From 0c4371b93e6fc4354fc686ceedf7835f88062bb1 Mon Sep 17 00:00:00 2001 From: konsthol Date: Sat, 14 Feb 2026 18:29:21 +0200 Subject: [PATCH] Get rid of devtools console error about gdx-controllers and enumerate known issues in README --- README.md | 4 ++++ html/build.gradle | 1 + 2 files changed, 5 insertions(+) diff --git a/README.md b/README.md index aa02f374a..628ec844e 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,10 @@ This project uses the following libraries: - [TeaVM](https://teavm.org), licensed under the Apache License, Version 2.0. - [gdx-teavm](https://github.com/xpenatan/gdx-teavm), licensed under the Apache License, Version 2.0. +## Known errors +1) No rays effect. +2) If tome of mastery is not picked up, opened and closed before entering a custom note, then screen goes blank until the player does that. + [Shattered Pixel Dungeon](https://shatteredpixel.com/shatteredpd/) is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the [source code of Pixel Dungeon](https://github.com/00-Evan/pixel-dungeon-gradle), by [Watabou](https://watabou.itch.io/). Shattered Pixel Dungeon currently compiles for Android, iOS, and Desktop platforms. You can find official releases of the game on: diff --git a/html/build.gradle b/html/build.gradle index f4c121809..6af03e682 100644 --- a/html/build.gradle +++ b/html/build.gradle @@ -4,6 +4,7 @@ dependencies { implementation "com.github.xpenatan.gdx-teavm:backend-web:$gdxTeaVMVersion" implementation "com.github.xpenatan.gdx-teavm:gdx-freetype-teavm:$gdxTeaVMVersion" implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" + implementation "com.github.xpenatan.gdx-teavm:gdx-controllers-teavm:$gdxTeaVMVersion" implementation project(':core') }