From 0d4791ee2dc5fd67fa12aecc2929b90ecb605c9a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 15 Jan 2025 15:06:30 -0500 Subject: [PATCH] v3.0.0: updated version, changelog, and translations for BETA-1.4 --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 81 ++++-- .../messages/actors/actors_cs.properties | 81 ++++-- .../messages/actors/actors_de.properties | 81 ++++-- .../messages/actors/actors_el.properties | 113 +++++--- .../messages/actors/actors_eo.properties | 87 ++++-- .../messages/actors/actors_es.properties | 119 ++++++--- .../messages/actors/actors_fr.properties | 203 ++++++++------ .../messages/actors/actors_hu.properties | 139 ++++++---- .../messages/actors/actors_in.properties | 247 ++++++++++-------- .../messages/actors/actors_it.properties | 81 ++++-- .../messages/actors/actors_ja.properties | 91 +++++-- .../messages/actors/actors_ko.properties | 81 ++++-- .../messages/actors/actors_nl.properties | 81 ++++-- .../messages/actors/actors_pl.properties | 97 +++++-- .../messages/actors/actors_pt.properties | 89 +++++-- .../messages/actors/actors_ru.properties | 89 +++++-- .../messages/actors/actors_tr.properties | 81 ++++-- .../messages/actors/actors_uk.properties | 137 ++++++---- .../messages/actors/actors_vi.properties | 117 ++++++--- .../messages/actors/actors_zh.properties | 195 ++++++++------ .../assets/messages/items/items_cs.properties | 26 +- .../assets/messages/items/items_de.properties | 26 +- .../assets/messages/items/items_el.properties | 30 ++- .../assets/messages/items/items_eo.properties | 26 +- .../assets/messages/items/items_es.properties | 26 +- .../assets/messages/items/items_fr.properties | 30 ++- .../assets/messages/items/items_hu.properties | 60 +++-- .../assets/messages/items/items_in.properties | 78 +++--- .../assets/messages/items/items_it.properties | 26 +- .../assets/messages/items/items_ja.properties | 26 +- .../assets/messages/items/items_ko.properties | 26 +- .../assets/messages/items/items_nl.properties | 26 +- .../assets/messages/items/items_pl.properties | 38 +-- .../assets/messages/items/items_pt.properties | 40 +-- .../assets/messages/items/items_ru.properties | 26 +- .../assets/messages/items/items_tr.properties | 26 +- .../assets/messages/items/items_uk.properties | 28 +- .../assets/messages/items/items_vi.properties | 30 ++- .../assets/messages/items/items_zh.properties | 64 ++--- .../messages/journal/journal_hu.properties | 92 +++---- .../messages/journal/journal_zh.properties | 4 +- .../messages/levels/levels_hu.properties | 52 ++-- .../messages/levels/levels_zh.properties | 16 +- .../assets/messages/misc/misc_fr.properties | 6 +- .../assets/messages/misc/misc_hu.properties | 136 +++++----- .../assets/messages/misc/misc_in.properties | 6 +- .../assets/messages/misc/misc_pt.properties | 2 +- .../assets/messages/misc/misc_zh.properties | 2 +- .../messages/plants/plants_hu.properties | 30 +-- .../messages/plants/plants_pl.properties | 6 +- .../messages/scenes/scenes_hu.properties | 84 +++--- .../messages/scenes/scenes_pl.properties | 2 +- .../messages/scenes/scenes_zh.properties | 2 +- .../main/assets/messages/ui/ui_hu.properties | 18 +- .../main/assets/messages/ui/ui_zh.properties | 34 +-- .../messages/windows/windows_es.properties | 6 +- .../messages/windows/windows_fr.properties | 9 + .../messages/windows/windows_hu.properties | 198 +++++++------- .../messages/windows/windows_pt.properties | 8 +- .../messages/windows/windows_uk.properties | 2 +- .../messages/windows/windows_zh.properties | 30 +-- .../scenes/WelcomeScene.java | 6 +- .../ui/changelist/v3_X_Changes.java | 55 ++-- 64 files changed, 2341 insertions(+), 1417 deletions(-) diff --git a/build.gradle b/build.gradle index d0528a62f..3b9bbd0f5 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 816 - appVersionName = '3.0.0-BETA-1.3' + appVersionCode = 817 + appVersionName = '3.0.0-BETA-1.4' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index 85261b101..1ecfdf966 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Тут кружыцца ледзяны буран. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Тут клубіцца газ дэзарыентацыі. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Тут зіхацяць электрычныя разрады. actors.blobs.electricity.rankings_desc=Электрашок actors.blobs.electricity.ondeath=Вы памерлі ад шокера... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Тут бушуе полымя. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Патокі святла пранізваюць змрок падземнага саду. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Паветра тут ненатуральна халоднае. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Тут кружацца часціцы цёмнай энергіі! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Тут бушуе пякельнае полымя. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Тут клубіцца газ параліча. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=ахвярны агонь actors.blobs.sacrificialfire.desc=Тут стаіць алтар, на якім гарыць ахвярны агонь. Любая істота, забітая на ім, будзе паглынута ў якасці дара духам падзямелля.\n\nМожа быць, пасля дастатковай колькасці ахвярапрынашэнняў з'явіцца ўзнагарода? actors.blobs.sacrificialfire.worthy=Агонь паглынае вашыя дары і становіцца мацней. actors.blobs.sacrificialfire.unworthy=Агонь паглынае вашыя дары, але не змяняецца. actors.blobs.sacrificialfire.reward=Агонь успыхвае, а затым рассейваецца, пакідаючы пасля сябе ўзнагароду! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Тут клубіцца густы чорны дым. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Тут клубіцца воблака жудаснага смуроду. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Тут клубяцца аблокі вадзянога пару. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Тут клубіцца зялёны атрутны газ. actors.blobs.toxicgas.rankings_desc=Задыхнуўся actors.blobs.toxicgas.ondeath=Вы памерлі ад атрутнага газу... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Тут клубіцца воблака, якое раз'ядае скуру. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Як толькі вы робіце глыток, вы адчуваеце, як веды напаўняюць ваш розум. actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Ледзь вы зрабілі глыток, вашы раны цалкам зацягнуліся. actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. -actors.blobs.wateroftransmutation.desc=Вада ў гэтай крыніцы выпраменьвае зменлівасць. Кіньце ў яго прадмет, каб атрымаць нешта іншае. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Тут усё пакрыта тоўстым павуціннем. Усё, што закране павуцінне або будзе кінута туды, зломіць павуцінне, але таксама застанецца на гэтым месцы. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy f actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. actors.hero.abilities.cleric.trinity.name=trinity -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=power of many actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=bless actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=cleanse actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects actors.hero.spells.clericspell.prompt=Выберыце цэль actors.hero.spells.clericspell.no_target=Там няма цэлі. actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Charge cost: %d actors.hero.spells.divinesense.name=divine sense @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=holy ward actors.hero.spells.holyward.glyph_name=%s of light actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=holy ward actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=holy weapon actors.hero.spells.holyweapon.ench_name=holy %s actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=holy weapon actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=judgement actors.hero.spells.judgement.short_desc=Damages all visible enemies. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=mnemonic prayer actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=sunray actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Асвечаная_ збірае эн actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=справакаваны гнеў @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Далёкасць агляду Снай actors.hero.talent.shared_enchantment.title=агульнае зачараванне actors.hero.talent.shared_enchantment.desc=_+1:_ Кідальная зброя мае _шанец 33%_ актываваць зачараванні на луку Снайпэра.\n\n_+1:_ Кідальная зброя мае _шанец 67%_ актываваць зачараванні на луку Снайпэра.\n\n_+1:_ Кідальная зброя мае _шанец 100%_ актываваць зачараванні на луку Снайпэра.\n\nГэты талент не прымяняецца да дроціка, які выпушчаны з зачараванага арбалета. Яны ўжо выклікаюць зачараванні арбалета. actors.hero.talent.shared_upgrades.title=агульныя паляпшэнні -actors.hero.talent.shared_upgrades.desc=_+1:_ Калі Снайпэр атакуе палепшанай кідальнай зброяй, кожны ўзровень паляпшэння павялічвае працягласць Пазнакі Снайпэра на 1 ход і страты ад спецыяльнай атакі на _10%_.\n\n_+2:_ Калі Снайпэр атакуе палепшанай кідальнай зброяй, кожны ўзровень паляпшэння павялічвае працягласць Пазнакі Снайпэра на 1 ход і страты ад спецыяльнай атакі на _20%_.\n\n_+3:_ Калі Снайпэр атакуе палепшанай кідальнай зброяй, кожны ўзровень паляпшэння павялічвае працягласць Пазнакі Снайпэра на 1 ход і страты ад спецыяльнай атакі на _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=трывалыя наканечнікі actors.hero.talent.durable_tips.desc=_+1:_ Дроцікі становяцца ў _2 разы_ трывалей.\n\n_+2:_ Дроцікі становяцца ў _3 разы_ трывалей. \n\n_+3:_ Дроцікі становяцца ў _4 разы_ трывалей. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Unknown -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Unknown actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. actors.hero.talent.paladint3c.title=Unknown @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=flash actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Unknown -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Unknown -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Unknown -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Unknown actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=эбанітавы мімік actors.mobs.ebonymimic.reveal=Гэта быў мімік! actors.mobs.ebonymimic.hidden_name=падазроная лінія actors.mobs.ebonymimic.hidden_desc=Здаецца, тут нешта ёсць, але гэта амаль цалкам празрыста. -actors.mobs.ebonymimic.desc=Мімікі - гэта чароўныя істоты, якія могуць прымаць любую форму, якую пажадаюць. У падзямеллях яны амаль заўсёды выбіраюць форму куфра са скарбамі, каб прывабіць нічога не падазравалых шукальнікаў прыгод.\n\nЭбанітавыя мімікі - надзвычай вынослівыя мімікі, здольныя станавіцца амаль нябачнымі. Яны хаваюцца за вобразамі прадметаў, з якімі авантурысты, хутчэй за ўсё, будуць узаемадзейнічаць, але таксама ўтрымліваюць і сваю ўласную здабычу. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=вогненны элементаль actors.mobs.elemental$fireelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет тады, калі моцная акультная магія не дастаткова кантралюецца. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nВогненныя элементалі - часта сустракаемы від, які прычыняе страты вогненнай магіяй. Яны прыводзяць да ўзгарання сваёй цэлі, якую яны атакуюць ў блізкім баі, і часам яны таксама могуць стрэліць вогненным зарадам. diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index e0f5f5ef5..8aa344989 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Víří zde ledová vichřice. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Víří zde oblak matoucího plynu. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Jiskří zde jasné pole elektrického proudu. actors.blobs.electricity.rankings_desc=Elektrizace actors.blobs.electricity.ondeath=Zabil tě elektrický šok... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Zuří zde oheň. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Paprsky světla pronikají šerem podzemní zahrady. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Vzduch je zde nepřirozeně chladný. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Hemží se zde částečky temné energie! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Zuří zde ohnivé peklo. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Víří zde oblak paralyzujícího plynu. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=Obětní oheň actors.blobs.sacrificialfire.desc=Stojí zde oltář, na němž hoří obětní oheň. Každé stvoření, které zde zabiješ, bude pohlceno a přijato jako oběť duchům podzemí.\n\nMožná, že za dostatek obětí budeš odměněn? actors.blobs.sacrificialfire.worthy=Oheň přijal tvou oběť a vzplál silněji. actors.blobs.sacrificialfire.unworthy=Oheň přijal tvou oběť, ovšem nezměnil se. actors.blobs.sacrificialfire.reward=Oheň se rozzářil a zmizel, přičemž za sebou zanechal odměnu! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Víří zde oblak hustého černého kouře. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Víří zde oblak smrdutého zápachu. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Víří zde mračna vodní páry. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Víří zde zelenavý oblak toxického plynu. actors.blobs.toxicgas.rankings_desc=Udušení actors.blobs.toxicgas.ondeath=Udusil tě toxický plyn... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Víří zde oblak smrtícího žíravého plynu. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Během toho co piješ, cítíš jak do tvé mysli proudí vědomosti. actors.blobs.waterofawareness.desc=Z vody v této studni vyzařuje síla poznání. Napij se z ní a zjistíš všechna tajemství předmětů, které máš na sobě, rozpoznáš případná prokletí všech předmětů v inventáři a také odhalíš všechny předměty na tomto podlaží. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Během toho, co piješ, cítíš, jak se všechny tvé rány zcela hojí. actors.blobs.waterofhealth.desc=Z vody v této studni vyzařuje síla zdraví. Napij se z ní a vyléčíš všechna svá zranění, zasytíš svůj hlad a sejmeš všechny kletby ze svého vybavení. -actors.blobs.wateroftransmutation.desc=Z vody v této studni vyzařuje síla proměny. Hoď do studny nějaký předmět a on se přemění na něco jiného. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Vše zde pokrývá hustá pavučina. Cokoliv se této lepivé sítě dotkne nebo je skrze ní hozeno, ji sice rozbije, ale také to uvízne na místě. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Klerik se rozzáří svatou mocí actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Povznesená forma actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Světelná energie září z Klerikova těla. V této formě získává Klerik dosah útoku 2 políčka (díky svaté energii z něj zářící), a 10 bodů dodatečné ochrany kdykoliv použije nabití své svaté knihy. Také může sesílat kouzla dostupná skrze schopnosti povznesené formy.\n\nOchrana poskytnutá povznesenou formou nebude vyprchávat časem, ovšem vytratí se, jakmile trvání formy skončí.\n\nMomentální ochrana: %1$d.\nZbývá tahů: %2$d. actors.hero.abilities.cleric.trinity.name=Trojice -actors.hero.abilities.cleric.trinity.short_desc=_(NEDOKONČENO)_ Klerik získá _Trojici_ nových kouzel, která používají nabití svaté knihy i energii jeho hrdinné zbroje. -actors.hero.abilities.cleric.trinity.desc=_Trojice ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=Síla mnoha actors.hero.abilities.cleric.powerofmany.short_desc=_(NEDOKONČENO)_ Klerik vyvolá _Sílu mnoha_, kterou posílí existujícího spojence nebo vytvoří zcela nového. actors.hero.abilities.cleric.powerofmany.desc=_Síla mnoha ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=Požehnání actors.hero.spells.blessspell.short_desc=Požehná & ochrání Klerika, požehná & vyléčí ostatní. actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jiné postavě, kterou vidí.\n\nPři seslání na sebe je účinek kouzla slabší, poskytne %1$d tahů požehnání a %2$d bodů bariéry.\n\nPři seslání na jinou postavu je účinek silnější, poskytne %3$d tahů požehnání a vyléčí %4$d životů. Přebytečné léčení je převedeno do bariéry. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=Očištění actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu. actors.hero.spells.cleanse.desc=Klerik okamžitě zruší všechny škodlivé efekty sobě a spojencům v zorném poli. Po seslání kouzla získají všechny zasažené postavy %1$d tahů imunity proti škodlivým efektům a %2$d bodů bariéry. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Klerik okamžitě zruší všechny škodlivé ef actors.hero.spells.clericspell.prompt=Vyber cíl actors.hero.spells.clericspell.no_target=Tam není žadný cíl. actors.hero.spells.clericspell.invalid_target=Tuto oblast nemůžeš zacílit. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Stojí nabití: %d actors.hero.spells.divinesense.name=Nadpozemský smysl @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povzne actors.hero.spells.guidinglight.name=Naváděcí světlo actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah. -actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-6 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být využito i hůlkami, útoky spojenců nebo artefakty, které přímo zacílí nepřátele. Tím způsobí bonusové poškození rovné úrovni Kněze. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=Svěcená zbroj actors.hero.spells.holyward.glyph_name=%s Světla actors.hero.spells.holyward.glyph_desc=Tato runa lehce zvyšuje množství poškození, které zbroj blokuje. actors.hero.spells.holyward.short_desc=Dočasně přepíše runu na zbroji pro zvýšení jejího blokování. -actors.hero.spells.holyward.desc=Klerik naplní svou zbroj runou světla, čímž zvýší hodnotu jejího blokování o 1.\n\nRuna na zbroji vydrží 50 tahů, a po tuto dobu přepíše jakékoliv jiné prospěšné runy na této zbroji. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=Svěcená zbroj actors.hero.spells.holyward$holyarmbuff.desc=Klerik naplnil svou zbroj runou světla, dočasně přepisujíc jiné runy a poskytujíc této zbroji o 1 vyšší hodnotu blokování.\n\nZbývá tahů: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=Svěcená zbraň actors.hero.spells.holyweapon.ench_name=%s Posvěcení actors.hero.spells.holyweapon.ench_desc=Nepřátelé zasažení zbraní posvěcení utrpí bonusové magické poškození. actors.hero.spells.holyweapon.short_desc=Dočasně přepíše očarování na zbrani pro zvýšení jejího poškození. -actors.hero.spells.holyweapon.desc=Klerik očaruje svou zbraň svěcenou mocí, která díky tomu způsobí při každém zásahu nepříteli navíc 2 body magického poškození.\n\nToto očarování trvá 50 tahů, a po tuto dobu přepíše jakákoliv jiná prospěšná očarování zbraně. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=Svěcená zbraň actors.hero.spells.holyweapon$holywepbuff.desc=Klerik naplnil svou zbraň posvátným očarováním, čímž dočasně přepsal její jiná očarování a způsobil, že zbraň každým svým zásahem způsobí nepřátelům navíc 2 body magického pooškození.\n\nZbývá tahů: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=Rozsudek actors.hero.spells.judgement.short_desc=Zraní všechny viditelné nepřátele actors.hero.spells.judgement.desc=Klerik bouchne pěstí do země, čímž vyvolá erupci světla, která zraní všechny nepřátele v jeho zorném poli. Tím způsobí v základu %1$d-%2$d poškození, plus dalších 5-10 poškození za každé kouzlo, které Klerik seslal od vstoupení do povznesené formy (nebo od posledního seslání Rozsudku).\n\nNyní způsobí Rozsudek %3$d-%4$d poškození. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=Modlitba actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení. actors.hero.spells.mnemonicprayer.desc=Kněz odříká modlitbu, která prodlouží trvání všech kladných nebo škodlivých efektů na jednom cíli o %1$d tahů. Kladné efekty budou prodlouženy spojencům (včetně Kněze samotného), zatímco škodlivé efekty nepřátelům. Toto kouzlo navíc obnoví nepříteli efekt osvětlení, pokud byl někdy v minulosti osvětlen.\n\nModlitba může prodloužit trvání každého konkrétního efektu jen jednou, a nedokáže prodloužit efekty poskytnuté hrdinnými zbrojemi. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=Klerik vyvolá tenkou bariéru mezi sebou actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi Klerikem a jeho nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=Sluneční paprsek actors.hero.spells.sunray.short_desc=Způsobí magické poškození na dálku a jednou cíl oslepí. actors.hero.spells.sunray.desc=Klerik sešle na svůj cíl paprsek oslepujícího světla, kterým způsobí %1$d-%2$d poškození a na %3$d tahů je oslepí. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům.\n\nPo zasažení tímto kouzlem se oči protivníka přizpůsobí a nenechá se jím oslepit znovu. Pokud je jím však zasažen podruhé během oslepení, zdrcující světlo ho namísto toho paralyzuje. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů actors.hero.herosubclass.priest=Kněz actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. -actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může využít osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu a osvětlí a krátkodobě omráčí všechny viditelné nepřátele za cenu 2 nabití. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=_(NEDOKONČENO)__Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. -actors.hero.herosubclass.paladin_desc=_Paladin ještě nebyl dokončen, a proto nemůže být vybrán._\n\nPaladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně,\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy a nepřepisují stávající očarování či runy.\n\nTaké získává kouzlo _Úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=Vyprovokovaný hněv @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Vzdálenost, kam Střelkyně dohlédne, s actors.hero.talent.shared_enchantment.title=Sdílené okouzlení actors.hero.talent.shared_enchantment.desc=_+1:_ Vrhací zbraně mají _33% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+2:_ Vrhací zbraně mají _67% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+3:_ Vrhací zbraně mají _100% šanci_, že si převezmou okouzlení Střelkynina luku.\n\nTato schopnost se nevztahuje na šipky vypálené z kuše, jelikož ty už sdílí okouzlení kuše. actors.hero.talent.shared_upgrades.title=Sdílená vylepšení -actors.hero.talent.shared_upgrades.desc=_+1:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _10%_.\n\n_+2:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _20%_.\n\n_+3:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=Tvrdé hroty actors.hero.talent.durable_tips.desc=_+1:_ Napuštěné šipky mají _dvojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+2:_ Napuštěné šipky mají _trojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+3:_ Napuštěné šipky mají _čtyřnásobnou trvanlivost_, pokud je používá Strážkyně. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Kněz může seslat _Posvátnou ze actors.hero.talent.mnemonic_prayer.title=Modlitba actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _3 tahy_, za cenu 1 nabití.\n\n_+2:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _4 tahy_, za cenu 1 nabití.\n\n_+3:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _5 tahů_, za cenu 1 nabití.\n\nModlitba také znovu-osvětlí nepřátele, kteří v minulosti byli osvětleni. Modlitba může prodloužit každý jeden konkrétní efekt jen jednou a nedokáže prodloužit trvání efektů poskytnutých hrdinnými zbrojemi. -actors.hero.talent.paladint3a.title=Neznámé -actors.hero.talent.paladint3a.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Neznámé actors.hero.talent.paladint3b.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. actors.hero.talent.paladint3c.title=Neznámé @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ V povznesené formě může Klerik sesla actors.hero.talent.flash.title=Záblesk actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 1 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití. -actors.hero.talent.cleric_a2_1.title=Neznámé -actors.hero.talent.cleric_a2_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. -actors.hero.talent.cleric_a2_2.title=Neznámé -actors.hero.talent.cleric_a2_2.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. -actors.hero.talent.cleric_a2_3.title=Neznámé -actors.hero.talent.cleric_a2_3.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Neznámé actors.hero.talent.cleric_a3_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=Ebenový mimik actors.mobs.ebonymimic.reveal=Byl zde mimik! actors.mobs.ebonymimic.hidden_name=Podezřelý obrys actors.mobs.ebonymimic.hidden_desc=Zdá se, že tu něco je, ale je to skoro úplně průhledné. -actors.mobs.ebonymimic.desc=Mimikové jsou magické bytosti, které na sebe dokáží vzít jakoukoliv podobu. V kobkách si obvykle volí podobu truhly s pokladem, aby k sobě nalákali nic netušící dobrodruhy.\n\nEbenoví mimici jsou velice nebezpečným druhem mimiků se schopností učinit se téměř neviditelnými. Běžně číhají na věcech, s nimiž dobrodruzi často interagují, a sami o sobě také nosí nějakou kořist. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=Ohnivý elementál actors.mobs.elemental$fireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nOhnivý elementálové jsou běžným typem elementálů, kteří způsobují poškození ohnivou magií. Zapálí své cíle útokem na blízko a občas také mohou vypálit ohnivé střely. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 98f506921..7b4665188 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Hier tobt ein Schneesturm. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Eine Wolke aus Verwirrungsgas wirbelt hier herum. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Ein elektrisches Feld wirft hier helle Funken. actors.blobs.electricity.rankings_desc=Durch Stromschlag getötet actors.blobs.electricity.ondeath=Ein Stromschlag hat dich erledigt... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Hier wütet ein Feuer. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Lichtstrahlen durchbrechen die Finsternis des unterirdischen Gartens. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Die Luft ist unnatürlich kalt hier. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Partikel dunkler Energie schwärmen hier umher! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Hier wütet ein Inferno. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Eine Wolke aus Lähmungsgas wirbelt hier herum. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=Opferflamme actors.blobs.sacrificialfire.desc=Hier ist ein Altar mit einer darauf brennenden Opferflamme. Jede Kreatur, die hier getötet wird, wird von den Flammen als ein Opfer für die Geister des Dungeons verzehrt.\n\nVielleicht gibt es eine Belohnung, wenn genügend Opfer dargebracht worden sind? actors.blobs.sacrificialfire.worthy=Das Feuer verzehrt deine Opfergabe und wird größer. actors.blobs.sacrificialfire.unworthy=Das Feuer verzehrt deine Opfergabe, es verändert sich aber nicht. actors.blobs.sacrificialfire.reward=Das Feuer erstrahlt hell und löst sich dann auf; zurück bleibt eine Belohnung! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Hier wirbelt eine dicke, schwarze Rauchwolke herum. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Eine übelriechende Wolke hängt hier schwer in der Luft. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Hier wabert eine Wolke aus Wasserdampf herum. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Eine grünliche Wolke aus toxischen Gasen wirbelt hier herum. actors.blobs.toxicgas.rankings_desc=Erstickt actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas herum. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, spürst du, wie sich dein Geist mit Erkenntnis füllt. actors.blobs.waterofawareness.desc=Die Macht des Wissens strahlt aus dem Wasser dieses Brunnens. Wenn du davon trinkst, werden alle getragenen Gegenstände vollständig identifiziert, Flüche auf allen Gegenständen in deinem Inventar erkannt und alle Gegenstände in der aktuellen Ebene offenbart. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du, wie alle deine Wunden verheilen. actors.blobs.waterofhealth.desc=Die Kraft der Gesundheit wird vom Wasser dieses Brunnens ausgestrahlt. Trinke aus diesem Brunnen, um deine Wunden zu heilen, deinen Hunger zu stillen und Flüche von allen getragenen Gegenständen zu brechen. -actors.blobs.wateroftransmutation.desc=Die Kraft der Veränderung wird vom Wasser dieses Brunnens ausgestrahlt. Wirf einen Gegenstand in den Brunnen und verändere ihn zu etwas anderem. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Dicke Spinnweben bedecken hier alles. Die Spinnweben werden durch alles, was sie berührt oder durch sie hindurchgeworfen wird, zerstört, aber der betroffene Gegenstand bleibt an der Stelle hängen. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Der Kleriker strahlt heilige Ener actors.hero.abilities.cleric.ascendedform$ascendbuff.name=aufgestiegene Form actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Strahlende Energie entweicht dem Körper des Klerikers. In dieser Form erhält der Kleriker 2 Angriffsreichweite (durch die heilige Energie, die von ihm ausgeht) und 10 Abschirmung, sobald er eine Ladung des heiligen Folianten verbraucht. Er kann auch Zauber wirken, die durch die Talente der aufgestiegenen Form freigeschaltet werden.\n\nDie Abschirmung, die durch die aufgestiegene Form und ihre Zauber gewährt wird, verfällt nicht normal, sie verschwindet jedoch sofort, wenn die aufgestiegene Form endet.\n\nDerzeitige Abschirmung: %1$d.\nVerbleibende Züge: %2$d. actors.hero.abilities.cleric.trinity.name=Dreieinigkeit -actors.hero.abilities.cleric.trinity.short_desc=_(UNVOLLENDET)_ Der Kleriker erhält eine _Dreieinigkeit_ neuer Zauber, von denen jeder Ladungen des heiligen Folianten und Rüstungsladung verbraucht. -actors.hero.abilities.cleric.trinity.desc=_Dreieinigkeit wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=die Macht der Vielen actors.hero.abilities.cleric.powerofmany.short_desc=_(UNVOLLENDET)_ Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft einen neuen. actors.hero.abilities.cleric.powerofmany.desc=_Macht der Vielen wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=segnen actors.hero.spells.blessspell.short_desc=Segnet und schirmt den Kleriker ab, segnet und heilt andere. actors.hero.spells.blessspell.desc=Der Kleriker spricht einen heiligen Segen auf sich selbst oder einen anderen Charakter aus, den er sehen kann.\n\nWenn der Segen auf sich selbst gewirkt wird, ist der Effekt schwächer und gewährt %1$d Züge Segen und %2$d Barriere.\n\nWenn er auf andere Charaktere gewirkt wird, ist der Zauber mächtiger und gewährt %3$d Züge Segen und %4$d Heilung. Überschüssige Heilung wird in Barriere umgewandelt. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=reinigen actors.hero.spells.cleanse.short_desc=Hebt Schwächungen auf und gewährt Abschirmung. actors.hero.spells.cleanse.desc=Der Kleriker hebt sofort alle schädlichen Effekte an sich und an Verbündeten im Sichtfeld auf. Nachdem der Spruch abgelaufen ist, erhalten alle betroffenen Charaktere auch %1$d Züge Immunität gegen Schwächung und %2$d Barriere. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Der Kleriker hebt sofort alle schädlichen Effek actors.hero.spells.clericspell.prompt=Wähle ein Ziel actors.hero.spells.clericspell.no_target=Es ist kein Ziel da. actors.hero.spells.clericspell.invalid_target=Du kannst diesen Ort nicht ins Ziel nehmen. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Ladungskosten: %d actors.hero.spells.divinesense.name=göttlicher Sinn @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=Der Kleriker kanalisiert seine aufgestiegene Form actors.hero.spells.guidinglight.name=Leitlicht actors.hero.spells.guidinglight.short_desc=Fügt auf die Entfernung magischen Schaden zu und garantiert einen Treffer. -actors.hero.spells.guidinglight.desc=Der Kleriker feuert einen Blitz aus magischer Energie ab, der ein Ziel trifft, 2-6 Schaden verursacht und es erleuchtet. Der nächste physische Angriff auf einen erleuchteten Feind trifft ihn garantiert. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leitlicht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Der Priester kann nach 100 Zügen erneut kostenfrei Leitlicht zaubern.\n\nVerbleibende Züge: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=heilige Wache actors.hero.spells.holyward.glyph_name=%s des Lichts actors.hero.spells.holyward.glyph_desc=Diese Glyphe erhöht ein wenig den Schaden, den eine Rüstung abblocken kann. actors.hero.spells.holyward.short_desc=Überschreibt zeitweilig Glyphen, um die Rüstungsstärke zu erhöhen. -actors.hero.spells.holyward.desc=Der Kleriker verleiht der von ihm getragenen Rüstung Glyphen des heiligen Lichts, wodurch deren Rüstungswert um 1 erhöht wird.\n\nDiese Glyphe verweilt 50 Züge und überschreibt für diese Dauer jede andere nützliche Glyphe, die der Rüstung anhaftet. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=heilige Wache actors.hero.spells.holyward$holyarmbuff.desc=Der Kleriker verleiht der von ihm getragenen Rüstung heilige Energie, wodurch jede eventuell vorhandene Glyphe überschrieben wird und die Rüstung einen zusätzlichen Schadenspunkt abblockt.\n\nVerbleibende Züge: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=heilige Waffe actors.hero.spells.holyweapon.ench_name=heiliges %s actors.hero.spells.holyweapon.ench_desc=Feinde, die von einer heiligen Waffe getroffen wurden, bekommen zusätzlichen magischen Schaden. actors.hero.spells.holyweapon.short_desc=Überschreibt zeitweilig Verzauberungen, um den Schaden zu erhöhen. -actors.hero.spells.holyweapon.desc=Der Kleriker verzaubert die von ihm getragene Waffe mit heiliger Energie, wodurch die Waffe jedes Mal, wenn er einen Gegner damit trifft, 2 zusätzlichen magischen Schaden verursacht.\n\nDiese Verzauberung hält 50 Züge an und überschreibt für diese Dauer alle positiven Verzauberungen der Waffe. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=heilige Waffe actors.hero.spells.holyweapon$holywepbuff.desc=Der Kleriker verleiht der von ihm getragenen Waffe heilige Energie, wodurch jede eventuell vorhandene Verzauberung überschrieben wird und die Waffe zusätzlich 2 magischen Schaden verursacht.\n\nVerbleibende Züge: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=Urteil actors.hero.spells.judgement.short_desc=Schädigt alle sichtbaren Feinde. actors.hero.spells.judgement.desc=Der Kleriker schlägt seine Faust gegen den Boden und erzeugt so eine Lichteruption, die allen Feinden in seinem Sichtbereich Schaden zufügt. Dies fügt %1$d-%2$d Grundschaden und weitere 5-10 Schadenspunkte pro Zauberspruch zu, den der Kleriker gewirkt hat, seit er zuletzt die aufgestiegene Form angenommen hat (oder seit dem letzten Spruch des Urteils).\n\nDerzeit wird Urteil %3$d-%4$d Schaden zufügen. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=Gebet zum Gedenken actors.hero.spells.mnemonicprayer.short_desc=Verlängert positive wie negative Effekte an einem Verbündeten oder Feind und wendet Erleuchtet erneut an. actors.hero.spells.mnemonicprayer.desc=Der Priester spricht ein Gebet, das die Dauer aller positiven oder negativen Effekte an einem bestimmten Ziel um %1$d Züge verlängert. Positive Effekte halten bei Verbündeten (einschließlich des Priesters selbst) länger an, schädliche Effekte halten bei Feinden länger an. Dieser Zauber wendet auch Erleuchtet auf einem Fein an, der vorher bereits erleuchtet wurde.\n\nDas Gebet zum Gedenken kann nur eine bestimmte Instanz eines positiven oder negativen Effekts einmal verlängern, und es eignet sich nicht dazu, Effekte, die durch Rüstungsfähigkeiten verliehen werden, zu verlängern. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=Lichtschild actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ein feiner Lichtschild steht zwischen dem Kleriker und einem Feind. Er ist nicht stark genug, um Angriffe vollständig abzublocken, wird sie aber abschwächen.\n\nVerbleibende Züge: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=Sonnenstrahl actors.hero.spells.sunray.short_desc=Fügt auf Entfernung magischen Schaden zu und blendet das Ziel einmal. actors.hero.spells.sunray.desc=Der Kleriker feuert einen blendenden Lichtstrahl auf ein Ziel, fügt ihm damit %1$d-%2$d Schaden zu und blendet es für %3$d Züge. Sonnenstrahl fügt untoten und dämonischen Zielen maximalen Schaden zu.\n\nNachdem ein Feind durch diesen Spruch getroffen wurde, passt sich sein Gesichtssinn an, so dass er nicht nochmals geblendet werden kann. Wenn er jedoch nochmals von diesem Spruch getroffen wird, während er geblendet ist, wird er durch das Licht überwältigt und wird stattdessen gelähmt. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne.\n\n1 Energie: schnelle Faustschläge\n2 Energie: fokussiert aufs Ausweichen gegen den nächsten Angriff\n3 Energie: augenblicklich im Nahbereich springen\n4 Energie: einen Feind zurücktreten\n5 Energie: meditieren zum Löschen des Status und zur Wiederherstellung der Ladungen von Zauberstäben und Artefakten actors.hero.herosubclass.priest=Priester actors.hero.herosubclass.priest_short_desc=Der _Priester_ erhält neue, weit reichende Sprüche und eine verstärkte Version des Leitlichts. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=_(UNFERTIG)_ Der _Paladin_ erhält neue Zauber mit kurzer Reichweite und verstärkte Versionen der Heiligen Waffe und des Heiligen Schutzes. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=provozierter Zorn @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Die Sichtweite der Scharfschützin wird _ actors.hero.talent.shared_enchantment.title=geteilte Verzauberung actors.hero.talent.shared_enchantment.desc=_+1:_ Wurfwaffen haben eine _33% Chance_, die Verzauberung des Scharfschützenbogens zu verwenden.\n\n_+2:_ Wurfwaffen haben eine _67% Chance_, die Verzauberung des Scharfschützenbogens zu verwenden.\n\n_+3:_ Wurfwaffen haben eine _100% Chance_, die Verzauberung des Scharfschützenbogens zu verwenden.\n\nDieses Talent gilt nicht für Pfeile, die aus einer verzauberten Armbrust geschossen werden, denn diese lösen bereits die Verzauberung der Armbrust aus. actors.hero.talent.shared_upgrades.title=geteilte Verbesserungen -actors.hero.talent.shared_upgrades.desc=_+1:_ Wenn die Scharfschützin mit einer verbesserten Wurfwaffe angreift, erhöht jede Verbesserung die Dauer der Scharfschützenmarkierung um 1 Zug und den Schaden ihres Spezialangriffs um _10%_.\n\n_+2:_ Wenn die Scharfschützin mit einer verbesserten Wurfwaffe angreift, erhöht jede Verbesserung die Dauer der Scharfschützenmarkierung um 1 Zug und den Schaden ihres Spezialangriffs um _20%_.\n\n_+3:_ Wenn die Scharfschützin mit einer verbesserten Wurfwaffe angreift, erhöht jede Verbesserung die Dauer der Scharfschützenmarkierung um 1 Zug und den Schaden ihres Spezialangriffs um _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=langlebige Spitzen actors.hero.talent.durable_tips.desc=_+1:_ Präparierte Pfeile haben _2x Haltbarkeit_, wenn die Wächterin sie verwendet.\n\n_+2:_ Präparierte Pfeile haben _3x Haltbarkeit_, wenn die Wächterin sie verwendet.\n\n_+3:_ Präparierte Pfeile haben _4x Haltbarkeit_, wenn die Wächterin sie verwendet. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Unknown -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Unknown actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. actors.hero.talent.paladint3c.title=Unknown @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=Blitz actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Unknown -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Unknown -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Unknown -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Unknown actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=Ebenholz-Mimik actors.mobs.ebonymimic.reveal=Da war ein Mimik! actors.mobs.ebonymimic.hidden_name=verdächtiger Umriss actors.mobs.ebonymimic.hidden_desc=Es scheint etwas da zu sein, aber es ist fast vollkommen durchsichtig. -actors.mobs.ebonymimic.desc=Mimiks sind magische Kreaturen, die jede beliebige Gestalt annehmen können. Im Dungeon nehmen sie fast immer die Gestalt einer Schatztruhe an, um damit arglose Abenteurer zu verführen.\n\nEbenholz-Mimiks sind außergewöhnlich starke Mimiks und verfügen über die Fähigkeit, nahezu unsichtbar zu werden. Sie lauern auf Dingen, mit denen Abenteurer wahrscheinlich interagieren werden, beinhalten aber auch eigene Beute. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=Feuerelementar actors.mobs.elemental$fireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFeuerelementare sind eine häufige Art von Elementaren, sie fügen durch Feuermagie Schaden zu. Im Nahkampf setzen sie ihr Ziel in Brand, und gelegentlich können sie auch Feuerschläge schießen. diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index de423b19f..bb4b2fda5 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Μια χιονοθύελλα στροβιλίζεται εδώ. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Ένα νέφος αερίου σύγχυσης στροβιλίζεται εδώ. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Ένα ηλεκτρικό πεδίο σπινθηροβολεί ζωηρά. actors.blobs.electricity.rankings_desc=Πέθανες από ηλεκτροπληξία actors.blobs.electricity.ondeath=Πέθανες από ηλεκτροπληξία... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Μία φωτιά μαίνεται εδώ. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Δέσμες φωτός διαπερνούν το μισοσκόταδο του υπογείου κήπου. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Ο αέρας είναι αφύσικα ψυχρός εδώ. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Κηλίδες σκοτεινής ενέργειας συσσωρεύονται εδώ! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Μια πύρινη λαίλαπα μαίνεται εδώ. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Ένα νέφος παραλυτικού αερίου στροβιλίζεται εδώ. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=θυσιαστική πυρά actors.blobs.sacrificialfire.desc=Εδώ βρίσκεται ένας βωμός, και πάνω του είναι αναμμένη μια θυσιαστική πυρά. Κάθε πλάσμα που εξοντώνεται εδώ θα καταναλώνεται ως προσφορά στα πνεύματα της κατακόμβης.\n\nΊσως να δοθεί κάποια ανταμοιβή αν πραγματοποιηθούν αρκετές θυσίες; actors.blobs.sacrificialfire.worthy=Η πυρά καταναλώνει την προσφορά σου και δυναμώνει. actors.blobs.sacrificialfire.unworthy=Η πυρά καταναλώνει την προσφορά σου, μα δεν αλλάζει. actors.blobs.sacrificialfire.reward=H πυρά λάμπει δυνατά κι έπειτα διασκορπίζεται, αφήνοντας πίσω μια ανταμοιβή! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Ένα νέφος πυκνού μαύρου καπνού στροβιλίζεται εδώ. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Ένα νέφος βρομερής μπόχας στροβιλίζεται εδώ. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Ένα νέφος αναδιδόμενων υδρατμών στροβιλίζεται εδώ. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Ένα πρασινωπό νέφος τοξικού αερίου στροβιλίζεται εδώ. actors.blobs.toxicgas.rankings_desc=Πέθανες από ασφυξία actors.blobs.toxicgas.ondeath=Πέθανες από το τοξικό αέριο... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Ένα νέφος θανάσιμου καυστικού αερίου στροβιλίζεται εδώ. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Πίνοντας μία γουλιά, νιώθεις τη γνώση να ξεχύνεται στο μυαλό σου. actors.blobs.waterofawareness.desc=Η δύναμη της γνώσης ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να αναγνωρίσεις όλα σου τα εξοπλισμένα εφόδια, να εντοπίσεις τις κατάρες σε όλα τα αντικείμενα που κουβαλάς, αλλά και να αποκαλυφθούν όλα τα αντικείμενα σε αυτόν τον όροφο. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Πίνοντας μία γουλιά, νιώθεις τις πληγές σου να γιατρεύονται πλήρως. actors.blobs.waterofhealth.desc=Η δύναμη της ζωής ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να γιατρέψεις τις πληγές σου, να κορέσεις την πείνα σου και να εξαγνίσεις τις κατάρες από τα εξοπλισμένα εφόδια. -actors.blobs.wateroftransmutation.desc=Η δύναμη της αλλαγής ακτινοβολεί από το νερό αυτού του πηγαδιού. Ρίξε ένα αντικείμενο στο πηγάδι για να το μετατρέψεις σε κάτι διαφορετικό. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Ένας παχύς ιστός καλύπτει τα πάντα. Οτιδήποτε τον αγγίξει ή πεταχτεί μέσα του θα τον σπάσει, αλλά θα κολλήσει σε εκείνο το σημείο. @@ -251,7 +269,7 @@ actors.buffs.invisibility.name=αορατότητα actors.buffs.invisibility.desc=Έχεις κρυφτεί τόσο καλά στο περιβάλλον που είναι αδύνατο να σε διακρίνει κανείς.\n\nΌσο έχεις αορατότητα, οι εχθροί δεν σου επιτίθενται ούτε σε ακολουθούν. Οι φυσιολογικές επιθέσεις, ή οι μαγικές επιδράσεις (όπως από πάπυρο ή ραβδί), θα ακυρώσουν αμέσως την αορατότητα.\n\nΓύροι αορατότητας που απομένουν: %s. actors.buffs.invulnerability.name=ατρωσία -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=Αυτός ο χαρακτήρας έχει εμποτιστεί με μια ισχυρή προστατευτική δύναμη που του παρέχει μια μικρή περίοδο ατρωσίας!\n\nΓύροι που απομένουν: %s. actors.buffs.levitation.name=αιώρηση actors.buffs.levitation.desc=Μια μαγική δύναμη που σε ανυψώνει από το έδαφος· νιώθεις σαν να μην έχεις καθόλου βάρος.\n\nΟι χαρακτήρες που αιωρούνται κινούνται αθόρυβα και παρακάμπτουν όλες τις επιδράσεις που προέρχονται από το έδαφος. Οι παγίδες δεν ενεργοποιούνται, το νερό δεν σβήνει τη φωτιά τους, τα φυτά δεν ποδοπατιούνται, οι ρίζες δεν τους αγγίζουν, ίπτανται πάνω από τα χάσματα. Προσοχή, όμως, γιατί όλες αυτές οι επιδράσεις μπορεί να συμβούν όταν τελειώσει η επίδραση και πέσει ο χαρακτήρας στο έδαφος!\n\nΓύροι αιώρησης που απομένουν: %s. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Ο Κληρικός εκπέμπ actors.hero.abilities.cleric.ascendedform$ascendbuff.name=εξυψωμένη μορφή actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Λαμπρή ενέργεια εκπέμπεται από το σώμα του Κληρικού. Σε αυτή τη μορφή ο Κληρικός λαμβάνει 2 εμβέλεια επίθεσης (από την ιερή ενέργεια που εκπέμπεται από αυτόν) και 10 ασπίδα όποτε δαπανά φορτίο του ιερού τόμου. Είναι επίσης ικανός να εκτελεί τα ξόρκια που ξεκλειδώνονται από τα ταλέντα της εξυψωμένης μορφής.\n\nΗ ασπίδα της εξυψωμένης μορφής και τα ξόρκια της δεν μειώνεται φυσιολογικά, αλλά θα χαθεί αμέσως μόλις τελειώσει η εξυψωμένη μορφή.\n\nΤρέχουσα ασπίδα: %1$d.\nΓύροι που απομένουν: %2$d. actors.hero.abilities.cleric.trinity.name=τριάδα -actors.hero.abilities.cleric.trinity.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ -actors.hero.abilities.cleric.trinity.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=ισχύς των πολλών actors.hero.abilities.cleric.powerofmany.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ actors.hero.abilities.cleric.powerofmany.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=ευλογία actors.hero.spells.blessspell.short_desc=Ευλογεί & προστατεύει τον Κληρικό. Ευλογεί & θεραπεύει τους άλλους. actors.hero.spells.blessspell.desc=Ο Κληρικός θέτει μια ιερή ευλογία στον εαυτό του ή σε άλλον χαρακτήρα που του είναι ορατός.\n\nΌταν το κάνει στον εαυτό του, η επίδραση είναι πιο ανίσχυρη. Λαμβάνει %1$d γύρους ευλογίας και %2$d προστασία.\n\nΌταν το κάνει σε άλλον χαρακτήρα, το ξόρκι γίνεται πιο ισχυρό. Δίνει %3$d γύρους ευλογίας και %4$d πόντους θεραπείας. Η πλεονάζουσα θεραπεία μετατρέπεται σε ασπίδα προστασίας +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=καθαγίαση actors.hero.spells.cleanse.short_desc=Καθαρίζει τις αρνητικές επιδράσεις και παρέχει ασπίδα. actors.hero.spells.cleanse.desc=Ο Κληρικός καθαρίζει όλες τις επιβλαβείς επιδράσεις από τον εαυτό του και τους ορατούς συμμάχους. Αφού τελειώσει το ξόρκι όλοι αυτοί οι χαρακτήρες λαμβάνουν επίσης %1$d γύρους ανοσίας από αρνητικές επιδράσεις και %2$d προστατευτικό πεδίο. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Ο Κληρικός καθαρίζει όλες actors.hero.spells.clericspell.prompt=Επίλεξε έναν στόχο actors.hero.spells.clericspell.no_target=Δεν υπάρχει στόχος εκεί. actors.hero.spells.clericspell.invalid_target=Δεν μπορείς να στοχεύσεις αυτή τη θέση. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Κόστος φορτίου: %d actors.hero.spells.divinesense.name=θεϊκή αίσθηση @@ -567,7 +590,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=Ο Κληρικός βλ actors.hero.spells.divineintervention.name=θεϊκή παρέμβαση actors.hero.spells.divineintervention.short_desc=Μεγάλη αύξηση της άμυνας του Κληρικού και των συμμάχων. -actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. +actors.hero.spells.divineintervention.desc=Ο Κληρικός τραβά ασύλληπτη ισχύ από τον τόμο σε αυτόν και τους συμμάχους του, ανεβάζοντας την ασπίδα προστασίας όλων στο %1$d και παρατείνοντας την εξυψωμένη μορφή κατά %2$d γύρους. Η απίστευτη αμυντική ισχύς του ξορκιού αντισταθμίζεται από το πολύ υψηλό του κόστος.\n\nΌπως κάθε άλλη προστασία που παρέχεται από την εξυψωμένη μορφή, η προστασία αυτή δεν φθίνει φυσιολογικά, αλλά θα μηδενιστεί αμέσως μόλις τελειώσει η εξυψωμένη μορφή. actors.hero.spells.flash.name=διακτινισμός actors.hero.spells.flash.prompt=Επίλεξε ένα σημείο @@ -576,8 +599,8 @@ actors.hero.spells.flash.desc=Ο Κληρικός διοχετεύει την ε actors.hero.spells.guidinglight.name=καθοδηγητικό φως actors.hero.spells.guidinglight.short_desc=Προκαλεί μαγική ζημιά απόστασης και διασφαλίζει το επόμενο χτύπημα. -actors.hero.spells.guidinglight.desc=Ο Κληρικός εξαπολύει μια βολή μαγικής ενέργειας που προκαλεί 2-6 ζημιά και φωτίζει τον στόχο. Η επόμενη φυσιολογική επίθεση εναντίον του φωτισμένου εχθρού θα χτυπήσει εγγυημένα. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_Αυτό το ξόρκι είναι πιο ισχυρό όταν εκτελείται από τον Ιερέα._ Η πρώτη εκτέλεση ανά 100 γύρους δεν δαπανά φορτίο, και ο φωτισμός μπορεί να ενεργοποιηθεί από ραβδιά, άλλους χαρακτήρες, καθώς και τεχνουργήματα που επηρεάζουν άμεσα τους εχθρούς. Όταν ενεργοποιείται με αυτόν τον τρόπο, ο φωτισμός προκαλεί επιπλέον μαγική ζημιά ίση με το επίπεδο του Ιερέα. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Καθοδηγητικό φως actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Ο Ιερέας μπορεί να εκτελέσει ξανά το καθοδηγητικό φως χωρίς κόστος αφού περάσουν 100 γύροι.\n\nΓύροι που απομένουν: %s. @@ -604,29 +627,41 @@ actors.hero.spells.holyward.name=ιερός φρουρός actors.hero.spells.holyward.glyph_name=%s φωτός actors.hero.spells.holyward.glyph_desc=Αυτός ο γλύφος αυξάνει ελαφρά την ποσότητα ζημιάς που αποκρούει η πανοπλία. actors.hero.spells.holyward.short_desc=Παρακάμπτει προσωρινά τον γλύφο για να αυξήσει την απόκρουση της πανοπλίας. -actors.hero.spells.holyward.desc=Ο Κληρικός εμποτίζει την πανοπλία του με ιερό φως, αυξάνοντας την απόκρουση ζημιάς της πανοπλίας κατά 1.\n\nΑυτός ο γλύφος διαρκεί για 50 γύρους και, κατά τη διάρκειά του, ακυρώνεται προσωρινά κάθε ωφέλιμος γλύφος που έχει ήδη η πανοπλία. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=ιερός φρουρός actors.hero.spells.holyward$holyarmbuff.desc=Ο Κληρικός έχει εμποτίσει την πανοπλία του με ιερή ενέργεια, ακυρώνοντας προσωρινά τον υπάρχοντα γλύφο και κάνοντάς τη να αποκρούει 1 επιπλέον πόντο ζημιάς.\n\nΓύροι που απομένουν: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=ιερό όπλο actors.hero.spells.holyweapon.ench_name=%s ιεροσύνης actors.hero.spells.holyweapon.ench_desc=Οι εχθροί που χτυπιούνται από ιερό όπλο θα λάβουν επιπλέον μαγική ζημιά. actors.hero.spells.holyweapon.short_desc=Παρακάμπτει προσωρινά τη μαγική ενίσχυση του όπλου για να αυξήσει τη ζημιά. -actors.hero.spells.holyweapon.desc=Ο Κληρικός ενισχύει το όπλο του με ιερή ενέργεια, κάνοντάς το να προκαλεί 2 επιπλέον μαγική ζημιά κάθε φορά που χτυπά έναν εχθρό με αυτό.\n\nΑυτή η ενίσχυση διαρκεί 50 γύρους, και θα ακυρώσει προσωρινά κάθε άλλη ωφέλιμη μαγική ενίσχυση κατά τη διάρκεια αυτή. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=ιερό όπλο actors.hero.spells.holyweapon$holywepbuff.desc=Ο Κληρικός έχει εμποτίσει το όπλο του με ιερή ενέργεια, ακυρώνοντας προσωρινά την υπάρχουσα μαγική ενίσχυση και κάνοντάς το να προκαλεί 2 επιπλέον πόντους μαγικής ζημιάς.\n\nΓύροι που απομένουν: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=τελική κρίση actors.hero.spells.judgement.short_desc=Προκαλεί ζημιά σε όλους τους ορατούς εχθρούς. actors.hero.spells.judgement.desc=Ο Κληρικός χτυπά τη γροθιά του στο έδαφος, προκαλώντας μια έκρηξη φωτός που προκαλεί ζημιά σε όλους τους εχθρούς που μπορεί να δει. Αυτό προκαλεί %1$d-%2$d ζημιά, συν επιπλέον 5-10 ζημιά για κάθε ξόρκι που έχει κάνει ο Κληρικός από τότε που μπήκε στην εξυψωμένη μορφή (ή από την τελευταία φορά που εκτέλεσε την τελική κρίση).\n\nΕπί του παρόντος, η Κρίση θα προκαλέσει %3$d-%4$d ζημιά. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=μνημονική προσευχή actors.hero.spells.mnemonicprayer.short_desc=Επεκτείνει ωφέλιμες/επιβλαβείς επιδράσεις σε έναν σύμμαχο/εχθρό & εφαρμόζει εκ νέου τον φωτισμό. actors.hero.spells.mnemonicprayer.desc=Ο Ιερέας προφέρει μια προσευχή που παρατείνει τη διάρκεια όλων των θετικών ή αρνητικών επιδράσεων ενός συγκεκριμένου στόχου κατά %1$d γύρους. Οι θετικές επιδράσεις θα διαρκούν περισσότερο στους συμμάχους (συμπεριλαμβανομένου του ίδιου του Ιερέα) και οι επιβλαβείς επιδράσεις θα διαρκούν περισσότερο στους εχθρούς. Το ξόρκι θα εφαρμόσει επίσης εκ νέου τον φωτισμό σε έναν εχθρό που είχε φωτιστεί προηγουμένως.\n\nΗ μνημονική προσευχή μπορεί να παρατείνει μόνο μία φορά την κάθε φάση μιας επίδρασης, και δεν μπορεί να παρατείνει θετικές επιδράσεις που παρέχονται από ικανότητες πανοπλίας. actors.hero.spells.radiance.name=λάμψη actors.hero.spells.radiance.short_desc=Φωτίζει και ακινητοποιεί προσωρινά τους ορατούς εχθρούς. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Ο Ιερέας ξεσπά σε μια λάμψη ιερού φωτός, ακινητοποιώντας όλους τους ορατούς εχθρούς για 3 γύρους και φωτίζοντάς τους σαν να είχαν χτυπηθεί από το Καθοδηγητικό φως. Η Λάμψη θα κάνει επίσης τον Ιερέα να φωτιστεί για 100 γύρους, εφόσον ο τρέχων όροφος είναι σκοτεινός. actors.hero.spells.recallinscription.name=ανάκληση εγγραφής actors.hero.spells.recallinscription.short_desc=Επαναλαμβάνει τη χρήση ενός πρόσφατου ρουνικού λίθου ή παπύρου. @@ -636,13 +671,21 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Ο Κληρικός χ actors.hero.spells.shieldoflight.name=ασπίδα φωτός actors.hero.spells.shieldoflight.short_desc=Παρέχει προσωρινή πανοπλία εναντίον ενός στόχου. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Ο Κληρικός δημιουργεί ένα λεπτό φράγμα φωτός ανάμεσα σε αυτόν και έναν επιλεγμένο εχθρό. Αυτό αυξάνει την αμυντική ισχύ της πανοπλίας του εναντίον του συγκεκριμένου εχθρού κατά %1$d-%2$d για 4 γύρους.\n\nΤο ξόρκι δεν απαιτεί γύρους για να εκτελεστεί, αλλά δεν μπορεί να χρησιμοποιηθεί εναντίον πολλαπλών στόχων ταυτοχρόνως. actors.hero.spells.shieldoflight$shieldoflighttracker.name=ασπίδα φωτός actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Μια λεπτή ασπίδα φωτός υψώνεται ανάμεσα στον Κληρικό και έναν από τους εχθρούς του. Δεν είναι αρκετά ισχυρή να αποκρούει εντελώς τις επιθέσεις, αλλά τις ελαφραίνει.\n\nΓύροι που απομένουν: %s. +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=ακτίνα ηλίου actors.hero.spells.sunray.short_desc=Προκαλεί μαγική ζημιά απόστασης και τυφλώνει τον στόχο μία φορά. -actors.hero.spells.sunray.desc=Ο Κληρικός εκτοξεύει μια ακτίνα εκτυφλωτικού φωτός στον στόχο, προκαλώντας %1$d-%2$d ζημιά και τυφλώνοντάς τον για %3$d γύρους. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους.\n\nΑφού χτυπηθεί από το ξόρκι, η όραση του εχθρού θα προσαρμοστεί, εμποδίζοντάς τον να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, τότε το φως γίνεται συντριπτικό και τον παραλύει. +actors.hero.spells.sunray.desc=Ο Κληρικός εκτοξεύει μια ακτίνα εκτυφλωτικού φωτός στον στόχο, προκαλώντας %1$d-%2$d ζημιά και τυφλώνοντάς τον για %3$d γύρους. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους.\n\nΑφού χτυπηθεί από το ξόρκι, η όραση του εχθρού θα προσαρμοστεί κι έτσι δεν θα μπορεί να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, το φως θα γίνει συντριπτικό και θα τον παραλύσει. ##main hero actors.hero.hero.name=εσύ @@ -724,12 +767,12 @@ actors.hero.herosubclass.champion_desc=Η Μαχήτρια είναι αυθεν actors.hero.herosubclass.monk=Μοναχή actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να αξιοποιηθεί σε μια ποικιλία μοναδικών ικανοτήτων. actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός για τον καθαρισμό επιδράσεων και την αναπλήρωση φορτίου ραβδιών & τεχνουργημάτων -actors.hero.herosubclass.priest=ιερέας +actors.hero.herosubclass.priest=Ιερέας actors.hero.herosubclass.priest_short_desc=Ο _Ιερέας_ λαμβάνει νέα ξόρκια μακρινής απόστασης και μια ενδυναμωμένη εκδοχή του καθοδηγητικού φωτός. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. -actors.hero.herosubclass.paladin=σταυροφόρος +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=Σταυροφόρος actors.hero.herosubclass.paladin_short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ Ο _Σταυροφόρος_ λαμβάνει νέες ικανότητες κοντινής απόστασης και ενδυναμωμένες εκδοχές του ιερού όπλου και του ιερού φρουρού. -actors.hero.herosubclass.paladin_desc=_ΥΠΟ ΚΑΤΑΣΚΕΥΗ_ +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=προκληθείσα οργή @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Το οπτικό πεδίο της Σκ actors.hero.talent.shared_enchantment.title=μοιρασμένη μαγική ενίσχυση actors.hero.talent.shared_enchantment.desc=_+1:_ Τα όπλα ρίψης έχουν _33% πιθανότητα_ να ενεργοποιήσουν τη μαγική ενίσχυση του τόξου της Σκοπεύτριας.\n\n_+2:_ Τα όπλα ρίψης έχουν _67% πιθανότητα_ να ενεργοποιήσουν τη μαγική ενίσχυση του τόξου της Σκοπεύτριας.\n\n_+3:_ Τα όπλα ρίψης έχουν _100% πιθανότητα_ να ενεργοποιήσουν τη μαγική ενίσχυση του τόξου της Σκοπεύτριας.\n\nΤο ταλέντο δεν εφαρμόζεται σε βέλη που ρίπτονται από ενισχυμένη βαλλίστρα· αυτά ενεργοποιούν τη μαγική ενίσχυση της βαλλίστρας. actors.hero.talent.shared_upgrades.title=μοιρασμένες αναβαθμίσεις -actors.hero.talent.shared_upgrades.desc=_+1:_ Όταν η Σκοπεύτρια επιτίθεται με αναβαθμισμένο όπλο ρίψης, κάθε του επίπεδο αυξάνει τη διάρκεια του Σημαδιού της Σκοπεύτριας κατά 1 γύρο και τη ζημιά της ειδικής της επίθεσης κατά _10%._\n\n_+2:_ Όταν η Σκοπεύτρια επιτίθεται με αναβαθμισμένο όπλο ρίψης, κάθε του επίπεδο αυξάνει τη διάρκεια του Σημαδιού της Σκοπεύτριας κατά 1 γύρο και τη ζημιά της ειδικής της επίθεσης κατά _20%._\n\n_+3:_ Όταν η Σκοπεύτρια επιτίθεται με αναβαθμισμένο όπλο ρίψης, κάθε του επίπεδο αυξάνει τη διάρκεια του Σημαδιού της Σκοπεύτριας κατά 1 γύρο και τη ζημιά της ειδικής της επίθεσης κατά _30%._ +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=ανθεκτικές αιχμές actors.hero.talent.durable_tips.desc=_+1:_ Τα εμποτισμένα βέλη έχουν _x2 ανθεκτικότητα_ όταν τα χρησιμοποιεί η Δασοφύλακας.\n\n_+2:_ Τα εμποτισμένα βέλη έχουν _x3 ανθεκτικότητα_ όταν τα χρησιμοποιεί η Δασοφύλακας.\n\n_+3:_ Τα εμποτισμένα βέλη έχουν _x4 ανθεκτικότητα_ όταν τα χρησιμοποιεί η Δασοφύλακας. @@ -1086,7 +1129,7 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Η κατανάλωση τροφή actors.hero.talent.holy_intuition.title=ιερή διαίσθηση actors.hero.talent.holy_intuition.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _3 φορτίου._\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _2 φορτίου._ actors.hero.talent.searing_light.title=καυστικό φως -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +4 ζημιά._\n\n_+2:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +6 ζημιά._ actors.hero.talent.shield_of_light.title=ασπίδα φωτός actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. @@ -1095,7 +1138,7 @@ actors.hero.talent.enlightening_meal.desc=_+1:_ Η κατανάλωση τροφ actors.hero.talent.recall_inscription.title=Ανάκληση εγγραφής actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. actors.hero.talent.sunray.title=Ακτίνα ηλίου -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.sunray.desc=Ο Κληρικός μπορεί να εκτελέσει την _Ηλιακή ακτίνα,_ ένα ξόρκι που προκαλεί _4-8 ζημιά_ και τυφλώνει τον στόχο για _4 γύρους_ με κόστος 1 φορτίου.\n\nΟ Κληρικός μπορεί να εκτελέσει την _Ηλιακή ακτίνα,_ ένα ξόρκι που προκαλεί _6-12 ζημιά_ και τυφλώνει τον στόχο για _6 γύρους_ με κόστος 1 φορτίου.\n\nΑφού χτυπηθεί από το ξόρκι, δεν θα μπορεί να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, το φως θα γίνει συντριπτικό και θα τον παραλύσει. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους. actors.hero.talent.divine_sense.title=Θεϊκή αίσθηση actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. actors.hero.talent.bless.title=Ευλογία @@ -1107,14 +1150,14 @@ actors.hero.talent.light_reading.title=Φωτεινό ανάγνωσμα actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.holy_lance.title=Ιερή λόγχη -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _30-55 ζημιά_ με κόστος 4 φορτίο.\n\n_+2:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _45-83 ζημιά_ με κόστος 4 φορτίο.\n\n_+3:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _60-110 ζημιά_ με κόστος 4 φορτίο.\n\nΗ Ιερή λόγχη προκαλεί πάντα τη μέγιστη ζημιά σε δαιμονικούς και απέθαντους εχθρούς. Έχει περίοδο αναπλήρωσης 50 γύρων προτού μπορέσει να εκτελεστεί ξανά. actors.hero.talent.hallowed_ground.title=Γαία άγια actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Μνημονική προσευχή actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Άγνωστο -actors.hero.talent.paladint3a.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Άγνωστο actors.hero.talent.paladint3b.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. actors.hero.talent.paladint3c.title=Άγνωστο @@ -1122,17 +1165,17 @@ actors.hero.talent.paladint3c.desc=Αυτό το ταλέντο δεν έχει actors.hero.talent.divine_intervention.title=θεϊκή παρέμβαση actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. -actors.hero.talent.judgement.title=κρίση +actors.hero.talent.judgement.title=τελική κρίση actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=διακτινισμός -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _3 τετράγωνα_ μακριά.\n\n_+2:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _4 τετράγωνα_ μακριά.\n\n_+3:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _5 τετράγωνα_ μακριά.\n\n_+4:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _6 τετράγωνα_ μακριά.\n\nΟ Διακτινισμός κοστίζει αρχικά 1 φορτίο, και έπειτα 1 επιπλέον φορτιο για κάθε χρήση του στην ίδια εξυψωμένη μορφή. -actors.hero.talent.cleric_a2_1.title=Άγνωστο -actors.hero.talent.cleric_a2_1.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. -actors.hero.talent.cleric_a2_2.title=Άγνωστο -actors.hero.talent.cleric_a2_2.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. -actors.hero.talent.cleric_a2_3.title=Άγνωστο -actors.hero.talent.cleric_a2_3.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Άγνωστο actors.hero.talent.cleric_a3_1.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. @@ -1265,12 +1308,12 @@ actors.mobs.npcs.shopkeeper.sell=Πώληση αντικειμένου actors.mobs.npcs.shopkeeper.talk=Διάλογος actors.mobs.npcs.shopkeeper.buyback=Ο καταστηματάρχης σού επιστρέφει απρόθυμα το αντικείμενο. actors.mobs.npcs.shopkeeper.talk_prison_intro=Έχω ό,τι σου χρειάζεται για μια επιτυχημένη περιπέτεια! -actors.mobs.npcs.shopkeeper.talk_prison_warrior=Ωραία η σφραγίδα που έχεις εκεί, αν και συνήθως βγαίνουν σε ένα κομμάτι. Μπας και είσαι κανένας ξεπεσμένος ήρωας; Κοίτα, ό,τι και να έχεις κάνει δεν με αφορά... τα θέλουμε τα κέρματά σου. +actors.mobs.npcs.shopkeeper.talk_prison_warrior=Ωραία η σφραγίδα που έχεις εκεί, αν και συνήθως βγαίνουν σε ένα κομμάτι. Μπας και είσαι κανένας ξεπεσμένος ήρωας; Κοίτα, ό,τι και να έχεις κάνει δεν με αφορά... τα κέρματά σου να είναι καλά. actors.mobs.npcs.shopkeeper.talk_prison_mage=Χε χε, νομίζω έχω δει μια αφίσα καταζητούμενου στην πόλη με το όνομά σου πάνω. Τρέχουμε, ε; Α, είσαι αθώος λες, ε; Βέβαια, βέβαια... Μην ανησυχείς, έχω καλύτερα πράγματα να κάνω από το να σε καταδώσω. Αλλά δεν αγοράζεις και τίποτα για να είμαστε σίγουροι; actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ήρθες από τη συντεχνία των ληστών για να καθαρίσεις την περιοχή; Όχι; Μόνο για ψώνια; Σκότωσε τουλάχιστον μερικά τέρατα όσο είσαι εδώ. Και μην περιμένεις καμία έκπτωση... ήδη σας πληρώνω αδρά για προστασία και μετά βίας με προστατεύετε εδώ κάτω. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Φαίνεσαι να είσαι έξω απ' τα νερά σου δεσποινίς. Δεν τους λες κι ευρύχωρους τους στενούς διαδρόμους εδώ σαν τα δάση γύρω απ' την πόλη, ε; Χεχε έλα, μη μου δίνεις σημασία... τι θα έλεγες να αγοράσεις κάτι; actors.mobs.npcs.shopkeeper.talk_prison_duelist=Α, να και η περιπλανώμενη ηρωίδα! Αν επιδιώκεις να σώσεις άλλη μια πόλη, καλή σου τύχη. Οι κίνδυνοι εδώ πέρα είναι πολύ μεγαλύτεροι από απλές συμμοριούλες ληστών. Ξέρω πως θα τα πας πολύ καλύτερα από τον οποιονδήποτε – μόνο μη μου πεθάνεις απ' έξω από το κατάστημα. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Ω, καλώς τον Υψηλότατο, ή Αγιώτατο σε λένε τώρα; Χεχε, έτσι κι αλλιώς δεν είναι μέρος εδώ για σένα. Τόσοι άνθρωποι θα αναστατωθούν αν πας και πεθάνεις. Εσύ όλο και κάτι έχεις από νομίσματα, δεν αγοράζεις κάτι να μη συμβεί αυτό; +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Ω, καλώς τον Υψηλότατο, ή Αγιώτατο σε λέμε τώρα; Χεχε, όπως και να 'χει δεν είναι μέρος εδώ για σένα. Τόσοι άνθρωποι θα θρηνήσουν αν πας και πεθάνεις. Αλλά εσύ από νομίσματα όλο και κάτι έχεις, δεν αγοράζεις τίποτα να μη συμβεί αυτό; actors.mobs.npcs.shopkeeper.talk_caves=Ξόδεψε χρήμα, ζήσε περισσότερο.\n\nΑ, και πες ένα γεια στον τρολ σιδηρουργό αν τον δεις. Να του πεις του κρεμανταλά ότι ακόμα μου χρωστάει για το σφυρί που του πούλησα πριν μια βδομάδα! actors.mobs.npcs.shopkeeper.talk_city=Το εμπόρευμά μου εγγυάται την ασφάλειά σου.\n\n...Και αν μπορείς μη χασομεράς εδώ. Μου πήρε πολύ για να κάνω τους ντόπιους να με αφήσουν ήσυχο και δεν θέλω να μου φέρεις φασαρίες! actors.mobs.npcs.shopkeeper.talk_halls=Γεια σου! Κάνω ειδικές τιμές στους κυνηγούς δαιμόνων! \n\nΑ, και να προσέχεις εκεί κάτω! Οι δαίμονες δεν δίνουν δεκάρα για τη γενναιότητά σου. Δεν μπορείς να γυρίσεις και να ξοδέψεις χρήμα αν πεθάνεις! ;)\n\nΑν είναι οι δαίμονες σαν κι εμένα; Χε χε, καθόλου όμως. Εγώ δεν είμαι παρά ένας απλός τυπάκος, δεν με λες σπουδαίο μαχητή και απλά έχω το μυαλό μου στη θέση του. Οι δαίμονες εκεί κάτω είναι πολύ σκληρά καρύδια και έχουν υποδουλωθεί όλοι από... ε... εσύ κοίτα να προσέχεις εκεί κάτω. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=μίμος εβένου actors.mobs.ebonymimic.reveal=Υπήρχε μίμος εδώ! actors.mobs.ebonymimic.hidden_name=ύποπτο περίγραμμα actors.mobs.ebonymimic.hidden_desc=Φαίνεται σαν να υπάρχει κάτι εδώ, αλλά είναι σχεδόν ολοκληρωτικά διαφανές. -actors.mobs.ebonymimic.desc=Οι μίμοι είναι μαγικά πλάσματα που μπορούν να πάρουν όποια μορφή θέλουν. Στις κατακόμβες, διαλέγουν σχεδόν πάντα το σχήμα ενός σεντουκιού. Έτσι προσελκύουν τους ανυποψίαστους εξερευνητές.\n\nΟι μίμοι εβένου είναι εξαιρετικά σκληροί και έχουν τη δυνατότητα να γίνονται σχεδόν αόρατοι. Παραμονεύουν σε αντικείμενα που είναι πιθανό να αλληλεπιδράσουν οι εξερευνητές, αλλά περιέχουν και τη δική τους λεία. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=στοιχείο της φωτιάς actors.mobs.elemental$fireelemental.desc=Τα στοιχεία είναι χαοτικά πλάσματα που υλοποιούνται όταν μια ισχυρή, αποκρυφιστική μαγεία δεν ελέγχεται επαρκώς. Τα στοιχεία έχουν ελάχιστη νοημοσύνη και συνήθως σχετίζονται με έναν συγκεκριμένο τύπο μαγείας.\n\nΤο στοιχείο της φωτιάς είναι ένας συνηθισμένος τύπος στοιχείου που επιτίθεται με φλογερή μαγεία. Αναφλέγει τον στόχο με επιθέσεις εξ επαφής και, ενίοτε, εξαπολύει βλήματα φωτιάς. @@ -1453,7 +1496,7 @@ actors.mobs.gnollgeomancer.desc_sleeping=Αυτός ο επιβλητικά ψη actors.mobs.gnollguard.name=γκνολ φρουρός actors.mobs.gnollguard.def_verb=Απόκρουση actors.mobs.gnollguard.spear_warn=Το γκνολ καταφέρνει ένα καίριο χτύπημα με την αιχμή του δόρατός του! -actors.mobs.gnollguard.desc=Ένα μεγάλο και σκληροτράχηλο γκνολ, με δόρυ και ασπίδα αλλά χωρίς κράνος. Οι φρουροί αυτοί είναι μάλλον εκπαιδευόμενα κτήνη που αποβλέπουν στην προστασία του ορυχείου από εισβολείς της άγριας φύσης.\n\nΟ γκνολ φρουρός είναι αρκετά δυνατός για να κρατά το δόρυ στο ένα χέρι, αλλά δεν το χρησιμοποιεί και πολύ καλά. _Χρειάζεται ανοιχτό χώρο για να επιτίθεται από απόσταση και σου προκαλεί σημαντικά μικρότερη ζημιά αν βρεθείς δίπλα του._ +actors.mobs.gnollguard.desc=Ένα σκληρό και μεγαλόσωμο γκνολ που φέρει δόρυ και ασπίδα αλλά όχι κράνος. Οι φρουροί αυτοί είναι μάλλον εκπαιδευόμενα κτηνώδη γκνολ που αποβλέπουν στην προστασία του ορυχείου από εισβολείς της άγριας φύσης.\n\nΟ γκνολ φρουρός είναι αρκετά δυνατός για να κρατά το δόρυ στο ένα χέρι, αλλά δεν το χειρίζεται πολύ καλά. _Χρειάζεται ανοιχτό χώρο για να επιτίθεται από απόσταση και σου προκαλεί σημαντικά μικρότερη ζημιά αν βρεθείς δίπλα του._ actors.mobs.gnollguard.desc_armor=_Ένας κοντινός γνολ σκαπανέας κρατά μια συσκευή που παρέχει γαιώδη πανοπλία στον φύλακα, μειώνοντας ριζικά τη ζημιά που λαμβάνει._ actors.mobs.gnollsapper.name=γκνολ σκαπανέας diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index cfe7fa7fb..92d20d5e2 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Neĝŝtormo disvastiĝas tie ĉi. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Nubeto de konfuziga gaso ĉirkaŭŝvebas tie ĉi. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Elektra kampo hele fajreras tie ĉi. actors.blobs.electricity.rankings_desc=Elektroŝokita actors.blobs.electricity.ondeath=Vi mortis pro la elektroŝoko… +actors.blobs.fire.name=fire actors.blobs.fire.desc=Fajro brulegas tie ĉi. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Ekbriloj de lumo tralumigas la subteran ĝardenon. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Aero estas nenature frosta tie ĉi. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Eroj da malluma energio svarmas ĉi tie! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Incendio disvastiĝas tie ĉi. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Nubeto de paraliza gaso ĉirkaŭŝvebas tie ĉi. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=altaro de ofera fajro actors.blobs.sacrificialfire.desc=Altaro sur kiu flamas blueta magia fajro. Ĉiu monstro senvivigita tie ĉi estos oferita al la spiritoj de la labirinto.\n\nEble iu rekompenco atendas pro fari sufiĉe da buĉoferoj? actors.blobs.sacrificialfire.worthy=La fajro forbruligis vian buĉoferon kaj plifortiĝis. actors.blobs.sacrificialfire.unworthy=La fajro forbruligis vian buĉoferon, sed ne ŝanĝiĝis. actors.blobs.sacrificialfire.reward=La fajro ekbrilas kaj sekve disiĝas, forlasante post si rekompencon! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Nubeto de densa nigra fumo ĉirkaŭŝvebas tie ĉi. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Nubeto de haladza odoraĉo ĉirkaŭŝvebas tie ĉi. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Nubeto de saturita akva vaporo ĉirkaŭŝvebas tie ĉi. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Verdeta nubeto de toksa gaso ĉirkaŭŝvebas tie ĉi. actors.blobs.toxicgas.rankings_desc=Gasumita actors.blobs.toxicgas.ondeath=Vi mortis pro toksa gaso… +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Nubeto de serioze acid-morda gaso ĉirkaŭŝvebas tie ĉi. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Tuj post trinki akvon el la puto, vi sentas, ke scio plenigas vian menson. actors.blobs.waterofawareness.desc=Potenco de scio radias el akvo de tiu ĉi puto. Trinku el la puto por plene identigi ĉiujn surmetitajn aĵojn, identigi malbenojn de ĉiuj aĵoj en via dorsosako kaj malkaŝi ĉiujn aĵojn en la nuna keletaĝo. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Tuj post trinki akvon el la puto, vi sentas, ke viaj vundoj saniĝis tute. actors.blobs.waterofhealth.desc=Potenco de sano radias el akvo de tiu ĉi puto. Trinku el la puto por sanigi viajn vundojn, satiĝi kaj forviŝi malbenojn de ĉiuj surmetitaj aĵoj. -actors.blobs.wateroftransmutation.desc=Forto de ŝanĝo elradias el la akvo de tiu ĉi puto. Enĵetu objekton en la puton por ŝanĝi ĝin al iu alio. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Densa reto kovras ĉion tie ĉi. Ĉio, kio tuŝos ĝin aŭ estos ĵetita tien, rompos la reton kaj ankaŭ estos nemovebligita. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy f actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascendita formo actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. actors.hero.abilities.cleric.trinity.name=trinity -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=power of many actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=bless actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=cleanse actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects actors.hero.spells.clericspell.prompt=Elektu celon actors.hero.spells.clericspell.no_target=Tie estas neniu celo. actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Charge cost: %d actors.hero.spells.divinesense.name=divine sense @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=holy ward actors.hero.spells.holyward.glyph_name=%s of light actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=holy ward actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=holy weapon actors.hero.spells.holyweapon.ench_name=holy %s actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=holy weapon actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=judgement actors.hero.spells.judgement.short_desc=Damages all visible enemies. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=mnemonic prayer actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=sunray actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. @@ -689,10 +732,10 @@ actors.hero.heroclass.duelist_desc_short=Duelistino estas majstrino pri manarmil actors.hero.heroclass.duelist_desc=Duelistino komencas kun _unika rapiro_ kun speciala atako, kiu ŝargiĝas laŭ tempo.\n\nĈiu manarmilo en la ludo havas _diferencan specialan atakon_, kiun Duelistino povas uzi.\n\nŜi eniras la labirinton posedante _du ĵetpikilojn_, ŝtofan defendaĵon, felsakon kaj veluran sakon.\n\nDuelistino aŭtomate identigas:\n– skribrulaĵojn de identigo,\n– eliksirojn de povo,\n– skribrulaĵojn de spegula figuro. actors.hero.heroclass.duelist_unlock=Por malŝlosi Duelistinon, _surmetu almenaŭ 2-supernivelan armilon havante sufiĉan povon._ -actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric=kleriko actors.hero.heroclass.cleric_desc_short=Kleriko estas dieca sorĉisto, kiu uzas sian unikan _sanktan libregon_ por alidirekti diecan magion. Ri povas _lerni novajn kaj plibonigi sorĉaĵojn_ uzante talentojn. -actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse -actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ +actors.hero.heroclass.cleric_desc=Kleriko komencas kun _unika sankta librego_, kiun ri povas uzi por ĵeti diversajn sorĉojn.\n\nLa plejparto da talentoj de Kleriko koncentriĝas sur lerni aŭ plibonigi sorĉojn.\n\nRi eniras la labirinton posedante _klabon_, ŝtofan defendaĵon, veluran sakon kaj felsakon.\n\nKleriko aŭtomate identigas:\n_–_ skribrulaĵojn de identigo,\n_–_ eliksirojn de purigo,\n_–_ skribrulaĵojn de senmalbenigo. +actors.hero.heroclass.cleric_unlock=Por malŝlosi Klerikon, _plene forigu malbenon de iu malbenita armaĵo._ actors.hero.herosubclass.berserker=berserko actors.hero.herosubclass.berserker_short_desc=_Berserko_ akiras “koleron” proporcie al ricevata damaĝo. Kolero igas lin pli forta kaj povas aktiviĝi je 100% donante ekstran ŝirmon. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali. actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=provokita kolereto @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ vidatingo de Celpafistino estas _pliigita actors.hero.talent.shared_enchantment.title=komuna ensorĉo actors.hero.talent.shared_enchantment.desc=_+1:_ estas _33% ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+2:_ estas _67% ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+3:_ estas _100% ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\nTiu ĉi talento ne aplikos al sagetoj pafitaj per ensorĉita pafarko, ĉar ili heredos ensorĉon post la pafarko. actors.hero.talent.shared_upgrades.title=komunaj plibonigoj -actors.hero.talent.shared_upgrades.desc=_+1:_ kiam Celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _10%_.\n\n_+2:_ kiam Celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _20%_.\n\n_+3:_ kiam Celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=firmaj sagopintoj actors.hero.talent.durable_tips.desc=_+1:_ trempitaj sagetoj distingiĝas per _2-obla firmeco_, kiam Gardistino ilin uzas.\n\n_+2:_ trempitaj sagetoj distingiĝas per _3-obla firmeco_, kiam Gardistino ilin uzas.\n\n_+3:_ trempitaj sagetoj distingiĝas per _4-obla firmeco_, kiam Gardistino ilin uzas. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Unknown -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Unknown actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. actors.hero.talent.paladint3c.title=Unknown @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=flash actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Unknown -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Unknown -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Unknown -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Unknown actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=mahagona imitulo actors.mobs.ebonymimic.reveal=Tie kaŝiĝis imitulo! actors.mobs.ebonymimic.hidden_name=suspekta silueto actors.mobs.ebonymimic.hidden_desc=Ŝajnas, ke io estas tie ĉi, sed ĝi estas preskaŭ plene travidebla. -actors.mobs.ebonymimic.desc=Imituloj estas magiaj kreaĵoj, kiuj povas preni iun ajn formon. En la labirinto ili preskaŭ ĉiam elektas formon de trezora kofro, ĉar ili scias kiel altiri atenton de aventuristoj.\n\nMahagonaj imituloj estas ekstreme persista specio de imiutuloj kun ebleco fari sin preskaŭ tute nevidebla. Ili embuskas ĉe objektoj, kun kiuj aventuristoj emas interagi kaj gardas siajn trezorojn. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=fajrido actors.mobs.elemental$fireelemental.desc=Elementidoj (fajridoj, frostidoj, elektridoj, ĥaosidoj) naskiĝas, kiam potenca okulta magio ne estas sufiĉe regata. Elementidoj preskaŭ ne havas inteligenton kaj kutime rilatas al specifa speco de magio.\n\nFajridoj kaŭzas damaĝon uzante fajran magion. Ili povas ekbruligi viktimon per siaj frapoj kaj malofte pafas per fajraj kugloj. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index dc8bb56ef..6d4c28af7 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Una tormenta de nieve se arremolina aquí. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Una nube de gas de confusión se arremolina aquí. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Un campo de electricidad está chispeando intensamente aquí. actors.blobs.electricity.rankings_desc=Electrocutado actors.blobs.electricity.ondeath=Fuiste electrocutado a muerte... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Un fuego está ardiendo aquí. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Rayos de luz atraviesan la penumbra del jardín subterráneo. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=El aire está extrañamente gélido aquí. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=¡Partículas de energía oscura están revoloteando por aquí! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Un infierno está furioso aquí. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Una nube de gas paralizante está arremolinándose aquí. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=fuego de sacrificio actors.blobs.sacrificialfire.desc=Aquí hay un altar con un fuego de sacrificio ardiendo encima. Cualquier criatura derrotada aquí será consumida como ofrenda a los espíritus de la mazmorra.\n\n¿Quizás otorgue una recompensa si se hacen suficientes sacrificios? actors.blobs.sacrificialfire.worthy=El fuego consume tu ofrenda y se hace más fuerte. actors.blobs.sacrificialfire.unworthy=El fuego consume tu ofrenda pero no ocurre nada. actors.blobs.sacrificialfire.reward=El fuego arde y luego se disipa, dejando una recompensa. +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Una nube de humo negro denso está arremolinándose aquí. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Una nube de hedor fétido se está arremolinando aquí. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Una nube de vapor de agua ondulante se arremolina aquí. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Una nube verdosa de gas tóxico se arremolina aquí. actors.blobs.toxicgas.rankings_desc=Asfixiado actors.blobs.toxicgas.ondeath=Has muerto por el gas tóxico... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Una nube de gas cáustico mortal se está arremolinando aquí. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Mientras tomas un sorbo, sientes que el conocimiento fluye por tu mente. actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Beber del pozo identifica todos los ítems equipados, identifica las maldiciones de todos los ítems en tu inventario y se revelan todos los ítems del nivel actual. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Al tomar un trago, sientes que tus heridas se curan completamente. actors.blobs.waterofhealth.desc=El poder de la salud irradia del agua de este pozo. Beber del pozo cura tus heridas, satisface el hambre y elimina maldiciones de ítems que lleves equipados. -actors.blobs.wateroftransmutation.desc=El poder de transformación irradia desde el agua de este pozo. Lanza un objeto en el pozo para convertirlo en otra cosa. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Una gruesa telaraña cubre todo el lugar. Todo lo que toca o es lanzado a través de la telaraña la romperá, pero también estará atascado en el lugar. @@ -251,7 +269,7 @@ actors.buffs.invisibility.name=invisible actors.buffs.invisibility.desc=Estás completamente camuflado con el terreno circundante, haciendo imposible verte.\n\nMientras permaneces invisible eres incapaz de ser atacado o seguido. Ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad.\n\nTurnos de invisibilidad restantes: %s. actors.buffs.invulnerability.name=invulnerable -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=Este personaje está impregnado de un gran poder protector que le otorga un breve periodo de invulnerabilidad.\n\nTurnos restantes: %s. actors.buffs.levitation.name=levitando actors.buffs.levitation.desc=Una fuerza mágica te está haciendo levitar por encima del suelo, haciéndote sentir ligero.\n\nPersonajes que levitan se mueven silenciosamente e ignoran todos los efectos relacionados a estar en contacto con el suelo. Las trampas no se activarán, el agua no apagará el fuego, las plantas no serán pisoteadas, los enraizamientos fallarán, y flotarán sobre las fosas. Ten cuidado, ¡ya que todas estas cosas pueden entrar en efecto en cuanto la levitación termine!\n\nTurnos de levitación restantes: %s. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=El Clérigo proyecta energía sag actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascendida actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energía radiante emana del cuerpo del Clérigo. Mientras esté en esta forma el Clérigo gana 2 de rango de ataque (por la energía sagrada proyectándose de sí mismo), y 10 de blindaje siempre que gaste una carga del tomo sagrado. También puede usar hechizos que hayan sido desbloqueados por los talentos de forma ascendida.\n\nEl blindaje otorgado por forma ascendida y sus hechizos no decae normalmente, pero se desvanece lentamente cuando forma ascendida finaliza.\n\nBlindaje actual: %1$d.\nTurnos restantes: %2$d. actors.hero.abilities.cleric.trinity.name=trinidad -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ El Clérigo gana una _Trinidad_ de nuevos hechizos que consumen cargas de tomo y armadura. -actors.hero.abilities.cleric.trinity.desc=_Trinidad aún no se ha implementado, por lo que no es posible seleccionarla._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=poder colectivo actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ El Clérigo canaliza el _Poder Colectivo_, potenciando aliados existentes o creando nuevos. actors.hero.abilities.cleric.powerofmany.desc=_Poder Colectivo aún no se ha implementado, por lo que no es posible seleccionarla._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=bendecir actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y cura a otros. actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=purificar actors.hero.spells.cleanse.short_desc=Elimina los efectos negativos y otorga blindaje. actors.hero.spells.cleanse.desc=El Clérigo elimina instantáneamente todos los efectos perjudiciales sobre sí mismo y los aliados visibles. Después de que termine el hechizo, todos los personajes afectados también ganan %1$d turnos de inmunidad a efectos negativos, y %2$d de barrera. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=El Clérigo elimina instantáneamente todos los actors.hero.spells.clericspell.prompt=Elige un objetivo actors.hero.spells.clericspell.no_target=No hay ningún objetivo allí. actors.hero.spells.clericspell.invalid_target=No puedes seleccionar esa ubicación. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Coste de carga: %d actors.hero.spells.divinesense.name=sentido divino @@ -567,7 +590,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=¡El Clérigo puede ver t actors.hero.spells.divineintervention.name=intervención divina actors.hero.spells.divineintervention.short_desc=Gran aumento de blindaje para el Clérigo y sus aliados. -actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. +actors.hero.spells.divineintervention.desc=El Clérigo vierte una tremenda cantidad de poder de su tomo en sí mismo y en sus aliados, otorgando a todos %1$d de blindaje y extendiendo Forma Ascendida por %2$dturnos. El increíble poder defensivo de este hechizo se ve contrarrestado por su muy alto costo de cargas.\n\nAl igual que todo blindaje otorgado por forma ascendida, este no decae normalmente, pero expirará inmediatamente cuando forma ascendida finalice. actors.hero.spells.flash.name=destello actors.hero.spells.flash.prompt=Elige una ubicación @@ -576,8 +599,8 @@ actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una actors.hero.spells.guidinglight.name=luz guía actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe. -actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-6 de daño e iluminándolo. El siguiente ataque físico realizado contra un enemigo iluminado está garantizado a acertar. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación puede ser activada por varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando se active de esta forma, la iluminación causa daño mágico adicional equivalente al nivel del Sacerdote. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s. @@ -595,38 +618,50 @@ actors.hero.spells.holyintuition.short_desc=Identifica si un ítem está maldito actors.hero.spells.holyintuition.desc=El Clérigo enfoca sus sentidos en un ítem y determina si está maldito o no sin tener que equiparlo. actors.hero.spells.holylance.name=Lanza sagrada -actors.hero.spells.holylance.short_desc=Inflige gran daño mágico a distancia -actors.hero.spells.holylance.desc=El Sacerdote concentra una gran cantidad de energía en una devastadora lanza arrojadiza de luz. Esta lanza causa %1$d-%2$d daño y siempre causa el daño máximo a objetivos no muertos y demoníacos.\n\nEste hechizo es muy costoso y tiene un tiempo de recarga de 50 turnos. -actors.hero.spells.holylance$lancecooldown.name=recarga de la lanza sagrada +actors.hero.spells.holylance.short_desc=Inflige gran daño mágico a distancia. +actors.hero.spells.holylance.desc=El Sacerdote concentra una gran cantidad de energía en una devastadora lanza arrojadiza de luz. Esta lanza causa %1$d-%2$d de daño y siempre inflige el daño máximo a objetivos no muertos y demoníacos.\n\nEste hechizo es muy costoso y tiene un tiempo de recarga de 50 turnos. +actors.hero.spells.holylance$lancecooldown.name=recarga de lanza sagrada actors.hero.spells.holylance$lancecooldown.desc=El Sacerdote ha usado Lanza Sagrada recientemente y debe esperar antes de hacerlo nuevamente.\n\nTurnos restantes: %s. actors.hero.spells.holyward.name=protección divina actors.hero.spells.holyward.glyph_name=%s de luz actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeramente la cantidad de daño que la armadura puede bloquear. actors.hero.spells.holyward.short_desc=Remplaza glifos temporalmente para aumentar la defensa de la armadura. -actors.hero.spells.holyward.desc=El Clérigo imbuye su armadura equipada con glifos de luz sagrada, aumentando la capacidad de bloqueo de daño de la armadura en 1.\n\nEste glifo dura 50 turnos y remplazará cualquier glifo beneficioso que la armadura tenga durante su duración. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=protección divina actors.hero.spells.holyward$holyarmbuff.desc=El Clérigo ha imbuido su armadura equipada con energía sagrada, remplazando temporalmente cualquier glifo existente y haciendo que la armadura bloquee 1 punto adicional de daño.\n\nTurnos restantes:%s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=arma divina actors.hero.spells.holyweapon.ench_name=%s celestial actors.hero.spells.holyweapon.ench_desc=Los enemigos golpeados por un arma sagrada recibirán daño mágico adicional. actors.hero.spells.holyweapon.short_desc=Remplaza encantamientos temporalmente para aumentar el daño. -actors.hero.spells.holyweapon.desc=El Clérigo encanta su arma equipada con energía sagrada, haciendo que el arma cause 2 puntos adicionales de daño mágico cada vez que golpee a un enemigo.\n\nEste encantamiento dura 50 turnos y remplazará cualquier encantamiento beneficioso que el arma tenga durante su duración. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=arma divina actors.hero.spells.holyweapon$holywepbuff.desc=El Clérigo ha imbuido su arma equipada con energía sagrada, remplazando temporalmente cualquier encantamiento existente y haciendo que el arma cause 2 puntos de daño mágico adicionales en cada ataque.\n\nTurnos restantes:%s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=juicio actors.hero.spells.judgement.short_desc=Daña a todos los enemigos visibles. actors.hero.spells.judgement.desc=El Clérigo golpea el suelo con su puño, causando una erupción de luz que inflige daño a todos los enemigos que puede ver. Esto causa %1$d-%2$d de daño base, pero también inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida (o desde que uso Juicio por última vez).\n\nActualmente, Juicio causará %3$d-%4$d de daño. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=oración mnemotécnica -actors.hero.spells.mnemonicprayer.short_desc=Extiende los beneficios/perjuicios en un aliado/enemigo y vuelve a aplicar iluminado. -actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que extiende la duración de todos los beneficios o perjuicios sobre un objetivo específico por %1$d turnos. Los efectos positivos durarán más en los aliados (incluido el propio Sacerdote), y los efectos dañinos durarán más en los enemigos. Este hechizo también volverá a aplicar la iluminación a un enemigo que ya haya sido iluminado previamente.\n\nOración Mnemotécnica solo puede extender una instancia específica de un beneficio o perjuicio una vez, y no puede extender beneficios otorgados por habilidades de armadura. +actors.hero.spells.mnemonicprayer.short_desc=Extiende los efectos positivos/negativos en un aliado/enemigo y vuelve a aplicar iluminación. +actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que extiende la duración de todos los beneficios o perjuicios sobre un objetivo específico por %1$d turnos. Los efectos positivos durarán más en los aliados (incluido el propio Sacerdote), y los efectos dañinos durarán más en los enemigos. Este hechizo también volverá a aplicar la iluminación a un enemigo que ya haya sido iluminado previamente.\n\nOración Mnemotécnica solo puede extender una instancia específica de un efecto positivo o negativo una vez, y no puede extender efectos otorgados por habilidades de armadura. actors.hero.spells.radiance.name=resplandor actors.hero.spells.radiance.short_desc=Ilumina y aturde brevemente a los enemigos visibles -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=El Sacerdote estalla en luz sagrada, aturdiendo a todos los enemigos visibles durante 3 turnos e iluminándolos como si hubieran sido golpeados por Luz Guía. Resplandor también hará que el Sacerdote brille durante 100 turnos si el nivel actual es oscuro. actors.hero.spells.recallinscription.name=inscripción recordada actors.hero.spells.recallinscription.short_desc=Repite una piedra rúnica o pergamino utilizado recientemente. @@ -636,10 +671,18 @@ actors.hero.spells.recallinscription$useditemtracker.desc=El Clérigo ha utiliza actors.hero.spells.shieldoflight.name=escudo de luz actors.hero.spells.shieldoflight.short_desc=Otorga armadura temporal contra un objetivo. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de luz entre sí mismo y un enemigo, aumentando el poder de bloqueo de su armadura contra ese enemigo en %1$d-%2$d durante 4 turnos.\n\nEste hechizo no requiere tiempo para usarse, pero no puede ser usado contra múltiples objetivos simultáneamente. actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=rayo solar actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y ciega a un objetivo una vez. actors.hero.spells.sunray.desc=El Clérigo dispara un rayo de luz cegadora hacia un objetivo, causando %1$d-%2$d de daño y cegándolo por %3$d turnos. Rayo Solar siempre causa el daño máximo a objetivos no muertos y demoníacos.\n\nDespués de ser afectados por este hechizo, la visión de un enemigo se adapta, impidiendo que vuelva a ser cegado por él. Sin embargo, si es alcanzado nuevamente mientras está cegado por este hechizo, la luz será abrumadora y lo paralizará en su lugar. @@ -691,7 +734,7 @@ actors.hero.heroclass.duelist_unlock=Para desbloquear a la Duelista _equipa un a actors.hero.heroclass.cleric=clérigo actors.hero.heroclass.cleric_desc_short=El Clérigo es un hechicero divino que utiliza su _tomo sagrado_ único para canalizar magia divina. Puede aprender y mejorar hechizos mediante talentos. -actors.hero.heroclass.cleric_desc=El Clérigo comienza con un _tomo sagrado único_, con el cual puede realizar varios hechizos.\n\nLa mayoría de sus talentos están enfocados en aprender y mejorar hechizos.\n\nEl Clérigo también empieza con _un garrote_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_ - _ Pergaminos de Identificación\n_ - _ Pociones de Pureza\n_ - _ Pergaminos de Eliminar Maldición +actors.hero.heroclass.cleric_desc=El Clérigo comienza con un _tomo sagrado único_, con el cual puede realizar varios hechizos.\n\nLa mayoría de sus talentos están enfocados en aprender y mejorar hechizos.\n\nEl Clérigo también empieza con _un garrote_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Pureza\n_-_ Pergaminos de Eliminar Maldición actors.hero.heroclass.cleric_unlock=Para desbloquear al Clérigo _elimina completamente la maldición en cualquier pieza de equipamiento._ actors.hero.herosubclass.berserker=frenético @@ -725,11 +768,11 @@ actors.hero.herosubclass.monk=Monje actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lucha. Esta energía se puede gastar en una variedad de técnicas únicas. actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto actors.hero.herosubclass.priest=sacerdote -actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guiadora. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladín actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ El _Paladín_ obtiene nuevos hechizos de corto alcance y versiones potenciadas de arma y de protección divina. -actors.hero.herosubclass.paladin_desc=_El Paladín aún no se ha implementado, por lo que no es posible seleccionarlo._\n\nEl Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores bonificaciones y no remplazan encantamientos y glifos existentes.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=furia provocada @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora actors.hero.talent.shared_enchantment.title=encantamiento compartido actors.hero.talent.shared_enchantment.desc=_+1:_ Las armas arrojadizas tienen un _33% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+2:_ Las armas arrojadizas tienen un _67% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+3:_ Las armas arrojadizas tienen un _100% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\nEste talento no se aplica a los dardos lanzados con una ballesta encantada, estos ya activan el encantamiento de la ballesta. actors.hero.talent.shared_upgrades.title=mejoras compartidas -actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _10%_ por cada nivel de mejora.\n\n_+2:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _20%_ por cada nivel de mejora.\n\n_+3:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _30%_ por cada nivel de mejora. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=puntas duraderas actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa. @@ -1086,20 +1129,20 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Comer hace que el Clérigo gane _3 actors.hero.talent.holy_intuition.title=intuición divina actors.hero.talent.holy_intuition.desc=_+1:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un ítem está maldito a costa de _3 cargas._\n\n_+2:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un objeto está maldito a costa de _2 cargas._ actors.hero.talent.searing_light.title=luz abrasadora -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+4 de daño._\n\n_+2:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+6 de daño._ actors.hero.talent.shield_of_light.title=escudo de luz -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ El Clérigo puede usar _Escudo de Luz_, un hechizo que se usa instantáneamente y le otorga _2-4 de armadura_ contra un objetivo durante 4 turnos a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Escudo de Luz_, un hechizo que se usa instantáneamente y le otorga _3-6 de armadura_ contra un objetivo durante 4 turnos a costa de 1 carga. actors.hero.talent.enlightening_meal.title=Comida Esclarecedora actors.hero.talent.enlightening_meal.desc=_+1:_ Comer le toma al Clérigo 1 turno y le otorga _1 carga_ de su tomo sagrado.\n\n_+2:_ Comer le toma al Clérigo 1 turno y le otorga _1.5 cargas_ de su tomo sagrado. actors.hero.talent.recall_inscription.title=inscripción recordada actors.hero.talent.recall_inscription.desc=_+1:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _10 turnos._\n\n_+2:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _300 turnos._\n\nInscripción Recordada no puede ser usada con pergaminos de mejora. El coste de carga de este hechizo varía dependiendo del ítem utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Dicho coste de carga también se duplica cuando se usa con un pergamino de transmutación o ítems de alquimia creados usando pergaminos de transmutación o mejora. actors.hero.talent.sunray.title=Rayo solar -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.sunray.desc=_+1:_ El Clérigo puede usar _Rayo Solar_, un hechizo que causa _4-8 de daño_ y ciega al objetivo durante _4 turnos_, a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Rayo Solar_, un hechizo que causa _6-12 de daño_ y ciega al objetivo durante _6 turnos_, a costa de 1 carga.\n\nRayo Solar solo puede cegar a cada objetivo una vez, pero si el objetivo ya está cegado por Rayo Solar, lo paraliza en su lugar. Rayo Solar siempre causa el daño máximo a enemigos demoníacos y no muertos. actors.hero.talent.divine_sense.title=sentido divino actors.hero.talent.divine_sense.desc=_+1:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _8 casillas_ de Visión Mental durante 30 turnos, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _12 casillas_ de Visión Mental durante 30 turnos, a costa de 2 cargas. actors.hero.talent.bless.title=bendecir -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. +actors.hero.talent.bless.desc=_+1:_ El Clérigo puede usar _Bendecir_, un hechizo que otorga _6 turnos de bendición y 10 de blindaje_ cuando lo usa sobre sí mismo o _10 turnos de bendición y 10 de curación_ cuando lo usa sobre otro personaje, a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Bendecir_, un hechizo que otorga _10 turnos de bendición y 15 de blindaje_ cuando lo usa sobre sí mismo o _15 turnos de bendición y 15 de curación_ cuando lo usa sobre otro personaje, a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. actors.hero.talent.cleanse.title=purificar actors.hero.talent.cleanse.desc=_+1:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _elimina los efectos negativos_ del Clérigo y cualquier aliado cercano, y les brinda _10 de blindaje_, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _otorga 3 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _20 de blindaje_, a costa de 2 cargas.\n\n_+3:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _otorga 5 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _30 de blindaje_, a costa de 2 cargas. @@ -1111,28 +1154,28 @@ actors.hero.talent.holy_lance.desc=_+1:_ El Sacerdote puede usar _Lanza Sagrada_ actors.hero.talent.hallowed_ground.title=terreno sagrado actors.hero.talent.hallowed_ground.desc=_+1:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 3x3_ durante 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 5x5_ durante 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 7x7_ durante 20 turnos, a costa de 2 cargas.\n\nCuando se usa, Terreno Sagrado cura a los aliados por 10 PS, enraíza brevemente a enemigos y esparce hierba corta. Luego, cura lentamente a aliados, lisia a enemigos y hace crecer hierba alta de forma aleatoria. El terreno sagrado otorga blindaje al Sacerdote en lugar de curación y es destruido por el fuego. actors.hero.talent.mnemonic_prayer.title=oración mnemotécnica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _3 turnos_ a costa de 1 carga.\n\n_+2:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _4 turnos_ a costa de 1 carga.\n\n_+3:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _5 turnos_ a costa de 1 carga.\n\nOración Mnemotécnica también vuelve a iluminar al objetivo si ya estaba iluminado previamente. Oración Mnemotécnica solo puede extender una instancia particular de un efecto positivo/negativo una vez, y no puede extender efectos provenientes de habilidades de armadura. -actors.hero.talent.paladint3a.title=Desconocido -actors.hero.talent.paladint3a.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Desconocido actors.hero.talent.paladint3b.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. actors.hero.talent.paladint3c.title=Desconocido actors.hero.talent.paladint3c.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. actors.hero.talent.divine_intervention.title=intervención divina -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _150 de blindaje_ y extiende Forma Ascendida por _1 turno._\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _200 de blindaje_ y extiende Forma Ascendida por _2 turnos._\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _250 de blindaje_ y extiende Forma Ascendida por _3 turnos._\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _300 de blindaje_ y extiende Forma Ascendida por _4 turnos._\n\nIntervención Divina cuesta 5 cargas de tomo, y solo se puede usar una vez por instancia de forma ascendida. actors.hero.talent.judgement.title=juicio actors.hero.talent.judgement.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _10-20 de daño_ a todos los enemigos visibles.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _15-30 de daño_ a todos los enemigos visibles.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _20-40 de daño_ a todos los enemigos visibles.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _25-50 de daño_ a todos los enemigos visibles.\n\nJuicio cuesta 3 cargas de tomo. Juicio inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida o desde el último uso de Juicio. actors.hero.talent.flash.title=destello -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _3 casillas_ de distancia.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _4 casillas_ de distancia.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _5 casillas_ de distancia.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _6 casillas_ de distancia.\n\nDestello cuesta 1 carga de tomo inicialmente, y 1 carga adicional por cada uso en la misma instancia de forma ascendida. -actors.hero.talent.cleric_a2_1.title=Desconocido -actors.hero.talent.cleric_a2_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. -actors.hero.talent.cleric_a2_2.title=Desconocido -actors.hero.talent.cleric_a2_2.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. -actors.hero.talent.cleric_a2_3.title=Desconocido -actors.hero.talent.cleric_a2_3.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Desconocido actors.hero.talent.cleric_a3_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=mímico de ébano actors.mobs.ebonymimic.reveal=¡Ahí había un mímico! actors.mobs.ebonymimic.hidden_name=contorno sospechoso actors.mobs.ebonymimic.hidden_desc=Parece que hay algo aquí, pero es casi totalmente transparente. -actors.mobs.ebonymimic.desc=Los mímicos son criaturas mágicas que pueden tomar la forma que deseen. En mazmorras casi siempre eligen la forma de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de ébano son mímicos extremadamente resistentes con la capacidad de hacerse casi invisibles. Acechan en cosas en las que es probable que interactúen los aventureros, pero también contienen botín dentro de ellos. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=elemental de fuego actors.mobs.elemental$fireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de fuego son un tipo común de elemental que inflige daño con magia ardiente. Prenderán en llamas a sus objetivos con ataques cuerpo a cuerpo, además de poder disparar bolas de fuego ocasionalmente. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 1ce17f9b8..4829fb173 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Un blizzard fait rage ici. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Un nuage de gaz de confusion tourbillonne à cet endroit. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Un champ électrique brille de mille feux ici. actors.blobs.electricity.rankings_desc=Électrocuté actors.blobs.electricity.ondeath=Vous avez été électrocuté... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Un incendie fait rage ici. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Des rayons lumineux percent les ténèbres du jardin souterrain. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=L'air est anormalement froid ici. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Des taches d'énergie sombre grouillent ici ! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Un brasier fait rage ici. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Un nuage de gaz paralysant tourbillonne ici. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=feu sacrificiel actors.blobs.sacrificialfire.desc=Un autel avec un feu sacrificiel brûlant en son centre. Toute créature tuée ici sera consumée en offrande aux esprits du donjon.\n\nPeut-être qu'une récompense sera donnée si une quantité suffisante de sacrifices sont faits ? actors.blobs.sacrificialfire.worthy=Le feu consume votre offrande et gagne en puissance. actors.blobs.sacrificialfire.unworthy=Le feu consume votre offrande, mais ne change pas. actors.blobs.sacrificialfire.reward=Le feu gagne en puissance puis se dissipe, laissant derrière lui une récompense ! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Un épais nuage de fumée noire tourbillonne ici. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Un nuage de puanteur fétide tourbillonne ici. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Un nuage de vapeur d'eau tourbillonne ici. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Un nuage verdâtre empli de gaz toxique tourbillonne ici. actors.blobs.toxicgas.rankings_desc=Suffoqué actors.blobs.toxicgas.ondeath=Vous êtes mort empoisonné par du gaz toxique. +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Un nuage de gaz caustique tourbillonne ici. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Alors que vous buvez une gorgée, vous sentez la connaissance infuser dans votre esprit. actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance émane de l'eau de ce puits. Buvez-en une gorgée pour découvrir tous les secrets de vos objets équipés, identifier les malédictions dans votre inventaire et révéler tous les objets de cet étage. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Alors que vous buvez une gorgée, vos blessures guérissent complètement. actors.blobs.waterofhealth.desc=Le pouvoir de guérison qui se dégage de ce puits est presque palpable. Buvez-en une gorgée pour soigner vos blessures, satisfaire votre faim et purifier les objets que vous portez. -actors.blobs.wateroftransmutation.desc=Le pouvoir de métamorphose qui se dégage de ce puits est presque palpable. Jetez-y un objet pour le métamorphoser en un autre. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Un toile épaisse couvre la zone. Tout ce qui la touche ou qui est lancé dessus la brisera mais sera également collé sur place. @@ -525,12 +543,12 @@ actors.hero.abilities.duelist.feint.desc=La Duelliste feint une attaque pendant actors.hero.abilities.cleric.ascendedform.name=forme élevée actors.hero.abilities.cleric.ascendedform.short_desc=Le Clerc acquiert une _Forme Élevée_, et gagne de nouveaux sort, une meilleure portée d'attaque et de la protection. -actors.hero.abilities.cleric.ascendedform.desc=Le Clerc émane de l'énergie sacrée et obtient pendant 10 tours une forme radiante. Sous cette forme, le Clerc peut lancer de nouveaux sorts, gagne 2 de portée d'attaque et 30 points de protection, et les sorts qu'il lance lui accordent 10 points de protection par charge du tome dépensée.\n\nLa protection gagnée par la forme élevée et les sorts ne se dissipe pas avec le temps, mais disparaitra dès que la forme élevée se termine. Réutiliser cette capacité réinitialise la durée de la forme élevée. +actors.hero.abilities.cleric.ascendedform.desc=Le Clerc émane de l'énergie sacrée et obtient pendant 10 tours une forme radiante. Sous cette forme, le Clerc peut lancer de nouveaux sorts, gagne 2 de portée d'attaque et 30 points de protection, et les sorts qu'iel lance lui accordent 10 points de protection par charge du tome dépensée.\n\nLa protection gagnée par la forme élevée et les sorts ne se dissipe pas avec le temps, mais disparaitra dès que la forme élevée se termine. Réutiliser cette capacité réinitialise la durée de la forme élevée. actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forme élevée -actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=De l'énergie radiante émane du corps du Clerc. Sous cette forme le Clerc gagne 2 de portée d'attaque (grâce à l'énergie sacrée qu'il projette), et 10 points de protection chaque fois qu'il dépense une charge de son tome sacré. Il est également capable d'utiliser les sorts débloqués grâce aux talents de la forme élevée.\n\nLa protection accordée par la forme élevée et ses sorts ne se dissipe pas avec le temps, mais disparaitra dès la fin de cet effet.\n\nProtection actuelle : %1$d.\nTours restants : %2$d. +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=De l'énergie radiante émane du corps du Clerc. Sous cette forme le Clerc gagne 2 de portée d'attaque (grâce à l'énergie sacrée qu'iel projette), et 10 points de protection chaque fois qu'iel dépense une charge de son tome sacré. Iel est également capable d'utiliser les sorts débloqués grâce aux talents de la forme élevée.\n\nLa protection accordée par la forme élevée et ses sorts ne se dissipe pas avec le temps, mais disparaitra dès la fin de cet effet.\n\nProtection actuelle : %1$d.\nTours restants : %2$d. actors.hero.abilities.cleric.trinity.name=trinité -actors.hero.abilities.cleric.trinity.short_desc=_(INCOMPLET)_ Le Clerc obtient une _Trinité_ de sorts, chacun coûtant des charges du tome sacré et de l'armure. -actors.hero.abilities.cleric.trinity.desc=_Trinité n'est pas encore implémentée, vous ne pouvez malheureusement pas la choisir._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=pouvoir du nombre actors.hero.abilities.cleric.powerofmany.short_desc=_(INCOMPLET)_ Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouvel. actors.hero.abilities.cleric.powerofmany.desc=_Le Pouvoir du Nombre n'est pas encore implémenté, vous ne pouvez malheureusement pas le choisir._ @@ -548,35 +566,40 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Tué par : ennemi rat ##Cleric Spells actors.hero.spells.blessspell.name=bénédiction actors.hero.spells.blessspell.short_desc=Bénit et protège le Clerc, bénit et soigne les autres. -actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à lui ou à un autre personnage qu'il peut voir.\n\nUtilisé sur lui cet effet est plus faible, lui donnant %1$d tours de bénédiction et %2$d points de barrière.\n\nUtilisé sur un autre personnage cet effet est plus puissant, lui donnant %3$d tours de bénédiction et %4$d soins. L'excès de santé est converti en barrière. +actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à ellui ou à un autre personnage qu'iel peut voir.\n\nUtilisé sur ellui cet effet est plus faible, lui donnant %1$d tours de bénédiction et %2$d points de barrière.\n\nUtilisé sur un autre personnage cet effet est plus puissant, lui donnant %3$d tours de bénédiction et %4$d soins. L'excès de santé est converti en barrière. + +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO actors.hero.spells.cleanse.name=purification actors.hero.spells.cleanse.short_desc=Supprime les effets négatifs et donne de la protection. -actors.hero.spells.cleanse.desc=Le Clerc lève instantanément tous les effets néfastes que lui et ses alliés visibles subissent. Après la fin du sort, tous les personnages affectés gagnent %1$d tours d'immunité aux malus et %2$d points de barrière. +actors.hero.spells.cleanse.desc=Le Clerc lève instantanément tous les effets néfastes qu'ellui et ses alliés visibles subissent. Après la fin du sort, tous les personnages affectés gagnent %1$d tours d'immunité aux malus et %2$d points de barrière. actors.hero.spells.clericspell.prompt=Choisissez une cible actors.hero.spells.clericspell.no_target=Il n'y a pas de cible à cet endroit. actors.hero.spells.clericspell.invalid_target=Vous ne pouvez pas cibler cet endroit. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Coût de charges : %d actors.hero.spells.divinesense.name=sens divin actors.hero.spells.divinesense.short_desc=Obtient temporairement une vision spirituelle dans un large rayon. -actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, lui donnant 30 tours de vision spirituelle dans un rayon de %d cases. +actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, ellui donnant 30 tours de vision spirituelle dans un rayon de %d cases. actors.hero.spells.divinesense$divinesensetracker.name=sens divin actors.hero.spells.divinesense$divinesensetracker.desc=Le Clerc est momentanément capable de voir les autres créatures avec son esprit !\n\nTours restants : %s. actors.hero.spells.divineintervention.name=intervention divine actors.hero.spells.divineintervention.short_desc=Bouclier massif pour le Clerc et ses alliés. -actors.hero.spells.divineintervention.desc=Le Clerc transfère une gigantesque quantité de puissance de son tome à lui et à ses alliés, leur donnant à tous %1$d boucliers et prolongeant la forme élevée de %2$d tours. L'incroyable aide défensive de se sort est expliquée par le coût en charges très élevé.\n\nTout comme les boucliers donnés par la forme élevée, ce bouclier ne se dissipe pas avec le temps mais disparaitra dès que la forme élevée prends fin. +actors.hero.spells.divineintervention.desc=Le Clerc transfère une gigantesque quantité de puissance de son tome à ellui et à ses alliés, leur donnant à tous %1$d boucliers et prolongeant la forme élevée de %2$d tours. L'incroyable aide défensive de se sort est expliquée par le coût en charges très élevé.\n\nTout comme les boucliers donnés par la forme élevée, ce bouclier ne se dissipe pas avec le temps mais disparaitra dès que la forme élevée prends fin. actors.hero.spells.flash.name=flash actors.hero.spells.flash.prompt=Choisissez un endroit actors.hero.spells.flash.short_desc=Téléportation à un endroit proche. -actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit proche et s'y téléporte. Flash peut téléporter le Clerc à n'importe quel case découverte inoccupée. Le coût de ce sort en charges du tome augmente chaque fois qu'il est utilisé au cours de la même forme élevée. +actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit proche et s'y téléporte. Flash peut téléporter le Clerc à n'importe quel case découverte inoccupée à portée. Le coût de ce sort en charges du tome augmente chaque fois qu'il est utilisé au cours de la même forme élevée. actors.hero.spells.guidinglight.name=lumière guidante actors.hero.spells.guidinglight.short_desc=Inflige des dégâts magiques à distante et rend garantie une attaque. -actors.hero.spells.guidinglight.desc=Le Clerc lance un éclair d'énergie magique sur une cible, lui infligeant 2-6 dégâts et l'illuminant. La prochaine attaque physique faite contre une cible illuminée est garantie de toucher. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_Ce sort est plus puissant s'il est lancé par le Prêtre._ Tous les 100 tours, la première utilisation de ce sort ce ne coûte aucune charge du tome. De plus, l'illumination peut être exploitée par les baguettes, d'autres personnages ou certains artéfacts qui affectent directement les ennemis. Déclenchée de cette façon, l'illumination inflige des dégâts bonus égaux au niveau du Prêtre. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière guidante actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s. @@ -604,25 +627,37 @@ actors.hero.spells.holyward.name=protection sacrée actors.hero.spells.holyward.glyph_name=%s de lumière actors.hero.spells.holyward.glyph_desc=Ce glyphe augmente légèrement la quantité de dégâts que l'armure peut bloquer. actors.hero.spells.holyward.short_desc=Remplace temporairement le glyphe pour améliorer le blocage de l'armure. -actors.hero.spells.holyward.desc=Le Clerc imprègne son armure avec des glyphes de lumière sacrée, augmentant de 1 le blocage de l'armure.\n\nCe glyphe dure 50 tours et remplacera tout glyphe bénéfique pendant la durée de cet effet. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=protection sacrée actors.hero.spells.holyward$holyarmbuff.desc=Le Clerc a imprégné son armure avec une énergie sacrée, remplaçant temporairement tout glyphe déjà présent pour augmenter de 1 point les dégâts bloqués par cette armure.\n\nTours restants : %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=arme sacrée actors.hero.spells.holyweapon.ench_name=%s sacré actors.hero.spells.holyweapon.ench_desc=Les ennemis frappés par une arme sacrée subissent des dégâts magiques supplémentaires. actors.hero.spells.holyweapon.short_desc=Remplace temporairement un enchantement pour augmenter les dégâts. -actors.hero.spells.holyweapon.desc=Le Clerc a enchanté son arme avec une énergie sacrée, ce qui lui fait infliger 2 dégâts magiques supplémentaires chaque fois qu'elle frappe un ennemi.\n\nCet enchantement dure 50 tours, et remplacera tout enchantement bénéfique pendant la durée de cet effet. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=arme sacrée actors.hero.spells.holyweapon$holywepbuff.desc=Le Clerc a imprégné son arme avec une énergie sacrée, remplaçant temporairement tout enchantement déjà présent pour ajouter 2 points de dégâts magiques à chaque attaque.\n\nTours restants : %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=jugement actors.hero.spells.judgement.short_desc=Blesse tous les ennemis visibles. -actors.hero.spells.judgement.desc=Le Clerc frappe ses poings contre le sol, causant une éruption de lumière qui blesse tous les ennemis visibles. Les dégâts de base sont %1$d-%2$d, augmentés de 5-10 pour chaque sort que le Clerc a utilisé depuis qu'il est entré en forme élevée (ou depuis la dernière utilisation de Jugement).\n\nActuellement, Jugement infligera %3$d-%4$d dégâts. +actors.hero.spells.judgement.desc=Le Clerc frappe ses poings contre le sol, causant une éruption de lumière qui blesse tous les ennemis visibles. Les dégâts de base sont %1$d-%2$d, augmentés de 5-10 pour chaque sort que le Clerc a utilisé depuis qu'iel est entré en forme élevée (ou depuis la dernière utilisation de Jugement).\n\nActuellement, Jugement infligera %3$d-%4$d dégâts. + +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO actors.hero.spells.mnemonicprayer.name=prière mémorielle actors.hero.spells.mnemonicprayer.short_desc=Prolonge les effets positifs/négatifs d'un allié/ennemi, et réapplique l'illumination. -actors.hero.spells.mnemonicprayer.desc=Le Prêtre récite une prière qui prolonge de %1$d tours la durée de tous les effets affectant une cible. Les effets positifs dureront plus longtemps pour les alliés (y compris le Prêtre) tandis que les effets négatifs dureront plus longtemps pour les ennemis. Ce sort réapplique aussi l'illumination chez les ennemis qui ont déjà été illuminés.\n\nLe prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. +actors.hero.spells.mnemonicprayer.desc=Le Prêtre récite une prière qui prolonge de %1$d tours la durée de tous les effets affectant une cible. Les effets positifs dureront plus longtemps pour les alliés (y compris le Prêtre) tandis que les effets négatifs dureront plus longtemps pour les ennemis. Ce sort réapplique aussi l'illumination chez les ennemis qui ont déjà été illuminés.\n\nLa prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illumine et étourdit brièvement les ennemis visibles. @@ -630,16 +665,24 @@ actors.hero.spells.radiance.desc=De la lumière sacrée jaillit du Prêtre, éto actors.hero.spells.recallinscription.name=rappel d'inscription actors.hero.spells.recallinscription.short_desc=Répète une pierre runique ou un parchemin récemment utilisé. -actors.hero.spells.recallinscription.desc=Le Clerc utilise de la magie sacrée pour répéter l'effet d'une rune trouvée sur une pierre runique ou un parchemin qu'il a utilisé les %s derniers tours.\n\nLe rappel d'inscription ne peut pas répliquer des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration. +actors.hero.spells.recallinscription.desc=Le Clerc utilise de la magie sacrée pour répéter l'effet d'une rune trouvée sur une pierre runique ou un parchemin qu'iel a utilisé les %s derniers tours.\n\nLe rappel d'inscription ne peut pas répliquer des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration. actors.hero.spells.recallinscription$useditemtracker.name=rune récemment utilisée actors.hero.spells.recallinscription$useditemtracker.desc=Le Clerc a récemment utilisé un objet qui peut être exploité par le sort de rappel d'inscription. Le Clerc peut utiliser ce sort pour répliquer l'effet de l'objet.\n\nObjet utilisé : %1$s.\n\nTours restants : %2$s. actors.hero.spells.shieldoflight.name=bouclier de lumière actors.hero.spells.shieldoflight.short_desc=Donne une armure temporaire contre un ennemi. -actors.hero.spells.shieldoflight.desc=Le Clerc crée une fine barrière de lumière entre lui et un ennemi, ce qui augmente le blocage de son armure de %1$d-%2$d contre cet ennemi pendant 4 tours.\n\nCe sort se lance instantanément, mais ne peut pas être utilisé contre plusieurs ennemis à la fois. +actors.hero.spells.shieldoflight.desc=Le Clerc crée une fine barrière de lumière entre ellui et un ennemi, ce qui augmente le blocage de son armure de %1$d-%2$d contre cet ennemi pendant 4 tours.\n\nCe sort se lance instantanément, mais ne peut pas être utilisé contre plusieurs ennemis à la fois. actors.hero.spells.shieldoflight$shieldoflighttracker.name=bouclier de lumière actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de lumière se tient entre le Clerc et un ennemi. Il n'est assez puissant pour complètement arrêter les attaques, mais peut les ralentir.\n\nTours restants : %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=rayon de soleil actors.hero.spells.sunray.short_desc=Inflige des dégâts magiques à distance et aveugle une seule fois une cible. actors.hero.spells.sunray.desc=Le Clerc lance un rayon de lumière aveuglante sur une cible, lui infligeant %1$d-%2$d dégâts et l'aveuglant pour %3$d tours. Le rayon de soleil inflige toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nAprès qu'un ennemi ait été touché par ce sort, sa vision s'ajustera, lui permettant de ne plus être aveuglé par les futures utilisations du sort. Cependant, s'il est touché par ce sort pendant sa période d'aveuglement, alors la lumière sera trop intense et la cible sera paralysée. @@ -690,7 +733,7 @@ actors.hero.heroclass.duelist_desc=La Duelliste commence avec une _rapière uniq actors.hero.heroclass.duelist_unlock=Pour débloquer la duelliste, _équipez une arme de niveau 2 ou supérieur sans pénalité de force._ actors.hero.heroclass.cleric=clerc -actors.hero.heroclass.cleric_desc_short=Le Clerc est un lanceur de sorts divins qui utilise son _tome sacré_ unique pour canaliser la magie divine. Il peut _apprendre et améliorer des sorts_ via ses talents. +actors.hero.heroclass.cleric_desc_short=Le Clerc est un lanceur de sorts divins qui utilise son _tome sacré_ unique pour canaliser la magie divine. Iel peut _apprendre et améliorer des sorts_ via ses talents. actors.hero.heroclass.cleric_desc=Le Clerc commence avec un _tome sacré_ unique qu'il peut utiliser pour lancer de nombreux sorts.\n\nLa plupart des talents du Clerc concernent l'apprentissage et l'amélioration de sorts.\n\nLe Clerc commence également avec une _massue_, une armure en lin, une outre et une bourse de velours.\n\nLe Clerc identifie automatiquement :\n_-_ Parchemins d'identification\n_-_ Potions de pureté\n_-_ Parchemins de purification actors.hero.heroclass.cleric_unlock=Pour débloquer le Clerc, _purifiez entièrement une pièce d'équipement maudite._ @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts actors.hero.herosubclass.priest=prêtre actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante. -actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _lumière guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être déclenché par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau.\n\nIl gagne aussi le sort de _radiance_, qui repousse les ténèbres et illumine et étourdit brièvement tous les ennemis visibles pour 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_(INCOMPLET)_ Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée. -actors.hero.herosubclass.paladin_desc=_Le Paladin n'est pas encore terminé, vous ne pouvez donc pas le choisir._\n\nLe Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_arme sacrée_ et la _protection sacrée_ du Paladin accordent de meilleurs bonus et n'effacent plus les enchantements et glyphes déjà existants.\n\nIl débloque de plus le sort _châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=colère @@ -759,8 +802,8 @@ actors.hero.talent$preciseassaulttracker.desc=La prochaine attaque de mêlée de actors.hero.talent$deadlyfollowuptracker.name=suivi mortel actors.hero.talent$deadlyfollowuptracker.desc=La Duelliste a récemment attaqué un ennemi avec une arme de jet, les prochaines attaques de mêlée contre cette cible infligeront des dégâts bonus.\n\nTours restants : %s. actors.hero.talent$combinedlethalityabilitytracker.executed=exécuté -actors.hero.talent$satiatedspellstracker.name=Shielding Spell -actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. +actors.hero.talent$satiatedspellstracker.name=Sort protecteur +actors.hero.talent$satiatedspellstracker.desc=Le prochain sort que le Clerc lancera lui accordera une légère protection. #warrior actors.hero.talent.hearty_meal.title=repas copieux @@ -842,7 +885,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Manger prend un tour au Mage et lu actors.hero.talent.inscribed_power.title=pouvoir inscrit actors.hero.talent.inscribed_power.desc=_+1:_ Quand le Mage lit un parchemin ou utilise un sort, ses _2 prochains tirs de baguette_ gagnent +2 niveaux.\n\n_+2_ Quand le Mage lit un parchemin ou utilise un sort, ses _3 prochains tirs de baguette_ gagnent +2 niveaux.\n\nLe nombre de tirs améliorés est doublé en utilisant des parchemins d'amélioration, de transmutation, ou des objets d'alchimie qui nécessitent d'être fabriqués à partir de ces parchemins.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme la plupart des sorts), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par parchemin. actors.hero.talent.wand_preservation.title=préservation de baguette -actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ +actors.hero.talent.wand_preservation.desc=_+1:_ Quand le Mage imprègne une nouvelle baguette dans son bâton, l'ancienne baguette revient à +0, _mais cela ne peut être effectué qu'une seule fois._\n\n_+2:_ Quand le Mage imprègne une nouvelle baguette dans son bâton, l'ancienne baguette revient à +0, _cela peut être effectué une fois par niveau de héros._ actors.hero.talent.wand_preservation.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera la quantité de résine arcanique obtenue en mettant une baguette dans un pot d'alchimie de 1 à +1, ou de 2 à +2. actors.hero.talent.arcane_vision.title=vision des arcanes actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _10 tours_.\n\n_+2 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _15 tours_. @@ -902,7 +945,7 @@ actors.hero.talent.protective_shadows.desc=_+1 :_ Le Voleur gagne un bouclier _u actors.hero.talent.mystical_meal.title=repas mystique actors.hero.talent.mystical_meal.desc=_+1 :_ Manger prend un tour au Voleur (les rations de réserve se mangent instantanément) et lui accorde _3 tours de recharge d'artefact_.\n\n_+2 :_ Manger prend un tour au Voleur (les rations de réserve se mangent instantanément) et lui accorde _5 tours de recharge d'artefact_.\n\nCe talent ne peut pas être utilisé pour permettre à la corne d'abondance de se recharger elle-même. actors.hero.talent.inscribed_stealth.title=discrétion inscrite -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Le Voleur bénéficie de _3 tours_ d'invisibilité après avoir lu un parchemin ou utilisé un sort.\n\n_+2:_ Le Voleur bénéficie de _5 tours_ d'invisibilité après avoir lu un parchemin ou utilisé un sort.\n\nLa durée d'invisibilité est doublée en utilisant un parchemin d'amélioration, un parchemin de transmutation, ou un objet alchimique qui est fabriqué en utilisant ces parchemins.\n\nPour les objets alchimiques fabriqués en grande quantité (comme la plupart des sorts), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par parchemin. actors.hero.talent.wide_search.title=fouille étendue actors.hero.talent.wide_search.desc=_+1 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _cercle de 7x7_.\n\n_+2 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _carré de 7x7_. actors.hero.talent.wide_search.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera son rayon de recherche d'un carré de 3x3 à un cercle de 5x5 à +1, ou un carré de 5x5 à +2. @@ -912,7 +955,7 @@ actors.hero.talent.rogues_foresight.title=prévoyance du voleur actors.hero.talent.rogues_foresight.desc=_+1 :_ Quand le Voleur est dans un niveau avec une pièce secrète, il a _75% de chance de remarquer_ que le niveau contient un secret.\n\n_+2 :_ Quand le Voleur est dans un niveau avec une pièce secrète, il a _100% de chance de remarquer_ que le niveau contient un secret. actors.hero.talent.light_cloak.title=cape légère -actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.light_cloak.desc=_+1 :_ Le Voleur peut utiliser sa cape des ombres lorsqu'elle n'est pas équipée, mais elle se recharge à _25%_ de sa vitesse normale quand elle n'est pas équipée.\n\n_+2 :_ Le Voleur peut utiliser sa cape des ombres lorsqu'elle n'est pas équipée, mais elle se recharge à _50%_ de sa vitesse normale quand elle n'est pas équipée.\n\n_+3 :_ Le Voleur peut utiliser sa cape des ombres lorsqu'elle n'est pas équipée, mais elle se recharge à _75%_ de sa vitesse normale quand elle n'est pas équipée. actors.hero.talent.light_cloak.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera la vitesse de chargement de tous les artefacts de 7/13/20% à +1/+2/+3. actors.hero.talent.enhanced_rings.title=anneaux améliorés actors.hero.talent.enhanced_rings.desc=_+1:_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2:_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3:_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_. @@ -969,7 +1012,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Quand la Chasseresse boit ou lance u actors.hero.talent.rejuvenating_steps.title=pas de rajeunissement actors.hero.talent.rejuvenating_steps.desc=_+1 :_ Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbes hautes que la Chasseresse couche immédiatement. _Le rechargement prend 10 tours_.\n\n_+2 :_ Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbes hautes que la Chasseresse couche immédiatement. _Le rechargement prend 5 tours_.\n\nCe talent produira de l'herbe sillonnée si les effets de régénération passive sont désactivés ou si le héros n'a pas gagné d'expérience depuis longtemps. actors.hero.talent.heightened_senses.title=sens exacerbés -actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. +actors.hero.talent.heightened_senses.desc=_+1 :_ La Chasseresse obtient une vision spirituelle sur tout personnage se trouvant dans un rayon de _2 cases de sa position_.\n\n_+2 :_ La Chasseresse obtient une vision spirituelle sur tout personnage se trouvant dans un rayon de _3 cases de sa position_. actors.hero.talent.durable_projectiles.title=projectiles durables actors.hero.talent.durable_projectiles.desc=_+1 :_ Les armes lancées ont une durabilité de _+50%_ lorsqu'elles sont utilisées par la Chasseresse.\n\n_+2 :_ Les armes lancées ont une durabilité de _+75%_ lorsqu'elles sont utilisées par la Chasseresse. @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1 :_ La portée visuelle du Sniper est augmen actors.hero.talent.shared_enchantment.title=enchantement partagé actors.hero.talent.shared_enchantment.desc=_+1 :_ Les armes de lancer ont _33% de chance_ d'utiliser l'enchantement gravé sur l'arc du Sniper.\n\n_+2 :_ Les armes de lancer ont _67% de chance_ d'utiliser l'enchantement gravé sur l'arc du Sniper.\n\n_+3 :_ Les armes de lancer ont _100% de chance_ d'utiliser l'enchantement gravé sur l'arc du Sniper.\n\nCe talent ne s'applique pas aux carreaux d'une arbalète enchantée, ils bénéficient déjà de l'enchantement de l'arbalète. actors.hero.talent.shared_upgrades.title=amélioration partagée -actors.hero.talent.shared_upgrades.desc=_+1 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _10%_.\n\n_+2 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _20%_.\n\n_+3 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=pointes durables actors.hero.talent.durable_tips.desc=_+1 :_ Les fléchettes enduites ont une _ durabilité x2_ quand la Gardienne les utilise.\n\n_+2 :_ Les fléchettes enduites ont une _durabilité x3_ quand la Gardienne les utilise.\n\n_+3 :_ Les fléchettes enduites ont une _durabilité x4_ quand la Gardienne les utilise. @@ -1081,65 +1124,65 @@ actors.hero.talent.counter_ability.title=Contre-capacité actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _0.38 charge_.\n\n_+2:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _0.77 charge_.\n\n_+3:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _1.33 charge_.\n\n_+4:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _1.5 charge_. #cleric -actors.hero.talent.satiated_spells.title=Satiated Spells -actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.satiated_spells.title=Sorts à satiété +actors.hero.talent.satiated_spells.desc=_+1 :_ Manger permet au Clerc de gagner _3 protections_ la prochaine fois qu'iel lance un sort.\n\n_+2 :_ Manger permet au Clerc de gagner _5 protections_ la prochaine fois qu'iel lance un sort. actors.hero.talent.holy_intuition.title=intuition sacrée -actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ -actors.hero.talent.searing_light.title=searing light -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.holy_intuition.desc=_+1 :_ Le Clerc peut lancer _intuition sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _3 charges_.\n\n_+2 :_ Le Clerc peut lancer _intuition sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _2 charges_. +actors.hero.talent.searing_light.title=lumière calcinante +actors.hero.talent.searing_light.desc=_+1 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _lumière guidante_ infligent _+4 dégâts._\n\n_+2 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _lumière guidante_ infligent _+6 dégâts._ actors.hero.talent.shield_of_light.title=Bouclier de lumière -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1 :_ Le Clerc peut lancer _bouclier de lumière_, un sort qui se lance instantanément et qui accorde _2-4 d'armure_ pendant 4 tours contre une cible au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _bouclier de lumière_, un sort qui se lance instantanément et qui accorde _3-6 d'armure_ pendant 4 tours contre une cible au prix de 1 charge. -actors.hero.talent.enlightening_meal.title=Enlightening Meal -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.recall_inscription.title=Recall Inscription -actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.talent.sunray.title=Sunray -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. -actors.hero.talent.divine_sense.title=Divine Sense -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. -actors.hero.talent.bless.title=Bless -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. +actors.hero.talent.enlightening_meal.title=Repas inspirant +actors.hero.talent.enlightening_meal.desc=_+1 :_ Manger prend un tour au Clerc et confère _1 charge_ à son tome sacré.