v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
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@@ -182,11 +182,6 @@ public abstract class Level implements Bundlable {
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mapped = new boolean[LENGTH];
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Arrays.fill( mapped, false );
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mobs = new HashSet<Mob>();
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heaps = new SparseArray<Heap>();
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blobs = new HashMap<Class<? extends Blob>,Blob>();
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plants = new SparseArray<Plant>();
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if (!Dungeon.bossLevel()) {
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addItemToSpawn( Generator.random( Generator.Category.FOOD ) );
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if (Dungeon.posNeeded()) {
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@@ -256,6 +251,11 @@ public abstract class Level implements Bundlable {
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pitRoomNeeded = pitNeeded;
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weakFloorCreated = false;
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mobs = new HashSet<Mob>();
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heaps = new SparseArray<Heap>();
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blobs = new HashMap<Class<? extends Blob>,Blob>();
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plants = new SparseArray<Plant>();
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} while (!build());
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decorate();
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