###blobs
actors.blobs.confusiongas.desc=Una nube de Gas de Confusión esta rondando aquí.

actors.blobs.fire.desc=Un fuego está ardiendo aqui.

actors.blobs.foliage.desc=Rayos de luz atraviesan la penumbra del jardín subterráneo.

actors.blobs.goowarn.desc=¡Partículas de energía oscura están revoloteando por aquí\!

actors.blobs.paralyticgas.desc=Una nube de Gas Paralítico esta rondando aquí.

actors.blobs.stenchgas.desc=Una nube de Olor Pútrido esta rondando aquí.

actors.blobs.toxicgas.desc=Una nube verdosa de Gas Tóxico esta rondando aquí.
# actors.blobs.toxicgas.rankings_desc=Suffocated
actors.blobs.toxicgas.ondeath=Has muerto por el gas tóxico.

actors.blobs.venomgas.desc=Una nube de Veneno Ácido esta rondando aquí.

actors.blobs.waterofawareness.procced=Mientras tomas un trago, sientes como el conocimiento se esparce en tu mente. Ahora sabes todo sobre tus objetos equipados. También puedes sentir todos los objetos en el nivel, y conoces todos sus secretos.
actors.blobs.waterofawareness.desc=El poder del conocimiento se irradia del agua de esta fuente. Toma un sorbo de ella para revelar todos los secretos de tus objetos equipados.

actors.blobs.waterofhealth.procced=Mientras tomas un trago, sientes como tus heridas se sanan completamente.
actors.blobs.waterofhealth.desc=El poder de la vida se irradia del agua de esta fuente. Toma un sorbo de ella para sanar tus heridas y satisfacer tu hambre.

actors.blobs.wateroftransmutation.desc=El poder del cambio irradia del agua de esta fuente. Tira un objeto sobre ella para transformarlo en otra cosa.

actors.blobs.web.desc=Todo esta cubierto por una red gruesa.



###buffs
actors.buffs.amok.name=Locura
actors.buffs.amok.desc=La locura causa un estado de gran furia y confusión en el objetivo.\n\nCuando una criatura es enloquecida, atacará a cualquiera que esté cerca, sea aliado o enemigo.\n\nTurnos de locura restantes\: %s.

actors.buffs.barkskin.name=Piel de árbol
actors.buffs.barkskin.desc=Tu piel se ha endurecido, se siente solida y rugosa como la corteza de un arbol. La piel endurecida incrementa tu armadura permitiendo una mejor defensa contra los ataques fisicos. El bonus de armadura se reduce un punto por turno hasta que se agota. Incremento actual de armadura\: %d.

actors.buffs.bleeding.name=Sangrando
actors.buffs.bleeding.ondeath=Sangraste hasta tu muerte..
actors.buffs.bleeding.heromsg=Estas Sangrando\!
# actors.buffs.bleeding.rankings_desc=Bled to Death
actors.buffs.bleeding.desc=Esa herida está derramando una cantidad preocupante de sangre.\n\nSangrar causa daño cada turno. Cada turno el daño se reduce por una cantidad aleatoria, hasta que el sangrado se detiene eventualmente.\n\nDaño actual del sangrado\: %d.

actors.buffs.bless.name=Bendito
actors.buffs.bless.desc=Una gran ráfaga de atención. algunos dicen que es inspirada por los dioses.\n\nBendecir aumenta significativamente la presición y evasión, haciendo al bendito mucho mas efectivo en combate. \n\nTurnos de bendición restantes\: %s.

actors.buffs.blindness.name=Cegado
actors.buffs.blindness.heromsg=Estas Cegado\!
actors.buffs.blindness.desc=La ceguera convierte al espacio circundante en una oscura neblina.\n\nDurante la ceguera, un personaje no puede ver más que un casillero frente a él mismo, convirtiendo en inservibles los ataques a distancia y haciendo más fácil perder la pista de enemigos distantes. Adicionalmente, un héroe cegado está imposibilitado de leer pergaminos o libros.\n\nTurnos de ceguera restantes\: %s.

actors.buffs.burning.name=Quemado
actors.buffs.burning.heromsg=Te prendes fuego\!
# actors.buffs.burning.burnsup=%s burns up\!
# actors.buffs.burning.ondeath=You burned to death...
# actors.buffs.burning.rankings_desc=Burned to Ash
actors.buffs.burning.desc=Pocas cosas son más angustiosas que estar envuelto en llamas.\n\nEl fuego causará daño cada turno hasta que se desaparezca por agua o se apague. El fuego puede ser extinguido mediante pararse en el agua, o por el chapoteo al romper una poción.\n\nAdicionalmente, el fuego puede quemar el terreno flamable o ítems con el que tenga contacto.\n\nTurnos en llamas restantes\:  %s.

