v2.2.0: very early and incomplete impl. of new blacksmith window

This commit is contained in:
Evan Debenham
2023-08-18 17:09:57 -04:00
parent 0116fdbf57
commit 0b5db285ee
4 changed files with 194 additions and 98 deletions

View File

@@ -1,6 +1,6 @@
windows.wndblacksmith.prompt=Ok, a deal is a deal, here's what I can do for you: I can reforge 2 items and turn them into one of a better quality. windows.wndblacksmithold.prompt=Ok, a deal is a deal, here's what I can do for you: I can reforge 2 items and turn them into one of a better quality.
windows.wndblacksmith.select=Reforge an item windows.wndblacksmithold.select=Reforge an item
windows.wndblacksmith.reforge=Reforge them windows.wndblacksmithold.reforge=Reforge them
windows.wndchallenges.title=Challenges windows.wndchallenges.title=Challenges

View File

@@ -44,6 +44,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BlacksmithSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.BlacksmithSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBlacksmith; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBlacksmith;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBlacksmithOld;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest; import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
import com.watabou.noosa.Game; import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
@@ -202,12 +203,11 @@ public class Blacksmith extends NPC {
Game.runOnRenderThread(new Callback() { Game.runOnRenderThread(new Callback() {
@Override @Override
public void call() { public void call() {
GameScene.show( new WndBlacksmith( Blacksmith.this, Dungeon.hero ) ); GameScene.show( new WndBlacksmithOld( Blacksmith.this, Dungeon.hero ) );
} }
}); });
//only the reforge window at the moment } else if (Quest.favor > 0) {
} else if (Quest.favor >= 500) {
Game.runOnRenderThread(new Callback() { Game.runOnRenderThread(new Callback() {
@Override @Override
@@ -350,12 +350,12 @@ public class Blacksmith extends NPC {
private static boolean completed; private static boolean completed;
//reward tracking. Stores remaining favor, the pickaxe, and how many of each reward has been chosen //reward tracking. Stores remaining favor, the pickaxe, and how many of each reward has been chosen
private static int favor; public static int favor;
private static Item pickaxe; public static Item pickaxe;
private static int reforges; //also used by the pre-v2.2.0 version of the quest public static int reforges; //also used by the pre-v2.2.0 version of the quest
private static int hardens; public static int hardens;
private static int upgrades; public static int upgrades;
private static int smiths; public static int smiths;
public static void reset() { public static void reset() {
type = 0; type = 0;

View File

@@ -21,115 +21,75 @@
package com.shatteredpixel.shatteredpixeldungeon.windows; package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings; import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.ItemButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock; import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import java.util.ArrayList;
public class WndBlacksmith extends Window { public class WndBlacksmith extends Window {
private static final int BTN_SIZE = 36; private static final int WIDTH_P = 120;
private static final float GAP = 2; private static final int WIDTH_L = 160;
private static final float BTN_GAP = 10;
private static final int WIDTH = 116; private static final int GAP = 2;
private ItemButton btnPressed; //A LOT still to do here!
public WndBlacksmith(Blacksmith troll, Hero hero ) {
private ItemButton btnItem1;
private ItemButton btnItem2;
private RedButton btnReforge;
public WndBlacksmith( Blacksmith troll, Hero hero ) {
super(); super();
int width = PixelScene.landscape() ? WIDTH_L : WIDTH_P;
IconTitle titlebar = new IconTitle(); IconTitle titlebar = new IconTitle();
titlebar.icon( troll.sprite() ); titlebar.icon( troll.sprite() );
titlebar.label( Messages.titleCase( troll.name() ) ); titlebar.label( Messages.titleCase( troll.name() ) );
titlebar.setRect( 0, 0, WIDTH, 0 ); titlebar.setRect( 0, 0, width, 0 );
add( titlebar ); add( titlebar );
RenderedTextBlock message = PixelScene.renderTextBlock( Messages.get(this, "prompt"), 6 ); RenderedTextBlock message = PixelScene.renderTextBlock( Messages.get(this, "prompt"), 6 );
message.maxWidth( WIDTH); message.maxWidth( width );
message.setPos(0, titlebar.bottom() + GAP); message.setPos(0, titlebar.bottom() + GAP);
add( message ); add( message );
btnItem1 = new ItemButton() {
ArrayList<RedButton> buttons = new ArrayList<>();
//TODO
RedButton pickaxe = new RedButton("_Pickaxe (250 favor):_ \"I guess I can give you the pickaxe back if you really want it. I've got plenty more.\"", 6){
@Override @Override
protected void onClick() { protected void onClick() {
btnPressed = btnItem1; Blacksmith.Quest.pickaxe.collect(Dungeon.hero.belongings.backpack);
GameScene.selectItem( itemSelector ); Blacksmith.Quest.favor -= 250;
} Blacksmith.Quest.pickaxe = null;
}; WndBlacksmith.this.hide();
btnItem1.setRect( (WIDTH - BTN_GAP) / 2 - BTN_SIZE, message.top() + message.height() + BTN_GAP, BTN_SIZE, BTN_SIZE ); if (Blacksmith.Quest.favor > 0) {
add( btnItem1 ); GameScene.show(new WndBlacksmith(troll, hero));
btnItem2 = new ItemButton() {
@Override
protected void onClick() {
btnPressed = btnItem2;
GameScene.selectItem( itemSelector );
}
};
btnItem2.setRect( btnItem1.right() + BTN_GAP, btnItem1.top(), BTN_SIZE, BTN_SIZE );
add( btnItem2 );
btnReforge = new RedButton( Messages.get(this, "reforge") ) {
@Override
protected void onClick() {
Blacksmith.upgrade( btnItem1.item(), btnItem2.item() );
hide();
}
};
btnReforge.enable( false );
btnReforge.setRect( 0, btnItem1.bottom() + BTN_GAP, WIDTH, 20 );
add( btnReforge );
resize( WIDTH, (int)btnReforge.bottom() );
}
protected WndBag.ItemSelector itemSelector = new WndBag.ItemSelector() {
@Override
public String textPrompt() {
return Messages.get(WndBlacksmith.class, "select");
}
@Override
public Class<?extends Bag> preferredBag(){
return Belongings.Backpack.class;
}
@Override
public boolean itemSelectable(Item item) {
return item.isUpgradable();
}
@Override
public void onSelect( Item item ) {
if (item != null && btnPressed.parent != null) {
btnPressed.item( item );
if (btnItem1.item() != null && btnItem2.item() != null) {
String result = Blacksmith.verify( btnItem1.item(), btnItem2.item() );
if (result != null) {
GameScene.show( new WndMessage( result ) );
btnReforge.enable( false );
} else {
btnReforge.enable( true );
}
} }
} }
};
pickaxe.enable(Blacksmith.Quest.pickaxe != null && Blacksmith.Quest.favor >= 250);
buttons.add(pickaxe);
float pos = message.bottom() + 3*GAP;
for (RedButton b : buttons){
b.leftJustify = true;
b.multiline = true;
b.setSize(width, b.reqHeight());
b.setRect(0, pos, width, b.reqHeight());
b.enable(b.active); //so that it's visually reflected
add(b);
pos = b.bottom() + GAP;
} }
};
resize(width, (int)pos);
}
} }

