v0.3.1a: cleaned up quickslot autotargeting:

- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
This commit is contained in:
Evan Debenham
2015-08-20 10:55:07 -04:00
parent b2494fe76e
commit 0416e7f167
10 changed files with 48 additions and 25 deletions
@@ -61,6 +61,7 @@ public class MagesStaff extends MeleeWeapon {
image = ItemSpriteSheet.MAGES_STAFF;
defaultAction = AC_ZAP;
usesTargeting = true;
unique = true;
bones = false;
@@ -47,7 +47,9 @@ public class MissileWeapon extends Weapon {
{
stackable = true;
levelKnown = true;
defaultAction = AC_THROW;
usesTargeting = true;
}
@Override