diff --git a/android/src/main/AndroidManifest.xml b/android/src/main/AndroidManifest.xml index d7ecedb5d..3a9e0b556 100644 --- a/android/src/main/AndroidManifest.xml +++ b/android/src/main/AndroidManifest.xml @@ -22,7 +22,7 @@ + + + + diff --git a/build.gradle b/build.gradle index a89b3bf13..da89f97cf 100644 --- a/build.gradle +++ b/build.gradle @@ -21,9 +21,10 @@ allprojects { appAndroidCompileSDK = 35 //Android 15 appAndroidMinSDK = 21 //Android 5.0 - //significant layout management changes required for API 35+ as edge-to-edge is forced on - //will do this at the same time as dropping support for Android 4.4- (later in 2025) - appAndroidTargetSDK = 34 //Android 14 + // TODO currently we've opted-out of edge-to-edge but it will be required for Android 16 + // Need to figure out how the game will handle drawing into notches (and unify with iOS) + // See: https://developer.android.com/about/versions/15/behavior-changes-15#ux + appAndroidTargetSDK = 35 //Android 15 gdxVersion = '1.13.6-SNAPSHOT' //using snapshot as 1.13.5 has issues with Android R8 gdxControllersVersion = '2.2.4'