v0.3.3: tweaked how items auto-pickup
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@@ -1056,8 +1056,10 @@ public class Hero extends Char {
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} else {
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} else {
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curAction = new HeroAction.Attack( ch );
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curAction = new HeroAction.Attack( ch );
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}
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}
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} else if ((heap = Dungeon.level.heaps.get( cell )) != null) {
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} else if ((heap = Dungeon.level.heaps.get( cell )) != null
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//moving to an item doesn't auto-pickup when enemies are near.
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&& (visibleEnemies.size() == 0 || cell == pos)) {
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switch (heap.type) {
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switch (heap.type) {
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case HEAP:
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case HEAP:
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