v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.

This commit is contained in:
Evan Debenham
2015-04-02 00:48:39 -04:00
parent 07ae32ebb5
commit 08e7737111
2 changed files with 19 additions and 15 deletions
@@ -182,11 +182,6 @@ public abstract class Level implements Bundlable {
mapped = new boolean[LENGTH];
Arrays.fill( mapped, false );
mobs = new HashSet<Mob>();
heaps = new SparseArray<Heap>();
blobs = new HashMap<Class<? extends Blob>,Blob>();
plants = new SparseArray<Plant>();
if (!Dungeon.bossLevel()) {
addItemToSpawn( Generator.random( Generator.Category.FOOD ) );
if (Dungeon.posNeeded()) {
@@ -256,6 +251,11 @@ public abstract class Level implements Bundlable {
pitRoomNeeded = pitNeeded;
weakFloorCreated = false;
mobs = new HashSet<Mob>();
heaps = new SparseArray<Heap>();
blobs = new HashMap<Class<? extends Blob>,Blob>();
plants = new SparseArray<Plant>();
} while (!build());
decorate();