v2.2.0: added a check for player trying to leave pickaxe in quest ares

This commit is contained in:
Evan Debenham
2023-09-07 16:37:07 -04:00
parent 9164086957
commit 091b17a3d6

View File

@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.DarkGold;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.Pickaxe;
import com.shatteredpixel.shatteredpixeldungeon.levels.builders.Builder;
import com.shatteredpixel.shatteredpixeldungeon.levels.builders.FigureEightBuilder;
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
@@ -47,6 +48,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BlacksmithSprite;
import com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTilemap;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
@@ -170,6 +172,19 @@ public class MiningLevel extends CavesLevel {
if (transition.type == LevelTransition.Type.BRANCH_ENTRANCE
&& !Blacksmith.Quest.completed() && Blacksmith.Quest.Type() != 0) {
if (hero.belongings.getItem(Pickaxe.class) == null){
Game.runOnRenderThread(new Callback() {
@Override
public void call() {
GameScene.show(new WndTitledMessage( new BlacksmithSprite(),
Messages.titleCase(Messages.get(Blacksmith.class, "name")),
Messages.get(Blacksmith.class, "lost_pick")));
}
});
return false;
}
String warnText;
DarkGold gold = hero.belongings.getItem(DarkGold.class);
int goldAmount = gold == null ? 0 : gold.quantity();