actors.buffs.charm.name=Encantado
actors.buffs.charm.heromsg=Estas Encantado\!
actors.buffs.charm.desc=El encanto es una manipulativa magia que hace que los enemigos se adoren el uno al otro de manera temporal.\n\nPersonajes afectados por el encanto están imposibilitados de atacar directamente al enemigo al que están encantados. De cualquier modo, atacar otros objetivos es posible todavía.\n\nTurnos de encanto restantes\: %s.

actors.buffs.chill.name=Enfriado
# actors.buffs.chill.freezes=%s freezes\!
actors.buffs.chill.desc=No del todo congelado, pero demasiado frío.\n\nPersonajes enfriados realizan todas las acciones mas lentamente, dependiendo cuantos turnos restan del efecto. En su peor momento, equivale a estar ralentizado.\n\nTurnos de frío restantes\: %s.\nVelocidad reducida en %s%%.

actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d golpes\!
actors.buffs.combo.desc=Mediante la construcción de impulsos, el gladiador efectua daño adicional.\n\nTu combo seguirá aumentando con ataques rápidos. Mientras más largo sea el combo, más veloces deberán ser los ataques. Errar un golpe reiniciará el combo.
actors.buffs.combo.notenough=\n\nTu combo aún no es suficientemente grande como para darte un incremento de daño.
actors.buffs.combo.bonusdmg=\n\n

actors.buffs.corruption.name=Corrupto
actors.buffs.corruption.desc=La corrupción se filtra dentro de la esencia de un ser, retorciéndolo contra su vieja forma natural. \n\nCriaturas corruptas atacarán y agravarán a sus aliados e ignorando a los enemigos anteriores. La corrupción también hace daño, y lentamente causará que su objetivo sucumba.\n\nLa corrupción es permanente, su efecto solo cesa en la muerte.

actors.buffs.cripple.name=Lisiado
actors.buffs.cripple.heromsg=Estás lisiado\!
actors.buffs.cripple.desc=Estás muy seguro que las piernas no deberían doblarse de esa manera.\n\nEstar lisiado disminuye la velocidad de movimiento a la mitad, haciendo que moverse un casillero tome dos turnos en vez de uno.\n\n\\Turnos de lisiado restantes\: %s.

actors.buffs.drowsy.name=Somnoliento
actors.buffs.drowsy.desc=Una fuerza mágica dificulta estar despierto.\n\nEl héroe puede resistir la somnolencia al recibir daño o estando con la salud completa.\n\nDespués de algunos turnos, el objetivo caerá en un profundo sueño mágico.

actors.buffs.earthimbue.name=Imbuido con Tierra
actors.buffs.earthimbue.desc=Estás imbuido con el poder de la Tierra\!\n\nTodos los ataques físicos enviarán raíces para inmovilizar al objetivo en su lugar hasta que el efecto termine.\n\nTurnos de imbuido por la Tierra restantes\: %s.

actors.buffs.fireimbue.name=Imbuido con Fuego
actors.buffs.fireimbue.desc=Estás imbuido por el poder del fuego\!\n\nTodos los ataques físicos tienen una chance de incendiar a los enemigos. Adicionalmente, eres completamente inmune a los efectos del fuego.\n\nTurnos de imbuido por el fuego restantes\: %s.

actors.buffs.frost.name=Congelado
# actors.buffs.frost.freezes=%s freezes\!
actors.buffs.frost.desc=Diferente de congelarse completamente, este tipo más benigno de congelación atrapa al objetivo en hielo.\n\nLa congelación actua similarmente a la parálisis, haciéndole imposible actuar al objetivo. A diferencia de la parálisis, la congelación es cancelada inmediatamente si el objetivo sufre daño, ya que el hielo se destruirá.\n\nTurnos de congelación restantes\: %s.

actors.buffs.fury.name=Furioso
actors.buffs.fury.heromsg=Te pones Furioso
actors.buffs.fury.desc=Estas enfadado, a los enemigos no les gustarás cuando estés enfadado.\n\nUna gran furia se desata dentro tuyo, incrementando el daño que haces con tus ataques físicos en un 50%%.\n\nEsta Furia durará mientras estes dañado por debajo del 50%% de vida.

actors.buffs.gasesimmunity.name=Inmune a los gases
actors.buffs.gasesimmunity.desc=Alguna fuerza extraña está filtrándose en el aire a tu alrededor, no está causándote ningún daño, pero bloquea todo excepto el aire por lo tanto no puedes olfatear nada\!\n\nEres inmune a los efectos de todos los gases mientras esta mejora dure.\n\nTurnos de inmunidad al gas restantes\: %s.

