v0.3.0: added wand of corruption
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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/**
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* Created by Evan on 14/05/2015.
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*/
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public class Corruption extends Buff {
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{
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type = buffType.NEGATIVE;
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}
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//TODO: need to bundle this
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private float buildToDamage = 0f;
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@Override
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public boolean act() {
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buildToDamage += target.HT/100f;
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int damage = (int)buildToDamage;
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buildToDamage -= damage;
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if (damage > 0)
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target.damage(damage, this);
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spend(TICK);
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return true;
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}
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@Override
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public void fx(boolean on) {
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if (on) target.sprite.add( CharSprite.State.DARKENED );
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else if (target.invisible == 0) target.sprite.remove( CharSprite.State.DARKENED );
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}
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@Override
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//TODO: new icon
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public int icon() {
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return BuffIndicator.POISON;
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}
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@Override
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public String toString() {
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return "Corrupted";
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}
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@Override
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public String desc() {
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return "Corruption seeps into the essence of a being, twisting them against their former nature.\n" +
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"\n" +
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"Corrupted creatures will attack and aggravate their allies, and ignore their former enemies. " +
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"Corruption is damaging as well, and will slowly cause its target to succumb.\n" +
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"\n" +
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"Corruption is permanent, its effects only end in death.";
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}
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}
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