\n\n_+2 :_ Manger prend un tour au Clerc et confère _1,5 charge_ à son tome sacré. +actors.hero.talent.recall_inscription.title=Rappel d'inscription +actors.hero.talent.recall_inscription.desc=_+1 :_ Le Clerc peut lancer _rappel d'inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _10 derniers tours._\n\n_+2 :_ Le Clerc peut lancer _rappel d'inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _300 derniers tours._\n\nRappel d'inscription ne peut pas être utilisé avec des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration. +actors.hero.talent.sunray.title=Rayon de soleil +actors.hero.talent.sunray.desc=_+1 :_ Le Clerc peut lancer _rayon de soleil_, un sort infligeant _4-8 dégâts_ et aveuglant sa cible pendant _4 tours_ au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _rayon de soleil_, un sort infligeant _6-12 dégâts_ et aveuglant sa cible pendant _6 tours_ au prix de 1 charge.\n\nRayon de soleil ne peut aveugler une cible donnée qu'une seule fois, mais si la cible est déjà aveuglée par ce sort elle devient paralysée. Rayon de soleil inflige toujours le maximum de dégâts aux ennemis morts-vivants et aux démons. +actors.hero.talent.divine_sense.title=Sens divins +actors.hero.talent.divine_sense.desc=_+1 :_ Le Clerc peut lancer _sens divins_, un sort lui accordant une vision spirituelle sur _8 tuiles_ pendant 30 tours, au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _sens divins_, un sort lui accordant une vision spirituelle sur _12 tuiles_ pendant 30 tours, au prix de 2 charges. +actors.hero.talent.bless.title=Bénédiction +actors.hero.talent.bless.desc=_+1 :_ Le Clerc peut lancer _bénédiction_, un sort accordant _6 tours de bénédiction et 10 protections_ quand lancé sur lui-même ou _10 tours de bénédiction et 10 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _bénédiction_, un sort accordant _10 tours de bénédiction et 15 protections_ quand lancé sur lui-même ou _15 tours de bénédiction et 15 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\nL'excès de soins de ce sort est convertit en protection. -actors.hero.talent.cleanse.title=Cleanse -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. -actors.hero.talent.light_reading.title=Light Reading -actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.cleanse.title=Purification +actors.hero.talent.cleanse.desc=_+1 :_ Le Clerc peut lancer _purification_, un sort qui se lance instantanément, _retire les effets négatifs_ du Clerc et de ses alliés proches, et leur accorde _10 protections_ au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _purification_, un sort qui se lance instantanément, _donne 3 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _20 protections_ au prix de 2 charges.\n\n_+3 :_ Le Clerc peut lancer _purification_, un sort qui se lance instantanément, _donne 5 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _30 protections_ au prix de 2 charges. +actors.hero.talent.light_reading.title=Lecture légère +actors.hero.talent.light_reading.desc=_+1 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _25%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+2 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _50%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+3 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _75%_ de sa vitesse normale quand il n'est pas équipé. -actors.hero.talent.holy_lance.title=Holy Lance -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. -actors.hero.talent.hallowed_ground.title=Hallowed Ground -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. -actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.holy_lance.title=Lance sacrée +actors.hero.talent.holy_lance.desc=_+1 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _30-55 dégâts_ au prix de 4 charges.\n\n_+2 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _45-83 dégâts_ au prix de 4 charges.\n\n_+3 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _60-110 dégâts_ au prix de 4 charges.\n\nLance sacrée inflige toujours le maximum de dégâts aux ennemis morts-vivants et démoniaques. Lance sacrée a un temps de rechargement de 50 tours avant l'utilisation suivante. +actors.hero.talent.hallowed_ground.title=Terre sacrée +actors.hero.talent.hallowed_ground.desc=_+1 :_ Le Prêtre peut lancer _terre sacrée_, un sort qui sanctifie la terre dans une _zone de 3x3_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Prêtre peut lancer _terre sacrée_, un sort qui sanctifie la terre dans une _zone de 5x5_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Prêtre peut lancer _terre sacrée_, un sort qui sanctifie la terre dans une _zone de 7x7_ pendant 20 tours, au prix de 2 charges.\n\nQuand il est lancé, terre sacrée soigne les alliés de 10 PV, enracine brièvement les ennemis et répand des herbes courtes. Après, le terrain soigne lentement les alliés, estropie les ennemis et fait pousser de façon aléatoire des herbes hautes. La terre sacrée protège le Prêtre au lieu de le soigner et peut être détruit par le feu. +actors.hero.talent.mnemonic_prayer.title=Prière mémorielle +actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _3 tours_ au prix de 1 charge.\n\n_+2 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _4 tours_ au prix de 1 charge.\n\n_+3 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _5 tours_ au prix de 1 charge.\n\nPrière mémorielle ré-illumine sa cible si elle avait déjà été illuminée. Prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. -actors.hero.talent.paladint3a.title=Unknown -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3b.title=Unknown -actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3c.title=Unknown -actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.paladint3b.title=Inconnu +actors.hero.talent.paladint3b.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. +actors.hero.talent.paladint3c.title=Inconnu +actors.hero.talent.paladint3c.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. actors.hero.talent.divine_intervention.title=intervention divine -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _1 tour._\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _2 tours._\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\nIntervention divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée. actors.hero.talent.judgement.title=jugement -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _10-20 dégâts_ à tous les ennemis visibles.\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _15-30 dégâts_ à tous les ennemis visibles.\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _20-40 dégâts_ à tous les ennemis visibles.\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _25-50 dégâts_ à tous les ennemis visibles.\n\nJugement coûte 3 charges du tome. Jugement inflige 5-10 dégâts supplémentaires pour chaque sort que le Clerc à lancé depuis qu'il est entré en forme élevé ou qu'il a lancé pour la dernière fois jugement. actors.hero.talent.flash.title=flash -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 1 charge, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée. -actors.hero.talent.cleric_a2_1.title=Unknown -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Unknown -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Unknown -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. -actors.hero.talent.cleric_a3_1.title=Unknown -actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_2.title=Unknown -actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_3.title=Unknown -actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_1.title=Inconnu +actors.hero.talent.cleric_a3_1.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. +actors.hero.talent.cleric_a3_2.title=Inconnu +actors.hero.talent.cleric_a3_2.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. +actors.hero.talent.cleric_a3_3.title=Inconnu +actors.hero.talent.cleric_a3_3.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. #universal @@ -1270,7 +1313,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, je crois avoir vu un avis de actors.mobs.npcs.shopkeeper.talk_prison_rogue=La guilde des voleurs t'a envoyé nettoyer la zone ? Juste faire des courses ? Bon, essaie de tuer au moins quelques monstres tant que tu es dans le coin. Ne t'attends pas à une ristourne par contre, je paye grassement ma protection à la guilde mais je suis à peine en sécurité ici. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Mademoiselle n'a pas l'air à sa place on dirait. Les couloirs du donjon sont bien étroits comparés aux grandes salles ou aux forêts autour de la ville, non ? Haha, n'écoute pas ce que je raconte, mais pourquoi n'achèterais-tu pas quelque chose ? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Hé, mais t'es le héros itinérant ! Si t'essaies de sauver une nouvelle ville, je te souhaite bonne chance parce que les dangers ici sont bien pires que des vilains bandits. Je suis sûr que tu t'en sortiras mieux que les autres, mais essaie de ne pas mourir devant ma boutique. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Bienvenue Votre Altesse, ou bien est-ce Votre Sainteté maintenant ? Hehe, dans tous les cas vous n'êtes pas à votre place ici, et beaucoup de monde serait tristes s'il vous arrivait malheur. Vous avez sans doute un peu d'argent sur vous, pourquoi ne pas acheter quelque chose pour éviter cela ? actors.mobs.npcs.shopkeeper.talk_caves=Dépense ton argent, vis plus longtemps.\n\nOh, passe le bonjour au forgeron troll si tu le vois. Rappelle-lui qu'il doit encore me payer ce marteau que je lui ai vendu la semaine dernière ! actors.mobs.npcs.shopkeeper.talk_city=Ce que j'ai peut te garder en vie là-dedans.\n\n...Mais ne salis rien s'il te plait. Il m'a fallu un temps fou pour que les locaux me laissent tranquille, je ne veux pas m'attirer de problèmes. actors.mobs.npcs.shopkeeper.talk_halls=Hé, j'ai des réductions pour les chasseurs de démons !\n\nMais fais attention là-bas ! Les démons se moquent bien de savoir si tu es courageux. Tu ne pourras pas revenir dépenser ton argent si tu es mort ! ;)\n\nSi les démons sont comme moi ? Haha, pas du tout. Je suis juste un minus, pas vraiment porté sur la bagarre et j'ai réussi à rester sain d'esprit. Les démons là-dessous sont beaucoup plus féroces, et ils sont tous asservis à... euh... sois prudent là-bas. @@ -1283,7 +1326,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Bon dieu, vous m'avez surpris ! Vous ête actors.mobs.npcs.wandmaker.intro_mage=Oh, bonjour %s ! J'ai entendu dire qu'il y avait eu du grabuge entre vous et l'institut magique ? Mais qu'importe, je n'ai jamais aimé ces porteurs de baguettes crottées. Si vous le souhaitez, j'aurais une quête pour vous. actors.mobs.npcs.wandmaker.intro_huntress=Ho, bonjour mademoiselle ! Un joli minois est une agréable surprise dans ces profondeurs, n'est-ce pas ? En fait, je suis sûr de vous avoir déjà vue, mais je ne sais plus où... Qu'importe, si vous êtes là pour l'aventure, j'ai une quête pour vous. actors.mobs.npcs.wandmaker.intro_duelist=Oh, bonjour mademoiselle ! Quelle agréable surprise de rencontrer une héroïne dans ce lieux déprimant ! Si vous êtes partante pour aider un vieil homme, j'ai une quête pour vous. -actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, bonjour Votre Altesse ! Quelle agréable surprise de vous rencontrer dans ce lieux déprimant ! Je n'ai pas envie de vous forcer la main mais j'ai une quête pour vous. actors.mobs.npcs.wandmaker.intro_1=\n\nJe suis venu ici à la recherche d'un ingrédient rare pour finir une baguette, seulement je me suis perdu et mon bouclier magique faiblit. Je dois partir au plus tôt, mais je ne supporterais pas de partir les mains vides. actors.mobs.npcs.wandmaker.intro_dust=Je cherche de la _poussière d'os._ C'est un type spécial de poudre d'os maudite que l'on trouve généralement dans ce genre d'endroit. Il devrait y avoir une cloison en bois dans ce niveau, je suis certain qu'il y aura de la poudre d'os derrière. Soyez extrêmement prudent, la malédiction qui pèse sur cette poudre est puissante, _revenez me voir aussi vite que possible_ et je la purifierai. actors.mobs.npcs.wandmaker.intro_ember=Je cherche quelques _braises fraîches_ d’un élémentaire de feu nouveau-né. Les élémentaux apparaissent généralement lorsqu’un rituel d’invocation n’est pas contrôlé, alors trouvez simplement des bougies et un site rituel et je suis sûr que vous pouvez en obtenir un. Vous voudrez _éviter de vous enfermer_ tout en le combattant, ou vous pourriez _garder quelques choses de froid à portée de main._ Les élémentaux nouveau-nés sont assez puissants et chaotiques, mais ils ne supportent pas le froid. @@ -1309,7 +1352,7 @@ actors.mobs.armoredstatue.desc=Vous pourriez croire qu'il s'agit juste d'une aut actors.mobs.armoredstatue.desc_arm_wep=Alors que la statue elle-même est faite de pierre, les _%1$s_ et _%2$s_ qu'elle brandit semblent authentiques. actors.mobs.bandit.name=bandit fou -actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. +actors.mobs.bandit.desc=Un voleur d'élite, qui se distingue par son opulente robe pourpre. Malgré son expérience, son esprit est tombé aussi bas que celui des voleurs communs.\n\nEn plus de vous voler, les bandits fous vont vous aveugler, estropier et empoisonner brièvement ! Il ont cependant de meilleurs chances de transporter du butin supplémentaire. actors.mobs.bat.name=chauve-souris vampire actors.mobs.bat.desc=Ces résidents des grottes, vifs et tenaces, sont bien plus dangereux qu'ils n'y paraissent. Ils se refont une santé à chaque attaque fructueuse, ce qui leur permet de faire tomber des adversaires bien plus imposants. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=mimique d'ébène actors.mobs.ebonymimic.reveal=Il y a une mimique ici ! actors.mobs.ebonymimic.hidden_name=silhouette suspecte actors.mobs.ebonymimic.hidden_desc=Il semble y avoir quelque chose ici, mais c'est presque totalement transparent. -actors.mobs.ebonymimic.desc=Les Mimiques sont des créatures magiques capables de prendre n'importe quelle forme qu'elles souhaitent. Dans les donjons, elles choisissent presque toujours la forme d'un coffre au trésor afin d'attirer les aventuriers imprudents.\n\nLes Mimiques d'ébène sont des Mimiques extrêmement résistantes avec la capacité de se rendre presque invisibles. Elles se tapissent sur des objets avec lesquels les aventuriers sont susceptibles d'interagir, mais contiennent également leur propre butin. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=élémentaire de feu actors.mobs.elemental$fireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de feu sont un type commun d'élémentaire qui inflige des dégâts avec une magie ardente. Ils mettront le feu à leur cible avec des attaques de mêlée et pourront également parfois tirer des boules de feu. @@ -1607,7 +1650,7 @@ actors.mobs.thief.escapes=Le voleur s'enfuit avec votre %s ! actors.mobs.thief.desc=Même si ces prisonniers errent libres de leurs cellules, ce lieu reste une prison. Avec le temps, cet endroit a pris leur esprit autant que leur liberté. Il y a longtemps que ces voleurs fous et bandits ont oublié qui ils sont et pourquoi ils volent.\n\nCes ennemis vont plus souvent voler et s'enfuir que se battre. Gardez-les toujours en vue, ou vous risquez de ne jamais revoir vos objets volés. actors.mobs.tormentedspirit.name=esprit tourmenté -actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... +actors.mobs.tormentedspirit.desc=Les esprits tourmentés sont des âmes sans mauvaises intentions victimes d'une malédiction. Tant qu'ils sont maudits ils vous attaqueront comme un spectre, mais sont aussi plus puissants qu'eux !\n\nIl est possible de purifier ces esprits en utilisant le bon objet à côté d'eux. Si la malédiction est levée ils en seront sans doute reconnaissant... actors.mobs.tormentedspirit.thank_you=Merci... actors.mobs.warlock.name=nain sorcier diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index f703af318..639330e58 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Hóvihar örvénylik ezen a helyen. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Zavarógáz felhője örvénylik ezen a helyen. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Fényes elektromos mező szikrázik ezen a helyen. actors.blobs.electricity.rankings_desc=Áramütést szenvedtél actors.blobs.electricity.ondeath=Halálos áramütés ért... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Tűz tombol ezen a helyen. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Fénysugarak hatolnak a föld alatti kert homályába. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Rendellenesen fagyos itt a levegő. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Sötét energiaszemcsék hemzsegnek ezen a helyen! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Tűzvihar tombol ezen a helyen. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Bénítógáz kavarog ezen a helyen. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=áldozati tűz actors.blobs.sacrificialfire.desc=Van itt egy oltár, amelynek tetején áldozati tűz ég. Minden itt megölt lényt áldozatként fogadnak el a kazamata szellemei.\n\nTalán megjutalmaznak, ha elég áldozatot kapnak? actors.blobs.sacrificialfire.worthy=A tűz felemészti a felajánlásodat, és egyre erősebbé válik. actors.blobs.sacrificialfire.unworthy=A tűz felemészti a felajánlásodat, de nem változik. actors.blobs.sacrificialfire.reward=A tűz fellángol, majd kialszik, jutalmat hagyva maga után! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Sűrű fekete füst kavarog ezen a helyen. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Fullasztó bűzfelhő kavarog ezen a helyen. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Gomolygó vízpára kavarog ezen a helyen. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Mérgező gáz zöldes felhője kavarog ezen a helyen. actors.blobs.toxicgas.rankings_desc=Megfulladtál actors.blobs.toxicgas.ondeath=Meghaltál a mérgező gáztól... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Halálos marógáz kavarog ezen a helyen. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Amint belekortyolsz, érzed, hogy új tudás járja át az elmédet. actors.blobs.waterofawareness.desc=A tudás ereje sugárzik a kút vizéből. Ha iszol a kútból, teljesen azonosítja a rajtad lévő felszereléseket, azonosítja az átkokat a hátizsákodban lévő összes tárgyon, továbbá felfedi az emeleten lévő összes tárgyat. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Belekortyolva érzed, hogy a sebeid teljesen begyógyulnak. actors.blobs.waterofhealth.desc=Az élet ereje sugárzik a kút vizéből. Ha iszol a kútból, begyógyulnak a sebeid, elmúlik az éhséged, továbbá megtisztulnak a rajtad lévő felszerelések az átkoktól. -actors.blobs.wateroftransmutation.desc=A változás ereje sugárzik ennek a kútnak a vizéből. Dobj egy tárgyat a kútba, hogy átváltozzon valami mássá. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Itt mindent vastag pókháló fed. Bármi, amit nekidobnak, vagy aki megérinti, elszakítja ugyan, de oda is ragad. @@ -262,8 +280,8 @@ actors.buffs.lifelink.desc=Ennek a karakternek az életereje egy közelben lév actors.buffs.light.name=megvilágított actors.buffs.light.desc=Még a legsötétebb kazamatában is jó, ha van az embernél egy megbízható fényforrás.\n\nA fény segít távol tartani a sötétséget, így még rossz látási körülmények között is elég messzire ellátsz.\n\nA megvilágítás még %s körig tart. -actors.buffs.lockedfloor.name=a szint le van zárva -actors.buffs.lockedfloor.desc=Ez a szint le van zárva, és nem tudsz elmenni innen!\n\nA lezárt szinteken, nem nő az éhséged és nem sérülsz az éhezéstől. Viszont, ha nem igyekszel legyőzni a szint főellenségét, az életerőd sem gyógyul magától.\n\nRáadásul, ha egy meg nem áldott ankh újraélesztene, amíg a szint le van zárva, akkor a szint visszaáll eredeti állapotába.\n\nÖld meg a szint főellenségét, hogy feloldd a zárat. +actors.buffs.lockedfloor.name=az emelet le van zárva +actors.buffs.lockedfloor.desc=Ez az emelet le van zárva, és nem tudsz elmenni innen!\n\nA lezárt emeleteken nem nő az éhséged, és nem sérülsz az éhezéstől. Viszont, ha nem igyekszel legyőzni az emelet főellenségét, az életerőd sem fog gyógyulni magától.\n\nRáadásul, ha egy meg nem áldott ankh újraélesztene, mikor az emelet le van zárva, akkor az emelet visszaállna az eredeti állapotába.\n\nÖld meg az emelet főellenségét, hogy feloldd a zárat! actors.buffs.lostinventory.name=elveszett hátizsák actors.buffs.lostinventory.desc=A hátizsákod elveszett valahol a kazamatában! Nem tudod majd a legtöbb tárgyat felvenni, vagy használni, amíg vissza nem szerzed. @@ -281,7 +299,7 @@ actors.buffs.magicimmune.name=immunitás a mágiára actors.buffs.magicimmune.desc=Semmilyen mágikus hatás nem fog rajtad, teljesen ellenálló vagy a mágiával szemben.\n\nAmíg immunis vagy a mágiára, addig semmilyen mágikus hatás nem érhet, legyen az káros vagy hasznos, beleértve az átkok, bűvöletek, varázspálcák, tekercsek, gyűrűk, ereklyék stb. hatását. A hősi páncél képességei elég erősek ahhoz, hogy ettől a hatástól függetlenül is működjenek.\n\nA mágiaimmunitás még %s körig tart. actors.buffs.mindvision.name=belső látás -actors.buffs.mindvision.desc=Valahogyan az elméddel képes vagy látni a szinten lévő élőlényeket. Furcsa érzés.\n\nAmíg a belső látás tart, minden karaktert látsz ezen a szinten. A legtöbb mágikus hatás szempontjából a belső szemeddel ugyanúgy látod a lényeket, mintha azokat közvetlenül látnád és a közeledben lennének.\n\nA belső látás még %s körig tart. +actors.buffs.mindvision.desc=Valahogyan az elméddel képes vagy látni az emeleten lévő élőlényeket. Furcsa érzés.\n\nAmíg a belső látás tart, minden karaktert látsz ezen az emeleten. A legtöbb mágikus hatás számára a lények belső szemeddel való látása ugyanolyannak számít, mintha azokat közvetlenül látnád, és a közeledben lennének.\n\nA belső látás még %s körig tart. actors.buffs.momentum.momentum=belendül actors.buffs.momentum.running=szerfutás @@ -305,8 +323,8 @@ actors.buffs.monkenergy$monkability$focus$focusbuff.name=összpontosított actors.buffs.monkenergy$monkability$focus$focusbuff.desc=A szerzetes a környezetére összpontosít, és előre látja a következő ellene irányuló támadást. Amíg koncentrál, garantáltan hárítja a következő ellene irányuló támadást. actors.buffs.monkenergy$monkability$dash.name=vetődés actors.buffs.monkenergy$monkability$dash.prompt=Helyszín kiválasztása -actors.buffs.monkenergy$monkability$dash.desc=Azonnali vetődés legfeljebb 4 mező távolságra. Ezzel a képességgel át tudsz jutni a veszélyek fölött, de ellenségeken vagy szilárd térelemeken nem. -actors.buffs.monkenergy$monkability$dash.empower_desc=Azonnali vetődés legfeljebb _8 mező_ távolságra. Ezzel a képességgel át tudsz jutni a veszélyek fölött, de ellenségeken vagy szilárd térelemeken nem. +actors.buffs.monkenergy$monkability$dash.desc=Azonnali vetődés legfeljebb 4 mező távolságra. Ezzel a képességgel át tudsz jutni a veszélyforrások fölött, de ellenségeken vagy szilárd térelemeken nem. +actors.buffs.monkenergy$monkability$dash.empower_desc=Azonnali vetődés legfeljebb _8 mező_ távolságra. Ezzel a képességgel át tudsz jutni a veszélyforrások fölött, de ellenségeken vagy szilárd térelemeken nem. actors.buffs.monkenergy$monkability$dragonkick.name=sárkányrúgás actors.buffs.monkenergy$monkability$dragonkick.desc=Egy pusztító rúgás, amely %1$d-%2$d sebzést okoz, amit a páncélzat nem csökkent. A rúgás hátralöki a célpontot, és annyi körre lebénítja, ahány mezőt hátrarepült. actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Egy pusztító rúgás, amely %1$d-%2$d sebzést okoz, amit a páncélzat nem csökkent. A rúgás hátralök _minden szomszédos célpontot_, és annyi körre lebénítja őket, ahány mezőt hátrarepültek. @@ -428,8 +446,8 @@ actors.hero.abilities.armorability.cost=Töltési költség: _%d_ actors.hero.abilities.warrior.heroicleap.name=hősi ugrás actors.hero.abilities.warrior.heroicleap.prompt=Válaszd meg az ugrás irányát -actors.hero.abilities.warrior.heroicleap.short_desc=A harcos _hősi ugrást_ hajt végre egy célterület irányába, és közben átsuhan az ellenségek és a veszélyek fölött. -actors.hero.abilities.warrior.heroicleap.desc=A harcos a célterület felé ugrik, és közben átjut az útjába kerülő ellenségek és veszélyek fölött. Falakat vagy más szilárd térelemeket azonban nem tud átugrani. +actors.hero.abilities.warrior.heroicleap.short_desc=A harcos _hősi ugrást_ hajt végre egy célterület irányába, és közben átsuhan az ellenségek és a veszélyforrások fölött. +actors.hero.abilities.warrior.heroicleap.desc=A harcos a célterület felé ugrik, és közben átjut az útjába kerülő ellenségek és veszélyforrások fölött. Falakat vagy más szilárd térelemeket azonban nem tud átugrani. actors.hero.abilities.warrior.shockwave.name=lökéshullám actors.hero.abilities.warrior.shockwave.short_desc=A harcos a földre csap, aminek hatására _lökéshullám_ keletkezik egy kúp alakú területen. Az ellenfelek akiket eltalált a hullám, sérülnek és lerokkannak. actors.hero.abilities.warrior.shockwave.desc=A harcos a földre csap, amitől 60 fok kiterjedésű kúpon belül 5 mező távolságig terjedő lökéshullám keletkezik.\n\nAz ellenfelek, akiket elér a hullám, 5 körig lerokkannak, továbbá 1-2 bónuszsérülést szenvednek a harcos minden 10-en felüli erőpontjáért. @@ -450,15 +468,15 @@ actors.hero.abilities.mage.wildmagic.short_desc=A mágus szabadjára engedi a p actors.hero.abilities.mage.wildmagic.desc=A mágus szabadjára engedi a pálcáiban rejlő erőt, és egy körön belül akár négyszer is véletlenszerűen elsüti őket. A mágus botjára nem vonatkozik ez a hatás.\n\nEzen kívül minden pálcának a szintje megemelkedik 2-vel, de csak +3-ig. Ez a képesség csak fél töltést használ fel minden egyes pálcalövéshez, és egy pálcát nem lehet 2-nél többször elsütni. actors.hero.abilities.mage.warpbeacon.name=térváltó jelzőfény actors.hero.abilities.mage.warpbeacon.depths=Emeletek között nem tudsz teret váltani! -actors.hero.abilities.mage.warpbeacon.locked_floor=Lezárt szintet nem hagyhatsz el! +actors.hero.abilities.mage.warpbeacon.locked_floor=Lezárt emeletet nem hagyhatsz el! actors.hero.abilities.mage.warpbeacon.too_far=Ez a hely túl messze van! actors.hero.abilities.mage.warpbeacon.invalid_beacon=Nem tudsz jelzőfényt helyezni ide! -actors.hero.abilities.mage.warpbeacon.window_desc=A jelzőfényed jelenleg a kazamata %d. szintjén van. +actors.hero.abilities.mage.warpbeacon.window_desc=A jelzőfényed jelenleg a kazamata %d. emeletén van. actors.hero.abilities.mage.warpbeacon.window_tele=teleportálás a jelzőfényhez actors.hero.abilities.mage.warpbeacon.window_clear=jelzőfény törlése actors.hero.abilities.mage.warpbeacon.window_cancel=mégse actors.hero.abilities.mage.warpbeacon.short_desc=A mágus egy _térváltó jelzőfényt_ helyez el az aktuális helyére, ahová egy szempillantás alatt vissza tud teleportálni. -actors.hero.abilities.mage.warpbeacon.desc=A mágus elhelyez egy jelzőfényt, amelyhez tetszés szerint visszatérhet. A jelzőfény elhelyezése 1 kört vesz igénybe, de a visszatérés azonnal megtörténik.\n\nA mágus eredendően nem tud másik szintre ugrani, sem elérhetetlen helyekre, például zárt kamrákba jutni a jelzőfény segítségével. A mágus teleportálhat olyan mezőre, amelyen ellenség áll, akit ez félrelök. +actors.hero.abilities.mage.warpbeacon.desc=A mágus elhelyez egy jelzőfényt, amelyhez tetszés szerint visszatérhet. A jelzőfény elhelyezése 1 kört vesz igénybe, de a visszatérés azonnal megtörténik.\n\nA mágus eredendően nem tud másik emeletre ugrani, sem elérhetetlen helyekre, például zárt kamrákba jutni a jelzőfény segítségével. A mágus teleportálhat olyan mezőre, amelyen ellenség áll, akit ez félrelök. actors.hero.abilities.rogue.smokebomb.name=füstbomba actors.hero.abilities.rogue.smokebomb.fov=Csak üres helyre ugorhatsz, látótávolságon belül. @@ -466,7 +484,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Válaszd ki, hova ugrasz actors.hero.abilities.rogue.smokebomb$ninjalog.name=fa hasonmás actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Valamiért az ellenséget könnyedén becsapja ez a fából készült hasonmás, amiről azt gondolják, hogy az igazi zsivány! actors.hero.abilities.rogue.smokebomb.short_desc=A zsivány _füstbombát_ dob, és közben elcikázik. A korábbi helyéhez közeli ellenfeleket elvakítja. -actors.hero.abilities.rogue.smokebomb.desc=A zsivány ledob egy füstbombát, és legfeljebb 6 mezőnyi távolságra elcikázik. Keresztül tud cikázni a veszélyeken és az ellenségeken, de szilárd térelemeken, például falakon, nem.\n\nAzok az ellenségek, amelyek a zsivány régi helyével szomszédos mezőn vannak, 5 körre megvakulnak. +actors.hero.abilities.rogue.smokebomb.desc=A zsivány ledob egy füstbombát, és legfeljebb 6 mezőnyi távolságra elcikázik. Keresztül tud cikázni a veszélyforrásokon és az ellenségeken, de szilárd térelemeken, például falakon, nem.\n\nAzok az ellenségek, amelyek a zsivány régi helyével szomszédos mezőn vannak, 5 körre megvakulnak. actors.hero.abilities.rogue.deathmark.name=halálbélyeg actors.hero.abilities.rogue.deathmark.ally_target=Csak ellenségeket bélyegezhetsz meg actors.hero.abilities.rogue.deathmark.short_desc=A zsivány _halálbélyeget_ helyez egy kiválasztott ellenségre. A megbélyegzett ellenség megnövekedett sérülést szenved el, de nem halhat meg, amíg a bélyeg el nem tűnik. @@ -483,7 +501,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=A klónod táma actors.hero.abilities.rogue.shadowclone$shadowally.desc=A zsivány sötét árnyakból készült másolata. Mozdulatlanul áll, tekintete üres, és a sötétség apró foszlányok formájában párolog ki belőle.\n\nA klón nem tökéletes másolata a zsiványnak, de még így sem utolsó harcos, és a megfelelő tehetségek révén a zsivány felszereléseinek hozadékaiból is részesülhet. actors.hero.abilities.huntress.spectralblades.name=kísértetpengék -actors.hero.abilities.huntress.spectralblades.short_desc=A vadásznő _kísértetpengéket_ dob a célpont felé, és az aktuális közelharci fegyverétől függő sebzést okoz velük. +actors.hero.abilities.huntress.spectralblades.short_desc=A vadásznő _kísértetpengéket_ dob a célpont felé, és az éppen viselt közelharci fegyverétől függő sebzést okoz velük. actors.hero.abilities.huntress.spectralblades.desc=A vadásznő kísértetpengét dob egy ellenfelére, ami úgy működik, mintha a közelharci fegyverével távolra csapott volna le. A közelharci fegyver minden hatása aktiválódik, beleértve a bűvöleteket is. actors.hero.abilities.huntress.naturespower.name=természet ereje actors.hero.abilities.huntress.naturespower.short_desc=A vadásznő a _természet erejét_ hívja segítségül, ami rövid időre megnöveli a mozgási sebességét és az íja tűzgyorsaságát. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=A térítő szent erőt sugároz actors.hero.abilities.cleric.ascendedform$ascendbuff.name=magasztos forma actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Ragyogó energia árad ki a térítő testéből. Míg a térítő ebben a formában van, 2-vel megnő a támadási hatósugara (a belőle áradó szent energia által), és 10 védőburkot kap minden alkalommal, amikor felhasználja a szentkönyv egy töltését. Képes továbbá a magasztos formához tartozó tehetségekkel elérhetővé váló varázsigék elmondására is.\n\nA magasztos forma által biztosított védőburok és a varázsigék nem a szokásos ideig tartanak, hanem azonnal megszűnnek, amint a magasztos forma elmúlik.\n\nJelenlegi védőburok: %1$d.\nHátralévő körök: %2$d. actors.hero.abilities.cleric.trinity.name=szentháromság -actors.hero.abilities.cleric.trinity.short_desc=_(HIÁNYOS KÓD)_ A térítő új varázsigék _szentháromságát_ tanulja meg, amelyek mindegyike a szentkönyv és a páncél töltéseit használja el. -actors.hero.abilities.cleric.trinity.desc=_A szentháromság programkódja még nem teljes, így egyelőre nem választható ki._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=közösség ereje actors.hero.abilities.cleric.powerofmany.short_desc=_(HIÁNYOS KÓD)_ A térítő a _közösség erejét_ felhasználva erőt ad egy meglévő szövetségesnek, vagy teremt egy újat. actors.hero.abilities.cleric.powerofmany.desc=_A közösség ereje programkódja még nem teljes, így egyelőre nem választható ki._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=áldás actors.hero.spells.blessspell.short_desc=Megáldja és védőburkot ad a térítőnek, vagy megáld és gyógyít másokat. actors.hero.spells.blessspell.desc=A térítő szent áldásban részesíti magát vagy egy másik karaktert, amelyet lát.\n\nAmikor önmagára mondja az áldást, a hatása gyengébb lesz, így %1$d körig tartó áldást és %2$d védőburkot kap.\n\nAmikor másik karakterre mondja a varázsigét, a hatása erősebb lesz, így az %3$d körig tartó áldást és %4$d életerőpontot kap. A hiányzó életerőn felüli pontok védőburokká alakulnak. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=megtisztítás actors.hero.spells.cleanse.short_desc=Megtisztít a negatív hatásoktól, és védőburkot ad. actors.hero.spells.cleanse.desc=A térítő azonnal megtisztítja magát és a látható szövetségeseket minden káros hatástól. Miután elmúlik a varázsige hatása, minden érintett karakter %1$d körig immunis lesz a negatív hatásokkal szemben, és %2$d védőburkot is kap. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=A térítő azonnal megtisztítja magát és a l actors.hero.spells.clericspell.prompt=Válassz célpontot actors.hero.spells.clericspell.no_target=Itt nincs célpont. actors.hero.spells.clericspell.invalid_target=Arra a helyre nem tudod a varázserődet irányítani. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=%d töltésbe kerül actors.hero.spells.divinesense.name=isteni sugallat @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=A térítő a magasztos formáját egy közeli hel actors.hero.spells.guidinglight.name=vezérfény actors.hero.spells.guidinglight.short_desc=Távolsági mágikus sebzést okoz, és garantált találatot segít elő. -actors.hero.spells.guidinglight.desc=A térítő mágikus energianyalábot lő ki, amely 2-6 sebzést okoz a célpontnak, és megvilágítja azt. A megvilágított ellenség ellen indított következő fizikai támadás garantáltan betalál. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_Ez a varázsige sokkal erősebb, ha a pap mondja el._ 100 körönként első alkalommal elmondható ez a varázsige úgy, hogy az nem használ el egy töltést sem a szentkönyvből, és a megvilágítás hatását varázspálcák, más karakterek és az ellenségekre közvetlenül ható ereklyék is kiválthatják. Az így kiváltott megvilágítás a pap szintjének megfelelő mágikus bónuszsebzést okoz. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Vezérfény actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=A pap ismét elmondhatja költségmentesen a vezérfény varázsigét, ha letelik a 100 kör.\n\nHátralévő körök: %s. @@ -592,7 +615,7 @@ actors.hero.spells.holyintuition.prompt=válassz valamit actors.hero.spells.holyintuition.cursed=Rosszindulatú mágiát érzel megbújni ebben a tárgyban. actors.hero.spells.holyintuition.uncursed=Ez a tárgy rosszindulatú mágiától mentes. actors.hero.spells.holyintuition.short_desc=Azonosítja, hogy a tárgy átkozott-e vagy sem. -actors.hero.spells.holyintuition.desc=A térítő érzékelését egy adott tárgyra összpontosítja, és meghatározza, hogy az átkozott-e vagy sem anélkül, hogy felszerelné azt. +actors.hero.spells.holyintuition.desc=A térítő érzékelését egy adott tárgyra összpontosítja, és meghatározza, hogy az átkozott-e vagy sem anélkül, hogy viselnie kellene azt. actors.hero.spells.holylance.name=szent lándzsa actors.hero.spells.holylance.short_desc=Súlyos távolsági mágikus sebzést okoz. @@ -604,29 +627,41 @@ actors.hero.spells.holyward.name=szent oltalom actors.hero.spells.holyward.glyph_name=fényes %s actors.hero.spells.holyward.glyph_desc=Ez a varázsjel kissé megnöveli a páncél által kivédhető sérülés mértékét. actors.hero.spells.holyward.short_desc=Átmenetileg felülírja a varázsjeleket, hogy megnövelje a páncél által nyújtott védelmet. -actors.hero.spells.holyward.desc=A térítő a szent fény varázsjelét vési a viselt páncéljára, amivel megnöveli a páncél sérülésblokkolását 1-gyel.\n\nA varázsjel 50 körig tart, és ezalatt felülírja a páncél jótékony varázsjeleit. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=szent oltalom actors.hero.spells.holyward$holyarmbuff.desc=A térítő szent energiát vezetett a viselt páncéljába, ami átmenetileg felülírta a meglévő varázsjeleket, és 1-gyel több sérülés kivédését teszi lehetővé.\n\nHátralévő körök: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=szent fegyver actors.hero.spells.holyweapon.ench_name=szent %s actors.hero.spells.holyweapon.ench_desc=A szent fegyverrel megütött ellenségek további mágikus sebzést is elszenvednek. actors.hero.spells.holyweapon.short_desc=Átmenetileg felülírja a bűvöleteket, hogy megnövelje a sebzést. -actors.hero.spells.holyweapon.desc=A térítő szent energiával bűvöli meg a viselt fegyverét, ami miatt a fegyver további 2 mágikus sebzést okoz valahányszor megüt vele egy ellenséget.\n\nE bűvölet 50 körig tart, és ezalatt felülírja a fegyver jótékony bűvöleteit. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=szent fegyver actors.hero.spells.holyweapon$holywepbuff.desc=A térítő szent energiát vezetett a viselt fegyverébe, ami átmenetileg felülírta a meglévő bűvöleteket, és ezáltal a fegyver további 2 mágikus sebzést okoz minden támadás alkalmával.\n\nHátralévő körök: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=végítélet actors.hero.spells.judgement.short_desc=Minden látható ellenséget sebez. actors.hero.spells.judgement.desc=A térítő öklével a földre csap, minek hatására fény tör elő, amely minden ellenségnek sérülést okoz, akit lát. Az alapsebzés mértéke %1$d-%2$d, de további 5-10 sebzést is okoz minden olyan varázsige után, amelyet azóta mondott el a térítő, hogy magasztos formát öltött (vagy mióta utoljára elmondta a végítélet varázsigéjét).\n\nMost éppen %3$d-%4$d sebzést okoz a végítélet. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=felidéző imádság actors.hero.spells.mnemonicprayer.short_desc=Meghosszabbítja a szövetségesre vagy ellenségre ható jótékony vagy káros hatásokat, és ismét megvilágítja őt. actors.hero.spells.mnemonicprayer.desc=A pap elmond egy imát, amely a célpontot befolyásoló minden jótékony vagy káros hatás időtartamát meghosszabbítja %1$d körrel. A kedvező hatások hosszabb ideig fognak tartani a szövetségesek esetén (beleértve a papot magát is), és a káros hatások hosszabb ideig fognak tartani az ellenségek esetén. E varázsige ezen kívül újra megvilágít egy ellenséget, amely előzőleg meg volt világítva.\n\nA felidéző imádság csak egyszer képes meghosszabbítani egy adott jótékony vagy káros hatást, és nem képes meghosszabbítani a páncélképességek által kiváltott kedvező hatásokat. actors.hero.spells.radiance.name=ragyogás actors.hero.spells.radiance.short_desc=Megvilágítja és rövid ideig elkábítja a látható ellenségeket. -actors.hero.spells.radiance.desc=A papból szent fény árad szét, ami minden látható ellenséget elkábít 3 körre, és megvilágítja őket ugyanúgy, ahogy a vezérfény tenné. Továbbá, ha a jelenlegi szint sötét, akkor a ragyogástól a pap 100 körig izzó fényt bocsájt ki magából. +actors.hero.spells.radiance.desc=A papból szent fény árad szét, ami minden látható ellenséget elkábít 3 körre, és megvilágítja őket ugyanúgy, ahogy a vezérfény tenné. Továbbá, ha a jelenlegi emelet sötét, akkor a ragyogástól a pap 100 körig izzó fényt bocsájt ki magából. actors.hero.spells.recallinscription.name=jelismétlés actors.hero.spells.recallinscription.short_desc=Megismétli egy közelmúltban használt rúnakő vagy tekercs hatását. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=A térítő vékony fénypajzsot képez ő actors.hero.spells.shieldoflight$shieldoflighttracker.name=fénypajzs actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs feszül a térítő és egy ellenség között. Nem olyan erős, hogy teljesen kivédje a támadásokat, de le tudja gyengíteni azokat.\n\nHátralévő körök: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=napsugár actors.hero.spells.sunray.short_desc=Távolsági mágikus sebzést okoz, és egy alkalommal elvakítja a célpontot. actors.hero.spells.sunray.desc=A térítő vakító fénysugarat lő a célpontra, amely %1$d-%2$d sebzést okoz neki, és %3$d körig elvakítja. A napsugár varázsige mindig a legmagasabb sebzést okozza az élőhalott és démoni célpontoknak.\n\nMiután az ellenséget eltalálta ez a varázsige, hozzászokik a látása, és többször már nem fogja elvakítani. Ha azonban még egyszer eltalálja, amíg a varázsige miatti vakság tart, a fény olyan letaglózó, hogy lebénítja őt. @@ -687,7 +730,7 @@ actors.hero.heroclass.huntress_unlock=A vadásznő feloldásához _találj el 10 actors.hero.heroclass.duelist=párbajhős actors.hero.heroclass.duelist_desc_short=A párbajhős a fegyverek mestere, aki _egyedi fegyveres képességet_ tud használni a fegyverével. Ez az egyedi képesség _fegyverenként különböző_. actors.hero.heroclass.duelist_desc=A párbajhős _saját tőrrel_ kezdi a játékot, amelynek idővel feltöltődő különleges képessége van.\n\nMinden fegyvernek a játékban _más-más különleges képessége_ van, amelyet a párbajhős használhat.\n\nA párbajhősnek _két dobótüskéje_, szövetpáncélja, egy vizestömlője és egy bársonyzacskója is van a játék elején.\n\nA párbajhős magától felismeri:\n_-_ Az azonosítótekercset\n_-_ Az erőitalt\n_-_ A tükörképtekercset -actors.hero.heroclass.duelist_unlock=A párbajhős feloldásához _használj egy legalább 2-es követelményszintű fegyvert úgy, hogy megvan a hozzá szükséges erőd._ +actors.hero.heroclass.duelist_unlock=A párbajhős feloldásához _viselj egy legalább 2-es követelményszintű fegyvert úgy, hogy megvan a hozzá szükséges erőd._ actors.hero.heroclass.cleric=térítő actors.hero.heroclass.cleric_desc_short=A térítő isteni varázsigék tudója, aki a saját _szentkönyvét_ használja az isteni mágia irányítására. Tehetségei által képes _varázsigéket megtanulni és fejleszteni_. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gy actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést actors.hero.herosubclass.priest=pap actors.hero.herosubclass.priest_short_desc=A _pap_ új nagy hatótávú varázsigéket és a vezérfény felerősített változatát tudja használni. -actors.hero.herosubclass.priest_desc=A pap több új és fejlesztett varázsigét tud elmondani, amelyek a távolsági harcban és a varázstárgyakkal együttműködve különösen hasznosak.\n\nA pap 100 körönként költségmentesen elmondhatja a _vezérfény_ varázsigét, és a megvilágítás a pap szintjének megfelelő sérülésnövelő hatását a szövetségesek, a varázspálcák és bizonyos ereklyék révén is kiválthatja.\n\nEzen kívül a _ragyogás_ varázsigét is elmondhatja, amely elűzi a sötétséget, valamint megvilágítja, és rövid időre elkábítja az összes látható ellenséget 2 töltés árán. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=rendlovag actors.hero.herosubclass.paladin_short_desc=_(HIÁNYOS KÓD)_ A _rendlovag_ új közelharci varázsigéket ismer meg, és a szent fegyver és oltalom felerősített változatait használja. -actors.hero.herosubclass.paladin_desc=_A rendlovag programkódja még nem teljes, így egyelőre nem választható ki._\n\nA rendlovag több új és fejlesztett varázsigét tud elmondani, amelyek a közelharcban és a fegyverekkel és páncélokkal együttműködve különösen hasznosak.\n\nA rendlovag _szent fegyver_ és _szent oltalom_ varázsigéinek a hatása nagyobb, és nem írják felül a meglévő bűvöleteket és varázsjeleket.\n\nEzen kívül a _lesújtás_ varázsigét is elmondhatja, amely egy megnövelt sebzésű és bűvöletű közelharci támadást tesz lehetővé, amely garantáltan betalál. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kiprovokált düh @@ -766,7 +809,7 @@ actors.hero.talent$satiatedspellstracker.desc=A következő varázsige, amelyet actors.hero.talent.hearty_meal.title=kiadós étkezés actors.hero.talent.hearty_meal.desc=_+1:_ Az étel elfogyasztása _3 életponttal_ gyógyítja a harcost, ha 30% életerőn vagy az alatt van.\n\n_+2:_ Az étel elfogyasztása _5 életponttal_ gyógyítja a harcost, ha 30% életerőn vagy az alatt van. actors.hero.talent.veterans_intuition.title=veterán megérzése -actors.hero.talent.veterans_intuition.desc=_+1:_ A harcos _1,75x gyorsabban_ azonosítja a fegyvereket és _2,5x gyorsabban_ a páncélokat.\n\n_+2:_ A harcos _2,5x gyorsabban_ azonosítja a fegyvereket, a páncélzatot pedig rögtön, _amint felveszi_. +actors.hero.talent.veterans_intuition.desc=_+1:_ A harcos _1,75x gyorsabban_ azonosítja a fegyvereket és _2,5x gyorsabban_ a páncélokat.\n\n_+2:_ A harcos _2,5x gyorsabban_ azonosítja a fegyvereket, a páncélzatot pedig rögtön, _amint viseli_. actors.hero.talent.provoked_anger.title=kiprovokált düh actors.hero.talent.provoked_anger.desc=_+1:_ Amikor a harcost védő burok szétesik, a következő fizikai támadása _2 bónuszsebzést_ okoz.\n\n_+2:_ Amikor a harcost védő burok szétesik, a következő fizikai támadása _3 bónuszsebzést_ okoz. actors.hero.talent.iron_will.title=vasakarat @@ -887,13 +930,13 @@ actors.hero.talent.telefrag.desc=_+1:_ Ha a mágus egy másik karakterre telepor actors.hero.talent.remote_beacon.title=Távoli jelzőfény actors.hero.talent.remote_beacon.desc=_+1:_ A mágus _4 mezőn_ belül bárhová el tud helyezni egy jelzőfényt.\n\n_+2:_ A mágus _8 mezőn_ belül bárhová el tud helyezni egy jelzőfényt.\n\n_+3:_ A mágus _12 mezőn_ belül bárhová el tud helyezni egy jelzőfényt.\n\n_+4:_ A mágus _16 mezőn_ belül bárhová el tud helyezni egy jelzőfényt.\n\nA mágus nem tud lerakni jelzőfényt olyan helyre, amely nem megközelíthető. actors.hero.talent.longrange_warp.title=Nagy hatótávú térváltás -actors.hero.talent.longrange_warp.desc=_+1:_ A mágus ezentúl _150% töltés árán_ képes szintek közti térugrásra.\n\n_+2:_ A mágus ezentúl _117% töltés árán_ képes szintek közti térugrásra.\n\n_+3:_ A mágus ezentúl _83% töltés árán_ képes szintek közti térugrásra.\n\n_+4:_ A mágus ezentúl _50% töltés árán_ képes szintek közti térugrásra.\n\nA mágus nem tudja elhagyni a lezárt szinteket a nagy hatótávú térváltással. +actors.hero.talent.longrange_warp.desc=_+1:_ A mágus ezentúl _150% töltés árán_ képes emeletek közti térugrásra.\n\n_+2:_ A mágus ezentúl _117% töltés árán_ képes emeletek közti térugrásra.\n\n_+3:_ A mágus ezentúl _83% töltés árán_ képes emeletek közti térugrásra.\n\n_+4:_ A mágus ezentúl _50% töltés árán_ képes emeletek közti térugrásra.\n\nA mágus nem tudja elhagyni a lezárt emeleteket a nagy hatótávú térváltással. #rogue actors.hero.talent.cached_rations.title=rejtett fejadagok -actors.hero.talent.cached_rations.desc=_+1:_ A zsivány ládákban elhelyezve találhat _2 ellátmányadagot_ a kazamata következő néhány szintjének felfedezése közben.\n\n_+2:_ A zsivány ládákban elhelyezve találhat _3 ellátmányadagot_ a kazamata következő néhány szintjének felfedezése közben.\n\nAz ellátmányadagok gyorsan elfogyaszthatók, mérsékelt jóllakottságot adnak, 5 életerőt gyógyítanak, és 1 töltést adnak az árnyékköpenynek. +actors.hero.talent.cached_rations.desc=_+1:_ A zsivány ládákban elhelyezve találhat _2 ellátmányadagot_ a kazamata következő néhány emeletének felfedezése közben.\n\n_+2:_ A zsivány ládákban elhelyezve találhat _3 ellátmányadagot_ a kazamata következő néhány emeletének felfedezése közben.\n\nAz ellátmányadagok gyorsan elfogyaszthatók, mérsékelt jóllakottságot adnak, 5 életerőt gyógyítanak, és 1 töltést adnak az árnyékköpenynek. actors.hero.talent.thiefs_intuition.title=tolvaj megérzése -actors.hero.talent.thiefs_intuition.desc=_+1:_ A zsivány _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusukat, _amint felhúzza_.\n\n_+2:_ A zsivány azonosítja a gyűrűket, _amint felhúzza_, és azonosítja a típusukat, _amint felveszi_. +actors.hero.talent.thiefs_intuition.desc=_+1:_ A zsivány _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusukat, _amint felhúzza_.\n\n_+2:_ A zsivány azonosítja a gyűrűket, _amint felhúzza_, és azonosítja a típusukat, _amint a felveszi a földről_. actors.hero.talent.sucker_punch.title=váratlan ütés actors.hero.talent.sucker_punch.desc=_+1:_ A zsivány _1-2 bónuszsebzést_ okoz, amikor az első alkalommal meglepi az ellenfelét.\n\n_+2:_ A zsivány _2 bónuszsebzést_ okoz, amikor az első alkalommal meglepi az ellenfelét. actors.hero.talent.protective_shadows.title=védelmező árnyak @@ -920,7 +963,7 @@ actors.hero.talent.enhanced_rings.desc=_+1:_ Amikor a zsivány ereklyét haszná actors.hero.talent.enhanced_lethality.title=fokozott halálosság actors.hero.talent.enhanced_lethality.desc=_+1:_ Az orgyilkos az előkészületi szintjétől függően képes merényletet elkövetni a _4/13/27/67% egészségszint_ alatti ellenfelek ellen az eredeti 3/10/20/50% helyett.\n\n_+2:_ Az orgyilkos az előkészületi szintjétől függően képes merényletet elkövetni az _5/17/33/83% egészségszint_ alatti ellenfelek ellen az eredeti 3/10/20/50% helyett.\n\n_+3:_ Az orgyilkos az előkészületi szintjétől függően képes merényletet elkövetni a _6/20/40/100% egészségszint_ alatti ellenfelek ellen az eredeti 3/10/20/50% helyett. actors.hero.talent.assassins_reach.title=orgyilkos hatótávja -actors.hero.talent.assassins_reach.desc=_+1:_ Az orgyilkos felkészülési szintjétől függő cikázási hatósugara _1/3/4/6 mezőre_ emelkedik az eredeti 1/2/3/4-ről.\n\n_+2:_ Az orgyilkos felkészülési szintjétől függő cikázási hatósugara _2/4/6/8 mezőre_ emelkedik az eredeti 1/2/3/4-ről.\n\n_+3:_ Az orgyilkos felkészülési szintjétől függő cikázási hatósugara _2/5/7/10 mezőre_ emelkedik az eredeti 1/2/3/4-ről.\n\nCikázás közben át tud jutni a veszélyeken és az ellenségeken, de szilárd térelemeken, például falakon, nem. +actors.hero.talent.assassins_reach.desc=_+1:_ Az orgyilkos felkészülési szintjétől függő cikázási hatósugara _1/3/4/6 mezőre_ emelkedik az eredeti 1/2/3/4-ről.\n\n_+2:_ Az orgyilkos felkészülési szintjétől függő cikázási hatósugara _2/4/6/8 mezőre_ emelkedik az eredeti 1/2/3/4-ről.\n\n_+3:_ Az orgyilkos felkészülési szintjétől függő cikázási hatósugara _2/5/7/10 mezőre_ emelkedik az eredeti 1/2/3/4-ről.\n\nCikázás közben át tud jutni a veszélyforrásokon és az ellenségeken, de szilárd térelemeken, például falakon, nem. actors.hero.talent.bounty_hunter.title=fejvadász actors.hero.talent.bounty_hunter.desc=_+1:_ Amikor az orgyilkos rajtaütéssel öl meg egy ellenséget, akkor a felkészülési szintjétől függően _2/4/8/16%-kal_ magasabb lesz annak az esélye, hogy az ellenség hátrahagy egy tárgyat.\n\n_+2:_ Amikor az orgyilkos rajtaütéssel öl meg egy ellenséget, akkor a felkészülési szintjétől függően _4/8/16/32%-kal_ magasabb lesz annak az esélye, hogy az ellenség hátrahagy egy tárgyat.\n\n_+3:_ Amikor az orgyilkos rajtaütéssel öl meg egy ellenséget, akkor a felkészülési szintjétől függően _6/12/24/48%-kal_ magasabb lesz annak az esélye, hogy az ellenség hátrahagy egy tárgyat. @@ -954,7 +997,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Az árnyékklón a hős maximális é #huntress actors.hero.talent.natures_bounty.title=természet ajándéka -actors.hero.talent.natures_bounty.desc=_+1:_ A vadásznő a magas fűben elrejtve _4 bogyót_ találhat a kazamata következő néhány szintjének felfedezése közben.\n\n_+2:_ A vadásznő a magas fűben elrejtve _6 bogyót_ találhat a kazamata következő néhány szintjének felfedezése közben.\n\nA bogyók gyorsan elfogyaszthatók, egy kis jóllakottságot adnak, és tartalmazhatnak egy használható magot. +actors.hero.talent.natures_bounty.desc=_+1:_ A vadásznő a magas fűben elrejtve _4 bogyót_ találhat a kazamata következő néhány emeletének felfedezése közben.\n\n_+2:_ A vadásznő a magas fűben elrejtve _6 bogyót_ találhat a kazamata következő néhány emletének felfedezése közben.\n\nA bogyók gyorsan elfogyaszthatók, egy kis jóllakottságot adnak, és tartalmazhatnak egy használható magot. actors.hero.talent.survivalists_intuition.title=túlélő megérzése actors.hero.talent.survivalists_intuition.desc=_+1:_ A vadásznő minden felszerelést _1,75x gyorsabban_ azonosít.\n\n_+2:_ A vadásznő minden felszerelést _2,5x gyorsabban_ azonosít. actors.hero.talent.followup_strike.title=követő csapás @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Az orvlövész látótávolsága _25%-kal actors.hero.talent.shared_enchantment.title=megosztott bűvölet actors.hero.talent.shared_enchantment.desc=_+1:_ A dobófegyverek _33% eséllyel_ kiváltják az orvlövész íjának bűvöletét.\n\n_+2:_ A dobófegyverek _67% eséllyel_ kiváltják az orvlövész íjának bűvöletét.\n\n_+3:_ A dobófegyverek _100% eséllyel_ kiváltják az orvlövész íjának bűvöletét.\n\nEz a tehetség nem alkalmazható a dárdákra, melyeket bűvölt íjpuskából lőttek, mert azok egyébként is kiváltják az íjpuska bűvöletét. actors.hero.talent.shared_upgrades.title=megosztott fejlesztések -actors.hero.talent.shared_upgrades.desc=_+1:_ Amikor az orvlövész fejlesztett dobófegyverrel támad, minden fejlettségi szint 1 körrel növeli az orvlövész jelének időtartamát, és _10%-kal_ növeli a különleges támadása által okozott sebzést.\n\n_+2:_ Amikor az orvlövész fejlesztett dobófegyverrel támad, minden fejlettségi szint 1 körrel növeli az orvlövész jelének időtartamát, és _20%-kal_ növeli a különleges támadása által okozott sebzést.\n\n_+3:_ Amikor az orvlövész fejlesztett dobófegyverrel támad, minden fejlettségi szint 1 körrel növeli az orvlövész jelének időtartamát, és _30%-kal_ növeli a különleges támadása által okozott sebzést. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=tartós hegyek actors.hero.talent.durable_tips.desc=_+1:_ A vadőr által használt bevonatos dárdák _2x tartósabbak_.\n\n_+2:_ A vadőr által használt bevonatos dárdák _3x tartósabbak_.\n\n_+3:_ A vadőr által használt bevonatos dárdák _4x tartósabbak_. @@ -1018,7 +1061,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ A léleksólyom mozgási sebessége 2 actors.hero.talent.strengthening_meal.title=erőt adó étek actors.hero.talent.strengthening_meal.desc=_+1:_ Az étkezés 3 bónuszsebzést ad a párbajhősnek a következő _2_ fizikai támadással okozott ütéséhez.\n\n_+2:_ Az étkezés 3 bónuszsebzést ad a párbajhősnek a következő _3_ fizikai támadással okozott ütéséhez. actors.hero.talent.adventurers_intuition.title=kalandor megérzése -actors.hero.talent.adventurers_intuition.desc=_+1:_ A párbajhős _2,5x gyorsabban_ azonosítja a fegyvereket, és _1,75x gyorsabban_ a páncélokat.\n\n_+2:_ A párbajhős azonosítja a fegyvereket, _amint felveszi őket_, és _2,5x gyorsabban_ azonosítja a páncélokat. +actors.hero.talent.adventurers_intuition.desc=_+1:_ A párbajhős _2,5x gyorsabban_ azonosítja a fegyvereket, és _1,75x gyorsabban_ a páncélokat.\n\n_+2:_ A párbajhős azonosítja a fegyvereket, _amint viseli őket_, és _2,5x gyorsabban_ azonosítja a páncélokat. actors.hero.talent.patient_strike.title=türelmes csapás actors.hero.talent.patient_strike.desc=_+1:_ Ha a párbajhős vár, mielőtt közelharci támadást hajtana végre, _1-2 bónuszsebzést_ okoz.\n\n_+1:_ Ha a párbajhős vár, mielőtt közelharci támadást hajtana végre, _2 bónuszsebzést_ okoz. actors.hero.talent.aggressive_barrier.title=agresszív védőburok @@ -1037,7 +1080,7 @@ actors.hero.talent.lethal_haste.title=végzetes sietség actors.hero.talent.lethal_haste.desc=_+1:_ Amikor a párbajhős egy fegyveres képességgel gyilkos csapást mér egy ellenségre, _3 kör_ azonnali mozgás lesz a jutalma.\n\n_+2:_ Amikor a párbajhős egy fegyveres képességgel gyilkos csapást mér egy ellenségre, _5 kör_ azonnali mozgás lesz a jutalma. actors.hero.talent.lethal_haste.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor ő ehelyett a közönséges fegyveres támadásokkal váltja ki a hatást, azonban 100 kört kell várnia, amíg újra használhatja ezt a tehetséget. actors.hero.talent.swift_equip.title=fürge felszerelkezés -actors.hero.talent.swift_equip.desc=_+1:_ A párbajhős _egy alkalommal_ azonnal kézbe tud venni egy másik fegyvert, de 20 kört kell várnia, amíg újra használhatja ezt a tehetséget.\n\n_+2:_ A párbajhős _két alkalommal_ azonnal kézbe tud venni egy másik fegyvert, de 20 kört kell várnia, amíg újra használhatja ezt a tehetséget.\n\nHa a párbajhős rendelkezik ezzel a tehetséggel, és éppen nem tart a várakozási ideje, akkor egy nem felszerelt fegyver gyorsrekeszen keresztüli használatakor a párbajhős azonnal kézbe veszi azt a fegyvert. +actors.hero.talent.swift_equip.desc=_+1:_ A párbajhős _egy alkalommal_ azonnal kézbe tud venni egy másik fegyvert, de 20 kört kell várnia, amíg újra használhatja ezt a tehetséget.\n\n_+2:_ A párbajhős _két alkalommal_ azonnal kézbe tud venni egy másik fegyvert, de 20 kört kell várnia, amíg újra használhatja ezt a tehetséget.\n\nHa a párbajhős rendelkezik ezzel a tehetséggel, és éppen nem tart a várakozási ideje, akkor egy nem viselt fegyver gyorsrekeszen keresztüli használatakor a párbajhős azonnal kézbe veszi azt a fegyvert. actors.hero.talent.precise_assault.title=pontos támadás actors.hero.talent.precise_assault.desc=_+1:_ Amikor a párbajhős fegyveres képességet használ, 5 körön belül a következő közelharci támadása _2x pontosságú_ lesz.\n\n_+2:_ Amikor a párbajhős fegyveres képességet használ, 5 körön belül a következő közelharci támadása _5x pontosságú_ lesz.\n\n_+3:_ Amikor a párbajhős fegyveres képességet használ, 5 körön belül a következő közelharci támadása _korlátlan pontosságú_ lesz. @@ -1048,7 +1091,7 @@ actors.hero.talent.deadly_followup.desc=_+1:_ Amikor a párbajhős dobófegyverr actors.hero.talent.varied_charge.title=változatossági töltés actors.hero.talent.varied_charge.desc=_+1:_ A bajnok azonnal visszanyer _0,17 fegyvertöltést_, ha két különböző fegyveres képességet használ, időkorlátozás nélkül.\n\n_+2:_ A bajnok azonnal visszanyer _0,33 fegyvertöltést_, ha két különböző fegyveres képességet használ, időkorlátozás nélkül.\n\n_+3:_ A bajnok azonnal visszanyer _0,5 fegyvertöltést_, ha két különböző fegyveres képességet használ, időkorlátozás nélkül. actors.hero.talent.twin_upgrades.title=kettős fejlesztés -actors.hero.talent.twin_upgrades.desc=_+1:_ Ha a bajnok két felszerelt fegyvere közül az egyiknek alacsonyabb a fejlettségi szintje, és _a követelményszintje 2 vagy több szinttel alacsonyabb_, mint a másik fegyveré, akkor a fejlettségi szintje a másik fegyver fejlettségi szintjére emelkedik.\n\n_+2:_ Ha a bajnok két felszerelt fegyvere közül az egyiknek alacsonyabb a fejlettségi szintje, és _a követelményszintje 1 vagy több szinttel alacsonyabb_, mint a másik fegyveré, akkor a fejlettségi szintje a másik fegyver fejlettségi szintjére emelkedik.\n\n_+3:_ Ha a bajnok két felszerelt fegyvere közül az egyiknek alacsonyabb a fejlettségi szintje, és _a követelményszintje azonos vagy alacsonyabb_, mint a másik fegyveré, akkor a fejlettségi szintje a másik fegyver fejlettségi szintjére emelkedik. +actors.hero.talent.twin_upgrades.desc=_+1:_ Ha a bajnok két viselt fegyvere közül az egyiknek alacsonyabb a fejlettségi szintje, és _a követelményszintje 2 vagy több szinttel alacsonyabb_, mint a másik fegyveré, akkor a fejlettségi szintje a másik fegyver fejlettségi szintjére emelkedik.\n\n_+2:_ Ha a bajnok két viselt fegyvere közül az egyiknek alacsonyabb a fejlettségi szintje, és _a követelményszintje 1 vagy több szinttel alacsonyabb_, mint a másik fegyveré, akkor a fejlettségi szintje a másik fegyver fejlettségi szintjére emelkedik.\n\n_+3:_ Ha a bajnok két viselt fegyvere közül az egyiknek alacsonyabb a fejlettségi szintje, és _a követelményszintje azonos vagy alacsonyabb_, mint a másik fegyveré, akkor a fejlettségi szintje a másik fegyver fejlettségi szintjére emelkedik. actors.hero.talent.combined_lethality.title=halálos kombináció actors.hero.talent.combined_lethality.desc=_+1:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 13%_.\n\n_+2:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 27%_.\n\n_+3:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 40%_.\n\nA támadás lehet közönséges közelharci fegyveres támadás vagy egy fegyveres képességgel végrehajtott támadás. @@ -1060,7 +1103,7 @@ actors.hero.talent.combined_energy.title=kombinált energia actors.hero.talent.combined_energy.desc=_+1:_ Ha a szerzetes 5 körön belül használ egy fegyveres képességet és egy _legalább 4 energiát_ igénylő képességet, akkor 1 elhasznált energiát visszanyer.\n\n_+2:_ Ha a szerzetes 5 körön belül használ egy fegyveres képességet és egy _legalább 3 energiát_ igénylő képességet, akkor 1 elhasznált energiát visszanyer.\n\n_+3:_ Ha a szerzetes 5 körön belül használ egy fegyveres képességet és egy _legalább 2 energiát_ igénylő képességet, akkor 1 elhasznált energiát visszanyer. actors.hero.talent.close_the_gap.title=közelbe férkőzés -actors.hero.talent.close_the_gap.desc=_+1:_ A párbajhős a párbaj kezdetekor _legfeljebb két mező távolságot_ keresztülcikázik a célpontja felé.\n\n_+2:_ A párbajhős a párbaj kezdetekor _legfeljebb három mező távolságot_ keresztülcikázik a célpontja felé.\n\n_+3:_ A párbajhős a párbaj kezdetekor _legfeljebb négy mező távolságot_ keresztülcikázik a célpontja felé.\n\n_+4:_ A párbajhős a párbaj kezdetekor _legfeljebb öt mező távolságot_ keresztülcikázik a célpontja felé.\n\nCikázás közben át tud jutni a veszélyeken és az ellenségeken, de szilárd térelemeken, például falakon, nem. A cikázás figyelembe vételével kerül meghatározásra, hogy egy ellenség elég közel van-e ahhoz, hogy kihívd. +actors.hero.talent.close_the_gap.desc=_+1:_ A párbajhős a párbaj kezdetekor _legfeljebb két mező távolságot_ keresztülcikázik a célpontja felé.\n\n_+2:_ A párbajhős a párbaj kezdetekor _legfeljebb három mező távolságot_ keresztülcikázik a célpontja felé.\n\n_+3:_ A párbajhős a párbaj kezdetekor _legfeljebb négy mező távolságot_ keresztülcikázik a célpontja felé.\n\n_+4:_ A párbajhős a párbaj kezdetekor _legfeljebb öt mező távolságot_ keresztülcikázik a célpontja felé.\n\nCikázás közben át tud jutni a veszélyforásokon és az ellenségeken, de szilárd térelemeken, például falakon, nem. A cikázás figyelembe vételével kerül meghatározásra, hogy egy ellenség elég közel van-e ahhoz, hogy kihívd. actors.hero.talent.invigorating_victory.title=élénkítő győzelem actors.hero.talent.invigorating_victory.desc=_+1:_ Ha a párbajhős a párbaj vége előtt legyőzi célpontját, akkor _5 plusz a párbaj során elszenvedett sebzés 30%-ának megfelelő életerőt_ gyógyul.\n\n_+2:_ Ha a párbajhős a párbaj vége előtt legyőzi célpontját, akkor _10 plusz a párbaj során elszenvedett sebzés 50%-ának megfelelő életerőt_ gyógyul.\n\n_+3:_ Ha a párbajhős a párbaj vége előtt legyőzi célpontját, akkor _15 plusz a párbaj során elszenvedett sebzés 65%-ának megfelelő életerőt_ gyógyul.\n\n_+4:_ Ha a párbajhős a párbaj vége előtt legyőzi célpontját, akkor _20 plusz a párbaj során elszenvedett sebzés 75%-ának megfelelő életerőt_ gyógyul. actors.hero.talent.elimination_match.title=kieséses mérkőzés @@ -1104,7 +1147,7 @@ actors.hero.talent.bless.desc=_+1:_ A térítő elmondhatja az _áldás_ varázs actors.hero.talent.cleanse.title=Megtisztítás actors.hero.talent.cleanse.desc=_+1:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _eltávolítja a káros hatásokat_ a térítőről és a közelében lévő szövetségesekről, _10 védőburkot_ biztosít neki, 2 töltés árán.\n\n_+2:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _3 körig tartó immunitást biztosít a káros hatások ellen_ a térítőnek és a közelében lévő szövetségeseknek, _20 védőburkot_ biztosít neki, 2 töltés árán.\n\n_+3:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _5 körig tartó immunitást biztosít a káros hatások ellen_ a térítőnek és a közelében lévő szövetségeseknek, _30 védőburkot_ biztosít neki, 2 töltés árán. actors.hero.talent.light_reading.title=Könnyű olvasmány -actors.hero.talent.light_reading.desc=_+1:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is felszerelve, de ilyenkor csak _25%-os sebességgel_ töltődik újra.\n\n_+2:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is felszerelve, de ilyenkor csak _50%-os sebességgel_ töltődik újra.\n\n_+3:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is felszerelve, de ilyenkor csak _75%-os sebességgel_ töltődik újra. +actors.hero.talent.light_reading.desc=_+1:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is kéznél, de ilyenkor csak _25%-os sebességgel_ töltődik újra.\n\n_+2:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is kéznél, de ilyenkor csak _50%-os sebességgel_ töltődik újra.\n\n_+3:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is kéznél, de ilyenkor csak _75%-os sebességgel_ töltődik újra. actors.hero.talent.holy_lance.title=Szent lándzsa actors.hero.talent.holy_lance.desc=_+1:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _30-55 sebzést_ okoz 4 töltés árán.\n\n_+2:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _45-83 sebzést_ okoz 4 töltés árán.\n\n_+3:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _60-110 sebzést_ okoz 4 töltés árán.\n\nA szent lándzsa varázsigéje mindig a legmagasabb sebzést okozza a démoni és élőhalott ellenségeknek. 50 kört kell várni a szent lándzsa varázsige ismételt elmondásai között. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ A pap elmondhatja a _megszentelt f actors.hero.talent.mnemonic_prayer.title=Felidéző imádság actors.hero.talent.mnemonic_prayer.desc=_+1:_ A pap elmondhatja a _felidéző imádság_ varázsigét, amely _3 körrel_ meghosszabbítja egy jótékony vagy káros hatás időtartamát egy szövetségesen vagy ellenségen, 1 töltés árán.\n\n_+2:_ A pap elmondhatja a _felidéző imádság_ varázsigét, amely _4 körrel_ meghosszabbítja egy jótékony vagy káros hatás időtartamát egy szövetségesen vagy ellenségen, 1 töltés árán.\n\n_+3:_ A pap elmondhatja a _felidéző imádság_ varázsigét, amely _5 körrel_ meghosszabbítja egy jótékony vagy káros hatás időtartamát egy szövetségesen vagy ellenségen, 1 töltés árán.\n\nA felidéző imádság varázsigéje ezen kívül újra megvilágítja a célpontot, ha az meg volt világítva előzőleg. A felidéző imádság egy éppen érvényes jótékony vagy káros hatást csak egyszer képes meghosszabbítani, és nem képes meghosszabbítani a páncélképességek hatásait. -actors.hero.talent.paladint3a.title=Ismeretlen -actors.hero.talent.paladint3a.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Ismeretlen actors.hero.talent.paladint3b.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. actors.hero.talent.paladint3c.title=Ismeretlen @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ Magasztos formájában a térítő elmon actors.hero.talent.flash.title=villanás actors.hero.talent.flash.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _3 mező_ távolságra teleportálhat.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _4 mező_ távolságra teleportálhat.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _5 mező_ távolságra teleportálhat.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _6 mező_ távolságra teleportálhat.\n\nA villanás varázsigéje a szentkönyv 1 töltésébe kerül, amikor először mondják el ugyanabban a magasztos állapotban, majd minden használatkor 1 töltéssel nő az ára. -actors.hero.talent.cleric_a2_1.title=Ismeretlen -actors.hero.talent.cleric_a2_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. -actors.hero.talent.cleric_a2_2.title=Ismeretlen -actors.hero.talent.cleric_a2_2.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. -actors.hero.talent.cleric_a2_3.title=Ismeretlen -actors.hero.talent.cleric_a2_3.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Ismeretlen actors.hero.talent.cleric_a3_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. @@ -1200,7 +1243,7 @@ actors.mobs.npcs.blacksmith.blood_2=Aszontam, hogy denevérvér legyen a csáká actors.mobs.npcs.blacksmith.completed=Na, csak, hogy visszajötté'... Jobb később, mint soha. actors.mobs.npcs.ghost.name=bánatos kísértet -actors.mobs.npcs.ghost.rat_1=Köszöntelek %s! Hajdan olyan voltam mint te: erős és magabiztos… amíg az egyik iszonytató szörny meg nem gyilkolt. Nem hagyhatom el ezt a helyet, amíg a bosszúm nem teljes. Öld meg a _poshadó patkányt,_ amely kioltotta az életemet!\n\nEzen a szinten kutatja következő áldozatát, mindenfelé árasztva mocskát… _Óvakodj az áradó bűzfelhőjétől és a maró harapásától! A savat ártalmatlanítja a víz…_ +actors.mobs.npcs.ghost.rat_1=Köszöntelek %s! Hajdan olyan voltam mint te: erős és magabiztos… amíg az egyik iszonytató szörny meg nem gyilkolt. Nem hagyhatom el ezt a helyet, amíg a bosszúm nem teljes. Öld meg a _poshadó patkányt,_ amely kioltotta az életemet!