v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for. - cleaned up code for determining which items should use targeting
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@@ -50,7 +50,10 @@ public class Bomb extends Item {
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{
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name = "bomb";
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image = ItemSpriteSheet.BOMB;
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defaultAction = AC_LIGHTTHROW;
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usesTargeting = true;
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stackable = true;
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}
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