###features
levels.features.chasm.chasm=Chasm
levels.features.chasm.yes=Yes, I know what I'm doing
levels.features.chasm.no=No, I changed my mind
levels.features.chasm.jump=Do you really want to jump into the chasm? A fall that far will be painful.
levels.features.chasm.ondeath=You fell to death...
levels.features.chasm.rankings_desc=Died on Impact



###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.

levels.rooms.special.sentryroom$sentry.name=red sentry
levels.rooms.special.sentryroom$sentry.desc=This blood-red sentry seems to be positioned here to guard the treasure at the other end of this room. It will fire beams of disintegration magic at you if you step in the area it defends.\n\nIt's immune to all harmful effects and can see through invisibility, but seems to take a while to charge up before it starts firing.\n\nSomehow the sentry only wants to fire on you, as if it knows that the denizens of the dungeon are no threat to the treasure.

levels.rooms.special.toxicgasroom$toxicvent.name=toxic vent
levels.rooms.special.toxicgasroom$toxicvent.desc=A careless adventurer must have triggered this trap ages ago. Despite its inactive state, it's still spewing toxic gas into the room and shows no signs of stopping. You'll need some way to prevent damage from the gas if you want to explore this room.

levels.rooms.special.weakfloorroom$hiddenwell.name=Distant well
levels.rooms.special.weakfloorroom$hiddenwell.desc=You can just make out a well in the depths below, perhaps there is something down there?

levels.rooms.quest.blacksmithroom$questentrance.name=Mine entrance
levels.rooms.quest.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.

levels.rooms.quest.ritualsiteroom$ritualmarker.name=Ritual marker
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.

levels.rooms.quest.massgraveroom$bones.name=Mass grave
levels.rooms.quest.massgraveroom$bones.desc=Bones litter the floor, what happened here?

levels.rooms.quest.mineentrance$questexit.name=Mine exit
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.

###traps
levels.traps.alarmtrap.name=alarm trap
levels.traps.alarmtrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon!
levels.traps.alarmtrap.desc=This trap seems to be tied to a loud alarm mechanism. Triggering it will likely alert everything on the level.

levels.traps.blazingtrap.name=blazing trap
levels.traps.blazingtrap.desc=Stepping on this trap will ignite a powerful chemical mixture, setting a wide area ablaze.

levels.traps.burningtrap.name=burning trap
levels.traps.burningtrap.desc=Stepping on this trap will ignite a chemical mixture, setting the surrounding area aflame.

levels.traps.chillingtrap.name=chilling trap
levels.traps.chillingtrap.desc=When activated, chemicals in this trap will rapidly freeze the air around its location.

levels.traps.confusiontrap.name=confusion gas trap
levels.traps.confusiontrap.desc=Triggering this trap will set a cloud of confusion gas loose within the immediate area.

levels.traps.cursingtrap.name=cursing trap
levels.traps.cursingtrap.curse=Your worn equipment becomes cursed!
levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse some items in the immediate area.

levels.traps.disarmingtrap.name=disarming trap
levels.traps.disarmingtrap.disarm=Your weapon is teleported away!
levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.

levels.traps.disintegrationtrap.name=disintegration trap
levels.traps.disintegrationtrap.one=The trap disintegrates your %s!
levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s!
levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the nearest target with beams of disintegration, dealing significant damage and destroying items.\n\nThankfully the trigger mechanism isn't hidden.

levels.traps.distortiontrap.name=distortion trap
levels.traps.distortiontrap.desc=Built from strange magic of unknown origin, this trap will summon all manner of creatures to this location.

levels.traps.explosivetrap.name=explosive trap
levels.traps.explosivetrap.desc=This trap contains some powdered explosive and a trigger mechanism. Activating it will cause an explosion in the immediate area.

levels.traps.flashingtrap.name=flashing trap
levels.traps.flashingtrap.desc=On activation, this trap will ignite a potent flashing powder stored within, temporarily blinding, crippling, and injuring its victim.\n\nThe trap must have a large store of powder, as it can activate many times without breaking.

levels.traps.flocktrap.name=flock trap
levels.traps.flocktrap.desc=Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep.

levels.traps.frosttrap.name=frost trap
levels.traps.frosttrap.desc=When activated, chemicals in this trap will rapidly freeze the air in a wide range around its location.

levels.traps.gatewaytrap.name=gateway trap
levels.traps.gatewaytrap.desc=This special teleportation trap can activate an infinite numbers of times and always teleports to the same location.

levels.traps.geysertrap.name=geyser trap
levels.traps.geysertrap.desc=When triggered, this trap will cause a geyser of water to spew forth, damaging fiery enemies, knocking away all nearby characters, dousing fires, and converting the surrounding terrain to water.