\n\nEzen az emeleten kutatja következő áldozatát, mindenfelé árasztva mocskát… _Óvakodj az áradó bűzfelhőjétől és a maró harapásától! A savat ártalmatlanítja a víz…_ actors.mobs.npcs.ghost.rat_2=Kérlek, segíts! Pusztítsd el a förtelmet…\n\n_A vízhez közel harcolj, és kerüld el a bűzt…_ actors.mobs.npcs.ghost.gnoll_1=Üdv, %s... Egykor olyan voltam mint te - erős és magabiztos... De egy körmönfont ellenfél legyőzött... Nem tudom elhagyni ezt a helyet... Amíg bosszút nem állok... Öld meg a _szélhámos gnollt,_ amely kioltotta az életemet...\n\nEz nem olyan mint a többi gnoll... Elrejtőzik és távolsági fegyvereket használ... _Vigyázz a mérgező és tüzes dárdáival, ne támadd messziről..._ actors.mobs.npcs.ghost.gnoll_2=Kérlek... Segíts... Öld meg a szélhámost...\n\n_Ne engedd, hogy eltaláljon téged... Menj közel hozzá..._ @@ -1367,7 +1410,7 @@ actors.mobs.dm201.desc=A törpék rövid ideig kísérleteztek azzal, hogy még actors.mobs.dm300.name=DM-300 actors.mobs.dm300.notice=ILLETÉKTELEN BEHATOLÓ ÉSZLELVE! -actors.mobs.dm300.shield=A DM-300 energiát vesz fel a kilógó vezetékekből, és védőburkot képez maga körül! +actors.mobs.dm300.shield=A DM-300 energiát vesz fel a szigetelés nélküli vezetékekből, és védőburkot képez maga körül! actors.mobs.dm300.charging=TARTÓS SÉRÜLÉS! ENERGIAOSZLOP BEKAPCSOLÁSA! actors.mobs.dm300.charging_hint=A DM-300 sebezhetetlen, amikor energiaoszlopból töltődik! actors.mobs.dm300.supercharged=MEGSEMMISÍTÉS! MEGSEMMISÍTÉS! MEGSEMMISÍTÉS! @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=ébenfekete utánzó actors.mobs.ebonymimic.reveal=Egy utánzó volt ott! actors.mobs.ebonymimic.hidden_name=gyanús körvonal actors.mobs.ebonymimic.hidden_desc=Úgy tűnik, van itt valami, de szinte teljesen átlátszó. -actors.mobs.ebonymimic.desc=Az utánzók olyan mágikus teremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formáját választják, hogy a gyanútlan kalandorokat lépre csalják.\n\nAz ébenfekete utánzók rendkívül szívós teremtmények, amelyek képesek szinte láthatatlanná válni. Olyan dolgoknál leselkednek, amelyeket a kalandorok nagy valószínűséggel érinteni fognak, de saját zsákmányt is tartalmaznak. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=tűzelementál actors.mobs.elemental$fireelemental.desc=Az elementálok kiszámíthatatlan teremtmények, amelyek gyakran egy félresikerült okkult varázslat eredményeként jönnek létre. Az elementálok értelmi képességei minimálisak, és általában egy meghatározott varázserő kapcsolódik hozzájuk.\n\nA tűzelementál közönséges elementálfajta, amely tüzes varázslattal sebzi ellenfeleit. Közelharcban lángba borítja a célpontját, de alkalomadtán tüzes lövedéket is képes kilőni. @@ -1624,7 +1667,7 @@ actors.mobs.yogdzewa.hope=A. REMÉNYED. CSAK. ILLÚZIÓ! actors.mobs.yogdzewa.defeated=... actors.mobs.yogdzewa.rankings_desc=Yog-Dzewa elpusztított actors.mobs.yogdzewa.desc=Yog-Dzewa egy ősi istenség; egy hatalmas szörnyűség, amely eléri a halandó világokat, és felzabálja őket, hogy táplálhassa a végtelen növekedését. A törpék kelthették fel ennek a kozmikus borzalomnak a figyelmét, miközben a sötét mágiával játszottak, és azóta próbálják kordában tartani.\n\nYog-Dzewa egy nyers mágikus káoszt rejtő dimenzióból származik, és nem képes a valódi alakját áthozni a mi világunkba. Helyette földi inkarnációkat csinált, és démoni csatlósokat idézett, akiknek parancsolhat.\n\nEz a hatalmas szem Yog-Dzewa energiájának az összpontosulása ebben a világban. A szem nem képes elmozdulni, de erős nyalábokat tud lőni a démoni mágia által, és különféle csatlósokat tud megidézni a védelmére. -actors.mobs.yogdzewa.desc_spawners=Érzed, ahogy a démoni energia lüktetve sugárzik a szem felé a felsőbb szintekről. Valami, amit életben hagytál valahol fent, visszatölti az energiát Yog-Dzewába. _Yog ezzel az energiával sokkal erősebb csatlósokat fog megidézni!_ +actors.mobs.yogdzewa.desc_spawners=Érzed, ahogy a démoni energia lüktetve sugárzik a szem felé a felsőbb emeletekről. Valami, amit életben hagytál valahol fent, visszatölti az energiát Yog-Dzewába. _Yog ezzel az energiával sokkal erősebb csatlósokat fog megidézni!_ actors.mobs.yogdzewa$larva.name=istenség lárvája actors.mobs.yogdzewa$larva.rankings_desc=Yog-Dzewa elpusztított actors.mobs.yogdzewa$larva.desc=Ezek az apró ivadékok Yog-Dzewa könnyen teremthető, egyszerű csatlósai. Egyenként gyengék, viszont gyorsan megidézhetők, és nagy számban elsöprő erővel bírnak. diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 08856029e..0136e3394 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Badai salju berhembus di sini. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Awan gas memabukkan berterbangan di sini. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Medan listrik memercik dengan terang di sini. actors.blobs.electricity.rankings_desc=Kesetrum actors.blobs.electricity.ondeath=Kamu tersetrum sampai mati... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Api berkobar di sini. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Berkas cahaya menyinari taman bawah tanah yang suram. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Udara di sini dingin secara tidak wajar. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Bintik-bintik energi gelap berkerumun di sini! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Api neraka berkobar di sini. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Awan gas pelumpuh berterbangan di sini. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=api pengorbanan actors.blobs.sacrificialfire.desc=Terdapat altar tegak berdiri dengan api pengorbanan berpijar di atasnya. Makhluk yang mati di sini akan dilahap sebagai persembahan kepada roh-roh ruang bawah tanah.\n\nMungkin akan ada hadiah jika diberikan cukup pengorbanan? actors.blobs.sacrificialfire.worthy=Api melahap persembahan kamu dan makin membara. actors.blobs.sacrificialfire.unworthy=Api melahap persembahan kamu, tapi tidak ada yang berubah. actors.blobs.sacrificialfire.reward=Api semakin membara lalu menghilang, meninggalkan sebuah hadiah! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Asap hitam tebal berterbangan di sini. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Awan bau busuk berterbangan di sini. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Awan uap air yang mengepul berterbangan di sini. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Awan racun kehijauan berterbangan di sini. actors.blobs.toxicgas.rankings_desc=Tercekik actors.blobs.toxicgas.ondeath=Kamu mati karena gas beracun... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Awan gas kaustik mematikan berterbangan di sini. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Sesaat setelah kamu meneguknya, kamu merasa pengetahuan membanjiri pikiranmu. actors.blobs.waterofawareness.desc=Kekuatan pengetahuan memancar dari air dalam sumur ini. Minum dari sumur ini bisa mengidentifikasi item yang dipakai, mengidentifikasi kutukan pada semua item di perlengkapanmu, dan mengungkap semua item yang berada di lantai ini. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Ketika kamu meneguknya, kamu merasa lukamu sembuh total. actors.blobs.waterofhealth.desc=Kekuatan kesehatan memancar dari air dalam sumur ini. Minum dari sumur ini bisa menyembuhkan lukamu, menghilangkan lapar, dan menghapus kutukan dari semua item yang sedang dipakai. -actors.blobs.wateroftransmutation.desc=Kekuatan perubahan memancar dari air di sumur ini. Lempar benda ke sumur ini untuk dapat mengubahnya menjadi sesuatu yang lain. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Jaring tebal menutupi semuanya di sini. Semua yang menyentuh jaring itu akan merusak jaringnya, dan juga akan terjebak di tempat. @@ -82,7 +100,7 @@ actors.buffs.ascensionchallenge.almost=Kamu merasa cengkraman Yog pada jimat mul actors.buffs.ascensionchallenge.on_kill=Energi gelap melahapmu... actors.buffs.barkskin.name=kulit kayu -actors.buffs.barkskin.desc=Kulitmu mengeras, rasanya kasar dan padat seperti kulit kayu.\n\nKulit yang mengeras ini meningkatkan armor efektifmu, membuatmu dapat pertahanan yang lebih baik dari serangan fisik.\n\nArmor kamu saat ini ditingkatkan sebesar: 0-%d.\nGiliran sampai kulit kayu melemah: %s.\n\nJika kamu mendapatkan kulit kayu dari berbagai sumber, hanya yang terkuat yang digunakan. +actors.buffs.barkskin.desc=Kulitmu mengeras, rasanya kasar dan padat seperti kulit kayu.\n\nKulit yang mengeras ini meningkatkan armor efektif kamu, membuatmu dapat pertahanan yang lebih baik dari serangan fisik.\n\nArmor kamu saat ini ditingkatkan sebesar: 0-%d.\nGiliran sampai kulit kayu melemah: %s.\n\nJika kamu mendapatkan kulit kayu dari berbagai sumber, hanya yang terkuat yang digunakan. actors.buffs.barrier.name=penghalang actors.buffs.barrier.desc=Gelembung kuat yang menahan semua damage.\n\nPenahan ini akan menyerap semua damage bagi sesuatu yang ada di dalamnya selama masih ada penahan yang tersisa. Perisai juga akan menghilang secara perlahan seiring waktu.\n\nPerisai tersisa: %d . @@ -143,7 +161,7 @@ actors.buffs.charm.desc=Terpesona adalah sihir manipulatif yang dapat membuat mu actors.buffs.chill.name=kedinginan actors.buffs.chill.freezes=%s membeku! -actors.buffs.chill.desc=Tidak membeku, tapi tetap saja sangat dingin.\n\nTarget yang kedinginan akan melakukan sesuatu lebih lambat, tergantung seberaba banyak giliran lagi efeknya. Seburuk-buruknya efek ini sama seperti perlambatan.\nGiliran kedinginan tersisa: %1$s.\nKecepatan berkurang sebanyak: %2$s%% +actors.buffs.chill.desc=Tidak membeku, tapi tetap saja sangat dingin.\n\nTarget yang kedinginan akan melakukan sesuatu lebih lambat, tergantung seberapa banyak giliran lagi efeknya. Seburuk-buruknya efek ini sama seperti perlambatan.\n\nGiliran kedinginan tersisa: %1$s.\nKecepatan berkurang sebanyak: %2$s%% actors.buffs.combo.name=kombo actors.buffs.combo.action_name=serangan kombo @@ -218,7 +236,7 @@ actors.buffs.blobimmunity.name=penghalang pemurnian actors.buffs.blobimmunity.desc=Kekuatan yang aneh menyelubungimu dengan penghalang tipis yang protektif, menahan semua efek berbahaya yang ada di udara.\n\nKamu kebal terhadap semua efek yang berarea selama penghalang ini ada.\n\nGiliran kekebalan tersisa: %s. actors.buffs.greaterhaste.name=Kecepatan yang lebih besar -actors.buffs.greaterhaste.desc=Sebuah peningkatan kecepatan yang luar biasa, untuk sesaat rasanya seolah-olah segala hal telah berhenti.\n\nSaat dibawah pengaruh kecepatan yang luar biasa, bergerak tidak akan memakan waktu sama sekali, namun aksi lainnya masih dilakukan pada kecepatan normal. Setiap langkah akan menghabiskan giliran dari kecepatan luar biasa.\n\nGiliran kecepatan luar biasa tersisa: %d. +actors.buffs.greaterhaste.desc=Sebuah peningkatan kecepatan yang luar biasa, untuk sesaat rasanya seolah-olah segala hal telah berhenti.\n\nSaat dibawah efek kecepatan yang luar biasa, bergerak tidak akan memakan waktu sama sekali, namun aksi lainnya masih dilakukan pada kecepatan normal. Setiap langkah akan menghabiskan giliran dari kecepatan luar biasa.\n\nGiliran kecepatan luar biasa tersisa: %d. actors.buffs.haste.name=kecepatan actors.buffs.haste.desc=Energi mengalir dalam otot-ototmu, membuatmu dapat berlari dalam kecepatan yang luar biasa!\n\nSaat berada dalam efek kecepatan kamu akan berlari 3x kecepatan, tapi akan melakukan tindakan lain dengan kecepatan normal.\n\nGiliran kecepatan tersisa: %s. @@ -251,10 +269,10 @@ actors.buffs.invisibility.name=tembus pandang actors.buffs.invisibility.desc=Kamu benar-benar berbaur dengan lingkungan sekitar, membuatmu mustahil terlihat.\n\nSaat kamu tembus pandang musuh tidak dapat menyerang atau mengikutimu. Serangan fisik atau efek sihir (seperti gulungan dan tongkat sihir) akan segera membatalkan tembus pandang.\n\nGiliran tembus pandang tersisa: %s. actors.buffs.invulnerability.name=Kebal -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=Karakter ini telah diselimuti kekuatan pertahanan yang hebat, membuat mereka kebal dalam waktu yang singkat!\n\nGiliran tersisa: %s. actors.buffs.levitation.name=melayang -actors.buffs.levitation.desc=Kekuatan magis melayangkanmu di atas tanah, membuatmu terasa sangat ringan.\n\nKarakter melayang bergerak tanpa suara dan mengabaikan semua efek yang terjadi di tanah. Perangkap tidak akan terpicu, air tidak akan memadamkan api, tanaman tidak akan terinjak, tidak akan tertanam, dan lubang dapat di lalui. Berhati-hatilah, karena semua hal ini dapat terjadi kembali saat melayang berakhir!\n\nGiliran melayang tersisa: %s. +actors.buffs.levitation.desc=Kekuatan magis melayangkanmu ke atas tanah, membuatmu merasa tanpa beban.\n\nKarakter melayang bergerak tanpa suara dan mengabaikan semua efek yang terjadi di tanah. Perangkap tidak akan terpicu, air tidak akan memadamkan api, tanaman tidak akan terinjak, tidak bisa tertanam, dan akan melayang di atas lubang. Berhati-hatilah, karena semua hal ini dapat terjadi saat melayang berakhir!\n\nGiliran melayang tersisa: %s. actors.buffs.lifelink.name=ikatan kehidupan actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat pada karakter lain di dekatnya. Semua jenis damage yang diterima satu karakter akan diterima oleh karakter lain juga.\n\nSetiap kali karakter ini menerima damage, setengah damage-nya akan dibagikan kepada target yang terikat.\n\nDurasi ikatan kehidupan yang tersisa: %s, atau sampai karakter yang terikat mati. @@ -524,15 +542,15 @@ actors.hero.abilities.duelist.feint.short_desc=Duelis melakukan _Serangan Tipuan actors.hero.abilities.duelist.feint.desc=Duelis memalsukan serangan sambil berlari ke ubin yang berdekatan, meninggalkan bayangan sesaat tentang dirinya. Musuh yang menyerang Duelis akan menyerang bayangan belakangnya.\n\nMusuh yang menyerang bayangan belakang menjadi bingung, sehingga membatalkan tindakan selanjutnya dan membuat mereka rentan terhadap serangan mendadak. actors.hero.abilities.cleric.ascendedform.name=kenaikan wujud -actors.hero.abilities.cleric.ascendedform.short_desc=Pendeta mengambil _Wujud Yang Meningkat_, mendapat mantra baru, jangkauan serangan, dan perisai. -actors.hero.abilities.cleric.ascendedform.desc=Pendeta memproyeksikan energi suci dari dirinya sendiri, mengambil bentuk cemerlang yang diperpanjang selama 10 giliran. Saat dalam bentuk ini, Pendeta dapat mengeluarkan mantra baru, memperoleh 2 jangkauan serangan, 30 perisai, dan mantra tambahan apa pun yang mereka keluarkan akan memberikan 10 perisai per charge kitab suci yang digunakan.\n\nPerisai dari wujud yang meningkat dan mantranya tidak berkurang secara normal, tapi akan segera memudar setelah bentuk yang meningkat berakhir. Kemampuan tersebut dapat digunakan kembali untuk menyegarkan durasi bentuk yang meningkat. +actors.hero.abilities.cleric.ascendedform.short_desc=Ulama mengambil _Kenaikan Wujud_, mendapat mantra baru, jangkauan serangan, dan perisai. +actors.hero.abilities.cleric.ascendedform.desc=Ulama memproyeksikan energi suci dari dirinya sendiri, mengambil bentuk cemerlang yang diperpanjang selama 10 giliran. Saat dalam bentuk ini, Ulama dapat mengeluarkan mantra baru, memperoleh 2 jangkauan serangan, 30 perisai, dan mantra tambahan apa pun yang mereka keluarkan akan memberikan 10 perisai per charge kitab suci yang digunakan.\n\nPerisai dari kenaikan wujud dan mantranya tidak berkurang secara normal, tapi akan segera memudar setelah kenaikan wujud berakhir. Kemampuan tersebut dapat digunakan kembali untuk menyegarkan durasi kenaikan wujud. actors.hero.abilities.cleric.ascendedform$ascendbuff.name=kenaikan wujud -actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energi cemerlang terpancar dari tubuh pendeta. Saat dalam wujud ini, pendeta mendapatkan 2 jangkauan serangan (dari energi suci yang terproyeksi darinya), dan 10 perisai setiap kali dia menghabiskan charge kitab suci. Dia juga mampu mengeluarkan mantra yang terbuka melalui bakat wujud yang meningkat. Perisai yang diberikan oleh wujud yang meningkat dan mantranya tidak akan memudar secara normal, tetapi akan langsung memudar saat wujud yang meningkat berakhir. \n\nPerisai saat ini: %1$d. \nGiliran tersisa: %2$d. +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energi cemerlang terpancar dari tubuh Ulama. Saat dalam wujud ini, Ulama mendapatkan 2 jangkauan serangan (dari energi suci yang terproyeksi darinya), dan 10 perisai setiap kali dia menghabiskan charge kitab suci. Dia juga mampu mengeluarkan mantra yang terbuka melalui bakat kenaikan wujud. Perisai yang diberikan oleh kenaikan wujud dan mantranya tidak akan memudar secara normal, tetapi akan langsung memudar saat kenaikan wujud berakhir. \n\nPerisai saat ini: %1$d. \nGiliran tersisa: %2$d. actors.hero.abilities.cleric.trinity.name=trinitas -actors.hero.abilities.cleric.trinity.short_desc=_(BELUM SELESAI) _ Pendeta mendapat _Trinitas_ mantra baru, yang masing-masing memerlukan charge buku dan charge armor. -actors.hero.abilities.cleric.trinity.desc=_Trinitas belum diimplementasikan, jadi saat ini tidak dapat dipilih._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=kekuatan banyak -actors.hero.abilities.cleric.powerofmany.short_desc=_(BELUM SELESAI)_ Pendeta menyalurkan _Kekuatan Banyak_, memberdayakan sekutu yang ada atau membuat sekutu baru. +actors.hero.abilities.cleric.powerofmany.short_desc=_(BELUM SELESAI)_ Ulama menyalurkan _Kekuatan Banyak_, memberdayakan sekutu yang ada atau membuat sekutu baru. actors.hero.abilities.cleric.powerofmany.desc=_Kekuatan Banyak belum diimplementasikan, jadi saat ini tidak dapat dipilih._ @@ -547,37 +565,42 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Dibunuh oleh: musuh y ##Cleric Spells actors.hero.spells.blessspell.name=berkat -actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Pendeta, memberkati dan menyembuhkan orang lain. -actors.hero.spells.blessspell.desc=Pendeta memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang. +actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Ulama, memberkati dan menyembuhkan orang lain. +actors.hero.spells.blessspell.desc=Ulama memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang. + +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=MELAKUKAN +actors.hero.spells.bodyform.desc=MELAKUKAN actors.hero.spells.cleanse.name=menyucikan actors.hero.spells.cleanse.short_desc=Bersihkan debuff dan memberi perisai -actors.hero.spells.cleanse.desc=Pendeta langsung menghilangkan semua efek berbahaya pada dirinya sendiri dan sekutu yang terlihat. Setelah mantra berakhir, semua karakter yang terpengaruh juga mendapatkan kekebalan debuff selama %1$d giliran, dan penghalang %2$d penghalang. +actors.hero.spells.cleanse.desc=Ulama langsung menghilangkan semua efek berbahaya pada dirinya sendiri dan sekutu yang terlihat. Setelah mantra berakhir, semua karakter yang terpengaruh juga mendapatkan kekebalan debuff selama %1$d giliran, dan penghalang %2$d penghalang. actors.hero.spells.clericspell.prompt=Pilih target actors.hero.spells.clericspell.no_target=Tidak ada musuh di sana. actors.hero.spells.clericspell.invalid_target=Kamu tidak bisa menargetkan lokasi tersebut. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Biaya charge: %d actors.hero.spells.divinesense.name=indera ilahi actors.hero.spells.divinesense.short_desc=Mendapat penglihatan pikiran sementara dalam jangkauan luas. -actors.hero.spells.divinesense.desc=Pendeta memfokuskan indra-nya pada lingkungan sekitar, mendapatkan penglihatan pikiran dengan jangkauan %d petak selama 30 giliran. +actors.hero.spells.divinesense.desc=Ulama memfokuskan indra-nya pada lingkungan sekitar, mendapatkan penglihatan pikiran dengan jangkauan %d petak selama 30 giliran. actors.hero.spells.divinesense$divinesensetracker.name=indera ilahi -actors.hero.spells.divinesense$divinesensetracker.desc=Pendeta untuk sementara dapat melihat makhluk lain di dekatnya dengan pikirannya!\n\ngiliran tersisa: %s. +actors.hero.spells.divinesense$divinesensetracker.desc=Ulama untuk sementara dapat melihat makhluk lain di dekatnya dengan pikirannya!\n\ngiliran tersisa: %s. actors.hero.spells.divineintervention.name=intervensi ilahi -actors.hero.spells.divineintervention.short_desc=Peningkatan besar pada perisai untuk Pendeta dan sekutunya. -actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. +actors.hero.spells.divineintervention.short_desc=Peningkatan besar pada perisai untuk Ulama dan sekutunya. +actors.hero.spells.divineintervention.desc=Ulama menuangkan sejumlah besar kekuatan dari kitab suci nya ke dalam dirinya sendiri dan sekutu, meningkatkan setiap orang %1$d perisai dan memperluas Kenaikan Wujud sebanyak %2$d giliran. Mantra pelindung yang luar biasa ini ditimbang dengan biaya charge yang sangat tinggi.\n\nSama seperti perisai lain yang diberikan oleh kenaikan wujud, perisai ini tidak akan hilang secara normal, tetapi akan segera berakhir saat kenaikan wujud berakhir. actors.hero.spells.flash.name=kilatan actors.hero.spells.flash.prompt=Pilih lokasi actors.hero.spells.flash.short_desc=teleport ke lokasi terdekat. -actors.hero.spells.flash.desc=Pendeta menyalurkan wujud mereka yang telah naik ke lokasi terdekat dan teleportasi ke sana. Kilatan dapat memindahkan Pendeta ke lokasi yang ditemukan yang berada dalam jangkauan dan tidak berpenghuni. Mantra ini membutuhkan lebih banyak charge buku setiap kali digunakan dalam wujud yang telah naik yang sama. +actors.hero.spells.flash.desc=Ulama menyalurkan kenaikan wujud mereka ke lokasi terdekat dan teleportasi ke sana. Kilatan dapat memindahkan Ulama ke lokasi yang ditemukan yang berada dalam jangkauan dan tidak berpenghuni. Mantra ini membutuhkan lebih banyak charge buku setiap kali digunakan dalam kenaikan wujud yang sama. actors.hero.spells.guidinglight.name=cahaya penuntun actors.hero.spells.guidinglight.short_desc=Memberikan jarak damage magis dan dijamin kena. -actors.hero.spells.guidinglight.desc=Pendeta menembakkan energi magis yang menyerang target, menghasilkan 2-6 damage dan menerangi mereka. Serangan fisik berikutnya yang dilakukan terhadap musuh yang diterangi dijamin untuk mengenai mereka. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_Mantra ini lebih kuat jika dirapalkan oleh Pendeta._ Mantra pertama yang dirapalkan setiap 100 giliran tidak memerlukan biaya kitab, dan penerangan dapat dipicu oleh tongkat sihir, karakter lain, dan artefak yang secara langsung memengaruhi musuh. Jika dipicu dengan cara ini, penerangan memberikan bonus damage sihir yang setara dengan level Pendeta. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Cahaya Penuntun actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pendeta akan dapat mengeluarkan Cahaya Penuntun secara gratis lagi setelah 100 giliran berlalu.\n\nGiliran tersisa: %s. @@ -592,7 +615,7 @@ actors.hero.spells.holyintuition.prompt=pilih sebuah item actors.hero.spells.holyintuition.cursed=Kamu merasakan sihir jahat pada item ini. actors.hero.spells.holyintuition.uncursed=Item ini bebas dari sihir jahat. actors.hero.spells.holyintuition.short_desc=mengidentifikasi apakah sebuah item terkena kutukan atau tidak. -actors.hero.spells.holyintuition.desc=Pendeta memfokuskan indranya pada suatu item dan menentukan apakah benda itu terkena kutukan atau tidak tanpa harus memakainya. +actors.hero.spells.holyintuition.desc=Ulama memfokuskan indranya pada suatu item dan menentukan apakah benda itu terkena kutukan atau tidak tanpa harus memakainya. actors.hero.spells.holylance.name=tombak suci actors.hero.spells.holylance.short_desc=Memberikan kerusakan jarak jauh magis yang dashyat. @@ -604,21 +627,33 @@ actors.hero.spells.holyward.name=ward suci actors.hero.spells.holyward.glyph_name=%s cahaya actors.hero.spells.holyward.glyph_desc=Glyph ini sedikit meningkatkan jumlah damage yang dapat diblokir oleh armor. actors.hero.spells.holyward.short_desc=Menggantikan glyph untuk sementara guna meningkatkan pemblokiran armor. -actors.hero.spells.holyward.desc=Pendeta memberikan armor usang mereka dengan glyph cahaya suci, yang meningkatkan pemblokiran damage armor sebesar 1.\n\nGlyph ini bertahan selama 50 giliran, dan akan menggantikan glyph bermanfaat apa pun yang dimiliki armor selama durasi tersebut. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=ward suci -actors.hero.spells.holyward$holyarmbuff.desc=Pendeta telah memberikan energi suci pada armor usang mereka, yang untuk sementara akan menggantikan semua glyph yang ada dan menyebabkan armor tersebut memblokir 1 poin damage tambahan.\n\nGiliran tersisa: %s. +actors.hero.spells.holyward$holyarmbuff.desc=Ulama telah memberikan energi suci pada armor usang mereka, yang untuk sementara akan menggantikan semua glyph yang ada dan menyebabkan armor tersebut memblokir 1 poin damage tambahan.\n\nGiliran tersisa: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=senjata suci actors.hero.spells.holyweapon.ench_name=%s suci actors.hero.spells.holyweapon.ench_desc=Musuh yang terkena senjata suci akan menerima damage magis ekstra. actors.hero.spells.holyweapon.short_desc=Menggantikan enchantment untuk sementara guna meningkatkan damage. -actors.hero.spells.holyweapon.desc=Pendeta menyihir senjata usang mereka dengan energi suci, menyebabkan senjata tersebut memberikan tambahan 2 damage magis setiap kali mereka menyerang musuh dengannya.\n\nSihir ini bertahan selama 50 giliran, dan akan menggantikan semua sihir bermanfaat yang dimiliki senjata tersebut selama durasi tersebut. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=senjata suci -actors.hero.spells.holyweapon$holywepbuff.desc=Pendeta telah memberikan energi suci pada senjata usang mereka, yang untuk sementara akan menggantikan semua enchantment yang ada dan menyebabkan senjata tersebut memberikan 2 poin damage magis ekstra pada setiap serangan.\n\nGiliran tersisa: %s. +actors.hero.spells.holyweapon$holywepbuff.desc=Ulama telah memberikan energi suci pada senjata usang mereka, yang untuk sementara akan menggantikan semua enchantment yang ada dan menyebabkan senjata tersebut memberikan 2 poin damage magis ekstra pada setiap serangan.\n\nGiliran tersisa: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=keputusan actors.hero.spells.judgement.short_desc=Menyerang semua musuh yang terlihat. -actors.hero.spells.judgement.desc=Pendeta menghantamkan tinjunya ke tanah, menyebabkan semburan cahaya yang memberikan damage pada semua musuh yang dapat mereka lihat. Ini memberikan damage sebesar %1$d-%2$d di pusat, tetapi juga memberikan damage tambahan sebesar 5-10 untuk setiap mantra yang telah dikeluarkan oleh Pendeta sejak memasuki bentuk yang meningkat (atau sejak mereka terakhir kali mengeluarkan Keputusan).\n\nSaat ini Keputusan akan memberikan damage sebesar %3$d-%4$d. +actors.hero.spells.judgement.desc=Ulama menghantamkan tinjunya ke tanah, menyebabkan semburan cahaya yang memberikan damage pada semua musuh yang dapat mereka lihat. Ini memberikan damage sebesar %1$d-%2$d di pusat, tetapi juga memberikan damage tambahan sebesar 5-10 untuk setiap mantra yang telah dikeluarkan oleh Ulama sejak memasuki kenaikan wujud (atau sejak mereka terakhir kali mengeluarkan Keputusan).\n\nSaat ini Keputusan akan memberikan damage sebesar %3$d-%4$d. + +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=MELAKUKAN +actors.hero.spells.mindform.desc=MELAKUKAN actors.hero.spells.mnemonicprayer.name=doa pengingat actors.hero.spells.mnemonicprayer.short_desc=Memperluas buff/debuff pada sekutu/musuh, & menerapkan kembali penerangan. @@ -626,23 +661,31 @@ actors.hero.spells.mnemonicprayer.desc=Pendeta mengucapkan doa yang memperpanjan actors.hero.spells.radiance.name=cahaya actors.hero.spells.radiance.short_desc=Menyinari dan melumpuhkan musuh yang terlihat untuk sementara. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Pendeta memancarkan cahaya suci, melumpuhkan semua musuh yang terlihat selama 3 giliran dan menerangi mereka seolah-olah terkena Cahaya Pemandu. Cahaya juga akan menyebabkan Pendeta bersinar selama 100 giliran jika lantai saat ini gelap. -actors.hero.spells.recallinscription.name=pemanggilkembali prasasti +actors.hero.spells.recallinscription.name=pemanggil kembali prasasti actors.hero.spells.recallinscription.short_desc=Mengulang batu kuno atau gulungan yang baru saja digunakan. -actors.hero.spells.recallinscription.desc=Pendeta menggunakan sihir suci untuk mengeluarkan kembali efek magis kuno yang ditemukan pada batu kuno atau gulungan yang mereka gunakan dalam %s giliran terakhir.\n\nPemanggil kembali prasasti tidak dapat digunakan untuk mereplikasi gulungan peningkatan. biaya charge mantra ini bervariasi berdasarkan item mana yang digunakan baru-baru ini: 2 untuk batu kuno, 3 untuk gulungan, 4 untuk gulungan eksotis. Biaya charge juga berlipat ganda saat mereplikasi gulungan pengubah, atau item racikan yang harus dibuat menggunakan pengubah atau peningkatan. +actors.hero.spells.recallinscription.desc=Ulama menggunakan sihir suci untuk mengeluarkan kembali efek magis kuno yang ditemukan pada batu kuno atau gulungan yang mereka gunakan dalam %s giliran terakhir.\n\nPemanggil kembali prasasti tidak dapat digunakan untuk mereplikasi gulungan peningkatan. biaya charge mantra ini bervariasi berdasarkan item mana yang digunakan baru-baru ini: 2 untuk batu kuno, 3 untuk gulungan, 4 untuk gulungan eksotis. Biaya charge juga berlipat ganda saat mereplikasi gulungan pengubah, atau item racikan yang harus dibuat menggunakan pengubah atau peningkatan. actors.hero.spells.recallinscription$useditemtracker.name=Penggunaan sihir kuno saat ini. -actors.hero.spells.recallinscription$useditemtracker.desc=Pendeta baru saja menggunakan item yang berfungsi dengan mantra pemanggilan kembali yang tertulis. Pendeta dapat mengucapkan mantra untuk mengulang efek item tersebut.\n\nItem yang Dipakai: %1$s.\n\nGiliran Tersisa: %2$s. +actors.hero.spells.recallinscription$useditemtracker.desc=Ulama baru saja menggunakan item yang berfungsi dengan mantra pemanggilan kembali yang tertulis. Ulama dapat mengucapkan mantra untuk mengulang efek item tersebut.\n\nItem yang Dipakai: %1$s.\n\nGiliran Tersisa: %2$s. actors.hero.spells.shieldoflight.name=perisai cahaya actors.hero.spells.shieldoflight.short_desc=Memberi perlindungan sementara kepada target. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Ulama menciptakan penghalang tipis dari cahaya antara mereka dan musuh, meningkatkan daya blokir armor mereka terhadap musuh tersebut sebanyak %1$d-%2$d selama 4 giliran.\n\nMantra ini tidak memerlukan waktu untuk dirapalkan, tapi tidak dapat digunakan terhadap beberapa target secara bersamaan. actors.hero.spells.shieldoflight$shieldoflighttracker.name=perisai cahaya -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara Pendeta dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara Ulama dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s + +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=MELAKUKAN +actors.hero.spells.spiritform.desc=MELAKUKAN + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. actors.hero.spells.sunray.name=sinar mentari actors.hero.spells.sunray.short_desc=Memberikan damage sihir jarak jauh dan membutakan target sekali. -actors.hero.spells.sunray.desc=Pendeta menembakkan sinar cahaya yang menyilaukan ke sasaran, memberikan %1$d-%2$d damage dan membutakan mereka selama %3$d giliran. Sinar Mentari selalu memberikan damage maksimum ke sasaran mayat hidup dan iblis.\n\nSetelah terkena mantra ini, penglihatan musuh akan menyesuaikan diri, mencegah mereka dibutakan lagi. Namun, jika mereka terkena lagi saat dibutakan oleh mantra ini, maka cahayanya akan sangat kuat dan melumpuhkan mereka. +actors.hero.spells.sunray.desc=Ulama menembakkan sinar cahaya yang menyilaukan ke sasaran, memberikan %1$d-%2$d damage dan membutakan mereka selama %3$d giliran. Sinar Mentari selalu memberikan damage maksimum ke sasaran mayat hidup dan iblis.\n\nSetelah terkena mantra ini, penglihatan musuh akan menyesuaikan diri, mencegah mereka dibutakan lagi. Namun, jika mereka terkena lagi saat dibutakan oleh mantra ini, maka cahayanya akan sangat kuat dan melumpuhkan mereka. ##main hero actors.hero.hero.name=kamu @@ -689,10 +732,10 @@ actors.hero.heroclass.duelist_desc_short=Duelis adalah ahli senjata yang dapat m actors.hero.heroclass.duelist_desc=Duelis memulai dengan _rapier unik_ dengan kemampuan khusus yang mengisi ulang seiring waktu.\n\nSetiap senjata dalam game memiliki _kemampuan khusus yang berbeda_ yang dapat digunakan oleh Duelis.\n\nDuelis juga memulai dengan _dua duri lempar_, armor kain, kantong air, dan kantong kecil.\n\nDuelis secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Kekuatan\n_-_ Gulungan Cerminan Diri actors.hero.heroclass.duelist_unlock=Untuk membuka Duelis _gunakan senjata tingkat 2 atau lebih tinggi tanpa penalti kekuatan._ -actors.hero.heroclass.cleric=pelajar -actors.hero.heroclass.cleric_desc_short=Pendeta adalah perapal mantra suci yang menggunakan _buku suci_ unik mereka untuk menyalurkan sihir suci. Mereka dapat _mempelajari dan meningkatkan mantra_ melalui bakat. -actors.hero.heroclass.cleric_desc=Pendeta memulai dengan _kitab suci unik_, yang dapat mereka gunakan untuk merapal berbagai mantra.\n\nSebagian besar bakat pendeta difokuskan pada pembelajaran atau peningkatan mantra.\n\nPendeta juga memulai dengan _pentungan_, armor kain, kantung air, dan kantong benih.\n\nPendeta secara otomatis mengidentifikasi: \n_-_ Gulungan Identifikasi \n_-_ Ramuan Kemurnian \n_-_ Gulungan Penghapus Kutukan -actors.hero.heroclass.cleric_unlock=Untuk membuka Pendeta, _bersihkan sepenuhnya kutukan pada setiap perlengkapan yang terkena kutukan._ +actors.hero.heroclass.cleric=ulama +actors.hero.heroclass.cleric_desc_short=Ulama adalah perapal mantra suci yang menggunakan _buku suci_ unik mereka untuk menyalurkan sihir suci. Mereka dapat _mempelajari dan meningkatkan mantra_ melalui bakat. +actors.hero.heroclass.cleric_desc=Ulama memulai dengan _kitab suci unik_, yang dapat mereka gunakan untuk merapal berbagai mantra.\n\nSebagian besar bakat Ulama difokuskan pada pembelajaran atau peningkatan mantra.\n\nUlama juga memulai dengan _pentungan_, armor kain, kantung air, dan kantong benih.\n\nUlama secara otomatis mengidentifikasi: \n_-_ Gulungan Identifikasi \n_-_ Ramuan Kemurnian \n_-_ Gulungan Penghapus Kutukan +actors.hero.heroclass.cleric_unlock=Untuk membuka ulama, _bersihkan sepenuhnya kutukan pada setiap perlengkapan yang terkena kutukan._ actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun amarah saat dia menerima damage. Kemarahan meningkatkan damage dan dapat diaktifkan pada 100% untuk bonus perisai. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk membersihkan status dan memulihkan charge tongkat sihir & artefak actors.hero.herosubclass.priest=pendeta actors.hero.herosubclass.priest_short_desc=_Pendeta_ memperoleh mantra jarak jauh baru dan versi cahaya penuntun yang lebih kuat. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=prajurit actors.hero.herosubclass.paladin_short_desc=_(BELUM SELESAI)_ Sang _Prajurit_ memperoleh mantra jarak pendek baru dan versi senjata suci dan perlindungan yang diperkuat. -actors.hero.herosubclass.paladin_desc=_Prajurit belum diimplementasikan, dan saat ini tidak dapat dipilih._\n\nPrajurit memperoleh berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak dekat dan sinergi dengan senjata dan armor.\n\nMantra _Senjata Suci_ dan _Pelindung Suci_ Prajurit memberikan bonus yang lebih besar, dan tidak lagi menggantikan enchantment dan glyph yang ada.\n\nMereka juga memperoleh mantra _Pemukul_, yang memungkinkan mereka melakukan serangan jarak dekat yang dijamin dengan bonus damage dan kekuatan enchantment. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kemarahan yang terprovokasi @@ -760,10 +803,10 @@ actors.hero.talent$deadlyfollowuptracker.name=lanjutan mematikan actors.hero.talent$deadlyfollowuptracker.desc=Duelis saat ini menyerang musuh dengan senjata lempar, serangan jarak dekat berikutnya terhadap target yang sama akan meningkatkan damage.\n\nGiliran tersisa: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=tereksekusi actors.hero.talent$satiatedspellstracker.name=Mantra Pelindung -actors.hero.talent$satiatedspellstracker.desc=Mantra Pendeta berikutnya akan memberi mereka sedikit perisai. +actors.hero.talent$satiatedspellstracker.desc=Mantra Ulama berikutnya akan memberi mereka sedikit perisai. #warrior -actors.hero.talent.hearty_meal.title=makanan sehat +actors.hero.talent.hearty_meal.title=makanan yang sehat actors.hero.talent.hearty_meal.desc=_+1:_ Memakan makanan akan menyembuhkan _3 HP_ Pendekar ketika darahnya berada pada atau di bawah 30%.\n\n_+2:_ Memakan makanan akan menyembuhkan _5 HP_ Pendekar ketika darahnya berada pada atau di bawah 30%. actors.hero.talent.veterans_intuition.title=naluri veteran actors.hero.talent.veterans_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata _1.75x lebih cepat_ dan armor _2.5x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata _2.5x lebih cepat_ dan armor _ketika dia menggunakannya_. @@ -827,7 +870,7 @@ actors.hero.talent.even_the_odds.title=menggenapkan ganjil actors.hero.talent.even_the_odds.desc=_+1:_ Pendekar memberikan tambahan _5% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+2:_ Pendekar memberikan tambahan _10% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+3:_ Pendekar memberikan tambahan _15% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+4:_ Pendekar memberikan tambahan _20% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir. #mage -actors.hero.talent.empowering_meal.title=makanan bertenaga +actors.hero.talent.empowering_meal.title=makanan yang bertenaga actors.hero.talent.empowering_meal.desc=_+1:_ Memakan makanan memberi Penyihir _2 tambahan damage_ pada 3 tembakan tongkat sihir berikutnya.\n\n_+2:_ Memakan makanan memberi Penyihir _3 tambahan damage_ pada 3 tembakan tongkat sihir berikutnya. actors.hero.talent.scholars_intuition.title=naluri pelajar actors.hero.talent.scholars_intuition.desc=_+1:_ Penyihir mengidentifikasi tongkat sihir _3x lebih cepat_.\n\n_+2:_ Penyihir mengidentifikasi tongkat sihir _saat dia menggunakannya_. @@ -837,7 +880,7 @@ actors.hero.talent.backup_barrier.title=penghalang cadangan actors.hero.talent.backup_barrier.desc=_+1:_ Penyihir mendapatkan _3 perisai_ setiap kali ia memakai charge terakhir di tongkatnya.\n\n_+2:_ Penyihir mendapatkan _5 perisai_ setiap kali ia memakai charge terakhir di tongkatnya. actors.hero.talent.backup_barrier.meta_desc=_Jika bakat ini didapatkan oleh pahlawan lain_ bakat ini akan terpicu dari tongkat sihir level tertinggi milik pahlawan. -actors.hero.talent.energizing_meal.title=makanan berenergi +actors.hero.talent.energizing_meal.title=makanan yang berenergi actors.hero.talent.energizing_meal.desc=_+1:_ Penyihir hanya membutuhkan 1 giliran untuk makan dan makan akan memberikan ia _5 giliran isi ulang tongkat sihir_.\n\n_+2:_ Penyihir hanya membutuhkan 1 giliran untuk makan dan makan akan memberikan ia _8 giliran isi ulang tongkat sihir_. actors.hero.talent.inscribed_power.title=kekuatan tertulis actors.hero.talent.inscribed_power.desc=_+1:_ Ketika Penyihir membaca sebuah gulungan atau menggunakan item mantra, _2 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\n_+2:_ Ketika Penyihir membaca sebuah gulungan atau menggunakan item mantra, _3 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\nJumlah serangan tongkat sihir menjadi dua kali lipat saat membaca gulungan peningkatan, pengubah, enchantment, atau metamorfosis.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat. @@ -899,7 +942,7 @@ actors.hero.talent.sucker_punch.desc=_+1:_ Pengembara memberi _1-2 bonus damage_ actors.hero.talent.protective_shadows.title=bayangan pelindung actors.hero.talent.protective_shadows.desc=_+1:_ Pengembara memperoleh satu perisai _setiap beberapa giliran sekali_ saat ia tembus pandang, _dengan batas 3 perisai._\n\n_+2:_ Pengembara memperoleh satu perisai _setiap giliran_ saat ia tembus pandang, _dengan batas 5 perisai._ -actors.hero.talent.mystical_meal.title=makanan mistis +actors.hero.talent.mystical_meal.title=makanan yang magis actors.hero.talent.mystical_meal.desc=_+1:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _3 giliran pengisian ulang artefak_.\n\n_+2:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _5 giliran pengisian ulang artefak_.\n\nBakat ini tidak berlaku untuk charge terompet kecukupan. actors.hero.talent.inscribed_stealth.title=penyamaran tertulis actors.hero.talent.inscribed_stealth.desc=_+1:_ Pengembara mendapatkan _3 giliran_ tembus pandang setelah membaca sebuah gulungan atau menggunakan item mantra.\n\n_+2:_ Pengembara mendapatkan _5 giliran_ tembus pandang setelah membaca sebuah gulungan menggunakan item mantra.\n\nDurasi tembus pandang menjadi dua kali lipat ketika membaca gulungan peningkatan, gulungan pengubah, atau item racikan yang harus dibuat menggunakan gulungan tersebut.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat. @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Jarak penglihatan Penembak Jitu _ditingka actors.hero.talent.shared_enchantment.title=berbagai enchantment actors.hero.talent.shared_enchantment.desc=_+1:_ Senjata jarak jauh mempunyai _peluang sebesar 33%_ untuk menggunakan enchantment dari busur Penembak Jitu.\n\n_+2:_ Senjata jarak jauh mempunyai _peluang sebesar 67%_ untuk menggunakan enchantment dari busur Penembak Jitu.\n\n_+3:_ Senjata jarak jauh mempunyai _peluang sebesar 100%_ untuk menggunakan enchantment dari busur Penembak Jitu.\n\nBakat ini tidak berlaku bagi anak panah yang ditembak dari crossbow yang mempunyai enchantment, karena anak panah itu akan mengaktifkan echantment dari crossbow tersebut. actors.hero.talent.shared_upgrades.title=berbagi peningkatan -actors.hero.talent.shared_upgrades.desc=_+1:_ Ketika Penembak Jitu menyerang dengan senjata jarak jauh yang ditingkatkan, setiap level meningkatkan durasi tanda penembak jitu sebanyak 1 giliran dan damage serangan spesialnya sebesar _10%_.\n\n_+2:_ Ketika Penembak Jitu menyerang dengan senjata jarak jauh yang ditingkatkan, setiap level meningkatkan durasi tanda penembak jitu sebanyak 1 giliran dan damage serangan spesialnya sebesar _20%_.\n\n_+3:_ Ketika Penembak Jitu menyerang dengan senjata jarak jauh yang ditingkatkan, setiap level meningkatkan durasi tanda penembak jitu sebanyak 1 giliran dan damage serangan spesialnya sebesar _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=lumuran tahan lama actors.hero.talent.durable_tips.desc=_+1:_ Anak panah yang dilumuri memiliki _ketahanan 2x lipat_ saat Penjaga menggunakannya.\n\n_+2:_ Anak panah yang dilumuri memiliki _ketahanan 3x lipat_ saat Penjaga menggunakannya.\n\n_+3:_ Anak panah yang dilumuri memiliki _ketahanan 4x lipat_ saat Penjaga menggunakannya. @@ -1015,7 +1058,7 @@ actors.hero.talent.swift_spirit.title=roh gesit actors.hero.talent.swift_spirit.desc=_+1:_ Kecepatan gerak elang roh ditingkatkan jadi _2.5 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _2 serangan_ berikutnya.\n\n_+2:_ Kecepatan gerak elang roh ditingkatkan jadi _3 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _4 serangan_ berikutnya.\n\n_+3:_ Kecepatan gerak elang roh ditingkatkan jadi _3.5 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _6 serangan_ berikutnya.\n\n_+4:_ Kecepatan gerak elang roh ditingkatkan jadi _4 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _8 serangan_ berikutnya. #duelist -actors.hero.talent.strengthening_meal.title=makanan memperkuat +actors.hero.talent.strengthening_meal.title=makanan yang memperkuat actors.hero.talent.strengthening_meal.desc=_+1:_ Memakan makanan memberikan Duelis 3 damage tambahan untuk _2 serangan fisik_ berikutnya.\n\n_+2:_ Memakan makanan memberikan Duelis 3 damage tambahan untuk _3 serangan fisik_ berikutnya. actors.hero.talent.adventurers_intuition.title=naluri petualang actors.hero.talent.adventurers_intuition.desc=_+1:_ Duelis mengidentifikasi senjata _2.5x lebih cepat_ and armor _1.75x lebih cepat_.\n\n_+2:_ Duelis mengidentifikasi senjata _ketika ia menggunakannya_ dan armor _2.5x lebih cepat_. @@ -1025,7 +1068,7 @@ actors.hero.talent.aggressive_barrier.title=penghalang agresif actors.hero.talent.aggressive_barrier.desc=_+1:_ Duelis mendapatkan _3 perisai_ ketika dia menggunakan kemampuan senjata dan memiliki darah pada atau di bawah 50%.\n\n_+2:_ Duelis mendapatkan _5 perisai_ ketika dia menggunakan kemampuan senjata dan memiliki darah pada atau di bawah 50%. actors.hero.talent.aggressive_barrier.meta_desc=_Jika bakat ini didapatkan oleh karakter lain_ Bakat ini akan memberikan perlindungan ketika melakukan serangan jarak dekat saat darahnya sedikit, dengan cooldown 50 giliran. -actors.hero.talent.focused_meal.title=makanan terfokus +actors.hero.talent.focused_meal.title=makanan yang terfokus actors.hero.talent.focused_meal.desc=_+1:_ Duelis membutuhkan 1 giliran untuk makan dan mendapat _0,67 charge_ untuk senjatanya.\n\n_+2:_ Duelis membutuhkan 1 giliran untuk makan dan mendapat _1 charge_ untuk senjatanya. actors.hero.talent.focused_meal.meta_desc=_Jika bakat ini didapatkan oleh pahlawan lain_ maka akan mendapatkan bonus damage pada serangan selanjutnya yang setara dengan level/3 pada +1, atau level/2 pada +2 mereka. actors.hero.talent.liquid_agility.title=cairan kelincahan @@ -1082,64 +1125,64 @@ actors.hero.talent.counter_ability.desc=_+1:_ Jika Duelis menggunakan kemampuan #cleric actors.hero.talent.satiated_spells.title=Mantra Pemuas -actors.hero.talent.satiated_spells.desc=_+1:_ Memakan makanan menyebabkan Pendeta memperoleh _3 perisai_ berikutnya saat mereka merapal mantra.\n\n_+2:_ Memakan makanan menyebabkan Pendeta memperoleh _5 perisai_ berikutnya saat mereka merapal mantra. +actors.hero.talent.satiated_spells.desc=_+1:_ Memakan makanan menyebabkan Ulama memperoleh _3 perisai_ berikutnya saat mereka merapal mantra.\n\n_+2:_ Memakan makanan menyebabkan Ulama memperoleh _5 perisai_ berikutnya saat mereka merapal mantra. actors.hero.talent.holy_intuition.title=intuisi suci -actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ -actors.hero.talent.searing_light.title=searing light -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.holy_intuition.desc=_+1:_ Ulama dapat mengeluarkan _Intuisi Suci,_ mantra yang mengungkapkan apakah suatu barang dikutuk dengan biaya _3 charge._\n\n_+2:_ Ulama dapat mengeluarkan _Intuisi Suci,_ mantra yang mengungkapkan apakah suatu barang dikutuk dengan biaya _2 charge._ +actors.hero.talent.searing_light.title=Cahaya Pembakar +actors.hero.talent.searing_light.desc=_+1:_ Serangan fisik Ulama terhadap musuh yang diterangi oleh _Cahaya Pemandu_ memberikan _+4 damage._\n\n_+2:_ Serangan fisik Ulama terhadap musuh yang diterangi oleh _Cahaya Pemandu_ memberikan _+6 damage._ actors.hero.talent.shield_of_light.title=perisai cahaya -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Ulama dapat mengeluarkan _Perisai Cahaya,_ mantra yang dikeluarkan secara instan dan memberi mereka _2-4 armor_ terhadap target selama 4 giliran dengan biaya 1 charge.\n\n_+2:_ Ulama dapat mengeluarkan _Perisai Cahaya,_ mantra yang dikeluarkan secara instan dan memberi mereka _3-6 armor_ terhadap target selama 4 giliran dengan biaya 1 charge. -actors.hero.talent.enlightening_meal.title=Enlightening Meal -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.recall_inscription.title=Recall Inscription -actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.talent.sunray.title=Sunray -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. -actors.hero.talent.divine_sense.title=Divine Sense -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. -actors.hero.talent.bless.title=Bless -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. +actors.hero.talent.enlightening_meal.title=Makanan yang Mencerahkan +actors.hero.talent.enlightening_meal.desc=_+1:_ Memakan makanan akan memberikan 1 giliran kepada Ulama dan memberi mereka _1 charge_ pada kitab suci mereka.\n\n_+2:_ Memakan makanan akan memberikan 1 giliran kepada Ulama dan memberi mereka _1,5 charge_ pada kitab suci mereka. +actors.hero.talent.recall_inscription.title=Pemanggil Kembali Prasasti +actors.hero.talent.recall_inscription.desc=_+1:_ Ulama dapat mengeluarkan _Pemanggil Kembali Prasasti,_ mantra yang memungkinkan mereka mengulang efek dari batu kuno atau gulungan terakhir yang mereka gunakan dalam _10 giliran._\n\n_+2:_ Ulama dapat mengeluarkan _Pemanggil Kembali Prasasti,_ mantra yang memungkinkan mereka mengulang efek dari batu kuno atau gulungan terakhir yang mereka gunakan dalam _300 giliran._\n\nPemanggil Kembali Prasasti tidak dapat digunakan dengan gulungan peningkatan. Charge mantra ini bervariasi berdasarkan item mana yang baru saja digunakan: 2 untuk batu kuno, 3 untuk gulungan, 4 untuk gulungan eksotis. Biaya pengisian ini juga berlipat ganda saat digunakan dengan gulungan pengubah, atau item racikan yang harus dibuat menggunakan pengubah atau peningkatan. +actors.hero.talent.sunray.title=Sinar Mentari +actors.hero.talent.sunray.desc=_+1:_ Ulama dapat mengeluarkan _Sinar Mentari,_ mantra yang memberikan _4-8 damage_ dan membutakan target selama _4 giliran,_ dengan biaya 1 charge.\n\n_+2:_ Ulama dapat mengeluarkan _Sinar Mentari,_ mantra yang memberikan _6-12 damage_ dan membutakan target selama _6 giliran,_ dengan biaya 1 charge.\n\nSinar Mentari hanya dapat membutakan setiap target satu kali, tetapi jika target sudah dibutakan oleh Sinar Mentari maka ia akan lumpuh sebagai gantinya. Sinar Mentari selalu memberikan damage maksimum pada musuh iblis dan mayat hidup. +actors.hero.talent.divine_sense.title=Indera Ilahi +actors.hero.talent.divine_sense.desc=_+1:_ Ulama dapat mengeluarkan _Indera Ilahi,_ mantra yang memberi mereka _8 petak_ Penglihatan Pikiran selama 30 giliran, dengan biaya 2 charge.\n\n_+2:_ Ulama dapat mengeluarkan _Indera Ilahi,_ mantra yang memberi mereka _12 petak_ Penglihatan Pikiran selama 30 giliran, dengan biaya 2 charge. +actors.hero.talent.bless.title=Berkat +actors.hero.talent.bless.desc=_+1:_ Ulama dapat mengeluarkan _Berkat,_ mantra yang memberikan _6 giliran berkat dan 10 perisai_ saat dikeluarkan pada diri mereka sendiri atau _10 giliran berkat dan 10 penyembuhan_ saat dikeluarkan pada karakter lain, dengan biaya 1 charge.\n\n_+2:_ Ulama dapat mengeluarkan _Berkat,_ mantra yang memberikan _10 giliran berkat dan 15 perisai_ saat dikeluarkan pada diri mereka sendiri atau _15 giliran berkat dan 15 penyembuhan_ saat dikeluarkan pada karakter lain, dengan biaya 1 charge.\n\nKelebihan penyembuhan dari mantra ini diubah menjadi perisai. -actors.hero.talent.cleanse.title=Cleanse -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. -actors.hero.talent.light_reading.title=Light Reading -actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.cleanse.title=Pembersih +actors.hero.talent.cleanse.desc=_+1:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang dikeluarkan secara instan, _menghilangkan efek negatif_ dari Ulama dan sekutu terdekat, dan memberi mereka _10 perisai,_ dengan biaya 2 charge.\n\n_+2:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang dikeluarkan secara instan, _memberikan 3 giliran kekebalan efek negatif_ kepada Ulama dan sekutu terdekat, dan memberi mereka _20 perisai,_ dengan biaya 2 charge.\n\n_+3:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang dikeluarkan secara instan, _memberikan 5 giliran kekebalan efek negatif_ kepada Ulama dan sekutu terdekat, dan memberi mereka _30 perisai,_ dengan biaya 2 charge. +actors.hero.talent.light_reading.title=Bacaan Ringan +actors.hero.talent.light_reading.desc=_+1:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 25%_ saat tidak dipakai.\n\n_+2:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 50%_ saat tidak dipakai.\n\n_+3:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 75%_ saat tidak dipakai. -actors.hero.talent.holy_lance.title=Holy Lance -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. -actors.hero.talent.hallowed_ground.title=Hallowed Ground -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. -actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.holy_lance.title=Tombak Suci +actors.hero.talent.holy_lance.desc=_+1:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _30-55 damage_ dengan biaya 4 kali charge.\n\n_+2:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _45-83 damage_ dengan biaya 4 kali charge.\n\n_+3:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _60-110 damage_ dengan biaya 4 kali charge.\n\nTombak Suci selalu menghasilkan damage maksimum pada musuh iblis dan mayat hidup. Tombak Suci memiliki cooldown 50 giliran sebelum dapat dikeluarkan lagi. +actors.hero.talent.hallowed_ground.title=Tanah Suci +actors.hero.talent.hallowed_ground.desc= _+1:_ Pendeta dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di _area 3x3_ selama 20 giliran, dengan biaya 2 charge.\n\n_+2:_ Pendeta dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di _area 5x5_ selama 20 giliran, dengan biaya 2 charge.\n\n_+3:_ Priest dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di area _7x7_ selama 20 giliran, dengan biaya 2 charge.\n\nSaat dikeluarkan, Tanah Suci menyembuhkan sekutu sebanyak 10 HP, mencabut musuh sebentar, dan menyebarkan rumput pendek. Setelah itu, perlahan-lahan menyembuhkan sekutu, melumpuhkan musuh, dan menyebabkan rumput tinggi tumbuh secara acak. Tanah Suci memberikan perisai kepada Pendeta bukannya penyembuh dan dapat hancur oleh api. +actors.hero.talent.mnemonic_prayer.title=Doa Pengingat +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _3 giliran_ dengan biaya 1 charge.\n\n_+2:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _4 giliran_ dengan biaya 1 charge.\n\n_+3:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _5 giliran_ dengan biaya 1 charge.\n\nDoa Pengingat juga menerangi kembali target jika sebelumnya telah diterangi. Doa Pengingat hanya dapat memperpanjang contoh buff/debuff tertentu satu kali, dan tidak dapat memperpanjang buff dari kemampuan armor. -actors.hero.talent.paladint3a.title=Unknown -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3b.title=Unknown -actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3c.title=Unknown -actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.paladint3b.title=Tak Dikenal +actors.hero.talent.paladint3b.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. +actors.hero.talent.paladint3c.title=Tak Dikenal +actors.hero.talent.paladint3c.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. actors.hero.talent.divine_intervention.title=intervensi ilahi -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _150 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _1 giliran._\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _200 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _2 giliran._\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _250 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _3 giliran._\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _300 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _4 giliran._\n\nIntervensi Ilahi menghabiskan 5 charge buku, dan hanya dapat dilemparkan sekali dalam kenaikan wujud yang sama. actors.hero.talent.judgement.title=keputusan -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _10-20 damage_ ke semua musuh yang terlihat.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _15-30 damage_ ke semua musuh yang terlihat.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _20-40 damage_ ke semua musuh yang terlihat.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan_, yang memberikan _25-50 damage_ ke semua musuh yang terlihat.\n\nKeputusan menghabiskan 3 charge buku. Keputusan memberikan 5-10 damage tambahan untuk setiap mantra yang telah dikeluarkan Ulama sejak memasuki kenaikan wujud atau sejak terakhir kali mengeluarkan Keputusan. actors.hero.talent.flash.title=kilatan -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _3 petak_ jauhnya.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _4 petak_ jauhnya.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _5 petak_ jauhnya.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _6 petak_ jauhnya.\n\nKilat awalnya memerlukan 1 charge buku, dan 1 charge lagi untuk setiap penggunaan dalam kenaikan wujud yang sama. -actors.hero.talent.cleric_a2_1.title=Unknown -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Unknown -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Unknown -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. -actors.hero.talent.cleric_a3_1.title=Unknown -actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_2.title=Unknown -actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_3.title=Unknown -actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_1.title=Tak Dikenal +actors.hero.talent.cleric_a3_1.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. +actors.hero.talent.cleric_a3_2.title=Tak Dikenal +actors.hero.talent.cleric_a3_2.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. +actors.hero.talent.cleric_a3_3.title=Tak Dikenal +actors.hero.talent.cleric_a3_3.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. #universal @@ -1270,7 +1313,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, saya sepertinya pernah meliha actors.mobs.npcs.shopkeeper.talk_prison_rogue=Apakah kamu datang dari kumpulan pencuri untuk membersihkan area tersebut? Tidak, hanya berbelanja? Kami akan membunuh beberapa monster selagi kamu di sini. Jangan mengharapkan diskon juga, saya membayar uang perlindungan yang baik kepada kalian dan kalian hampir tidak bisa menjagaku tetap aman di sini. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Sepertinya kamu sudah keluar dari dasarmu, Nona. Koridor ruang bawah tanah yang sempit tidak seluas aula besar atau hutan di sekitar kota, bukan? Hehe, oh tidak keberatan saya mengoceh, kenapa tidak beli sesuatu? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Nah kalau itu bukanlah pahlawan pengembara! Jika kamu sedang mencoba menyelamatkan kota lain maka semoga berhasil, bahaya yang ada disini lebih buruk daripada geng bandit kecil. Aku yakin kamu lebih baik dalam hal ini daripada orang lain, cobalah untuk tidak mati tepat di luar tokoku. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Baiklah, halo Yang Mulia, atau sekarang Yang Agung? Hehe, bagaimanapun juga ini bukan tempat untukmu, banyak orang akan sangat sedih jika kamu akhirnya meninggal. Tentunya kamu punya beberapa koin, mengapa tidak membeli sesuatu untuk membantu mencegahnya? actors.mobs.npcs.shopkeeper.talk_caves=Habiskan uang, hidup lebih lama. \n\nOh dan sapalah pandai besi Troll itu untukku jika kamu melihatnya. Ingatkan si lug bahwa dia masih berhutang uang padaku untuk palu yang saya jual padanya minggu lalu! actors.mobs.npcs.shopkeeper.talk_city=Barang daganganku bisa membuatmu aman dibawah sini\n\n...Dan jangan berkeliaran jika kamu mau. Butuh waktu lama untuk untuk membuat penduduk setempat disini meninggalkanku sendiri, aku tidak ingin kamu membuat masalah! actors.mobs.npcs.shopkeeper.talk_halls=Hai, saya punya harga spesial untuk pemburu iblis! \n\nOh dan hati-hati di bawah sana! Iblis di bawah sana tidak akan peduli seberapa beraninya kamu. Kamu tidak dapat bangkit kembali dan mengeluarkan lebih banyak uang jika kamu mati! ;)\n\nApakah iblis-iblis itu sama sepertiku? Hehe, tidak sama sekali. Saya hanyalah iblis kecil, bukan petarung yang hebat, dan saya berhasil menjaga pikiranku tetap utuh. Iblis-iblis di bawah sana jauh lebih kuat, dan mereka semua telah diperbudak oleh... yah... berhati-hatilah di bawah sana. @@ -1283,7 +1326,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh Tuhanku, kamu mengangetkanku! Saya tid actors.mobs.npcs.wandmaker.intro_mage=Oh, halo %s! Kudengar ada keributan antara kamu dan institut penyihir? Oh sudahlah, lagipula saya tidak pernah menyukai hal-hal yang menempel di lumpur itu. Jika kamu bersedia, saya mungkin punya tugas untukmu. actors.mobs.npcs.wandmaker.intro_huntress=Oh, halo nona! Wajah ramah adalah kejutan yang menyenangkan di sini bukan? Sebenarnya, saya bersumpah pernah melihat wajahmu sebelumnya, tapi saya tidak tahu pasti... Oh sudahlah, jika kamu di sini untuk berpetualang, saya mungkin punya tugas untukmu. actors.mobs.npcs.wandmaker.intro_duelist=Oh, halo nona! Sungguh kejutan yang menyenangkan dapat bertemu dengan pahlawan di tempat yang buruk ini! Jika kamu berencana untuk membantu pria tua ini, saya punya sebuah tugas untukmu. -actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, halo Yang Mulia! Sungguh kejutan yang menyenangkan bertemu Anda di tempat yang menyedihkan ini! Saya tidak suka memaksakan, tetapi saya mungkin punya tugas untukmu. actors.mobs.npcs.wandmaker.intro_1=\n\nAku datang ke sini untuk mencari bahan langka untuk sebuah tongkat sihir, tapi aku sepertinya tersesat, dan pelindung sihirku sudah melemah. Aku harus segera pergi, tapi aku tidak bisa pergi sebelum aku mendapat apa yang kumau. actors.mobs.npcs.wandmaker.intro_dust=Saya sedang mencari _abu mayat._ Itu ada di tulang terkutuk spesial yang memang biasanya ada di tempat seperti ini. Pasti di suatu tempat ada ruangan yang dibarikade, dan tulang itu pasti ada di sana. Hati-hati, kutukan dalam abu itu berbahaya, _kembali padaku secepatnya setelah mendapatkan abu itu_ dan saya akan membersihkan kutukannya. actors.mobs.npcs.wandmaker.intro_ember=Saya sedang mencari _bara api segar_ dari elemental api yang baru lahir. Elemental biasanya muncul ketika ritual pemanggilan tidak terkendali, jadi cari saja beberapa lilin dan tempat ritual dan saya yakin kamu bisa mendapatkannya untuk muncul. Kamu sebaiknya _menghindari tinju_ saat melawannya, atau kamu bisa _menyediakan semacam benda beku._ Elemental yang baru lahir cukup kuat dan kacau, tapi mereka tidak tahan dingin. @@ -1309,7 +1352,7 @@ actors.mobs.armoredstatue.desc=Anda mungkin berpikir bahwa itu hanyalah salah sa actors.mobs.armoredstatue.desc_arm_wep=Sementara patung itu sendiri terbuat dari batu, _%1$s_ dan _%2$s_ yang dipegang olehnya terlihat nyata. actors.mobs.bandit.name=bandit gila -actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. +actors.mobs.bandit.desc=Pencuri elit, yang dibedakan dengan jubah ungu mereka yang lebih mewah. Meskipun keterampilan mereka lebih hebat, mereka menjadi sama tidak berakalnya dengan pencuri biasa.\n\nSelain mencuri darimu, bandit gila akan membutakan, melumpuhkan, dan meracunimu sebentar! Namun, mereka cenderung membawa barang jarahan ekstra daripada pencuri biasa. actors.mobs.bat.name=kelelawar vampir actors.mobs.bat.desc=Penghuni gua yang gesit dan ulet itu lebih berbahaya daripada kelihatannya. Mereka dapat menyerap darah setiap kali berhasil menyerang, yang membuat mereka dapat mengalahkan musuh yang jauh lebih besar darinya. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=mimik kayu hitam actors.mobs.ebonymimic.reveal=Ada mimic di sana! actors.mobs.ebonymimic.hidden_name=garis besar yang mencurigakan actors.mobs.ebonymimic.hidden_desc=Sepertinya ada sesuatu di sini, tapi hampir seluruhnya transparan. -actors.mobs.ebonymimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di ruang bawah tanah mereka hampir selalu memilih bentuk peti harta karun, untuk memikat petualang yang tidak menaruh curiga.\n\nMimik kayu hitam adalah peniru yang sangat tangguh dengan kemampuan membuat dirinya hampir tidak terlihat. Mereka mengintai hal-hal yang kemungkinan besar akan berinteraksi dengan para petualang, tetapi juga berisi jarahannya sendiri. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=elemental api actors.mobs.elemental$fireelemental.desc=Elemental adalah makhluk kacau yang seringkali tercipta saat sihir magis yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan damage dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan api dari jauh juga. @@ -1567,7 +1610,7 @@ actors.mobs.spectralnecromancer.name=necromancer spektral actors.mobs.spectralnecromancer.desc=Biasanya Tengkorak adalah budak utama dari necromancer, tapi sebagian mencari budak yang lebih rohaniah. Necromancer spektral lebih memilih hantu gentayangan sebagai budak mereka!\n\nHantu gentayangan sendiri tidaklah sekuat tengkorak, tapi necromancer tidak gentar untuk memunculkan hantu gentayangan dalam jumlah yang banyak! actors.mobs.spinner.name=laba-laba gua -actors.mobs.spinner.desc=Laba-laba gua dengan bulu kehijauan itu menghindari pertarungan langsung, lebih memilih menunggu di kejauhan selagi mangsa mereka tertahan di jaring laba-labanya, perlahan sekarat karena gigitan racun mereka. Mereka dapat menembakkan jaring laba-laba dari kejauhan, dan berusaha menghalangi jalan manapun yang akan diambil mangsanya. +actors.mobs.spinner.desc=Laba-laba gua dengan bulu kehijauan itu menghindari pertarungan langsung, lebih memilih menunggu di kejauhan selagi mangsa mereka tertahan di jaring laba-labanya, perlahan melukai dengan gigitan beracun mereka. Mereka dapat menembakkan jaring laba-laba dari kejauhan, dan berusaha menghalangi jalan manapun yang akan diambil mangsanya. actors.mobs.statue.name=patung animasi actors.mobs.statue.def_verb=ketahan @@ -1607,7 +1650,7 @@ actors.mobs.thief.escapes=Si pencuri kabur bersama %s kamu! actors.mobs.thief.desc=Walaupun mereka bebas berkelana dari sel satu sel lain, tempat ini tetaplah sebuah penjara bagi mereka. Seiring berjalannya waktu, tempat ini telah merenggut kewarasannya mereka bersamaan dengan terenggutnya kebebasan. Setelah sekian lama, para pencuri dan para bandit itu lupa akan jati diri mereka, dan lupa kenapa mereka mencuri.\n\nMusuh ini lebih cenderung mencuri dan lari daripada melawan. Pastikan untuk selalu melihatnya, atau kamu mungkin tidak akan pernah melihat barang curianmu lagi. actors.mobs.tormentedspirit.name=Jiwa yang tersiksa -actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... +actors.mobs.tormentedspirit.desc=Jiwa yang tersiksa adalah jiwa baik hati yang telah tersiksa oleh kutukan. Selama mereka dikutuk, mereka akan menyerang seperti hantu, dan juga lebih kuat!\n\nAda kemungkinan untuk membersihkan kutukan dengan menggunakan benda yang tepat saat berada di dekat jiwa tersebut. Jika kutukan itu terangkat, jiwa tersebut pasti akan berterima kasih... actors.mobs.tormentedspirit.thank_you=Terima kasih... actors.mobs.warlock.name=penyihir kurcaci diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 4b2bb6d6d..d6583c581 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Qui sta turbinando una bufera. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Qui sta turbinando una nube di gas della confusione. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Un campo elettrico sta scintillando vivamente in questo punto. actors.blobs.electricity.rankings_desc=Fulminato actors.blobs.electricity.ondeath=Sei stato folgorato a morte... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Qui sta infuriando un incendio. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Raggi di luce perforano l'oscurità del giardino sotterraneo. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=L'aria è innaturalmente gelida in questo punto. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Qui stanno sciamando particelle di energia oscura! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Qui sta infuriando un inferno di fiamme. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Qui sta turbinando una nube di gas paralizzante. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=fuoco sacrificale actors.blobs.sacrificialfire.desc=Qui c'è un altare con una fiamma sacrificale. Ogni creatura uccisa qui verrà consumata come offerta agli spiriti del dungeon. Forse una ricompensa verrà garantita dopo abbastanza sacrifici? actors.blobs.sacrificialfire.worthy=Il fuoco consuma la tua offerta e cresce. actors.blobs.sacrificialfire.unworthy=Il fuoco consuma la tua offerta, ma non cambia. actors.blobs.sacrificialfire.reward=Il fuoco si illumina e poi scompare, lasciando una ricompensa! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Qui sta turbinando una spessa nube di fumo nero. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Qui sta turbinando una nube di tanfo fetido. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Qui sta turbinando una nube di vapore acqueo tremolante. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Qui sta turbinando una nube verdognola di gas tossico. actors.blobs.toxicgas.rankings_desc=Soffocato actors.blobs.toxicgas.ondeath=Sei morto per il gas tossico... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Qui sta turbinando una nube di gas caustico letale. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Appena bevi un sorso, avverti la conoscenza fluire nella tua mente. actors.blobs.waterofawareness.desc=Il potere della conoscenza irradia dall'acqua di questo pozzo. Bere dal pozzo identificherà totalmente tutti gli elementi equipaggiati e le maledizioni su tutti gli elementi nel tuo inventorio e rivelerà tutti gli elementi sul piano corrente. