###glyphs
items.armor.glyphs.affection.name=%s d'affection

items.armor.glyphs.antientropy.name=%s d'anti-entropie

items.armor.glyphs.bounce.name=%s de rebond

items.armor.glyphs.displacement.name=%s de déplacement

items.armor.glyphs.entanglement.name=%s d'enchevêtrement

items.armor.glyphs.metabolism.name=%s de métabolisme

items.armor.glyphs.multiplicity.name=%s de multiplicité
# items.armor.glyphs.multiplicity.rankings_desc=Killed by\: glyph of multiplicity

items.armor.glyphs.potential.name=%s de potentiel
# items.armor.glyphs.potential.rankings_desc=Killed by\: glyph of potential

items.armor.glyphs.stench.name=%s de puanteur

items.armor.glyphs.viscosity.name=%s de viscosité
items.armor.glyphs.viscosity.deferred=différé %d
items.armor.glyphs.viscosity$defereddamage.name=Dégâts différés
# items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you...
# items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage
items.armor.glyphs.viscosity$defereddamage.desc=Le glyphe de votre armure vous a protégé, mais il semble progressivement vous le faire payer.\n\nLes dégâts vous sont infligés sur le temps plutôt que directement. Vous subirez 1 point de dégât par tour jusqu'à épuisement des dégâts.\n\nDégâts différés restants\: %d.



###armor
items.armor.armor.equip_cursed=Votre %s se resserre douloureusement autour de vous
items.armor.armor.identify=Vous vous êtes désormais suffisamment familiarisé  avec votre %s pour l'identifier. C'est un/une %s
items.armor.armor.incompatible=L’interaction entre différent types de magie a effacé le glyphe de cette armure\!
items.armor.armor.curr_absorb=Cette armure vous apporte jusqu'à %d de dégâts absorbés par attaque.
items.armor.armor.avg_absorb=Cette armure vous apporte jusqu'à %d points par attaque et nécessite %d points de force.
items.armor.armor.too_heavy=À cause de votre trop faible force, porter cette armure va réduire la vitesse de vos mouvements et vos capacités de défenses.
items.armor.armor.probably_too_heavy=Cette armure est probablement trop lourde pour vous.
items.armor.armor.inscribed=Un %s y est inscrit.
items.armor.armor.cursed_worn=Vous ne pouvez retirer cette armure car elle est maudite.
items.armor.armor.cursed=Vous pouvez ressentir une magie malveillante émaner de cette armure.
items.armor.armor$glyph.glyph=glyphe
items.armor.armor$glyph.killed=%s vous a tué.

items.armor.classarmor.low_hp=Votre santé est trop basse \!
items.armor.classarmor.not_equipped=Vous devez porter cette armure pour utiliser son pouvoir spécial \!

items.armor.clotharmor.name=armure en lin
items.armor.clotharmor.desc=Cette armure légère offre une protection succincte.

items.armor.huntressarmor.name=cape de chasseresse
# items.armor.huntressarmor.ac_special=SPECTRAL BLADES
items.armor.huntressarmor.no_enemies=Pas d'ennemis en vue
items.armor.huntressarmor.desc=Une chasseresse portant cette cape peut lancer un éventail de lames spectrales. Chacune d'entre elles ciblera un ennemi unique dans son champ de vision, infligeant des dégâts proportionnels à ceux de l'arme qu'elle utilise.

items.armor.leatherarmor.name=armure de cuir
items.armor.leatherarmor.desc=Armure faite de peaux de monstre tannées. Pas aussi légère qu'une tunique, mais elle offre une meilleure protection.

items.armor.magearmor.name=robe de mage
# items.armor.magearmor.ac_special=MOLTEN EARTH
items.armor.magearmor.desc=En portant cette magnifique robe, un mage peut lancer un sort de terre en fusion\: tous les ennemis dans son champ de vision prendront feu et seront immobilisés.

items.armor.mailarmor.name=armure de mailles
items.armor.mailarmor.desc=De fins anneaux de métal reliés entre eux pour en faire une armure solide mais flexible.

items.armor.platearmor.name=armure de plates
items.armor.platearmor.desc=D'énormes plaques de métal jointes formant une armure offrant une protection inégalée aux aventuriers assez forts pour supporter son poids éreintant.

items.armor.roguearmor.name=tunique de voleur
# items.armor.roguearmor.ac_special=SMOKE BOMB
items.armor.roguearmor.fov=Vous ne pouvez sauter qu'à un emplacement libre dans votre champ de vision
items.armor.roguearmor.prompt=Choisissez un endroit où sauter
items.armor.roguearmor.desc=En portant cette tunique sombre, un voleur peut exécuter une diversion appelée "bombe de fumée"\: il aveugle les adversaires qui peuvent le voir et fait un bond de côté.

items.armor.scalearmor.name=armure d'écailles
items.armor.scalearmor.desc=Les écailles de métal fixées sur cette veste de cuir en font une armure souple offrant une protection efficace.

items.armor.warriorarmor.name=cuirasse de guerrier
# items.armor.warriorarmor.ac_special=HEROIC LEAP
items.armor.warriorarmor.prompt=Choisissez l'endroit ou bondir
items.armor.warriorarmor.desc=Même si cette armure paraît très lourde, elle permet aux guerriers d'exécuter un bond héroïque à l'endroit choisi, étourdissant tous les ennemis environnants.



