v0.7.4b: refactored input event handling structure

This commit is contained in:
Evan Debenham
2019-07-25 19:50:35 -04:00
parent 2a523f2ea2
commit 05d7f354dd
36 changed files with 502 additions and 506 deletions

View File

@@ -24,97 +24,65 @@ package com.watabou.input;
import com.badlogic.gdx.InputAdapter;
import com.watabou.noosa.Game;
import java.util.ArrayList;
public class InputHandler extends InputAdapter {
// Accumulated touch events
protected ArrayList<Touchscreen.Touch> touchEvents = new ArrayList<>();
// Accumulated key events
protected ArrayList<Keys.Key> keyEvents = new ArrayList<>();
@Override
public boolean keyDown( int keyCode ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (keyEvents) {
keyEvents.add( new Keys.Key(keyCode, true) );
}
return true;
}
@Override
public boolean keyUp( int keyCode ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (keyEvents) {
keyEvents.add( new Keys.Key(keyCode, false) );
}
return true;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
synchronized (touchEvents) {
touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, true));
}
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
synchronized (touchEvents) {
touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, false));
}
return true;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
synchronized (touchEvents) {
touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, true));
}
return true;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
public void processAllEvents(){
synchronized (touchEvents) {
Touchscreen.processTouchEvents( touchEvents );
touchEvents.clear();
}
synchronized (keyEvents) {
Keys.processKeyEvents( keyEvents );
keyEvents.clear();
}
PointerEvent.processPointerEvents();
KeyEvent.processKeyEvents();
}
// *********************
// *** Pointer Input ***
// *********************
@Override
public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true));
return true;
}
@Override
public synchronized boolean touchUp(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, false));
return true;
}
@Override
public synchronized boolean touchDragged(int screenX, int screenY, int pointer) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true));
return true;
}
// *****************
// *** Key Input ***
// *****************
@Override
public synchronized boolean keyDown( int keyCode ) {
if (keyCode != KeyEvent.BACK && keyCode != KeyEvent.MENU) {
return false;
}
KeyEvent.addKeyEvent( new KeyEvent(keyCode, true) );
return true;
}
@Override
public synchronized boolean keyUp( int keyCode ) {
if (keyCode != KeyEvent.BACK && keyCode != KeyEvent.MENU) {
return false;
}
KeyEvent.addKeyEvent( new KeyEvent(keyCode, false) );
return true;
}
}

View File

@@ -26,28 +26,48 @@ import com.watabou.utils.Signal;
import java.util.ArrayList;
//TODO probably want to merge this into a central input processor class
public class Keys {
public class KeyEvent {
public int code;
public boolean pressed;
public KeyEvent( int code, boolean pressed ) {
this.code = code;
this.pressed = pressed;
}
// **********************
// *** Static members ***
// **********************
public static final int BACK = Input.Keys.BACK;
public static final int MENU = Input.Keys.MENU;
public static Signal<Key> event = new Signal<>( true );
public static void processKeyEvents( ArrayList<Key> events ){
for (Key k : events){
event.dispatch(k);
}
private static Signal<KeyEvent> keySignal = new Signal<>( true );
public static void addKeyListener( Signal.Listener<KeyEvent> listener ){
keySignal.add(listener);
}
public static class Key {
public int code;
public boolean pressed;
public Key( int code, boolean pressed ) {
this.code = code;
this.pressed = pressed;
public static void removeKeyListener( Signal.Listener<KeyEvent> listener ){
keySignal.remove(listener);
}
public static void clearListeners(){
keySignal.removeAll();
}
//Accumulated key events
private static ArrayList<KeyEvent> keyEvents = new ArrayList<>();
public static synchronized void addKeyEvent( KeyEvent event ){
keyEvents.add( event );
}
public static synchronized void processKeyEvents(){
for (KeyEvent k : keyEvents){
keySignal.dispatch(k);
}
keyEvents.clear();
}
}

View File

@@ -0,0 +1,104 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.watabou.utils.PointF;
import com.watabou.utils.Signal;
import java.util.ArrayList;
import java.util.HashMap;
public class PointerEvent {
public PointF start;
public PointF current;
public int id;
public boolean down;
public PointerEvent( int x, int y, int id, boolean down){
start = current = new PointF(x, y);
this.id = id;
this.down = down;
}
public void update( PointerEvent other ){
this.current = other.current;
}
public void update( int x, int y ){
current.set( x, y );
}
public PointerEvent up() {
down = false;
return this;
}
// **********************
// *** Static members ***
// **********************
private static Signal<PointerEvent> pointerSignal = new Signal<>( true );
public static void addPointerListener( Signal.Listener<PointerEvent> listener ){
pointerSignal.add(listener);
}
public static void removePointerListener( Signal.Listener<PointerEvent> listener ){
pointerSignal.remove(listener);
}
public static void clearListeners(){
pointerSignal.removeAll();
}
// Accumulated pointer events
private static ArrayList<PointerEvent> pointerEvents = new ArrayList<>();
private static HashMap<Integer, PointerEvent> activePointers = new HashMap<>();
public static synchronized void addPointerEvent( PointerEvent event ){
pointerEvents.add( event );
}
public static synchronized void processPointerEvents(){
for (PointerEvent p : pointerEvents){
if (activePointers.containsKey(p.id)){
PointerEvent existing = activePointers.get(p.id);
existing.current = p.current;
if (existing.down == p.down){
pointerSignal.dispatch( null );
} else if (p.down) {
pointerSignal.dispatch( existing );
} else {
activePointers.remove(existing.id);
pointerSignal.dispatch(existing.up());
}
} else {
if (p.down) {
activePointers.put(p.id, p);
}
pointerSignal.dispatch(p);
}
}
pointerEvents.clear();
}
}

