v2.0.0: fixed another race condition that rarely breaks emitters
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@@ -89,8 +89,6 @@ public class Emitter extends Group {
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public void start( Factory factory, float interval, int quantity ) {
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started = true;
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this.factory = factory;
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this.lightMode = factory.lightMode();
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@@ -101,6 +99,7 @@ public class Emitter extends Group {
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time = Random.Float( interval );
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on = true;
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started = true;
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}
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public static boolean freezeEmitters = false;
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