actors.buffs.hunger.hungry=Hambriento
actors.buffs.hunger.starving=Muerto de hambre
actors.buffs.hunger.onhungry=Estas Hambriento
actors.buffs.hunger.onstarving=Estas Muriendo de hambre\!
actors.buffs.hunger.ondeath=Moriste de hambre...
actors.buffs.hunger.cursedhorn=E cuerno maldito te roba algo de la comida que comes.
# actors.buffs.hunger.rankings_desc=Starved to Death
actors.buffs.hunger.desc_intro_hungry=Sientes como tu estomago te pide comida, pero no es urgente todavia.
actors.buffs.hunger.desc_intro_starving=Tienes tanta hambre que te duele.
actors.buffs.hunger.desc=\n\nEl hambre aumenta lentamente mientras pasas tiempo en la mazmorra. Eventualmente comenzarás a perder vida por el hambre. Mientras eso pase tu salud mermará en vez de regenerarse.\n\nRacionar es importante\! Si tienes salud suficiente, pasar hambre no es mala idea si eso significa que habrá más comida luego. \nUn racionamiento efectivo hace que la comida dure mucho más\!

actors.buffs.invisibility.name=Invisible
actors.buffs.invisibility.desc=Estás completamente integrado con el terreno circundante, haciendo imposible verte.\n\nMientras permaneces invisible eres incapaz de ser atacado o seguido. Ataques físicos y efectos mágicos (como pergaminos y varas) cancelarán inmediatamente la invisibilidad.\n\nTurnos de invisibilidad restantes\: %s.

actors.buffs.levitation.name=Levitando
actors.buffs.levitation.desc=Una fuerza mágica te está haciendo levitar por encima del sueño, haciéndote sentir ligero.\n\nMientras levitas ignoras todos los efectos basados en el contacto con el suelo. Las trampas no se activarán, el agua no apagará el fuego, las plantas no serán pisadas, los enraizamientos fallarán, y planearás sobre las fosas. Ten cuidado, pues todas estas cosas pueden afectarte apenas la levitación acabe.\n\nTurnos de levitación restantes\: %s.

actors.buffs.light.name=Iluminado
actors.buffs.light.desc=Incluso en la Mazmorra más oscura, una luz estable a tu lado es siempre alentadora.\n\nLa luz ayuda a mantener la oscuridad a raya, permiténdote ver una razonable distancia, a pesar del ambiente.\n\nTurnos de iluminación restantes\: %s.

actors.buffs.lockedfloor.name=El piso esta Cerrado
# actors.buffs.lockedfloor.desc=The current floor is locked, and you are unable to leave it\!\n\nWhile a floor is locked, you will not gain hunger or take damage from starving. In addition, if you do not work towards defeating this floor's boss, passive regeneration effects will also stop.\n\nAdditionally, if you are revived by an unblessed ankh while the floor is locked, then it will reset.\n\nKill this floor's boss to break the lock.

actors.buffs.magicalsleep.name=Sueño Magico
actors.buffs.magicalsleep.toohealthy=Estas muy sano, y resistes el impulso de dormir.
actors.buffs.magicalsleep.fallasleep=Caes en un profundo y magico sueño.
actors.buffs.magicalsleep.wakeup=Te despiertas sintiendote refrescado y saludable.
# actors.buffs.magicalsleep.desc=This character has fallen into a deep magical sleep which they will not wake from naturally.\n\nMagical sleep is similar to regular sleep, except that only damage will cause the target to wake up.\n\nFor the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.

actors.buffs.mindvision.name=Vision mental
# actors.buffs.mindvision.desc=Somehow you are able to see all creatures on this floor through your mind. It's a weird feeling.\n\nAll characters on this floor are visible to you as long as you have mind vision. Seeing a creature through mind vision counts as it being seen or nearby for the purposes of many magical effects.\n\nTurns of mind vision remaining\: %s.

# actors.buffs.ooze.name=Caustic ooze
# actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away\!
actors.buffs.ooze.ondeath=Te derrites...
# actors.buffs.ooze.rankings_desc=Dissolved
# actors.buffs.ooze.desc=This sticky acid clings to flesh, slowly melting it away.\n\nOoze will deal consistent damage until it is washed off in water.\n\nOoze does not expire on its own and must be removed with water.

actors.buffs.paralysis.name=Paralizado
actors.buffs.paralysis.heromsg=Estas Paralizado\!
# actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can also cause characters to snap out of paralysis.\n\nTurns of paralysis remaining\: %s.

actors.buffs.poison.name=Envenenado
actors.buffs.poison.heromsg=Estas Envenenado\!
actors.buffs.poison.ondeath=Has muerto por Veneno...
# actors.buffs.poison.rankings_desc=Succumbed to Poison
# actors.buffs.poison.desc=Poison works its way through the body, slowly impairing its internal functioning.\n\nPoison deals damage each turn proportional to how long until it expires.\n\nTurns of poison remaining\: %s.