###artifacts
items.artifacts.alchemiststoolkit.name=nécessaire d'alchimie
# items.artifacts.alchemiststoolkit.ac_brew=BREW
##this one isn't dropped, so for now no i18n

# items.artifacts.artifact.unequip_title=Unequip one item
# items.artifacts.artifact.unequip_message=You can only wear two misc items at a time.
# items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
# items.artifacts.artifact.cursed_worn=The artifact painfully binds itself to you.
# items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact.
# items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that.

items.artifacts.capeofthorns.name=cape dépines
# items.artifacts.capeofthorns.desc=These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power?
# items.artifacts.capeofthorns.desc_inactive=The cape feels reassuringly heavy on your shoulders, it seems to be gaining energy from the damage you take.
# items.artifacts.capeofthorns.desc_active=The cape seems to be releasing stored energy, it is radiating a protective power.
# items.artifacts.capeofthorns$thorns.inert=Your Cape becomes inert again.
# items.artifacts.capeofthorns$thorns.radiating=Your Cape begins radiating energy, you feel protected\!
# items.artifacts.capeofthorns$thorns.levelup=Your Cape grows stronger\!
# items.artifacts.capeofthorns$thorns.name=Thorns
# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s.

items.artifacts.chaliceofblood.name=calice sanglant
# items.artifacts.chaliceofblood.ac_prick=PRICK
items.artifacts.chaliceofblood.yes=Oui, je sais ce que je fais
items.artifacts.chaliceofblood.no=Non, j'ai changé d'avis
# items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy?
# items.artifacts.chaliceofblood.onprick=You prick yourself, and your life essence drains into the chalice.
# items.artifacts.chaliceofblood.ondeath=The Chalice sucks your life essence dry...
# items.artifacts.chaliceofblood.desc=This shining silver chalice is oddly adorned with sharp gems at the rim.
# items.artifacts.chaliceofblood.desc_cursed=The cursed chalice has bound itself to your hand, and is inhibiting your ability to regenerate health.
# items.artifacts.chaliceofblood.desc_1=As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.
# items.artifacts.chaliceofblood.desc_2=Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.
# items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you.

items.artifacts.cloakofshadows.name=voile de l'ombre
# items.artifacts.cloakofshadows.ac_stealth=STEALTH
# items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize.
# items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet.
# items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
# items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy.
# items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger\!
# items.artifacts.cloakofshadows$cloakstealth.name=Cloaked
# items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge.

items.artifacts.driedrose.name=rose séchée
# items.artifacts.driedrose.ac_summon=SUMMON
# items.artifacts.driedrose.spawned=You have already summed the ghost.
# items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet.
# items.artifacts.driedrose.cursed=You cannot use a cursed rose.
# items.artifacts.driedrose.no_space=There is no free space near you.
# items.artifacts.driedrose.charged=Your rose is fully charged\!
# items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior.
# items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them out strengthen the rose.
# items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold.
items.artifacts.driedrose$petal.name=pétale séché
# items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to.
# items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it.
# items.artifacts.driedrose$petal.maxlevel=The rose is completed\!
# items.artifacts.driedrose$petal.levelup=You add the petal to the rose.
# items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon.
# items.artifacts.driedrose$ghosthero.name=sad ghost
# items.artifacts.driedrose$ghosthero.def_verb=evaded
# items.artifacts.driedrose$ghosthero.hello=Hello again %s.
# items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed...
# items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here.

items.artifacts.etherealchains.name=chaines éthériques 
# items.artifacts.etherealchains.ac_cast=CAST
# items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
# items.artifacts.etherealchains.cursed=You can't use cursed chains.
# items.artifacts.etherealchains.does_nothing=That won't do anything.
# items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target.
# items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there.
# items.artifacts.etherealchains.prompt=Choose a location to target.
# items.artifacts.etherealchains.desc=These large yet lightweight chains glow with spiritual energy. They can be used to pull you towards terrain, or pull enemies toward you. The ethereal nature of the chains even allows them to extend through walls\!
# items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your side, constantly swinging around, trying to trip or bind you
# items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile.
# items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger\!

items.artifacts.hornofplenty.name=corne d'abondance
# items.artifacts.hornofplenty.ac_eat=EAT
# items.artifacts.hornofplenty.ac_store=STORE
# items.artifacts.hornofplenty.eat=You eat from the horn.
# items.artifacts.hornofplenty.prompt=Select a piece of food
# items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\!
# items.artifacts.hornofplenty.full=Your horn is full of food\!
# items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit.
# items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can\!
# items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength\!
# items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food over time when equipped.
# items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy.
# items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it.

items.artifacts.lloydsbeacon.name=balise de Lloyd
# items.artifacts.lloydsbeacon.ac_zap=ZAP
# items.artifacts.lloydsbeacon.ac_set=SET
# items.artifacts.lloydsbeacon.ac_return=RETURN
# items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now.
# items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails.
# items.artifacts.lloydsbeacon.prompt=Choose a location to zap.
# items.artifacts.lloydsbeacon.levelup=Your beacon grows stronger\!
# items.artifacts.lloydsbeacon.preventing=Strong magic aura of this place prevents you from using the lloyd's beacon\!
# items.artifacts.lloydsbeacon.creatures=Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.
# items.artifacts.lloydsbeacon.return=The lloyd's beacon is successfully set at your current location, now you can return here anytime.
# items.artifacts.lloydsbeacon.desc=Lloyd's beacon is an intricate magical device which grants the user control of teleportation magics. The beacon can be used to return to a set location, but can also expel bursts of random teleportation magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.
# items.artifacts.lloydsbeacon.desc_set=This beacon was set somewhere on the level %d of Pixel Dungeon.

items.artifacts.masterthievesarmband.name=brassard de maître voleur
# items.artifacts.masterthievesarmband.desc=This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but it probably didn't belong to the person you took it from either.
# items.artifacts.masterthievesarmband.desc_worn=With the armband around your wrist, every piece of gold you find makes you desire other people's property more. Perhaps it wouldn't be too hard to steal from pixel mart...

items.artifacts.sandalsofnature.name=sandales de nature
items.artifacts.sandalsofnature.name_1=chaussures de nature
items.artifacts.sandalsofnature.name_2=bottes de nature
items.artifacts.sandalsofnature.name_3=jambières de nature
# items.artifacts.sandalsofnature.ac_feed=FEED
# items.artifacts.sandalsofnature.ac_root=ROOT
# items.artifacts.sandalsofnature.no_charge=They have no energy right now.
# items.artifacts.sandalsofnature.prompt=Select a seed
# items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed.
# items.artifacts.sandalsofnature.levelup=Your footwear surges in size\!
# items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier.
# items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants\! They seem very weak and pale, perhaps they need to be given nutrients?
# items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree.
# items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact.
# items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature.
# items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it.
# items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.

