v0.3.5: lots of berserker polish
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@@ -20,6 +20,10 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoBuff;
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import com.watabou.gltextures.SmartTexture;
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@@ -29,16 +33,13 @@ import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.watabou.noosa.ui.Button;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.watabou.utils.SparseArray;
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public class BuffIndicator extends Component {
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public static final int NONE = -1;
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//TODO consider creating an enum to store both index, and tint. Saves making separate images for color differences.
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public static final int MIND_VISION = 0;
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public static final int LEVITATION = 1;
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public static final int FIRE = 2;
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@@ -79,6 +80,9 @@ public class BuffIndicator extends Component {
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public static final int BLESS = 37;
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public static final int RAGE = 38;
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public static final int SACRIFICE = 39;
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public static final int ANGERED = 40;
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public static final int EXHAUSTED = 41;
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public static final int RECOVERING = 42;
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public static final int SIZE = 7;
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