View File

@@ -1,86 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.watabou.utils.PointF;
import com.watabou.utils.Signal;
import java.util.ArrayList;
import java.util.HashMap;
//TODO integrate into a central input handler class
public class Touchscreen {
public static Signal<Touch> event = new Signal<>( true );
public static HashMap<Integer,Touch> pointers = new HashMap<>();
public static void processTouchEvents( ArrayList<Touch> events ) {
for (Touch t : events){
if (pointers.containsKey(t.id)){
Touch existing = pointers.get(t.id);
existing.current = t.current;
if (existing.down == t.down){
event.dispatch( null );
} else if (t.down) {
event.dispatch( existing );
} else {
pointers.remove(existing.id);
event.dispatch(existing.up());
}
} else {
if (t.down) {
pointers.put(t.id, t);
}
event.dispatch(t);
}
}
}
public static class Touch {
public PointF start;
public PointF current;
public int id;
public boolean down;
public Touch( int x, int y, int id, boolean down){
start = current = new PointF(x, y);
this.id = id;
this.down = down;
}
public void update( Touch other ){
this.current = other.current;
}
public void update( int x, int y ){
current.set( x, y );
}
public Touch up() {
down = false;
return this;
}
}
}

View File

@@ -36,7 +36,7 @@ import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Blending;
import com.watabou.glwrap.Vertexbuffer;
import com.watabou.input.InputHandler;
import com.watabou.input.Keys;
import com.watabou.input.KeyEvent;
import com.watabou.noosa.audio.Music;
import com.watabou.utils.SystemTime;
@@ -132,8 +132,8 @@ public class Game extends AndroidApplication implements ApplicationListener {
inputHandler = new InputHandler();
Gdx.input.setInputProcessor(inputHandler);
Gdx.input.setCatchKey(Keys.BACK, true);
Gdx.input.setCatchKey(Keys.MENU, true);
Gdx.input.setCatchKey(KeyEvent.BACK, true);
Gdx.input.setCatchKey(KeyEvent.MENU, true);
//FIXME this doesn't seem to work quite right. That might not be due to LibGDX though.
Music.setMuteListener();

View File

@@ -0,0 +1,123 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import com.watabou.input.PointerEvent;
import com.watabou.utils.Signal;
public class PointerArea extends Visual implements Signal.Listener<PointerEvent> {
// Its target can be pointerarea itself
public Visual target;
protected PointerEvent curEvent = null;
//if true, this PointerArea will always block input, even when it is inactive
public boolean blockWhenInactive = false;
public PointerArea(Visual target ) {
super( 0, 0, 0, 0 );
this.target = target;
PointerEvent.addPointerListener( this );
}
public PointerArea(float x, float y, float width, float height ) {
super( x, y, width, height );
this.target = this;
visible = false;
PointerEvent.addPointerListener( this );
}
@Override
public boolean onSignal( PointerEvent event ) {
boolean hit = event != null && target.overlapsScreenPoint( (int)event.current.x, (int)event.current.y );
if (!isActive()) {
return (hit && blockWhenInactive);
}
if (hit) {
boolean returnValue = (event.down || event == curEvent);
if (event.down) {
if (curEvent == null) {
curEvent = event;
}
onPointerDown( event );
} else {
onPointerUp( event );
if (curEvent == event) {
curEvent = null;
onClick( event );
}
}
return returnValue;
} else {
if (event == null && curEvent != null) {
onDrag(curEvent);
}
else if (curEvent != null && !event.down) {
onPointerUp( event );
curEvent = null;
}
return false;
}
}
protected void onPointerDown( PointerEvent event ) {
}
protected void onPointerUp( PointerEvent event) {
}
protected void onClick( PointerEvent event ) {
}
protected void onDrag( PointerEvent event ) {
}
public void reset() {
curEvent = null;
}
@Override
public void destroy() {
PointerEvent.removePointerListener( this );
super.destroy();
}
}

View File

@@ -21,34 +21,35 @@
package com.watabou.noosa;
import com.watabou.input.Keys;
import com.watabou.input.KeyEvent;
import com.watabou.utils.Signal;
public class Scene extends Group {
private Signal.Listener<Keys.Key> keyListener;
private Signal.Listener<KeyEvent> keyListener;
public void create() {
Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
KeyEvent.addKeyListener( keyListener = new Signal.Listener<KeyEvent>() {
@Override
public void onSignal( Keys.Key key ) {
if (Game.instance != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
public boolean onSignal( KeyEvent event ) {
if (Game.instance != null && event.pressed) {
switch (event.code) {
case KeyEvent.BACK:
onBackPressed();
break;
case Keys.MENU:
case KeyEvent.MENU:
onMenuPressed();
break;
}
}
return false;
}
} );
}
@Override
public void destroy() {
Keys.event.remove( keyListener );
KeyEvent.removeKeyListener( keyListener );
super.destroy();
}