items.artifacts.talismanofforesight.name=talisman de vision
# items.artifacts.talismanofforesight.ac_scry=SCRY
# items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet.
# items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor.
# items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual.
# items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened.
# items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, making it impossible to concentrate.
# items.artifacts.talismanofforesight$foresight.name=Foresight
# items.artifacts.talismanofforesight$foresight.levelup=Your Talisman grows stronger\!
# items.artifacts.talismanofforesight$foresight.full_charge=Your Talisman is fully charged\!
# items.artifacts.talismanofforesight$foresight.uneasy=You feel uneasy.
# items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger.

items.artifacts.timekeepershourglass.name=sablier de gardien du temps
# items.artifacts.timekeepershourglass.ac_activate=ACTIVATE
# items.artifacts.timekeepershourglass.in_use=Your hourglass is already in use.
# items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet.
# items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass.
# items.artifacts.timekeepershourglass.onstasis=The world seems to shift around you in an instant.
# items.artifacts.timekeepershourglass.onfreeze=Everything around you suddenly freezes.
# items.artifacts.timekeepershourglass.stasis=Put myself in stasis
# items.artifacts.timekeepershourglass.freeze=Freeze time around me
# items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable.\n\nWhen time is frozen, you can move as if your actions take no time. Note that attacking will break this.
# items.artifacts.timekeepershourglass.desc=This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, surely using this magic would give you some control over time.
# items.artifacts.timekeepershourglass.desc_hint=The hourglass seems to have lost some sand, if only you could find some...
# items.artifacts.timekeepershourglass.desc_cursed=The cursed hourglass is locked to your side, you can feel it trying to manipulate your flow of time.
items.artifacts.timekeepershourglass$sandbag.name=sachet de sable magique
# items.artifacts.timekeepershourglass$sandbag.levelup=You add the sand to your hourglass.
# items.artifacts.timekeepershourglass$sandbag.maxlevel=Your hourglass is filled with magical sand\!
# items.artifacts.timekeepershourglass$sandbag.no_hourglass=You have no hourglass to place this sand into.
# items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...

items.artifacts.unstablespellbook.name=livre de sorts instable
# items.artifacts.unstablespellbook.ac_read=READ
# items.artifacts.unstablespellbook.ac_add=ADD
# items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded.
# items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now.
# items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook.
# items.artifacts.unstablespellbook.prompt=Select a scroll
# items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book.
# items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book.
# items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet.
# items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast.
# items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.
# items.artifacts.unstablespellbook.desc_index=The book's index is incomplete, and is currently pointing to the following blank pages\:



###bags
items.bags.bag.name=sac à dos

items.bags.potionbandolier.name=cartouchière pour potions
items.bags.potionbandolier.desc=Cette épaisse ceinture en bandoulière, ressemblant à une cartouchière, possède de nombreux emplacements pour y ranger des potions.\n\nLes potions rangées dans cette cartouchière devraient être protégées du froid.

items.bags.scrollholder.name=étui à parchemins
items.bags.scrollholder.desc=Cet étui tubulaire semble avoir été faire ranger des cartes d'astronomie, mais vos parchemins y tiennent tout aussi bien.\n\nL'étui ne semble pas inflammable, vos parchemins devraient donc être à l'abris du feu rangés ici.

items.bags.seedpouch.name=bourse à graines
items.bags.seedpouch.desc=Cette petite bourse en velours vous permet d'y ranger autant de graines que voulu. Très pratique.

items.bags.wandholster.name=carquois pour baguettes
items.bags.wandholster.desc=Ce fin carquois est fabriqué à partir d'un animal exotique, il est conçu pour contenir de façon compacte un grand nombre de baguettes.



###food
items.food.blandfruit.name=fruit fade
items.food.blandfruit.sunfruit=fruit radieux
items.food.blandfruit.rotfruit=fruit pourri
items.food.blandfruit.earthfruit=fruit de terre
items.food.blandfruit.blindfruit=fruit aveuglant
items.food.blandfruit.firefruit=fruit brûlant
items.food.blandfruit.icefruit=fruit gelé
items.food.blandfruit.fadefruit=fruit volatil
items.food.blandfruit.sorrowfruit=fruit de chagrin
items.food.blandfruit.stormfruit=fruit orageux
items.food.blandfruit.dreamfruit=fruit des rêves
items.food.blandfruit.starfruit=fruit des étoiles
items.food.blandfruit.raw=Vous ne supportez pas le manger cru.
items.food.blandfruit.ice_msg=Le fuit gelé à un petit peu goût de Carpaccio gelé.
items.food.blandfruit.fire_msg=Vous sentez un grand feu brûlant en vous\!
items.food.blandfruit.toxic_msg=Vous êtes imprégné d'un vil pouvoir toxique\!
items.food.blandfruit.para_msg=Vous sentez la puissance de la Terre monter en vous\!
items.food.blandfruit.desc=Bien trop sec et fade, peut être que le faire cuire avec un autre ingrédient l'améliorerait.
items.food.blandfruit.desc_cooked=Le fruit s'est gorgé depuis qu'il trempe dans la marmite et a même absorbé les propriétés de la graine avec laquelle il a été cuit.\n\nIl semble prêt à consommer\!

items.food.chargrilledmeat.name=viande grillée
items.food.chargrilledmeat.desc=Ça ressemble à un steak correct.

items.food.food.name=ration de nourriture
# items.food.food.ac_eat=EAT
items.food.food.eat_msg=Cette nourriture était excellente\!
items.food.food.desc=Rien de magnifique\: de la viande séchée, quelques biscuits, ... ce genre de choses.

