v2.2.0: lots more crystal enemy mechanics implementation

This commit is contained in:
Evan Debenham
2023-09-22 15:53:48 -04:00
parent 3eec9c8d6e
commit 069f2fdbc2
5 changed files with 266 additions and 12 deletions
@@ -1125,6 +1125,7 @@ actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\nBreaking such a big crystal is likely to take a while though, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Make sure you're prepared before you start breaking it._
actors.mobs.crystalwisp.name=crystal wisp
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
actors.mobs.demonspawner.name=demon spawner