From 0cd5e7975d414b47e4a43769fc76571171fb8b9f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 2 Jun 2024 14:16:54 -0400 Subject: [PATCH] v2.4.2: fixed dagger blink ability calling hero.next early --- .../shatteredpixeldungeon/items/weapon/melee/Dagger.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java index e73f883cd..04593e2ab 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java @@ -121,7 +121,6 @@ public class Dagger extends MeleeWeapon { wep.beforeAbilityUsed(hero, null); Buff.affect(hero, Invisibility.class, invisTurns-1); //1 fewer turns as ability is instant - hero.next(); Dungeon.hero.sprite.turnTo( Dungeon.hero.pos, target); Dungeon.hero.pos = target; @@ -134,6 +133,7 @@ public class Dagger extends MeleeWeapon { CellEmitter.get( Dungeon.hero.pos ).burst( Speck.factory( Speck.WOOL ), 6 ); Sample.INSTANCE.play( Assets.Sounds.PUFF ); + hero.next(); wep.afterAbilityUsed(hero); } }