v2.0.0: cleaned up a few weapon ability details and softened greataxe ability
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@@ -1487,7 +1487,7 @@ items.weapon.enchantments.vampiric.desc=This powerful enchantment leeches life f
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items.weapon.melee.assassinsblade.name=assassin's blade
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items.weapon.melee.assassinsblade.stats_desc=This weapon is stronger against unaware enemies.
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items.weapon.melee.assassinsblade.ability_name=sneak
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items.weapon.melee.assassinsblade.ability_desc=The duelist can _sneak_ while wielding an assassin's blade. This ability lets the duelist blink up to 3 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.assassinsblade.ability_desc=The duelist can _sneak_ while wielding an assassin's blade. This ability is instantaneous, lets the duelist blink up to 3 tiles away, grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.assassinsblade.desc=A small wavy blade made of obsidian, difficult to use despite being lightweight, but deadly if it finds the right mark.
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items.weapon.melee.battleaxe.name=battle axe
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@@ -1507,13 +1507,13 @@ items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into
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items.weapon.melee.dagger.name=dagger
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items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies.
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items.weapon.melee.dagger.ability_name=sneak
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items.weapon.melee.dagger.ability_desc=The duelist can _sneak_ while wielding a dagger. This ability lets the duelist blink up to 5 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dagger.ability_desc=The duelist can _sneak_ while wielding a dagger. This ability is instantaneous, lets the duelist blink up to 3 tiles away, grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dagger.desc=A simple iron dagger with a worn wooden handle.
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items.weapon.melee.dirk.name=dirk
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items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemies.
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items.weapon.melee.dirk.ability_name=sneak
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items.weapon.melee.dirk.ability_desc=The duelist can _sneak_ while wielding a dirk. This ability lets the duelist blink up to 4 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dirk.ability_desc=The duelist can _sneak_ while wielding a dirk. This ability is instantaneous, lets the duelist blink up to 3 tiles away, grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dirk.desc=A longer thrusting dagger, gives a bit more steel to plunge into foes.
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items.weapon.melee.flail.name=flail
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@@ -1546,7 +1546,7 @@ items.weapon.melee.gloves.desc=These studded gloves don't provide any real prote
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items.weapon.melee.greataxe.name=greataxe
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items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy.
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items.weapon.melee.greataxe.ability_name=retribution
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items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 25% health. This devastating attack is guaranteed to hit and deals +50% damage.
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items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
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items.weapon.melee.greataxe.desc=Meant to be wielded over the shoulder, this titanic axe is as powerful as it is heavy.
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items.weapon.melee.greatshield.name=greatshield
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@@ -1624,7 +1624,7 @@ items.weapon.melee.shortsword.desc=A quite short sword, only a few inches longer
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items.weapon.melee.quarterstaff.name=quarterstaff
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items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-2 damage.
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items.weapon.melee.quarterstaff.ability_name=defensive stance
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items.weapon.melee.quarterstaff.ability_desc=The duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns, but costs two charges.
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items.weapon.melee.quarterstaff.ability_desc=The duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges.
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items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
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items.weapon.melee.quarterstaff$defensivestance.name=defensive stance
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items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s.
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@@ -1659,7 +1659,7 @@ items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each
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items.weapon.melee.scimitar.name=scimitar
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items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon.
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items.weapon.melee.scimitar.ability_name=sword dance
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items.weapon.melee.scimitar.ability_desc=The duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, and costs two charges.
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items.weapon.melee.scimitar.ability_desc=The duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
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items.weapon.melee.scimitar.desc=A thick curved blade. Its shape allows for faster, yet less powerful attacks.
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items.weapon.melee.scimitar$sworddance.name=sword dance
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items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster with melee weapons (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
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+2
-2
@@ -60,7 +60,7 @@ public class Greataxe extends MeleeWeapon {
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@Override
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protected void duelistAbility(Hero hero, Integer target) {
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if (hero.HP / (float)hero.HT > 0.25f){
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if (hero.HP / (float)hero.HT > 0.33f){
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GLog.w(Messages.get(this, "ability_cant_use"));
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return;
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}
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@@ -84,7 +84,7 @@ public class Greataxe extends MeleeWeapon {
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@Override
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public void call() {
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beforeAbilityUsed(hero);
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if (hero.attack(enemy, 1.5f, 0, Char.INFINITE_ACCURACY)){
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if (hero.attack(enemy, 1.35f, 0, Char.INFINITE_ACCURACY)){
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Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
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if (!enemy.isAlive()){
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onAbilityKill(hero);
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+1
-1
@@ -52,7 +52,7 @@ public class Quarterstaff extends MeleeWeapon {
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@Override
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public float abilityChargeUse(Hero hero) {
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return 2;
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return 2*super.abilityChargeUse(hero);
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}
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@Override
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+1
-1
@@ -47,7 +47,7 @@ public class Scimitar extends MeleeWeapon {
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@Override
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public float abilityChargeUse(Hero hero) {
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return 2;
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return 2*super.abilityChargeUse(hero);
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}
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@Override
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