levels.traps.gnollrockfalltrap.name=gnoll rockfall trap
levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._

levels.traps.grimtrap.name=grim trap
levels.traps.grimtrap.ondeath=You were killed by the blast of a grim trap...
levels.traps.grimtrap.desc=Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the healthiest of heroes. Triggering it will send a ranged blast of lethal magic towards the nearest character.\n\nThankfully the trigger mechanism isn't hidden.

levels.traps.grippingtrap.name=gripping trap
levels.traps.grippingtrap.desc=This trap latches onto the feet of whoever trigger it, damaging them and slowing their movement.\n\nDue to its simple nature, this trap can activate many times without breaking.

levels.traps.guardiantrap.name=guardian trap
levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon!
levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
levels.traps.guardiantrap$guardian.name=summoned guardian
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.
levels.traps.guardiantrap$guardian.desc_weapon=While the statue itself is almost incorporeal, the _%s_ it's wielding looks real.

levels.traps.oozetrap.name=ooze trap
levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.

levels.traps.pitfalltrap.name=pitfall trap
levels.traps.pitfalltrap.triggered_hero=The ground starts to give way around you!
levels.traps.pitfalltrap.triggered=The ground starts to give way around the triggered trap!
levels.traps.pitfalltrap.no_pit=the ground is too solid for a pitfall trap to work here.
levels.traps.pitfalltrap.desc=This trap is connected to a large trapdoor mechanism, and shortly after it is triggered anything near it will slip right through the ground and fall! It won't work in areas with especially solid floors though.

levels.traps.poisondarttrap.name=poison dart trap
levels.traps.poisondarttrap.ondeath=You were killed by the poison dart trap...
levels.traps.poisondarttrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at the nearest target.\n\nThankfully the trigger mechanism isn't hidden.

levels.traps.rockfalltrap.name=rockfall trap
levels.traps.rockfalltrap.ondeath=You were crushed by the rockfall trap...
levels.traps.rockfalltrap.desc=This trap is connected to a series of loose rocks above, triggering it will cause them to come crashing down over the entire room! If the trap isn't in a specific room, rocks will fall in an area around the trap instead.\n\nThankfully the trigger mechanism isn't hidden.

levels.traps.shockingtrap.name=shocking trap
levels.traps.shockingtrap.desc=A mechanism with a large amount of energy stored into it. Triggering this trap will discharge that energy into a field around it.

levels.traps.stormtrap.name=storm trap
levels.traps.stormtrap.desc=A mechanism with a massive amount of energy stored into it. Triggering this trap will discharge that energy into a large electrical storm.

levels.traps.summoningtrap.name=summoning trap
levels.traps.summoningtrap.desc=Triggering this trap will summon a number of this area's monsters to this location.

levels.traps.teleportationtrap.name=teleportation trap
levels.traps.teleportationtrap.desc=Whenever this trap is triggered, everything around it will be teleported to random locations on this floor.

levels.traps.tengudarttrap.desc=Tengu has clearly been preparing for a fight. This trap will activate a hidden dart blower which will shoot a poison dart at the nearest thing that isn't Tengu.\n\nThe trap is so well made that the trigger mechanism is impossible to detect without magical aid. However the trap is visible for a moment when it is being set.

levels.traps.toxictrap.name=toxic gas trap
levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.

levels.traps.trap.rankings_desc=Killed by: %s

levels.traps.corrosiontrap.name=corrosive gas trap
levels.traps.corrosiontrap.desc=Triggering this trap will set a cloud of deadly acidic gas loose within the immediate area.

levels.traps.warpingtrap.name=warping trap
levels.traps.warpingtrap.desc=This trap is similar to a teleportation trap, but will also cause the hero to lose their knowledge of the floor's layout!

levels.traps.weakeningtrap.name=weakening trap
levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it. Powerful enemies may resist the effect, however.

levels.traps.worndarttrap.name=worn dart trap
levels.traps.worndarttrap.ondeath=You were killed by the worn dart trap...
levels.traps.worndarttrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot at the nearest target.\n\nDue to its age it's not very harmful though, it isn't even hidden...



###levels
levels.cavesbosslevel.wires_name=Exposed wiring
levels.cavesbosslevel.wires_desc=The ground is partially dug up here, showing some large exposed wires. They must be connecting the various electrical machines together.\n\nThe wires must have some current running through them. If DM-300 steps here it may be able to draw power from them.
levels.cavesbosslevel.energy_desc=The ground here is sparking with electricity, and is harmful to step on. _The sparks seem to be gravitating in a certain direction..._ perhaps they lead to the power source?
levels.cavesbosslevel.gate_name=Metal gate
levels.cavesbosslevel.gate_desc=A large metal gate that blocks the path into the dwarven metropolis. The metal box in the center is producing a loud humming noise, it must be connected to the circuitry and machines nearby. Perhaps destroying DM-300 will open the gate?
levels.cavesbosslevel.gate_desc_broken=The gate must have been connected to DM-300 in some way, as it exploded when DM-300 was defeated. Now only broken pieces remain.
levels.cavesbosslevel.water_desc=With all the electricity around here water might not always be safe...

