v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor
This commit is contained in:
@@ -104,7 +104,7 @@ public class DungeonTileSheet {
|
||||
|
||||
|
||||
public static boolean floorTile(int tile){
|
||||
return directVisuals.get(tile, CHASM) < CHASM;
|
||||
return tile == Terrain.WATER || directVisuals.get(tile, CHASM) < CHASM;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user