v0.7.4b: refactored input event handling structure

This commit is contained in:
Evan Debenham
2019-07-25 19:50:35 -04:00
parent 2a523f2ea2
commit 05d7f354dd
36 changed files with 502 additions and 506 deletions

View File

@@ -0,0 +1,73 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.badlogic.gdx.Input;
import com.watabou.utils.Signal;
import java.util.ArrayList;
public class KeyEvent {
public int code;
public boolean pressed;
public KeyEvent( int code, boolean pressed ) {
this.code = code;
this.pressed = pressed;
}
// **********************
// *** Static members ***
// **********************
public static final int BACK = Input.Keys.BACK;
public static final int MENU = Input.Keys.MENU;
private static Signal<KeyEvent> keySignal = new Signal<>( true );
public static void addKeyListener( Signal.Listener<KeyEvent> listener ){
keySignal.add(listener);
}
public static void removeKeyListener( Signal.Listener<KeyEvent> listener ){
keySignal.remove(listener);
}
public static void clearListeners(){
keySignal.removeAll();
}
//Accumulated key events
private static ArrayList<KeyEvent> keyEvents = new ArrayList<>();
public static synchronized void addKeyEvent( KeyEvent event ){
keyEvents.add( event );
}
public static synchronized void processKeyEvents(){
for (KeyEvent k : keyEvents){
keySignal.dispatch(k);
}
keyEvents.clear();
}
}