v3.1.0: gold now shows on the toolbar on mobile while buying items
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@@ -42,6 +42,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ShopkeeperSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.CurrencyIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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@@ -250,6 +251,7 @@ public class Shopkeeper extends NPC {
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if (options[i].length() > maxLen) options[i] = options[i].substring(0, maxLen-3) + "...";
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i++;
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}
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CurrencyIndicator.showGold = true;
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GameScene.show(new WndOptions(sprite(), Messages.titleCase(name()), description(), options){
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@Override
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protected void onSelect(int index) {
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@@ -290,6 +292,12 @@ public class Shopkeeper extends NPC {
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}
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return null;
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}
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@Override
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public void hide() {
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super.hide();
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CurrencyIndicator.showGold = false;
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}
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});
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}
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});
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@@ -39,13 +39,21 @@ public class CurrencyIndicator extends Component {
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private float goldTime;
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private float energyTime;
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public static boolean showGold = false;
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@Override
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protected void createChildren() {
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gold = new BitmapText( PixelScene.pixelFont);
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gold.text( Integer.toString(lastGold) );
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gold.measure();
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gold.hardlight( 0xFFFF00 );
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add( gold );
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energy = new BitmapText( PixelScene.pixelFont);
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energy.text( Integer.toString(lastEnergy) );
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energy.measure();
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energy.hardlight( 0x44CCFF );
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add( energy );
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gold.visible = energy.visible = false;
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@@ -96,7 +104,6 @@ public class CurrencyIndicator extends Component {
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gold.text( Integer.toString(lastGold) );
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gold.measure();
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gold.hardlight( 0xFFFF00 );
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gold.visible = true;
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goldTime = TIME;
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@@ -109,12 +116,20 @@ public class CurrencyIndicator extends Component {
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energy.text( Integer.toString(lastEnergy) );
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energy.measure();
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energy.hardlight( 0x44CCFF );
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energy.visible = true;
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energyTime = TIME;
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layout();
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}
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if (showGold){
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if (!gold.visible){
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gold.visible = true;
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layout();
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}
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goldTime = TIME/2;
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}
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}
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}
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@@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.CurrencyIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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public class WndTradeItem extends WndInfoItem {
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@@ -121,6 +122,7 @@ public class WndTradeItem extends WndInfoItem {
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super(heap);
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selling = false;
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CurrencyIndicator.showGold = true;
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Item item = heap.peek();
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@@ -207,6 +209,7 @@ public class WndTradeItem extends WndInfoItem {
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public void hide() {
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super.hide();
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CurrencyIndicator.showGold = false;
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if (owner != null) {
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owner.hide();
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