v0.7.4b: refactored input event handling structure

This commit is contained in:
Evan Debenham
2019-07-25 19:50:35 -04:00
parent 2a523f2ea2
commit 05d7f354dd
36 changed files with 502 additions and 506 deletions

View File

@@ -0,0 +1,123 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import com.watabou.input.PointerEvent;
import com.watabou.utils.Signal;
public class PointerArea extends Visual implements Signal.Listener<PointerEvent> {
// Its target can be pointerarea itself
public Visual target;
protected PointerEvent curEvent = null;
//if true, this PointerArea will always block input, even when it is inactive
public boolean blockWhenInactive = false;
public PointerArea(Visual target ) {
super( 0, 0, 0, 0 );
this.target = target;
PointerEvent.addPointerListener( this );
}
public PointerArea(float x, float y, float width, float height ) {
super( x, y, width, height );
this.target = this;
visible = false;
PointerEvent.addPointerListener( this );
}
@Override
public boolean onSignal( PointerEvent event ) {
boolean hit = event != null && target.overlapsScreenPoint( (int)event.current.x, (int)event.current.y );
if (!isActive()) {
return (hit && blockWhenInactive);
}
if (hit) {
boolean returnValue = (event.down || event == curEvent);
if (event.down) {
if (curEvent == null) {
curEvent = event;
}
onPointerDown( event );
} else {
onPointerUp( event );
if (curEvent == event) {
curEvent = null;
onClick( event );
}
}
return returnValue;
} else {
if (event == null && curEvent != null) {
onDrag(curEvent);
}
else if (curEvent != null && !event.down) {
onPointerUp( event );
curEvent = null;
}
return false;
}
}
protected void onPointerDown( PointerEvent event ) {
}
protected void onPointerUp( PointerEvent event) {
}
protected void onClick( PointerEvent event ) {
}
protected void onDrag( PointerEvent event ) {
}
public void reset() {
curEvent = null;
}
@Override
public void destroy() {
PointerEvent.removePointerListener( this );
super.destroy();
}
}