From 0be5b51d69004812c957347294832c5c909802b8 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 16 Oct 2023 19:48:22 -0400 Subject: [PATCH] v2.2.0: fixed red crystal wisps shooting green rays of light --- .../shatteredpixeldungeon/sprites/CrystalWispSprite.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java index c8a6eb683..f00248348 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java @@ -73,7 +73,7 @@ public abstract class CrystalWispSprite extends MobSprite { light.alpha(0.3f); ((CrystalWisp)ch).onZapComplete(); Beam ray = new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell)); - ray.hardlight(blood()); + ray.hardlight(blood() & 0x00FFFFFF); parent.add( ray ); } });