items.food.frozencarpaccio.name=carpaccio gelé
items.food.frozencarpaccio.invis=Vous voyez vos mains devenir invisibles\!
items.food.frozencarpaccio.hard=Vous sentez votre peau se durcir\!
items.food.frozencarpaccio.refresh=Rafraîchissant\!
items.food.frozencarpaccio.better=Vous vous sentez mieux\!
items.food.frozencarpaccio.desc=C'est un bout de viande crue gelée. Le seul moyen de la consommer et d'en découper de fines tranches. Et c'est étonnamment bon.

items.food.mysterymeat.name=viande mystérieuse
items.food.mysterymeat.eat_msg=Cette nourriture avait un goût... étrange.
items.food.mysterymeat.hot=Oh\! C'est chaud\!
items.food.mysterymeat.legs=Vous ne sentez plus vos jambes\!
items.food.mysterymeat.not_well=Vous ne vous sentez pas bien.
items.food.mysterymeat.stuffed=Vous êtes repus.
items.food.mysterymeat.desc=Mangez à vos risques et périls\!

items.food.overpricedration.name=ration de nourriture trop chère
items.food.overpricedration.eat_msg=Cette nourriture était moyenne.
items.food.overpricedration.desc=Ça ressemble exactement à une ration standard, mais en plus petit.

items.food.pasty.pasty=tourte
items.food.pasty.cane=sucre d'orge

items.food.food.pasty_desc=C'est une authentique tourte des Cornouailles au bœuf et aux pommes de terres.
items.food.food.cane_desc=Un grand sucre d'orge bien sucré\! Il est assez gros pour vous nourrir, et le sucre pourrait aussi donner à vos baguettes un petit peu plus de charge.\n\nBonnes fêtes\!



###keys
items.keys.goldenkey.name=clef dorée
items.keys.goldenkey.desc=Les rainures de cette clef dorée sont fines et intriquées. Peut-être qu'elle ouvre la serrure d'un coffre?

items.keys.ironkey.name=clef en fer
items.keys.ironkey.desc=Les rainures sur cette vieille clef en fer sont bien usées; le cuir recouvrant sa tête se décompose avec l'âge. Quelle porte pourrait-elle bien ouvrir?

items.keys.skeletonkey.name=clé squelette
items.keys.skeletonkey.desc=Cette clé semble être utile\: sa tête est sculptée en forme de crâne. Elle doit probablement ouvrir une porte importante.



###potions
# items.potions.potion.ac_drink=DRINK
items.potions.potion.turquoise=turquoise
items.potions.potion.crimson=carmin
items.potions.potion.azure=azur
items.potions.potion.jade=jade
items.potions.potion.golden=or
items.potions.potion.magenta=magenta
items.potions.potion.charcoal=charbon
items.potions.potion.ivory=ivoire
items.potions.potion.amber=ambre
items.potions.potion.bistre=claire
items.potions.potion.indigo=indigo
items.potions.potion.silver=argent
items.potions.potion.unknown_name=potion %s
items.potions.potion.unknown_desc=Cette flasque contient un liquide %s. Qui sait quels sont ses effets une fois bue ou lancée?
items.potions.potion.harmful=Potion nocive\!
items.potions.potion.beneficial=Bonne potion
items.potions.potion.yes=Oui, je sais ce que je fais
items.potions.potion.no=Non, j'ai changé d'avis
items.potions.potion.sure_drink=Etes-vous sûr de vouloir la boire? Vous devriez généralement lancer ce genre de potion sur vos ennemis.
items.potions.potion.sure_throw=Etes-vous sûr de vouloir la lancer? Il est généralement plus intéressant de la boire.
items.potions.potion.shatter=La flasque se brise et un liquide %s se répand sans conséquences

items.potions.potionofexperience.name=potion d'expérience
items.potions.potionofexperience.desc=Les expériences rapportées de nombreuses batailles concentrées dans une forme liquide, ce breuvage augmentera instantanément votre niveau d'expérience.

items.potions.potionoffrost.name=potion de froid
items.potions.potionoffrost.desc=Exposé à l'air libre ce produit s'évapore en un nuage givrant; toute créature ou tout objet en contact avec sera gelé sur place, incapable d'agir et se déplacer. L'effet givrant est bien plus efficace si l'environnement est humide.

items.potions.potionofhealing.name=potion de soins
items.potions.potionofhealing.heal=Vos blessures sont complètement guéries.
items.potions.potionofhealing.desc=Un élixir qui vous soignera entièrement de façon instantanée et qui guéri du poison.

items.potions.potionofinvisibility.name=potion d'invisibilité
items.potions.potionofinvisibility.invisible=Vous voyez vos mains devenir invisibles\!
items.potions.potionofinvisibility.desc=Boire cette potion vous rendra invisible pendant quelques temps. Attaquer, utiliser une baguette ou lire un parchemin dans le champ de vision d'un ennemi dissipera l'effet.

items.potions.potionoflevitation.name=potion de lévitation
items.potions.potionoflevitation.float=Vous flottez dans les airs\!
items.potions.potionoflevitation.desc=Boire cet étrange liquide vous fera léviter, capable d'aisément survoler les pièges et autres trous. Lancer cette potion libère un nuage de gaz brut, désorientant toute créature à son contact.

items.potions.potionofliquidflame.name=potion de feu liquide
items.potions.potionofliquidflame.desc=Cette flasque contient un agent très instable qui prend violemment feu au contact de l'air.

items.potions.potionofmight.name=potion de volonté
items.potions.potionofmight.msg_1=+1 force, +5 pv
items.potions.potionofmight.msg_2=Une force nouvelle vous envahit\!
items.potions.potionofmight.desc=La puissance de ce breuvage pénètre jusque dans vos muscles augmentant de façon permanente votre force d'un point et vos point de vie de 5 points.

