v0.6.2d: adjusted how the game handles pauses/focus lost
This commit is contained in:
committed by
Evan Debenham
parent
9ee20966bb
commit
00a44a8352
@@ -454,7 +454,7 @@ public class GameScene extends PixelScene {
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}
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@Override
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public synchronized void pause() {
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public synchronized void onFocusLost() {
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try {
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Dungeon.saveAll();
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Badges.saveGlobal();
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