v0.8.0: fixes/tweaks:
- damage numbers now appear where a sprite is arriving if it is moving - blob emitters can now have a defined bound within a cell - tweaked hero level exit/entrance behaviour - refactored game actions that are defined in GameAction.java
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@@ -52,9 +52,7 @@ public class GameAction {
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}
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public static final GameAction NONE = new GameAction( "none" );
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public static final GameAction BACK = new GameAction( "back" );
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public static final GameAction MENU = new GameAction( "menu" );
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public static ArrayList<GameAction> allActions(){
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return new ArrayList<>(ALL_ACTIONS);
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