From 071f295e1d2547cfe93a0e408b1214c56e23b27a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 20 Jun 2022 15:38:25 -0400 Subject: [PATCH] v1.3.0: added a second torch spawn to large floors with darkness chal --- .../shatteredpixel/shatteredpixeldungeon/levels/Level.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index 1cbdc6754..d6e0c5bc2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -237,6 +237,10 @@ public abstract class Level implements Bundlable { case 4: feeling = Feeling.LARGE; addItemToSpawn(Generator.random(Generator.Category.FOOD)); + //add a second torch to help with the larger floor + if (Dungeon.isChallenged(Challenges.DARKNESS)){ + addItemToSpawn( new Torch() ); + } break; case 5: feeling = Feeling.TRAPS;