items.potions.potionofmindvision.name=potion de vision 
items.potions.potionofmindvision.see_mobs=Vous arrivez à ressentir la présence des esprits des autres créatures\!
items.potions.potionofmindvision.see_none=Vous ne vous sentez pas seul dans ce niveau en ce moment.
items.potions.potionofmindvision.desc=Après l'avoir bue, votre esprit deviendra en phase avec l'empreinte psychique des autres créatures, vous permettant de ressentir leur présence à travers les murs. Cette potion vous permet aussi de voir derrière les murs ou les portes.

items.potions.potionofparalyticgas.name=potion de gaz paralisant
items.potions.potionofparalyticgas.desc=Exposé à l'air libre ce liquide se vaporise en un nuage jaune étourdissant. Quiconque inhale ce nuage sera paralysé instantanément, incapable de bouger pour quelques temps. Cette potion peut être lancée sur des ennemis à distance pour les soumettre aux effets du gaz.

items.potions.potionofpurity.name=potion de purification
items.potions.potionofpurity.freshness=Vous ressentez une fraîcheur remarquable dans l'air.
items.potions.potionofpurity.no_smell=Vous ne sentez plus rien\!
items.potions.potionofpurity.desc=Cet agent neutralise rapidement les effets des gaz nocifs dans son entourage. Le boire offre une immunité temporaire à ces gaz.

items.potions.potionofstrength.name=potion de force
items.potions.potionofstrength.msg_1=+1 force
items.potions.potionofstrength.msg_2=Une force nouvelle vous envahit\!
items.potions.potionofstrength.desc=La puissance de ce breuvage pénètre jusque dans vos muscles augmentant de façon permanente votre force d'un point.

items.potions.potionoftoxicgas.name=potion de gaz toxique
items.potions.potionoftoxicgas.desc=Débouchonner ou briser cette fiole de gaz sous pression la fera exploser dans un nuage vert de gaz toxiques. Il est certainement plus judicieux d'envoyer cette potion sur des ennemis au loin plutôt que de l'ouvrir à la main.



###quest items
items.quest.ceremonialcandle.name=bougie de culte
items.quest.ceremonialcandle.desc=Un ensemble de bougies, refondues de nombreuses fois entre elles avec le temps.\n\nSeules elle ne servent pas à grand chose, mais combinées avec d'autres bougies pour former un cercle elles peuvent concentrer leur énergie pour un rituel d'invocation.

items.quest.corpsedust.name=poussière d'os
items.quest.corpsedust.desc=Cet amas de poussière d'os semble relativement normal. Mais vous pouvez ressentir l'énergie malveillante qui en émane.\n\nS'en débarrasser aussi vite que possible est certainement une bonne idée.

items.quest.darkgold.name=minerai d'or sombre
items.quest.darkgold.desc=Ce métal est appelé or sombre non pas à cause de sa couleur (qui est la même que de l'or classique), mais parce qu'il fond à la lumière du soleil, le rendant inutile à la surface.

items.quest.dwarftoken.name=marque de nain
items.quest.dwarftoken.desc=De nombreux nains et beaucoup de leur grandes créations portaient ces petites pièces de métal pour une raison toujours inconnue. Peut-être était-ce un bijou ou une sorte de plaque d'identité.

items.quest.embers.name=braises élémentales
items.quest.embers.desc=Des braises spéciales qui ne peuvent être collectées que sur de jeunes élémentaires de feu. Elles diffusent une énergie réchauffante.

items.quest.pickaxe.name=pioche
# items.quest.pickaxe.ac_mine=MINE
items.quest.pickaxe.no_vein=Il n'y a pas de filon d'or sombre à miner à votre portée.
items.quest.pickaxe.desc=C'est un gros outil robuste pour casser la pierre. Il peut certainement être utilisé comme une arme.

items.quest.ratskull.name=crâne de rat géant
items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un trophée parfait si vous aviez un mur sur lequel le fixer.



###rings
items.rings.ring.diamond=diamant
items.rings.ring.opal=opale
items.rings.ring.garnet=grenat
items.rings.ring.ruby=rubis
items.rings.ring.amethyst=améthiste
items.rings.ring.topaz=topaze
items.rings.ring.onyx=onyx
items.rings.ring.tourmaline=tourmaline
items.rings.ring.emerald=émeraude
items.rings.ring.sapphire=saphir
items.rings.ring.quartz=quartz
items.rings.ring.agate=agate
items.rings.ring.cursed=La bague se resserre violement autour de votre doigt\!
items.rings.ring.unknown_name=bague avec %s
items.rings.ring.unknown_desc=Cet anneau de métal est monté d'un/une %s qui brille dans le noir. Qui sait quel est son effet quand on le porte.
items.rings.ring.known=C'est un/une %s
items.rings.ring.identify=Vous êtes maintenant assez familiarisé avec votre %s pour l'identifier. C'est un/une %s.
items.rings.ring.on_finger=La %s est sur votre doigt.
items.rings.ring.cursed_worn=Puisque cette bague est maudite, vous êtes dans l'impossibilité de vous en débarasser.
items.rings.ring.curse_known=Vous pouvez sentir une aura malveillante provenant de %s. 
# items.rings.ring.unequip_title=Unequip one item
# items.rings.ring.unequip_message=You can only wear two misc items at a time.

# items.rings.ringofaccuracy.name=ring of accuracy
# items.rings.ringofaccuracy.desc=This ring increases your focus, reducing your enemy's ability to dodge your attacks. A degraded ring will instead make you easier to evade.

# items.rings.ringofelements.name=ring of elements
# items.rings.ringofelements.desc=This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.

# items.rings.ringofevasion.name=ring of evasion
# items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.

# items.rings.ringofforce.name=ring of force
# items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, average damage with this ring is %d points per hit.
# items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typical average damage with this ring is %d points per hit.
# items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.

# items.rings.ringoffuror.name=ring of furor
# items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones. A degraded ring will instead slow the wearer's speed of attack.

# items.rings.ringofhaste.name=ring of haste
# items.rings.ringofhaste.desc=This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A degraded ring will instead weigh the wearer down.

# items.rings.ringofmagic.name=ring of magic
# items.rings.ringofmagic.desc=Your wands will become more powerful in the arcane field that radiates from this ring. Degraded rings of magic will instead weaken your wands.

