/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015  Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2015 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;

import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random;

public class ToxicGas extends Blob implements Hero.Doom {

	@Override
	protected void evolve() {
		super.evolve();

		int levelDamage = 5 + Dungeon.depth * 5;

		Char ch;
		for (int i=0; i < LENGTH; i++) {
			if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {

				int damage = (ch.HT + levelDamage) / 40;
				if (Random.Int( 40 ) < (ch.HT + levelDamage) % 40) {
					damage++;
				}
				
				ch.damage( damage, this );
			}
		}
	}
	
	@Override
	public void use( BlobEmitter emitter ) {
		super.use( emitter );

		emitter.pour( Speck.factory( Speck.TOXIC ), 0.6f );
	}
	
	@Override
	public String tileDesc() {
		return "A greenish cloud of toxic gas is swirling here.";
	}
	
	@Override
	public void onDeath() {
		
		Badges.validateDeathFromGas();
		
		Dungeon.fail( ResultDescriptions.GAS );
		GLog.n( "You died from a toxic gas.." );
	}
}
