/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2022 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;

import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;

public class Scimitar extends MeleeWeapon {

	{
		image = ItemSpriteSheet.SCIMITAR;
		hitSound = Assets.Sounds.HIT_SLASH;
		hitSoundPitch = 1.2f;

		tier = 3;
		DLY = 0.8f; //1.25x speed
	}

	@Override
	public int max(int lvl) {
		return  4*(tier+1) +    //16 base, down from 20
				lvl*(tier+1);   //scaling unchanged
	}

	@Override
	public float abilityChargeUse(Hero hero) {
		return 2*super.abilityChargeUse(hero);
	}

	@Override
	protected void duelistAbility(Hero hero, Integer target) {
		beforeAbilityUsed(hero);
		Buff.prolong(hero, SwordDance.class, 5f); //5 turns as using the ability is instant
		hero.sprite.operate(hero.pos);
		hero.next();
		afterAbilityUsed(hero);
	}

	public static class SwordDance extends FlavourBuff {

		{
			announced = true;
			type = buffType.POSITIVE;
		}

		@Override
		public int icon() {
			return BuffIndicator.DUEL_DANCE;
		}

		@Override
		public float iconFadePercent() {
			return Math.max(0, (6 - visualcooldown()) / 6);
		}
	}

}
