v0.8.0: added all other key actions from old desktop build, no remapping yet
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@@ -32,14 +32,37 @@ public class KeyBindings {
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static {
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bindings = new HashMap<>();
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bindings.put( Input.Keys.BACK, KeyAction.BACK );
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bindings.put( Input.Keys.MENU, KeyAction.MENU );
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bindings.put( Input.Keys.BACK, KeyAction.BACK );
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bindings.put( Input.Keys.MENU, KeyAction.MENU );
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bindings.put( Input.Keys.H, KeyAction.HERO_INFO );
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bindings.put( Input.Keys.J, KeyAction.JOURNAL );
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bindings.put( Input.Keys.NUMPAD_5, KeyAction.WAIT );
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bindings.put( Input.Keys.SPACE, KeyAction.WAIT );
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bindings.put( Input.Keys.S, KeyAction.SEARCH );
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bindings.put( Input.Keys.I, KeyAction.INVENTORY );
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bindings.put( Input.Keys.Q, KeyAction.QUICKSLOT_1 );
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bindings.put( Input.Keys.W, KeyAction.QUICKSLOT_2 );
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bindings.put( Input.Keys.E, KeyAction.QUICKSLOT_3 );
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bindings.put( Input.Keys.R, KeyAction.QUICKSLOT_4 );
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bindings.put( Input.Keys.A, KeyAction.TAG_ATTACK );
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bindings.put( Input.Keys.TAB, KeyAction.TAG_DANGER );
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bindings.put( Input.Keys.D, KeyAction.TAG_ACTION );
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bindings.put( Input.Keys.ENTER, KeyAction.TAG_LOOT );
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bindings.put( Input.Keys.T, KeyAction.TAG_RESUME );
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bindings.put( Input.Keys.PLUS, KeyAction.ZOOM_IN );
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bindings.put( Input.Keys.EQUALS, KeyAction.ZOOM_IN );
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bindings.put( Input.Keys.MINUS, KeyAction.ZOOM_OUT );
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bindings.put( Input.Keys.SLASH, KeyAction.ZOOM_DEFAULT );
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bindings.put( Input.Keys.UP, KeyAction.N );
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bindings.put( Input.Keys.RIGHT, KeyAction.E );
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bindings.put( Input.Keys.DOWN, KeyAction.S );
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bindings.put( Input.Keys.LEFT, KeyAction.W );
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bindings.put( Input.Keys.NUMPAD_8, KeyAction.N );
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bindings.put( Input.Keys.NUMPAD_9, KeyAction.NE );
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bindings.put( Input.Keys.NUMPAD_6, KeyAction.E );
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