v2.3.0: fixed unintended change to reforge order, and clarified it
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@@ -15,7 +15,7 @@ windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some r
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windows.wndblacksmith.cashout_verify=Okay so that's %d gold. I'm not doin' any more work for you after dis though!
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windows.wndblacksmith.cashout_verify=Okay so that's %d gold. I'm not doin' any more work for you after dis though!
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windows.wndblacksmith.cashout_yes=Give me the gold.
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windows.wndblacksmith.cashout_yes=Give me the gold.
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windows.wndblacksmith.cashout_no=Nevermind.
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windows.wndblacksmith.cashout_no=Nevermind.
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windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
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windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type. The weaker one will be destroyed to give the stronger one an upgrade. If they're the same level, I'll keep the one on the left.
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windows.wndblacksmith$wndreforge.prompt=Reforge an item
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windows.wndblacksmith$wndreforge.prompt=Reforge an item
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windows.wndblacksmith$wndreforge.reforge=Reforge them
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windows.wndblacksmith$wndreforge.reforge=Reforge them
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windows.wndblacksmith$hardenselector.prompt=Harden an item
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windows.wndblacksmith$hardenselector.prompt=Harden an item
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@@ -257,7 +257,7 @@ public class WndBlacksmith extends Window {
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protected void onClick() {
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protected void onClick() {
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Item first, second;
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Item first, second;
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if (btnItem1.item().trueLevel() > btnItem2.item().trueLevel()) {
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if (btnItem1.item().trueLevel() >= btnItem2.item().trueLevel()) {
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first = btnItem1.item();
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first = btnItem1.item();
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second = btnItem2.item();
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second = btnItem2.item();
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} else {
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} else {
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