levels.citybosslevel.throne_name=Throne
levels.citybosslevel.throne_desc=This impressively large throne is the seat of the dwarven empire, now taken over by a power-mad necromancer.\n\nThere seems to be some magical or mechanical parts to the throne, Dwarf King may have additional power when sitting on it.
levels.citybosslevel.summoning_name=Summoning pedestal
levels.citybosslevel.summoning_desc=This pedestal has a large opening in the center, which is practically radiating with dark energy.\n\nDwarf King uses these pedestals as focal points for his necromantic magic, and can summon minions to them. The pedestal must charge for a few turns before the minion appears, and the type of minion being summoned is telegraphed by the building magical power.

levels.caveslevel.grass_name=Fluorescent moss
levels.caveslevel.high_grass_name=Fluorescent mushrooms
levels.caveslevel.water_name=Freezing cold water
levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
levels.caveslevel.high_grass_desc=Huge mushrooms block the view.
levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?

levels.citylevel.water_name=Suspiciously colored water
levels.citylevel.high_grass_name=High blooming flowers
levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
levels.citylevel.exit_desc=A ramp leads down to the lower depth.
levels.citylevel.deco_desc=Several tiles are missing here.
levels.citylevel.sp_desc=Thick carpet covers the floor.
levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.

levels.hallslevel.water_name=Cold lava
levels.hallslevel.grass_name=Embermoss
levels.hallslevel.high_grass_name=Emberfungi
levels.hallslevel.statue_name=Pillar
levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch.
levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.

levels.level.hidden_trap=A hidden %s activates!
levels.level.chasm_name=Chasm
levels.level.floor_name=Floor
levels.level.grass_name=Grass
levels.level.water_name=Water
levels.level.wall_name=Wall
levels.level.closed_door_name=Closed door
levels.level.open_door_name=Open door
levels.level.entrace_name=Depth entrance
levels.level.exit_name=Depth exit
levels.level.embers_name=Embers
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Locked door
levels.level.crystal_door_name=Crystal door
levels.level.pedestal_name=Pedestal
levels.level.barricade_name=Barricade
levels.level.high_grass_name=High grass
levels.level.locked_exit_name=Locked depth exit
levels.level.unlocked_exit_name=Unlocked depth exit
levels.level.well_name=Well
levels.level.empty_well_name=Empty well
levels.level.statue_name=Statue
levels.level.inactive_trap_name=Triggered trap
levels.level.bookshelf_name=Bookshelf
levels.level.alchemy_name=Alchemy pot
levels.level.default_name=???
levels.level.chasm_desc=You can't see the bottom.
levels.level.water_desc=In case of burning step into the water to extinguish the fire.
levels.level.entrance_desc=Stairs lead up to the upper depth.
levels.level.exit_desc=Stairs lead down to the lower depth.
levels.level.embers_desc=Embers cover the floor.
levels.level.high_grass_desc=Dense vegetation blocks the view.
levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
levels.level.crystal_door_desc=This locked door is made of magical crystal. You can see through, but you'll need a crystal key to open it.
levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
levels.level.alchemy_desc=This pot is filled with magical water. Items can be mixed into the pot to create something new!
levels.level.empty_well_desc=The well has run dry.

levels.level$feeling.chasm_title=chasm floor
levels.level$feeling.water_title=water floor
levels.level$feeling.grass_title=grass floor
levels.level$feeling.dark_title=dark floor
levels.level$feeling.large_title=large floor
levels.level$feeling.traps_title=traps floor
levels.level$feeling.secrets_title=secrets floor
levels.level$feeling.chasm_desc=Your steps echo across the dungeon.
levels.level$feeling.water_desc=You hear water splashing around you.
levels.level$feeling.grass_desc=The smell of vegetation is thick in the air.
levels.level$feeling.dark_desc=You can hear enemies moving in the darkness.
levels.level$feeling.large_desc=This dungeon floor seems unusually large.
levels.level$feeling.traps_desc=The ground seems especially treacherous here.
levels.level$feeling.secrets_desc=The atmosphere hints that this floor hides many secrets.

levels.mininglevel.wall_desc=A smooth rock wall that's a little softer than usual. You can mine through it with your pickaxe, but it'll take some effort and increase your hunger a bit.
levels.mininglevel.gold_extra_desc=You can probably mine it out with your pickaxe.
levels.mininglevel.crystal_name=Crystal spike
levels.mininglevel.boulder_name=Boulder
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe.
levels.mininglevel.barricade_desc=The wooden barricade is firmly set and acts as a support for the ceiling.\n\nThis was probably constructed by the gnolls to give some protection against falling rocks. _Any adjacent cells will be protected from rockfall traps and attacks._\n\nIt looks like it would burn just as well as any other barricade.

levels.prisonlevel.water_name=Dark cold water
levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?

levels.sewerlevel.water_name=Murky water
levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor.
levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn?