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Appena bevi un sorso, senti le tue ferite guarire completamente. actors.blobs.waterofhealth.desc=Il potere della salute irradia dall'acqua di questo pozzo. Bere dal pozzo curerà le tue ferite, soddisferà la fame e purificherà le maledizioni su qualsiasi oggetto indossato. -actors.blobs.wateroftransmutation.desc=Il potere del cambiamento si irradia dalle acque di questo pozzo. Lancia un oggetto nel pozzo per trasformarlo in qualcos'altro. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Qui tutto è coperto da una fitta ragnatela. Qualunque cosa tocchi o impatti la ragnatela la romperà, ma resterà a sua volta intrappolata e bloccata. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Il Chierico proietta energia sacr actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascesa actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=L'energia radiante viene emanata dal corpo del Chierico. Mentre è in questa forma, il Chierico ottiene 2 di portata di attacco (dall'energia sacra che proietta da lui) e 10 di scudo ogni volta che spende una carica del Tomo Sacro. Sono anche in grado di lanciare gli incantesimi sbloccati tramite i talenti della forma ascesa.\n\nLo scudo concesso dalla forma ascesa e i suoi incantesimi non decadranno normalmente, ma svaniranno istantaneamente quando la forma ascesa termina.\n\nSchermatura attuale: %1$d.\nTurni rimanenti: %2$d. actors.hero.abilities.cleric.trinity.name=Trinità -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ Il Chierico ottiene una _Trinità_ di nuovi incantesimi, ciascuno dei quali costa cariche per me e cariche per l'armatura. -actors.hero.abilities.cleric.trinity.desc=_Trinità non è stato ancora implementato, quindi al momento non è selezionabile._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=potere di molti actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ Il Chierico canalizza il _Potere di Molti_, potenziando un alleato esistente o creandone uno nuovo. actors.hero.abilities.cleric.powerofmany.desc=_Il Potere di Molti non è ancora stato realizzato e non è quindi selezionabile._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=benedire actors.hero.spells.blessspell.short_desc=Benedisce e protegge il Chierico, benedisce e cura gli altri. actors.hero.spells.blessspell.desc=Il Chierico pone una santa benedizione su se stesso o su un altro personaggio che può vedere.\n\nQuando lanciato su se stessi, l'effetto è più debole, garantendo %1$d turni di benedizione e %2$d di scudo.\n\nQuando lanciato su altri personaggi, l'incantesimo è più potente, garantendo %3$d turni di benedizione e %4$d di guarigione. La guarigione in eccesso viene convertita in scudo. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=purificare actors.hero.spells.cleanse.short_desc=Cancella i debuff e garantisce la protezione. actors.hero.spells.cleanse.desc=Il Chierico elimina istantaneamente tutti gli effetti dannosi su se stesso e sugli alleati visibili. Al termine dell'incantesimo, tutti i personaggi colpiti ottengono anche %1$d turni di immunità ai debuff e %2$d di barriera. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Il Chierico elimina istantaneamente tutti gli ef actors.hero.spells.clericspell.prompt=Scegli un bersaglio actors.hero.spells.clericspell.no_target=Non c'è un bersaglio là. actors.hero.spells.clericspell.invalid_target=Non puoi selezionare quella posizione. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Costo: %d actors.hero.spells.divinesense.name=senso divino @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=Il Chierico canalizza la sua forma ascesa in un lu actors.hero.spells.guidinglight.name=luce guida actors.hero.spells.guidinglight.short_desc=Infligge danni magici a distanza e garantisce un colpo. -actors.hero.spells.guidinglight.desc=Il Chierico lancia un dardo di energia magica che colpisce un bersaglio, infliggendo 2-6 danni e illuminandolo. Il prossimo attacco fisico effettuato contro un nemico illuminato lo colpirà sicuramente. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luce Guida actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Guiding Light gratuitamente dopo 100 turni.\n\nGiri rimanenti: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=holy ward actors.hero.spells.holyward.glyph_name=%s of light actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=holy ward actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=holy weapon actors.hero.spells.holyweapon.ench_name=holy %s actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=holy weapon actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=judgement actors.hero.spells.judgement.short_desc=Damages all visible enemies. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=mnemonic prayer actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=sunray actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre com actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=rabbia provocata @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Il raggio di visione del Cecchino _aument actors.hero.talent.shared_enchantment.title=incanto condiviso actors.hero.talent.shared_enchantment.desc=_+1:_ Armi da lancio hanno il _33% di probabilità_ di attivare l'incantesimo sull'arco del Cecchino.\n\n_+2:_ Armi da lancio hanno il _67% di probabilità_ di attivare l'incantesimo sull'arco del Cecchino.\n\n_+3:_ Armi da lancio hanno il _100% di probabilità_ di attivare l'incantesimo sull'arco del Cecchino.\n\nQuesto talento non si applica ai dardi scoccati da una balestra incantata, essi attivano già l'incantesimo della balestra. actors.hero.talent.shared_upgrades.title=miglioramenti condivisi -actors.hero.talent.shared_upgrades.desc=_+1:_ Quando il Cecchino attacca con un'arma da lancio migliorata, ogni livello dell'arma aumenta la durata del Marchio del cecchino di 1 turno e aumenta il danno dell'attacco speciale del _10%_.\n\n_+2:_ Quando il Cecchino attacca con un'arma da lancio migliorata, ogni livello dell'arma aumenta la durata del Marchio del cecchino di 1 turno e aumenta il danno dell'attacco speciale del _20%_.\n\n_+3:_ Quando il Cecchino attacca con un'arma da lancio migliorata, ogni livello dell'arma aumenta la durata del Marchio del cecchino di 1 turno e aumenta il danno dell'attacco speciale del _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=punte resistenti actors.hero.talent.durable_tips.desc=_+1:_ I dardi intinti hanno _2x durevolezza_ quando il Guardiano li usa.\n\n_+2:_ I dardi intinti hanno _3x durevolezza_ quando il Guardiano li usa.\n\n_+3:_ I dardi intinti hanno _4x durevolezza_ quando il Guardiano li usa. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Unknown -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Unknown actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. actors.hero.talent.paladint3c.title=Unknown @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=flash actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Unknown -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Unknown -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Unknown -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Unknown actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=imitatore d'ebano actors.mobs.ebonymimic.reveal=C'era un imitatore qui! actors.mobs.ebonymimic.hidden_name=contorno sospetto actors.mobs.ebonymimic.hidden_desc=Sembra esserci qualcosa qui, ma è quasi completamente trasparente. -actors.mobs.ebonymimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori d'ebano sono imitatori più forti con l'abilità di rendersi quasi completamente trasparenti. Si nascondo su cose con cui un avventuriero potrebbe interagire, ma contengono comunque del bottino. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=elementale del fuoco actors.mobs.elemental$fireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del fuoco rappresentano una tipologia comune e infliggono danni con la loro ardente magia. Manderanno in fiamme i loro bersagli con attacchi corpo a corpo e potranno inoltre sparare dardi infuocati, occasionalmente. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index c324afddf..808ddfac2 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=吹雪が渦巻いている。 +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=混乱ガスが渦巻いている。 +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=電気が明るい火花を散らしている。 actors.blobs.electricity.rankings_desc=感電死 actors.blobs.electricity.ondeath=感電して死んでしまった… +actors.blobs.fire.name=fire actors.blobs.fire.desc=火が猛烈に燃えている。 +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=地下庭園の暗がりの中に光がさしている。 +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=ここだけ妙に空気がひんやりしている。 +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=邪悪なエネルギーの粒子が渦巻いている! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=業火が荒れ狂っている。 +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=麻痺ガスが渦巻いている。 +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=生贄の炎 actors.blobs.sacrificialfire.desc=ここには祭壇があり、その上には生贄の炎が燃えている。ここで殺された生物は、ダンジョンの精霊への捧げ物として焼き尽くされるようだ。\n\n十分な生贄が捧げられれば、褒美が与えられるのだろうか? actors.blobs.sacrificialfire.worthy=炎は捧げ物を焼き尽くし、さらに強くなった。 actors.blobs.sacrificialfire.unworthy=炎は捧げ物を焼き尽くしたが、変化がない。 actors.blobs.sacrificialfire.reward=炎は燃え上がりやがて消えると共に、褒美と思われるものが残った! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=黒煙が渦巻いている。 +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=腐った匂いが渦巻いている。 +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=水蒸気が渦巻いている。 +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=緑色の毒ガスが渦巻いている。 actors.blobs.toxicgas.rankings_desc=窒息死 actors.blobs.toxicgas.ondeath=毒ガスで死んだ… +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=致命的な腐食性のガスが渦巻いている。 +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=一口飲むと、知識が自分の中に注ぎ込まれるのを感じる。 actors.blobs.waterofawareness.desc=この井戸の水からは知識の力が溢れている。この井戸の水を飲むと、装備しているアイテムがすべて識別され、手持ちのすべてのアイテムの呪いの有無が判明し、現在の階にあるすべてのアイテムが明らかになるだろう。 +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=一口飲んだとたん、傷が完治したようだ。 actors.blobs.waterofhealth.desc=この井戸の水からは治癒の力が溢れている。この井戸の水を飲むと、傷を癒し、空腹を満たし、装備中のアイテムの呪いを浄化することができるだろう。 -actors.blobs.wateroftransmutation.desc=井戸から変化の力が溢れ出ている。アイテムを投げ込むと別のアイテムに変化するだろう。 - +actors.blobs.web.name=spider web actors.blobs.web.desc=分厚い蜘蛛の巣が全てを覆っている。巣に触れたり、何か投げると巣は壊れるが、その場から動けなくなるだろう。 @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=聖職者は自分自身から聖 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神化の形 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=聖職者の体から輝くエネルギーが発せられる。この形態にある間、聖職者は攻撃範囲を2タイル(自分から放出される聖なるエネルギーによる)広げ、聖典の充填を消費するたびにシールドを10得る。また、神化の形の天賦によって解禁される呪文を唱えることができる。\n\n神化の形とその呪文によって与えられるシールドは通常減衰しないが、神化の形が終了すると即座に消滅する。\n\n現在のシールド: %1$d\n残り: %2$dターン actors.hero.abilities.cleric.trinity.name=三位一体 -actors.hero.abilities.cleric.trinity.short_desc=_(未完成)_ 聖職者は _三位一体_ と呼ばれる新しい呪文を獲得し、それぞれ聖典の充填と鎧の充填を必要とする。 -actors.hero.abilities.cleric.trinity.desc=_三位一体はまだ実装されていないので、現在は選択できない。_ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=数多の力 actors.hero.abilities.cleric.powerofmany.short_desc=_(未完成)_ 聖職者は _数多の力_ を流し込み、現在の味方に力を与えたり、新たな味方を生み出す。 actors.hero.abilities.cleric.powerofmany.desc=_数多の力はまだ実装されていないので、現在は選択できない。_ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=祝福 actors.hero.spells.blessspell.short_desc=聖職者に祝福とシールド、他者に祝福と回復を与える。 actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か、視界内の他のキャラクターに与える。\n\n自分に与えると効果は弱く、%1$dターンの祝福と%2$dのシールドを与える。\n\n他のキャラクターに与えるとより強力になり、%3$dターンの祝福と%4$dHP回復する。回復が余った分はシールドに変換される。 +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=浄化 actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。 actors.hero.spells.cleanse.desc=聖職者は自身と視界内の味方に掛かっている全ての有害な効果を即座に消去する。呪文終了後、効果を受けた全てのキャラクターは%1$dターンの間、状態異常に対する免疫と%2$dのシールドを得る。 @@ -557,12 +579,13 @@ actors.hero.spells.cleanse.desc=聖職者は自身と視界内の味方に掛か actors.hero.spells.clericspell.prompt=対象を選択 actors.hero.spells.clericspell.no_target=そこに対象はいない。 actors.hero.spells.clericspell.invalid_target=その場所を指定することはできない。 +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=充填消費量: %d -actors.hero.spells.divinesense.name=神聖な感知 +actors.hero.spells.divinesense.name=聖なる感知 actors.hero.spells.divinesense.short_desc=一時的に広範囲の天眼を得る。 actors.hero.spells.divinesense.desc=聖職者は周囲に感覚を集中させ、30ターンの間、%dタイルの範囲の天眼を得る。 -actors.hero.spells.divinesense$divinesensetracker.name=神聖な感知 +actors.hero.spells.divinesense$divinesensetracker.name=聖なる感知 actors.hero.spells.divinesense$divinesensetracker.desc=聖職者は一時的に近くの他の怪物を心で見ることができる!\n\n残り: %sターン actors.hero.spells.divineintervention.name=神の介入 @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=聖職者は近くの場所に自身の姿を投 actors.hero.spells.guidinglight.name=導きの光 actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。 -actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を放ち、対象に2から6ダメージを与え、照明効果を与える。照明を受けている敵に対して次に行う物理攻撃は確実に命中する。 +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって発動できる。この方法で発動した場合、照明効果は司祭のレベルに等しい魔法属性のボーナスダメージを与える。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=聖なる守り actors.hero.spells.holyward.glyph_name=光の%s actors.hero.spells.holyward.glyph_desc=この刻印は鎧が防御できるダメージ量をわずかに増加させる。 actors.hero.spells.holyward.short_desc=鎧の刻印を鎧の防御力を強化する刻印で一時的に上書きする。 -actors.hero.spells.holyward.desc=聖職者は装備中の鎧に聖なる光の刻印を付与し、鎧の防御力を1増加させる。\n\nこの刻印は50ターン持続し、その間鎧が持つ有益な刻印を上書きする。 +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=聖なる守り actors.hero.spells.holyward$holyarmbuff.desc=聖職者は装備中の鎧に聖なるエネルギーを込め、既存の刻印を一時的に無効化し、鎧の防御力を1ポイント上昇させる。\n\n残り: %sターン +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=聖なる武器 actors.hero.spells.holyweapon.ench_name=聖なる%s actors.hero.spells.holyweapon.ench_desc=聖なる武器で攻撃された敵は、魔法による追加ダメージを受ける。 actors.hero.spells.holyweapon.short_desc=一時的にエンチャントを上書きし、ダメージを増加させる。 -actors.hero.spells.holyweapon.desc=聖職者は装備中の武器に聖なるエネルギーをエンチャントし、その武器で敵を攻撃するたびに追加で2の魔法ダメージを与える。\n\nこのエンチャントは50ターンの間持続し、その間その武器が持つあらゆる有益なエンチャントを上書きする。 +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=聖なる武器 actors.hero.spells.holyweapon$holywepbuff.desc=聖職者は装備中の武器に聖なるエネルギーを込め、既存のエンチャントを一時的に無効化し、その武器は各攻撃に追加で2の魔法ダメージを与える。\n\n残り: %sターン +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=審判 actors.hero.spells.judgement.short_desc=視界内の全ての敵にダメージを与える。 actors.hero.spells.judgement.desc=聖職者は拳を地面に叩きつけ、視界内の全ての敵にダメージを与える光の噴出を引き起こす。これは基本で%1$dから%2$dのダメージを与えるが、聖職者が神化の形をとってから(あるいは最後に審判を唱えてから)唱えた呪文1つにつき5から10のダメージを追加で与える。\n\n現在審判は%3$dから%4$dのダメージを与える。 +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=助憶の祈り actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。 actors.hero.spells.mnemonicprayer.desc=司祭は祈りの言葉を口にすることで、特定の対象のすべての強化や状態異常の効果時間を%1$dターン延長する。味方(司祭自身を含む)には有益な効果が、敵には有害な効果が長く持続する。また、このスペルは以前に照明効果がかかった敵に再度照明効果をかける。\n\n助憶の祈りは特定の種類の強化や状態異常を一度だけ延長することができ、鎧の能力から付与される強化を延長することはできない。 @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=聖職者は自分と敵の間に薄い光 actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=陽光 actors.hero.spells.sunray.short_desc=対象に遠距離から魔法ダメージを与え、一度だけ盲目にする。 actors.hero.spells.sunray.desc=聖職者は対象に向かって眩い光線を放ち、%1$dから%2$dのダメージを与え、%3$dターンの間盲目にする。陽光は不死と悪魔の敵を対象とした場合、常に最大ダメージを与える。\n\nこの呪文で攻撃された敵の目は慣れ、再び盲目になることはない。しかし、この呪文で盲目中の状態で再び呪文を受けると、光に圧倒され、代わりに麻痺する。 @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 actors.hero.herosubclass.priest=司祭 actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。 -actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを発動し、自身のレベルに等しいボーナス・ダメージを与えることができる。\n\nまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払拭し、視界内の全ての敵を照らし、短時間麻痺させる。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=聖騎士 actors.hero.herosubclass.paladin_short_desc=_(未完成)__聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。 -actors.hero.herosubclass.paladin_desc=_聖騎士はまだ実装されていないため、現在は選択できない。_\n\n聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなる。\n\nまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。 +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=憤怒 @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ 狙撃手の視野は_25%増加_する。 actors.hero.talent.shared_enchantment.title=共有エンチャント actors.hero.talent.shared_enchantment.desc=_+1:_ 投擲武器は_33%の確率_で狙撃手の弓のエンチャントを使用する。\n\n_+2:_ 投擲武器は_67%の確率_で狙撃手の弓のエンチャントを使用する。\n\n_+3:_ 投擲武器は_100%の確率_で狙撃手の弓のエンチャントを使用する。\n\nこの天賦は、エンチャントされた弩から発射された投矢には適用されない。 actors.hero.talent.shared_upgrades.title=共有強化 -actors.hero.talent.shared_upgrades.desc=_+1:_ 狙撃手が強化された投擲武器で攻撃する場合、強化値毎に狙撃手の標的の持続期間が1ターン、特殊攻撃のダメージが_10%_増加する。\n\n_+2:_ 狙撃手が強化された投擲武器で攻撃する場合、強化値毎に狙撃手の標的の持続期間が1ターン、特殊攻撃のダメージが_20%_増加する。\n\n_+3:_ 狙撃手が強化された投擲武器で攻撃する場合、強化値毎に狙撃手の標的の持続期間が1ターン、特殊攻撃のダメージが_30%_増加する。 +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=長持ちする塗布 actors.hero.talent.durable_tips.desc=_+1:_ 自然の保護者が塗布された投矢を使用した場合、_耐久力が2倍_になる。\n\n_+2:_ 自然の保護者が塗布された投矢を使用した場合、_耐久力が3倍_になる。\n\n_+3:_ 自然の保護者が塗布された投矢を使用した場合、_耐久力が4倍_になる。 @@ -1096,7 +1139,7 @@ actors.hero.talent.recall_inscription.title=碑文想起 actors.hero.talent.recall_inscription.desc=_+1:_ 聖職者は_10ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n_+1:_ 聖職者は_300ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n碑文想起は強化の巻物に対しては使えない。この呪文の充填消費量は最近使用したアイテムによって異なる:ルーンストーンは2、巻物は3、奇抜な巻物は4。変成の巻物や、強化の巻物・変成の巻物を材料にして作られた錬金術のアイテムを複製する場合、充填消費量は2倍になる。 actors.hero.talent.sunray.title=陽光 actors.hero.talent.sunray.desc=_+1:_ 聖職者は充填消費量 1で_4から8のダメージ_を与え、_4ターンの間_対象を盲目にする_陽光_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は充填消費量 1で_6から12のダメージ_を与え、_6ターンの間_対象を盲目にする_陽光_の呪文を唱えることができるようになる。\n\n陽光は各対象を1度だけ盲目にできるが、対象がすでに陽光によって盲目になっている場合、代わりに麻痺させる。陽光は悪魔や不死の敵には常に最大ダメージを与える。 -actors.hero.talent.divine_sense.title=神聖な感知 +actors.hero.talent.divine_sense.title=聖なる感知 actors.hero.talent.divine_sense.desc=_+1:_ 聖職者は30ターンの間、充填消費量2で_8タイル_の天眼を与える_聖なる感知_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は30ターンの間、充填消費量2で_12タイル_の天眼を与える_聖なる感知_の呪文を唱えることができるようになる。 actors.hero.talent.bless.title=祝福 actors.hero.talent.bless.desc=_+1:_ 聖職者は充填消費量1で、自身に唱えた場合は_6ターンの祝福と10のシールド_を、他のキャラクターに唱えた場合は_10ターンの祝福と10HPの回復_を与える_祝福_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は充填消費量1で、自身に唱えた場合は_10ターンの祝福と15のシールド_を、他のキャラクターに唱えた場合は_15ターンの祝福と15HPの回復_を与える_祝福_の呪文を唱えることができるようになる。\n\nこの呪文による回復の超過分はシールドに変換される。 @@ -1113,26 +1156,26 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ 司祭は、充填消費量2で_3 actors.hero.talent.mnemonic_prayer.title=助憶の祈り actors.hero.talent.mnemonic_prayer.desc=_+1:_ 司祭は、充填消費量1で_3ターンの間_味方の強化/敵の状態異常を延長する_助憶の祈り_の呪文を唱えることができるようになる。\n\n_+2:_ 司祭は、充填消費量1で_4ターンの間_味方の強化/敵の状態異常を延長する_助憶の祈り_の呪文を唱えることができるようになる。\n\n_+3:_ 司祭は、充填消費量1で_5ターンの間_味方の強化/敵の状態異常を延長する_助憶の祈り_の呪文を唱えることができるようになる。\n\nまた、助憶の祈りは一度照らされていた対象を再び照らすようになる。助憶の祈りはは特定の強化/状態異常を一度だけ延長することができ、鎧の能力の強化を延長することはできない。 -actors.hero.talent.paladint3a.title=不明 -actors.hero.talent.paladint3a.desc=この天賦はまだ実装されておらず、今は効果がない。 +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=不明 actors.hero.talent.paladint3b.desc=この天賦はまだ実装されておらず、今は効果がない。 actors.hero.talent.paladint3c.title=不明 actors.hero.talent.paladint3c.desc=この天賦はまだ実装されておらず、今は効果がない。 actors.hero.talent.divine_intervention.title=神の介入 -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを150_増加し、神化の形を_1ターン_延長する。\n\n_+2:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを200_増加し、神化の形を_2ターン_延長する。\n\n_+3:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを250_増加し、神化の形を_3ターン_延長する。\n\n_+4:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを300_増加し、神化の形を_4ターン_延長する。。\n\n神の介入はなんと聖典の充填を5消費し、同じ神化の形では一度しか唱えられない。 actors.hero.talent.judgement.title=審判 actors.hero.talent.judgement.desc=_+1:_神化の形をとっている間、聖職者は視界内の全ての敵に_10から20のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+2:_神化の形をとっている間、聖職者は視界内の全ての敵に_15から30のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+3:_神化の形をとっている間、聖職者は視界内の全ての敵に_20から40のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+4:_神化の形をとっている間、聖職者は視界内の全ての敵に_25から50のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n審判は聖典の充填を3消費する。審判は神化の形をとってから、あるいは最後に審判を唱えてから聖職者が唱えた呪文1つにつき、さらに5から10のダメージを与える。 actors.hero.talent.flash.title=閃光 -actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を1消費し、同じ昇天形態で使用するたびに充填消費量が1増加する。 +actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を1消費し、同じ神化の形で使用するたびに充填消費量が1増加する。 -actors.hero.talent.cleric_a2_1.title=不明 -actors.hero.talent.cleric_a2_1.desc=この天賦はまだ実装されておらず、今は効果がない。 -actors.hero.talent.cleric_a2_2.title=不明 -actors.hero.talent.cleric_a2_2.desc=この天賦はまだ実装されておらず、今は効果がない。 -actors.hero.talent.cleric_a2_3.title=不明 -actors.hero.talent.cleric_a2_3.desc=この天賦はまだ実装されておらず、今は効果がない。 +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=不明 actors.hero.talent.cleric_a3_1.desc=この天賦はまだ実装されておらず、今は効果がない。 @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=黒檀のミミック actors.mobs.ebonymimic.reveal=そこにはミミックがいた! actors.mobs.ebonymimic.hidden_name=怪しげな輪郭 actors.mobs.ebonymimic.hidden_desc=何かあるように見えるが、ほとんど透明だ。 -actors.mobs.ebonymimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n黒檀のミミックは、非常に屈強なミミックで、自分の姿をほとんど見えなくする能力を持つ。冒険者が接触しそうなものに潜んでいるが、自身の戦利品も持っている。 +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=炎の元素霊 actors.mobs.elemental$fireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n炎の元素霊は炎のような魔法でダメージを与える、一般的なタイプの元素霊である。彼らは近接攻撃で対象を燃え上がらせ、時には炎のボルトを発射することもある。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 42a9633f2..4a8939b72 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=여기에 눈보라가 휘몰아치고 있다. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=여기에 혼란 가스 구름이 소용돌이치고 있다. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=여기에 전기가 요란하게 튀기고 있다. actors.blobs.electricity.rankings_desc=감전 actors.blobs.electricity.ondeath=당신은 감전되어 죽었다... +actors.blobs.fire.name=fire actors.blobs.fire.desc=여기에 불이 맹렬하게 타고 있다. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=지하 정원의 어둠에 한 줄기 빛이 내리쬔다. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=여기의 공기는 유난히 추운 것 같다. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=여기에 어두운 에너지가 도사리고 있는 것 같다! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=여기에 용암이 들끓고 있다. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=여기에 마비 가스 구름이 소용돌이치고 있다. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=희생의 불꽃 actors.blobs.sacrificialfire.desc=희생의 불꽃이 불타오르고 있는 제단이 있다. 여기서 죽은 생물은 던전의 영혼에게 바치는 제물로 소비될 것이다.\n\n희생이 충분하면 보상을 받을 수 있지 않을까? actors.blobs.sacrificialfire.worthy=불꽃이 당신의 제물을 소비하고 더욱 강렬하게 불타오른다. actors.blobs.sacrificialfire.unworthy=불꽃이 당신의 제물을 소비했지만, 아무런 변화가 없다. actors.blobs.sacrificialfire.reward=불꽃이 크게 불타오르며, 보상을 남긴 채 사그라들었다! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=여기에 짙은 검은색 연기가 소용돌이치고 있다. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=여기에 악취나는 구름이 소용돌이치고 있다. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=여기에 자욱한 수증기가 피어오르고 있다. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=여기에 초록색 유독성 가스 구름이 소용돌이치고 있다. actors.blobs.toxicgas.rankings_desc=질식사 actors.blobs.toxicgas.ondeath=당신은 유독 가스 때문에 죽었다... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=여기에 치명적인 부식성 가스 구름이 소용돌이치고 있다. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=한 모금을 마시는 순간, 막대한 지식이 당신의 마음에 흘러들어옴을 느꼈다. actors.blobs.waterofawareness.desc=지식의 힘이 이 우물의 물에서 뿜어져 나오고 있습니다. 우물의 물을 마시면 그 순간 당신이 착용 중인 모든 아이템을 감정하고, 가방에 있는 모든 아이템의 저주 여부를 식별하며, 현재 층에 있는 모든 아이템의 위치를 알 수 있게 됩니다. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=한 모금을 마시는 순간, 당신의 모든 상처가 완전히 나았다. actors.blobs.waterofhealth.desc=회복의 힘이 이 우물의 물에서 뿜어져 나오고 있습니다. 우물의 물을 마시면 그 순간 당신의 모든 상처가 치유되고 배고픔도 완전히 사라지며, 착용 중인 아이템의 저주도 모두 제거될 것입니다. -actors.blobs.wateroftransmutation.desc=변화의 힘이 이 우물의 물에서 뿜어져 나오고 있다. 이 우물에 아이템을 던져 넣으면 다른 것으로 변하게 된다. - +actors.blobs.web.name=spider web actors.blobs.web.desc=모든 것이 굵은 거미줄로 뒤덮혀 있다. 무언가가 거미줄을 건드리거나 거미줄에 던져진다면 거미줄이 끊어지지만, 그 대상은 거미줄에 걸려 꼼짝도 못 할 것이다. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=성직자가 내면으로부터 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=승천자의 형상 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=성직자의 몸에서 성스러운 에너지가 발현하고 있습니다. 이 형상을 취한 성직자는 (성스러운 에너지로 말미암아) 2의 공격 범위를 얻고, 사용한 성서 충전당 10의 방어막을 얻습니다. 또한 승천자의 형상 특성으로 얻은 주문을 시전할 수 있습니다.\n\n승천자의 형상 동안 얻은 방어막은 서서히 사라지지 않지만, 형상 지속시간이 종료되면 즉시 소실됩니다.\n\n현재 방어막: %1$d.\n남은 지속시간: %2$d, actors.hero.abilities.cleric.trinity.name=삼위일체 -actors.hero.abilities.cleric.trinity.short_desc=_(미완성)_ 성직자가 새로운 주문으로 이루어진 _삼위일체_를 얻습니다. 각각의 주문은 성서와 갑옷 충전을 사용합니다. -actors.hero.abilities.cleric.trinity.desc=_삼위일체는 현재 미구현이며, 선택할 수 없습니다._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=집단의 힘 actors.hero.abilities.cleric.powerofmany.short_desc=_(미완성)_ 성직자가 _집단의 힘_을 불러내어, 현재 있는 아군을 강화하거나, 새로운 아군을 불러옵니다. actors.hero.abilities.cleric.powerofmany.desc=_집단의 힘은 현재 미구현이며, 선택할 수 없습니다._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=축복 actors.hero.spells.blessspell.short_desc=자신을 축복하고 방어막 부여, 타인을 축복하고 회복. actors.hero.spells.blessspell.desc=성직자가 자신 또는 시야에 들어온 캐릭터를 축복합니다.\n\n스스로를 축복할 경우 효과가 약해져, %1$d턴의 축복과 %2$d의 방어막을 얻습니다.\n\n다른 캐릭터를 대상으로 할 경우 효과가 더 강해져, %3$d턴의 축복과 %4$d턴의 치유 효과를 줍니다. 초과 치유량은 방어막으로 전환됩니다. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=해야 할 것 +actors.hero.spells.bodyform.desc=해야 할 것 + actors.hero.spells.cleanse.name=정화 actors.hero.spells.cleanse.short_desc=디버프를 정화하고 방어막을 얻음. actors.hero.spells.cleanse.desc=성직자가 자신과 시야에 보이는 아군들의 모든 해로운 효과를 제거합니다. 주문이 끝난 후 영향을 받은 대상은 %1$d턴의 디버프 면역과 %2$d의 방어막을 얻습니다. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=성직자가 자신과 시야에 보이는 아 actors.hero.spells.clericspell.prompt=대상을 선택하세요 actors.hero.spells.clericspell.no_target=대상이 없다. actors.hero.spells.clericspell.invalid_target=해당 지역을 목표로 할 수 없다. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=충전 소모량: %d actors.hero.spells.divinesense.name=신성한 감각 @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=성직자가 승천자의 형상을 이끌어 해 actors.hero.spells.guidinglight.name=인도하는 빛 actors.hero.spells.guidinglight.short_desc=원거리 마법 피해를 입히며 다음 공격이 반드시 적중. -actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해 대상에게 2-6 피해를 입히고 발광시킵니다. 발광하는 적에게 하는 다음 물리 공격은 반드시 적중합니다. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=신성한 보호구 actors.hero.spells.holyward.glyph_name=빛의 %s actors.hero.spells.holyward.glyph_desc=이 상형문자는 방어구가 막을 수 있는 피해량을 약간 증가시킵니다. actors.hero.spells.holyward.short_desc=방어구에 일시적으로 피해 방어를 향상시키는 상형문자 부여. -actors.hero.spells.holyward.desc=성직자가 현재 착용 중인 방어구에 신성한 빛의 상형문자를 부여하여, 갑옷의 피해 방어를 1 증가시킵니다.\n\n상형문자는 50턴 동안 지속되며, 지속시간 동안 다른 이로운 상형문자의 효과를 덮어씁니다. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=신성한 보호구 actors.hero.spells.holyward$holyarmbuff.desc=성직자가 현재 착용 중인 방어구에 신성한 빛을 부여해, 현재 상형문자를 덮어씌우고 방어구가 1의 피해를 추가로 막습니다.\n\n남은 턴: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=신성한 무기 actors.hero.spells.holyweapon.ench_name=신성한 %s actors.hero.spells.holyweapon.ench_desc=신성한 무기에 공격당한 적들은 추가 마법 피해를 입습니다. actors.hero.spells.holyweapon.short_desc=무기에 일시적으로 추가 마법 피해를 입히는 마법 부여 -actors.hero.spells.holyweapon.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여하여, 그 무기에 공격당한 적이 2의 추가 마법 피해를 입게 합니다.\n\n이 마법은 50턴 동안 지속되며, 지속시간 동안 다른 이로운 마법의 효과를 덮어씁니다. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=신성한 무기 actors.hero.spells.holyweapon$holywepbuff.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여해, 현재 마법을 덮어씌우고 무기에 공격당한 적에게 2의 마법 피해를 추가로 입힙니다.\n\n남은 턴: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=심판 actors.hero.spells.judgement.short_desc=시야 내 모든 적에게 피해를 입힘. actors.hero.spells.judgement.desc=성직자가 주먹을 바닥에 내려쳐, 빛을 분출시켜 사야 내 모든 적에게 피해를 입힙니다. 이 공격은 기본적으로 %1$d-%2$d 피해를 입히며, 승천자의 형상 시전 후(또는 지난 번 심판 시전 후) 시전한 주문마다 5-10 피해를 추가로 입힙니다.\n\n현재 심판은 %3$d-%4$d의 피해를 입힐 것입니다. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=해야 할 것 +actors.hero.spells.mindform.desc=해야 할 것 + actors.hero.spells.mnemonicprayer.name=연장 기도문 actors.hero.spells.mnemonicprayer.short_desc=아군/적의 버프/디버프를 연장하며 발광을 다시 적용. actors.hero.spells.mnemonicprayer.desc=사제가 기도문을 외워 대상 하나의 모든 버프 또는 디버프를 %1$d턴 동안 연장시킵니다. (자신과) 아군에게는 버프가, 적에게는 디버프 지속 시간이 더 증가합니다. 이 주문은 또한 이전에 발광이 걸린 적에게 발광을 다시 적용합니다.\n\n연장 기도문은 버프 또는 디버프를 한 번만 연장하며, 방어구 능력으로 얻은 버프는 연장하지 않습니다. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 성직자와 적의 하나 앞에 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=해야 할 것 +actors.hero.spells.spiritform.desc=해야 할 것 + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=태양 광선 actors.hero.spells.sunray.short_desc=대상에게 원거리 마법 피해를 주며 실명시킴. actors.hero.spells.sunray.desc=성직자가 대상에게 눈부신 광선을 발사하며, %1$d-%2$d 피해를 주고 %3$d턴 동안 실명시킵니다. 태양 광선은 언데드나 악마 적에게 항상 최대 피해를 줍니다.\n\n이 주문에 적중당한 대상은 이내 빛에 적응하여, 얼마 동안 태양 광선으로 다시 실명하지 않습니다. 하지만, 실명 중인 대상에게 태양 광선을 다시 적중하면, 빛이 적을 압도하여 대상을 마비시킵니다. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지 actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. actors.hero.herosubclass.priest=사제 actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=성기사 actors.hero.herosubclass.paladin_short_desc=_(미완성)_ _성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다. -actors.hero.herosubclass.paladin_desc=_성기사는 현재 미구현이며, 현재 선택할 수 없습니다._\n\n성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않습니다.\n\n또한 _신벌_ 주문을 얻어, 필중하는 근접 공격을 하며 추가 피해와 추가 마법 효과를 입힙니다. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=분노 자극 @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만 actors.hero.talent.shared_enchantment.title=마법부여 공유 actors.hero.talent.shared_enchantment.desc=_+1:_ 투척 무기를 던질 때 _33% 확률_로 활의 마법이 부여됩니다.\n\n_+2:_ 투척 무기를 던질 때 _67% 확률_로 활의 마법이 부여됩니다.\n\n_+3:_ 투척 무기를 던질 때 _100% 확률_로 활의 마법이 부여됩니다.\n\n마법이 부여된 쇠뇌에서 발사한 다트는 이미 쇠뇌의 마법이 부여되어 있으므로 이 특성이 적용되지 않습니다. actors.hero.talent.shared_upgrades.title=강화 공유 -actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _10%_씩 증가합니다.\n\n_+2:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _20%_씩 증가합니다.\n\n_+3:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _30%_씩 증가합니다. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=튼튼한 화살촉 actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_를 가집니다. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ 사제가 _축성의 땅_ 주문 actors.hero.talent.mnemonic_prayer.title=연장 기도문 actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=알 수 없음 -actors.hero.talent.paladint3a.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=알 수 없음 actors.hero.talent.paladint3b.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. actors.hero.talent.paladint3c.title=알 수 없음 @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ 승천자의 형상 도중, 성직자는 actors.hero.talent.flash.title=섬광 actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=알 수 없음 -actors.hero.talent.cleric_a2_1.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. -actors.hero.talent.cleric_a2_2.title=알 수 없음 -actors.hero.talent.cleric_a2_2.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. -actors.hero.talent.cleric_a2_3.title=알 수 없음 -actors.hero.talent.cleric_a2_3.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=알 수 없음 actors.hero.talent.cleric_a3_1.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=흑단 미믹 actors.mobs.ebonymimic.reveal=여기 미믹이 있었다! actors.mobs.ebonymimic.hidden_name=수상한 윤곽 actors.mobs.ebonymimic.hidden_desc=이곳에 무언가 있는 것 같지만, 거의 투명합니다. -actors.mobs.ebonymimic.desc=미믹은 그들이 원하는 어떤 형태든 취할 수 있는 마법 생명체입니다. 던전에서는 거의 항상 보물상자의 형태를 선택하는데, 이는 조심성 없는 모험가를 꾀어내기 위함입니다.\n\n흑단 미믹은 매우 강력한 미믹으로, 거의 투명해질 수 있는 능력이 있습니다. 그들은 모험가가 상호작용할 가능성이 큰 물건들에 잠복하지만, 그들만의 전리품 또한 가지고 있습니다. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=화염 정령 actors.mobs.elemental$fireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n화염 정령은 화염 마법으로 적들을 공격하는 흔한 종류의 정령입니다. 화염 정령은 자신이 근접 공격한 대상을 불태우며, 그리고 때때로 불꽃 화살을 발사합니다. diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index 28d201af8..488435d9d 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Hier woedt een sneeuwstorm. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Hier kolkt een wolk van verwarringsgas. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Hier knettert een veld van elektriciteit. actors.blobs.electricity.rankings_desc=Geëlektrocuteerd actors.blobs.electricity.ondeath=Je bent gedood door elektrocutie... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Hier woedt een hevige brand. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Lichtstralen doorboren de duisternis van de ondergrondse tuin. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=De lucht is hier onnatuurlijk ijzig. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Hier zwermen vlekjes donkere energie rond! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Hier raast een inferno. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Hier kolkt een wolk verlammend gas. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=offervuur actors.blobs.sacrificialfire.desc=Hier bevindt zich een altaar met een brandend offervuur. Elk wezen dat hier wordt gedood, wordt verteerd als een offer aan de geesten van de kerker.\n\nMisschien wordt je beloond als er genoeg offers worden gebracht? actors.blobs.sacrificialfire.worthy=Het vuur verteert jouw offer en wordt sterker. actors.blobs.sacrificialfire.unworthy=Het vuur verteert jouw offer, maar verandert niet. actors.blobs.sacrificialfire.reward=Het vuur laait op en dooft dan uit. Het laat een beloning na! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Hier kolkt een wolk van dikke, zwarte rook. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Hier kolkt een penetrante stankwolk. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Hier kolkt een wolk van golvende waterdamp. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Hier kolkt een groenige wolk giftig gas. actors.blobs.toxicgas.rankings_desc=Verstikt actors.blobs.toxicgas.ondeath=Je bent gestorven door het giftige gas... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Hier kolkt een wolk bijtend gas. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Terwijl je een slok neemt, voel je kennis in je geest stromen. actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Terwijl je een slok neemt, voel je dat je wonden volledig genezen. actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. -actors.blobs.wateroftransmutation.desc=Uit het water van deze put straalt de kracht van verandering. Gooi een voorwerp in de put om het in iets anders te veranderen. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Hier wordt alles bedekt door een dik web. Alles dat het web aanraakt of er doorheen wordt geworpen maakt het web kapot, maar blijft wel op zijn plek vastzitten. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy f actors.hero.abilities.cleric.ascendedform$ascendbuff.name=omhooggegaan van actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. actors.hero.abilities.cleric.trinity.name=drie-eenheid -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=power of many actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=bless actors.hero.spells.blessspell.short_desc=Zegent en maakt een schild voor de Clerus, zegent en geneest anderen. actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TE DOEN +actors.hero.spells.bodyform.desc=TE DOEN + actors.hero.spells.cleanse.name=cleanse actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects actors.hero.spells.clericspell.prompt=Kies een doel actors.hero.spells.clericspell.no_target=Er is daar geen doel. actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Charge cost: %d actors.hero.spells.divinesense.name=divine sense @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=holy ward actors.hero.spells.holyward.glyph_name=%s of light actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=holy ward actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=holy weapon actors.hero.spells.holyweapon.ench_name=holy %s actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=holy weapon actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=judgement actors.hero.spells.judgement.short_desc=Damages all visible enemies. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TE DOEN +actors.hero.spells.mindform.desc=TE DOEN + actors.hero.spells.mnemonicprayer.name=mnemonic prayer actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TE DOEN +actors.hero.spells.spiritform.desc=TE DOEN + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=sunray actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens he actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=uitgelokte woede @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Het zichtbereik van de Sluipschutter _ver actors.hero.talent.shared_enchantment.title=gedeelde betovering actors.hero.talent.shared_enchantment.desc=_+1:_ Werpwapens hebben een kans van _33%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+2:_ Werpwapens hebben een kans van _67%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+3:_ Werpwapens hebben een kans van _100%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\nDit talent is niet van toepassing op darts die met een betoverde kruisboog worden geschoten, deze activeren al de betovering van de kruisboog. actors.hero.talent.shared_upgrades.title=gedeelde upgrades -actors.hero.talent.shared_upgrades.desc=_+1:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _10%_.\n\n_+2:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _20%_.\n\n_+3:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=duurzame tips actors.hero.talent.durable_tips.desc=_+1:_ Getipte darts hebben _2x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+2:_ Getipte darts hebben _3x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+3:_ Getipte darts hebben _4x duurzaamheid_ wanneer de Bewaakster ze gebruikt. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Onbekend -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Onbekend actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. actors.hero.talent.paladint3c.title=Onbekend @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=flits actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Onbekend -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Onbekend -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Onbekend -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Onbekend actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=ebbenhouten nabootser actors.mobs.ebonymimic.reveal=Daar was een nabootser! actors.mobs.ebonymimic.hidden_name=verdachte contouren actors.mobs.ebonymimic.hidden_desc=Er lijkt hier iets te zijn, maar het is bijna volledig transparant. -actors.mobs.ebonymimic.desc=Nabootsers zijn magische wezens die elke gewenste vorm kunnen aannemen. In kerkers kiezen ze bijna altijd voor de vorm van een schatkist, om nietsvermoedende avonturiers te lokken.\n\nEbbenhouten nabootsers zijn extreem stoere nabootsers met het vermogen zichzelf bijna onzichtbaar te maken. Ze loeren op dingen waar avonturiers waarschijnlijk mee te maken zullen krijgen, maar bevatten ook hun eigen buit. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=vuur elementair actors.mobs.elemental$fireelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVuur elementairs zijn een alledaags type elementair die schade aanbrengen met vurige magie. Ze zetten hun tegenstanders in vlam bij slagaanvallen, en vuren ook af en toe schichten van vuur af. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 00638966c..00ac1662a 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=W tym miejscu szaleje śnieżyca. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=W tym miejscu unosi się chmura dezorientującego gazu. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=W tym miejscu pole elektryczności jasno błyszczy. actors.blobs.electricity.rankings_desc=Porażony prądem actors.blobs.electricity.ondeath=Porażono cię na śmierć... +actors.blobs.fire.name=fire actors.blobs.fire.desc=W tym miejscu szaleje pożar. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Promienie światła przenikają mrok podziemnego ogrodu. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Tutejsze powietrze jest chłodniejsze niż normalnie. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=W tym miejscu roi się od skupisk mrocznej energii! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=W tym miejscu szaleje piekielny ogień. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=W tym miejscu unosi się chmura gazu paraliżującego. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=ofiarny ogień actors.blobs.sacrificialfire.desc=Tutaj stoi ołtarz z palącym się jasno ofiarnym ogniem. Każde stworzenie które tutaj zostanie zabite zostanie przyjęte jako ofiara dla duchów lochu\n\nMoże pojawi się nagroda jeżeli zostanie złożonych wystarczająco dużo ofiar? actors.blobs.sacrificialfire.worthy=Ogień przyjmuje twą ofiarę i płonie jaśniej. actors.blobs.sacrificialfire.unworthy=Ogień przyjmuje twą ofiarę, ale nic się nie zmienia. actors.blobs.sacrificialfire.reward=Ogień błyska i znika, pozostawiając za sobą nagrodę! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=W tym miejscu unosi się chmura gęstego, ciemnego dymu. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=W tym miejscu unosi się chmura obrzydliwego smrodu. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=W tym miejscu unosi się skłębiona chmura pary wodnej. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=W tym miejscu unosi się zielonkawa chmura toksycznego gazu. actors.blobs.toxicgas.rankings_desc=Uduszony actors.blobs.toxicgas.ondeath=Zabił cię toksyczny gaz... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=W tym miejscu unosi się chmura śmiercionośnego, żrącego gazu. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Kiedy bierzesz łyk z tej studni, czujesz, jak wiedza wlewa się do twojego umysłu. actors.blobs.waterofawareness.desc=Woda w tej studni emanuje potęgą wiedzy. Jeden łyk wystarczy, aby zidentyfikować założone przedmioty, odkryć klątwy na przedmiotach w ekwipunku i ujawnić położenie wszystkich przedmiotów na tym piętrze. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Kiedy bierzesz łyk z tej studni, czujesz, jak twoje rany zasklepiają się. actors.blobs.waterofhealth.desc=Woda w tej studni emanuje potęgą uzdrowienia. Jeden łyk wystarczy, aby uleczyć swoje rany, zaspokoić głód i oczyścić klątwy z założonych przedmiotów. -actors.blobs.wateroftransmutation.desc=Woda w tej studni emanuje potęgą przemiany. Wrzuć do niej przedmiot aby go zmienić w coś innego. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Grube pajęczyny oblepiają wszystko wokół. Wszystko, co do nich wpadnie lub zostanie wrzucone, zapewne je zniszczy, ale jednocześnie utknie w miejscu. @@ -335,7 +353,7 @@ actors.buffs.poison.name=zatrucie actors.buffs.poison.heromsg=Jesteś otruty! actors.buffs.poison.ondeath=Zginąłeś od trucizny... actors.buffs.poison.rankings_desc=Śmierć od Trucizny -actors.buffs.poison.desc=Trucizna przemierza twe ciało, powoli uszkadzając twoje organy wewnętrzne.\n\nTrucizna zadaje obrażenia w każdej turze, proporcjonalnie do pozostałego czasu jej działania.\n\nPozostałe tury zatrucia: %s. +actors.buffs.poison.desc=Trucizna przemierza twe ciało, powoli uszkadzając twoje organy wewnętrzne.\n\nZadaje ona obrażenia w każdej turze proporcjonalnie do pozostałego czasu jej działania.\n\nPozostałe tury zatrucia: %s. actors.buffs.preparation.name=przygotowanie actors.buffs.preparation.action_name=spreparowany cios @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Kleryk emituje z siebie świętą actors.hero.abilities.cleric.ascendedform$ascendbuff.name=niebiańska postać actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Świetlista energia emanuje z ciała Kleryka. Będąc w tej formie, Kleryk otrzymuje 2 pola zasięgu ataku (dzięki uwalnianej przez niego świętej energii) i 10 pkt. osłony za każdym razem, gdy wyda ładunek świętej księgi. Może on również rzucać zaklęcia, które są odblokowywane przez talenty niebiańskiej postaci.\n\nOsłona przyznawana przez niebiańską postać i rzucanie zaklęć nie zanika normalnie, ale natychmiast znika, gdy niebiańska postać się kończy.\n\nAktualna osłona: %1$d.\nPozostałe tury: %2$d. actors.hero.abilities.cleric.trinity.name=moc trójcy -actors.hero.abilities.cleric.trinity.short_desc=_(NIESKOŃCZONE)_ Kleryk zyskuje _Trójcę_ nowych zaklęć, z których każde kosztuje ładunek księgi i ładunek pancerza. -actors.hero.abilities.cleric.trinity.desc=Trójca nie została jeszcze dodana, więc nie można jej wybrać +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=moc wielu actors.hero.abilities.cleric.powerofmany.short_desc=_(NIESKOŃCZONE)_ Kapłan skupia _Moc Wielu_,\nwzmacniając istniejącego sojusznika lub stwarza nowego. actors.hero.abilities.cleric.powerofmany.desc=Moc wielu nie została jeszcze dodana do gry, więc nie można jej w tej chwili wybrać @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=błogosławieństwo actors.hero.spells.blessspell.short_desc=Błogosławi i osłania Kleryka lub błogosławi i leczy innych. actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego siebie lub inną postać w zasięgu wzroku.\n\nBłogosławienie samego siebie jest słabsze, przyznając %2$d osłony i przyznając efekt błogosławieństwa na następującą liczbę tur: %1$d.\n\nBłogosławieństwo jest silniejsze, gdy jest używane na inną postać, przyznając efekt błogosławieństwa na %3$d tur i lecząc postać o %4$d PŻ. Nadmiar leczenia zamieniany jest na osłonę. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=oczyszczenie actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę. actors.hero.spells.cleanse.desc=Kleryk natychmiastowo usuwa wszystkie szkodliwe efekty z siebie oraz wszystkich widocznych sojuszników. Po zakończeniu zaklęcia, wszystkie postacie nim objęte otrzymują niewrażliwość na negatywne efekty na liczbę tur równą %1$d i %2$d osłony. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Kleryk natychmiastowo usuwa wszystkie szkodliwe actors.hero.spells.clericspell.prompt=Wybierz cel actors.hero.spells.clericspell.no_target=Nie ma tu żadnego celu. actors.hero.spells.clericspell.invalid_target=Nie możesz wybrać tego miejsca. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Liczba używanych ładunków: _%d_ actors.hero.spells.divinesense.name=boski zmysł @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=światło przewodnie actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie rzucić Światło Przewodnie za darmo po upływie 100 tur\n\nPozostałe tury:%s @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=święta ochrona actors.hero.spells.holyward.glyph_name=%s światła actors.hero.spells.holyward.glyph_desc=Ten glif nieznacznie zwiększa ilość obrażeń, które może zablokować zbroja. actors.hero.spells.holyward.short_desc=Tymczasowo nadpisuje glif, by wzmocnić siłę blokowania zbroi. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=święta ochrona -actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1.\n\npozostałe tury: %s +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=święta broń actors.hero.spells.holyweapon.ench_name=%s świętości actors.hero.spells.holyweapon.ench_desc=Wrogowie trafieni świętą bronią odniosą dodatkowe obrażenia magiczne. actors.hero.spells.holyweapon.short_desc=Tymczasowo nadpisuje zaklęcie broni, by zwiększyć obrażenia. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=święta broń actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=osąd actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=słoneczny promień actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas wa actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą można wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów. actors.hero.herosubclass.priest=kapłan actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladyn actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=prowokowana agresja @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Pole widzenia Strzelczyni jest _powiększ actors.hero.talent.shared_enchantment.title=współdzielone zaklęcie actors.hero.talent.shared_enchantment.desc=_+1:_ Bronie miotane posiadają _33% szans_ na użycie zaklęcia znajdującego się na łuku Strzelczyni.\n\n_+2:_ Bronie miotane posiadają _66% szans_ na użycie zaklęcia znajdującego się na łuku Strzelczyni.\n\n_+3:_ Bronie miotane posiadają _100% szans_ na użycie zaklęcia znajdującego się na łuku Strzelczyni.\n\nEfekt nie aktywuje się w przypadku strzałek wystrzelonych z zaklętej kuszy, gdyż one już aktywują zaklęcie kuszy. actors.hero.talent.shared_upgrades.title=współdzielone ulepszenie -actors.hero.talent.shared_upgrades.desc=_+1:_ Gdy Strzelczyni atakuje ulepszoną bronią miotaną, każdy jej poziom przedłuża czas działania naznaczenia o 1 turę i zwiększa obrażenia jej specjalnego ataku o _10%_.\n\n_+2:_ Gdy Strzelczyni atakuje ulepszoną bronią miotaną, każdy jej poziom przedłuża czas działania naznaczenia o 1 turę i zwiększa obrażenia jej specjalnego ataku o _20%_.\n\n_+3:_ Gdy Strzelczyni atakuje ulepszoną bronią miotaną, każdy jej poziom przedłuża czas działania naznaczenia o 1 turę i zwiększa obrażenia jej specjalnego ataku o _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=wytrzymałe groty actors.hero.talent.durable_tips.desc=_+1:_ Nasączone strzałki posiadają _2x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+2:_ Nasączone strzałki posiadają _3x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+3:_ Nasączone strzałki posiadają _4x większą wytrzymałość_ gdy są używane przez Strażniczkę. @@ -1036,7 +1079,7 @@ actors.hero.talent.weapon_recharging.meta_desc=_Jeśli ten talent jest uzyskany actors.hero.talent.lethal_haste.title=zabójczy pośpiech actors.hero.talent.lethal_haste.desc=_+1:_ Kiedy Fechmistrzyni zabija wroga umiejętnością broni, otrzymuje _3 tury_ natychmiastowego ruchu.\n\n_+2:_ Kiedy Fechmistrzyni zabija wroga umiejętnością broni, otrzymuje _5 tur_ natychmiastowego ruchu. actors.hero.talent.lethal_haste.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, aktywuje się on pod wpływem zwykłych ataków bronią ze 100-turowym czasem odnowienia. -actors.hero.talent.swift_equip.title=szybkie wyposażenie +actors.hero.talent.swift_equip.title=zręczne dobycie actors.hero.talent.swift_equip.desc=_+1:_ Fechmistrzyni może natychmiast zmienić używaną broń _raz_ na 20 tur.\n\n_+2:_ Fechmistrzyni może natychmiast zmienić używaną broń _dwa razy_ na 20 tur.\n\nJeśli Fechmistrzyni posiada ten talent i jest on gotowy do użytku, to szybkie użycie niewyekwipowanej broni ją wyposaży. actors.hero.talent.precise_assault.title=precyzyjny atak @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaj actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Nieznany -actors.hero.talent.paladint3a.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Nieznany actors.hero.talent.paladint3b.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. actors.hero.talent.paladint3c.title=Nieznany @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=błysk actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Nieznany -actors.hero.talent.cleric_a2_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. -actors.hero.talent.cleric_a2_2.title=Nieznany -actors.hero.talent.cleric_a2_2.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. -actors.hero.talent.cleric_a2_3.title=Nieznany -actors.hero.talent.cleric_a2_3.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Nieznany actors.hero.talent.cleric_a3_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. @@ -1280,8 +1323,8 @@ actors.mobs.npcs.shopkeeper.desc=Ten otyły facet wygląda na sprzedawcę z dzie actors.mobs.npcs.wandmaker.name=stary różdżkarz actors.mobs.npcs.wandmaker.intro_warrior=Ooo, witaj! Co za miła niespodzianka spotkać wojownika z północy w tak przygnębiającym miejscu! Musiałeś przebyć dość długą drogę, żeby się tu dostać. Jeżeli szukasz przygód, mogę mieć dla ciebie pewne zadanie. actors.mobs.npcs.wandmaker.intro_rogue=Jejku, ale mnie przestraszyłeś! Nie spotkałem tutaj żadnego bandyty, który wciąż byłby przy zdrowych zmysłach, więc wnioskuję, że jesteś z powierzchni! Jeżeli nie masz nic przeciwko pomaganiu obcej osobie, być może mam dla ciebie zadanie. -actors.mobs.npcs.wandmaker.intro_mage=Och, witaj %s! Słyszałem o pewnym zamieszaniu dotyczącym ciebie i instytutu czarodziei? A zresztą nieważne, tak czy siak nigdy nie lubiłem tych fajtłapów. Jeśli masz ochotę, mogę mieć dla ciebie zadanie. -actors.mobs.npcs.wandmaker.intro_huntress=Och, witam pannę! Zobaczyć przyjazną twarz to takie miłe zaskoczenie tu na dole, czyż nie? W rzeczy samej, mógłbym przysiąc, że widziałem twoją twarz już wcześniej, ale głowy sobie nie dam uciąć... Zresztą nieważne, jeśli poszukujesz przygody, mogę mieć dla ciebie zadania. +actors.mobs.npcs.wandmaker.intro_mage=Och, %s, witaj! Słyszałem o pewnym zamieszaniu dotyczącym ciebie i instytutu czarodziei. Zresztą nieważne, nigdy nie lubiłem tych fajtłap. Jeśli masz ochotę, mogę mieć dla ciebie zadanie. +actors.mobs.npcs.wandmaker.intro_huntress=Och, witam pannę! Zobaczenie przyjaznej twarzy tu na dole jest miłym zaskoczeniem, czyż nie? Swoją drogą, mógłbym przysiąc, że widziałem twoją twarz już wcześniej, ale nie dam sobie głowy uciąć... Zresztą nieważne, jeśli poszukujesz przygody, mogę mieć dla ciebie zadanie. actors.mobs.npcs.wandmaker.intro_duelist=O, witaj panienko! Cóż za miła niespodzianka spotkać bohaterkę w tak przygnębiającym miejscu! Jeśli chcesz pomóc staruszkowi, mogę mieć dla ciebie zadanie. actors.mobs.npcs.wandmaker.intro_cleric=O, dzień dobry, Wasza Eminencjo! Jaka to przyjemna niespodzianka spotkać duchownego w takiej dziurze! Nie lubię się narzucać, ale potrzebuję pomocy. actors.mobs.npcs.wandmaker.intro_1=\n\nPrzybyłem tu, by odnaleźć rzadki składnik do budowy różdżki, lecz zagubiłem się, a moja magiczna osłona słabnie. Muszę wkrótce wracać, ale nie mogę znieść myśli o powrocie bez zdobycia tego, po co tu przybyłem. @@ -1289,8 +1332,8 @@ actors.mobs.npcs.wandmaker.intro_dust=Szukam trochę _grobowego prochu_. Jest to actors.mobs.npcs.wandmaker.intro_ember=Szukam _świeżych niedopałków_, które można pozyskać z nowo narodzonego żywiołaka ognia. Żywiołaki zwykle pojawiają się, gdy rytuał przywołania nie jest kontrolowany, więc znajdź kilka świec i miejsce do rytuału, a na pewno sprawisz, że się pojawi. Walcząc z nim, _nie daj się zapędzić w kozi róg_ albo _przygotuj jakiś przedmiot zamrażający._ Nowo narodzone żywiołaki są dość potężne i chaotyczne, ale nie znoszą zimna. actors.mobs.npcs.wandmaker.intro_berry=Stary strażnik tego więzienia hodował _próchnojagodę_, więc wybrałem się tu po jej nasiona. Roślina ta prawdopodobnie zdziczała po latach, więc zdobycie jej nasion może być problematyczne. Ogród powinien być gdzieś w pobliżu. Postaraj się _nie podchodzić do jej bijących pnączy_ jeżeli chcesz zostać w jednym kawałku. Użycie ognia może wydawać się kuszące, ale proszę nie rób tego - zabijesz roślinę i zniszczysz jej nasiona. actors.mobs.npcs.wandmaker.intro_2=\n\nJeżeli jesteś w stanie zdobyć to dla mnie z chęcią odpłacę sie tobie jedną z moich najlepszych różdżek! Przyniosłem dwie ze sobą, więc będziesz mógł wybrać sobie jedną z nich. -actors.mobs.npcs.wandmaker.reminder_dust=Jak tam poszukiwania grobowego prochu, %s? Szukaj barykad. -actors.mobs.npcs.wandmaker.reminder_ember=Jak tam niedopałki, %s? Będziesz musiał znaleźć cztery świeczki i rytualny symbol. +actors.mobs.npcs.wandmaker.reminder_dust=Kto tam? Ah, %s. Jak tam poszukiwania grobowego prochu? Szukaj barykad. +actors.mobs.npcs.wandmaker.reminder_ember=Kto tam? Ah, %s. Jakieś postępy w sprawie niedopałków? Potrzebujesz czterech świeczek i rytualnego symbolu. actors.mobs.npcs.wandmaker.reminder_berry=Kto tam? Ah, %s. Jakieś postępy w sprawie próchnojagody? Szukaj pokoju wypełnionego roślinnością. actors.mobs.npcs.wandmaker.def_verb=blok actors.mobs.npcs.wandmaker.desc=Ten stary aczkolwiek krzepki dżentelmen ma trochę zdezorientowaną minę. Jest chroniony przez magiczną tarczę. @@ -1347,7 +1390,7 @@ actors.mobs.crystalspire.desc=Ta gigantyczna iglica z bardzo twardego kryształu actors.mobs.crystalwisp.name=kryształowa soczewka actors.mobs.crystalwisp.beam_kill=Zabił cię promień światła... -actors.mobs.crystalwisp.desc=Mały, wściekły, unoszący się kawałek utwardzonego kryształu, otoczony jasną poświatą. Kryształowe Soczewki, chociaż nie są szczególnie silne, będą do ciebie strzelać raniącą wiązką światła, jeśli dasz im do tego okazję.\n\nSoczewki są na tyle małe, że z łatwością przemieszczają się przez różne szpary, ale nie są w stanie przez nie strzelać. +actors.mobs.crystalwisp.desc=Mały, wściekły lewitujący kawałek utwardzonego kryształu, otoczony jasną poświatą. Kryształowe soczewki, chociaż nie są szczególnie silne, będą do ciebie strzelać raniącą wiązką światła, jeśli dasz im do tego okazję.\n\nSoczewki są na tyle małe, że z łatwością przemieszczają się przez różne szpary, ale nie są w stanie przez nie strzelać. actors.mobs.demonspawner.name=rozrodnia demonów actors.mobs.demonspawner.on_death=Mroczna energia tego miejsca zdaje się słabnąć wraz ze śmiercią rozrodni demonów. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=hebanowy mimik actors.mobs.ebonymimic.reveal=Na tym polu czaił się mimik! actors.mobs.ebonymimic.hidden_name=podejrzany zarys actors.mobs.ebonymimic.hidden_desc=Wydaje ci się, że coś tu jest, ale jest niemal zupełnie przeźroczyste. -actors.mobs.ebonymimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą, jak przyciągnąć poszukiwaczy przygód.\n\nHebanowy mimik jest niesamowicie wytrzymałą odmianą zmiennokształtnych, która może stać się praktycznie niewidzialna. Czekają na swoją ofiarę na przedmiotach, z którymi poszukiwacze przygód często wchodzą w interakcję, ale strzegą też własnych skarbów. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=żywiołak ognia actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 61b7f947c..4321809f6 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Uma nevasca está pairando por aqui. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Uma nuvem de gás da confusão está pairando aqui. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Um campo de eletricidade está faiscando brilhantemente aqui. actors.blobs.electricity.rankings_desc=Eletrocutado actors.blobs.electricity.ondeath=Você foi eletrocutado até a morte... +actors.blobs.fire.name=fire actors.blobs.fire.desc=O fogo está crepitando aqui. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Fachos de luz perfuram a escuridão do jardim subterrâneo. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=O ar está estranhamente frio aqui. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Partículas de energia escura estão se acumulando aqui! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Um inferno em chamas está queimando aqui. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Uma nuvem de gás paralisante está pairando aqui. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=fogo sacrificial actors.blobs.sacrificialfire.desc=Há um altar aqui com fogo sacrificial queimando sobre ele. Qualquer criatura morta aqui será consumida como oferenda aos espíritos da masmorra.\n\nTalvez uma recompensa seja dada se sacrifícios suficientes forem feitos? actors.blobs.sacrificialfire.worthy=O fogo consome sua oferenda e se torna mais forte. actors.blobs.sacrificialfire.unworthy=O fogo consome sua oferenda, mas nada acontece. actors.blobs.sacrificialfire.reward=O fogo se intensifica e logo se dissipa, deixando para trás uma recompensa! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Uma nuvem de fumaça negra e espessa está pairando aqui. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Uma nuvem de fedor está pairando aqui. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Uma nuvem de vapor de água ondulante está pairando aqui. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Uma nuvem esverdeada de gás tóxico está pairando aqui. actors.blobs.toxicgas.rankings_desc=Sufocado actors.blobs.toxicgas.ondeath=Você morreu sufocado pelo gás tóxico... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Uma nuvem de gás cáustico mortal está pairando aqui. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Ao tomar um gole, você sente conhecimento fluindo para sua mente. actors.blobs.waterofawareness.desc=O poder do conhecimento irradia da água deste poço. Beber do poço irá identificar completamente todos os itens equipados, identificar maldições em todos os itens em seu inventário e revelar todos os itens no andar atual. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Ao tomar um gole, você sente seus ferimentos se curarem completamente. actors.blobs.waterofhealth.desc=O poder da saúde irradia da água deste poço. Beber deste poço irá curar seus ferimentos, satisfazer sua fome e removerá maldições de qualquer item equipado. -actors.blobs.wateroftransmutation.desc=O poder da transformação irradia da água desse poço. Jogue um item dentro do poço para transformá-lo em outra coisa. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Uma teia espessa está cobrindo tudo aqui. Qualquer coisa que toque ou seja lançada na teia a quebrará, mas também ficará presa no lugar. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=O Clérigo projeta energia sagrad actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Forma ascendida actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energia radiante emana do corpo do Clérigo. Enquanto estiver nesta forma, o Clérigo ganha 2 de alcance de ataque (da energia sagrada que se projeta dele) e 10 de blindagem sempre que gasta uma carga de tomo sagrado. Ele também é capaz de lançar feitiços que são desbloqueados através dos talentos da forma ascendida. \n\nA proteção concedida pela forma ascendida e seus feitiços não irão decair normalmente, mas desaparecerão instantaneamente quando a forma ascendida terminar.\n\nBlindagem atual: %1$d.\nTurnos restantes: %2$d. actors.hero.abilities.cleric.trinity.name=Trindade -actors.hero.abilities.cleric.trinity.short_desc=_(INACABADO)_ O Clérigo ganha uma _Trindade_ de novos feitiços, cada um custando cargas do tomo e carga de armadura. -actors.hero.abilities.cleric.trinity.desc=_Trindade ainda não foi implementado e, portanto, não pode ser selecionado no momento._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=Poder de muitos actors.hero.abilities.cleric.powerofmany.short_desc=_(INACABADO)_ O Clérigo canaliza o _Poder de Muitos_, fortalecendo um aliado existente ou criando um novo. actors.hero.abilities.cleric.powerofmany.desc=_Poder de Muitos ainda não foi implementado e, portanto, não pode ser selecionado no momento._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=Benção actors.hero.spells.blessspell.short_desc=Bençãos & blindagem ao Clérigo, bençãos & cura aos outros actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si mesmo ou em outro personagem que ele possa ver.\n\nQuando lançado sobre si mesmo, o efeito é mais fraco, concedendo %1$d turnos de bênção e %2$d de blindagem.\n\nQuando lançado em outros personagens, o feitiço é mais poderoso, concedendo %3$d turnos de bênção e %4$d de cura. O excesso de cura é convertido em blindagem. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=Purificar actors.hero.spells.cleanse.short_desc=Remove debuffs e concede blindagem. actors.hero.spells.cleanse.desc=O Clérigo remove instantaneamente todos os efeitos nocivos de si mesmo e de aliados visíveis. Após o término do feitiço, todos os personagens afetados também ganham %1$d turnos de imunidade a debuffs e %2$d de blindagem. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=O Clérigo remove instantaneamente todos os efei actors.hero.spells.clericspell.prompt=Escolha um alvo actors.hero.spells.clericspell.no_target=Não há alvo aqui. actors.hero.spells.clericspell.invalid_target=Você não pode mirar nesse local. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Custo de carga: %d actors.hero.spells.divinesense.name=Sentido divino @@ -567,7 +590,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=O Clérigo é capaz de ve actors.hero.spells.divineintervention.name=Intervenção divina actors.hero.spells.divineintervention.short_desc=Impulso massivo de blindagem para o Clérigo e aliados. -actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. +actors.hero.spells.divineintervention.desc=O Clérigo infunde uma quantidade enorme de poder de seu tomo sobre si e seus aliados, impulsionando todos em %1$d de blindagem e estendendo a Forma Ascendida em %2$d turnos. O incrível poder defensivo deste feitiço é ponderado em relação ao seu alto custo de carga.\n\nAssim como outras proteções concedidas pela forma ascendida, esta proteção não decai normalmente, mas expirará imediatamente quando a forma ascendida terminar. actors.hero.spells.flash.name=Lampejo actors.hero.spells.flash.prompt=Escolha um local @@ -576,8 +599,8 @@ actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um lo actors.hero.spells.guidinglight.name=Luz guia actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto. -actors.hero.spells.guidinglight.desc=O Clérigo dispara um raio de energia mágica que atinge um alvo, causando 2-6 de dano e iluminando-o. O próximo ataque físico feito contra um inimigo iluminado tem acerto garantido. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação pode ser acionada por varinhas, outros personagens e artefatos que afetem inimigos diretamente. quando acionada dessa maneira, a iluminação causa dano mágico bônus igual ao nível do Sacerdote. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote poderá lançar Luz Guia de graça novamente após 100 turnos.\n\nTurnos restantes: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=armadura sagrada actors.hero.spells.holyward.glyph_name=%s da luz actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeiramente a quantidade de dano que a armadura pode bloquear. actors.hero.spells.holyward.short_desc=Sobrescreve temporariamente os glifos para aumentar o bloqueio de armadura. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=armadura sagrada -actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc=O Clérigo imbuiu sua armadura com energia sagrada, substituindo temporariamente qualquer glifo existente e fazendo com que a armadura bloqueie 1 ponto extra de dano.\n\nTurnos Restantes: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=Arma sagrada actors.hero.spells.holyweapon.ench_name=%s sagrado actors.hero.spells.holyweapon.ench_desc=Inimigos atingidos por uma arma sagrada sofrerão dano mágico extra. actors.hero.spells.holyweapon.short_desc=Sobrescreve temporariamente encantamentos para aumentar o dano. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=Arma sagrada -actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc=O Clérigo imbuiu a arma que está empunhando com energia sagrada, temporariamente anulando qualquer encantamento existente e fazendo com que a arma cause 2 de dano mágico extra em cada ataque.\n\nTurnos restantes: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=Julgamento actors.hero.spells.judgement.short_desc=Causa dano a todos os inimigos visíveis. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=Oração mnemônica actors.hero.spells.mnemonicprayer.short_desc=Estende buffs/debuffs em um aliado/inimigo & reaplica iluminação. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=Escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz está entre o Clérigo e o inimigo. Não é forte o suficiente para bloquear ataques, mas irá apará-los.\n\nTurnos restantes: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=Raio solar actors.hero.spells.sunray.short_desc=Causa dano mágico a distância e cega um alvo uma vez. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=_(INACABADO)_ O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas da arma sagrada e guarda sagrada. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=Raiva provocada @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ O alcance de visão da Atiradora é _aume actors.hero.talent.shared_enchantment.title=Encantamento compartilhado actors.hero.talent.shared_enchantment.desc=_+1:_ Armas de arremesso têm _33% de chance_ de usar o encantamento do arco da Atiradora.\n\n_+2:_ Armas de arremesso têm _67% de chance_ de usar o encantamento do arco da Atiradora\n\n_+3_ Armas de arremesso têm _100% de chance_ de usar o encantamento do arco da Atiradora.\n\nEste talento não se aplica a dardos atirados por uma besta encantada, que já ativam o encantamento da besta. actors.hero.talent.shared_upgrades.title=Aprimoramento compartilhado -actors.hero.talent.shared_upgrades.desc=_+1:_ Quando a Atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca da atiradora em 1 turno e o dano de seu ataque especial em _10%_.\n\n_+2:_ Quando a Atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca da atiradora em 1 turno e o dano de seu ataque especial em _20%_.\n\n_+3_ Quando a Atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca da atiradora em 1 turno e o dano de seu ataque especial em _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=Pontas duráveis actors.hero.talent.durable_tips.desc=_+1:_ Dardos embebidos têm _2X mais durabilidade_ quando usados pela Guardiã.\n\n_+2:_ Dardos embebidos têm _3X mais durabilidade_ quando usados pela Guardiã.\n\n_+3:_ Dardos embebidos têm _4X mais durabilidade_ quando usados pela Guardiã. