v0.4.1: corrected alignment issues with character sprites

This commit is contained in:
Evan Debenham
2016-07-04 02:25:40 -04:00
committed by Evan Debenham
parent e7bee83f35
commit 026a1a9e2e
2 changed files with 26 additions and 8 deletions
@@ -37,6 +37,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibili
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.MovieClip;
import com.watabou.noosa.Visual;
@@ -117,8 +119,8 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
final int csize = DungeonTilemap.SIZE;
return new PointF(
((cell % Level.WIDTH) + 0.5f) * csize - width * 0.5f,
((cell / Level.WIDTH) + 1.0f) * csize - height
PixelScene.align(Camera.main, ((cell % Level.WIDTH) + 0.5f) * csize - width * 0.5f),
PixelScene.align(Camera.main, ((cell / Level.WIDTH) + 1.0f) * csize - height)
);
}