v0.8.0: fixes/tweaks:

- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
This commit is contained in:
Evan Debenham
2020-01-14 16:04:51 -05:00
parent df26e32949
commit 08a719ffe2
12 changed files with 58 additions and 54 deletions
@@ -66,8 +66,7 @@ public class Button extends Component {
KeyEvent.addKeyListener( keyListener = new Signal.Listener<KeyEvent>() {
@Override
public boolean onSignal ( KeyEvent event ) {
if ( active && !event.pressed
&& KeyBindings.getActionForKey( event ) == keyAction()){
if ( active && event.pressed && KeyBindings.getActionForKey( event ) == keyAction()){
onClick();
return true;
}