v0.4.1: rebalance to the stats and some effects of all damage dealing wands
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committed by
Evan Debenham
parent
85c17dcd40
commit
025783f781
@@ -68,11 +68,11 @@ public class WandOfPrismaticLight extends Wand {
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}
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private void affectTarget(Char ch){
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int dmg = Random.NormalIntRange(level(), (int) (8+(level()*(level()/5f))));
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int dmg = Random.NormalIntRange(1+level(), 5+3*level());
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//three in (5+lvl) chance of failing
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if (Random.Int(5+level()) >= 3) {
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Buff.prolong(ch, Blindness.class, 2f + (level() * 0.34f));
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Buff.prolong(ch, Blindness.class, 2f + (level() * 0.333f));
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ch.sprite.emitter().burst(Speck.factory(Speck.LIGHT), 6 );
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}
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@@ -80,7 +80,7 @@ public class WandOfPrismaticLight extends Wand {
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ch.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10+level() );
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Sample.INSTANCE.play(Assets.SND_BURNING);
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ch.damage((int)(dmg*1.5), this);
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ch.damage(Math.round(dmg*1.333f), this);
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} else {
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ch.sprite.centerEmitter().burst( RainbowParticle.BURST, 10+level() );
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