###features
levels.features.alchemypot.select_seed=Sélectionnez une graine à jeter
levels.features.alchemypot.pot=Pot à Alchimie
levels.features.alchemypot.fruit=Cuisiner un Fruifade
levels.features.alchemypot.potion=Infuser une Potion
levels.features.alchemypot.options=Voulez-vous cuisiner un Fruifade avec une graine, ou infuser une potion d'après les graines ?

levels.features.chasm.chasm=Gouffre
levels.features.chasm.yes=Oui, je sais ce que je fais
levels.features.chasm.no=Non, j'ai changé d'avis
levels.features.chasm.jump=Voulez-vous vraiment sauter dans le gouffre ? Une chute de cette hauteur sera douloureuse
levels.features.chasm.ondeath=Vous êtes mort de votre chute...
# levels.features.chasm.rankings_desc=Died on Impact

levels.features.sign.dead_end=Que faites-vous ici ?\!
levels.features.sign.tip_1=Presque tout l'équipement a une exigence de force. Ne surestimez pas votre force, utiliser l'équipement que vous ne pouvez pas manipuler peut vous pénaliser \!\n\nAméliorer votre force n'est pas la seule façon d'avoir accès au meilleur équipement, vous pouvez aussi baisser des exigences de force d'équipement avec les Rouleaux de Mise d'Amélioration.\n\n\nLes objets trouvés dans le donjon seront souvent non-identifiés. Certains objets auront des effets inconnus, les autres peuvent être améliorés, ou dégradés ainsi que maudits \! Les objets non-identifiés sont imprédictibles, alors restez sur vos gardes \!
# levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open\!
# levels.features.sign.tip_3=Levelling up is important\!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
# levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit\!\n\nAny attack on an unaware opponent is guaranteed to hit them.
# levels.features.sign.tip_5=Note to all sewer maintenance & cleaning crews\: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it.\n\nApproval has been given to seal off the lower sewers, this area has been condemned, LEAVE NOW.
# levels.features.sign.tip_6=Pixel-Mart - all you need for successful adventure\!
# levels.features.sign.tip_7=Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
# levels.features.sign.tip_8=Being hungry doesn't hurt, but starving does hurt.
# levels.features.sign.tip_9=Some enemies are very powerful at a distance. Running right at them is often less effective than hiding and letting them come to you.
# levels.features.sign.tip_10=Thomas,\n\nYou've been a great friend, so I'm going to do you a favour. When you get to your shift tonight, check Tengu's cell, then get out.\n\nDoesn't matter if the prisoners try and escape, pretty soon nobody will be able to leave this place.\n\nThat freak has to stay secured though, if he escapes there's no telling what he'll do, just make sure tengu's cell is locked, then get out.\n\nDon't bother looking for me after this, a captain must go down with his ship.\n- Warden Smith
# levels.features.sign.tip_11=Pixel-Mart. Spend money. Live longer.
# levels.features.sign.tip_12=When you're attacked by several monsters at the same time, try to retreat behind a door.
# levels.features.sign.tip_13=If you are burning, you can't put out the fire in the water while levitating.
# levels.features.sign.tip_14=There is no sense in possessing more than one unblessed Ankh at the same time, because you will lose them upon resurrecting.
# levels.features.sign.tip_15=DANGER\! Heavy machinery can cause injury, loss of limbs or death\!
# levels.features.sign.tip_16=Pixel-Mart. A safer life in dungeon.
# levels.features.sign.tip_17=When you upgrade an enchanted weapon, there is a chance to destroy that enchantment.
# levels.features.sign.tip_18=In a Well of Transmutation you can get an item, that cannot be obtained otherwise.
# levels.features.sign.tip_19=The only way to enchant a weapon is by upgrading it with a Scroll of Magical Infusion.
# levels.features.sign.tip_20=No weapons allowed in the presence of His Majesty\!
# levels.features.sign.tip_21=Pixel-Mart. Special prices for demon hunters\!
# levels.features.sign.burn=As you try to read the sign it bursts into greenish flames.



###painters
# levels.painters.massgravepainter$bones.name=Mass grave
# levels.painters.massgravepainter$bones.desc=bones litter the floor, what happened here?

# levels.painters.ritualsitepainter$ritualmarker.name=Ritual marker
# levels.painters.ritualsitepainter$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.

