v0.3.4: removed some combat log entries.

This commit is contained in:
Evan Debenham
2016-01-18 01:20:05 -05:00
committed by Evan Debenham
parent 6f3a770a30
commit 07cb7537d5
2 changed files with 3 additions and 15 deletions
@@ -112,10 +112,6 @@ public abstract class Char extends Actor {
if (hit( this, enemy, false )) {
if (visibleFight) {
GLog.i( Messages.get(Char.class, "hit", name, enemy.name) );
}
// FIXME
int dr = this instanceof Hero && ((Hero)this).rangedWeapon != null && ((Hero)this).subClass ==
HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
@@ -167,8 +163,8 @@ public abstract class Char extends Actor {
GLog.n( Messages.get(Char.class, "kill", name) );
} else {
GLog.i( Messages.get(Char.class, "defeat", name, enemy.name) );
} else if (this == Dungeon.hero) {
GLog.i( Messages.get(Char.class, "defeat", enemy.name) );
}
}
@@ -179,11 +175,6 @@ public abstract class Char extends Actor {
if (visibleFight) {
String defense = enemy.defenseVerb();
enemy.sprite.showStatus( CharSprite.NEUTRAL, defense );
if (this == Dungeon.hero) {
GLog.i( Messages.get(Char.class, "you_missed", enemy.name, defense) );
} else {
GLog.i( Messages.get(Char.class, "smb_missed", enemy.name, defense, name) );
}
Sample.INSTANCE.play(Assets.SND_MISS);
}