actors.buffs.recharging.name=Recargando
# actors.buffs.recharging.desc=Energy is coursing through you, improving the rate that your wands and staffs charge.\n\nEach turn this buff will increase current charge by one quarter, in addition to regular recharge.\n\nTurns of recharging remaining\: %s.

actors.buffs.roots.name=Enredado
actors.buffs.roots.heromsg=No puedes moverte\!
# actors.buffs.roots.desc=Roots(magical or natural) grab at the feet, forcing them down to the ground.\n\nRoots lock a target in place, making it impossible for them to move, but other actions are not affected.\n\nTurns of root remaining\: %s.

# actors.buffs.shadows.name=Shadowmelded
# actors.buffs.shadows.desc=You are blended into the shadows around you, granting you invisibility and slowing your metabolism.\n\nWhile you are invisible enemies are unable to attack or follow you. Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. Additionally, while shadowmelded, your rate of hunger is slowed.\n\nYou will remain shadowmelded until you leave the shadows or an enemy comes into contact with you.

actors.buffs.slow.name=Lento
# actors.buffs.slow.desc=Slowing magic affects the target's rate of time, to them everything is moving super-fast.\n\nA slowed character performs all actions in twice the amount of time they would normally take.\n\nTurns of slow remaining\: %s.

# actors.buffs.snipersmark.name=Sniper's mark
# actors.buffs.snipersmark.desc=The sniper is honed in on a nearby target, gaining increased attack speed and armor penetration while attacking it.\n\nThe sniper will remain honed in until she switches targets, stops attacking, or the target dies.

# actors.buffs.soulmark.name=Soul Marked
# actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature. He will heal and satisfy his hunger as it takes physical damage.\n\nTurns of soul mark remaining\: %s.

actors.buffs.terror.name=Aterrado
# actors.buffs.terror.desc=Terror is manipulative magic which forces its target into an uncontrollable panic.\n\nTerrified characters are forced to run away from their opponent, trying to put as many doors and walls between them as possible. The shock of pain is enough to break this effect, however.\n\nTurns of terror remaining\: %s.

actors.buffs.toxicimbue.name=Imbuido con Toxicidad
# actors.buffs.toxicimbue.desc=You are imbued with poisonous energy\!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining\: %s.

# actors.buffs.venom.name=Venomed
# actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining\: %s.\nCurrent venom damage\: %d.

actors.buffs.vertigo.name=Vertigo
# actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining\: %s.

actors.buffs.weakness.name=Debilitado
actors.buffs.weakness.heromsg=Te sientes Debilitado\!
# actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening magic is affecting you, reducing your effective strength by 2 points.\n\nTurns of weakness remaining\: %s.



#hero
actors.hero.hero.name=Tú
actors.hero.hero.leave=Uno no se escapa simplemente del Calabozo de Pixeles.
# actors.hero.hero.level_up=Level up\!
actors.hero.hero.new_level=Bienvenido al nivel %d\! Ahora estas mas saludable y mas enfocado. Es mas facil pegarle a tus enemigos y esquivar sus ataques.
actors.hero.hero.level_cap=No puedes volverte mas fuerte, pero tus experiencias te dan una oleada de poder\!
# actors.hero.hero.you_now_have=You now have %s.
# actors.hero.hero.something_else=There is something else here.
actors.hero.hero.locked_chest=Este cofre esta cerrado y no tienes una llave que entre
# actors.hero.hero.locked_door=You don't have a matching key.
# actors.hero.hero.noticed_smth=You noticed something.
actors.hero.hero.wait=...
actors.hero.hero.search=Buscar
# actors.hero.hero.search_distracted=You can't concentrate, searching takes a while.
# actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep.
actors.hero.hero.revive=El Ankh explota con energia revitalizante\!

actors.hero.heroclass.warrior=guerrero
actors.hero.heroclass.warrior_perk1=El Guerrero comienza con 11 puntos de Fuerza.
actors.hero.heroclass.warrior_perk2=El Guerrero comienza con una Espada Corta unica. Esta Espada puede ser "reforjada" para mejorar otra arma de mano.
actors.hero.heroclass.warrior_perk3=El Guerrero es menos habil con Armas de Proyectiles
actors.hero.heroclass.warrior_perk4=Cualquier trozo de comida restaura algo de vida cuando se come.
actors.hero.heroclass.warrior_perk5=Las Pociones de Fuerza estan identificadas desde el comienzo.

