v2.3.0: fixed crystal spire dmg vs. guardians using wrong dmg source
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-1
@@ -356,7 +356,7 @@ public class CrystalSpire extends Mob {
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for (Char ch : Actor.chars()){
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for (Char ch : Actor.chars()){
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if (fieldOfView[ch.pos]) {
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if (fieldOfView[ch.pos]) {
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if (ch instanceof CrystalGuardian) {
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if (ch instanceof CrystalGuardian) {
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ch.damage(ch.HT, this);
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ch.damage(ch.HT, new SpireSpike());
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}
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}
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if (ch instanceof CrystalWisp) {
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if (ch instanceof CrystalWisp) {
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Buff.affect(ch, Blindness.class, 5f);
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Buff.affect(ch, Blindness.class, 5f);
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