v0.3.0: removed now unusued wands (mostly)

This commit is contained in:
Evan Debenham
2015-05-25 02:25:36 -04:00
parent febcd8d840
commit 0b15d8caac
9 changed files with 8 additions and 770 deletions
@@ -38,16 +38,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.CorpseDust;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfAmok;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfAvalanche;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLightning;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPoison;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfSlowness;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfTelekinesis;
import com.shatteredpixel.shatteredpixeldungeon.levels.PrisonLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
@@ -229,43 +221,12 @@ public class Wandmaker extends NPC {
alternative = Random.Int( 2 ) == 0;
given = false;
switch (Random.Int( 5 )) {
case 0:
wand1 = new WandOfAvalanche();
break;
case 1:
wand1 = new WandOfDisintegration();
break;
case 2:
wand1 = new WandOfFireblast();
break;
case 3:
wand1 = new WandOfLightning();
break;
case 4:
wand1 = new WandOfPoison();
break;
}
//TODO: implement new logic
wand1 = new WandOfDisintegration();
wand1.random().upgrade();
switch (Random.Int( 5 )) {
case 0:
wand2 = new WandOfAmok();
break;
case 1:
wand2 = new WandOfBlink();
break;
case 2:
wand2 = new WandOfRegrowth();
break;
case 3:
wand2 = new WandOfSlowness();
break;
case 4:
wand2 = new WandOfTelekinesis();
break;
}
wand2 = new WandOfRegrowth();
wand2.random().upgrade();
}
}