v0.7.4b: refactored input event handling structure
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73
SPD-classes/src/main/java/com/watabou/input/KeyEvent.java
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73
SPD-classes/src/main/java/com/watabou/input/KeyEvent.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.badlogic.gdx.Input;
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import com.watabou.utils.Signal;
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import java.util.ArrayList;
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public class KeyEvent {
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public int code;
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public boolean pressed;
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public KeyEvent( int code, boolean pressed ) {
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this.code = code;
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this.pressed = pressed;
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}
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// **********************
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// *** Static members ***
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// **********************
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public static final int BACK = Input.Keys.BACK;
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public static final int MENU = Input.Keys.MENU;
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private static Signal<KeyEvent> keySignal = new Signal<>( true );
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public static void addKeyListener( Signal.Listener<KeyEvent> listener ){
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keySignal.add(listener);
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}
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public static void removeKeyListener( Signal.Listener<KeyEvent> listener ){
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keySignal.remove(listener);
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}
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public static void clearListeners(){
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keySignal.removeAll();
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}
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//Accumulated key events
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private static ArrayList<KeyEvent> keyEvents = new ArrayList<>();
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public static synchronized void addKeyEvent( KeyEvent event ){
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keyEvents.add( event );
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}
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public static synchronized void processKeyEvents(){
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for (KeyEvent k : keyEvents){
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keySignal.dispatch(k);
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}
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keyEvents.clear();
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}
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}
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