actors.hero.heroclass.mage=Mago
actors.hero.heroclass.mage_perk1=El Mago comienza con un Palo único, el cual puede ser imbuido con las propiedades de una Varita.
actors.hero.heroclass.mage_perk2=El Palo del Mago puede ser usado como un Arma de Mano o como una Varita mas poderosa.
actors.hero.heroclass.mage_perk3=El Mago idenfitica parcialmente a las Varitas luego de usarlas.
actors.hero.heroclass.mage_perk4=Cuando son consumidas, cualquier pieza de comida restaura 1 carga para todas las Varitas del inventario
actors.hero.heroclass.mage_perk5=Los Pergaminos de Mejora son identificados desde el comienzo.

actors.hero.heroclass.rogue=Pícaro
actors.hero.heroclass.rogue_perk1=El Pícaro comienza con una Capa de Sombras única.
actors.hero.heroclass.rogue_perk2=El Pícaro identifica el tipo de un Anillo cuando se lo equipa.
actors.hero.heroclass.rogue_perk3=El Pícaro es mas habil con una Armadura Ligera, esquivando mejor con fuerza en exceso.
actors.hero.heroclass.rogue_perk4=El Pícaro es mas habil en detectar puertas y trampas ocultas
actors.hero.heroclass.rogue_perk5=El Pícaro puede aguantar mas sin comida. 
actors.hero.heroclass.rogue_perk6=Los Pergaminos de Mapeo Magico son identificados desde el comienzo.

actors.hero.heroclass.huntress=Cazadora
actors.hero.heroclass.huntress_perk1=La Cazadora comienza con un Boomerang única mejorable.
actors.hero.heroclass.huntress_perk2=La Cazadora es mas hábil con las Armas de Proyectiles, teniendo un bono de daño por exceso de fuerza.
actors.hero.heroclass.huntress_perk3=La Cazadora puede recuperar un Arma de Misil usada de cada enemigo.
actors.hero.heroclass.huntress_perk4=La Cazadora puede sentir a los enemigos cercanos, aun cuando esten ocultos detras de obstaculos.
actors.hero.heroclass.huntress_perk5=Las pociones de Vision Mental estan identificadas desde el comienzo.

# actors.hero.herosubclass.gladiator=gladiator
# actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage.
# actors.hero.herosubclass.berserker=berserker
# actors.hero.herosubclass.berserker_desc=When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output.
# actors.hero.herosubclass.warlock=warlock
# actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage.
# actors.hero.herosubclass.battlemage=battlemage
# actors.hero.herosubclass.battlemage_desc=When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand his staff is imbued with. His staff will also gain charge through combat.
# actors.hero.herosubclass.assassin=assassin
# actors.hero.herosubclass.assassin_desc=When performing a surprise attack, the _Assassin_ inflicts additional damage to his target.
# actors.hero.herosubclass.freerunner=freerunner
# actors.hero.herosubclass.freerunner_desc=The _Freerunner_ moves faster when he unencumbered and not starving, if he is invisible, this speed boost is increased.
# actors.hero.herosubclass.sniper=sniper
# actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon.
# actors.hero.herosubclass.warden=warden
# actors.hero.herosubclass.warden_desc=Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, armor from trampling grass, and seeds and dew from plants.



###npcs
# actors.mobs.npcs.blacksmith.name=troll blacksmith
# actors.mobs.npcs.blacksmith.gold_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore, 15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
# actors.mobs.npcs.blacksmith.blood_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and _kill a bat_ wit' it, I need its blood on the head. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
# actors.mobs.npcs.blacksmith.lost_pick=Are you kiddin' me? Where is my pickaxe?\!
# actors.mobs.npcs.blacksmith.gold_2=Dark gold ore. 15 pieces. Seriously, is it dat hard?
# actors.mobs.npcs.blacksmith.blood_2=I said I need bat blood on the pickaxe. Chop chop\!
# actors.mobs.npcs.blacksmith.completed=Oh, you have returned... Better late dan never.
# actors.mobs.npcs.blacksmith.get_lost=I'm busy. Get lost\!
# actors.mobs.npcs.blacksmith.same_item=Select 2 different items, not the same item twice\!
# actors.mobs.npcs.blacksmith.diff_type=Select 2 items of the same type\!
# actors.mobs.npcs.blacksmith.un_ided=I need to know what I'm working with, identify them first\!
# actors.mobs.npcs.blacksmith.cursed=I don't work with cursed items\!
# actors.mobs.npcs.blacksmith.degraded=It's junk, the quality is too poor\!
# actors.mobs.npcs.blacksmith.cant_reforge=I can't reforge these items\!
# actors.mobs.npcs.blacksmith.desc=This troll blacksmith looks like all trolls look\: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.