# items.rings.ringofmight.name=ring of might
# items.rings.ringofmight.desc=This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A degraded ring will weaken the wearer.

# items.rings.ringofsharpshooting.name=ring of sharpshooting
# items.rings.ringofsharpshooting.desc=This ring enhances the wearer's precision and aim, which will make all projectile weapons more accurate and durable. A degraded ring will have the opposite effect.

# items.rings.ringoftenacity.name=ring of tenacity
# items.rings.ringoftenacity.desc=When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A degraded ring will instead make it easier for enemies to execute the wearer.

# items.rings.ringofwealth.name=ring of wealth
# items.rings.ringofwealth.desc=It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a degraded ring would give bad luck.



###scrolls
# items.scrolls.scroll.ac_read=READ
# items.scrolls.scroll.kaunan=KAUNAN
# items.scrolls.scroll.sowilo=SOWILO
# items.scrolls.scroll.laguz=LAGUZ
# items.scrolls.scroll.yngvi=YNGVI
# items.scrolls.scroll.gyfu=GYFU
# items.scrolls.scroll.raido=RAIDO
# items.scrolls.scroll.isaz=ISAZ
# items.scrolls.scroll.mannaz=MANNAZ
# items.scrolls.scroll.naudiz=NAUDIZ
# items.scrolls.scroll.berkanan=BERKANAN
# items.scrolls.scroll.odal=ODAL
# items.scrolls.scroll.tiwaz=TIWAZ
# items.scrolls.scroll.unknown_name=scroll "%s"
# items.scrolls.scroll.unknown_desc=This parchment is covered with indecipherable writing, and bears a title of rune %s. Who knows what it will do when read aloud?
# items.scrolls.scroll.blinded=You can't read a scroll while blinded.
# items.scrolls.scroll.cursed=Your cursed spellbook prevents you from invoking this scroll's magic\! A scroll of remove curse might be strong enough to still work though...

# items.scrolls.inventoryscroll.warning=Do you really want to cancel this scroll usage? It will be consumed anyway.
# items.scrolls.inventoryscroll.yes=Yes, I'm positive
items.scrolls.inventoryscroll.no=Non, j'ai changé d'avis

# items.scrolls.scrollofidentify.name=scroll of identify
# items.scrolls.scrollofidentify.inv_title=Select an item to identify
# items.scrolls.scrollofidentify.it_is=It is %s
# items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the secrets of a single item.

# items.scrolls.scrolloflullaby.name=scroll of lullaby
# items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy.
# items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody will lull all who hear it into a deep magical sleep.

# items.scrolls.scrollofmagicalinfusion.name=scroll of magical infusion
# items.scrolls.scrollofmagicalinfusion.inv_title=Select an item to infuse
# items.scrolls.scrollofmagicalinfusion.infuse=your %s is infused with arcane energy\!
# items.scrolls.scrollofmagicalinfusion.desc=This scroll will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will never be erased by this scroll.

# items.scrolls.scrollofmagicmapping.name=scroll of magic mapping
# items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout.
# items.scrolls.scrollofmagicmapping.desc=When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown.

# items.scrolls.scrollofmirrorimage.name=scroll of mirror image
# items.scrolls.scrollofmirrorimage.desc=The incantation on this scroll will create illusionary twins of the reader, which will chase their enemies.

# items.scrolls.scrollofpsionicblast.name=scroll of psionic blast
# items.scrolls.scrollofpsionicblast.ondeath=The Psionic Blast tears your mind apart...
# items.scrolls.scrollofpsionicblast.desc=This scroll contains destructive energy that can be channeled to tear apart the minds of all visible creatures. The power unleashed by the scroll will also temporarily blind, stun, and seriously harm the reader.

# items.scrolls.scrollofrage.name=scroll of rage
# items.scrolls.scrollofrage.roar=The scroll emits an enraging roar that echoes throughout the dungeon\!
# items.scrolls.scrollofrage.desc=When read aloud, this scroll will unleash a great roar that draws all enemies to the reader, and enrages nearby ones.

# items.scrolls.scrollofrecharging.name=scroll of recharging
# items.scrolls.scrollofrecharging.surge=A surge of energy courses through your body, invigorating your wands\!
# items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will, when released, charge up all the users wands over time.

# items.scrolls.scrollofremovecurse.name=scroll of remove curse
# items.scrolls.scrollofremovecurse.cleansed=Your pack glows with a cleansing light, and a malevolent energy disperses.
# items.scrolls.scrollofremovecurse.not_cleansed=Your pack glows with a cleansing light, but nothing happens.
# items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will instantly strip from the reader's weapon, armor, rings and carried items any evil enchantments that might prevent the wearer from removing them.

# items.scrolls.scrollofteleportation.name=scroll of teleportation
# items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level.
# items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting\!
# items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a random location on the dungeon level. It can be used to escape a dangerous situation, but the unlucky reader might find themselves in an even more dangerous place.

# items.scrolls.scrollofterror.name=scroll of terror
# items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light.
# items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees\!
# items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee\!
# items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect.

# items.scrolls.scrollofupgrade.name=scroll of upgrade
# items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
# items.scrolls.scrollofupgrade.looks_better=your %s certainly looks better now
# items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage; a suit of armor will better absorb damage; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted.



###wands
# items.wands.cursedwand.ondeath=You were killed by your own %s.
# items.wands.cursedwand.nothing=Nothing happens.
# items.wands.cursedwand.cursed=Your worn equipment becomes cursed\!
# items.wands.cursedwand.grass=Grass erupts around you\!
# items.wands.cursedwand.fire=You smell burning...
# items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item\!

