v0.3.5: lots of berserker polish
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@@ -36,6 +36,16 @@ actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its ta
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actors.buffs.barkskin.name=Barkskin
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actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack. The armor bonus will decrease by one point each turn until it expires.\n\nYour armor is currently increased by: %d.
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actors.buffs.berserk.angered=Angered
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actors.buffs.berserk.berserk=Berserking
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actors.buffs.berserk.exhausted=Exhausted
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actors.buffs.berserk.recovering=Recovering
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actors.buffs.berserk.angered_desc=The severity of the berserker's injuries strengthen his blows. The lower the berserker's health is, the more bonus damage he will deal. This bonus is significantly stronger when the berserker is close to death.\n\nWhen the berserker is brought to 0 hp and is wearing his seal, he will go berserk and _refuse to die_ for a short time.\n\nCurrent damage: %.2f%%.
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actors.buffs.berserk.berserk_desc=At the brink of death, fear and uncertainty bleed away, leaving only anger. In this state of near-death the berserker is incredibly powerful, _dealing double damage, gaining bonus shielding, and refusing to die._\n\nThis bonus shielding is stronger the better the berserker's armor, and will slowly deplete over time. When this shielding is reduced to 0, the berserker will give in and die.\n\nAny form of healing will return the berserker to stability, but he will be exhausted. While exhausted, the berserker will suffer a large reduction in damage for a short time, and then will need to gain experience before being able to berserk again.
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actors.buffs.berserk.exhausted_desc=Inner strength has its limits. The berserker is exhausted, weakening him and making him unable to rage.\n\nIn this state The berserker deals significantly reduced damage, and will immediately die at 0 health.\n\nTurns of exhaustion remaining: %d\nCurrent damage: %.2f%%.
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actors.buffs.berserk.recovering_desc=Inner strength has its limits. The berserker must rest before using his rage again.\n\nWhile recovering the berserker still deals bonus damage, but will immediately die at 0 health.\n\nLevels until recovered: %.2f\nCurrent damage: %.2f%%.
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actors.buffs.berserk.rankings_desc=Berserked to Death
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actors.buffs.bleeding.name=Bleeding
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actors.buffs.bleeding.ondeath=You bled to death...
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actors.buffs.bleeding.heromsg=You are bleeding!
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@@ -231,7 +241,7 @@ actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are identified from
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actors.hero.herosubclass.gladiator=gladiator
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actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage.
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actors.hero.herosubclass.berserker=berserker
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actors.hero.herosubclass.berserker_desc=When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output.
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actors.hero.herosubclass.berserker_desc=The _Berserker_ deals bonus damage scaling with the severity of his wounds. When reduced to 0 health, he will REFUSE TO DIE for a short time, at the cost of exhaustion.
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actors.hero.herosubclass.warlock=warlock
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actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage.
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actors.hero.herosubclass.battlemage=battlemage
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