View File

@@ -1,121 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import com.watabou.input.Touchscreen;
import com.watabou.input.Touchscreen.Touch;
import com.watabou.utils.Signal;
public class TouchArea extends Visual implements Signal.Listener<Touchscreen.Touch> {
// Its target can be toucharea itself
public Visual target;
protected Touchscreen.Touch touch = null;
//if true, this TouchArea will always block input, even when it is inactive
public boolean blockWhenInactive = false;
public TouchArea( Visual target ) {
super( 0, 0, 0, 0 );
this.target = target;
Touchscreen.event.add( this );
}
public TouchArea( float x, float y, float width, float height ) {
super( x, y, width, height );
this.target = this;
visible = false;
Touchscreen.event.add( this );
}
@Override
public void onSignal( Touch touch ) {
boolean hit = touch != null && target.overlapsScreenPoint( (int)touch.current.x, (int)touch.current.y );
if (!isActive()) {
if (hit && blockWhenInactive) Touchscreen.event.cancel();
return;
}
if (hit) {
if (touch.down || touch == this.touch) Touchscreen.event.cancel();
if (touch.down) {
if (this.touch == null) {
this.touch = touch;
}
onTouchDown( touch );
} else {
onTouchUp( touch );
if (this.touch == touch) {
this.touch = null;
onClick( touch );
}
}
} else {
if (touch == null && this.touch != null) {
onDrag( this.touch );
}
else if (this.touch != null && !touch.down) {
onTouchUp( touch );
this.touch = null;
}
}
}
protected void onTouchDown( Touch touch ) {
}
protected void onTouchUp( Touch touch ) {
}
protected void onClick( Touch touch ) {
}
protected void onDrag( Touch touch ) {
}
public void reset() {
touch = null;
}
@Override
public void destroy() {
Touchscreen.event.remove( this );
super.destroy();
}
}

View File

@@ -21,15 +21,15 @@
package com.watabou.noosa.ui;
import com.watabou.input.Touchscreen.Touch;
import com.watabou.input.PointerEvent;
import com.watabou.noosa.Game;
import com.watabou.noosa.TouchArea;
import com.watabou.noosa.PointerArea;
public class Button extends Component {
public static float longClick = 1f;
protected TouchArea hotArea;
protected PointerArea hotArea;
protected boolean pressed;
protected float pressTime;
@@ -38,25 +38,25 @@ public class Button extends Component {
@Override
protected void createChildren() {
hotArea = new TouchArea( 0, 0, 0, 0 ) {
hotArea = new PointerArea( 0, 0, 0, 0 ) {
@Override
protected void onTouchDown(Touch touch) {
protected void onPointerDown( PointerEvent event ) {
pressed = true;
pressTime = 0;
processed = false;
Button.this.onTouchDown();
};
Button.this.onPointerDown();
}
@Override
protected void onTouchUp(Touch touch) {
protected void onPointerUp( PointerEvent event ) {
pressed = false;
Button.this.onTouchUp();
};
Button.this.onPointerUp();
}
@Override
protected void onClick( Touch touch ) {
protected void onClick( PointerEvent event ) {
if (!processed) {
Button.this.onClick();
}
};
}
};
add( hotArea );
}
@@ -74,7 +74,7 @@ public class Button extends Component {
hotArea.reset();
processed = true;
onTouchUp();
onPointerUp();
Game.vibrate( 50 );
}
@@ -82,13 +82,12 @@ public class Button extends Component {
}
}
protected void onTouchDown() {};
protected void onTouchUp() {};
protected void onClick() {};
protected void onPointerDown() {}
protected void onPointerUp() {}
protected void onClick() {}
protected boolean onLongClick() {
return false;
};
}
@Override
protected void layout() {

View File

@@ -25,9 +25,7 @@ import java.util.LinkedList;
public class Signal<T> {
private LinkedList<Listener<T>> listeners = new LinkedList<Signal.Listener<T>>();
private boolean canceled;
private LinkedList<Listener<T>> listeners = new LinkedList<>();
private boolean stackMode;
@@ -70,13 +68,11 @@ public class Signal<T> {
@SuppressWarnings("unchecked")
Listener<T>[] list = listeners.toArray( new Listener[0] );
canceled = false;
for (Listener<T> listener : list) {
if (listeners.contains(listener)) {
listener.onSignal(t);
if (canceled) {
if (listener.onSignal(t)) {
return;
}
}
@@ -84,11 +80,8 @@ public class Signal<T> {
}
}
public void cancel() {
canceled = true;
}
public static interface Listener<T> {
public void onSignal( T t );
public interface Listener<T> {
//return true if the signal has been handled
boolean onSignal( T t );
}
}