v0.7.4b: refactored input event handling structure
This commit is contained in:
@@ -36,7 +36,7 @@ import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Blending;
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import com.watabou.glwrap.Vertexbuffer;
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import com.watabou.input.InputHandler;
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import com.watabou.input.Keys;
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import com.watabou.input.KeyEvent;
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import com.watabou.noosa.audio.Music;
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import com.watabou.utils.SystemTime;
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@@ -132,8 +132,8 @@ public class Game extends AndroidApplication implements ApplicationListener {
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inputHandler = new InputHandler();
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Gdx.input.setInputProcessor(inputHandler);
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Gdx.input.setCatchKey(Keys.BACK, true);
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Gdx.input.setCatchKey(Keys.MENU, true);
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Gdx.input.setCatchKey(KeyEvent.BACK, true);
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Gdx.input.setCatchKey(KeyEvent.MENU, true);
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//FIXME this doesn't seem to work quite right. That might not be due to LibGDX though.
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Music.setMuteListener();
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@@ -0,0 +1,123 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import com.watabou.input.PointerEvent;
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import com.watabou.utils.Signal;
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public class PointerArea extends Visual implements Signal.Listener<PointerEvent> {
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// Its target can be pointerarea itself
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public Visual target;
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protected PointerEvent curEvent = null;
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//if true, this PointerArea will always block input, even when it is inactive
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public boolean blockWhenInactive = false;
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public PointerArea(Visual target ) {
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super( 0, 0, 0, 0 );
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this.target = target;
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PointerEvent.addPointerListener( this );
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}
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public PointerArea(float x, float y, float width, float height ) {
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super( x, y, width, height );
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this.target = this;
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visible = false;
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PointerEvent.addPointerListener( this );
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}
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@Override
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public boolean onSignal( PointerEvent event ) {
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boolean hit = event != null && target.overlapsScreenPoint( (int)event.current.x, (int)event.current.y );
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if (!isActive()) {
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return (hit && blockWhenInactive);
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}
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if (hit) {
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boolean returnValue = (event.down || event == curEvent);
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if (event.down) {
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if (curEvent == null) {
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curEvent = event;
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}
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onPointerDown( event );
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} else {
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onPointerUp( event );
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if (curEvent == event) {
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curEvent = null;
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onClick( event );
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}
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}
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return returnValue;
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} else {
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if (event == null && curEvent != null) {
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onDrag(curEvent);
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}
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else if (curEvent != null && !event.down) {
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onPointerUp( event );
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curEvent = null;
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}
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return false;
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}
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}
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protected void onPointerDown( PointerEvent event ) {
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}
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protected void onPointerUp( PointerEvent event) {
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}
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protected void onClick( PointerEvent event ) {
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}
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protected void onDrag( PointerEvent event ) {
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}
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public void reset() {
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curEvent = null;
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}
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@Override
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public void destroy() {
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PointerEvent.removePointerListener( this );
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super.destroy();
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}
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}
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@@ -21,34 +21,35 @@
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package com.watabou.noosa;
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import com.watabou.input.Keys;
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import com.watabou.input.KeyEvent;
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import com.watabou.utils.Signal;
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public class Scene extends Group {
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private Signal.Listener<Keys.Key> keyListener;
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private Signal.Listener<KeyEvent> keyListener;
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public void create() {
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Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
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KeyEvent.addKeyListener( keyListener = new Signal.Listener<KeyEvent>() {
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@Override
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public void onSignal( Keys.Key key ) {
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if (Game.instance != null && key.pressed) {
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switch (key.code) {
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case Keys.BACK:
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public boolean onSignal( KeyEvent event ) {
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if (Game.instance != null && event.pressed) {
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switch (event.code) {
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case KeyEvent.BACK:
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onBackPressed();
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break;
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case Keys.MENU:
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case KeyEvent.MENU:
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onMenuPressed();
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break;
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}
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}
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return false;
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}
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} );
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}
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@Override
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public void destroy() {
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Keys.event.remove( keyListener );
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KeyEvent.removeKeyListener( keyListener );
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super.destroy();
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}
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@@ -1,121 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import com.watabou.input.Touchscreen;
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import com.watabou.input.Touchscreen.Touch;
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import com.watabou.utils.Signal;
