/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2024 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells;

import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;

public class GuidingLight extends TargetedClericSpell {

	public static final GuidingLight INSTANCE = new GuidingLight();

	@Override
	public int icon() {
		return HeroIcon.GUIDING_LIGHT;
	}

	@Override
	protected void onTargetSelected(HolyTome tome, Hero hero, Integer target) {
		if (target == null){
			return;
		}

		Ballistica aim = new Ballistica(hero.pos, target, Ballistica.MAGIC_BOLT);

		if (Actor.findChar( aim.collisionPos ) == hero){
			GLog.i( Messages.get(Wand.class, "self_target") );
			return;
		}

		hero.busy();
		Sample.INSTANCE.play( Assets.Sounds.ZAP );
		hero.sprite.zap(target);
		MagicMissile.boltFromChar(hero.sprite.parent, MagicMissile.LIGHT_MISSILE, hero.sprite, aim.collisionPos, new Callback() {
			@Override
			public void call() {

				Char ch = Actor.findChar( aim.collisionPos );
				if (ch != null) {
					ch.damage(Random.NormalIntRange(2, 6), GuidingLight.this);
					Sample.INSTANCE.play(Assets.Sounds.HIT_MAGIC, 1, Random.Float(0.87f, 1.15f));
					ch.sprite.burst(0xFFFFFF44, 3);
					if (ch.isAlive()){
						Buff.affect(ch, Illuminated.class);
					}
				}

				hero.spend( 1f );
				hero.next();

				onSpellCast(tome, hero);
				if (hero.subClass == HeroSubClass.PRIEST && hero.buff(GuidingLightPriestCooldown.class) == null) {
					Buff.prolong(hero, GuidingLightPriestCooldown.class, 100f);
				}

			}
		});
	}

	@Override
	public float chargeUse(Hero hero) {
		if (hero.subClass == HeroSubClass.PRIEST
			&& hero.buff(GuidingLightPriestCooldown.class) == null){
			return 0;
		} else {
			return 1;
		}
	}

	public String desc(){
		String desc = Messages.get(this, "desc");
		if (Dungeon.hero.subClass == HeroSubClass.PRIEST){
			desc += "\n\n" + Messages.get(this, "desc_priest");
		}
		return desc + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero));
	}

	public static class GuidingLightPriestCooldown extends FlavourBuff {

		@Override
		public int icon() {
			return BuffIndicator.TIME;
		}

		@Override
		public void tintIcon(Image icon) {
			icon.hardlight(0.67f, 0.67f, 0);
		}

		public float iconFadePercent() { return Math.max(0, visualcooldown() / 100); }

	}

	public static class Illuminated extends Buff {

		{
			type = buffType.NEGATIVE;
		}

		@Override
		public void fx(boolean on) {
			if (on) target.sprite.add(CharSprite.State.ILLUMINATED);
			else target.sprite.remove(CharSprite.State.ILLUMINATED);
		}
	}
}
