V0.1.1: rebalanced Scroll of Psionic Blast again, penalties are more short term.
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@@ -49,9 +49,9 @@ public class ScrollOfPsionicBlast extends Scroll {
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}
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}
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}
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}
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curUser.damage(Random.IntRange(curUser.HT/3, (int)(curUser.HT*0.85)), this);
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curUser.damage(Random.IntRange(curUser.HT/3, (int)(curUser.HT*0.67)), this);
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Buff.prolong( curUser, Paralysis.class, Random.Int( 2, 4 ) );
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Buff.prolong( curUser, Paralysis.class, Random.Int( 4, 6 ) );
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Buff.prolong( curUser, Blindness.class, Random.Int( 4, 8 ) );
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Buff.prolong( curUser, Blindness.class, Random.Int( 6, 9 ) );
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Dungeon.observe();
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Dungeon.observe();
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setKnown();
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setKnown();
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