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public class TouchArea extends Visual implements Signal.Listener<Touchscreen.Touch> {
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// Its target can be toucharea itself
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public Visual target;
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protected Touchscreen.Touch touch = null;
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//if true, this TouchArea will always block input, even when it is inactive
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public boolean blockWhenInactive = false;
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public TouchArea( Visual target ) {
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super( 0, 0, 0, 0 );
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this.target = target;
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Touchscreen.event.add( this );
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}
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public TouchArea( float x, float y, float width, float height ) {
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super( x, y, width, height );
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this.target = this;
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visible = false;
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Touchscreen.event.add( this );
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}
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@Override
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public void onSignal( Touch touch ) {
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boolean hit = touch != null && target.overlapsScreenPoint( (int)touch.current.x, (int)touch.current.y );
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if (!isActive()) {
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if (hit && blockWhenInactive) Touchscreen.event.cancel();
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return;
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}
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if (hit) {
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if (touch.down || touch == this.touch) Touchscreen.event.cancel();
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if (touch.down) {
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if (this.touch == null) {
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this.touch = touch;
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}
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onTouchDown( touch );
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} else {
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onTouchUp( touch );
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if (this.touch == touch) {
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this.touch = null;
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onClick( touch );
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}
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}
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} else {
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if (touch == null && this.touch != null) {
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onDrag( this.touch );
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}
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else if (this.touch != null && !touch.down) {
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onTouchUp( touch );
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this.touch = null;
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}
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}
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}
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protected void onTouchDown( Touch touch ) {
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}
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protected void onTouchUp( Touch touch ) {
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}
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protected void onClick( Touch touch ) {
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}
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protected void onDrag( Touch touch ) {
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}
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public void reset() {
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touch = null;
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}
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@Override
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public void destroy() {
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Touchscreen.event.remove( this );
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super.destroy();
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}
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}
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@@ -21,15 +21,15 @@
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package com.watabou.noosa.ui;
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import com.watabou.input.Touchscreen.Touch;
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import com.watabou.input.PointerEvent;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.TouchArea;
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import com.watabou.noosa.PointerArea;
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public class Button extends Component {
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public static float longClick = 1f;
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protected TouchArea hotArea;
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protected PointerArea hotArea;
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protected boolean pressed;
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protected float pressTime;
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@@ -38,25 +38,25 @@ public class Button extends Component {
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@Override
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protected void createChildren() {
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hotArea = new TouchArea( 0, 0, 0, 0 ) {
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hotArea = new PointerArea( 0, 0, 0, 0 ) {
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@Override
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protected void onTouchDown(Touch touch) {
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protected void onPointerDown( PointerEvent event ) {
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pressed = true;
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pressTime = 0;
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processed = false;
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Button.this.onTouchDown();
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};
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Button.this.onPointerDown();
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}
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@Override
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protected void onTouchUp(Touch touch) {
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protected void onPointerUp( PointerEvent event ) {
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pressed = false;
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Button.this.onTouchUp();
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};
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Button.this.onPointerUp();
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}
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@Override
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protected void onClick( Touch touch ) {
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protected void onClick( PointerEvent event ) {
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if (!processed) {
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Button.this.onClick();
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}
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};
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}
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};
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add( hotArea );
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}
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@@ -74,7 +74,7 @@ public class Button extends Component {
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hotArea.reset();
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processed = true;
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onTouchUp();
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onPointerUp();
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Game.vibrate( 50 );
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}
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@@ -82,13 +82,12 @@ public class Button extends Component {
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}
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}
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protected void onTouchDown() {};
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protected void onTouchUp() {};
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protected void onClick() {};
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protected void onPointerDown() {}
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protected void onPointerUp() {}
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protected void onClick() {}
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protected boolean onLongClick() {
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return false;
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};
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}
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@Override
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protected void layout() {
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