# items.wands.wand.ac_zap=ZAP
# items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge.
# items.wands.wand.self_target=You can't target yourself\!
# items.wands.wand.identify=You are now familiar with your %s.
# items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
# items.wands.wand.curse_discover=This %s is cursed\!
# items.wands.wand.prompt=Choose a location to zap

# items.wands.wandofblastwave.name=wand of blast wave
# items.wands.wandofblastwave.staff_name=staff of blast wave
# items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave...
# items.wands.wandofblastwave.desc=This wand is made of a sort of marbled stone, with gold trim and a round black gem at the tip. It feels very weighty in your hand.\n\nThis wand shoots a bolt which violently detonates at a target location. The force of this blast is strong enough to send most enemies flying.

# items.wands.wandofcorruption.name=wand of corruption
# items.wands.wandofcorruption.staff_name=staff
# items.wands.wandofcorruption.already_corrupted=That character is already corrupted.
# items.wands.wandofcorruption.boss=Bosses are immune to corruption.
# items.wands.wandofcorruption.fail=The corrupting power was not strong enough, nothing happens.
# items.wands.wandofcorruption.desc=This wand radiates dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip.\n\nThis wand will release a blast of corrupting energy, attempting to bend enemies to your will. Full health enemies are much harder to corrupt than weakened ones.\n\nThis wand uses at least one charge per cast, but will often use more in an attempt to overpower more healthy enemies.

# items.wands.wandofdisintegration.name=wand of disintegration
# items.wands.wandofdisintegration.staff_name=staff of disintegration
# items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward.\n\nThis wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded.\n\nThis wand deals bonus damage the more enemies and terrain it penetrates.

# items.wands.wandoffireblast.name=wand of fireblast
# items.wands.wandoffireblast.staff_name=staff of fireblast
# items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic.\n\nThis wand produces a blast of fire when used, extending out into a cone shape. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed.

# items.wands.wandoffrost.name=wand of frost
# items.wands.wandoffrost.staff_name=staff of frost
# items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm.\n\nThis wand shoots blasts of icy energy toward your foes, dealing significant damage and chilling, which reduces speed. The effect seems stronger in water. Chilled and frozen enemies take less damage from this wand, as they are already cold.

# items.wands.wandoflightning.name=wand of lightning
# items.wands.wandoflightning.staff_name=staff of lightning
# items.wands.wandoflightning.ondeath=You killed yourself with your own Wand of Lightning...
# items.wands.wandoflightning.desc=This wand is made out of solid metal, making it surprisingly heavy. Two prongs curve together at the tip, and electricity arcs between them.\n\nThis wand sends powerful lightning arcing through whatever it is shot at. This electricity can bounce between many nearby foes, and is more powerful in water. If you're too close, you may get shocked as well.

# items.wands.wandofmagicmissile.name=wand of magic missile
# items.wands.wandofmagicmissile.staff_name=staff of magic missile
# items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy, dealing moderate damage to a target.\n\nWhile not as strong as other wands, it makes up for it somewhat with more available charges.

# items.wands.wandofprismaticlight.name=wand of prismatic light
# items.wands.wandofprismaticlight.staff_name=staff of prismatic light
# items.wands.wandofprismaticlight.desc=This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass.\n\nThis wand shoots rays of light which damage and blind enemies and cut through the darkness of the dungeon, revealing hidden areas and traps. Demonic and undead foes will burn in the bright light of the wand, taking significant bonus damage.

# items.wands.wandofregrowth.name=wand of regrowth
# items.wands.wandofregrowth.staff_name=staff of regrowth
# items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core.\n\nWhen used, this wand will consume all its charges to blast magical regrowth energy outward in a cone. This magic will cause grass, roots, and rare plants to spring to life.\n\n"When life ceases new life always begins to grow... The eternal cycle always remains\!"
# items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
# items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.
# items.wands.wandofregrowth$seedpod.name=Seed Pod
# items.wands.wandofregrowth$seedpod.desc=Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots.

# items.wands.wandoftransfusion.name=wand of transfusion
# items.wands.wandoftransfusion.staff_name=staff of transfusion
# items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of Transfusion...
# items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy\!
# items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip.\n\nThis wand will take some of your life energy and blast it at a target. This effect is very versatile\: allies will be healed, enemies will be temporarily charmed, and hostile undead will take considerable damage.\n\nThe life drain is significant though, using this wand will deal damage to you in addition to consuming charges.

# items.wands.wandofvenom.name=wand of venom
# items.wands.wandofvenom.staff_name=staff of venom
# items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilliant green gem.\n\nThis wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. Anything caught inside this cloud will take continual damage, increasing with time.



###enchantments
# items.weapon.enchantments.death.name=grim %s

# items.weapon.enchantments.fire.name=blazing %s

# items.weapon.enchantments.horror.name=eldritch %s

# items.weapon.enchantments.instability.name=unstable %s

# items.weapon.enchantments.leech.name=vampiric %s

# items.weapon.enchantments.luck.name=lucky %s

# items.weapon.enchantments.paralysis.name=stunning %s

# items.weapon.enchantments.poison.name=venomous %s

# items.weapon.enchantments.shock.name=shocking %s

# items.weapon.enchantments.slow.name=chilling %s


###melee weapons
# items.weapon.melee.battleaxe.name=battle axe
# items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each stroke.

# items.weapon.melee.dagger.name=dagger
# items.weapon.melee.dagger.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden handle.

# items.weapon.melee.glaive.name=glaive
# items.weapon.melee.glaive.desc=A polearm consisting of a sword blade on the end of a pole.

# items.weapon.melee.knuckles.name=knuckleduster
# items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
# items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.

# items.weapon.melee.longsword.name=longsword
# items.weapon.melee.longsword.desc=This towering blade inflicts heavy damage by investing its heft into every cut.

# items.weapon.melee.mace.name=mace
# items.weapon.melee.mace.stats_desc=This is a slightly fast weapon.
# items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage.