# actors.mobs.npcs.ghost.name=sad ghost
# actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat,_ that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._
# actors.mobs.npcs.ghost.rat_2=Please... Help me... Slay the abomination...\n\n_Fight it near water... Avoid the stench..._
# actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster,_ that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._
# actors.mobs.npcs.ghost.gnoll_2=Please... Help me... Slay the trickster...\n\n_Don't let it hit you... Get near to it..._
# actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab,_ that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._
# actors.mobs.npcs.ghost.crab_2=Please... Help me... Slay the Crustacean...\n\n_It will always block... When it sees you coming..._
# actors.mobs.npcs.ghost.def_verb=evaded
# actors.mobs.npcs.ghost.find_me=Thank you... come find me...
# actors.mobs.npcs.ghost.desc=The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.

# actors.mobs.npcs.imp.name=ambitious imp
# actors.mobs.npcs.imp.golems_1=Are you an adventurer? I love adventurers\! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _golems_ who need to be killed. You see, I'm going to start a little business here, but these stupid golems are bad for business\! It's very hard to negotiate with wandering lumps of granite, damn them\! So please, kill... let's say _6 of them_ and a reward is yours.
# actors.mobs.npcs.imp.monks_1=Are you an adventurer? I love adventurers\! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _monks_ who need to be killed. You see, I'm going to start a little business here, but these lunatics don't buy anything themselves and will scare away other customers. So please, kill... let's say _8 of them_ and a reward is yours.
# actors.mobs.npcs.imp.golems_2=How is your golem safari going?
# actors.mobs.npcs.imp.monks_2=Oh, you are still alive\! I knew that your kung-fu is stronger ;) Just don't forget to grab these monks' tokens.
# actors.mobs.npcs.imp.cya=See you, %s\!
# actors.mobs.npcs.imp.hey=Psst, %s\!
# actors.mobs.npcs.imp.def_verb=evaded
# actors.mobs.npcs.imp.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons.

# actors.mobs.npcs.impshopkeeper.name=ambitious imp
# actors.mobs.npcs.impshopkeeper.greetings=Hello, %s\!
# actors.mobs.npcs.impshopkeeper.thief=I thought I could trust you\!
# actors.mobs.npcs.impshopkeeper.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent. But they are quite smart and sociable, and many of imps prefer to live and do business among non-demons.

# actors.mobs.npcs.mirrorimage.name=mirror image
# actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, but it's paler and twitches a little.

# actors.mobs.npcs.ratking.name=rat king
# actors.mobs.npcs.ratking.not_sleeping=I'm not sleeping\!
# actors.mobs.npcs.ratking.what_is_it=What is it? I have no time for this nonsense. My kingdom won't rule itself\!
# actors.mobs.npcs.ratking.desc_festive=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays\!
# actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.

# actors.mobs.npcs.sheep.name=sheep
# actors.mobs.npcs.sheep.baa!=Baa\!
# actors.mobs.npcs.sheep.baa?=Baa?
# actors.mobs.npcs.sheep.baa.=Baa.
# actors.mobs.npcs.sheep.baa...=Baa...
# actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? You can't kill it. It will stand there until it magcially fades away, all the while chewing cud with a blank stare.

# actors.mobs.npcs.shopkeeper.name=shopkeeper
# actors.mobs.npcs.shopkeeper.thief=Thief, Thief\!
# actors.mobs.npcs.shopkeeper.sell=Select an item to sell
# actors.mobs.npcs.shopkeeper.desc=This stout guy looks more appropriate for a trade district in some large city than for a dungeon. His prices explain why he prefers to do business here.

# actors.mobs.npcs.wandmaker.name=old wandmaker
# actors.mobs.npcs.wandmaker.intro_warrior=Oh, what a pleasant surprise to meet a hero in such a depressing place\! If you're up to helping an old man out, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_rogue=Oh Goodness, you startled me\! I haven't met a bandit from this place that still has his sanity, so you must be from the surface\! If you're up to helping a stranger out, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_mage=Oh, hello %s\! I heard there was some ruckus regarding you and the wizards institute? Oh never mind, I never liked those stick-in-the-muds anyway. If you're willing, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_huntress=Oh, hello miss\! A friendly face is a pleasant surprise down here isn't it? In fact, I swear I've seen your face before, but I can't put my finger on it... Oh never mind, if you're here for adventure, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_1=\n\nI came here to find a rare ingredient for a wand, but I've gotten myself lost, and my magical shield is weakening. I'll need to leave soon, but can't bear to go without getting what I came for.
# actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust._ It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
# actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You might want to _keep some sort of freezing item handy_ though, elementals are very powerful, but ice will take them down quite easily.
# actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant,_ and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds.
# actors.mobs.npcs.wandmaker.intro_2=\n\nIf you can get that for me, I'll be happy to pay you with one of my finely crafted wands\! I brought two with me, so you can take whichever one you prefer.
# actors.mobs.npcs.wandmaker.reminder_dust=Any luck with corpse dust, %s? Look for some barricades.
# actors.mobs.npcs.wandmaker.reminder_ember=Any luck with those embers, %s? You'll need to find four candles and the ritual site.
# actors.mobs.npcs.wandmaker.reminder_berry=Any luck with a Rotberry seed, %s? Look for a room filled with vegetation.
# actors.mobs.npcs.wandmaker.def_verb=absorbed
# actors.mobs.npcs.wandmaker.desc=This old yet hale gentleman wears a slightly confused expression. He is protected by a magic shield.



