v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for. - cleaned up code for determining which items should use targeting
This commit is contained in:
@@ -61,6 +61,7 @@ public class MagesStaff extends MeleeWeapon {
|
||||
image = ItemSpriteSheet.MAGES_STAFF;
|
||||
|
||||
defaultAction = AC_ZAP;
|
||||
usesTargeting = true;
|
||||
|
||||
unique = true;
|
||||
bones = false;
|
||||
|
||||
@@ -47,7 +47,9 @@ public class MissileWeapon extends Weapon {
|
||||
{
|
||||
stackable = true;
|
||||
levelKnown = true;
|
||||
|
||||
defaultAction = AC_THROW;
|
||||
usesTargeting = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user