From 050e5cec16ef6149c3e1e4ba0e8b81912f42e718 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 29 May 2021 17:57:31 -0400 Subject: [PATCH] v0.9.3: fixed a check not being updated with changes to conserved magic --- .../actors/hero/abilities/mage/WildMagic.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java index e670d1a18..44c0dd9ca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java @@ -65,7 +65,7 @@ public class WildMagic extends ArmorAbility { ArrayList wands = hero.belongings.getAllItems(Wand.class); Random.shuffle(wands); - float chargeUsePerShot = (float)Math.pow(0.707, hero.pointsInTalent(Talent.CONSERVED_MAGIC)); + float chargeUsePerShot = (float)Math.pow(0.563f, hero.pointsInTalent(Talent.CONSERVED_MAGIC)); for (Wand w : wands.toArray(new Wand[0])){ if (w.curCharges < 1 && w.partialCharge < chargeUsePerShot){