/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2018 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;

import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Random;
import com.watabou.utils.Rect;

import java.util.ArrayList;

public class PlatformRoom extends StandardRoom {
	
	@Override
	public int minWidth() {
		return Math.max(super.minWidth(), 6);
	}
	
	@Override
	public int minHeight() {
		return Math.max(super.minHeight(), 6);
	}
	
	@Override
	public float[] sizeCatProbs() {
		return new float[]{6, 3, 1};
	}
	
	@Override
	public void paint(Level level) {
		
		Painter.fill( level, this, Terrain.WALL );
		
		Painter.fill( level, this, 1, Terrain.CHASM );
		
		ArrayList<Rect> platforms = new ArrayList<>();
		splitPlatforms( new Rect(left+2, top+2, right-2, bottom-2), platforms);
		
		for (Rect platform : platforms){
			Painter.fill( level, platform.left, platform.top, platform.width()+1, platform.height()+1, Terrain.EMPTY_SP);
		}
		
		for (Door door : connected.values()) {
			door.set( Door.Type.REGULAR );
			Painter.drawInside(level, this, door, 2, Terrain.EMPTY_SP);
		}
		
	}
	
	private void splitPlatforms( Rect curPlatform, ArrayList<Rect> allPlatforms ){
		int curArea = (curPlatform.width()+1) * (curPlatform.height()+1);
		
		//chance to split scales between 0% and 100% between areas of 25 and 36
		if (Random.Float() < (curArea-25)/11f){
			if (curPlatform.width() > curPlatform.height() ||
					(curPlatform.width() == curPlatform.height() && Random.Int(2) == 0)){
				
				//split the platform
				int splitX = Random.IntRange( curPlatform.left+2, curPlatform.right-2);
				splitPlatforms( new Rect( curPlatform.left, curPlatform.top, splitX-1, curPlatform.bottom) , allPlatforms);
				splitPlatforms( new Rect( splitX+1, curPlatform.top, curPlatform.right, curPlatform.bottom) , allPlatforms);
				
				//add a bridge between
				int bridgeY = Random.NormalIntRange(curPlatform.top, curPlatform.bottom);
				allPlatforms.add( new Rect( splitX - 1, bridgeY, splitX + 1, bridgeY));
				
			} else {
				
				//split the platform
				int splitY = Random.IntRange( curPlatform.top+2, curPlatform.bottom-2);
				splitPlatforms( new Rect( curPlatform.left, curPlatform.top, curPlatform.right, splitY-1) , allPlatforms);
				splitPlatforms( new Rect( curPlatform.left, splitY+1, curPlatform.right, curPlatform.bottom) , allPlatforms);
				
				//add a bridge between
				int bridgeX = Random.NormalIntRange(curPlatform.left, curPlatform.right);
				allPlatforms.add( new Rect( bridgeX, splitY-1, bridgeX, splitY+1));
				
			}
		} else {
			allPlatforms.add(curPlatform);
		}
	}
	
}
