v2.4.0: adjusted aggressive barrier to account for reduced charge speed

This commit is contained in:
Evan Debenham
2024-04-30 11:15:21 -04:00
parent 25ddbcf071
commit 059e11cfa7
2 changed files with 5 additions and 4 deletions
@@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapo
actors.hero.talent.patient_strike.title=patient strike
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
actors.hero.talent.aggressive_barrier.title=aggressive barrier
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
actors.hero.talent.focused_meal.title=focused meal