###mobs
# actors.mobs.acidic.name=acidic scorpio

# actors.mobs.albino.name=albino rat
# actors.mobs.albino.desc=This is a rare breed of marsupial rat, with pure white fur and jagged teeth.

# actors.mobs.bandit.name=crazy bandit

# actors.mobs.bat.name=vampire bat
# actors.mobs.bat.def_verb=evaded
# actors.mobs.bat.desc=These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.

# actors.mobs.bee.name=golden bee
# actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.

# actors.mobs.brute.name=gnoll brute
# actors.mobs.brute.enraged=enraged
# actors.mobs.brute.enraged_text=The brute becomes enraged\!
# actors.mobs.brute.desc=Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.

# actors.mobs.crab.name=sewer crab
# actors.mobs.crab.def_verb=parried
# actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.

# actors.mobs.dm300.name=DM-300
# actors.mobs.dm300.notice=Unauthorised personnel detected.
# actors.mobs.dm300.defeated=Mission failed. Shutting down.
# actors.mobs.dm300.repair=DM-300 repairs itself\!
# actors.mobs.dm300.rankings_desc=Crushed by the DM-300
# actors.mobs.dm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.

# actors.mobs.elemental.name=fire elemental
# actors.mobs.elemental.desc=Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.

# actors.mobs.eye.name=evil eye
# actors.mobs.eye.deathgaze_kill=The deathgaze killed you...
# actors.mobs.eye.desc=One of this demon's other names is "orb of hatred", because when it sees an enemy, it uses its deathgaze recklessly, often ignoring its allies and wounding them.

# actors.mobs.fetidrat.name=fetid rat
# actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. It's pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.

# actors.mobs.gnoll.name=gnoll scout
# actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.

# actors.mobs.gnolltrickster.name=gnoll trickster
# actors.mobs.gnolltrickster.desc=A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement.\n\nThere is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.

# actors.mobs.golem.name=golem
# actors.mobs.golem.def_verb=blocked
# actors.mobs.golem.desc=The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.

# actors.mobs.goo.name=Goo
# actors.mobs.goo.notice=GLURP-GLURP\!
# actors.mobs.goo.defeated=glurp... glurp...
# actors.mobs.goo.!!!=\!\!\!
# actors.mobs.goo.pumpup=Goo is pumping itself up\!
# actors.mobs.goo.enraged=enraged
# actors.mobs.goo.enraged_text=Goo Becomes Enraged\!\!
# actors.mobs.goo.gluuurp=GLUUUURP\!
# actors.mobs.goo.rankings_desc=Absorbed by the Goo
# actors.mobs.goo.desc=Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.\n\nIts gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If goo is able to attack with this energy you won't live for long.

# actors.mobs.greatcrab.name=great crab
# actors.mobs.greatcrab.noticed=The crab notices the attack and blocks with its massive claw.
# actors.mobs.greatcrab.blocked=blocked
# actors.mobs.greatcrab.desc=This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.\n\nWhile the crab only has one claw, its size easily compensates. The crab holds the claw infront of itself whenever it sees a threat, shielding itself behind an impenetrable wall of carapace.

# actors.mobs.guard.name=prison guard
# actors.mobs.guard.scorpion=get over here\!
# actors.mobs.guard.def_verb=blocked
# actors.mobs.guard.desc=Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you\!\n\nThey carry chains around their hip, possibly used to pull in enemies to close range.

# actors.mobs.king.name=King of Dwarves
# actors.mobs.king.notice=How dare you\!
# actors.mobs.king.defeated=You cannot kill me, %s... I am... immortal...
# actors.mobs.king.def_verb=parried
# actors.mobs.king.arise=Arise, slaves\!
# actors.mobs.king.rankings_desc=Fell Before the King of Dwarves
# actors.mobs.king.desc=The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus.
# actors.mobs.king$undead.name=undead dwarf
# actors.mobs.king$undead.def_verb=blocked
# actors.mobs.king$undead.rankings_desc=Fell Before the King of Dwarves
# actors.mobs.king$undead.desc=These undead dwarves, risen by the will of the King of Dwarves, were members of his court. They appear as skeletons with a stunning amount of facial hair.