# items.weapon.melee.magesstaff.name=mage's staff
# items.weapon.melee.magesstaff.ac_imbue=IMBUE
# items.weapon.melee.magesstaff.ac_zap=ZAP
# items.weapon.melee.magesstaff.prompt=Select a wand to consume
# items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s.
# items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff.
# items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first.
# items.weapon.melee.magesstaff.cursed=You can't use a cursed wand.
# items.weapon.melee.magesstaff.warning=Are you sure you want to imbue your staff with this wand?\n\nYour staff will inherit the highest level between it and the wand, and all magic currently affecting the staff will be lost.
# items.weapon.melee.magesstaff.yes=Yes, I'm sure.
items.weapon.melee.magesstaff.no=Non, j'ai changé d'avis
# items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this extraordinary staff is a one of a kind multi-purpose magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.

# items.weapon.melee.meleeweapon.tier=This a tier-%d melee weapon.
# items.weapon.melee.meleeweapon.unknown=Its typical average damage per hit is %d and usually it requires %d points of strength.
# items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc=
# items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
# items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.

# items.weapon.melee.quarterstaff.name=quarterstaff
# items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.

# items.weapon.melee.shortsword.name=short sword
# items.weapon.melee.shortsword.ac_reforge=REFORGE
# items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.

# items.weapon.melee.spear.name=spear
# items.weapon.melee.spear.stats_desc=This is a rather slow weapon.
# items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.

# items.weapon.melee.sword.name=sword
# items.weapon.melee.sword.desc=The razor-sharp length of steel blade shines reassuringly.

# items.weapon.melee.warhammer.name=war hammer
# items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.


###missile weapons
# items.weapon.missiles.boomerang.name=boomerang
# items.weapon.missiles.boomerang.desc=Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.

# items.weapon.missiles.curaredart.name=curare dart
# items.weapon.missiles.curaredart.desc=These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.

# items.weapon.missiles.dart.name=dart
# items.weapon.missiles.dart.desc=These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.

# items.weapon.missiles.incendiarydart.name=incendiary dart
# items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.

# items.weapon.missiles.javelin.name=javelin
# items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.

# items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.

# items.weapon.missiles.shuriken.name=shuriken
# items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.

# items.weapon.missiles.tamahawk.name=tomahawk
# items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.


items.weapon.weapon.identify=Vous êtes maintenant assez familiarisé avec votre %s pour l'identifier. C'est un/une %s.
# items.weapon.weapon.avg_dmg=Its average damage per hit is %d.
# items.weapon.weapon.too_heavy=Because of your inadequate strength the accuracy and speed of your attack with this weapon will be decreased.
# items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon\!
# items.weapon.weapon.lighter=It was balanced to be lighter.
# items.weapon.weapon.heavier=It was balanced to be heavier.



###misc items
# items.amulet.name=amulet of yendor
# items.amulet.ac_end=END THE GAME
# items.amulet.rankings_desc=Obtained the Amulet of Yendor
# items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it.

# items.ankh.name=ankh
# items.ankh.ac_bless=BLESS
# items.ankh.bless=You bless the ankh with clean water.
# items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength.
# items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.

# items.armorkit.name=armor kit
# items.armorkit.ac_apply=APPLY
# items.armorkit.prompt=Select an armor to upgrade
# items.armorkit.upgraded=You applied the armor kit to upgrade your %s
# items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.

# items.bomb.name=bomb
# items.bomb.ac_lightthrow=LIGHT & THROW
# items.bomb.snuff_fuse=You quickly snuff the bomb's fuse.
# items.bomb.ondeath=Killed by an explosion
# items.bomb.rankings_desc=Killed by an explosion
# items.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nIt looks like the fuse will take a couple rounds to burn down once it is lit.
# items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nThe bomb's fuse is burning away, keep your distance or put it out\!
# items.bomb$doublebomb.name=two bombs
# items.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free\!

# items.dewdrop.name=dewdrop
# items.dewdrop.value=%+dHP
# items.dewdrop.already_full=You already have full health.
# items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.

# items.dewvial.name=dew vial
# items.dewvial.ac_drink=DRINK
# items.dewvial.value=%+dHP
# items.dewvial.collected=You collected a dewdrop into your dew vial.
# items.dewvial.full=Your dew vial is full\!
# items.dewvial.empty=Your dew vial is empty\!
# items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.

# items.equipableitem.unequip_cursed=You can't remove a cursed item\!
# items.equipableitem.ac_equip=EQUIP
# items.equipableitem.ac_unequip=UNEQUIP

# items.gold.name=gold
# items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.

# items.honeypot.name=honeypot
# items.honeypot.ac_shatter=SHATTER
# items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
# items.honeypot$shatteredpot.name=shattered honeypot
# items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.

# items.item.pack_full=Your pack is too full for the %s.
# items.item.prompt=Choose direction of throw
# items.item.ac_drop=DROP
# items.item.ac_throw=THROW
# items.item.rankings_desc=Killed by\: %s

# items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s

# items.merchantsbeacon.name=merchant's beacon
# items.merchantsbeacon.ac_use=USE
# items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely.

# items.stylus.name=arcane stylus
# items.stylus.ac_inscribe=INSCRIBE
# items.stylus.prompt=Select an armor to inscribe
# items.stylus.inscribed=You inscribed your armor with the stylus
# items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.

# items.tomeofmastery.name=Tome of Mastery
# items.tomeofmastery.ac_read=READ
# items.tomeofmastery.way=You have chosen the way of the %s\!
# items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time.

# items.torch.name=torch
# items.torch.ac_light=LIGHT
# items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.

# items.weightstone.name=weightstone
# items.weightstone.ac_apply=APPLY
# items.weightstone.select=Select a weapon to balance
# items.weightstone.light=you balanced your weapon to make it lighter
# items.weightstone.heavy=you balanced your weapon to make it heavier
# items.weightstone.desc=Using a weightstone, you can balance your melee weapon to make it lighter or heavier, increasing either speed or damage at the expense of the other.
# items.weightstone$wndbalance.choice=How would you like to balance your weapon?
# items.weightstone$wndbalance.light=Lighter
# items.weightstone$wndbalance.heavy=Heavier
# items.weightstone$wndbalance.cancel=Never mind
