v0.3.0: removed now unusued wands (mostly)
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@@ -38,16 +38,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.CorpseDust;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfAmok;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfAvalanche;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLightning;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPoison;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfSlowness;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfTelekinesis;
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import com.shatteredpixel.shatteredpixeldungeon.levels.PrisonLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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@@ -229,43 +221,12 @@ public class Wandmaker extends NPC {
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alternative = Random.Int( 2 ) == 0;
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given = false;
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switch (Random.Int( 5 )) {
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case 0:
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wand1 = new WandOfAvalanche();
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break;
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case 1:
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wand1 = new WandOfDisintegration();
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break;
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case 2:
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wand1 = new WandOfFireblast();
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break;
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case 3:
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wand1 = new WandOfLightning();
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break;
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case 4:
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wand1 = new WandOfPoison();
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break;
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}
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//TODO: implement new logic
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wand1 = new WandOfDisintegration();
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wand1.random().upgrade();
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switch (Random.Int( 5 )) {
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case 0:
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wand2 = new WandOfAmok();
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break;
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case 1:
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wand2 = new WandOfBlink();
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break;
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case 2:
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wand2 = new WandOfRegrowth();
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break;
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case 3:
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wand2 = new WandOfSlowness();
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break;
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case 4:
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wand2 = new WandOfTelekinesis();
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break;
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}
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wand2 = new WandOfRegrowth();
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wand2.random().upgrade();
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}
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}
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