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ O Sacerdote pode lançar _Solo San actors.hero.talent.mnemonic_prayer.title=Oração Mnemônica actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Desconhecido -actors.hero.talent.paladint3a.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Desconhecido actors.hero.talent.paladint3b.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. actors.hero.talent.paladint3c.title=Desconhecido @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ Enquanto estiver na Forma Ascendida, o C actors.hero.talent.flash.title=Lampejo actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Desconhecido -actors.hero.talent.cleric_a2_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. -actors.hero.talent.cleric_a2_2.title=Desconhecido -actors.hero.talent.cleric_a2_2.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. -actors.hero.talent.cleric_a2_3.title=Desconhecido -actors.hero.talent.cleric_a2_3.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Desconhecido actors.hero.talent.cleric_a3_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=mímico de ébano actors.mobs.ebonymimic.reveal=Era um mímico ali! actors.mobs.ebonymimic.hidden_name=traços suspeitos actors.mobs.ebonymimic.hidden_desc=Parece haver algo aqui, mas é quase totalmente transparente. -actors.mobs.ebonymimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos de ébano são mímicos extremamente resistentes, com a capacidade de se tornarem quase invisíveis. Eles espreitam em coisas com as quais aventureiros provavelmente irão interagir, mas também contêm seus próprios itens. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=elemental de fogo actors.mobs.elemental$fireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elemental que causa dano com magia de fogo. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar bolas de fogo. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 10659b48a..e0332bae1 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Здесь кружится ледяной буран. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Здесь клубится дезориентирующий газ. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Здесь сверкают электрические разряды. actors.blobs.electricity.rankings_desc=Электрошок actors.blobs.electricity.ondeath=Вы умерли от шокера... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Здесь бушует пламя. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Потоки света пронзают мрак подземного сада. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Воздух здесь неестественно холоден. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Здесь кружатся частицы тёмной энергии! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Здесь бушует адское пламя. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Здесь клубится парализующий газ. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=жертвенный огонь actors.blobs.sacrificialfire.desc=Здесь стоит алтарь, на котором горит жертвенный огонь. Любое существо, убитое на нем, будет поглощено в качестве подношения духам подземелья.\n\nМожет быть, после достаточного количества жертвоприношений появится награда? actors.blobs.sacrificialfire.worthy=Огонь поглощает ваше подношение и становится сильнее. actors.blobs.sacrificialfire.unworthy=Огонь поглощает ваше подношение, но не изменяется. actors.blobs.sacrificialfire.reward=Огонь вспыхивает, а затем рассеивается, оставляя после себя награду! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Здесь клубится густой чёрный дым. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Здесь клубится облако жуткой вони. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Здесь клубятся облака водяного пара. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Здесь клубится зеленоватый ядовитый газ. actors.blobs.toxicgas.rankings_desc=Задохнулся actors.blobs.toxicgas.ondeath=Вы умерли от ядовитого газа... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Здесь клубится облако разъедающего газа. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Как только вы делаете глоток, вы чувствуете, как знания наполняют ваш разум. actors.blobs.waterofawareness.desc=Вода в этом колодце излучает силу знаний. Глоток из этого колодца откроет все секреты экипированных вещей, опознает проклятия на всех предметах в инвентаре, и раскроет все предметы на текущем этаже. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Едва вы сделали глоток, ваши раны полностью затянулись. actors.blobs.waterofhealth.desc=Вода в этом источнике излучает здоровье. Глоток этой воды исцелит раны, утолит голод и очистит проклятия любых носимых предметов. -actors.blobs.wateroftransmutation.desc=Вода в этом источнике излучает изменчивость. Бросьте в него предмет, чтобы получить нечто другое. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Здесь всё покрыто толстой паутиной. Всё, что коснётся паутины или будет брошено в неё, сломает паутину, но также застрянет на этом месте. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Клирик излучает с actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Вознесённая форма actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Светлая энергия изучается телом Клирика. Пока в этой форме, Клирик может применять новые заклинания, получает 2 к дальности атаки (от излучаемой святой энергии), и 10 единиц щита за каждый потраченный заряд священного тома. Он также способен применять заклинания, которые открываются с помощью талантов вознесённой формы.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы.\n\nТекущий щит: %1$d.\nХодов осталось: %2$d. actors.hero.abilities.cleric.trinity.name=Троица -actors.hero.abilities.cleric.trinity.short_desc=_(В РАБОТЕ)_ Клирик получает _Троицу_ новых заклинаний, каждое из которых требует заряд тома и брони. -actors.hero.abilities.cleric.trinity.desc=_Троица пока что находится в разработке, поэтому недоступна для выбора._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=сила многих actors.hero.abilities.cleric.powerofmany.short_desc=_(В РАБОТЕ)_ Клирик направляет _Силу Многих_, усиливая существующего союзника или создавая нового. actors.hero.abilities.cleric.powerofmany.desc=_Сила Многих пока что находится в разработке, поэтому недоступна для выбора._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=благоcловление actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клирику, вдохновляет и исцеляет других. actors.hero.spells.blessspell.desc=Клирик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=ЗАДАЧА +actors.hero.spells.bodyform.desc=ЗАДАЧА + actors.hero.spells.cleanse.name=очищение actors.hero.spells.cleanse.short_desc=Снимает негативные эффекты и дарует щит. actors.hero.spells.cleanse.desc=Клирик моментально очищает все негативные эффекты на себе и союзниках в поле зрения. После окончания заклинания все задетые персонажи также получают %1$d ходов невосприимчивости к негативным эффектам и %2$d щита. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Клирик моментально очищае actors.hero.spells.clericspell.prompt=Выберите цель actors.hero.spells.clericspell.no_target=Там нет цели. actors.hero.spells.clericspell.invalid_target=Вы не можете выбрать это место. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Стоимость заряда: %d actors.hero.spells.divinesense.name=божественное чутьё @@ -576,15 +599,15 @@ actors.hero.spells.flash.desc=Клирик направляет свою воз actors.hero.spells.guidinglight.name=путеводный свет actors.hero.spells.guidinglight.short_desc=Наносит магический урон на расстоянии и гарантирует попадание. -actors.hero.spells.guidinglight.desc=Клирик стреляет зарядом магической энергии, которая поражает цель, нанося 2-6 магического урона и освещая её. Следующая физическая атака по освещённому врагу гарантированно попадёт по нему. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_Это заклинание сильнее, когда применяется Жрецом._ Первое применение заклинания в каждые 100 ходов не расходует зарядов тома, и освещение сработает от палочек, других персонажей и артефактов, которые напрямую воздействуют на врагов. При таком срабатывании оно наносит бонусный магический урон, равный уровню Жреца. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Путеводный Свет -actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрец сможет применить Путеводный Свет без затрат спустя 100 ходов.\n\nХодов осталось: %s. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрец сможет применить Направляющий Свет без затрат спустя 100 ходов.\n\nХодов осталось: %s. actors.hero.spells.hallowedground.name=священная земля actors.hero.spells.hallowedground.prompt=Выберите место actors.hero.spells.hallowedground.short_desc=Исцеляет союзников, замедляет врагов и выращивает траву в зоне действия. -actors.hero.spells.hallowedground.desc=Жрец фокусирует свою божественную магию в землю неподалёку, создавая область святой земли, размером %1$d на %1$d на 20 ходов.\n\nКогда применено, это заклинание исцеляет всех союзников на 10 здоровья (здоровые союзники и Жрец получают щит), ненадолго опутывает врагов и выращивает короткую траву.\n\nСвятая земля исцеляет союзников на 1 здоровье за ход (здоровые союзники и Жрец получают щит), калечит врагов, и случайно выращивает высокую траву.\n\nСвятая земля уничтожается огнём и будет выращивать примятую траву, если эффект пассивной регенерации отключён или Жрец давно не получал опыт. +actors.hero.spells.hallowedground.desc=Жрец фокусирует свою божественную магию на области неподалёку, создавая область святых земель, размером %1$d на %1$d на 20 ходов.\n\nКогда применено, это заклинание исцеляет всех союзников на 10 здоровья (здоровые союзники и Жрец получают щит), ненадолго опутывает врагов и выращивает короткую траву.\n\nСвятая земля исцеляет союзников на 1 здоровье за ход (здоровые союзники и Жрец получают щит), калечит врагов, и случайно выращивает высокую траву.\n\nСвятая земля уничтожается огнём и будет выращивать примятую траву, если эффект пассивной регенерации отключён или Жрец давно не получал опыт. actors.hero.spells.hallowedground$hallowedterrain.desc=Земля здесь священна. Святая земля замедляет врагов, лечит союзников и проращивает траву. actors.hero.spells.holyintuition.name=святая интуиция @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=священный оберег actors.hero.spells.holyward.glyph_name=%s света actors.hero.spells.holyward.glyph_desc=Эта руна слегка повышает то количество урона, которое может выдержать ваша броня actors.hero.spells.holyward.short_desc=Временно изменяет руну чтобы повысить защиту вашей брони -actors.hero.spells.holyward.desc=Клирик наполняет свою надетую броню рунами святого света, увеличивая блокировку урона этой брони на 1.\n\nЭта руна действует в течение 50 ходов и на время своей длительности заменяет любую другую положительную руну на броне. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=священный оберег actors.hero.spells.holyward$holyarmbuff.desc=Клирик наполнил свою надетую броню святой энергией, временно заменив любую существующую руну и увеличив блокировку урона брони на 1 единицу.\n\nХодов осталось: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=священное оружие actors.hero.spells.holyweapon.ench_name=%s святости actors.hero.spells.holyweapon.ench_desc=Враги, пораженные святым оружием получат дополнительный магический урон actors.hero.spells.holyweapon.short_desc=Временно изменяет зачарование чтобы повысить урон оружия -actors.hero.spells.holyweapon.desc=Клирик зачаровывает своё надетое оружие святой энергией, заставляя его наносить дополнительный магический урон в размере 2 единиц при каждом ударе по врагу.\n\nЭто зачарование действует в течение 50 ходов и на время своей длительности заменяет любое другое положительное зачарование на оружии. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=священное оружие actors.hero.spells.holyweapon$holywepbuff.desc=Клирик наполнил своё надетое оружие святой энергией, временно заменив любое существующее зачарование и заставив оружие наносить дополнительный магический урон в размере 2 единиц при каждом атаке.\n\nХодов осталось: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=приговор actors.hero.spells.judgement.short_desc=Наносит урон всем врагам, находящимся в поле зрения actors.hero.spells.judgement.desc=Клирик ударяет кулаком по земле, вызывая извержение света, которое наносит урон всем врагам, которых он может видеть. Это наносит %1$d-%2$d урона, а также дополнительно 5-10 урона за каждое заклинание, которое Клирик использовал с момента вступления в Вознесённую форму (или с последнего использования Приговора).\n\nВ данный момент Приговор нанесет %3$d-%4$d урона. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=ЗАДАЧА +actors.hero.spells.mindform.desc=ЗАДАЧА + actors.hero.spells.mnemonicprayer.name=мнемоническая молитва actors.hero.spells.mnemonicprayer.short_desc=Продлевает положительные/отрицательные эффекты на союзнике/враге и повторно применяет эффект освещения. actors.hero.spells.mnemonicprayer.desc=Жрец произносит молитву, которая продлевает длительность всех положительных и отрицательных эффектов на определённой цели на %1$d ходов. Положительные эффекты будут действовать дольше на союзников (включая самого Жреца), а отрицательные эффекты будут действовать дольше на врагов. Это заклинание также повторно применяет эффект освещения к врагу, который был ранее освещён.\n\nМнемоническая Молитва может продлить конкретный положительный или отрицательный эффект только один раз и не может продлевать положительные эффекты, полученные от способностей брони. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=Клирик создает тонкую actors.hero.spells.shieldoflight$shieldoflighttracker.name=световой щит actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между Клириком и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их.\n\nХодов осталось: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=ЗАДАЧА +actors.hero.spells.spiritform.desc=ЗАДАЧА + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=солнечный луч actors.hero.spells.sunray.short_desc=Наносит дальный магический урон и ослепляет цель один раз. actors.hero.spells.sunray.desc=Клирик выпускает луч ослепляющего света по цели, нанося ей %1$d-%2$d урона и ослепляя на %3$d ходов. Солнечный Луч всегда наносит максимальный урон нежити и демоническим целям.\n\nПосле того как враг был поражён этим заклинанием, его зрение адаптируется, что предотвратит повторное ослепление. Однако, если враг будет поражён снова, будучи уже ослеплённым этим заклинанием, свет окажется слишком сильным и парализует его. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации actors.hero.herosubclass.priest=жрец actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного Света. -actors.hero.herosubclass.priest_desc=Жрец получает различные новые и улучшенные заклинания, которые подчеркивают дальный бой и синергию с магическими предметами.\n\nЖрец может использовать _Путеводный Свет_ бесплатно раз в 100 ходов и активировать осветляющий негативный эффект с помощью союзников, посохов и некоторых артефактов для дополнительного урона в соответствии с их уровнем.\n\nКроме того, он получает заклинание _Сияние_, которое развеивает тьму, освещает и на короткое время оглушает всех видимых врагов за счет 2 зарядов. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_(В РАБОТЕ)_ _Паладин_ получает новые заклинания ближнего действия и усиленные версии Священного Оружия и Оберега. -actors.hero.herosubclass.paladin_desc=_Паладин пока не реализован и в настоящее время недоступен для выбора._\n\nПаладин получает множество новых и улучшенных заклинаний, сосредоточенных на ближнем бою и взаимодействии с оружием и бронёй.\n\nЗаклинания Паладина _Священное Оружие_ и _Священный Оберег_ дают более значительные бонусы и больше не заменяют существующие зачарования и руны.\n\nОн также получает заклинание _Кара_, которое позволяет нанести гарантированный удар в ближнем бою с дополнительным уроном и усиленной магией зачарования. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=провокация @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Дальность обзора Снай actors.hero.talent.shared_enchantment.title=Общее зачарование actors.hero.talent.shared_enchantment.desc=_+1:_ Метательное оружие имеет _шанс 33%_ активировать зачарование на луке Снайпера.\n\n_+2:_ Метательное оружие имеет _шанс 67%_ активировать зачарование на луке Снайпера.\n\n_+3:_ Метательное оружие имеет _шанс 100%_ активировать зачарование на луке Снайпера.\n\nЭтот талант не применим к дротикам, выпущенным из зачарованного арбалета, они уже вызывают чары арбалета. actors.hero.talent.shared_upgrades.title=Общие улучшения -actors.hero.talent.shared_upgrades.desc=_+1:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _10%_.\n\n_+2:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _20%_.\n\n_+3:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=Прочные наконечники actors.hero.talent.durable_tips.desc=_+1:_ Дротики становятся в _2 раза_ прочнее когда Хранительница использует их.\n\n_+2:_ Дротики становятся в _3 раза_ прочнее когда Хранительница использует их.\n\n_+3:_ Дротики становятся в _4 раза_ прочнее когда Хранительница использует их. @@ -1113,26 +1156,26 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Жрец может использ actors.hero.talent.mnemonic_prayer.title=Мнемоническая Молитва actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _3 хода_ за 1 заряд.\n\n_+2:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _4 хода_ за 1 заряд.\n\n_+3:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _5 ходов_ за 1 заряд.\n\nМнемоническая молитва также повторно накладывает эффект освещенности на цель, если она была освещена ранее. Мнемоническая молитва может продлить только одну конкретную версию положительного/отрицательного эффекта и не может продлить положительные эффекты, полученные от способностей брони. -actors.hero.talent.paladint3a.title=Неизвестный -actors.hero.talent.paladint3a.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Неизвестный actors.hero.talent.paladint3b.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. actors.hero.talent.paladint3c.title=Неизвестный actors.hero.talent.paladint3c.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. actors.hero.talent.divine_intervention.title=божественное вмешательство -actors.hero.talent.divine_intervention.desc=_+1:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _150 щита__ и продлевает Вознесённую форму на _1 ход._\n\n+2:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _200 щита__ и продлевает Вознесённую форму на _2 хода._\n\n+3:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _250 щита__ и продлевает Вознесённую форму на _3 хода._\n\n+4:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _300 щита__ и продлевает Вознесённую форму на _4 хода._\n\nБожественное Вмешательство стоит 5 зарядов тома и может быть использовано только один раз в рамках одной Вознесённой Формы.\n  +actors.hero.talent.divine_intervention.desc=_+1:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _150 щита__ и продлевает Вознесённую форму на _1 ход._\n\n+2:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _200 щита__ и продлевает Вознесённую форму на _2 хода._\n\n+3:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _250 щита__ и продлевает Вознесённую форму на _3 хода._\n\n+4:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _300 щита__ и продлевает Вознесённую форму на _4 хода._\n\nБожественное Вмешательство стоит 5 зарядов тома и может быть использовано только один раз в рамках одной Вознесённой Формы. actors.hero.talent.judgement.title=приговор actors.hero.talent.judgement.desc=_+1:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _10-20 урона_ всем видимым врагам.\n\n_+2:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _15-30 урона_ всем видимым врагам.\n\n_+3:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _20-40 урона_ всем видимым врагам.\n\n_+4:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _25-50 урона_ всем видимым врагам.\n\nПриговор стоит 3 заряда тома. Приговор наносит дополнительный урон от 5-10 за каждое заклинание, которое Клирик применил после входа в Вознесённую Форму или после последнего использования Приговора. actors.hero.talent.flash.title=вспышка -actors.hero.talent.flash.desc=_+1:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _3 клеток.__+2:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _4 клеток.__+3:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _5 клеток.__+4:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _6 клеток._Вспышка стоит 1 заряд тома первоначально, и каждый последующий ее запуск в той же Вознесённой Форме требует еще 1 заряд. +actors.hero.talent.flash.desc=_+1:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _3 клеток._\n\n_+2:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _4 клеток._\n\n_+3:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _5 клеток._\n\n_+4:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _6 клеток._\n\nВспышка стоит 1 заряд тома первоначально, и каждый последующий ее запуск в той же Вознесённой Форме требует еще 1 заряд. -actors.hero.talent.cleric_a2_1.title=Неизвестный -actors.hero.talent.cleric_a2_1.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. -actors.hero.talent.cleric_a2_2.title=Неизвестный -actors.hero.talent.cleric_a2_2.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. -actors.hero.talent.cleric_a2_3.title=Неизвестный -actors.hero.talent.cleric_a2_3.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Неизвестный actors.hero.talent.cleric_a3_1.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=эбонитовый мимик actors.mobs.ebonymimic.reveal=Здесь прятался мимик! actors.mobs.ebonymimic.hidden_name=подозрительное очертание actors.mobs.ebonymimic.hidden_desc=Похоже, здесь что-то кроется, но оно почти полностью прозрачно. -actors.mobs.ebonymimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nЭбонитовые мимики - необычайно крепкие мимики, которые способны становиться почти невидимыми. Они обычно прячутся в вещах, которые могут подобрать путешественники, но при этом содержат и свои сокровища. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=огненный элементаль actors.mobs.elemental$fireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом. diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 6ece3fadb..6f3d70d3d 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Burada bir kar fırtınası hortum halinde bulunuyor. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Burada baş döndürücü bir gaz bulutu süzülüyor. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Burada bir elektrik alanı parlak bir şekilde kıvılcımlanıyor. actors.blobs.electricity.rankings_desc=Elektrik çarptı actors.blobs.electricity.ondeath=Elektrik şoku dolayısıyla öldün... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Burada bir ateş yanıyor. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Işık demetleri yeraltı bahçesinin kasvetini delip geçiyor. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Buradaki hava anormal derecede soğuk. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Kara enerji tanecikleri burada hızla yayılıyor! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Büyük bir ateş burada şiddetleniyor. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Burada felç edici bir gaz bulutu süzülüyor. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=kurban ateşi actors.blobs.sacrificialfire.desc=Burada üzerinde kurban ateşi yanan bir sunak var. Burada öldürülen herhangi bir yaratık, zindanın ruhlarına bir adak olarak tüketilecek.\n\nBelki de yeterince kurban verilirse bir ödül verilecektir? actors.blobs.sacrificialfire.worthy=Ateş kurbanını tüketerek güçlendi. actors.blobs.sacrificialfire.unworthy=Ateş kurbanını tüketti, ama değişmedi. actors.blobs.sacrificialfire.reward=Ateş geriye bir ödül bırakarak parladı ve kayboldu! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Burada kalın bi siyah duman bulutu süzülüyor. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Burada kötü kokulu bir gaz bulutu süzülüyor. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Burada bir su buharı bulutu dalgalar halinde süzülüyor. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Burada yeşilimsi bir zehirli gaz bulutu süzülüyor. actors.blobs.toxicgas.rankings_desc=Boğuldu actors.blobs.toxicgas.ondeath=Zehirli gazdan öldün... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Burada zehirli bir aşındırıcı çamur bulutu süzülüyor. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Bir yudum alırken zihnine bilgi aktığını hissediyorsun. actors.blobs.waterofawareness.desc=Bilginin gücü bu kuyunun suyundan yayıyor. bu kuyudan içmek Kuşandin bütün ekipmanları tanımlayacak, Bütün lanetli eşyaları çantanda belirtecek, Ve katıdaki bütün eşyaları açığa çıkartacak. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Bir yudum alırken yaralarının tamamen iyileştiğini hissediyorsun. actors.blobs.waterofhealth.desc=Sağlığın gücü bu kuyunun suyundan yayıyor. Bu kuyudan içmek bütün yaralarını iyileştirecek, Açlığını yatıştıracak, Ve kullandığın bütün lanetli eşyalarını temizleyecek. -actors.blobs.wateroftransmutation.desc=Bu kuyunun suyundan değişim gücü yayılıyor. Attığın şeyin başka bir şeye dönüşmesi için içine bir şey at. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Kalın bir ağ buradaki her şeyi kaplıyor. Ağa takılan veya fırlatılan her şey onu bozacaktır fakat aynı zamanda yerinde sıkışıp kalacaktır. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Ruhban kendisinden kutsal enerji actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Yükselmiş form actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Papaz'ın bedeninden ışıldayan bir enerji yayılır. Bu formdayken Papaz 2 saldırı menzili (kendisinden yayılan kutsal enerjiden dolayı) ve bir kutsal kitap şarjı harcadığında 10 kalkan kazanır. Ayrıca yükselmiş formun yetenekleri aracılığıyla açılan büyüleri de yapabilirler.\n\nYükselmiş form ve büyüleri tarafından verilen kalkan normal olarak bozulmaz, ancak yükselmiş form sona erdiğinde anında kaybolur.\n\nMevcut koruma: %1$d.\nKalan hamle sayısı: %2$d. actors.hero.abilities.cleric.trinity.name=Üçlü -actors.hero.abilities.cleric.trinity.short_desc=_(BİTMEDİ)_ papaz, her biri tome şarjı ve zırh şarjına mal olan yeni bir _Üçleme_ büyüsü kazanır. -actors.hero.abilities.cleric.trinity.desc=_Üçleme veya Teslis henüz uygulanmamıştır ve bu nedenle şu anda seçilemez_ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=çokların gücü actors.hero.abilities.cleric.powerofmany.short_desc=_(BİTMEDİ)_ Ruhban _Çokların Gücü_'nü kanalize ederek mevcut bir müttefiki güçlendirir veya yeni bir müttefik yaratır. actors.hero.abilities.cleric.powerofmany.desc=Çokların Gücü henüz uygulanmamıştır ve bu nedenle şu anda seçilemez. @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=kutsa actors.hero.spells.blessspell.short_desc=Papazı kutsar ve korur, diğerlerini kutsar ve iyileştirir. actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir karaktere kutsal bir kutsama yapar.\n\nKendilerine yapıldığında etkisi daha zayıftır, %1$d tur kutsama ve %2$d bariyer verir.\n\nDiğer karakterlere yapıldığında büyü daha güçlüdür, %3$d tur kutsama ve %4$d iyileşme sağlar. Fazla iyileştirme bariyere dönüştürülür. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=temizle actors.hero.spells.cleanse.short_desc=Zayıflatıcıları temizler ve kalkan sağlar. actors.hero.spells.cleanse.desc=Papaz, kendisi ve görünür müttefikleri üzerindeki tüm zararlı etkileri anında temizler. Büyü sona erdikten sonra etkilenen tüm karakterler ayrıca %1$d turluk zayıflatma bağışıklığı ve %2$d bariyer kazanır. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Papaz, kendisi ve görünür müttefikleri üzer actors.hero.spells.clericspell.prompt=Hedef seçin actors.hero.spells.clericspell.no_target=Orada hedef falan yok. actors.hero.spells.clericspell.invalid_target=O konumu hedef alamazsınız. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Şarj maliyeti: %d actors.hero.spells.divinesense.name=ilahi duyu @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yö actors.hero.spells.guidinglight.name=yol gösteren ışık actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler. -actors.hero.spells.guidinglight.desc=Papaz, bir hedefe çarparak 2-6 hasar veren ve onu aydınlatan bir büyülü enerji şimşeği fırlatır. Aydınlatılmış bir düşmana karşı yapılan bir sonraki fiziksel saldırının onu vurması garantidir. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Yol Gösteren Işık actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=kutsal korunma actors.hero.spells.holyward.glyph_name=ışığın %s actors.hero.spells.holyward.glyph_desc=Bu sembol, zırhın engelleyebileceği hasar miktarını biraz artırır. actors.hero.spells.holyward.short_desc=Geçici olarak sembollerini geçersiz kılarak zırh engellemesini artırır. -actors.hero.spells.holyward.desc=Rahip, giydiği zırhı kutsal ışık sembolleriyle kuşatarak zırhın hasar engellemesini 1 artırır. Bu sembol 50 tur boyunca sürer ve süre boyunca zırhın sahip olduğu herhangi bir yararlı sembolü geçersiz kılar. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=kutsal korunma actors.hero.spells.holyward$holyarmbuff.desc=Rahip, giydiği zırhı kutsal enerjiyle kuşatarak mevcut sembolleri geçici olarak geçersiz kılar ve zırhın 1 ekstra hasar engellemesine neden olur.\n\nKalan hamle sayısı: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=kutsal silah actors.hero.spells.holyweapon.ench_name=kutsal %s actors.hero.spells.holyweapon.ench_desc=Kutsal bir silahla vurulan düşmanlar fazladan büyülü hasar alır. actors.hero.spells.holyweapon.short_desc=Hasarı artırmak için büyüleri geçici olarak geçersiz kılar. -actors.hero.spells.holyweapon.desc=Ruhban giydiği silahı kutsal enerjiyle büyüleyerek, silahla bir düşmana her vurduğunda silahın fazladan 2 büyülü hasar vermesini sağlar.\n\nBu büyü 50 tur boyunca sürer ve silahın sahip olduğu tüm faydalı büyüleri bu süre boyunca geçersiz kılar. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=kutsal silah actors.hero.spells.holyweapon$holywepbuff.desc=Ruhban giydiği silahı kutsal enerjiyle doldurarak mevcut büyüleri geçici olarak geçersiz kılar ve silahın her saldırıda fazladan 2 büyü hasarı vermesini sağlar.\n\nKalan hamle sayısı: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=yargı actors.hero.spells.judgement.short_desc=Görünür tüm düşmanlara hasar verir. actors.hero.spells.judgement.desc=Ruhban yumruğunu yere vurarak, görebildiği tüm düşmanlara hasar veren bir ışık patlamasına neden olur. Bu temelde %1$d-%2$d hasar verir, ancak aynı zamanda Ruhban'ın yükselmiş forma girdiğinden beri (veya en son Yargı'yı kullandığından beri) yaptığı her büyü için ek 5-10 hasar verir.\n\nŞu anda Yargı %3$d-%4$d hasar verecektir. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=anımsatıcı dua actors.hero.spells.mnemonicprayer.short_desc=Bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları uzatır ve aydınlatılmış olarak yeniden uygular. actors.hero.spells.mnemonicprayer.desc=Rahip, belirli bir hedef üzerindeki tüm güçlendirme veya zayıflatma etkilerinin süresini %1$d tur boyunca uzatan bir dua okur. Olumlu etkiler, müttefiklerde (Rahip dahil) daha uzun süre devam ederken, olumsuz etkiler, düşmanlarda daha uzun süre devam eder. Bu büyü, daha önce ışıklanmış bir düşmana tekrar aydınlanma etkisini uygular.\n\nAnımsatıcı Dua, yalnızca bir güçlendirme veya zayıflatma etkisinin süresini bir kez uzatabilir ve zırh yeteneklerinden gelen güçlendirmeleri uzatamaz. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=ışık kalkanı actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ruhban ile düşman arasında ince bir ışık kalkanı durur. Saldırıları tamamen engelleyecek kadar güçlü değildir, ancak onları yumuşatır.\n\nKalan hamle sayısı: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=güneş ışını actors.hero.spells.sunray.short_desc=Menzilli büyü hasarı verir ve hedefi bir kez kör eder. actors.hero.spells.sunray.desc=Rahip, bir hedefe kör edici ışık ışını gönderir, %1$d-%2$d hasar verir ve onları %3$d tur boyunca kör eder. Güneş ışını büyüsü, her zaman ölüler ve şeytani hedeflere maksimum hasar verir.\n\nBu büyüyle vurulan bir düşmanın görüşü ayarlanır ve bir daha kör edilmesini engeller. Ancak, bu büyüyle kör edilmişken tekrar vurulurlarsa, ışık o kadar güçlüdür ki onları felç eder. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Keşiş_ dövüşürken enerji birikti actors.hero.herosubclass.monk_desc=Keşiş bir fiziksel teknik ustasıdır. Düşmanlarını yendikçe, çeşitli savunma ve fayda odaklı yeteneklerde kullanabileceği enerji kazanır. Bu enerji zamanla azalmaz, ancak Keşiş'in seviyesine bağlı olarak bir sınırı vardır.\n\n1 Enerji: yumruklarla hızlıca saldır\n2 Enerji: bir sonraki saldırıdan kaçmak için odaklan\n3 Enerji: anında yakınlara atıl\n4 Enerji: düşmanı tekmeleyerek uzaklaştır\n5 Enerji: durumları temizlemek ve asa & nesne yükünü yenilemek için meditasyon yap actors.hero.herosubclass.priest=rahip actors.hero.herosubclass.priest_short_desc=_Rahip_ yeni uzun menzilli büyüler ve yol gösterici ışığın güçlendirilmiş bir sürümünü kazanır. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=şövalye actors.hero.herosubclass.paladin_short_desc=_(BİTMEDİ)_ _Şövalye_ yeni kısa menzilli büyüler ve kutsal silah ile korunma özelliklerinin güçlendirilmiş sürümlerini kazanır. -actors.hero.herosubclass.paladin_desc=_Şövalye henüz uygulanmamıştır ve bu yüzden şu anda seçilemez._\n\nŞövalye, yakın dövüşü ve silah ve zırhlarla sinerjiyi vurgulayan çeşitli yeni ve geliştirilmiş büyüler kazanır.\n\nŞövalye'nin _Kutsal Silah_ ve _Kutsal Korunma_ büyüleri daha büyük bonuslar verir ve artık mevcut efsunları ve glifleri geçersiz kılmaz.\n\nAyrıca bonus hasar ve büyü gücüyle garantili bir yakın dövüş vuruşu yapmalarını sağlayan _Azap_ büyüsünü de kazanırlar. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kışkırtılmış öfke @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Sniper'ın görüş mesafesi _%25 artır actors.hero.talent.shared_enchantment.title=paylaşılmış efsun actors.hero.talent.shared_enchantment.desc=_+1:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%33 şansı_ vardır.\n\n_+2:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%67 şansı_ vardır.\n\n_+3:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%100 şansı vardır.\n\nBu yetenek, büyülü bir tatar yayından atılan dartlar için geçerli değildir. tatar yayının büyüsünü zaten tetikliyorlar. actors.hero.talent.shared_upgrades.title=Paylaşılan geliştirmeler -actors.hero.talent.shared_upgrades.desc=_+1:_ Sniper yükseltilmiş bir fırlatılmış silahla saldırdığında, her seviye keskin nişancının işaret süresini 1 tur ve özel saldırısının hasarını _%10_ arttırır.\n\n_+2:_ Sniper yükseltilmiş bir fırlatılmış silahla saldırdığında, her seviye keskin nişancının işaret süresini 1 tur ve özel saldırısının hasarını _%20 oranında artırır.\n\n_+3:_ Sniper yükseltilmiş bir fırlatılmış silahla saldırdığında, her seviye keskin nişancının işaret süresini 1 tur ve özel saldırısının hasarını _%30_ arttırır. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=uzun süreli ipuçları actors.hero.talent.durable_tips.desc=_+1:_ Uçlu dartlar, Gardiyan onları kullandığında _2 kat dayanıklılığa_ sahiptir.\n\n_+2:_ Uçlu dartlar, Gardiyan onları kullandığında _3 kat dayanıklılığa sahiptir.\n\n_+3:_ Uçlu dartlar, Gardiyan onları kullandığında _4 kat dayanıklılığa sahiptir. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Rahip, 2 şarj karşılığında 2 actors.hero.talent.mnemonic_prayer.title=Anımsatıcı Dua actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Bilinmiyor -actors.hero.talent.paladint3a.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Bilinmiyor actors.hero.talent.paladint3b.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. actors.hero.talent.paladint3c.title=Bilinmiyor @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=Flaş actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Bilinmiyor -actors.hero.talent.cleric_a2_1.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. -actors.hero.talent.cleric_a2_2.title=Bilinmiyor -actors.hero.talent.cleric_a2_2.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. -actors.hero.talent.cleric_a2_3.title=Bilinmiyor -actors.hero.talent.cleric_a2_3.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Bilinmiyor actors.hero.talent.cleric_a3_1.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=abanoz mimik actors.mobs.ebonymimic.reveal=Orada bir mimik vardı! actors.mobs.ebonymimic.hidden_name=şüpheli ana hatlar actors.mobs.ebonymimic.hidden_desc=Burada bir şey var gibi görünüyor ama neredeyse tamamen şeffaf. -actors.mobs.ebonymimic.desc=Mimikler istedikleri şekle bürünebilen sihirli yaratıklardır. Zindanlarda, hiçbir şeyden haberi olmayan maceracıları cezbetmek için neredeyse her zaman hazine sandığı şeklini seçerler.\n\nAbanoz mimikler kendilerini neredeyse görünmez kılma yeteneğine sahip, son derece zorlu mimiklerdir. Maceracıların etkileşime girebileceği şeylerin üzerinde gizleniyorlar, ancak aynı zamanda kendilerine ait ganimetler de içeriyorlar. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=ateş elementali actors.mobs.elemental$fireelemental.desc=Elementaller mistik ve tam kontrol edilemeyen bir sihirle çağrılan kaotik yaratıklardır. Elemantellerin zihinleri çok az gelişmiştir ve genelde bir elementle ilişkilidirler.\n\nAteş elementalleri ateş büyüleriyle savaşan yaygın bir elemental türüdür. Düşmanlarını yakın dövüş kullanarak yakarlar ve zaman zaman uzaktan ateş topları atabilirler. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index b73804132..a26e336a0 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Тут вирує заметіль. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Тут вирує хмара дурману. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Тут яскраво світиться електричне поле. actors.blobs.electricity.rankings_desc=Вбиті електричним струмом... actors.blobs.electricity.ondeath=Ви загинули від больового шоку... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Тут лютує полум'я. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Промені світла пронизують морок підземного саду. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Повітря тут занадто холодне. +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Тут іскриться темна енергія! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Тут лютує пекельний вогонь +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Тут купчиться хмара паралізуючого газу. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=жертовне полум'я actors.blobs.sacrificialfire.desc=Це вівтар з палким полум'ям для жертвоприношень. Будь-яка істота, що була вбита на ньому, буде поглинута вогнем, як дар духам підземелля.\n\nМожливо, ти отримаєш нагороду після достатньої кількості пожертвувань? actors.blobs.sacrificialfire.worthy=Полум'я поглинає дар і стає сильнішим. actors.blobs.sacrificialfire.unworthy=Полум'я поглинає дар, але нічого не сталося. actors.blobs.sacrificialfire.reward=Полум'я спалахує, а потім гасне, залишаючи нагороду! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Тут купчиться хмара густого чорного диму. +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Тут купчиться хмара жахливого смороду. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Тут купчиться хмара водяної пари. +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Тут купчиться зеленувата хмара токсичного газу. actors.blobs.toxicgas.rankings_desc=Вбиті чарами actors.blobs.toxicgas.ondeath=Ви померли від токсичного газу ... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Тут купчиться хмара їдкого газу. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Випивши води, ви відчуваєте, як знання вливаються у ваш розум. actors.blobs.waterofawareness.desc=Вода цього колодязя випромінює енергію знань. Випивши з колодязя, ви зможете повністю розпізнати всі одягнуті предмети, виявити прокляття на всіх предметах у вашому інвентарі та відкрити всі предмети на поточному поверсі. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Після ковтка цієї води, ви відчуваєте, як ваші рани повністю загоюються. actors.blobs.waterofhealth.desc=Вода цього колодязя випромінює енергію здоров'я. Пиття з цього колодязя зцілить ваші рани, втамує голод і зніме прокляття з будь-яких зношених речей. -actors.blobs.wateroftransmutation.desc=Вода цього колодязя випромінює енергію змін. Киньте предмет у колодязь, щоб перетворити його на щось інше. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Тут все вкрито товстим павутинням. Все, що його торкнеться, порве його, але й застрягне на місці. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Священник випромі actors.hero.abilities.cleric.ascendedform$ascendbuff.name=піднесена форма actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=З тіла священника випромінюється сяюча енергія. Перебуваючи в цій формі, священник отримує 2 до дальності атаки (за рахунок випромінюваної святої енергії) і 10 до захисту щоразу, коли витрачає заряд священного фоліанту. Він також може використовувати заклинання, які відкриваються за допомогою талантів піднесеної форми.\n\nЗахист, наданий піднесеною формою та її заклинаннями, зазвичай не руйнується, але миттєво зникає, коли піднесена форма закінчується.\n\nПоточний захист: %1$d.\nХодів залишилося: %2$d. actors.hero.abilities.cleric.trinity.name=трійця -actors.hero.abilities.cleric.trinity.short_desc=_(НЕЗАВЕРШЕНО)_ Священник отримує _трійцю_ нових заклинань, кожне з яких коштує заклинання фоліанту і заряду захисту. -actors.hero.abilities.cleric.trinity.desc=_Трійця ще не впроваджена, і тому наразі не може бути обрана._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=сила багатьох actors.hero.abilities.cleric.powerofmany.short_desc=_(НЕЗАВЕРШЕНО)_ Священник спрямовує _силу багатьох_, посилюючи існуючого союзника або створюючи нового. actors.hero.abilities.cleric.powerofmany.desc=_Силу багатьох ще не впроваджено, і тому наразі не може бути обрано._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=благословення actors.hero.spells.blessspell.short_desc=Благословляє і захищає священника, благословляє і зцілює інших actors.hero.spells.blessspell.desc=Священник уділяє святе благословення собі або іншому персонажу, якого він бачить.\n\nПри накладанні на себе ефект слабшає, надаючи %1$d ходів благословення і %2$d захисту.\n\nПри накладанні на інших персонажів заклинання стає більш потужним, надаючи %3$d ходів благословення і %4$d зцілення. Надлишок зцілення перетворюється на захист. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=очистити actors.hero.spells.cleanse.short_desc=Очищає негативні ефекти та надає захист. actors.hero.spells.cleanse.desc=Священник миттєво знімає всі шкідливі ефекти з себе і видимих союзників. Після закінчення дії заклинання всі уражені персонажі також отримують %1$d ходів імунітету до негативних ефектів і %2$d захисту. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Священник миттєво знімає actors.hero.spells.clericspell.prompt=Виберіть ціль actors.hero.spells.clericspell.no_target=Там немає цілі. actors.hero.spells.clericspell.invalid_target=Ви не можете націлитися на це місце. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Вартість заряду: %d actors.hero.spells.divinesense.name=божественне передчуття @@ -576,7 +599,7 @@ actors.hero.spells.flash.desc=Священник спрямовує свою п actors.hero.spells.guidinglight.name=спрямоване світло actors.hero.spells.guidinglight.short_desc=Завдає дальньої магічної шкоди та гарантовано влучає. -actors.hero.spells.guidinglight.desc=Священник вистрілює снарядом магічної енергії, який вражає ціль, освітлюючи її та завдаючи 2-6 шкоди. Наступна фізична атака по освітленому ворогу гарантовано влучає у нього. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_Це заклинання більш потужне, коли його накладає жрець._ Перше накладання заклинання за кожні 100 ходів не вартує зарядів фоліанту, а освітлення може накладатися паличками, іншими персонажами та артефактами, які безпосередньо впливають на ворогів. При запуску таким чином, осяяння завдає бонусної магічної шкоди, що дорівнює рівню жерця. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Спрямоване світло actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрець зможе застосувати спрямоване світло без витрати зарядів по завершенню 100 ходів.\n\nХодів залишилось: %s. @@ -604,22 +627,34 @@ actors.hero.spells.holyward.name=святий вартовий actors.hero.spells.holyward.glyph_name=%s світла actors.hero.spells.holyward.glyph_desc=Цей гліф дещо збільшує кількість шкоди, яку можуть заблокувати обладунки. actors.hero.spells.holyward.short_desc=Тимчасово замінює собою гліф, щоб збільшити захист обладунків. -actors.hero.spells.holyward.desc=Священник наносить на свої обладунки гліф праведного світла, збільшуючи блокування шкоди обладунками на 1.\n\nЦей гліф триває 50 ходів, і перекриває будь-який інший гліф, який мають обладунки, на час своєї дії. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=святий вартовий actors.hero.spells.holyward$holyarmbuff.desc=Священник наділив свої обладунки священною енергією, тимчасово перекривши будь-який існуючий гліф та збільшивши блокування шкоди на 1.\n\nХодів залишилось: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=свята зброя -actors.hero.spells.holyweapon.ench_name=святий %s +actors.hero.spells.holyweapon.ench_name=святе %s actors.hero.spells.holyweapon.ench_desc=Вороги, вражені святою зброєю, отримуватимуть додаткову магічну шкоду. actors.hero.spells.holyweapon.short_desc=Тимчасово замінює собою чари, щоб збільшити шкоду. -actors.hero.spells.holyweapon.desc=Священник наділяє споряджену зброю священною енергією, що змушує зброю наносити додаткові 2 магічної шкоди кожного разу, коли він вдаряє нею ворога.\n\nЦе заклинання триватиме 50 ходів, і тимчасово замінить собою будь-яке зачарування, що мала зброя, на час своєї дії. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=свята зброя actors.hero.spells.holyweapon$holywepbuff.desc=Священник наділив свою зброю священною енергією, тимчасово перекривши будь-які існуючі на ній чари, натомість наносячи додаткові 2 магічні шкоди з кожною атакою.\n\nХодів залишилось: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=вирок actors.hero.spells.judgement.short_desc=Завдає шкоди всім видимим ворогам. actors.hero.spells.judgement.desc=Священник грюкає кулаком по землі, викликаючи виверження світла, яке завдає шкоди всім ворогам, яких він бачить. Це завдає %1$d-%2$d але також наносить додаткові 5-10 пошкоджень за кожне заклинання, яке священник наклав з моменту входження у піднесену форму (або з моменту останнього використання вироку).\n\nНаразі вирок завдасть %3$d-%4$d шкоди. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=мнемонічна молитва actors.hero.spells.mnemonicprayer.short_desc=Розширює позитивні/негативні ефекти на союзника/ворога і повторно накладається при підсвічуванні. actors.hero.spells.mnemonicprayer.desc=Жрець вимовляє молитву, яка збільшує тривалість всіх позитивних або негативних ефектів на певну ціль на %1$d ходів. Позитивні ефекти будуть довше діяти на союзників (включаючи самого жерця), а шкідливі - на ворогів. Це заклинання також повторно застосує осяяння до ворога, який вже був осяяний раніше.\n\nМнемонічна молитва може продовжити певний позитивний або негативний ефект лише один раз, і не може продовжити позитивні ефекти, отримані від здібностей обладунків. @@ -640,6 +675,14 @@ actors.hero.spells.shieldoflight.desc=Священник створює тонк actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між священником і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. + actors.hero.spells.sunray.name=сонячний промінь actors.hero.spells.sunray.short_desc=Завдає дальньої магічної шкоди і засліплює ціль на один раз. actors.hero.spells.sunray.desc=Священник вистрілює в ціль променем сліпучого світла, завдаючи %1$d-%2$d шкоди і засліплює їх на %3$d ходів. Сонячний промінь завжди завдає максимальної шкоди нечисті та демонічним цілям.\n\nПісля застосування цього заклинання зір ворога адаптується, і він більше не буде засліплений цим заклинанням. Однак, якщо його знову вдарити, коли він засліплений цим закляттям, то світло буде надмірним і натомість паралізує його. @@ -726,10 +769,10 @@ actors.hero.herosubclass.monk_short_desc=_Черниця_ збирає енер actors.hero.herosubclass.monk_desc=Черниця – майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів. actors.hero.herosubclass.priest=жрець actors.hero.herosubclass.priest_short_desc=_Жрець_ отримує нові заклинання дальньої дії та покращену версію спрямованого світла. -actors.hero.herosubclass.priest_desc=Священник отримує безліч нових і поліпшених заклинань, які підсилюють дальній бій і синергію з магічними предметами.\n\nЖрець може безкоштовно використати _спрямоване світло_ раз на 100 ходів, а також може викликати негативний ефект осяяння з союзниками, паличками і деякими артефактами для отримання додаткової шкоди, який дорівнює їхньому рівню.\n\nВони також отримують заклинання _Сяйва_, яке розсіює темряву, освітлює і ненадовго оглушує всіх видимих ворогів за 2 заряди. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_(НЕЗАВЕРШЕНО)_ _Паладин_ отримує нові заклинання ближнього бою та посилені версії священної зброї та охоронця. -actors.hero.herosubclass.paladin_desc=_Паладина ще не було впроваджено, тому наразі його не можна вибрати._\n\nПаладин отримує безліч нових і поліпшених заклинань, які акцентують увагу на ближньому бою і синергії зі зброєю та обладунками.\n\nЗаклинання паладина _священна зброя_ і _священний охоронець_ дають більші бонуси і більше не заміняють існуючі заклинання і гліфи.\n\nВони також отримують заклинання _удар_, яке дозволяє їм наносити гарантований удар в ближньому бою з додатковою шкодою і силою заклинання. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=провокування гніву @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Діапазон зору Снайпер actors.hero.talent.shared_enchantment.title=спільне зачарування actors.hero.talent.shared_enchantment.desc=_+1:_ Метальна зброя має _33% шанс_ використати чари на луці снайпера.\n\n_+2:_ Метальна зброя має _67% шанс_ використати чари на луці снайпера.\n\n_+3:_ Метальна зброя має _100% шанс_ використати чари на луці снайпера.\n\nЦей талант не стосується дротиків із зачарованого арбалета, вони вже активують чари арбалета. actors.hero.talent.shared_upgrades.title=спільні оновлення -actors.hero.talent.shared_upgrades.desc=_+1:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки на _10%_.\n\n_+2:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки на _20%_.\n\n_+3:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки на _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=довговічні наконечники actors.hero.talent.durable_tips.desc=_+1:_ Дротики з наконечником мають _вдвічі міцніші_, коли їх використовує Ліснича.\n\n_+2:_ Дротики з наконечником мають _втричі міцніші_, коли їх використовує Ліснича.\n\n_+3:_ Дротики з наконечником мають _вчетверо міцніші_, коли їх використовує Ліснича. @@ -1101,45 +1144,45 @@ actors.hero.talent.divine_sense.desc=_+1:_ Священник може заст actors.hero.talent.bless.title=Благословення actors.hero.talent.bless.desc=_+1:_ Священник може накласти заклинання _благословення_, яке дає _6 ходів благословення і 10 захисту_, якщо накласти його на себе, або _10 ходів благословення і 10 зцілення_, якщо накласти його на іншого персонажа, за 1 заряд.\n\n_+2:_ Священник може накласти заклинання _благословення_, яке дає _10 ходів благословення і 15 захисту_, якщо накласти його на себе, або _15 ходів благословення і 15 зцілення_, якщо накласти його на іншого персонажа, за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. -actors.hero.talent.cleanse.title=Cleanse -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. -actors.hero.talent.light_reading.title=Light Reading -actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.cleanse.title=Очищення +actors.hero.talent.cleanse.desc=_+1:_ Священник може застосувати заклинання _очищення_, яке миттєво _знімає статус негативних ефектів_ з священника і всіх союзників, що знаходяться поруч, а також надає їм _10 захисту_ за 2 заряди.\n\n_+2:_ Священник може застосувати заклинання _очищення_, яке миттєво _надає 3 ходи імунітету до негативного статусу_ священнику і всім союзникам, що знаходяться поруч, а також надає їм _20 захисту_ за 2 заряди.\n\n_+3:_ Священник може застосувати заклинання _очищення_, яке миттєво _надає 5 ходів імунітету до негативного статусу_ священнику і всім союзникам, що знаходяться поруч, а також надає їм _30 захисту_ за 2 заряди. +actors.hero.talent.light_reading.title=Легке читання +actors.hero.talent.light_reading.desc=_+1:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _25% швидкістю_ коли не споряджений.\n\n_+2:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _50% швидкістю_ коли не споряджений.\n\n_+3:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _75% швидкістю_ коли не споряджений. -actors.hero.talent.holy_lance.title=Holy Lance -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. -actors.hero.talent.hallowed_ground.title=Hallowed Ground -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. -actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.holy_lance.title=Святий спис +actors.hero.talent.holy_lance.desc=_+1:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _30-55 шкоди_ за 4 заряди.\n\n_+2:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _45-83 шкоди_ за 4 заряди.\n\n_+3:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _60-110 шкоди_ за 4 заряди.\n\nСвятий спис завжди завдає максимальної шкоди демонічним ворогам та нечисті. Святий спис має перезарядку у 50 ходів, перш ніж його можна буде використати знову. +actors.hero.talent.hallowed_ground.title=Освячена земля +actors.hero.talent.hallowed_ground.desc=_+1:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 3x3_ на 20 ходів, за 2 заряди.\n\n_+2:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 5x5_ на 20 ходів, за 2 заряди.\n\n_+3:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 7x7_ на 20 ходів, за 2 заряди.\n\nПісля заклинання священна земля зцілює союзників на 10 одиниць здоров'я, ненадовго вкорінює ворогів і поширює коротку траву. Після цього він повільно зцілює союзників, калічить ворогів і викликає випадковий ріст високої трави. Освячена земля дає жерцю захист замість зцілення і знищується вогнем. +actors.hero.talent.mnemonic_prayer.title=Мнемонічна молитва +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _3 ходи_ за 1 заряд.\n\n_+2:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _4 ходи_ за 1 заряд.\n\n_+3:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _5 ходів_ за 1 заряд.\n\nМнемонічна молитва також повторно підсвічує ціль, якщо вона була підсвічена раніше. Мнемонічна молитва може продовжити певний позитивний/негативний ефект лише один раз, і не може продовжити позитивний ефект від властивостей обладунку. -actors.hero.talent.paladint3a.title=Unknown -actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3b.title=Unknown -actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3c.title=Unknown -actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.paladint3b.title=Невідомо +actors.hero.talent.paladint3b.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. +actors.hero.talent.paladint3c.title=Невідомо +actors.hero.talent.paladint3c.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. actors.hero.talent.divine_intervention.title=божественне втручання -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _150 захисту_ і продовжує піднесену форму на _1 хід_.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _200 захисту_ і продовжує піднесену форму на _2 ходи_.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _250 захисту_ і продовжує піднесену форму на _3 ходи_.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _300 захисту_ і продовжує піднесену форму на _4 ходи_.\n\nБожественне втручання коштує колосальних 5 зарядів фоліанту і може бути використане лише один раз у тій самій піднесеній формі. actors.hero.talent.judgement.title=вирок -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _10-20 шкоди_ усім видимим ворогам.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _15-30 шкоди_ усім видимим ворогам.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _20-40 шкоди_ усім видимим ворогам.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _25-50 шкоди_ усім видимим ворогам.\n\nВирок коштує 3 заряди фоліанту. Вирок наносить додаткові 5-10 шкоди за кожне заклинання, яке священник застосував з моменту переходу в піднесену форму або з моменту останнього застосування вироку. actors.hero.talent.flash.title=спалах -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _3 плиток_.\n\n_+2:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _4 плиток_.\n\n_+3:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _5 плиток_.\n\n_+4:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _6 плиток_.\n\nСпалах коштує 1 заряд фоліанту спочатку, і ще 1 заряд за кожне використання в тій ж піднесеній формі. -actors.hero.talent.cleric_a2_1.title=Unknown -actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_2.title=Unknown -actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a2_3.title=Unknown -actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. -actors.hero.talent.cleric_a3_1.title=Unknown -actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_2.title=Unknown -actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_3.title=Unknown -actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_1.title=Невідомо +actors.hero.talent.cleric_a3_1.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. +actors.hero.talent.cleric_a3_2.title=Невідомо +actors.hero.talent.cleric_a3_2.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. +actors.hero.talent.cleric_a3_3.title=Невідомо +actors.hero.talent.cleric_a3_3.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. #universal @@ -1270,7 +1313,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Ге-хе, здається, я б actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ти з Гільдії злодіїв? Ти прийшов, щоб зачистити територію? Ні, просто за покупками? Якщо ти вже тут, то вбий кількох монстрів. На знижку не розраховуй. Я плачу вам чималі гроші за захист, а ви ледве мене захищаєте. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Здається, ви не у своїй тарілці, пані. Тісні коридори підземелля не такі просторі, як великі зали або ліси, що оточують місто, чи не так? Хе-хе, не звертайте уваги на мою балаканину, чому б вам чогось не прикупити? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Та це ж мандрівний герой! Якщо ти намагаєшся врятувати чергове місто, то нехай щастить. Небезпеки тут набагато страшніші, ніж дрібні зграї бандитів. Я впевнений, ти впораєшся краще, ніж будь-хто інший, тільки постарайся не померти прямо біля моєї крамниці. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Ну, вітаю, Ваша Високосте, чи вже Ваша Святість? У будь-якому випадку, вам тут не місце, багато людей були б дуже засмучені, якби ви загинули. Напевно, у вас є монети, чому б не купити щось, що допоможе запобігти цьому? actors.mobs.npcs.shopkeeper.talk_caves=Гроші витрачай, довге життя проживай.\n\nО, і передай від мене привіт тому ковалю-тролю, якщо побачиш його. Нагадай, що він все ще винен мені гроші за той молоток, який я продав йому минулого тижня! actors.mobs.npcs.shopkeeper.talk_city=Мої товариші можуть захистити вас тут.\n\n...І не байдикуйте, будь ласка. Мені знадобилася ціла вічність, щоб змусити місцевих жителів залишити мене в спокої, я не хочу, щоб ти створив проблеми! actors.mobs.npcs.shopkeeper.talk_halls=Привіт, у мене спеціальні ціни для мисливців на демонів!\n\nО, і будьте обережні там! Демонам нижче буде байдуже, наскільки ви сміливі. Ви не можете повернутися і витратити більше грошей, якщо ви мертві! ;)\n\nДемони схожі на мене? Хе-хе, зовсім ні. Я просто маленький хлопець, не дуже боєць, і мені вдалося зберегти свій розум недоторканим. Демони внизу набагато сильніші, і всі вони були поневолені... ну... просто будьте обережні там, унизу. @@ -1283,7 +1326,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=О боже, ви мене налякал actors.mobs.npcs.wandmaker.intro_mage=О, привіт, %s! Я чув, що ти навів багато шуму в інституті чарівників ? А, не зважай, я завжди не любив цих пихатих індиків. Якщо ви бажаєте, я можу дати завдання для вас. actors.mobs.npcs.wandmaker.intro_huntress=О, привіт, міс! Приємний сюрприз. Я присягаю, що бачив ваше обличчя раніше...Якщо ти тут задля пригод, я можу дати тобі завдання. actors.mobs.npcs.wandmaker.intro_duelist=О, здрастуй, Міс! Який неймовірно приємний сюрприз зустріти прекрасну героїню з незбагненним розумом у такому похмурому і гнітючому місці! Якщо ви згодні допомогти старому, то у мене є для вас прохання. -actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. +actors.mobs.npcs.wandmaker.intro_cleric=О, вітаю, Ваша Високосте! Яка приємна несподіванка зустріти вас у такому депресивному місці! Не хочу нав'язуватися, але, можливо, у мене є для вас завдання. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ прийшов сюди, щоб знайти рідкісний інгредієнт для палички, але я втратив майже всю свою магічну енергію. Мій магічний щит послаблюється, і саме тому мені потрібно забиратися звідси, але я не можу покинути це підземелля, не отримавши того, за чим я прийшов. actors.mobs.npcs.wandmaker.intro_dust=Я в пошуках _трупного праху_ — особливого виду проклятого кісткового борошна, яке зазвичай трапляється в таких місцях. Десь тут має бути кімната із загородженим проходом, у якій він є. Однак будьте обережні, прах криє в собі сильне прокляття, _знайшовши його вертайтесь якнайшвидше до мене_, і я розвію прокляття. actors.mobs.npcs.wandmaker.intro_ember=Я в пошуках _свіжої жарини_ — новонародженого вогняного стихійника. Зазвичай стихійники виникають унаслідок некерованого обряду виклику. Для обряду знайдіть кілька свічок і вівтар, певен, вам вдасться його викликати. У бою з ним краще _уникати ближніх зіткнень_, або ж мати _напохваті предмет із морозним впливом_. Новонароджені Стихійники досить сильні та безладні, однак вони не переносять холоду. @@ -1309,7 +1352,7 @@ actors.mobs.armoredstatue.desc=Ви могли подумати що це про actors.mobs.armoredstatue.desc_arm_wep=Хоч сама статуя і зроблена з каменю, проте _%1$s_ і _%2$s_ схоже що справжні. actors.mobs.bandit.name=Божевільний злодій -actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. +actors.mobs.bandit.desc=Елітні злодії, що відрізняються більш розкішним фіолетовим одягом. Незважаючи на більшу майстерність, вони стали такими ж бездумними, як і звичайні злодії.\n\nБожевільні бандити можуть не лише пограбувати вас, але й на короткий час осліпити, покалічити та отруїти! Але вони набагато частіше несуть додаткову здобич, ніж звичайні злодії. actors.mobs.bat.name=Кажан actors.mobs.bat.desc=Ці жваві та ціпкі мешканці печер можуть перемогти набагато більших супротивників, ніж вони самі, бо здатні поповнювати своє здоров'я кожним успішним ударом. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=Мімік із чорного дерева. actors.mobs.ebonymimic.reveal=Це мімік! actors.mobs.ebonymimic.hidden_name=підозрілий контур actors.mobs.ebonymimic.hidden_desc=Здається, що тут щось є, але це ледве видно. -actors.mobs.ebonymimic.desc=Міміки – магічні створіння, що здатні приймати будь-яку форму. В підземеллях вони майже завжди приймають форму скрині зі скарбами, аби обвести навколо пальця та обікрасти неуважних шукачів пригод.\n\nМіміки з чорного дерева є надзвичайно міцними, здатними робити себе майже непомітними. Вони ховаються за речами, з якими шукачі пригод, ймовірно, взаємодіють, але також містять власну здобич. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=вогняний елементаль actors.mobs.elemental$fireelemental.desc=Елементалі - хаотичні створіння, що часто виникають, коли могутня темна магія неправильно використовується. В них мінімальний розум, та, як правило, вони пов'язані з певним магічним елементом.\n\nВогняні елементалі - поширений тип елементаляів що наносить ушкодження вогняною магією. Вони підпалюють свої цілі атаками ближнього бою, але можуть і випускати вогняні снаряди. @@ -1607,7 +1650,7 @@ actors.mobs.thief.escapes=Крадій утік із вашим %s! actors.mobs.thief.desc=Хоча тут вільно бродять різні розбійники та шахраї, це місце все ще їх в'язниця. З часом, темна магія з нижніх рівнів все більше і більше затуманювала їх розум. Вони вже давно забули, хто вони є...\n\nВони будуть частіше викрадати щось у вас та тікати замість прийняття бою. Не дозволяйте крадіям втекти від вас, або ви ніколи не побачите свій викрадений предмет знову. actors.mobs.tormentedspirit.name=змучений дух -actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... +actors.mobs.tormentedspirit.desc=Змучені духи – це добродушні духи, на яких накладене прокляття. Поки вони прокляті, вони атакуватимуть, як привид, і вони ще могутніші!\n\nМожливо, можна очистити прокляття, використовуючи правильний предмет, перебуваючи поруч із духом. Якщо прокляття буде знято, дух обов'язково буде вдячний... actors.mobs.tormentedspirit.thank_you=Дякую... actors.mobs.warlock.name=Дварф-чорнокнижник diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index a9902e4ce..4d3dd05bc 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Một cơn bão tuyết đang càn quét ở đây. +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=Một làn khí gây ảo giác đang tỏa ra ở đây. +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=Một vùng điện trường đang giật tanh tách ở đây. actors.blobs.electricity.rankings_desc=Điện giật actors.blobs.electricity.ondeath=Bạn đã bị điện giật chết... +actors.blobs.fire.name=fire actors.blobs.fire.desc=Một ngọn lửa đang bùng cháy ở đây. +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=Những tia sáng le lói trong bóng tối của khu vườn dưới hầm ngục. +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=Nơi đây đột nhiên trở nên lạnh lẽo một cách bất thường +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=Những vệt năng lượng hắc ám đang tràn ngập nơi đây! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=Một đám cháy khủng khiếp đang bùng lên ở đây. +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=Một làn khí ga gây tê liệt đang tỏa ra nơi đây. +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=lửa hiến tế actors.blobs.sacrificialfire.desc=Ở đây có một đàn tế với ngọn lửa hiến tế đang cháy trên nó. Bất kì sinh vật nào bị giết ở đây sẽ trở thành vật tế cho những linh hồn của hầm ngục.\n\nCó lẽ bạn sẽ nhận được một sự ban phước nào đó nếu cống đủ vật hiến tế? actors.blobs.sacrificialfire.worthy=Ngọn lửa tiêu thụ vật tế của bạn và bùng cháy mạnh hơn. actors.blobs.sacrificialfire.unworthy=Ngọn lửa tiêu thụ vật tế của bạn, nhưng không thay đổi gì cả. actors.blobs.sacrificialfire.reward=Ngọn lửa bùng lên rồi tan biến, để lại một phần thưởng! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=Một đám khói đen dày đặc đang tỏa ra nơi đây +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=Một làn khí độc hôi thối đang tỏa ra nơi đây. +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=Một làn hơi nước đang cuồn cuộn nơi đây +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=Một làn khí độc màu lục đang tỏa ra nơi đây. actors.blobs.toxicgas.rankings_desc=Ngạt thở actors.blobs.toxicgas.ondeath=Bạn đã chết vì khí độc... