From 0a050c9fbfc8ef52a15d25c65371df03fdb3b294 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 16 May 2017 16:37:04 -0400 Subject: [PATCH] v0.6.0: floor 2 entrance doors are now only hidden for newer players --- .../shatteredpixeldungeon/levels/RegularLevel.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java index bbed80468..0129f6b33 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java @@ -21,6 +21,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels; +import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Bones; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; @@ -139,8 +140,8 @@ public abstract class RegularLevel extends Level { } } - //teaches players about secret doors - if (Dungeon.depth == 2) { + //teaches new players about secret doors + if (Dungeon.depth == 2 && !Badges.isUnlocked(Badges.Badge.BOSS_SLAIN_1)) { for (Room r : roomEntrance.connected.keySet()) { Room.Door d = roomEntrance.connected.get(r); if (d.type == Room.Door.Type.REGULAR)