v0.6.2d: adjusted how the game handles pauses/focus lost

This commit is contained in:
Evan Debenham
2017-11-16 12:33:51 -05:00
committed by Evan Debenham
parent 9ee20966bb
commit 00a44a8352
3 changed files with 15 additions and 19 deletions
@@ -454,7 +454,7 @@ public class GameScene extends PixelScene {
}
@Override
public synchronized void pause() {
public synchronized void onFocusLost() {
try {
Dungeon.saveAll();
Badges.saveGlobal();