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=Một làn khí ga ăn mòn chết chóc đang tỏa ra nơi đây. +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=Khi bạn nhấp một ngụm, bạn cảm thấy kiến thức chảy vào tâm trí mình. actors.blobs.waterofawareness.desc=Sức mạnh của tri thức tỏa ra từ trong nước của cái giếng này. Uống từ cái giếng sẽ hoàn toàn thẩm định mọi vật phẩm đang trang bị, lời nguyền trên mọi vật phẩm trong túi đồ của bạn, và hé lộ mọi vật phẩm trên tầng hiện tại. +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=Khi bạn nhấp một ngụm, bạn cảm thấy các vết thương của mình được chữa lành. actors.blobs.waterofhealth.desc=Sức mạnh của sinh lực tỏa ra từ trong nước của cái giếng này. Uống nước từ cái giếng này sẽ chữa lành các vết thương, thoả mãn cơn đói, và thanh tẩy các lời nguyền trên bất cứ vật phẩm đang trang bị nào. -actors.blobs.wateroftransmutation.desc=Sức mạnh của sự biến đổi toả ra từ mặt nước của chiếc giếng này. Ném một vật phẩm vào chiếc giếng sẽ biến đổi nó thành một vật khác. - +actors.blobs.web.name=spider web actors.blobs.web.desc=Một mạng nhện dày bao phủ mọi thứ nơi đây. Bất kì thứ gì chạm vào hay được ném vào sẽ bị dính lại, nhưng mạng nhện sẽ bị phá. @@ -529,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Giáo sĩ phản chiếu năng l actors.hero.abilities.cleric.ascendedform$ascendbuff.name=dạng thăng hoa actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Năng lượng bức xạ đang phát ra từ cơ thể của Giáo sĩ. Trong khi ở hình thái này Giáo sĩ nhận thêm 2 tầm đánh (từ năng lượng thần thánh chiếu ra từ anh ấy), và 10 lá chắn mỗi khi nào anh ấy sử dụng một năng lượng từ quyển kinh thánh. Anh ấy cũng có thể thi triển thần chú mà nó mở khóa được từ tài năng của dạng thăng hoa. \n\nLá chắn nhận được từ dạng thăng hoa và thần chú của nó sẽ không tan dần như bình thường, nhưng sẽ lập tức tan đi khi dạng thăng hoa kết thúc. \n\nLá chắn hiện tại: %1$d. \nLượt còn lại: %2$d. actors.hero.abilities.cleric.trinity.name=tam thức -actors.hero.abilities.cleric.trinity.short_desc=_(CHƯA HOÀN THIỆN)_ Giáo sĩ nhận một _Tam thức_ của thần chú mới, mà mỗi phép tốn một năng lượng quyển kinh và một năng lượng áo giáp. -actors.hero.abilities.cleric.trinity.desc=_Tam thức vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=sức mạnh số đông actors.hero.abilities.cleric.powerofmany.short_desc=_(CHƯA HOÀN THÀNH)_ Giáo sĩ truyền _Sức mạnh của số đông_, tăng sức mạnh cho một đồng minh hiện hữu hoặc tạo ra một đồng minh mới. actors.hero.abilities.cleric.powerofmany.desc=_Sức mạnh của số đông vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._ @@ -550,6 +568,10 @@ actors.hero.spells.blessspell.name=ban phước actors.hero.spells.blessspell.short_desc=Ban phước & tạo lá chắn cho Giáo sĩ, ban phước & hồi phục đối tượng khác. actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thánh lên chính họ hoặc một đối tượng khác mà họ có thể nhìn thấy. \n\nKhi thi triển lên chính họ hiệu ứng sẽ yếu hơn, nhận %1$d lượt ban phước và %2$d rào chắn. \n\nKhi thi triển lên các nhân vật khác thần chú sẽ mạnh hơn, cấp %3$d lượt ban phước và %4$d hồi phục. Lượng hồi phục dư thừa sẽ được chuyển thành rào chắn. +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=TODO +actors.hero.spells.bodyform.desc=TODO + actors.hero.spells.cleanse.name=thanh tẩy actors.hero.spells.cleanse.short_desc=Xóa hiệu ứng bất lợi và nhận lá chắn. actors.hero.spells.cleanse.desc=Giáo sĩ ngay lập tức xóa bỏ mọi hiệu ứng có hại trên bản thân và đồng minh có thể nhìn thấy. Sau khi thần chú kết thúc tất cả các nhân vật bị ảnh hưởng cũng sẽ nhận %1$d lượt miễn nhiễm hiệu ứng xấu, và %2$d rào chắn. @@ -557,6 +579,7 @@ actors.hero.spells.cleanse.desc=Giáo sĩ ngay lập tức xóa bỏ mọi hiệ actors.hero.spells.clericspell.prompt=Chọn một mục tiêu actors.hero.spells.clericspell.no_target=Không có mục tiêu ở đó. actors.hero.spells.clericspell.invalid_target=Bạn không thể chọn chỗ đó. +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=Phí năng lượng: %d actors.hero.spells.divinesense.name=giác quan thần thánh @@ -576,8 +599,8 @@ actors.hero.spells.flash.desc=Giáo sĩ triệu hoán dạng thăng hoa của h actors.hero.spells.guidinglight.name=ánh sáng dẫn lối actors.hero.spells.guidinglight.short_desc=Gây sát thương phép tầm xa và chắc chắn trúng. -actors.hero.spells.guidinglight.desc=Giáo sĩ bắn một tia năng lượng phép thuật đánh vào một mục tiêu, gây 2-6 sát thương và chiếu rọi chúng. Đòn tấn công vật lý tiếp theo vào kẻ địch bị chiếu sáng chắc chắn sẽ đánh trúng. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_Phép thuật này mạnh hơn khi được thực hiện bởi Linh mục._ Lần đầu tiên thực hiện phép thuật này mỗi 100 lượt không tốn năng lượng của cuốn sách, và sự chiếu sáng có thể được kích hoạt bởi đũa phép, các nhân vật khác, và các cổ vật trực tiếp gây ảnh hưởng lên kẻ địch. Khi được kích hoạt theo cách này, sự chiếu sáng gây thêm sát thương phép thuật bằng với cấp độ của Linh mục. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn lối actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Mục sư sẽ có thể thi triển Ánh sáng dẫn lối miễn phí mỗi lần sau 100 lượt. \n\nLượt còn lại: %s. @@ -604,45 +627,65 @@ actors.hero.spells.holyward.name=đũa phép thánh actors.hero.spells.holyward.glyph_name=%s của ánh sáng actors.hero.spells.holyward.glyph_desc=Ký tự này làm tăng nhẹ lượng sát thương mà áo giáp có thể chặn được. actors.hero.spells.holyward.short_desc=Tạm thời ghi đè lên các ký tự để tăng khả năng chặn đòn của áo giáp. -actors.hero.spells.holyward.desc=Giáo sĩ khắc lên áo giáp đang mặc các ký tự của ánh sáng thánh, tăng thêm 1 sức chặn sát thương của bộ giáp.\n\nKý tự này kéo dài 50 lượt, và sẽ đè lên bất cứ ký tự có lợi nào áo giáp đang có trong thời gian hiệu lực. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=đũa phép thánh actors.hero.spells.holyward$holyarmbuff.desc=Giáo sĩ đã khắc lên áo giáp đang mặc bằng năng lượng thánh, tạm thời đè lên bất cứ ký tự hiện có nào và khiến áo giáp chặn thêm 1 sát thương.\n\nLượt còn lại: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=vũ khí thần thánh actors.hero.spells.holyweapon.ench_name=%s thần thánh actors.hero.spells.holyweapon.ench_desc=Kẻ địch bị đánh bởi một vũ khí thánh sẽ nhận thêm sát thương phép thuật. actors.hero.spells.holyweapon.short_desc=Tạm thời đè lên các phù phép để tăng sát thương. -actors.hero.spells.holyweapon.desc=Giáo sĩ phù phép vũ khí đang sử dụng với năng lượng thánh, khiến món vũ khí gây thêm 2 sát thương phép thuật mỗi lần anh ấy tấn công một kẻ địch bằng nó.\n\nPhù phép này kéo dài 50 lượt, và sẽ đè lên bất cứ phù phép có lợi nào vũ khí đang có trong thời gian hiệu lực. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=vũ khí thần thánh actors.hero.spells.holyweapon$holywepbuff.desc=Giáo sĩ đã truyền năng lượng thánh vào vũ khí đang sử dụng, tạm thời đè lên bất cứ phù phép hiện có nào và khiến món vũ khí gây thêm 2 sát thương phép thuật với mỗi đòn tấn công.\n\nLượt còn lại: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.judgement.name=phán xét actors.hero.spells.judgement.short_desc=Gây sát thương cho tất cả kẻ địch có thể nhìn thấy. actors.hero.spells.judgement.desc=Giáo sĩ đập nắm tay của mình xuống đất, khiến ánh sáng phun trào và gây sát thương cho tất cả kẻ địch mà anh nhìn thấy. Điều này sẽ gây %1$d-%2$d sát thương ở mức gốc, nhưng sẽ gây thêm 5-10 sát thương với mỗi phép thuật Giáo sĩ đã sử dụng kể tử khi bước vào hình dạng thánh (hoặc kể từ lần cuối anh sử dụng Phán xét).\n\nHiện Phán xét sẽ gây %3$d-%4$d sát thương. +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. + +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=TODO +actors.hero.spells.mindform.desc=TODO + actors.hero.spells.mnemonicprayer.name=lời cầu nguyện trí thức actors.hero.spells.mnemonicprayer.short_desc=Kéo dài hiệu ứng có lợi/bất lợi cho đồng minh/kẻ địch và áp dụng lại hiệu ứng chiếu rọi. actors.hero.spells.mnemonicprayer.desc=Linh mục đọc một lời cầu nguyện giúp kéo dài thời gian hiệu lực của mọi hiệu ứng có lợi hoặc có hại trên một mục tiêu nhất định thêm %1$d lượt. Các hiệu ứng có lợi sẽ kéo dài lâu hơn trên đồng minh (bao gồm cả Linh mục), và các hiệu ứng có hại sẽ kéo dài lâu hơn trên kẻ địch. Phép thuật này cũng sẽ gây hiệu ứng được chiếu sáng cho kẻ địch đã được chiếu sáng trước đó.\n\nLời cầu nguyện dễ nhớ chỉ có thể kéo dài mỗi hiệu ứng có lợi hoặc có hại một lần, và không thể kéo dài hiệu ứng có lợi được trao từ các kĩ năng áo giáp. -actors.hero.spells.radiance.name=bức xạ -actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.name=chói lọi +actors.hero.spells.radiance.short_desc=Chiếu sáng các kẻ địch có thể nhìn thấy và làm choáng chúng trong thời gian ngắn. +actors.hero.spells.radiance.desc=Ánh sáng thánh phóng ra từ Linh mục, làm choáng tất cả kẻ địch có thể nhìn thấy trong 3 lượt và chiếu sáng chúng như thể chúng bị trúng Ánh sáng dẫn đường. Chói lọi cũng sẽ khiến Linh mục phát sáng trong 100 lượt nếu tầng hiện tại là tầng tối. actors.hero.spells.recallinscription.name=gợi lại chữ khắc -actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. -actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription.short_desc=Lặp lại một đá rune hoặc cuộn giấy mới được sử dụng gần đây. +actors.hero.spells.recallinscription.desc=Giáo sĩ sử dụng phép thuật thánh để thực hiện lại hiệu ứng của một chữ rune phép thuật trên một hòn đá rune hoặc một cuộn giấy anh đã dùng trong vòng %slượt trước đó.\n\nNhớ lại chữ viết không thể được sử dụng để tái tạo cuộn giấy nâng cấp. Chi phí năng lượng của phép thuật này thay đổi tuỳ vào vật phẩm đã được sử dụng gần đây: 2 đối với đá rune, 3 đối với cuộn giấy, 4 đối với cuộn giấy kì lạ. Chi phí năng lượng này được nhân đôi khi tái tạo cuộn giấy biến đổi, hoặc các vật phẩm giả kim cần phải chế tạo bằng cuộn giấy biến đổi hoặc nâng cấp. actors.hero.spells.recallinscription$useditemtracker.name=Kí tự rune sử dụng gần đây -actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.recallinscription$useditemtracker.desc=Giáo sĩ đã sử dụng một vật phẩm tương thích với phép thuật nhớ lại chữ viết gần đây. Giáo sĩ có thể sử dụng phép thuật này để lặp lại hiệu ứng của vật phẩm đí.\n\nVật phẩm đã sử dụng: %1$s.\n\nLượt còn lại: %2$s. actors.hero.spells.shieldoflight.name=ánh sánh trở che actors.hero.spells.shieldoflight.short_desc=Ban giáp tạm thời cho một mục tiêu -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Giáo sĩ tạo ra một rào chắn mỏng bằng ánh sáng giữa bản thân và một kẻ địch, tăng thêm %1$d-%2$d sức chặn của áo giáp của anh đối với kẻ địch đó trong vòng 4 lượt.\n\nPhép thuật này không tốn thời gian để thực hiện, nhưng không thể được sử dụng lên nhiều kẻ địch cùng một lúc. actors.hero.spells.shieldoflight$shieldoflighttracker.name=ánh sánh trở che -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn mỏng bằng ánh sáng đang nằm giữa Giáo sĩ và một kẻ địch. Nó không đủ mạnh để chặn hoàn toàn các đòn tấn công, nhưng sẽ làm yếu chúng đi.\n\nLượt còn lại: %s + +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=TODO +actors.hero.spells.spiritform.desc=TODO + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. actors.hero.spells.sunray.name=tia mặt trời -actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. -actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.sunray.short_desc=Gây sát thương phép thuật từ xa và làm mù một mục tiêu một lần. +actors.hero.spells.sunray.desc=Giáo sĩ phóng một tia sáng chói loà vào một mục tiêu, gây %1$d-%2$d sát thương và làm mù chúng trong %3$d lượt. Tia Mặt Trời luôn gây sát thương tối đa với các mục tiêu xác sống và quỷ.\n\nSau khi trúng phải phép thuật này, tầm nhìn của kẻ địch sẽ thích nghi, ngăn chúng bị mù bởi nó lần nữa. Tuy nhiên, nếu chúng trúng phép một lần nữa khi đang bị mù bởi phép thuật này, chúng sẽ không chịu nổi ánh sáng và thay vào đó bị tê liệt. ##main hero actors.hero.hero.name=bạn @@ -690,9 +733,9 @@ actors.hero.heroclass.duelist_desc=Kiếm sĩ khởi đầu với một _thanh k actors.hero.heroclass.duelist_unlock=Để mở khóa được Kiếm sĩ hãy _trang bị một vũ khí có cấp 2 hoặc cao hơn mà không bị hạn chế sức mạnh._ actors.hero.heroclass.cleric=giáo sĩ -actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. -actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse -actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ +actors.hero.heroclass.cleric_desc_short=Giáo sĩ là một pháp sư thần thánh, người sử dụng cuốn _sách thánh_ của mình để sử dụng phép thuật thần thánh. Anh ta có thể _học và nâng cấp phép thuật_ thông qua các tài năng. +actors.hero.heroclass.cleric_desc=Giáo sĩ bắt đầu với một cuốn _sách thánh đặc biệt_, thứ anh có thể sử dụng để thực hiện nhiều loại phép thuật.\n\nPhần lớn các tài năng của Giáo sĩ tập trung vào việc học hoặc nâng cấp các phép thuật.\n\nGiáo sĩ cũng bắt đầu với _một cây gậy_, áo giáp vải, một chiếc túi nước, và một chiếc túi nhung.\n\nGiáo sĩ tự động thẩm định:\n_-_ Cuộn giấy thẩm định\n_-_ Thuốc trong sạch\n_-_ Cuộn giấy xoá lời nguyền +actors.hero.heroclass.cleric_unlock=Để mở khoá Giáo sĩ, _thanh tẩy hoàn toàn lời nguyền trên bất cứ món trang bị bị nguyền nào._ actors.hero.herosubclass.berserker=kẻ điên cuồng actors.hero.herosubclass.berserker_short_desc=_Kẻ điên cuồng_ tích lũy cơn thịnh nộ mỗi khi anh ta nhận sát thương. Cơn thịnh nộ sẽ tăng sát thương của anh và có thể được kích hoạt ở mức 100% để nhận thêm khiên. @@ -725,11 +768,11 @@ actors.hero.herosubclass.monk=nhà sư actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng khi chiến đấu. Năng lượng này có thể được dùng để sử dụng nhiều kĩ năng đặc biệt. actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật actors.hero.herosubclass.priest=mục sư -actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=thủ vệ actors.hero.herosubclass.paladin_short_desc=_(CHƯA HOÀN THÀNH)_ _Thủ vệ_ nhận thêm thần chú tầm ngắn mới và phiên bản vũ khí thánh với bùa hộ mệnh được tăng cường sức mạnh. -actors.hero.herosubclass.paladin_desc=_Thủ vệ vẫn chưa được triển khai, do đó hiện tại không thể chọn được._ \n\nThủ vệ nhận thêm một vài thần chú mới và được cải tiến chú trọng vào chiến đấu cận chiến và phối hợp với vũ khí và áo giáp. \n\nCác thần chú _Vũ khí thánh_ và _Bùa hộ mệnh của thánh_ của Thủ vệ mang lại chỉ số lớn hơn và không còn ghi đè lên các phù phép và ký tự hiện có nữa. \n\nHọ cũng nhận thêm thần chú _Thừng phạt_, cho phép họ thực hiện một đòn đánh cận chiến trúng được đảm bảo với sát thương thêm và sức mạnh phù phép. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=cơn giận bị khiêu khích @@ -760,7 +803,7 @@ actors.hero.talent$deadlyfollowuptracker.name=sát thương nối tiếp actors.hero.talent$deadlyfollowuptracker.desc=Kiếm sĩ vừa mới tấn công một kẻ địch với một vũ khí ném, đòn tấn công cận chiến tiếp theo của cô lên cùng kẻ địch đó sẽ được tăng thêm sát thương.\n\nLượt còn lại: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=bị hành hình actors.hero.talent$satiatedspellstracker.name=Thần chú lá chắn -actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. +actors.hero.talent$satiatedspellstracker.desc=Phép thuật kế tiếp Giáo sĩ thực hiện sẽ trao cho anh ấy một lượng khiên chắn nhỏ. #warrior actors.hero.talent.hearty_meal.title=bữa ăn thịnh soạn @@ -842,7 +885,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Việc ăn sẽ tốn Pháp sư 1 actors.hero.talent.inscribed_power.title=sức mạnh được ghi chép actors.hero.talent.inscribed_power.desc=_+1:_ Khi Pháp sư đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú, _2 phát bắn đũa phép tiếp theo_ của ông ấy được +2 cấp độ.\n\n_+1:_ Khi Pháp sư đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú, _2 phát bắn đũa phép tiếp theo_ của ông ấy được +2 cấp độ\n\nSố phát bắn đũa phép được tăng cường được nhân đôi khi sử dụng một cuộn giấy nâng cấp, biến đổi, phù phép hoặc hoán đổi.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: hầu hết các thần chú), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. actors.hero.talent.wand_preservation.title=bảo tồn đũa phép -actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ +actors.hero.talent.wand_preservation.desc=_+1:_ Khi Pháp sư kết hợp một chiếc đũa phép mới vào cây gậy phép của mình, chiếc đũa phép cũ sẽ được trả lại ở cấp +0, _nhưng điều này chỉ có thể được thực hiện một lần._\n\n_+2:_ Khi Pháp sư kết hợp một chiếc đũa phép mới vào cây gậy phép của mình, chiếc đũa phép cũ sẽ được trả lại ở cấp +0, _điều này có thể được thực hiện lại sau mỗi một cấp độ người hùng._ actors.hero.talent.wand_preservation.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng số nhựa cây ma thuật nhận được khi bỏ một cây đũa phép vào một nồi giả kim lên 1 ở +1, hoặc lên 2 ở +2. actors.hero.talent.arcane_vision.title=tầm nhìn ma thuật actors.hero.talent.arcane_vision.desc=_+1:_ Khi Pháp sư bắn một kẻ địch, ông ấy nhận được tâm nhãn lên chúng, kéo dài trong _10 lượt_.\n\n_+2:_ Khi Pháp sư bắn một kẻ địch, ông ấy nhận được tâm nhãn lên chúng, kéo dài trong _15 lượt_. @@ -902,7 +945,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Kẻ cướp nhận được m actors.hero.talent.mystical_meal.title=bữa ăn màu nhiệm actors.hero.talent.mystical_meal.desc=_+1:_ Ăn thức ăn khiến Kẻ cướp tốn 1 lượt (khẩu phần tiếp tế được ăn ngay lập tức) và cho anh ta _3 lượt hồi năng cổ vật_.\n\n_+1:_ Ăn thức ăn khiến Kẻ cướp tốn 1 lượt (khẩu phần tiếp tế được ăn ngay lập tức) và cho anh ta _3 lượt hồi năng cổ vật_.\n\nTài năng này không thể được dùng để làm chiếc sừng của sự no đủ tự hồi năng lượng cho chính nó. actors.hero.talent.inscribed_stealth.title=con chữ lén lút -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Kẻ cướp nhận _3 lượt_ tàng hình sau khi đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú.\n_+2:_ Kẻ cướp nhận _5 lượt_ tàng hình sau khi đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú.\n\nThời lượng tàng hình được nhân đôi khi sử dụng một cuộn giấy nâng cấp, biến đổi, hoặc các vật phẩm giả kim cần được chế tạo từ những cuộn giấy đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: hầu hết các thần chú), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. actors.hero.talent.wide_search.title=tìm kiếm rộng actors.hero.talent.wide_search.desc=_+1:_ Tầm tìm kiếm của Kẻ cướp được tăng từ một hình vuông 5x5 lên một _hình tròn 7x7_.\n\n_+2:_ Tầm tìm kiếm của Kẻ cướp được tăng từ một hình vuông 5x5 lên một _hình vuông 7x7_. actors.hero.talent.wide_search.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng bán kính tìm kiếm của họ từ một hình vuông 3x3 lên một hình tròn 5x5 ở +1, hoặc một hình vuông 5x5 ở +2. @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_ Tầm nhìn của Xạ thủ được _t actors.hero.talent.shared_enchantment.title=phù phép được chia sẻ actors.hero.talent.shared_enchantment.desc=_+1:_ Các vũ khí ném có _33% cơ hội_ để sử dụng phù phép trên cung của Xạ thủ.\n\n_+2:_ Các vũ khí ném có _67% cơ hội_ để sử dụng phù phép trên cung của Xạ thủ.\n\n_+3:_ Các vũ khí ném có _100% cơ hội_ để sử dụng phù phép trên cung của Xạ thủ.\n\nTài năng này không được áp dụng cho phi tiêu bắn từ một cây nỏ được phù phép, chúng đã sẵn kích hoạt phù phép của cây nỏ. actors.hero.talent.shared_upgrades.title=nâng cấp được chia sẻ -actors.hero.talent.shared_upgrades.desc=_+1:_ Khi Xạ thủ tấn công với một vũ khí ném được nâng cấp, mỗi cấp tăng thời gian con dấu lên 1 lượt và sát thương của đòn đánh đặc biệt được tăng lên _10%_.\n\n_+2:_ Khi Xạ thủ tấn công với một vũ khí ném được nâng cấp, mỗi cấp tăng thời gian con dấu lên 1 lượt và sát thương của đòn đánh đặc biệt được tăng lên _20%_.\n\n_+3:_ Khi Xạ thủ tấn công với một vũ khí ném được nâng cấp, mỗi cấp tăng thời gian con dấu lên 1 lượt và sát thương của đòn đánh đặc biệt được tăng lên _30%_. +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=lớp tẩm bền actors.hero.talent.durable_tips.desc=_+1:_ Phi tiêu được tẩm có _độ bền gấp 2 lần_ khi Hộ vệ sử dụng chúng.\n\n_+2:_ Phi tiêu được tẩm có _độ bền gấp 3 lần_ khi Hộ vệ sử dụng chúng.\n\n_+3:_ Phi tiêu được tẩm có _độ bền gấp 4 lần_ khi Hộ vệ sử dụng chúng. @@ -1113,8 +1156,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Lời cầu nguyện trí thức actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.paladint3a.title=Không rõ -actors.hero.talent.paladint3a.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=Không rõ actors.hero.talent.paladint3b.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. actors.hero.talent.paladint3c.title=Không rõ @@ -1127,12 +1170,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=tốc biến actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.cleric_a2_1.title=Không rõ -actors.hero.talent.cleric_a2_1.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. -actors.hero.talent.cleric_a2_2.title=Không rõ -actors.hero.talent.cleric_a2_2.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. -actors.hero.talent.cleric_a2_3.title=Không rõ -actors.hero.talent.cleric_a2_3.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Không rõ actors.hero.talent.cleric_a3_1.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=mimic gỗ mun actors.mobs.ebonymimic.reveal=Đã có một con mimic ở đó! actors.mobs.ebonymimic.hidden_name=đường viền đáng ngờ actors.mobs.ebonymimic.hidden_desc=Dường như có thứ gì đó ở đây, nhưng nó gần như hoàn toàn trong suốt. -actors.mobs.ebonymimic.desc=Mimic là một sinh vật kỳ diệu có thể biến hình thành mọi hình dạng mà nó muốn. Trong ngục tối, nó gần như luôn luôn chọn hình dạng là một chiếc rương để có thể lùa được những nhà thám hiểm thiếu cảnh giác.\nMimic gỗ mun là một loại quái bắt chước khó đối phó với khả năng làm bản thân chúng gần như vô hình. Chúng ẩn nấp trên những thứ mà các nhà thám hiểm nhiều khả năng sẽ tương tác với, và chúng cũng có một số các chiến lợi phẩm của riêng chúng. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=nguyên tố lửa actors.mobs.elemental$fireelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố lửa là một loại phổ biến trong số đó, gây sát thương bằng ma pháp lửa. Chúng đốt cháy mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên bắn ra tia lửa. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 7d7783044..2c5483ecd 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -1,49 +1,67 @@ ###blobs +actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=这里刮起了一阵暴风雪。 +actors.blobs.confusiongas.name=confusion gas actors.blobs.confusiongas.desc=这里盘绕着一片致眩气体。 +actors.blobs.electricity.name=electricity actors.blobs.electricity.desc=火花在这片电场中不断闪烁着。 actors.blobs.electricity.rankings_desc=触电 actors.blobs.electricity.ondeath=你因触电而亡... +actors.blobs.fire.name=fire actors.blobs.fire.desc=一团火焰正在这里肆虐。 +actors.blobs.foliage.name=foliage actors.blobs.foliage.desc=光柱刺破了地下花园中的黑暗。 +actors.blobs.freezing.name=freezing air actors.blobs.freezing.desc=这里的空气寒冷刺骨,很不寻常。 +actors.blobs.goowarn.name=dark energy actors.blobs.goowarn.desc=黑暗能量正在这里涌动! +actors.blobs.inferno.name=inferno actors.blobs.inferno.desc=一阵狱火正在这里肆虐。 +actors.blobs.paralyticgas.name=paralytic gas actors.blobs.paralyticgas.desc=这里盘绕着一片麻痹气体。 +actors.blobs.regrowth.name=regrowth + +actors.blobs.sacrificialfire.name=献祭之火 actors.blobs.sacrificialfire.desc=这是一个承载着献祭之火的祭坛。在此殒命的生物都将成为献给地牢幽魂的祭品。\n\n或许献祭够多,就能得到回报? actors.blobs.sacrificialfire.worthy=火焰吞噬了你的祭品,烧得愈发旺盛起来。 actors.blobs.sacrificialfire.unworthy=火焰吞噬了你的祭品,然而没有任何变化。 actors.blobs.sacrificialfire.reward=火焰喷薄而起,随后消散于空气,最终留下一份奖励! +actors.blobs.smokescreen.name=smokescreen actors.blobs.smokescreen.desc=这里盘绕着一片乌黑的浓烟。 +actors.blobs.stenchgas.name=stench gas actors.blobs.stenchgas.desc=这里盘绕着一片腐烂的臭气。 +actors.blobs.stormcloud.name=storm clouds actors.blobs.stormcloud.desc=这里盘绕着一片翻腾的水汽。 +actors.blobs.toxicgas.name=toxic gas actors.blobs.toxicgas.desc=这里盘绕着一片发绿的毒气。 actors.blobs.toxicgas.rankings_desc=窒息而死 actors.blobs.toxicgas.ondeath=你被毒气毒死了... +actors.blobs.corrosivegas.name=corrosive gas actors.blobs.corrosivegas.desc=这里盘绕着一片致命的腐蚀酸雾。 +actors.blobs.waterofawareness.name=water of awareness actors.blobs.waterofawareness.procced=在你小酌一口时,你感觉到知识涌入了你的头脑。 actors.blobs.waterofawareness.desc=知识的力量正在从这口井的水里涌出。饮下井中的水将会鉴定所有已装备的物品、探测背包中所有物品的诅咒并揭示本层所有物品的位置。 +actors.blobs.waterofhealth.name=water of health actors.blobs.waterofhealth.procced=就在你小酌一口时,你感到你的伤口完全愈合了。 -actors.blobs.waterofhealth.desc=生命的力量正在从这口井的水里涌出。饮下井中的水可以治疗伤痛、平复饥饿,并净化所有已装备物品的诅咒。 - -actors.blobs.wateroftransmutation.desc=变化的力量正在从这口井的水里涌出。\n扔进一个物品以将其转化为其他物品。 +actors.blobs.waterofhealth.desc=生命的力量正在从这口井的水里涌出。饮下井中的水可以治疗伤口、解除饥饿并净化所有已装备物品的诅咒。 +actors.blobs.web.name=spider web actors.blobs.web.desc=这里所有东西都被厚厚的蜘蛛网覆盖着。任何接触或丢向蛛网的东西都会打破它,但也都会被固定在原地。 @@ -524,13 +542,13 @@ actors.hero.abilities.duelist.feint.short_desc=决斗家_虚晃一招_,在假 actors.hero.abilities.duelist.feint.desc=决斗家在假装进行攻击的同时冲向一个邻近位置,在原位留下一个残影。正在攻击决斗家的敌人会攻击到残影。\n\n攻击了残影的敌人会被迷惑,取消原本的下一个动作,并且可以被伏击。 actors.hero.abilities.cleric.ascendedform.name=超凡升天 -actors.hero.abilities.cleric.ascendedform.short_desc=牧师_超凡升天_,获得新法术,额外攻击距离与护盾。 -actors.hero.abilities.cleric.ascendedform.desc=牧师自身辐射出神圣能量,进入持续10回合的超凡升天形态。在这种形态下,牧师可以施放新的法术,并获得额外的2格攻击距离与30点护盾;此外,每次使用圣典充能施放任何额外法术时,牧师都会获得10点护盾。\n\n因超凡升天形态及其间施法而获得的护盾不会正常随时间衰减,但一旦超凡升天形态结束,护盾便会立即消失。该技能可以重复使用,以刷新超凡升天形态的持续时间。 +actors.hero.abilities.cleric.ascendedform.short_desc=牧师进入_超凡升天_形态,从中获得全新法术,攻击距离与护盾。 +actors.hero.abilities.cleric.ascendedform.desc=牧师自身辐射出神圣能量,进入持续10回合的超凡升天形态。在此形态下,牧师可以施放全新法术,并获得2格攻击距离与30点护盾。此外,额外施放任何法术时,牧师都会从每点已使用的圣典充能中获得10点护盾。\n\n因超凡升天及其间施法获得的护盾不会正常衰减,但一旦超凡升天结束,护盾就会立即消失。该护甲技能可以重复使用,以刷新超凡升天的持续时长。 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神圣能量从牧师身上辐射而出。在这种形态下,牧师借助神力获得2格额外攻击距离,并且每次使用圣典充能牧师都能获得10点护盾。此外,牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天形态及其法术获得的护盾不会正常衰减,但在超凡升天形态结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d actors.hero.abilities.cleric.trinity.name=三位一体 -actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的新法术,其中每个法术都会消耗圣典充能和护甲充能。 -actors.hero.abilities.cleric.trinity.desc=_三位一体仍未完成,故此无法选择。_ +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=诸圣之力 actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣之力_,借此强化已有盟友或创造新盟友。 actors.hero.abilities.cleric.powerofmany.desc=_诸圣之力仍未完成,故此无法选择。_ @@ -550,42 +568,47 @@ actors.hero.spells.blessspell.name=神圣祝福 actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其他单位获得祝福和治疗。 actors.hero.spells.blessspell.desc=牧师赐自己或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱,使其获得%1$d回合的赐福效果和%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强,使其获得%3$d回合的赐福效果和%4$d点治疗。溢出治疗将被转化为护盾。 +actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.short_desc=待完成 +actors.hero.spells.bodyform.desc=待完成 + actors.hero.spells.cleanse.name=神圣净化 -actors.hero.spells.cleanse.short_desc=清除减益并提供护盾。 +actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。 actors.hero.spells.cleanse.desc=牧师立即清除自己和视野内盟友的所有减益效果。此后所有受影响的单位还将获得%1$d回合的减益免疫和%2$d点护盾。 actors.hero.spells.clericspell.prompt=选择一个目标 actors.hero.spells.clericspell.no_target=那里没有任何目标。 actors.hero.spells.clericspell.invalid_target=你无法以那个位置为目标。 +actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. actors.hero.spells.clericspell.charge_cost=充能消耗:%d actors.hero.spells.divinesense.name=神圣感知 -actors.hero.spells.divinesense.short_desc=短时间内获得大范围的灵视。 -actors.hero.spells.divinesense.desc=牧师将其感知集中在周遭环境上,获得30回合%d格范围的灵视效果。 +actors.hero.spells.divinesense.short_desc=短时间内获得大范围的灵视感知。 +actors.hero.spells.divinesense.desc=牧师将其感知集中在周遭环境上,获得持续30回合,%d格范围的灵视感知。 actors.hero.spells.divinesense$divinesensetracker.name=神圣感知 actors.hero.spells.divinesense$divinesensetracker.desc=牧师暂时能以其精神感应到附近其他生物!\n\n剩余回合数:%s actors.hero.spells.divineintervention.name=神圣干预 actors.hero.spells.divineintervention.short_desc=大幅增加牧师和盟友的护盾。 -actors.hero.spells.divineintervention.desc=牧师借助圣典向自己与盟友体内注入磅礴神力,提升全体护盾至%1$d点并延长超凡升天形态%2$d回合。此法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天形态提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天形态结束时会立即消失。 +actors.hero.spells.divineintervention.desc=牧师借助圣典向自己与盟友体内注入磅礴神力,提升全体护盾至%1$d点并延长超凡升天形态%2$d回合。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天形态提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天形态结束时会立即消失。 -actors.hero.spells.flash.name=闪耀天梯 +actors.hero.spells.flash.name=闪现天梯 actors.hero.spells.flash.prompt=选择一个位置 actors.hero.spells.flash.short_desc=传送到一个附近的位置。 -actors.hero.spells.flash.desc=牧师在附近的位置引导出其超凡升天形态并传送到那里。闪耀天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天形态中,每次使用此法术时都会消耗更多的圣典充能。 +actors.hero.spells.flash.desc=牧师在附近的位置引导出其超凡升天形态并传送到那里。闪现天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天形态中,每次使用该法术时都会消耗更多的圣典充能。 actors.hero.spells.guidinglight.name=神导之光 -actors.hero.spells.guidinglight.short_desc=造成远程必中魔法伤害。 -actors.hero.spells.guidinglight.desc=牧师发射一束魔能矢攻击目标,造成2~6点伤害并使其发光。对发光敌人的下一次物理攻击必定命中。 -actors.hero.spells.guidinglight.desc_priest=_祭司施放此法术时效果更强。_ 祭司每100回合可以不消耗圣典充能施放一次_神导之光_,并且发光效果可以通过法杖、其他单位和直接影响敌人的神器触发。当以上述方式触发发光效果时,会造成等同于祭司等级的额外魔法伤害。 +actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。 +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每100回合可以不消耗圣典充能施放一次_神导之光_,并且发光效果可以通过法杖、其他单位和直接影响敌人的神器触发。当以上述方式触发发光效果时,会造成等同于祭司等级的额外魔法伤害。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数:%s actors.hero.spells.hallowedground.name=神圣领域 actors.hero.spells.hallowedground.prompt=选择一个位置 -actors.hero.spells.hallowedground.short_desc=治疗盟友,减速敌人并在一定范围内传播植被。 -actors.hero.spells.hallowedground.desc=祭司将其神圣魔法聚集在附近的地面上,创造一片持续20回合,%1$dx%1$d范围的神圣领域。\n\n施法时,此法术会立即治疗所有盟友10点生命值(未受伤的的盟友和祭司会获得护盾),使敌人短暂缠绕并传播矮草植被。\n\n之后,神圣领域每回合会治疗盟友1点生命值(未受伤的的盟友和牧师会获得护盾),使敌人残疾并使高草随机生长。\n\n神圣领域会被火焰摧毁。并且如果被动恢复效果被禁用或祭司长时间未获得经验值,神圣领域将只会产生枯草。 -actors.hero.spells.hallowedground$hallowedterrain.desc=此处已经化为神圣领域。领域会治疗盟友,减速敌人并传播植被。 +actors.hero.spells.hallowedground.short_desc=治疗盟友,减速敌人并在范围内扩散植被。 +actors.hero.spells.hallowedground.desc=祭司将其神圣魔法聚集在附近的地面上,创造一片持续20回合,%1$dx%1$d范围的神圣领域。\n\n施法时,法术会立即治疗所有盟友10点生命值(未受伤的的盟友和祭司会获得护盾),短暂缠绕敌人并扩散矮草。\n\n神圣领域每回合会治疗盟友1点生命值(未受伤的的盟友和祭司会获得护盾),残疾敌人并随机催生高草。\n\n神圣领域会被火焰摧毁。并且如果被动恢复效果被禁用或祭司长时间未获得经验值,神圣领域将只会产生枯草。 +actors.hero.spells.hallowedground$hallowedterrain.desc=此处已经化为神圣领域。神圣领域会减速敌人、治疗盟友并扩散植被。 actors.hero.spells.holyintuition.name=神圣预知 actors.hero.spells.holyintuition.prompt=选择一个物品 @@ -596,53 +619,73 @@ actors.hero.spells.holyintuition.desc=牧师将其感知集中在一个物品上 actors.hero.spells.holylance.name=神圣之枪 actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。 -actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄可投掷死光圣枪。圣枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n此法术充能消耗极高,还有50回合的冷却。 +actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄可投掷死光圣枪。圣枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n该法术充能消耗极高,还有50回合的冷却。 actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却 actors.hero.spells.holylance$lancecooldown.desc=祭司最近施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数:%s actors.hero.spells.holyward.name=神圣护甲 actors.hero.spells.holyward.glyph_name=圣光%s actors.hero.spells.holyward.glyph_desc=这个刻印略微增加了护甲可以阻挡的伤害量。 -actors.hero.spells.holyward.short_desc=临时覆盖护甲刻印以强化护甲防御。 -actors.hero.spells.holyward.desc=牧师赋予其身穿护甲圣光刻印,增加护甲1点防御。\n\n此刻印效果持续50回合,并会在持续时间内覆盖任何正面护甲刻印。 +actors.hero.spells.holyward.short_desc=临时覆盖刻印以强化护甲。 +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=神圣护甲 actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身穿护甲圣光刻印,临时覆盖任何已有刻印并增加护甲1点防御。\n\n剩余回合数:%s +actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=神圣武器 actors.hero.spells.holyweapon.ench_name=神圣%s actors.hero.spells.holyweapon.ench_desc=被神圣武器攻击的敌人会受到额外魔法伤害。 -actors.hero.spells.holyweapon.short_desc=临时覆盖武器附魔以强化武器伤害 -actors.hero.spells.holyweapon.desc=牧师赋予其手持武器神圣附魔,使武器攻击敌人时额外造成2点魔法伤害。\n\n此附魔效果持续50回合,并会在持续时间内覆盖任何正面武器附魔。 +actors.hero.spells.holyweapon.short_desc=临时覆盖附魔以强化伤害 +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=神圣武器 -actors.hero.spells.holyweapon$holywepbuff.desc=牧师赋予其手持武器神圣附魔,临时覆盖任何已有附魔并使武器攻击敌人时额外造成2点魔法伤害。\n\n剩余回合数:%s +actors.hero.spells.holyweapon$holywepbuff.desc=牧师已赋予其手持武器神圣附魔,临时覆盖任何已有附魔并使武器攻击敌人时额外造成2点魔法伤害。\n\n剩余回合数:%s +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. -actors.hero.spells.judgement.name=末日审判 +actors.hero.spells.judgement.name=最终审判 actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。 -actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害,而且还会根据牧师自进入超凡升天形态以来(或自上次施放末日审判以来)的每次施法额外造成5~10点伤害。\n\n目前末日审判会造成%3$d~%4$d点伤害。 +actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害,而且还会根据牧师自进入超凡升天形态以来(或自上次施放最终审判以来)的每次施法额外造成5~10点伤害。\n\n目前最终审判会造成%3$d~%4$d点伤害。 -actors.hero.spells.mnemonicprayer.name=祈祷圣颂 -actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并再次将其点亮。 -actors.hero.spells.mnemonicprayer.desc=牧师颂出祷文,延长特定目标%1$d回合所有增益或减益效果。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。此法术还会再次点亮先前已被点亮的敌人。\n\n祈祷圣颂只能延长一次特点目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 +actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. -actors.hero.spells.radiance.name=圣体辐光 +actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.short_desc=待完成 +actors.hero.spells.mindform.desc=待完成 + +actors.hero.spells.mnemonicprayer.name=祈祷诗篇 +actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。 +actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长特定目标的所有增益或减益效果%1$d回合的经文。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。该法术还会再次点亮先前已被点亮的敌人。\n\n祈祷诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 + +actors.hero.spells.radiance.name=破晓辐光 actors.hero.spells.radiance.short_desc=点亮并暂时击晕视野内敌人。 -actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如被神导之光击中一样发光。若当前楼层为黑暗层,辐光法术也会使祭司发光100回合。 +actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如同被神导之光击中一样发光。若当前层为黑暗层,辐光法术也会使祭司发光100回合。 -actors.hero.spells.recallinscription.name=符文复现 -actors.hero.spells.recallinscription.short_desc=重复触发最近使用的符石或卷轴效果。 -actors.hero.spells.recallinscription.desc=牧师使用神圣魔法复现最近使用的符文以重新触发%s回合前使用的卷轴或符石的魔法效果。\n\n符文复现不能用于复现升级卷轴,充能消耗随最近一次使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复现嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。 -actors.hero.spells.recallinscription$useditemtracker.name=近期使用符文 -actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用一个兼容符文复现法术效果的物品,可以通过法术重新触发物品效果。\n\n已使用道具:%1$s\n\n剩余回合数:%2$s +actors.hero.spells.recallinscription.name=符文复制 +actors.hero.spells.recallinscription.short_desc=重复最近使用的符石或卷轴效果。 +actors.hero.spells.recallinscription.desc=牧师使用神圣魔法复制最近使用的符文以重复%s回合前使用的卷轴或符石的魔法效果。\n\n符文复制不能用于复制升级卷轴,充能消耗随最近一次使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。 +actors.hero.spells.recallinscription$useditemtracker.name=近期已使用符文 +actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用一个兼容符文复制法术效果的物品,可以通过法术重新触发物品效果。\n\n已使用道具:%1$s\n\n剩余回合数:%2$s -actors.hero.spells.shieldoflight.name=光明圣盾 -actors.hero.spells.shieldoflight.short_desc=获得仅对目标单体生效的临时护甲。 -actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面圣盾,增加其对该敌人持续4回合的%1$d~%2$d点护甲。\n\n此法术施法不耗时,但无法同时对多个目标使用。 -actors.hero.spells.shieldoflight$shieldoflighttracker.name=光明圣盾 -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面圣盾立于牧师与敌人之间。圣盾的强度不足以抵挡攻击,但能将其减弱。\n\n剩余回合数:%s +actors.hero.spells.shieldoflight.name=神圣护盾 +actors.hero.spells.shieldoflight.short_desc=获得仅对单个目标生效的临时护甲。 +actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄弱的圣盾,增加其对该敌人持续4回合的%1$d~%2$d点护甲。\n\n该法术施法不消耗时间,但不能同时对多个目标使用。 +actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾 +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于牧师与敌人之间。圣盾的强度不足以完全抵消攻击,但能将其减弱。\n\n剩余回合数:%s + +actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.short_desc=待完成 +actors.hero.spells.spiritform.desc=待完成 + +actors.hero.spells.smite.name=smite +actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. actors.hero.spells.sunray.name=阳炎射线 -actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标。 -actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2$d伤害并使其失明%3$d回合。阳炎射线必定对亡灵和恶魔目标造成最大伤害。\n\n被此法术击中后敌人会适应视觉变化,以防被射线再次致盲。然而,如果在被此法术致盲后再次被此法术击中,那么强光会将其麻痹而非致盲。 +actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标一次。 +actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2$d伤害并使其失明%3$d回合。阳炎射线必定对亡灵和恶魔目标造成最大伤害。\n\n被该法术击中后敌人会调节其视觉,以防被射线再次致盲。然而,如果在被该法术致盲后再次被该法术击中,那么压倒性的强光会将其麻痹而非致盲。 ##main hero actors.hero.hero.name=你 @@ -692,7 +735,7 @@ actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一 actors.hero.heroclass.cleric=牧师 actors.hero.heroclass.cleric_desc_short=牧师是一名使用其独特的_神圣魔典_引导神圣魔法的神圣施法者。其能通过天赋_学习并升级法术_。 actors.hero.heroclass.cleric_desc=牧师初始携带一本_独特的神圣魔典_,可以使其施放各种各样的法术。\n\n牧师的大多数天赋专注于学习或升级法术上。\n\n牧师初始还携带有_一柄权杖_、布甲、水袋以及绒布袋。\n\n牧师开局鉴定的物品有:\n_-_鉴定卷轴\n_-_净化药剂\n_-_祛邪卷轴 -actors.hero.heroclass.cleric_unlock=_完全净化一件任何装备的诅咒_以解锁牧师 +actors.hero.heroclass.cleric_unlock=_完全净化任何一件被诅咒装备的诅咒_以解锁牧师 actors.hero.herosubclass.berserker=狂战士 actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾。 @@ -725,11 +768,11 @@ actors.hero.herosubclass.monk=武僧 actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力,这些内力可用于施展诸多武功。 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以躲避下次攻击\n3点内力:瞬间闪身至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除负面状态,回复法杖、神器充能 actors.hero.herosubclass.priest=祭司 -actors.hero.herosubclass.priest_short_desc=_祭司_会获得新的远程法术和强化版神导之光。 -actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击和与魔法道具的协同效应。\n\n祭司每100回合可以免费施放一次_神导之光_法术,并且能以盟友、法杖和某些神器触发发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得_圣体辐光_法术,消耗2点充能,驱散黑暗、照亮前路并暂时击晕所有视野内敌人。 +actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=圣骑士 -actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得新的近程法术和强化版神圣武器、神圣护甲。 -actors.hero.herosubclass.paladin_desc=_圣骑士仍未完成,故此无法选择。_\n\n圣骑士获得一系列全新升级的法术,其主要强调近战攻击和与武器护甲的协同效应。\n\n圣骑士的_神圣武器_与_神圣护甲_法术获得大幅强化,并且不再覆盖已有武器附魔与护甲刻印。\n\n圣骑士还会获得_至圣斩击_法术,进行一次具有额外伤害与附魔强度的必中近战攻击。 +actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=受衅怒火 @@ -969,7 +1012,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_当女猎手饮用或投掷一瓶 actors.hero.talent.rejuvenating_steps.title=复春步伐 actors.hero.talent.rejuvenating_steps.desc=_+1:_当女猎手踏上矮草或余烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有10回合的冷却时间_。\n\n_+2:_当女猎手踏上矮草或余烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有5回合的冷却时间_。\n\n若被动恢复效果被禁用或着英雄长时间内没有获得经验,此天赋只会生出枯草。 actors.hero.talent.heightened_senses.title=敏锐感知 -actors.hero.talent.heightened_senses.desc=_+1:_女猎手能获得对_周围2格以内_所有单位的灵视感知。\n\n_+2:_女猎手能获得对_周围3格以内_所有单位的灵视感知。 +actors.hero.talent.heightened_senses.desc=_+1:_女猎手能获得对_她周围2格范围内_所有单位的灵视感知。\n\n_+2:_女猎手能获得对_她周围3格范围内_所有单位的灵视感知。 actors.hero.talent.durable_projectiles.title=矢石保养 actors.hero.talent.durable_projectiles.desc=_+1:_女猎手手中的投掷武器获得_50%额外耐久_。\n\n_+2:_女猎手手中的投掷武器获得_75%额外耐久_。 @@ -984,7 +1027,7 @@ actors.hero.talent.farsight.desc=_+1:_狙击手的视野范围_扩大25%_。\n actors.hero.talent.shared_enchantment.title=联动附魔 actors.hero.talent.shared_enchantment.desc=_+1:_投掷武器_有33%概率_触发狙击手灵能弓上的附魔。\n\n_+2:_投掷武器_有67%概率_触发狙击手灵能弓上的附魔。\n\n_+3:_投掷武器_必定能够_触发狙击手灵能弓上的附魔。\n\n若装备了已附魔的十字弩,使用飞镖时这项天赋不会生效,因为飞镖已经触发了十字弩本身的附魔。 actors.hero.talent.shared_upgrades.title=联动升级 -actors.hero.talent.shared_upgrades.desc=_+1:_当狙击手使用一件升级过的投掷武器攻击时,其上的每级升级都会提升1回合狙击标记的持续时间,并使狙击手的特殊攻击伤害_提升10%_。\n\n_+2:_当狙击手使用一件升级过的投掷武器攻击时,其上的每级升级都会提升1回合狙击标记的持续时间,并使狙击手的特殊攻击伤害_提升20%_。\n\n_+3:_当狙击手使用一件升级过的投掷武器攻击时,其上的每级升级都会提升1回合狙击标记的持续时间,并使狙击手的特殊攻击伤害_提升30%_。 +actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. actors.hero.talent.durable_tips.title=持久药液 actors.hero.talent.durable_tips.desc=_+1:_守望者的涂药飞镖拥有_2倍耐久_。\n\n_+2:_守望者的涂药飞镖拥有_3倍耐久_。\n\n_+3:_守望者的涂药飞镖拥有_4倍耐久_。 @@ -1087,17 +1130,17 @@ actors.hero.talent.holy_intuition.title=神圣预知 actors.hero.talent.holy_intuition.desc=_+1:_牧师可以施放法术_神圣预知_,消耗_3点充能_以揭示物品有无诅咒。\n\n_+2:_牧师可以施放法术_神圣预知_,消耗_2点充能_以揭示物品有无诅咒。 actors.hero.talent.searing_light.title=炽热之光 actors.hero.talent.searing_light.desc=_+1:_牧师对被_神导之光_点亮的敌人的物理攻击造成_4点额外伤害_。\n\n_+2:_牧师对被_神导之光_点亮的敌人的物理攻击造成_6点额外伤害_。 -actors.hero.talent.shield_of_light.title=光明圣盾 -actors.hero.talent.shield_of_light.desc=_+1:_牧师可以施放法术_光明圣盾_,消耗1点充能以立即获得仅对目标单体生效的持续4回合的_2~4点护甲_。\n\n_+2:_牧师可以施放法术_光明圣盾_,消耗1点充能以立即获得仅对目标单体生效的持续4回合的_3~6点护甲_。 +actors.hero.talent.shield_of_light.title=神圣护盾 +actors.hero.talent.shield_of_light.desc=_+1:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续4回合的_2~4点护甲_。\n\n_+2:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续4回合的_3~6点护甲_。 actors.hero.talent.enlightening_meal.title=启蒙圣餐 actors.hero.talent.enlightening_meal.desc=_+1:_牧师进食只花费1回合,并获得_1点圣典充能_。\n\n_+2:_牧师进食只花费1回合,并获得_1.5点圣典充能_。 -actors.hero.talent.recall_inscription.title=符文复现 -actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符文复现_,重新触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2:_牧师可以施放法术_符文复现_,重新触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文复现不能用于复现升级卷轴,充能消耗随最近一次使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复现嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。 +actors.hero.talent.recall_inscription.title=符文复制 +actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符文复制_,重新触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2:_牧师可以施放法术_符文复制_,重新触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文复制不能用于复制升级卷轴,充能消耗随最近一次使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。 actors.hero.talent.sunray.title=阳炎射线 -actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_4~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_6~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能致盲目标一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对亡灵和恶魔敌人造成最大伤害。 +actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_4~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_6~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能致盲目标一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对恶魔和亡灵敌人造成最大伤害。 actors.hero.talent.divine_sense.title=神圣感知 -actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以获得30回合内_8格范围_的灵视效果。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以获得30回合内_12格范围_的灵视效果。 +actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_8格范围_的灵视效果。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_12格范围_的灵视效果。 actors.hero.talent.bless.title=神圣祝福 actors.hero.talent.bless.desc=_+1:_牧师可以施放法术_神圣祝福_,消耗1点充能以赋予自身_6回合赐福效果与10点护盾_或赋予其他单位_10回合赐福效果与10点治疗_。\n\n_+2:_牧师可以施放法术_神圣祝福_,消耗1点充能以赋予自身_10回合赐福效果与15点护盾_或赋予其他单位_15回合赐福效果与15点治疗_。\n\n法术的溢出治疗将被转化为护盾。 @@ -1107,14 +1150,14 @@ actors.hero.talent.light_reading.title=轻量阅读 actors.hero.talent.light_reading.desc=_+1:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_25%_。\n\n_+2:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_50%_。\n\n_+3:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_75%_。 actors.hero.talent.holy_lance.title=神圣之枪 -actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额_60~110点伤害_。\n\n圣枪必定对亡灵和恶魔目标造成最大伤害。圣枪有50回合的冷却,之后才能再次施放。 +actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额的_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额的_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额的_60~110点伤害_。\n\n圣枪必定对恶魔和亡灵敌人造成最大伤害。圣枪有50回合的冷却,之后才能再次施放。 actors.hero.talent.hallowed_ground.title=神圣领域 -actors.hero.talent.hallowed_ground.desc=_+1:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_3x3范围_的神圣领域。\n\n_+2:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_5x5范围_的神圣领域。\n\n_+3:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_7x7范围_的神圣领域。\n\n施放时,此法术会立即治疗盟友10点生命值,使敌人短暂缠绕并传播矮草植被。之后,神圣领域会缓慢治疗盟友、使敌人残疾并使高草随机生长。神圣领域会为祭司提供护盾而非治疗,并且神圣领域会被火焰摧毁。 -actors.hero.talent.mnemonic_prayer.title=祈祷圣颂 -actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈祷圣颂_,消耗1点充能以延长盟友/敌人_3回合_增益/减益效果。\n\n_+2:_祭司可以施放法术_祈祷圣颂_,消耗1点充能以延长盟友/敌人_4回合_增益/减益效果。\n\n_+3:_祭司可以施放法术_祈祷圣颂_,消耗1点充能以延长盟友/敌人_5回合_增益/减益效果。\n\n祈祷圣颂还会再次点亮先前已被点亮的敌人。祈祷圣颂只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 +actors.hero.talent.hallowed_ground.desc=_+1:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_3x3范围_的神圣领域。\n\n_+2:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_5x5范围_的神圣领域。\n\n_+3:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_7x7范围_的神圣领域。\n\n施放时,法术会立即治疗盟友10点生命值,短暂缠绕敌人并扩散矮草。之后,神圣领域会缓慢治疗盟友、残疾敌人并随机催生高草。神圣领域会为祭司提供护盾而非治疗,并且神圣领域会被火焰摧毁。 +actors.hero.talent.mnemonic_prayer.title=祈祷诗篇 +actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长盟友/敌人的增益/减益效果_3回合_。\n\n_+2:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长盟友/敌人的增益/减益效果_4回合_。\n\n_+3:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长盟友/敌人的增益/减益效果_5回合_。\n\n祈祷诗篇还会再次点亮先前已被点亮的敌人。祈祷诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 -actors.hero.talent.paladint3a.title=即将推出 -actors.hero.talent.paladint3a.desc=天赋仍未完成,故此空无一物。 +actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.paladint3b.title=即将推出 actors.hero.talent.paladint3b.desc=天赋仍未完成,故此空无一物。 actors.hero.talent.paladint3c.title=即将推出 @@ -1122,17 +1165,17 @@ actors.hero.talent.paladint3c.desc=天赋仍未完成,故此空无一物。 actors.hero.talent.divine_intervention.title=神圣干预 actors.hero.talent.divine_intervention.desc=_+1:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_150点_并延长超凡升天形态_1回合_。\n\n_+2:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_200点_并延长超凡升天形态_2回合_。\n\n_+3:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_250点_并延长超凡升天形态_3回合_。\n\n_+4:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_300点_并延长超凡升天形态_4回合_。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天形态中只能施放一次神圣干预。 -actors.hero.talent.judgement.title=末日审判 -actors.hero.talent.judgement.desc=_+1:_超凡升天形态下,牧师可以施放法术_末日审判_,对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_超凡升天形态下,牧师可以施放法术_末日审判_,对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_超凡升天形态下,牧师可以施放法术_末日审判_,对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_超凡升天形态下,牧师可以施放法术_末日审判_,对视野内所有敌人造成_25~50点伤害_。\n\n末日审判消耗3点圣典充能。牧师自进入超凡升天形态以来或自上次施放末日审判以来的每次施法还会额外造成5~10点伤害。 -actors.hero.talent.flash.title=闪耀天梯 -actors.hero.talent.flash.desc=_+1:_超凡升天形态下,牧师可以施放法术_闪耀天梯_,借此最多传送至_3格_外。\n\n_+2:_超凡升天形态下,牧师可以施放法术_闪耀天梯_,借此最多传送至_4格_外。\n\n_+3:_超凡升天形态下,牧师可以施放法术_闪耀天梯_,借此最多传送至_5格_外。\n\n_+4:_超凡升天形态下,牧师可以施放法术_闪耀天梯_,借此最多传送至_6格_外。\n\n闪耀天梯初始消耗1点圣典充能,并且在同次超凡升天形态中每次施放都会+1充能消耗。 +actors.hero.talent.judgement.title=最终审判 +actors.hero.talent.judgement.desc=_+1:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_25~50点伤害_。\n\n最终审判消耗3点圣典充能。牧师自进入超凡升天形态以来或自上次施放最终审判以来的每次施法还会额外造成5~10点伤害。 +actors.hero.talent.flash.title=闪现天梯 +actors.hero.talent.flash.desc=_+1:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_3格_外。\n\n_+2:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_4格_外。\n\n_+3:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_5格_外。\n\n_+4:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_6格_外。\n\n闪现天梯初始消耗1点圣典充能,并且在同次超凡升天形态中每次施放都会+1充能消耗。 -actors.hero.talent.cleric_a2_1.title=即将推出 -actors.hero.talent.cleric_a2_1.desc=天赋仍未完成,故此空无一物。 -actors.hero.talent.cleric_a2_2.title=即将推出 -actors.hero.talent.cleric_a2_2.desc=天赋仍未完成,故此空无一物。 -actors.hero.talent.cleric_a2_3.title=即将推出 -actors.hero.talent.cleric_a2_3.desc=天赋仍未完成,故此空无一物。 +actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=即将推出 actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。 @@ -1270,7 +1313,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=嘻嘻,我想我在城里的什 actors.mobs.npcs.shopkeeper.talk_prison_rogue=你是盗贼公会指派来清理这片区域的吗?不是?只是来购物的?你能来到这说明你确实杀了几个怪物,但别指望我会因此给你打折。我已经交足了保护费,但也没怎么见你们在这护我周全。 actors.mobs.npcs.shopkeeper.talk_prison_huntress=小姐,这似乎不是你该待的地方。狭窄的地牢走廊想来不如城镇大厅或者市郊森林那样宽敞,不是吗?嘿嘿,哦,请别在意我这碎嘴巴,为什么不买点东西呢? actors.mobs.npcs.shopkeeper.talk_prison_duelist=哇偶,这不是闯荡天下的大英雄嘛!如果你在尝试着拯救又一个小镇,那我只能说祝你好运了。毕竟这里的危机可比土匪帮派什么的糟糕多了。当然,我相信你会比任何人做得更棒,只是千万别死在我的店门口。 -actors.mobs.npcs.shopkeeper.talk_prison_cleric=您好,阁下,或许现在该尊称您为"陛下"了?呵呵,无论如何这可不是您这种大人物该来的地方啊,要是您也“与主同在”了的话恐怕您的信徒们会心碎的吧。不过以您的位高权重想必您手头肯定不缺钱,为何不买点东西以防万一呢? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=您好,阁下,或许现在该尊称您为“陛下”了?呵呵,无论如何这可不是您这种大人物该来的地方啊,要是您也“与主同在”了的话恐怕您的信徒们会心碎的吧。不过以您的位高权重想必您手头肯定不缺钱,为何不买点东西以防万一呢? actors.mobs.npcs.shopkeeper.talk_caves=花钱,你才能活得更久。\n\n哦,如果你看到那个巨魔铁匠,代我向他问好。顺便提醒这个笨蛋,他上周从我这买锤子的钱还没结清呢! actors.mobs.npcs.shopkeeper.talk_city=我的货可以保你平安。\n\n...另外,劳烦您别在这瞎晃悠。我花了很长很长时间才让这里的怪物离我远点,可不希望你把麻烦惹回来! actors.mobs.npcs.shopkeeper.talk_halls=嘿,那边那位!我为恶魔猎人提供特别优惠!\n\n哦还有,在下面可要当心!底下的恶魔可不是吓大的。你要是死了就没法回来消费啦!;)\n\n那些恶魔都和我一样吗?嘿嘿,并不。我只是个小角色,算不上能打,况且我还保全了自由意志。下面那些恶魔都比我猛得多,并且它们都受奴役于...呃...总之,你在下面当心点吧。 @@ -1402,7 +1445,7 @@ actors.mobs.ebonymimic.name=黑檀宝箱怪 actors.mobs.ebonymimic.reveal=那里有一个宝箱怪! actors.mobs.ebonymimic.hidden_name=可疑的轮廓 actors.mobs.ebonymimic.hidden_desc=那里似乎有什么东西,但它几乎是完全透明的。 -actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪是能使自身变得几乎隐形的极强宝箱怪。它们会潜伏在冒险家可能与之互动的事物上,不过它们也含有属于自己的财宝。 +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. actors.mobs.elemental$fireelemental.name=火焰元素 actors.mobs.elemental$fireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n火焰元素是一种常见的借助火焰之力攻击的元素生物。它的近战攻击能点燃目标,有时也会向远处目标发射火焰弹。 @@ -1607,7 +1650,7 @@ actors.mobs.thief.escapes=小偷带着你的%s逃走了! actors.mobs.thief.desc=这些囚犯逃出了他们的牢房,却没能逃出这座监牢。随着时间流逝,这座监牢彻底摧毁了他们仅存的心智,以及对自由的向往。这些疯狂的小偷和强盗很久以前就已经彻底忘记它们是谁,以及它们为何偷窃。\n\n这些敌人比起面对面地战斗,更倾向于偷走你的财物随后逃之夭夭。一定要看紧它们,否则你以后可能再也不会见到自己的被盗财物了。 actors.mobs.tormentedspirit.name=咒缚灵 -actors.mobs.tormentedspirit.desc=咒缚灵是本性善良的魂灵,但却被诅咒所折磨。只要它们还被诅咒,它们就会像怨灵一样攻击你,而且更加强大!\n\n或许可以在与它们相邻时使用正确的物品来祛除诅咒。它们一定会非常感激... +actors.mobs.tormentedspirit.desc=咒缚灵是本性善良却受诅咒折磨的魂灵。只要诅咒仍在,它们就会像更强的怨灵一样攻击你!\n\n或许可以在与之相邻时使用祛邪卷轴净化魂灵的诅咒。如果诅咒被净化,它们一定会报答你的... actors.mobs.tormentedspirit.thank_you=谢谢你... actors.mobs.warlock.name=矮人术士 diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 4c53e66ab..751195dc8 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Tento runový kámen uvolní výbuch elektrické ###trinkets items.trinkets.chaoticcenser.name=Chaotická kadidelnice -items.trinkets.chaoticcenser.desc=Po nějaké době máčení v alchymickém kotlíku se zdá, jako by z této kadidelnice sám stoupal kouř! Z jejího nitra pomalu unikají různé plyny a postupně v náhodných intervalech vytryskávají ven všemi možnými směry. Zdá se, že dokáže vytvořit všechny možné plyny, ale směr, kterým z kadidelnice unikají ven, se zdá být volen ve tvůj prospěch. -items.trinkets.chaoticcenser.typical_stats_desc=Tento doplněk obvykle způsobí to, že se poblíž objeví oblak škodlivého plynu každých _%d_ tahů. Plyn má větší šanci se objevit v blízkosti nepřátel a menší šanci se objevit v uzavřených prostorách. Na vyšších úrovních je vyšší pravděpodobnost, že se bude jednat o vzácnější a nebezpečnější plyn. -items.trinkets.chaoticcenser.stats_desc=Tento doplněk na své současné úrovni způsobí to, že se poblíž objeví oblak škodlivého plynu každých _%d_ tahů. Plyn má větší šanci se objevit v blízkosti nepřátel a menší šanci se objevit v uzavřených prostorách. Na vyšších úrovních je vyšší pravděpodobnost, že se bude jednat o vzácnější a nebezpečnější plyn. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=Dimenzionální sluneční hodiny items.trinkets.dimensionalsundial.warning=Tvé sluneční hodiny nevrhají stín, cítíš se nesvůj. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Tento doplněk učiní na své současné items.trinkets.mossyclump.name=Hrouda mechu items.trinkets.mossyclump.desc=Tento chomáč mokrého mechu si udržuje svou vlhkost, bez ohledu na to jak moc ho stiskneš. Zdá se, že je magicky spojen s kobkou což zvyšuje pravděpodobnost výskytu trávy a vody. -items.trinkets.mossyclump.typical_stats_desc=Tento doplněk obvykle nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí velmi hodně energie k vylepšení. -items.trinkets.mossyclump.stats_desc=Tento doplněk na své současné úrovni nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí velmi hodně energie k vylepšení. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=Útržek pergamenu items.trinkets.parchmentscrap.desc=Tento drobný útržek pergamenu byl kdysi nejspíše součástí magického svitku. Část jeho magie se zachovala, a teď se zdá, že ovlivňuje zbraně a zbroje, na které narazíš. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Tento doplněk na své současné úrovni pro items.trinkets.shardofoblivion.name=Úlomek zapomnění items.trinkets.shardofoblivion.desc=Po vylouhování v alchymickém kotli se tento kovový úlomek přeměnil, a zdá se, jako by byl vyroben z... ničeho? Světlo se kolem něj láme a visí v prostoru, i když jej nedržíš. Zdá se, jako by bral svou magickou sílu z tvé nevědomosti, takže bude asi nejlepší o něm příliš nepřemýšlet. -items.trinkets.shardofoblivion.typical_stats_desc=Tento doplněk obvykle zvýší šanci tvých nepřátel na zanechání kořisti o 20%% za každý neidentifikovaný předmět, kterým jsi vybaven nebo který jsi nedávno použil, nanejvýš však za _%d_ kus(y) vybavení. Úlomek ti také zabraňuje automaticky identifikovat vybavení, ovšem lze jej použít k ruční identifikaci předmětů, které jsou na to již připraveny. -items.trinkets.shardofoblivion.stats_desc=Tento doplněk na své současnné úrovni zvýší šanci tvých nepřátel na zanechání kořisti o 20%% za každý neidentifikovaný předmět, kterým jsi vybaven nebo který jsi nedávno použil, nanejvýš však za _%d_ kus(y) vybavení. Úlomek ti také zabraňuje automaticky identifikovat vybavení, ovšem lze jej použít k ruční identifikaci předmětů, které jsou na to již připraveny. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFIKOVAT items.trinkets.shardofoblivion.identify_prompt=Identifikuj předmět items.trinkets.shardofoblivion.identify_ready=Předmět je připraven k identifikaci: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Tento předmět ještě není připraven k identifikaci. items.trinkets.shardofoblivion.identify=Identifikoval jsi předmět! items.trinkets.shardofoblivion$wandusetracker.name=Použita neidentifikovaná hůlka @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Nedávno jsi použil neidenti items.trinkets.thirteenleafclover.name=Třináctilístek items.trinkets.thirteenleafclover.desc=Ponoření této rostlinky jetele do kotle způsobilo, že mu vyrostlo několik lístků navíc! Těžko říct, jestli přináší štěstí nebo smůlu, ale možná tento doplněk mohl jen učinit náhodu více chaotickou. -items.trinkets.thirteenleafclover.typical_stats_desc=Při určování poškození či blokování hra obvykle používá průměrné hodnoty s vyšší pravděpodobností. Tento doplněk má obvykle _%d%%_ šanci toto obrátit a způsobit, že se budou projevovat více nejvyšší či nejnižší hodnoty.\n\nTento doplněk stojí málo energie k vylepšení. -items.trinkets.thirteenleafclover.stats_desc=Při určování poškození či blokování hra obvykle používá průměrné hodnoty s vyšší pravděpodobností. Tento doplněk má a své současné úrovni _%d%%_ šanci toto obrátit a způsobit, že se budou projevovat více nejvyšší či nejnižší hodnoty.\n\nTento doplněk stojí málo energie k vylepšení. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=Soukolí pasti -items.trinkets.trapmechanism.desc=Klíčový mechanismus jedné z mnoha padacích pastí v kobce, pečlivě vyjmutý z podlahy, aby jej bylo možné vzít. Zdá se, že je magicky provázán se samotným podzemím, a činí terén obtížnější pro tebe i pro jeho jiné obyvatele. -items.trinkets.trapmechanism.typical_stats_desc=Tento doplněk obvykle nahradí _%d%%_ běžných poschodí poschodími s pastmi nebo jámami.\n\nTento doplněk stojí málo energie k vylepšení. -items.trinkets.trapmechanism.stats_desc=Tento doplněk na své současné úrovni nahradí _%d%%_ běžných poschodí poschodími s pastmi nebo jámami.\n\nTento doplněk stojí málo energie k vylepšení. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=Lahvička s krví items.trinkets.vialofblood.desc=Tato tenká lahvička obsahuje krev nějakého obyvatele kobky, která se pomalu pohybuje, když s lahvičkou otáčíš. Zdá se, že magicky posiluje silnější léčebné účinky, ale také je zpožďuje. diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 923143af7..0189b8766 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Dieser Runenstein setzt einen Strahl elektrischer ###trinkets items.trinkets.chaoticcenser.name=chaotischer Weihrauch -items.trinkets.chaoticcenser.desc=Nach einiger Zeit im Alchemiekessel scheint das Weihrauchgefäß von ganz allein Rauch zu produzieren! Die Gase sammeln sich und verlassen das Gefäß in unregelmäßigen Abständen in eine zufällige Richtung. Es scheint in der Lage zu sein, alle Arten von Gasen zu produzieren, aber die Richtung, in die sie entweichen, scheint zumindest tendenziell zu deinen Gunsten zu sein. -items.trinkets.chaoticcenser.typical_stats_desc=Dieses Kleinod wird ungefähr alle _%d_ Züge schädliches Gas in der Nähe erzeugen. Der Effekt tritt gehäuft auf, wenn Feinde in der Nähe sind. Das Ausgasen ist in geschlossenen Räumen unwahrscheinlicher. Auf höheren Stufen steigt die Wahrscheinlichkeit, dass exotisches und mächtiges Gas erzeugt wird. -items.trinkets.chaoticcenser.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod ungefähr alle _%d_ Züge schädliches Gas erzeugen. Der Effekt tritt gehäuft auf, wenn Feinde in der Nähe sind. Die Ausgasung ist in geschlossenen Räumen unwahrscheinlicher. Auf höheren Stufen steigt die Wahrscheinlichkeit, dass exotisches und mächtiges Gas erzeugt wird. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=Dimensions-Sonnenuhr items.trinkets.dimensionalsundial.warning=Deine Sonnenuhr wirft keinen Schatten, du fühlst dich unbehaglich. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod items.trinkets.mossyclump.name=Moosklumpen items.trinkets.mossyclump.desc=Dieser Klumpen feuchten Mooses bewahrt Feuchtigkeit, egal, wie sehr du ihn ausquetschst. Er scheint magisch mit dem Dungeon selbst verbunden zu sein, wodurch es wesentlich wahrscheinlicher wird, dass Gras und Wasser vorkommen. -items.trinkets.mossyclump.typical_stats_desc=Normalerweise wird dieses Kleinod _%d%%_ des normalen Untergrundes so verändern, dass sie stattdessen entweder mit Wasser oder Gras angefüllt sind.\n\nEs kostet sehr viel Energie, dieses Kleinod zu verbessern. -items.trinkets.mossyclump.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod _%d%%_ des normalen Untergrundes so verändern, dass sie stattdessen entweder mit Wasser oder Gras angefüllt sind.\n\nEs kostet sehr viel Energie, dieses Kleinod zu verbessern. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=Pergamentfetzen items.trinkets.parchmentscrap.desc=Dieser kleine Fetzen Pergament sieht aus, als stamme er von einer Schriftrolle. Er hat etwas von seiner Magie bewahrt, und diese scheint die Waffen und Rüstungen zu beeinflussen, die im Dungeon zu finden sind. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleino items.trinkets.shardofoblivion.name=Scherbe des Vergessens items.trinkets.shardofoblivion.desc=Nach dem Schmoren im Alchemietopf hat sich diese kleine Scherbe aus verfluchtem Metall verändert und besteht nun aus … nichts? Das Licht scheint sich um sie herum zu biegen, und sie schwebt an Ort und Stelle, wenn du sie nicht hältst. Die Scherbe scheint auf magische Weise Kraft aus deiner Unwissenheit zu beziehen, also ist es wahrscheinlich am besten, nicht zu viel darüber nachzudenken. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFIZIEREN items.trinkets.shardofoblivion.identify_prompt=Identifiziere einen Gegenstand items.trinkets.shardofoblivion.identify_ready=Ein Gegenstand kann nun identifiziert werden: %s +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Dieser Gegenstand kann noch nicht identifiziert werden. items.trinkets.shardofoblivion.identify=Du hast den Gegenstand erkannt! items.trinkets.shardofoblivion$wandusetracker.name=Nicht identifizierter Zauberstab verwendet @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Du hast vor Kurzem einen nich items.trinkets.thirteenleafclover.name=dreizehnblättriges Kleeblatt items.trinkets.thirteenleafclover.desc=Irgendwie hat das Köcheln im Alchemiekessel diesen Klee dazu gebracht, einen Strauß Extrablätter wachsen zu lassen! Es ist nicht ganz klar, ob dieses Kleinod Glück oder Unglück bringt, aber vielleicht macht es dein Glück etwas chaotischer? -items.trinkets.thirteenleafclover.typical_stats_desc=Wenn der Held Schaden verursacht, fallen die Zahlen normalerweise näher zum Durchschnitt. Üblicherweise hat dieses Kleinod eine _%d%%_ Chance, dies umzukehren, so dass die Werte stattdessen näher am Maximum oder am Minimum liegen.\n\nEs kostet nur sehr wenig Energie, dieses Kleinod zu verbessern. -items.trinkets.thirteenleafclover.stats_desc=Wenn der Held Schaden verursacht, fallen die Zahlen normalerweise näher zum Durchschnitt. Auf seiner aktuellen Stufe hat dieses Kleinod eine _%d%%_ Chance, dies umzukehren, so dass die Werte stattdessen näher am Maximum oder am Minimum liegen.\n\nEs kostet nur sehr wenig Energie, dieses Kleinod zu verbessern. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=Fallgruben-Mechanismus -items.trinkets.trapmechanism.desc=Das Herzstück des Mechanismus einer der Fallgruben des Dungeons, das vorsichtig aus dem Boden herausgetrennt wurde, damit es sich transportieren lässt. Es scheint magisch mit dem Dungeon selbst verbunden zu sein, so dass das Terrain für dich und die Bewohner des Dungeons gefährlicher wird. -items.trinkets.trapmechanism.typical_stats_desc=Normalerweise wird dieses Kleinod _%d%%_ des normalen Untergrundes so verändern, dass er entweder mit Fallen oder Abgründen angefüllt ist.\n\nEs kostet relativ wenig Energie, dieses Kleinod zu verbessern. -items.trinkets.trapmechanism.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleinod _%d%%_ des normalen Untergrundes so verändern, dass er entweder mit Fallen oder Abgründen angefüllt ist.\n\nEs kostet relativ wenig Energie, dieses Kleinod zu verbessern. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=Phiole des Bluts items.trinkets.vialofblood.desc=Diese dünne Phiole beinhaltet das Blut eines Bewohners des Dungeons, und es bewegt sich langsam, während du die Phiole drehst. Es scheint auf magische Weise stärkere Heilungseffekte zu bewirken, diese aber auch zu verzögern. diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index 3148f2d42..b655e265d 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απε ###trinkets items.trinkets.chaoticcenser.name=χαοτικό θυμιατό -items.trinkets.chaoticcenser.desc=Αφού έμεινε για κάποιο χρόνο στο αλχημικό τσουκάλι, αυτό το θυμιατό φαίνεται πως παράγει καπνό από μόνο του! Αυτά τα αέρια συγκεντρώνονται και ξεχύνονται από το θυμιατό σε τυχαίες κατευθύνσεις και σε σχετικά τυχαία χρονικά διαστήματα. Φαίνεται ικανό να παράγει κάθε είδους αέριο, αλλά η κατεύθυνση που τα εκτοξεύει μοιάζει να λειτουργεί περισσότερο υπέρ σου. -items.trinkets.chaoticcenser.typical_stats_desc=Κανονικά, αυτό το μαραφέτι εξαπολύει επιβλαβές αέριο σε κοντινή απόσταση περίπου κάθε _%d_ γύρους. Το αέριο είναι πιο πιθανό να εμφανιστεί όταν υπάρχουν εχθροί και λιγότερο πιθανό σε κλειστούς χώρους. Σε μεγαλύτερα επίπεδα του μαραφετιού, τα αέρια είναι πιο πιθανό να είναι εξωτικά και ισχυρά. -items.trinkets.chaoticcenser.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι εξαπολύει επιβλαβές αέριο σε κοντινή απόσταση περίπου κάθε _%d_ γύρους. Το αέριο είναι πιο πιθανό να εμφανιστεί όταν υπάρχουν εχθροί και λιγότερο πιθανό σε κλειστούς χώρους. Σε μεγαλύτερα επίπεδα του μαραφετιού, τα αέρια είναι πιο πιθανό να είναι εξωτικά και ισχυρά. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=διαστατικό ηλιακό ρολόι items.trinkets.dimensionalsundial.warning=Το ηλιακό ρολόι δεν εκπέμπει σκιά... νιώθεις άβολα. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Στο τωρινό του επίπεδο, items.trinkets.mossyclump.name=σβόλος βρύων items.trinkets.mossyclump.desc=Αυτός ο σβόλος υγρών βρύων φαίνεται να κατακρατά την υγρασία του ανεξάρτητα από το πόσο πολύ τον πιέζεις. Φαίνεται πως είναι μαγικά δεμένο με την ίδια την κατακόμβη, κάνοντας συχνότερη την εμφάνιση του γρασιδιού και του νερού. -items.trinkets.mossyclump.typical_stats_desc=Στο τωρινό του επίπεδο, κανονικά θα κάνει το _%d%%_ των κανονικών ορόφων να γεμίζει είτε με νερό είτε με γρασίδι.\n\nΑυτό το μαραφέτι απαιτεί πολύ μεγάλη ενέργεια για να αναβαθμιστεί. -items.trinkets.mossyclump.stats_desc=Στο τωρινό του επίπεδο, θα κάνει το _%d%%_ των κανονικών ορόφων να γεμίζει είτε με νερό είτε με γρασίδι.\n\nΑυτό το μαραφέτι απαιτεί πολύ μεγάλη ενέργεια για να αναβαθμιστεί. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=κομμάτι περγαμηνής items.trinkets.parchmentscrap.desc=Αυτό το μικρό κομμάτι περγαμηνής φαίνεται πως προήλθε από κάποιον πάπυρο. Έχει διατηρήσει κάποια από τη μαγεία του και φαίνεται πως επηρεάζει τα όπλα και τις πανοπλίες που βρίσκεις στην κατακόμβη. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Στο τωρινό του επίπεδο, θ items.trinkets.shardofoblivion.name=θραύσμα της λήθης items.trinkets.shardofoblivion.desc=Αφού παρέμεινε στο αλχημικό τσουκάλι, αυτό το μικρό θραύσμα καταραμένου μετάλλου άλλαξε και πλέον αποτελείται από... τίποτα; Το φως φαίνεται να κάμπτεται γύρω από το θραύσμα, και αιωρείται όταν δεν το κρατάς. Το θραύσμα φαίνεται να αντλεί μαγικά δύναμη από την άγνοιά σου... είναι καλύτερα να μη το φέρνεις πολύ στο μυαλό σου. -items.trinkets.shardofoblivion.typical_stats_desc=Κανονικά, αυτό το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις αυτόματα τον εξοπλισμό σου, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό. -items.trinkets.shardofoblivion.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις αυτόματα τον εξοπλισμό σου, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=ΑΝΑΓΝΩΡΙΣΗ items.trinkets.shardofoblivion.identify_prompt=Αναγνώρισε ένα εφόδιο items.trinkets.shardofoblivion.identify_ready=Ένα εφόδιο είναι έτοιμο να αναγνωριστεί: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Αυτό το εφόδιο δεν είναι έτοιμο να αναγνωριστεί ακόμη. items.trinkets.shardofoblivion.identify=Αναγνωρίζεις το αντικείμενο! items.trinkets.shardofoblivion$wandusetracker.name=Χρησιμοποιήθηκε μη αναγνωρισμένο ραβδί @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Έχεις χρησιμοπο items.trinkets.thirteenleafclover.name=δεκατριάφυλλο τριφύλλι items.trinkets.thirteenleafclover.desc=Το βράσιμο αυτού του τριφυλλιού στο αλχημικό τσουκάλι κάπως το έκανε να φυτρώσει ένα μάτσο από φύλλα! Δεν είναι ξεκάθαρο αν είναι γούρικο ή γρουσούζικο... μήπως κάνει την τύχη σου πιο χαοτική; -items.trinkets.thirteenleafclover.typical_stats_desc='Οταν οι ήρωες προκαλούν ζημιά, οι τιμές ζημιάς είναι πιο συχνά κοντά στον μέσο όρο. Κανονικά, το μαραφέτι έχει _%d%%_ πιθανότητα να το αντιστρέψει αυτό και να κάνει τις επιθέσεις σου πιο πιθανό να προκαλούν τη μέγιστη ή την ελάχιστη ζημιά.\n\nΑυτό το μαραφέτι απαιτεί μικρή σχετικά ενέργεια για να αναβαθμιστεί. -items.trinkets.thirteenleafclover.stats_desc='Οταν οι ήρωες προκαλούν ζημιά, οι τιμές ζημιάς είναι πιο συχνά κοντά στον μέσο όρο. Στο τωρινό του επίπεδο, το μαραφέτι έχει _%d%%_ πιθανότητα να το αντιστρέψει αυτό και να κάνει τις επιθέσεις σου πιο πιθανό να προκαλούν τη μέγιστη ή την ελάχιστη ζημιά.\n\nΑυτό το μαραφέτι απαιτεί μικρή σχετικά ενέργεια για να αναβαθμιστεί. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=μηχανισμός παγίδας -items.trinkets.trapmechanism.desc=Ο κεντρικός μηχανισμός μίας από τις παγίδες λάκκου της κατακόμβης. Έχει αφαιρεθεί προσεκτικά από το έδαφος ώστε να είναι φορητός. Φαίνεται πως είναι μαγικά δεμένος με την ίδια την κατακόμβη, κάνοντας πιο επικίνδυνο το έδαφος για εσένα και τους κατοίκους της. -items.trinkets.trapmechanism.typical_stats_desc=Κανονικά, το μαραφέτι θα κάνει το _%d%%_ των κανονικών ορόφων να γεμίζει με παγίδες ή χάσματα.\n\nΑυτό το μαραφέτι απαιτεί μικρή σχετικά ενέργεια για να αναβαθμιστεί. -items.trinkets.trapmechanism.stats_desc=Στο τωρινό του επίπεδο, θα κάνει το _%d%%_ των κανονικών ορόφων να γεμίζει με παγίδες ή χάσματα.\n\nΑυτό το μαραφέτι απαιτεί μικρή σχετικά ενέργεια για να αναβαθμιστεί. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=φιαλίδιο αίματος items.trinkets.vialofblood.desc=Αυτό το λεπτό φιαλίδιο περιέχει το αίμα κάποιων κατοίκων της κατακόμβης. Το αίμα κυλά αργά καθώς περιστρέφεις το φιαλίδιο. Φαίνεται να ενδυναμώνει μαγικά τις ισχυρότερες επιδράσεις αναπλήρωσης ζωής, αλλά τις καθυστερεί επίσης. @@ -1628,7 +1630,7 @@ items.weapon.curses.annoying.msg_5=ΕΕ! ΜΗ ΜΕ ΚΟΥΝΑΣ ΤΟΣΟ ΔΥΝ items.weapon.curses.annoying.msg_6=ΨΟΦΑ, ΖΩΥΦΙΟ! items.weapon.curses.annoying.msg_7=ΟΥΑΑΑΑΑΑΑΑΑΑΑΟΥ! items.weapon.curses.annoying.msg_8=ΝΑ ΚΑΝΟΥΜΕ ΚΑΝΑ ΔΙΑΛΕΙΜΜΑ;! -items.weapon.curses.annoying.msg_9=ΜΠΑΜ, ΧΑΧΑ! +items.weapon.curses.annoying.msg_9=ΜΠΑΜ! ΧΑΧΑ! items.weapon.curses.annoying.msg_10=ΩΡΑΙΟ ΧΤΥΠΗΜΑ! items.weapon.curses.annoying.msg_11=Δεν ήθελα να 'μουν όπλο... ήθελα να 'μουν τσεκούρι ξυλοκόπου. items.weapon.curses.annoying.msg_12=Να θυμάσαι, η αλαζονεία είναι ένας αργός και ύπουλος φονιάς. @@ -1760,7 +1762,7 @@ items.weapon.melee.cudgel.stats_desc=Αυτό το όπλο είναι αρκε items.weapon.melee.cudgel.ability_name=βαρυ χτυπημα items.weapon.melee.cudgel.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το βαρδούκιο. Αυτή η συγκεντρωμένη επίθεση κανονικά προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. items.weapon.melee.cudgel.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το βαρδούκιο. Αυτή η συγκεντρωμένη επίθεση προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. -items.weapon.melee.cudgel.desc=Ένας μικρός ορειχάλκινος κεφαλοθραύστης. Προορίζεται περισσότερο για μέσο αυτοάμυνας των ευγενών παρά για όπλο εξερευνητών. +items.weapon.melee.cudgel.desc=Ένας μικρός ορειχάλκινος κεφαλοθραύστης. Προορίζεται περισσότερο ως εργαλείο αυτοάμυνας για ευγενείς παρά ως όπλο εξερευνητών. items.weapon.melee.dagger.name=στιλέτο items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index 44e476691..98f51bf8e 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Tiu ĉi runŝtono ellasos blovon da elektra energ ###trinkets items.trinkets.chaoticcenser.name=ĥaosa incensilo -items.trinkets.chaoticcenser.desc=Post resti kelkan tempon en la alĥemia kuirpoto, tiu ĉi incensilo ŝajnas ellasi gasojn per si mem! Tiuj ĉi gasoj elŝprucas en hazardajn direktojn je preskaŭhazardaj temp-intervaloj. Ĝi ŝajnas ellasi diversajn gasojn, sed direkto de elŝprucoj ŝajnas esti favora por vi. -items.trinkets.chaoticcenser.typical_stats_desc=Kutime tiu ĉi brilaĵo elŝprucigos minacajn gasojn je pli malpli _%d_ temperoj. La gaso aperos pli ofte en ĉeesto de malamikoj kaj malpli ofte en fermitaj spacoj. Plibonigita incensilo elŝprucigos pli ekzotajn kaj pli danĝerajn gasojn. -items.trinkets.chaoticcenser.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo elŝprucigos minacajn gasojn je pli malpli _%d_ temperoj. La gaso aperos pli ofte en ĉeesto de malamikoj kaj malpli ofte en fermitaj spacoj. Plibonigita incensilo elŝprucigos pli ekzotajn kaj pli danĝerajn gasojn. