v0.7.4b: refactored input event handling structure
This commit is contained in:
@@ -24,97 +24,65 @@ package com.watabou.input;
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import com.badlogic.gdx.InputAdapter;
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import com.watabou.noosa.Game;
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import java.util.ArrayList;
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public class InputHandler extends InputAdapter {
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// Accumulated touch events
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protected ArrayList<Touchscreen.Touch> touchEvents = new ArrayList<>();
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// Accumulated key events
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protected ArrayList<Keys.Key> keyEvents = new ArrayList<>();
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@Override
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public boolean keyDown( int keyCode ) {
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if (keyCode != Keys.BACK &&
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keyCode != Keys.MENU) {
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return false;
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}
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synchronized (keyEvents) {
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keyEvents.add( new Keys.Key(keyCode, true) );
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}
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return true;
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}
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@Override
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public boolean keyUp( int keyCode ) {
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if (keyCode != Keys.BACK &&
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keyCode != Keys.MENU) {
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return false;
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}
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synchronized (keyEvents) {
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keyEvents.add( new Keys.Key(keyCode, false) );
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}
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return true;
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}
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@Override
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public boolean keyTyped(char character) {
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return false;
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}
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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synchronized (touchEvents) {
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touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, true));
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}
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return true;
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}
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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synchronized (touchEvents) {
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touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, false));
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}
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return true;
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}
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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synchronized (touchEvents) {
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touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, true));
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}
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return true;
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}
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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return false;
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}
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@Override
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public boolean scrolled(int amount) {
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return false;
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}
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public void processAllEvents(){
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synchronized (touchEvents) {
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Touchscreen.processTouchEvents( touchEvents );
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touchEvents.clear();
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}
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synchronized (keyEvents) {
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Keys.processKeyEvents( keyEvents );
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keyEvents.clear();
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}
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PointerEvent.processPointerEvents();
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KeyEvent.processKeyEvents();
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}
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// *********************
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// *** Pointer Input ***
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// *********************
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@Override
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true));
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return true;
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}
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@Override
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public synchronized boolean touchUp(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, false));
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return true;
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}
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@Override
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public synchronized boolean touchDragged(int screenX, int screenY, int pointer) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true));
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return true;
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}
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// *****************
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// *** Key Input ***
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// *****************
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@Override
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public synchronized boolean keyDown( int keyCode ) {
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if (keyCode != KeyEvent.BACK && keyCode != KeyEvent.MENU) {
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return false;
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}
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KeyEvent.addKeyEvent( new KeyEvent(keyCode, true) );
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return true;
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}
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@Override
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public synchronized boolean keyUp( int keyCode ) {
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if (keyCode != KeyEvent.BACK && keyCode != KeyEvent.MENU) {
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return false;
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}
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KeyEvent.addKeyEvent( new KeyEvent(keyCode, false) );
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return true;
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}
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}
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@@ -26,28 +26,48 @@ import com.watabou.utils.Signal;
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import java.util.ArrayList;
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//TODO probably want to merge this into a central input processor class
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public class Keys {
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public class KeyEvent {
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public int code;
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public boolean pressed;
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public KeyEvent( int code, boolean pressed ) {
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this.code = code;
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this.pressed = pressed;
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}
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// **********************
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// *** Static members ***
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// **********************
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public static final int BACK = Input.Keys.BACK;
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public static final int MENU = Input.Keys.MENU;
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public static Signal<Key> event = new Signal<>( true );
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public static void processKeyEvents( ArrayList<Key> events ){
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for (Key k : events){
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event.dispatch(k);
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}
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private static Signal<KeyEvent> keySignal = new Signal<>( true );
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public static void addKeyListener( Signal.Listener<KeyEvent> listener ){
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keySignal.add(listener);
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}
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public static class Key {
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public int code;
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public boolean pressed;
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public Key( int code, boolean pressed ) {
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this.code = code;
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this.pressed = pressed;