# levels.painters.weakfloorpainter$hiddenwell.name=Distant well
# levels.painters.weakfloorpainter$hiddenwell.desc=You can just make out a well in the depths below, perhaps there is something down there?


###traps
# levels.traps.alarmtrap.name=Alarm trap
# levels.traps.alarmtrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
# levels.traps.alarmtrap.desc=This trap seems to be tied to a loud alarm mechanism. Triggering it will likely alert everything on the level

# levels.traps.blazingtrap.name=Blazing trap
# levels.traps.blazingtrap.desc=Stepping on this trap will ignite a powerful chemical mixture, setting a wide area ablaze.

# levels.traps.chillingtrap.name=Chilling trap
# levels.traps.chillingtrap.ondeath=You succumb to the chilling trap...
# levels.traps.chillingtrap.desc=When activated, chemicals in this trap will trigger a snap-frost at its location.

# levels.traps.confusiontrap.name=Confusion gas trap
# levels.traps.confusiontrap.desc=Triggering this trap will set a cloud of confusion gas loose within the immediate area.

# levels.traps.cursingtrap.name=Cursing trap
# levels.traps.cursingtrap.curse=Your worn equipment becomes cursed\!
# levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse all worn items, and all items in the immediate area.

# levels.traps.disarmingtrap.name=Disarming trap
# levels.traps.disarmingtrap.disarm=Your weapon is teleported away\!
# levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.

# levels.traps.disintegrationtrap.name=Disintegration trap
# levels.traps.disintegrationtrap.one=The trap disintegrates your %s\!
# levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s\!
# levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
# levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the target with beams of disintegration, dealing significant damage and destroying items.

# levels.traps.distortiontrap.name=Distortion trap
# levels.traps.distortiontrap.desc=Built from strange magic of unknown origin, this trap will shift and morph the world around you.

# levels.traps.explosivetrap.name=Explosive trap
# levels.traps.explosivetrap.desc=This trap contains some powdered explosive and a trigger mechanism. Activating it will cause an explosion in the immediate area.

# levels.traps.firetrap.name=Fire trap
# levels.traps.firetrap.desc=Stepping on this trap will ignite a chemical mixture, setting the immediate area aflame.

# levels.traps.flashingtrap.name=Flashing trap
# levels.traps.flashingtrap.desc=On activation, this trap will ignite a potent flashing powder stored within, temporarily blinding and crippling its victim.

# levels.traps.flocktrap.name=Flock trap
# levels.traps.flocktrap.desc=Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep.

# levels.traps.frosttrap.name=Frost trap
# levels.traps.frosttrap.ondeath=You succumb to the freezing trap...
# levels.traps.frosttrap.desc=When activated, chemicals in this trap will trigger a powerful snap-frost at its location.

# levels.traps.grimtrap.name=Grim trap
# levels.traps.grimtrap.ondeath=You were killed by the blast of a grim trap...
# levels.traps.grimtrap.desc=Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the healthiest of heroes. Triggering it will send a ranged blast of lethal magic towards the nearest character.

# levels.traps.grippingtrap.name=Gripping trap
# levels.traps.grippingtrap.desc=Triggering this trap will send barbed claws along the ground, damaging the victims feet and rooting them in place.

# levels.traps.guardiantrap.name=Guardian trap
# levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
# levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
# levels.traps.guardiantrap$guardian.name=summoned guardian
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.

# levels.traps.lightningtrap.name=Lightning trap
# levels.traps.lightningtrap.ondeath=You were killed by a discharge of a lightning trap...
# levels.traps.lightningtrap.desc=A mechanism with a large amount of energy stored into it. Triggering the trap will discharge that energy into whatever activates it.

# levels.traps.oozetrap.name=Ooze trap
# levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.

# levels.traps.paralytictrap.name=Paralytic gas trap
# levels.traps.paralytictrap.desc=Triggering this trap will set a cloud of paralytic gas loose within the surrounding area.

# levels.traps.pitfalltrap.name=Pitfall trap
# levels.traps.pitfalltrap.desc=This pressure plate rests atop a fairly weak floor, and will likely collapse into a pit if it is pressed.

# levels.traps.poisontrap.name=Poison trap
# levels.traps.poisontrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at you.

# levels.traps.rockfalltrap.name=Rockfall trap
# levels.traps.rockfalltrap.ondeath=You were crushed by the rockfall trap...
# levels.traps.rockfalltrap.desc=This trap is connected to a series of loose rocks above, triggering it will cause them to come crashing down.