View File

@@ -0,0 +1,136 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.ItemButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
//pre-v2.2.0
public class WndBlacksmithOld extends Window {
private static final int BTN_SIZE = 36;
private static final float GAP = 2;
private static final float BTN_GAP = 10;
private static final int WIDTH = 116;
private ItemButton btnPressed;
private ItemButton btnItem1;
private ItemButton btnItem2;
private RedButton btnReforge;
public WndBlacksmithOld(Blacksmith troll, Hero hero ) {
super();
IconTitle titlebar = new IconTitle();
titlebar.icon( troll.sprite() );
titlebar.label( Messages.titleCase( troll.name() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
RenderedTextBlock message = PixelScene.renderTextBlock( Messages.get(this, "prompt"), 6 );
message.maxWidth( WIDTH);
message.setPos(0, titlebar.bottom() + GAP);
add( message );
btnItem1 = new ItemButton() {
@Override
protected void onClick() {
btnPressed = btnItem1;
GameScene.selectItem( itemSelector );
}
};
btnItem1.setRect( (WIDTH - BTN_GAP) / 2 - BTN_SIZE, message.top() + message.height() + BTN_GAP, BTN_SIZE, BTN_SIZE );
add( btnItem1 );
btnItem2 = new ItemButton() {
@Override
protected void onClick() {
btnPressed = btnItem2;
GameScene.selectItem( itemSelector );
}
};
btnItem2.setRect( btnItem1.right() + BTN_GAP, btnItem1.top(), BTN_SIZE, BTN_SIZE );
add( btnItem2 );
btnReforge = new RedButton( Messages.get(this, "reforge") ) {
@Override
protected void onClick() {
Blacksmith.upgrade( btnItem1.item(), btnItem2.item() );
hide();
}
};
btnReforge.enable( false );
btnReforge.setRect( 0, btnItem1.bottom() + BTN_GAP, WIDTH, 20 );
add( btnReforge );
resize( WIDTH, (int)btnReforge.bottom() );
}
protected WndBag.ItemSelector itemSelector = new WndBag.ItemSelector() {
@Override
public String textPrompt() {
return Messages.get(WndBlacksmithOld.class, "select");
}
@Override
public Class<?extends Bag> preferredBag(){
return Belongings.Backpack.class;
}
@Override
public boolean itemSelectable(Item item) {
return item.isUpgradable();
}
@Override
public void onSelect( Item item ) {
if (item != null && btnPressed.parent != null) {
btnPressed.item( item );
if (btnItem1.item() != null && btnItem2.item() != null) {
String result = Blacksmith.verify( btnItem1.item(), btnItem2.item() );
if (result != null) {
GameScene.show( new WndMessage( result ) );
btnReforge.enable( false );
} else {
btnReforge.enable( true );
}
}
}
}
};
}