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public static void removeKeyListener( Signal.Listener<KeyEvent> listener ){
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keySignal.remove(listener);
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}
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public static void clearListeners(){
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keySignal.removeAll();
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}
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//Accumulated key events
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private static ArrayList<KeyEvent> keyEvents = new ArrayList<>();
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public static synchronized void addKeyEvent( KeyEvent event ){
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keyEvents.add( event );
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}
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public static synchronized void processKeyEvents(){
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for (KeyEvent k : keyEvents){
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keySignal.dispatch(k);
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}
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keyEvents.clear();
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}
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}
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104
SPD-classes/src/main/java/com/watabou/input/PointerEvent.java
Normal file
104
SPD-classes/src/main/java/com/watabou/input/PointerEvent.java
Normal file
@@ -0,0 +1,104 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Signal;
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import java.util.ArrayList;
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import java.util.HashMap;
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public class PointerEvent {
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public PointF start;
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public PointF current;
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public int id;
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public boolean down;
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public PointerEvent( int x, int y, int id, boolean down){
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start = current = new PointF(x, y);
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this.id = id;
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this.down = down;
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}
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public void update( PointerEvent other ){
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this.current = other.current;
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}
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public void update( int x, int y ){
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current.set( x, y );
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}
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public PointerEvent up() {
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down = false;
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return this;
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}
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// **********************
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// *** Static members ***
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// **********************
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private static Signal<PointerEvent> pointerSignal = new Signal<>( true );
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public static void addPointerListener( Signal.Listener<PointerEvent> listener ){
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pointerSignal.add(listener);
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}
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public static void removePointerListener( Signal.Listener<PointerEvent> listener ){
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pointerSignal.remove(listener);
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}
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public static void clearListeners(){
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pointerSignal.removeAll();
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}
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// Accumulated pointer events
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private static ArrayList<PointerEvent> pointerEvents = new ArrayList<>();
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private static HashMap<Integer, PointerEvent> activePointers = new HashMap<>();
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public static synchronized void addPointerEvent( PointerEvent event ){
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pointerEvents.add( event );
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}
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public static synchronized void processPointerEvents(){
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for (PointerEvent p : pointerEvents){
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if (activePointers.containsKey(p.id)){
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PointerEvent existing = activePointers.get(p.id);
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existing.current = p.current;
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if (existing.down == p.down){
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pointerSignal.dispatch( null );
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} else if (p.down) {
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pointerSignal.dispatch( existing );
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} else {
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activePointers.remove(existing.id);
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pointerSignal.dispatch(existing.up());
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}
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} else {
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if (p.down) {
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activePointers.put(p.id, p);
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}
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pointerSignal.dispatch(p);
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}
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}
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pointerEvents.clear();
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}
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}
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@@ -1,86 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Signal;
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import java.util.ArrayList;
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import java.util.HashMap;
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//TODO integrate into a central input handler class
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public class Touchscreen {
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public static Signal<Touch> event = new Signal<>( true );
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public static HashMap<Integer,Touch> pointers = new HashMap<>();
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public static void processTouchEvents( ArrayList<Touch> events ) {
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for (Touch t : events){
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if (pointers.containsKey(t.id)){
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Touch existing = pointers.get(t.id);
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existing.current = t.current;
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if (existing.down == t.down){
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event.dispatch( null );
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} else if (t.down) {
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event.dispatch( existing );
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} else {
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pointers.remove(existing.id);
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event.dispatch(existing.up());
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}
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} else {
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if (t.down) {
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pointers.put(t.id, t);
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}
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event.dispatch(t);
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}
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}
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}
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public static class Touch {
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public PointF start;
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public PointF current;
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public int id;
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public boolean down;
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public Touch( int x, int y, int id, boolean down){
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start = current = new PointF(x, y);
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this.id = id;
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this.down = down;
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}
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public void update( Touch other ){
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this.current = other.current;
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}
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public void update( int x, int y ){
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current.set( x, y );
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}
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public Touch up() {
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down = false;
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return this;
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}
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}
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}
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Reference in New Issue
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