# actors.mobs.mimic.name=mimic
# actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.

# actors.mobs.mob.died=You hear something died in the distance.
# actors.mobs.mob.rage=\#$%^
# actors.mobs.mob.exp=%+dEXP
# actors.mobs.mob.rankings_desc=Slain by\: %s
# actors.mobs.mob$sleeping.status=This %s is sleeping.
# actors.mobs.mob$wandering.status=This %s is wandering.
# actors.mobs.mob$hunting.status=This %s is hunting.
# actors.mobs.mob$fleeing.status=This %s is fleeing.
# actors.mobs.mob$passive.status=This %s is passive.

# actors.mobs.monk.name=dwarf monk
# actors.mobs.monk.disarm=The monk knocks the %s from your hands\!
# actors.mobs.monk.def_verb=parried
# actors.mobs.monk.desc=These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.

# actors.mobs.newbornelemental.name=newborn fire elemental
# actors.mobs.newbornelemental.desc=Fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.\n\nThis fire elemental is freshy summoned, and is weakened as a result. In this state is it especially vulnerable to the cold. Its offensive capabilities are still great though, caution is advised.

# actors.mobs.piranha.name=giant piranha
# actors.mobs.piranha.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.

# actors.mobs.rat.name=marsupial rat
# actors.mobs.rat.desc=Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers.

# actors.mobs.rotheart.name=rot heart
# actors.mobs.rotheart.desc=A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, hardens, and encompasses the seed. It provides protection for the internal organs which grow inside the fruit. This giant orb is referred to as the heart of an adult rotberry plant.

# actors.mobs.rotlasher.name=rot lasher
# actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defence. Lashers are stuck into the ground, but will violently assault anything that gets near to them. When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation.
# actors.mobs.rotlasher$waiting.status=This %s is idle.

# actors.mobs.scorpio.name=scorpio
# actors.mobs.scorpio.desc=These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.

# actors.mobs.senior.name=senior monk

# actors.mobs.shaman.name=gnoll shaman
# actors.mobs.shaman.zap_kill=The lightning bolt killed you...
# actors.mobs.shaman.desc=The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.

# actors.mobs.shielded.name=shielded brute
# actors.mobs.shielded.def_verb=blocked

# actors.mobs.skeleton.name=skeleton
# actors.mobs.skeleton.explo_kill=You were killed by the explosion of bones...
# actors.mobs.skeleton.def_verb=blocked
# actors.mobs.skeleton.desc=Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.

# actors.mobs.spinner.name=cave spinner
# actors.mobs.spinner.desc=These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.

# actors.mobs.statue.name=animated statue
# actors.mobs.statue.desc=You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s,_ it's wielding, looks real.

# actors.mobs.succubus.name=succubus
# actors.mobs.succubus.desc=The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off.

# actors.mobs.swarm.name=swarm of flies
# actors.mobs.swarm.def_verb=evaded
# actors.mobs.swarm.desc=The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.

# actors.mobs.tengu.name=Tengu
# actors.mobs.tengu.notice_mine=You're mine, %s\!
# actors.mobs.tengu.notice_face=Face me, %s\!
# actors.mobs.tengu.interesting=Let's make this interesting...
# actors.mobs.tengu.defeated=Free at last...
# actors.mobs.tengu.rankings_desc=Assassinated by the Tengu
# actors.mobs.tengu.desc=A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\nHe will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape\: you.

# actors.mobs.thief.name=crazy thief
# actors.mobs.thief.stole=The thief stole %s from you\!
# actors.mobs.thief.carries=\n\nThe thief is carrying a _%s._ Stolen obviously.
# actors.mobs.thief.escapes=The thief gets away with your %s\!
# actors.mobs.thief.desc=Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.\n\nThese enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.

# actors.mobs.warlock.name=dwarf warlock
# actors.mobs.warlock.bolt_kill=The shadow bolt killed you...
# actors.mobs.warlock.desc=When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.

# actors.mobs.wraith.name=wraith
# actors.mobs.wraith.def_verb=evaded
# actors.mobs.wraith.desc=A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.

# actors.mobs.yog.name=Yog-Dzewa
# actors.mobs.yog.notice=Hope is an illusion...
actors.mobs.yog.defeated=...
# actors.mobs.yog.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
# actors.mobs.yog$rottingfist.name=rotting fist
# actors.mobs.yog$rottingfist.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog$rottingfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
# actors.mobs.yog$burningfist.name=burning fist
# actors.mobs.yog$burningfist.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog$burningfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
# actors.mobs.yog$larva.name=god's larva
# actors.mobs.yog$larva.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog$larva.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.



actors.char.kill=%s te ha matado.
# actors.char.defeat=You defeated %s.
# actors.char.out_of_paralysis=The pain snapped %s out of paralysis.
# actors.char.def_verb=dodged
