/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015  Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2015 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;

import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
import com.watabou.utils.Bundle;

import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedList;

public class PinCushion extends Buff {

	private ArrayList<MissileWeapon> items = new ArrayList<MissileWeapon>();

	public void stick(MissileWeapon item){
		items.add(item);
	}

	@Override
	public void detach() {
		for (Item item : items)
			Dungeon.level.drop( item, target.pos).sprite.drop();
		super.detach();
	}

	private static final String ITEMS = "items";

	@Override
	public void storeInBundle(Bundle bundle) {
		bundle.put( ITEMS , items );
		super.storeInBundle(bundle);
	}

	@Override
	public void restoreFromBundle(Bundle bundle) {
		items = new ArrayList<MissileWeapon>((Collection<MissileWeapon>)((Collection<?>)bundle.getCollection( ITEMS )));
		super.restoreFromBundle( bundle );
	}
}
