v0.8.0: fixes/tweaks:

- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
This commit is contained in:
Evan Debenham
2020-01-14 16:04:51 -05:00
parent df26e32949
commit 08a719ffe2
12 changed files with 58 additions and 54 deletions
@@ -52,9 +52,7 @@ public class GameAction {
}
public static final GameAction NONE = new GameAction( "none" );
public static final GameAction BACK = new GameAction( "back" );
public static final GameAction MENU = new GameAction( "menu" );
public static ArrayList<GameAction> allActions(){
return new ArrayList<>(ALL_ACTIONS);