# levels.traps.speartrap.name=Spear trap
# levels.traps.speartrap.ondeath=You were skewered by the spear trap...
# levels.traps.speartrap.desc=The classic spear trap, primitive but effective. Due to their simple nature, these traps can activate many times without breaking.

# levels.traps.summoningtrap.name=Summoning trap
# levels.traps.summoningtrap.desc=Triggering this trap will summon a number of this area's monsters to this location.

# levels.traps.teleportationtrap.name=Teleportation trap
# levels.traps.teleportationtrap.desc=Whatever triggers this trap will be warped to some other location on this floor.

# levels.traps.toxictrap.name=Toxic gas trap
# levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.

# levels.traps.trap.rankings_desc=Killed by\: %s

# levels.traps.venomtrap.name=Venom gas trap
# levels.traps.venomtrap.desc=Triggering this trap will set a cloud of deadly venom gas loose within the immediate area.

# levels.traps.warpingtrap.name=Warping trap
# levels.traps.warpingtrap.desc=Whatever triggers this trap will be warped to some other location in the dungeon.

# levels.traps.weakeningtrap.name=Weakening trap
# levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.

# levels.traps.worntrap.name=Worn out trap
# levels.traps.worntrap.nothing=Nothing happens...
# levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.



###levels
# levels.caveslevel.grass_name=Fluorescent moss
# levels.caveslevel.high_grass_name=Fluorescent mushrooms
# levels.caveslevel.water_name=Freezing cold water.
# levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
# levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
# levels.caveslevel.high_grass_desc=Huge mushrooms block the view.
# levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
# levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?

# levels.citylevel.water_name=Suspiciously colored water
# levels.citylevel.high_grass_name=High blooming flowers
# levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
# levels.citylevel.exit_desc=A ramp leads down to the lower depth.
# levels.citylevel.deco_desc=Several tiles are missing here.
# levels.citylevel.sp_desc=Thick carpet covers the floor.
# levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
# levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.

# levels.hallslevel.water_name=Cold lava
# levels.hallslevel.grass_name=Embermoss
# levels.hallslevel.high_grass_name=Emberfungi
# levels.hallslevel.statue_name=Pillar
# levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch.
# levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
# levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.

# levels.level.hidden_plate=A hidden pressure plate clicks\!
levels.level.chasm_name=Gouffre
# levels.level.floor_name=Floor
# levels.level.grass_name=Grass
# levels.level.water_name=Water
# levels.level.wall_name=Wall
# levels.level.closed_door_name=Closed door
# levels.level.open_door_name=Open door
# levels.level.entrace_name=Depth entrance
# levels.level.exit_name=Depth exit
# levels.level.embers_name=Embers
# levels.level.locked_door_name=Locked door
# levels.level.pedestal_name=Pedestal
# levels.level.barricade_name=Barricade
# levels.level.high_grass_name=High grass
# levels.level.locked_exit_name=Locked depth exit
# levels.level.unlocked_exit_name=Unlocked depth exit
# levels.level.sign_name=Sign
# levels.level.well_name=Well
# levels.level.empty_well_name=Empty well
# levels.level.statue_name=Statue
# levels.level.inactive_trap_name=Triggered trap
# levels.level.bookshelf_name=Bookshelf
levels.level.alchemy_name=Marmite d'alchimie
# levels.level.default_name=???
# levels.level.chasm_desc=You can't see the bottom.
# levels.level.water_desc=In case of burning step into the water to extinguish the fire.
# levels.level.entrance_desc=Stairs lead up to the upper depth.
# levels.level.exit_desc=Stairs lead down to the lower depth.
# levels.level.embers_desc=Embers cover the floor.
# levels.level.high_grass_desc=Dense vegetation blocks the view.
# levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
# levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
# levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
# levels.level.sign_desc=You can't read the text from here.
# levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
# levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
# levels.level.alchemy_desc=Drop some seeds here to cook a potion.
# levels.level.empty_well_desc=The well has run dry.
# levels.level.default_desc=Nothing interesting here.

# levels.prisonlevel.water_name=Dark cold water.
# levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
# levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?

# levels.sewerlevel.water_name=Murky water
# levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor.
# levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn?
