v3.0.0: Implemented Trinity mind form for wands

This commit is contained in:
Evan Debenham
2025-02-05 14:13:45 -05:00
parent bad258d2b4
commit 0bd8395d04
4 changed files with 144 additions and 5 deletions
@@ -552,6 +552,7 @@ actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an ef
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.artifact_use=Trinity will apply this artifact's effect at _+%1$d_, at the cost of _%2$s charge._