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=dimensia sunhorloĝo items.trinkets.dimensionalsundial.warning=Via sunhorloĝo ne ĵetas ombron, vi sentiĝas malcerte. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos ĉi items.trinkets.mossyclump.name=tufo de musko items.trinkets.mossyclump.desc=Tiu ĉi tufo de malseka musko ŝajnas teni akvon sendepende de kiel forte vi kunpremas ĝin. Ĝi verŝajne estas magie ligita al la labirinto, igante herbon kaj akvon aperi pli ofte. -items.trinkets.mossyclump.typical_stats_desc=Kutime tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per akvo aŭ herbo.\n\nTiu ĉi brilaĵo bezonas tre multe da energio por pliboniĝi. -items.trinkets.mossyclump.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per akvo aŭ herbo.\n\nTiu ĉi brilaĵo bezonas tre multe da energio por pliboniĝi. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=peco de pergameno items.trinkets.parchmentscrap.desc=Tiu ĉi peceto de pergameno ŝajnas esti parto de skribrulaĵo. Ĝi tenas iom da sia praa magio kaj probable influas al armiloj kaj defendaĵoj trovataj en la labirinto. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos vi items.trinkets.shardofoblivion.name=rompaĵo de forgeso items.trinkets.shardofoblivion.desc=Post kuiri en la alĥemia kuirpoto tiun ĉi etan fragmenton de malbenita metalo, ĝi ŝanĝiĝis al… neniaĵo? La fragmento kurbigas lumon kaj restas en la loko eĉ kiam vi ne tenas ĝin. Ĝi ŝajnas magie ĉerpi energion el via nescio, do eble estos bone ne pensi pri ĝi tro multe. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIGI items.trinkets.shardofoblivion.identify_prompt=Identigi aĵon items.trinkets.shardofoblivion.identify_ready=Aĵo estas preta por esti identigita: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Tiu ĉi aĵo jam ne estas preta por esti identigita. items.trinkets.shardofoblivion.identify=Vi identigis aĵon! items.trinkets.shardofoblivion$wandusetracker.name=Neidentigita uzita vergo @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Vi antaŭnelonge uzis neident items.trinkets.thirteenleafclover.name=dektrifolia trifolio items.trinkets.thirteenleafclover.desc=Kuirado en la alĥemia kuirpoto igis tiun ĉi trifolion kreskigi multajn aldonajn foliojn! Oni ne scias, ĉu tiu ĉi brilaĵo liveras bonŝancon aŭ malbonŝancon, eble ĝi igos vian sorton pli ĥaosa? -items.trinkets.thirteenleafclover.typical_stats_desc=Norme la ludo igos kvanton de ricevata/kaŭzata damaĝo pli proksima al mezumo. Kutime tiu ĉi brilaĵo havas _%d%%_ ŝancon por inversigi tion, do la kvantoj estas pli proksimaj al minimumo aŭ maksimumo.\n\nTiu ĉi brilaĵo bezonas tre malmulte da energio por pliboniĝi. -items.trinkets.thirteenleafclover.stats_desc=Norme la ludo igos kvanton de ricevata/kaŭzata damaĝo pli proksima al mezumo. Je la nuna nivelo tiu ĉi brilaĵo havas _%d%%_ ŝancon por inversigi tion, do la kvantoj estas pli proksimaj al minimumo aŭ maksimumo.\n\nTiu ĉi brilaĵo bezonas tre malmulte da energio por pliboniĝi. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=meĥanismo de kaptilo -items.trinkets.trapmechanism.desc=La kerna meĥanismo de iu abisma kaptilo, precize eltranĉita de la planko tiel, ke oni ĝin povas movi. Ĝi ŝajnas esti magie ligita al la labirinto, igante plankon de la labirinto pli danĝeran por vi kaj por ĝiaj loĝantoj. -items.trinkets.trapmechanism.typical_stats_desc=Kutime tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per kaptiloj aŭ abismoj.\n\nTiu ĉi brilaĵo bezonas tre malmulte da energio por pliboniĝi. -items.trinkets.trapmechanism.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per kaptiloj aŭ abismoj.\n\nTiu ĉi brilaĵo bezonas tre malmulte da energio por pliboniĝi. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=provtubo de sango items.trinkets.vialofblood.desc=Tiu ĉi maldika provtubo enhavas sangon de iu loĝanto de la labirinto, la sango malrapide fluas dum kiam vi turnas la provtubon. Ĝi ŝajnas magie plifortigi pli fortajn sanigajn efikojn, kompense pro prokrasti ilin. diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 2d28153e8..575b9a172 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Esta piedra rúnica libera una explosión de ener ###trinkets items.trinkets.chaoticcenser.name=incensario caótico -items.trinkets.chaoticcenser.desc=¡Tras un tiempo en el caldero de alquimia, este incensario parece producir humo por sí solo! Estos gases se acumulan y salen del incensario en direcciones aleatorias y en intervalos semialeatorios. Parece capaz de producir todo tipo de gases, pero al menos parece más probable que la posición en la que salen disparados sea favorable para ti. -items.trinkets.chaoticcenser.typical_stats_desc=Típicamente este ornamento genera un gas dañino cercano aproximadamente cada _%d_ turnos. El gas es más propenso a aparecer cuando hay enemigos presentes y menos propenso a aparecer en espacios cerrados. A niveles más altos, estos gases tienen más probabilidades de ser exóticos y potentes. -items.trinkets.chaoticcenser.stats_desc=En su nivel actual este ornamento generará un gas dañino cercano aproximadamente cada _%d_ turnos. El gas es más propenso a aparecer cuando hay enemigos presentes y menos propenso a aparecer en espacios cerrados. A niveles más altos, estos gases tienen más probabilidades de ser exóticos y potentes. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=reloj de sol dimensional items.trinkets.dimensionalsundial.warning=Tu reloj de sol no proyecta ninguna sombra, te sientes inquieto. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=En su nivel actual este ornamento hará que items.trinkets.mossyclump.name=terrón musgoso items.trinkets.mossyclump.desc=Este terrón de musgo empapado parece aferrarse a su humedad por más que lo exprimas. Parece estar ligado mágicamente a la propia mazmorra, haciendo que la hierba y el agua aparezcan con mayor frecuencia. -items.trinkets.mossyclump.typical_stats_desc=Típicamente este ornamento hace que el _%d%%_ de los niveles regulares de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una enorme cantidad de energía para ser mejorado. -items.trinkets.mossyclump.stats_desc=En su nivel actual este ornamento hará que el _%d%%_ de los niveles regulares de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una enorme cantidad de energía para ser mejorado. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=trozo de manuscrito items.trinkets.parchmentscrap.desc=Este pequeño trozo de papel parece provenir de un manuscrito. Ha conservado parte de su magia y parece influir en las armas y armaduras que se encuentran en la mazmorra. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=En su nivel actual este ornamento incrementa items.trinkets.shardofoblivion.name=fragmento del olvido items.trinkets.shardofoblivion.desc=Tras cocerse en el caldero de alquimia, este pequeño fragmento de metal maldito ha cambiado y ahora está hecho de... ¿nada? La luz parece desviarse a su alrededor, y flota en el aire cuando no lo sostienes. El fragmento parece estar obteniendo poder de tu ignorancia, así que probablemente lo mejor sea no pensar demasiado en ello. -items.trinkets.shardofoblivion.typical_stats_desc=Típicamente este ornamento incrementaría la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar automáticamente el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. -items.trinkets.shardofoblivion.stats_desc=En su nivel actual este ornamento incrementa la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar automáticamente el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identifica un ítem items.trinkets.shardofoblivion.identify_ready=Un ítem está listo para ser identificado: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Ese ítem aún no está listo para ser identificado. items.trinkets.shardofoblivion.identify=¡Has identificado el ítem! items.trinkets.shardofoblivion$wandusetracker.name=Varita sin Identificar Usada @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Has usado recientemente una v items.trinkets.thirteenleafclover.name=trébol de trece hojas items.trinkets.thirteenleafclover.desc=Por alguna razón, al cocerlo en el caldero de alquimia, ¡a este trébol le han crecido un montón de hojas de más! No está del todo claro si este ornamento da suerte o mala suerte, ¿quizás este ornamento haga que tu suerte sea más caótica? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalmente, cuando el héroe causa daño, los números más cercanos a la media son más comunes. Típicamente este ornamento tiene un _%d%%_ de probabilidades de invertir esta tendencia, haciendo que tus ataques causen el daño máximo o mínimo más frecuentemente.. \n\nEste ornamento cuesta relativamente poca energía para ser mejorado. -items.trinkets.thirteenleafclover.stats_desc=Normalmente, cuando el héroe causa daño, los números más cercanos a la media son más comunes. En su nivel actual, este ornamento tendrá un _%d%%_ de probabilidades de invertir esta tendencia, haciendo que tus ataques causen el daño máximo o mínimo más frecuentemente.. \n\nEste ornamento cuesta relativamente poca energía para ser mejorado. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=mecanismo de trampa -items.trinkets.trapmechanism.desc=El mecanismo principal de una de las trampas de caída de la mazmorra, extraído cuidadosamente del suelo para que pueda ser transportado. Parece estar ligado mágicamente a la mazmorra, haciendo que el terreno sea más peligroso para ti y para los habitantes de la mazmorra. -items.trinkets.trapmechanism.typical_stats_desc=Típicamente este ornamento hace que el _%d%%_ de los niveles regulares de la mazmorra se llenen de trampas o fosas.\n\nEste ornamento cuesta relativamente poca energía para ser mejorado. -items.trinkets.trapmechanism.stats_desc=En su nivel actual este ornamento hará que el _%d%%_ de los niveles regulares de la mazmorra se llenen de trampas o fosas.\n\nEste ornamento cuesta relativamente poca energía para ser mejorado. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=vial de sangre items.trinkets.vialofblood.desc=Este delgado vial contiene la sangre de algún morador de la mazmorra, se mueve lentamente cuando giras el vial. Parece potenciar mágicamente los efectos curativos más fuertes, pero también los ralentiza. diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 37f4aa8ee..6163a5607 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -110,7 +110,7 @@ items.armor.classarmor.transfer_cancel=Annuler items.armor.classarmor.transfer_complete=Les propriétés héroïques de l'armure ont été transférées ! items.armor.clericarmor.name=veste de héros -items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. +items.armor.clericarmor.desc=Quand iel porte cet assemblage de tissus et de plaques, le Clerc peut utiliser une capacité spéciale. items.armor.clotharmor.name=armure en lin items.armor.clotharmor.desc=Cette armure légère offre une protection succincte. @@ -343,7 +343,7 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Votre chaîne se renforce items.artifacts.holytome.name=tome sacré items.artifacts.holytome.ac_cast=UTILISER items.artifacts.holytome.no_spell=Vous ne pouvez pas lancer ce sort maintenant. -items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.cursed=Vous ne pouvez pas utiliser un tome maudit. items.artifacts.holytome.levelup=Votre tome se renforce ! items.artifacts.holytome.desc=Un tome sacré utile comme catalyseur pour la magie divine du Clerc. Utiliser le tome permet au Clerc de lancer une grande variété de sorts.\n\nLe tome deviendra de plus en plus puissant en étant utilisé, ce qui augmente son nombre de charges maximum et améliore légèrement sa vitesse de recharge. @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Cette pierre runique libère une explosion d'éle ###trinkets items.trinkets.chaoticcenser.name=encensoir chaotique -items.trinkets.chaoticcenser.desc=Après quelques temps dans le chaudron d'alchimie cet encensoir est capable de produire de la fumée sans combustible ! Ces gaz s'accumulent puis s'échappent de l'encensoir dans une direction aléatoire après un temps semi-aléatoire. Il semble capable de produire toutes sortes de gaz mais au moins la direction des jets semble vous être relativement favorable. -items.trinkets.chaoticcenser.typical_stats_desc=Cette babiole produit généralement des gaz nocifs tous les _%d_ tours en moyenne. Le gaz a plus de chances d'apparaitre si des ennemis sont présents et a moins de chances d'apparaitre dans les espaces étroits. Aux plus hauts niveaux ces gaz seront plus souvent exotiques et puissants. -items.trinkets.chaoticcenser.stats_desc=Cette babiole produit au niveau actuel des gaz nocifs tous les _%d_ tours en moyenne. Le gaz a plus de chances d'apparaitre si des ennemis sont présents et a moins de chances d'apparaitre dans les espaces étroits. Aux plus hauts niveaux ces gaz seront plus souvent exotiques et puissants. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=cadran solaire dimensionnel items.trinkets.dimensionalsundial.warning=Votre cadran solaire ne projette aucune ombre, vous vous sentez mal à l'aise. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Au niveau actuel, cette babiole rendra tous items.trinkets.mossyclump.name=touffe moussue items.trinkets.mossyclump.desc=Cette touffe de mousse humide reste mouillée peu importe comment vous l'essorez. Elle semble liée magiquement au donjon lui-même, rendant les herbes et l'eau plus communes. -items.trinkets.mossyclump.typical_stats_desc=Cette babiole a généralement _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une très grande quantité d'énergie pour être améliorée. -items.trinkets.mossyclump.stats_desc=Au niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une très grande quantité d'énergie pour être améliorée. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=fragment de parchemin items.trinkets.parchmentscrap.desc=Ce petit morceau de papier à l'air de provenir d'un parchemin. Il a conservé un peu de sa magie et semble influencer les armes et armures trouvées dans le donjon. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=À son niveau actuel, cette babiole augmenter items.trinkets.shardofoblivion.name=éclat du vide items.trinkets.shardofoblivion.desc=Après avoir mijoté dans le chaudron, cet éclat de métal maudit est devenu un éclat de... rien ? Il semble courber la lumière autour de lui, et lévite sur place quand vous le lâchez. L'éclat semble tirer de l'énergie de votre ignorance, c'est sûrement une meilleure idée de ne pas trop y penser. -items.trinkets.shardofoblivion.typical_stats_desc=Cette babiole augmentera typiquement le taux de butin donné par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat empêche également d'identifier automatiquement l'équipement, mais peut être utilisé pour identifier manuellement les objets qui sont prêts à cela. -items.trinkets.shardofoblivion.stats_desc=À son niveau actuel, cette babiole augmentera le taux de butin donnés par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat vous empêche également d'identifier automatiquement l'équipement, mais peut aussi être utilisé pour identifier manuellement les objets qui sont prêts à cela. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFIER items.trinkets.shardofoblivion.identify_prompt=Identifier un objet items.trinkets.shardofoblivion.identify_ready=Un objet est prêt à être identifié : %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Cet objet n'est pas encore prêt à être identifié. items.trinkets.shardofoblivion.identify=Vous identifiez l'objet ! items.trinkets.shardofoblivion$wandusetracker.name=Baguette Non Identifiée Utilisée @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Vous avez récemment utilisé items.trinkets.thirteenleafclover.name=trèfle à treize feuilles items.trinkets.thirteenleafclover.desc=Le bain dans le chaudron alchimique a rajouté plein de feuilles à ce trèfle ! Vous ne savez pas vraiment s'il va vous porter bonheur ou malheur, peut-être que votre chance sera plus chaotique ? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalement quand le héros inflige des dégâts, les nombres proches de la moyenne sont plus probables. Cette babiole a généralement _%d%%_ de chance d'inverser cet effet : les attaques ont beaucoup plus de chance d'infliger le maximum ou minimum de dégâts.\n\nCette babiole coûte assez peu d'énergie à améliorer. -items.trinkets.thirteenleafclover.stats_desc=Normalement quand le héros inflige des dégâts, les nombres proches de la moyenne sont plus probables. À son niveau actuel, cette babiole a _%d%%_ de chance d'inverser cet effet : les attaques ont beaucoup plus de chance d'infliger le maximum ou minimum de dégâts.\n\nCette babiole coûte assez peu d'énergie à améliorer. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=mécanisme de piège -items.trinkets.trapmechanism.desc=Le mécanisme interne d'un piège à trappe du donjon, délicatement retiré du sol pour pouvoir être transporté. Il semble magiquement lié au donjon, rendant le terrain plus dangereux pour vous et les habitants du donjon. -items.trinkets.trapmechanism.typical_stats_desc=Typiquement, cette babiole a _%d%%_ de chances de remplir un niveau normal avec des pièges ou des trous.\n\nCette babiole demande assez peu d'énergie pour être améliorée. -items.trinkets.trapmechanism.stats_desc=Au niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec des pièges ou des trous.\n\nCette babiole demande assez peu d'énergie pour être améliorée. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=fiole de sang items.trinkets.vialofblood.desc=Cette fine fiole contient le sang d'un résident du donjon, qui bouge lentement quand vous tournez la fiole. Sa magie semble améliorer les effets de guérison, mais aussi les retarder. diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 1bf3be3a1..f104405eb 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -158,7 +158,7 @@ items.artifacts.alchemiststoolkit.energize_all=%1$d energia: +%2$d szint items.artifacts.alchemiststoolkit.desc=Ez a szerszámoskészlet számos vegyszert és gyógyfüvet tartalmaz, valamint egy kis vegyítőfiolát, amivel az alkímia útközben is elérhetővé válik. A fiola tartalmaz valamit, amely folyékony halmazállapotú alkimistaenergia-kristálynak tűnik. items.artifacts.alchemiststoolkit.desc_cursed=A megátkozott készlet az oldaladhoz rögzült, és nem engedi, hogy alkímiát használj. items.artifacts.alchemiststoolkit.desc_warming=A készlet jelenleg melegszik, és egy kis idő múlva készen áll a használatra. -items.artifacts.alchemiststoolkit.desc_hint=A készlet, amelyet felszereltél, lassan alkímiai energiát termel, ahogy tapasztalatot szerzel. Úgy tűnik, hogy a fiolában lévő keveréket energiakristályok hozzáadásával lehet fokozni. +items.artifacts.alchemiststoolkit.desc_hint=A készlet, amelyet viselsz, lassan alkímiai energiát termel, ahogy tapasztalatot szerzel. Úgy tűnik, hogy a fiolában lévő keveréket energiakristályok hozzáadásával lehet fokozni. items.artifacts.artifact.cannot_wear_two=Nem viselhetsz két ugyanolyan ereklyét. items.artifacts.artifact.equip_cursed=Az ereklye fájdalmasan hozzád tapad. @@ -890,7 +890,7 @@ items.quest.pickaxe.no_vein=Nincs a közeledben kibányászható sötét aranyé items.quest.pickaxe.ability_name=átdöf items.quest.pickaxe.ability_desc=A párbajhős képes csákánnyal _átdöfni_ az ellenséget. Ez garantáltan betalál, 3 körre sebezhetővé teszi, és _%1$d-%2$d sérülést_ okoz a kemény bőrű ellenségeknek. items.quest.pickaxe.upgrade_ability_stat_name=Képességsebzés -items.quest.pickaxe.desc=Ez egy erős és nehéz, szikla törésére való szerszám. A bányászathoz nem kell felszerelned a csákányt, de szükség esetén valószínűleg fegyverként is használhatod. +items.quest.pickaxe.desc=Ez egy erős és nehéz, szikla törésére való szerszám. A bányászathoz nem kell viselned a csákányt, de szükség esetén valószínűleg fegyverként is viselheted. items.quest.ratskull.name=óriás patkánykoponya items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű vadásztrófea lehetne, ha lenne falad, ahova kirakhatnád. @@ -971,8 +971,8 @@ items.rings.ringofevasion.upgrade_stat_name_1=Kijátszásnövelés items.rings.ringofevasion.desc=Ez a gyűrű felgyorsítja a viselője reakcióit, akit így nehezebben lehet megütni. Egy megátkozott gyűrű viselőjét viszont könnyebb megütni. items.rings.ringofforce.name=nyerserő-gyűrű -items.rings.ringofforce.stats=A jelenlegi erőddel ez a gyűrű _%1$d-%2$d sebzést_ okoz, ha fegyvertelen vagy. Fegyverrel ez a gyűrű _%3$d_ egységgel növeli meg a sebzésed. -items.rings.ringofforce.typical_stats=A jelenlegi erőddel ez a gyűrű jellemzően _%1$d-%2$d sebzést_ okoz, ha fegyvertelen vagy. Fegyverrel ez a gyűrű jellemzően _%3$d_ egységgel növeli meg a sebzésed. +items.rings.ringofforce.stats=A jelenlegi erőddel ez a gyűrű _%1$d-%2$d sebzést_ okoz, ha fegyvertelen vagy. Fegyvert viselve ez a gyűrű _%3$d_ egységgel növeli meg a sebzésed. +items.rings.ringofforce.typical_stats=A jelenlegi erőddel ez a gyűrű jellemzően _%1$d-%2$d sebzést_ okoz, ha fegyvertelen vagy. Fegyvert viselve ez a gyűrű jellemzően _%3$d_ egységgel növeli meg a sebzésed. items.rings.ringofforce.combined_stats=A gyűrűk, amelyeket viselsz, egyesítik erejüket, és összesen _%1$d-%2$d sebzést_ okoznak, ha fegyvertelen vagy, vagy megnövelik a fegyver sebzését _%3$d_ egységgel. items.rings.ringofforce.upgrade_stat_name_1=Fegyvertelen sebzés items.rings.ringofforce.upgrade_stat_name_2=Fegyveres sebzés növelése @@ -1178,7 +1178,7 @@ items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tehetség metamor items.scrolls.exotic.scrollofmetamorphosis.desc=Ez a tekercs erős átváltoztatómágiát tartalmaz, amely a felolvasóra van hatással, nem pedig egy tárgyra. Ennek a tekercsnek a mágiája lehetővé teszi, hogy kiválaszthass egy tehetséget, és kicseréld azt valamelyik másik hősosztály négy azonos szintű tehetségének egyikére!\n\nEz a hatás csak osztálytehetségekre alkalmazható, alosztályokból vagy páncélképességekből szerzett tehetségekre nem. Azok a tehetségek, amelyeket nem tudsz használni, nem jelennek meg választási lehetőségként. items.scrolls.exotic.scrollofmysticalenergy.name=misztikus energia tekercse -items.scrolls.exotic.scrollofmysticalenergy.desc=Ahogy a pergamenben rejlő nyers varázserő kiszabadul, egy ideig tölti a felolvasó felszerelésében lévő ereklyéket. +items.scrolls.exotic.scrollofmysticalenergy.desc=Ahogy a pergamenben rejlő nyers varázserő kiszabadul, egy ideig tölti a felolvasó által viselt ereklyéket. items.scrolls.exotic.scrollofpassage.name=utazótekercs items.scrolls.exotic.scrollofpassage.desc=Az ezen a pergamenen található varázslat azonnal felteleportálja a felolvasót a legközelebbi régió első emeletére. Nagyon praktikus, ha gyorsan el akarsz jutni egy boltba. @@ -1210,7 +1210,7 @@ items.spells.beaconofreturning.set=A jelzőfény be lett állítva a jelenlegi h items.spells.beaconofreturning.wnd_body=A beállítás felülírja a jelzőfény előzőleg beállított helyszínét.\n\nA visszatérés az utoljára beállított helyszínre juttat vissza, és a varázslatod egy használatába kerül. items.spells.beaconofreturning.wnd_set=Beállít items.spells.beaconofreturning.wnd_return=Visszatér -items.spells.beaconofreturning.desc_set=Ez a jelzőfény valahova a(z) %d. szintre van beállítva. +items.spells.beaconofreturning.desc_set=Ez a jelzőfény valahova a kazamata %d. emeletére van beállítva. items.spells.beaconofreturning.desc=E bonyolult varázslat képessé tesz arra, hogy egy beállított helyszínre visszatérj, bármilyen messze is legyen az. A varázslat csak a visszatérés során használódik el, bármennyiszer be lehet állítani, de csak az utoljára beállított helyszínre emlékezik. items.spells.curseinfusion.name=átokbevezetés @@ -1228,7 +1228,7 @@ items.spells.magicalinfusion.desc=Ez a varázslat ugyanolyan mágikus erővel re items.spells.magicalporter.name=mágikus hordár items.spells.magicalporter.inv_title=Küldj el valamit items.spells.magicalporter.nowhere=Sehova nem tudod küldeni a tárgyat. -items.spells.magicalporter.desc=Ez a varázslat bármilyen tárgyat átteleportál, amelyen használják. A kereskedő jelzőfényével ellentétben ez a varázslat a tárgyakat a következő főellenség szintjének bejáratához teleportálja. +items.spells.magicalporter.desc=Ez a varázslat bármilyen tárgyat átteleportál, amelyen használják. A kereskedő jelzőfényével ellentétben ez a varázslat a tárgyakat a következő főellenség emletének bejáratához teleportálja. items.spells.phaseshift.name=állapotáthelyezés items.spells.phaseshift.no_target=Nincs mit teleportálni arról a helyről. @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Ez a rúnakő elektromos energiarobbanást bocsá ###trinkets items.trinkets.chaoticcenser.name=kiszámíthatatlan füstölő -items.trinkets.chaoticcenser.desc=Az alkimista üstben eltöltött idő után ez a tömjénégető füstölő úgy tűnik, hogy magától füstöl! Ezek a gázok felgyülemlenek, és véletlenszerű irányokba és véletlenszerű időközönként kilökődnek a füstölőből. Úgy tűnik, képes mindenféle gázt termelni, de legalább az irány, amerre kilövelli a füstöt, általában kedvező számodra. -items.trinkets.chaoticcenser.typical_stats_desc=Ez a kabala jellemzően körülbelül _%d_ körönként ártalmas gázt bocsát ki a közelben. A gáz nagyobb valószínűséggel jelenik meg, amikor ellenségek vannak jelen, és kisebb valószínűséggel jelenik meg zárt térben. Magasabb szinteken ezek a gázok nagyobb valószínűséggel lesznek egzotikusak és erősek. -items.trinkets.chaoticcenser.stats_desc=Jelenlegi szintjén ez a kabala körülbelül _%d_ körönként ártalmas gázt bocsát ki a közelben. A gáz nagyobb valószínűséggel jelenik meg, amikor ellenségek vannak jelen, és kisebb valószínűséggel jelenik meg zárt térben. Magasabb szinteken ezek a gázok nagyobb valószínűséggel lesznek egzotikusak és erősek. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=dimenzionális napóra items.trinkets.dimensionalsundial.warning=A napórád nem vet árnyékot, nyugtalannak érzed magad. @@ -1353,8 +1354,8 @@ items.trinkets.dimensionalsundial.stats_desc=Jelenlegi szintjén ez a kabala _%1 items.trinkets.exoticcrystals.name=egzotikus kristályok items.trinkets.exoticcrystals.desc=Ezek a kis rózsaszín kristályok ugyanolyan alakúak, mint az alkímiai energia kristályai. Bár közvetlenül nem hasznosíthatók energiaként, úgy tűnik, hogy valahogy befolyásolják a talált varázsitalokat és tekercseket. -items.trinkets.exoticcrystals.typical_stats_desc=Ez a kabala a található varázsitaloknak és tekercseknek jellemzően _%s%%-át_ kicseréli az egzotikus megfelelőikkel. Ez nem vonatkozik az erőitalokra, a fejlesztéstekercsekre vagy a veszélyes kamrák leküzdéséhez létrehozott tárgyakra. -items.trinkets.exoticcrystals.stats_desc=Jelenlegi szintjén ez a kabala a található varázsitalok és tekercsek _%s%%-át_ kicseréli az egzotikus megfelelőikkel. Ez nem vonatkozik az erőitalokra, a fejlesztéstekercsekre vagy a veszélyes kamrák leküzdéséhez létrehozott tárgyakra. +items.trinkets.exoticcrystals.typical_stats_desc=Ez a kabala a található varázsitaloknak és tekercseknek jellemzően _%s%%-át_ kicseréli az egzotikus megfelelőikkel. Ez nem vonatkozik az erőitalokra, a fejlesztéstekercsekre vagy a veszélyforrásokat tartalmazó kamrák leküzdéséhez létrehozott tárgyakra. +items.trinkets.exoticcrystals.stats_desc=Jelenlegi szintjén ez a kabala a található varázsitalok és tekercsek _%s%%-át_ kicseréli az egzotikus megfelelőikkel. Ez nem vonatkozik az erőitalokra, a fejlesztéstekercsekre vagy a veszélyforrásokat tartalmazó kamrák leküzdéséhez létrehozott tárgyakra. items.trinkets.eyeofnewt.name=gőteszem items.trinkets.eyeofnewt.desc=Ez az arany és fekete gőteszem egy gyakori összetevő, amelyet kabalává léptettek elő. Úgy tűnik, a szem rontja a látásodat, cserébe viszont másképp láthatod a dolgokat. @@ -1363,13 +1364,13 @@ items.trinkets.eyeofnewt.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-kal_ items.trinkets.mimictooth.name=utánzófog items.trinkets.mimictooth.desc=Ezt a nagy, éles fogat bizonyára egy nagyon morcos utánzóból húzták ki. Úgy tűnik, hogy hatással van a börtön utánzóira, és gyakoribbá és veszélyesebbé teszi őket. -items.trinkets.mimictooth.typical_stats_desc=Ez a kabala jellemzően _%1$sx_ gyakoribbá tesz mindenféle utánzót, és nagyon megnehezíti, hogy észrevedd őket, azonban több zsákmányt is lehet tőlük szerezni, mint egyébként. Ezen kívül minden kazamataszinten _%2$s%%_ eséllyel találhatsz egy különösen jól rejtőzködő ébenfekete utánzót. -items.trinkets.mimictooth.stats_desc=Jelenlegi szintjén ez a kabala _%1$sx_ gyakoribbá tesz mindenféle utánzót, és nagyon megnehezíti, hogy észrevedd őket, azonban több zsákmányt is lehet tőlük szerezni, mint egyébként. Ezen kívül minden kazamataszinten _%2$s%%_ eséllyel találhatsz egy különösen jól rejtőzködő ébenfekete utánzót. +items.trinkets.mimictooth.typical_stats_desc=Ez a kabala jellemzően _%1$sx_ gyakoribbá tesz mindenféle utánzót, és nagyon megnehezíti, hogy észrevedd őket, azonban több zsákmányt is lehet tőlük szerezni, mint egyébként. Ezen kívül a kazamata minden emeletén _%2$s%%_ eséllyel találhatsz egy különösen jól rejtőzködő ébenfekete utánzót. +items.trinkets.mimictooth.stats_desc=Jelenlegi szintjén ez a kabala _%1$sx_ gyakoribbá tesz mindenféle utánzót, és nagyon megnehezíti, hogy észrevedd őket, azonban több zsákmányt is lehet tőlük szerezni, mint egyébként. Ezen kívül a kazamata minden emeletén _%2$s%%_ eséllyel találhatsz egy különösen jól rejtőzködő ébenfekete utánzót. items.trinkets.mossyclump.name=mohás rög items.trinkets.mossyclump.desc=Úgy tűnik, ez a nedves moharög megtartja a nedvességet, akármilyen erősen is szorítod. Úgy tűnik, hogy magához a börtönhöz köti a varázslat, ami miatt a fű és a víz nagyobb valószínűséggel fordul elő. -items.trinkets.mossyclump.typical_stats_desc=Ez a kabala a közönséges padlóval borított területek jellemzően _%d%%-át_ vízzel vagy fűvel borítja be.\n\nEnnek a kabalának a fejlesztése nagyon sok energiába kerül. -items.trinkets.mossyclump.stats_desc=Jelenlegi szintjén ez a kabala a közönséges padlónak _%d%%-át_ vízzel vagy fűvel borítja be.\n\nEnnek a kabalának a fejlesztése nagyon sok energiába kerül. kerül. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=pergamentöredék items.trinkets.parchmentscrap.desc=Ez a kis pergamendarab úgy néz ki, mintha egy tekercsből származna. Megtartott valamennyit a mágiájából, és úgy tűnik, hogy befolyásolja a kazamatában talált fegyvereket és páncélokat. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-kal_ items.trinkets.shardofoblivion.name=elhomályosítás szilánkja items.trinkets.shardofoblivion.desc=Az alkimista üstben fortyogva ennek a kis átkozott fémszilánknak az anyaga átalakult ... semmivé? A fény mintha meghajolna körülötte, és ha elengeded, egy helyben lebeg. Úgy tűnik, hogy a szilánk mágikus erőt merít a tudatlanságodból, ezért valószínűleg az a legjobb, ha nem gondolsz rá túl sokat. -items.trinkets.shardofoblivion.typical_stats_desc=Ennek a kabalának a hatására az ellenségek gyakrabban hagynak hátra zsákmányt, méghozzá minden egyes azonosítatlan felszerelés után, amelyet viselsz, vagy nemrégiben használtál, de legfeljebb _%d tárgy után_, jellemzően tárgyanként 20%%-kal nő meg a gyakoriság. A szilánk ugyanakkor megakadályozza azt, hogy önállóan azonosítsd a felszereléseket, viszont segítségével szándékosan azonosíthatod az arra készen álló tárgyakat. -items.trinkets.shardofoblivion.stats_desc=Ennek a kabalának a hatására az ellenségek gyakrabban hagynak hátra zsákmányt, méghozzá minden egyes azonosítatlan felszerelés után, amelyet viselsz, vagy nemrégiben használtál, de jelenlegi szintjén legfeljebb _%d tárgy után_, tárgyanként 20%%-kal nő meg a gyakoriság. A szilánk ugyanakkor megakadályozza azt, hogy önállóan azonosítsd a felszereléseket, viszont segítségével szándékosan azonosíthatod az arra készen álló tárgyakat. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=AZONOSÍT items.trinkets.shardofoblivion.identify_prompt=Azonosíts valamit items.trinkets.shardofoblivion.identify_ready=Egy %s készen áll az azonosításra. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Ez a tárgy még nem áll készen az azonosításra. items.trinkets.shardofoblivion.identify=Azonosítottad a tárgyat. items.trinkets.shardofoblivion$wandusetracker.name=Azonosítatlan pálcát használtál @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Nemrégiben használtál egy items.trinkets.thirteenleafclover.name=tizenhárom levelű lóhere items.trinkets.thirteenleafclover.desc=Valahogy az alkimista üstben fortyogva ez a lóhere egy csomó plusz levelet növesztett! Nem igazán világos, hogy ez a kabala szerencsét vagy balszerencsét hoz, talán ez a kabala kiszámíthatatlanabbá teszi a szerencsédet? -items.trinkets.thirteenleafclover.typical_stats_desc=Rendszerint, amikor a hős sebzést okoz, akkor az átlaghoz közelebbi számok gyakoribbak. Ez a kabala jellemzően _%d%%_ eséllyel megfordítja ezt, és sokkal valószínűbb lesz, hogy a támadásod a maximális vagy a minimális sebzést okozza.\n\nEnnek a kabalának a fejlesztése kicsit kevesebb energiába kerül. -items.trinkets.thirteenleafclover.stats_desc=Rendszerint, amikor a hős sebzést okoz, akkor az átlaghoz közelebbi számok gyakoribbak. Jelenlegi szintjén ez a kabala _%d%%_ eséllyel megfordítja ezt, és sokkal valószínűbb lesz, hogy a támadásod a maximális vagy a minimális sebzést okozza.\n\nEnnek a kabalának a fejlesztése kicsit kevesebb energiába kerül. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=csapdamechanizmus -items.trinkets.trapmechanism.desc=A kazamata egyik veremcsapdáját működtető gépezet, amelyet óvatosan kivájtak a padlóból, hogy el lehessen vinni. Úgy tűnik, magához a börtönhöz köti a varázslat, így a terep még veszélyesebbé válik számodra és a börtön lakói számára. -items.trinkets.trapmechanism.typical_stats_desc=Ez a kabala a közönséges padlónak jellemzően _%d%%-át_ csapdákkal vagy szakadékokkal borítja be.\n\nEnnek a kabalának a fejlesztése kicsit kevesebb energiába kerül. -items.trinkets.trapmechanism.stats_desc=Jelenlegi szintjén ez a kabala a közönséges padlónak _%d%%-át_ csapdákkal vagy szakadékokkal borítja be.\n\nEnnek a kabalának a fejlesztése kicsit kevesebb energiába kerül. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=vérfiola items.trinkets.vialofblood.desc=Ez a vékony fiola a börtön valamelyik lakójának vérét tartalmazza, lassan mozog, ahogy forgatod a fiolát. Úgy tűnik, hogy mágikusan erősíti, ugyanakkor késlelteti is az erősebb gyógyító hatásokat. @@ -1641,7 +1643,7 @@ items.weapon.curses.dazzling.desc=A kápráztató fegyverek néha káprázatos f items.weapon.curses.dazzling.elestrike_desc=A kápráztató átokkal bűvölt elemi csapásnak 50% esélye van arra, hogy 6 körre minden ellenséget megvakítson a hatósugarában. items.weapon.curses.displacing.name=tovatevő %s -items.weapon.curses.displacing.desc=A tovatevő fegyvereket zavaros teleportmágia itatja át, amely képes az ellenfeleket a szint véletlenszerű helyeire szippantani. +items.weapon.curses.displacing.desc=A tovatevő fegyvereket zavaros teleportmágia itatja át, amely képes az ellenfeleket az emelet véletlenszerű helyeire szippantani. items.weapon.curses.displacing.elestrike_desc=A tovatevő átokkal bűvölt elemi csapásnak 50% esélye van arra, hogy elteleportáljon minden ellenséget a hatósugarából. items.weapon.curses.explosive.name=robbanó %s @@ -1746,7 +1748,7 @@ items.weapon.melee.battleaxe.ability_desc=A párbajhős képes _súlyos csapást items.weapon.melee.battleaxe.desc=A csatabárd roppant acélfeje minden suhintásnak tekintélyes súlyt ad. items.weapon.melee.crossbow.name=íjpuska -items.weapon.melee.crossbow.stats_desc=Ez a fegyver megnöveli a dobott dárdák erejét, sőt átadja nekik a bűvöletét is. +items.weapon.melee.crossbow.stats_desc=Ha ezt a fegyvert viseled, megnöveli a dobott dárdák erejét, sőt átadja nekik a bűvöletét is. items.weapon.melee.crossbow.ability_name=feltöltött lövés items.weapon.melee.crossbow.typical_ability_desc=A párbajhős _feltöltheti_ az íjpuskáját, miáltal az íjpuskával végrehajtott következő közönséges támadása mindig betalál, és a következő három hatás közül kiváltja az egyiket: közelharci támadásoknál visszalöki az ellenségeket, a bevonat nélküli hegyű dárdák jellemzően _+%1$d sebzést_ okoznak, illetve a bevonatos dárdák 7x7 mezőnyi területen fejtik ki hatásukat, és jellemzően _%2$d használattal tovább_ bírják. items.weapon.melee.crossbow.ability_desc=A párbajhős _feltöltheti_ az íjpuskáját, miáltal az íjpuskával végrehajtott következő közönséges támadása mindig betalál, és a következő három hatás közül kiváltja az egyiket: közelharci támadásoknál visszalöki az ellenségeket, a bevonat nélküli hegyű dárdák _+%1$d sebzést_ okoznak, illetve a bevonatos dárdák 7x7 mezőnyi területen fejtik ki hatásukat, és _%2$d használattal tovább_ bírják. @@ -2141,7 +2143,7 @@ items.weapon.weapon.hardening_gone=Ennek a fegyvernek a keményítése lekopott! items.weapon.weapon.incompatible=A különböző mágiák kölcsönhatása miatt eltűnt ennek a fegyvernek a bűvölete! items.weapon.weapon.cursed_worn=Mivel ezt a fegyvert megátkozták, nem bírod levenni. items.weapon.weapon.cursed=Rosszindulatú mágiát érzel megbújni a fegyverben. -items.weapon.weapon.weak_cursed=Az átok ellenére képes vagy letenni ezt a fegyvert. +items.weapon.weapon.weak_cursed=Az átok ellenére képes vagy levenni ezt a fegyvert. items.weapon.weapon.not_cursed=Ez a fegyver rosszindulatú mágiától mentes. items.weapon.weapon.faster=A _sebesség_ fokozása irányába bővítve. items.weapon.weapon.stronger=A _sebzés_ fokozása irányába bővítve. @@ -2193,7 +2195,7 @@ items.dewdrop.already_full=Teljesen egészséges vagy! items.dewdrop.desc=Kristálytiszta harmatcsepp\n\nEzen az elvarázsolt helyen a tiszta víz kis gyógyhatással is bír. items.equipableitem.unequip_cursed=Nem veheted le a megátkozott holmit! -items.equipableitem.ac_equip=FELVESZ +items.equipableitem.ac_equip=VISEL items.equipableitem.ac_unequip=LEVESZ items.energycrystal.name=energiakristály @@ -2235,9 +2237,9 @@ items.item.custom_note=Ez a tárgy jegyzettel rendelkezik: „_%s_” items.kindofmisc.unequip_title=Egy felszerelés levétele items.kindofmisc.unequip_message=Először le kell venned egyet ezekből a felszerelésekből. Válassz ki valamit, amivel kicseréled. -items.kindofweapon.swift_equip=Gyorsan felszereled a fegyvered. +items.kindofweapon.swift_equip=Gyorsan kézbe veszed a fegyvered. items.kindofweapon.equip_cursed=A markod akaratlanul a fegyverre szorul. -items.kindofweapon.which_equip_msg=Melyik fegyverrekeszbe szeretnéd ezt a tárgyat felszerelni?\n\nA bajnok közvetlenül az elsődleges fegyverével támad, de bármelyik fegyver képességét használhatja. Mindkét fegyver azonos töltésszámmal rendelkezik.\n\nA bajnok azonnal cserélheti elsődleges és másodlagos fegyverét is. +items.kindofweapon.which_equip_msg=Melyik fegyverrekeszben szeretnéd viselni ezt a tárgyat?\n\nA bajnok közvetlenül az elsődleges fegyverével támad, de bármelyik fegyver képességét használhatja. Mindkét fegyver azonos töltésszámmal rendelkezik.\n\nA bajnok azonnal cserélheti elsődleges és másodlagos fegyverét is. items.kindofweapon.which_equip_primary=Elsődleges (%s) items.kindofweapon.which_equip_secondary=Másodlagos (%s) items.kindofweapon.empty=üres diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 9cc0e8ba1..7fb8b0edb 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -109,16 +109,16 @@ items.armor.classarmor.transfer_prompt=Pilih sebuah Armor items.armor.classarmor.transfer_cancel=Batal items.armor.classarmor.transfer_complete=Properti armor heroik kamu telah ditransfer! -items.armor.clericarmor.name=Pakaian pahlawan -items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. +items.armor.clericarmor.name=pakaian adat pahlawan +items.armor.clericarmor.desc=Ketika mengenakan campuran kain dan besi ini, Ulama dapat menggunakan kemampuan spesial. items.armor.clotharmor.name=armor kain items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa. -items.armor.duelistarmor.name=pelat dada besi pahlawan +items.armor.duelistarmor.name=pelindung dada pahlawan items.armor.duelistarmor.desc=Ketika mengenakan armor besi dan mantel ini, Duelis dapat menggunakan kemampuan spesial. -items.armor.huntressarmor.name=jubah pahlawan +items.armor.huntressarmor.name=mantel pahlawan items.armor.huntressarmor.no_enemies=Tidak ada musuh dalam jarak pandang. items.armor.huntressarmor.desc=Saat memakai jubah ini, Pemburu dapat menggunakan kemampuan spesial. @@ -134,13 +134,13 @@ items.armor.mailarmor.desc=Logam-logam saling terhubung menciptakan armor yang c items.armor.platearmor.name=armor besi items.armor.platearmor.desc=Piringan logam yang banyak sekali bergabung menjadi pakaian yang memberikan proteksi tak tertandingi untuk petualang yang cukup kuat untuk menahan beratnya. -items.armor.roguearmor.name=pakaian pahlawan +items.armor.roguearmor.name=seragam pahlawan items.armor.roguearmor.desc=Saat menggunakan pakaian gelap ini, Pengembara dapat menggunakan kemampuan spesial. items.armor.scalearmor.name=armor sisik items.armor.scalearmor.desc=Sisik logam dijahit di atas rompi kulit menghasilkan armor yang fleksibel, dan protektif. -items.armor.warriorarmor.name=Baju lapis baja pahlawan +items.armor.warriorarmor.name=baju besi pahlawan items.armor.warriorarmor.desc=Saat memakai baju lapis baja berat ini, Pendekar dapat menggunakan kemampuan spesial. @@ -345,7 +345,7 @@ items.artifacts.holytome.ac_cast=LEMPAR items.artifacts.holytome.no_spell=Kamu tidak dapat menggunakan mantra itu sekarang items.artifacts.holytome.cursed=Kamu tidak bisa menggunakan kitab yang terkutuk items.artifacts.holytome.levelup=kitab mu menjadi lebih kuat -items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. +items.artifacts.holytome.desc=Kitab suci yang berfungsi sebagai pusat sihir suci milik Ulama . Dengan menggunakan kitab suci, Ulama dapat mengeluarkan berbagai mantra sihir. Kitab suci akan semakin kuat seiring Ulama menggunakannya, sehingga Ulama memperoleh lebih banyak charge maksimum dan sedikit meningkatkan kecepatan pengisian ulang. items.artifacts.hornofplenty.name=terompet kecukupan items.artifacts.hornofplenty.ac_snack=CAMILAN @@ -502,7 +502,7 @@ items.bombs.bomb$doublebomb.desc=Setumpuk dua bom bubuk hitam besar dan kuat, se items.bombs.firebomb.name=bom api items.bombs.firebomb.desc=Bom ini telah dimodifikasi agar meledak dalam area yang lebih luas, menimbulkan _%1$d-%2$d damage_ dan menyebarkan api berkelanjutan dalam radius 2 petak. -items.bombs.flashbangbomb.name=flashbang +items.bombs.flashbangbomb.name=bom kilat items.bombs.flashbangbomb.desc=Bom yang disesuaikan ini akan meledak menjadi ledakan cahaya, suara, dan listrik saat meledak. Apa pun dalam jarak 2 petak akan menerima _%1$d-%2$d damage_ dari ledakan, tambahan 25%% damage dari listrik, dan akan lumpuh selama 10 giliran. items.bombs.frostbomb.name=bom beku @@ -511,12 +511,12 @@ items.bombs.frostbomb.desc=Bom ini telah dimodifikasi agar meledak dalam area ya items.bombs.holybomb.name=bom suci items.bombs.holybomb.desc=Bom ini telah dimodifikasi untuk memancarkan cahaya suci di area yang lebih luas saat meledak. Apa pun dalam jarak 2 petak akan menerima _%1$d-%2$d damage_ dari ledakan, dan musuh seperti mayat hidup atau iblis akan menerima tambahan 50%% damage dari cahaya suci. -items.bombs.noisemaker.name=pembuat kebisingan -items.bombs.noisemaker.desc=Bom ini dimodifikasi agar dapat berulang kali mengeluarkan suara saat sumbunya habis. Saat sesuatu menyentuhnya, bom itu akan meledak dan memberi _%1$d-%2$d damage_ pada apapun dalam radius 2 petak! +items.bombs.noisemaker.name=pembuat suara +items.bombs.noisemaker.desc=Bom ini disesuaikan ini akan berulang kali membuat suara saat sumbunya habis. Saat sesuatu menyentuhnya, bom itu akan meledak dan memberi _%1$d-%2$d damage_ pada apapun dalam radius 2 petak! items.bombs.noisemaker.desc_burning=Pembuat suara terus berdetak, itu akan meledak ketika ada sesuatu yang mendekat! items.bombs.smokebomb.name=bom asap -items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. +items.bombs.smokebomb.desc=Bom ini telah dimodifikasi untuk memuntahkan awan gas tebal bersamaan dengan ledakannya. Bom ini akan menimbulkan _%1$d-%2$d damage_ dan menyebarkan kabut tebal dalam radius 2 petak. items.bombs.regrowthbomb.name=bom pertumbuhan items.bombs.regrowthbomb.desc=Bom yang disesuaikan ini akan memercikkan cairan pemberi kehidupan di sekelilingnya dalam radius 3 petak alih-alih meledak. Daerah yang terkena ledakan akan dengan cepat menumbuhkan rumput dan tanaman. Dirimu dan sekutu mana pun yang terperangkap dalam ledakan itu akan disembuhkan seperti mereka meminum ramuan penyembuhan. @@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Potongan kain tembus pandang ini sepertinya berasa items.remains.sealshard.name=pecahan segel items.remains.sealshard.desc=Pecahan kecil lilin merah ini sepertinya berasal dari segel Pendekar yang gugur. Anda masih bisa merasakan sedikit kemauan yang menempel pada segelnya, Anda bisa menggunakannya untuk memberi sedikit perlindungan pada dirimu sendiri. Namun melakukan hal ini akan menghancurkan pecahan segel. items.remains.tornpage.name=halaman yang robek -items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. +items.remains.tornpage.desc=Halaman ini tampak seperti dirobek dari kitab suci milik seorang Ulama yang telah pensiun. Masih ada sedikit energi suci yang menempel padanya, Kamu dapat menggunakannya untuk memulihkan sedikit kesehatan. Namun, melakukan hal ini akan menghancurkan halaman yang dirobek. @@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=terpikat items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Makhluk ini telah disihir oleh keajaiban gulungan lagu siren.\n\nKarakter yang terpesona adalah sekutumu secara permanen, dan akan melawan musuh apa pun yang mereka temui. items.scrolls.exotic.scrollofantimagic.name=gulungan anti-sihir -items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. +items.scrolls.exotic.scrollofantimagic.desc=Mantra pada gulungan ini akan mengelilingimu dengan aura magis yang memblokir sementara semua efek magis, baik berbahaya atau bermanfaat. Ini mencakup sebagian besar efek item magis seperti tongkat sihir, gulungan, cincin, artefak, enchantment , dan kutukan. Bagaimanapun juga, kemampuan armor heroik cukup kuat untuk bekerja. items.scrolls.exotic.scrollofchallenge.name=Gulungan tantangan items.scrolls.exotic.scrollofchallenge.desc=Saat dibacakan, gulungan ini akan mengeluarkan raungan hebat yang menarik musuh ke pengguna sekaligus menciptakan arena kecil di sekitar mereka.\n\nSelama pembaca tetap di arena ini, mereka akan menerima 33% lebih sedikit damage dari semua sumber (ini diterapkan sebelum bentuk pengurangan damage lainnya), dan mereka tidak akan kehilangan rasa kenyang.\n\nUkuran arena akan disesuaikan dengan ukuran area tempat pembaca berada. Ini akan sangat kecil di beberapa area bos. @@ -1237,7 +1237,7 @@ items.spells.phaseshift.desc=Mantra kekacauan ini akan memindahkan karakter yang items.spells.reclaimtrap.name=pengambil jebakan items.spells.reclaimtrap.no_trap=Tidak ada jebakan di sana. items.spells.reclaimtrap.desc_trap=Mantra sudah siap untuk mengeluarkan _%s._ -items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. +items.spells.reclaimtrap.desc=Mantra ini mengandung sisa-sisa energi mekanik DM-300. Saat dilemparkan ke jebakan yang aktif, kekuatan jebakan akan diserap ke dalam mantra, yang memungkinkan kamu untuk memicu efek perangkap di lokasi mana pun yang kamu suka.\n\nNamun, beberapa jebakan mungkin tidak berfungsi di semua tempat, dan mantra ini hanya dapat menyimpan satu perangkap dalam satu waktu. items.spells.recycle.name=daur ulang items.spells.recycle.inv_title=Daur ulang sebuah item @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Batu kuno ini mengeluarkan ledakan energi listrik ###trinkets items.trinkets.chaoticcenser.name=pedupaan kacau -items.trinkets.chaoticcenser.desc=Setelah beberapa lama di dalam panci peracik, pedupaan pembakar dupa ini tampaknya menghasilkan asap dengan sendirinya! Gas-gas ini terkumpul dan akan keluar dari pedupaan ke arah acak dan interval semi-acak. Tampaknya mampu menghasilkan segala macam gas, tetapi posisi tempat gas-gas itu keluar tampaknya lebih mungkin menguntungkan Anda. -items.trinkets.chaoticcenser.typical_stats_desc=Biasanya perhiasan ini akan memunculkan gas berbahaya di dekatnya kira-kira setiap _%d_ giliran. Gas tersebut lebih mungkin muncul saat ada musuh, dan lebih kecil kemungkinannya muncul di ruang tertutup. Pada level yang lebih tinggi, gas-gas ini lebih mungkin eksotis dan kuat. -items.trinkets.chaoticcenser.stats_desc=Pada level saat ini, perhiasan ini akan memunculkan gas berbahaya di dekatnya kira-kira setiap _%d_ giliran. Gas tersebut lebih mungkin muncul saat ada musuh, dan lebih kecil kemungkinannya muncul di ruang tertutup. Pada level yang lebih tinggi, gas-gas ini lebih mungkin eksotis dan kuat. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=jam bayang matahari dimensi items.trinkets.dimensionalsundial.warning=Jam Bayangan Matahari milikmu tidak menampakkan bayangan, kamu merasa gelisah. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Pada level saat ini, perhiasan ini akan mem items.trinkets.mossyclump.name=gumpalan lumut items.trinkets.mossyclump.desc=Gumpalan lumut basah ini tampaknya tetap mempertahankan kelembapannya tidak peduli seberapa keras Anda memerasnya. Tampaknya secara ajaib terikat pada ruang bawah tanah itu sendiri, membuat rumput dan air lebih mungkin muncul. -items.trinkets.mossyclump.typical_stats_desc=Biasanya perhiasan ini akan membuat _%d%%_ lantai biasa terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang sangat besar untuk ditingkatkan. -items.trinkets.mossyclump.stats_desc=Pada level saat ini, perhiasan ini akan membuat _%d%%_ lantai biasa terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang sangat besar untuk ditingkatkan. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=robekan perkamen items.trinkets.parchmentscrap.desc=Potongan kecil perkamen ini sepertinya berasal dari sebuah gulungan. Ia masih mempertahankan sebagian sihirnya, dan tampaknya memengaruhi senjata dan armor yang ditemukan di ruang bawah tanah. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Pada level saat ini, perhiasan ini akan menin items.trinkets.shardofoblivion.name=pecahan kelupaan items.trinkets.shardofoblivion.desc=Setelah direbus dalam panci peracik, pecahan logam terkutuk kecil ini berubah menjadi... bukan apa-apa? Cahaya tampaknya membelok di sekitarnya, dan melayang di tempat saat kamu tidak memegangnya. Pecahan itu tampaknya secara ajaib menarik kekuatan dari ketidaktahuanmu, jadi mungkin sebaiknya jangan terlalu banyak memikirkannya. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=MENGENALI items.trinkets.shardofoblivion.identify_prompt=Identifikasi sebuah item items.trinkets.shardofoblivion.identify_ready=Sebuah item siap untuk diidentifikasi: %s +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Item tersebut belum siap untuk diidentifikasi. items.trinkets.shardofoblivion.identify=Anda mengindentifikasi item tersebut! items.trinkets.shardofoblivion$wandusetracker.name=Tongkat Sihir Tak Dikenal Digunakan @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Kamu baru saja menggunakan to items.trinkets.thirteenleafclover.name=semanggi berdaun tiga belas items.trinkets.thirteenleafclover.desc=Entah bagaimana, merebus dalam panci peracik telah menyebabkan semanggi ini menumbuhkan banyak daun tambahan! Tidak jelas apakah perhiasan ini membawa keberuntungan atau kesialan, mungkin perhiasan ini akan membuat keberuntunganmu semakin kacau? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalnya, saat pahlawan menerima damage, angka yang mendekati rata-rata lebih umum. Biasanya, perhiasan ini memiliki peluang _%d%%_ untuk membalikkan keadaan ini, sehingga seranganmu lebih mungkin memberikan damage maksimum atau minimum.Perhiasan ini membutuhkan energi yang relatif sedikit untuk ditingkatkan. -items.trinkets.thirteenleafclover.stats_desc=Normalnya, saat pahlawan menerima damage, angka yang mendekati rata-rata lebih umum. Pada level saat ini, , perhiasan ini memiliki peluang _%d%%_ untuk membalikkan keadaan ini, sehingga seranganmu lebih mungkin memberikan damage maksimum atau minimum.Perhiasan ini membutuhkan energi yang relatif sedikit untuk ditingkatkan. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=mekanisme perangkap -items.trinkets.trapmechanism.desc=Mekanisme inti dari salah satu jebakan ruang bawah tanah, diukir dengan hati-hati dari lantai agar dapat dibawa. Tampaknya secara ajaib terikat pada ruang bawah tanah itu sendiri, membuat medan lebih berbahaya bagimu dan penghuni ruang bawah tanah. -items.trinkets.trapmechanism.typical_stats_desc=Biasanya perhiasan ini akan membuat _%d%%_ lantai biasa dipenuhi jebakan atau jurang.\n\nPerhiasan ini membutuhkan energi yang relatif sedikit untuk ditingkatkan. -items.trinkets.trapmechanism.stats_desc=Pada level saat ini, perhiasan ini akan membuat _%d%%_ lantai biasa dipenuhi jebakan atau jurang.\n\nPerhiasan ini membutuhkan energi yang relatif sedikit untuk ditingkatkan. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=botol darah items.trinkets.vialofblood.desc=Botol tipis ini berisi darah beberapa penghuni ruang bawah tanah, bergerak perlahan saat kamu memutar botol. Botol ini tampaknya secara ajaib meningkatkan efek penyembuhan yang lebih kuat, tetapi juga menundanya. @@ -1755,12 +1757,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Peningkatan Kemampuan items.weapon.melee.crossbow$chargedshot.name=mengisi items.weapon.melee.crossbow$chargedshot.desc=Duelis memfokuskan kekuatan ke busur silang miliknya. Serangan berikutnya yang dilakukannya akan selalu kena dan menerapkan salah satu dari tiga efek:\n- Serangan jarak dekat akan mendorong musuh beberapa petak jauhnya.\n- Anak panah yang tidak berujung akan memberikan bonus damage.\n- Anak panah yang berujung akan mendapatkan penggunaan ekstra dan menerapkan efeknya di area 7x7. Efek anak panah positif hanya akan memengaruhi sekutu, dan efek berbahaya hanya akan berlaku untuk musuh. Duelis tidak dapat menggunakan kemampuan ini untuk menerapkan efek anak panah positif pada dirinya sendiri. -items.weapon.melee.cudgel.name=Gada +items.weapon.melee.cudgel.name=pentungan items.weapon.melee.cudgel.stats_desc=Senjata ini lumayan akurat. items.weapon.melee.cudgel.ability_name=pukulan keras -items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. +items.weapon.melee.cudgel.typical_ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan pentungan. Serangan terkonsentrasi ini biasanya menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh. +items.weapon.melee.cudgel.ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan pentungan. Serangan terkonsentrasi ini menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh. +items.weapon.melee.cudgel.desc=Tembung kuningan kecil, dibuat lebih sebagai alat pertahanan diri bagi para bangsawan daripada sebagai senjata berpetualang. items.weapon.melee.dagger.name=belati items.weapon.melee.dagger.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah. @@ -1798,8 +1800,8 @@ items.weapon.melee.gauntlet.desc=Sarung tangan besar ini terbuat dari kain merah items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra. items.weapon.melee.glaive.ability_name=tancap -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=Duelis dapat menggunakan ujung glaive untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini biasanya memberikan _%1$d-%2$d damage_, mendorong musuh ke belakang, dan dijamin kena. +items.weapon.melee.glaive.ability_desc=Duelis dapat menggunakan ujung glaive untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini memberikan _%1$d-%2$d damage_, mendorong musuh ke belakang, dan dijamin kena. items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau. items.weapon.melee.gloves.name=sarung tangan tajam @@ -1959,15 +1961,15 @@ items.weapon.melee.scimitar$sworddance.desc=Duelis melakukan serangan cepat berd items.weapon.melee.sickle.name=sabit items.weapon.melee.sickle.stats_desc=ini adalah senjata yang tidak akurat items.weapon.melee.sickle.ability_name=panen -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=Duelis dapat _memanen_ musuh dengan sabit. Serangan dahsyat ini dijamin mengenai sasaran dan biasanya menghasilkan _%d damage_. Damage ini diterapkan sebagai pendarahan jika target tidak kebal. +items.weapon.melee.sickle.ability_desc=Duelis dapat _memanen_ musuh dengan sabit. Serangan dahsyat ini dijamin mengenai sasaran dan menghasilkan _%d damage_. Damage ini diterapkan sebagai pendarahan jika target tidak kebal. items.weapon.melee.sickle.desc=Alat pertanian genggam yang bisa berfungsi ganda sebagai senjata yang kuat namun berat. items.weapon.melee.spear.name=tombak items.weapon.melee.spear.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra. items.weapon.melee.spear.ability_name=tancap -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=Duelis dapat menggunakan ujung tombak untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini biasanya memberikan _%1$d-%2$d damage_, mendorong musuh ke belakang, dan dijamin kena. +items.weapon.melee.spear.ability_desc=Duelis dapat menggunakan ujung tombak untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini memberikan _%1$d-%2$d damage_, mendorong musuh ke belakang, dan dijamin kena. items.weapon.melee.spear.desc=Kayu panjang ramping berujung besi tajam. items.weapon.melee.sword.name=pedang @@ -1988,8 +1990,8 @@ items.weapon.melee.warhammer.desc=Beberapa makhluk tidak dapat menahan pukulan m items.weapon.melee.warscythe.name=sabit perang items.weapon.melee.warscythe.stats_desc=ini adalah senjata yang tidak akurat items.weapon.melee.warscythe.ability_name=panen -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.typical_ability_desc=Duelis dapat _memanen_ musuh dengan sabit perang. Serangan dahsyat ini dijamin mengenai sasaran dan biasanya menghasilkan _%d damage_. Damage ini diterapkan sebagai pendarahan jika target tidak kebal. +items.weapon.melee.warscythe.ability_desc=Duelis dapat _memanen_ musuh dengan sabit perang. Serangan dahsyat ini dijamin mengenai sasaran dan menghasilkan _%d damage_. Damage ini diterapkan sebagai pendarahan jika target tidak kebal. items.weapon.melee.warscythe.desc=Alat yang besar dan berat ini telah diperkuat agar lebih baik dalam menebas musuh daripada tanaman. items.weapon.melee.whip.name=cambuk diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 1440745c1..f084e1db5 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Questa pietra runica scatena una tempesta elettri ###trinkets items.trinkets.chaoticcenser.name=incensiere caotico -items.trinkets.chaoticcenser.desc=Dopo un po' di tempo nel vaso dell'alchimia, questo incensiere sembra produrre fumo da solo! Questi gas si accumulano e fuoriescono dall'incensiere in direzioni casuali e a intervalli semi-casuali. Sembra in grado di produrre tutti i tipi di gas, ma la posizione in cui sparano sembra essere più probabile, almeno, a tuo favore. -items.trinkets.chaoticcenser.typical_stats_desc=In genere questo ninnolo genererà un gas nocivo nelle vicinanze all'incirca ogni _%d_ turni. È più probabile che il gas appaia in presenza di nemici e meno probabile che appaia in spazi chiusi. A livelli più alti è più probabile che questi gas siano esotici e potenti. -items.trinkets.chaoticcenser.stats_desc=Al suo livello attuale, questo monile genererà un gas nocivo nelle vicinanze all'incirca ogni _%d_ turni. È più probabile che il gas appaia in presenza di nemici e meno probabile che appaia in spazi chiusi. A livelli più alti è più probabile che questi gas siano esotici e potenti. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=meridiana dimensionale items.trinkets.dimensionalsundial.warning=La tua meridiana non proietta ombra, ti senti a disagio. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Al livello attuale, questo ninnolo renderà items.trinkets.mossyclump.name=ciuffo muschioso items.trinkets.mossyclump.desc=Questo ciuffo di muschio bagnato sembra trattenere la sua umidità, indipendentemente da quanto tu lo strizzi. Sembra essere magicamente legato al dungeon stesso, rendendo più probabile la comparsa di erba e acqua. -items.trinkets.mossyclump.typical_stats_desc=In genere questo ninnolo farà sì che _%d%%_ dei pavimenti normali si riempiano invece di acqua o erba.\n\nQuesto gingillo costa una grande quantità di energia per essere aggiornato. -items.trinkets.mossyclump.stats_desc=Al suo livello attuale, questo ninnolo farà sì che _%d%%_ dei piani normali si riempiano invece di acqua o erba.\n\nQuesto gingillo costa una grande quantità di energia per essere aggiornato. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=pezzo di cartapecora items.trinkets.parchmentscrap.desc=Questo piccolo pezzo di cartapecora sembra provenire da una pergamena. Ha conservato parte della sua magia e sembra influenzare armi e armature trovate nel dungeon. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Al suo livello attuale, questo monile aumente items.trinkets.shardofoblivion.name=frammento di oblio items.trinkets.shardofoblivion.desc=Dopo essere stato stufato nel pentolone dell'alchimia, questo piccolo frammento di metallo maledetto è cambiato ed è fatto di... niente? La luce sembra piegarsi attorno ad esso e rimane sospeso sul posto quando non lo tieni. Sembra che il frammento tragga magicamente potere dalla tua ignoranza, quindi probabilmente è meglio non pensarci troppo. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFICA items.trinkets.shardofoblivion.identify_prompt=Identificare un oggetto items.trinkets.shardofoblivion.identify_ready=Un articolo è pronto per essere identificato: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=L'elemento non è ancora pronto per essere identificato. items.trinkets.shardofoblivion.identify=Identifichi l'oggetto! items.trinkets.shardofoblivion$wandusetracker.name=Bacchetta usata non identificata @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Recentemente hai utilizzato u items.trinkets.thirteenleafclover.name=trifoglio a tredici foglie items.trinkets.thirteenleafclover.desc=In qualche modo, stufare nel pentolone dell'alchimia questo trifoglio gli ha fatto sviluppare un mucchio di foglie extra! Non è proprio chiaro se questo gingillo sia fortunato o sfortunato, forse questo gingillo renderà la tua fortuna più caotica? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalmente quando l'eroe infligge danni, i numeri più vicini alla media sono più comuni. In genere questo ninnolo ha una _%d%%_ possibilità di invertire questo, rendendo i tuoi attacchi molto più propensi a infliggere invece il danno massimo o minimo.\n\nQuesto gingillo costa relativamente poca energia per essere aggiornato. -items.trinkets.thirteenleafclover.stats_desc=Normalmente quando si infliggono o si bloccano danni, il gioco rende più comuni i numeri più vicini alla media. Al suo livello attuale questo gingillo ha una possibilità del _%d%%_ di invertire la situazione, rendendo invece più probabile la comparsa di numeri più vicini al massimo o al minimo.\n\nQuesto gingillo costa una quantità molto piccola di energia per essere migliorato. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=meccanismo a trappola -items.trinkets.trapmechanism.desc=Il meccanismo principale di una delle trappole fossa di questo dungeon, finemente intagliato dal pavimento in modo che possa essere trasportato. Sembra essere collegato magicamente al dungeon stesso, rendendo il terreno più pericoloso per te e per gli abitanti del dungeon stesso. -items.trinkets.trapmechanism.typical_stats_desc=In genere questo ninnolo farà invece sì che _%d%%_ dei piani normali si riempiano di trappole o abissi.\n\nQuesto gingillo costa relativamente poca energia per essere aggiornato. -items.trinkets.trapmechanism.stats_desc=Al suo livello attuale questo gingillo renderà _%d%%_ dei pavimenti normali pieni di trappole o baratri.\n\nQuesto gingillo costa relativamente poca energia per essere aggiornato. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=fiala di sangue items.trinkets.vialofblood.desc=Questa sottile fiala contiene il sangue di qualche abitante del dungeon e si muove lentamente mentre ruoti la fiala. Sembra che aumenti magicamente gli effetti curativi più forti, ma li ritarda anche. diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index e5601e010..965d153a3 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=このルーンストーンは対象の周囲の ###trinkets items.trinkets.chaoticcenser.name=混沌の香炉 -items.trinkets.chaoticcenser.desc=錬金鍋に入れてしばらくすると、この香炉は自ら煙を出しているように見える!これらの煙が蓄積され、香炉から不規則な方向と半不規則な間隔で噴き出す。あらゆる種類のガスを発生させることができるようだが、少なくとも噴出する位置は自分に有利になる可能性が高いようだ。 -items.trinkets.chaoticcenser.typical_stats_desc=通常、この装身具はおよそ _%d_ ターンごとに有害なガスを発生させる。ガスは敵がいるときに発生しやすく、囲まれた空間では発生しにくい。強化値が高くなると、これらのガスは奇抜で強力なものになる。 -items.trinkets.chaoticcenser.stats_desc=現在の強化値では、この装身具はおよそ _%d_ ターンごとに有害なガスを発生させる。ガスは敵がいるときに発生しやすく、囲まれた空間では発生しにくい。強化値が高くなると、これらのガスは奇抜で強力なものになる。 +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=次元の日時計 items.trinkets.dimensionalsundial.warning=日時計が影を映し出していないことに不安を感じる。 @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=現在の強化値では、この装身具 items.trinkets.mossyclump.name=苔の塊 items.trinkets.mossyclump.desc=この湿った苔の塊は、どれだけ強く握りしめても水分を保っているようだ。ダンジョンそのものと魔法的に結びついているようで、草や水が出現しやすくなる。 -items.trinkets.mossyclump.typical_stats_desc=通常、この装身具は通常の階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。 -items.trinkets.mossyclump.stats_desc=現在の強化値では、この装身具は通常の階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。 +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=羊皮紙の断片 items.trinkets.parchmentscrap.desc=この羊皮紙の断片は、まるで巻物のようだ。魔力の一部を残しており、ダンジョンで見つけた武器や鎧に影響を与えているようだ。 @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=現在の強化値では、この装身具は items.trinkets.shardofoblivion.name=忘却の欠片 items.trinkets.shardofoblivion.desc=錬金鍋で煮込んだ後、この呪われた金属の小さな欠片は… 無?光は欠片のまわりで曲がっているように見え、あなたが欠片を持っていないときはその場に浮かんでいる。その欠片は、あなたの無知から魔法のように力を引き出しているようだ。だから、あまり深く考えないほうがいいだろう。 -items.trinkets.shardofoblivion.typical_stats_desc=通常、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の自動識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 -items.trinkets.shardofoblivion.stats_desc=現在の強化値では、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の自動識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=識別する items.trinkets.shardofoblivion.identify_prompt=アイテムの識別 items.trinkets.shardofoblivion.identify_ready=アイテムを識別する準備ができた: %s +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=そのアイテムはまだ識別する準備ができていない。 items.trinkets.shardofoblivion.identify=あなたはそのアイテムを識別した! items.trinkets.shardofoblivion$wandusetracker.name=使用された未識別の杖 @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=あなたは最近未識別 items.trinkets.thirteenleafclover.name=十三葉のクローバー items.trinkets.thirteenleafclover.desc=錬金鍋で煮込んでいるうちに、どういうわけかこのクローバーに葉がたくさん生えた!この装身具が幸運なのか不運なのかよくわからないが、もしかしたらこの装身具が運をより混沌とさせるのだろうか? -items.trinkets.thirteenleafclover.typical_stats_desc=普段勇士がダメージを与えるとき、平均値に近い数字が多く出る。通常、この装身具は _%d%%_ の確率でこれを反転させ、代わりにあなたの攻撃が最大または最小のダメージを与える可能性が高くなる。\n\nこの装身具は、強化に必要な錬金エネルギーが比較的少ない。 -items.trinkets.thirteenleafclover.stats_desc=普段勇士がダメージを与えるとき、平均値に近い数字が多く出る。現在の強化値では、この装身具は _%d%%_ の確率でこれを反転させ、代わりにあなたの攻撃が最大または最小のダメージを与える可能性が高くなる。\n\nこの装身具は、強化に必要な錬金エネルギーが比較的少ない。 +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=罠の機構 -items.trinkets.trapmechanism.desc=ダンジョンの落とし穴の罠の中核となる機構で、持ち運べるように床から慎重に削り出されている。ダンジョンそのものと魔法で結びついているようで、あなたやダンジョンの住人にとって地形をより危険なものにする。 -items.trinkets.trapmechanism.typical_stats_desc=通常、この装身具は通常の階を _%d%%_ の確率で罠か奈落で埋め尽くすようにする。\n\nこの装身具は、強化に必要な錬金エネルギーが比較的少ない。 -items.trinkets.trapmechanism.stats_desc=現在の強化値では、この装身具は通常の階を _%d%%_ の確率で罠か奈落で埋め尽くすようにする。\n\nこの装身具は、強化に必要な錬金エネルギーが比較的少ない。 +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=血の小瓶 items.trinkets.vialofblood.desc=この薄い小瓶にはダンジョンの住人の血液が入っていて、小瓶を回すとゆっくりと動く。魔法で治癒効果を高めているようだが、同時に効果を遅らせることもしている。 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index ca2e6d47f..42c11f726 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=이 돌은 던져진 지점에 짧은 시간 동 ###trinkets items.trinkets.chaoticcenser.name=혼돈의 향로 -items.trinkets.chaoticcenser.desc=연금술 솥에서 약간의 시간이 지난 후 스스로 향이 타오르며 연기를 피워 내는 향로가 나타났습니다! 이러한 가스는 축적되어 무작위 방향과 반 무작위 간격으로 향로에서 분출됩니다. 향로는 모든 종류의 가스를 만들어낼 수 있는 것 같지만, 가스를 뿜어내는 위치는 최소한 당신에게 유리한 장소가 될 가능성이 높습니다. -items.trinkets.chaoticcenser.typical_stats_desc=일반적으로 이 장신구는 대략 _%d_턴마다 주변에 해로운 가스를 만들어낼 것입니다. 가스는 적들이 주변에 있을 때 생길 가능성이 높으며, 근접한 장소에 생길 가능성은 낮습니다. 강화 수치가 올라가면 더 신비롭고 강력한 가스가 나올 가능성이 높아집니다. -items.trinkets.chaoticcenser.stats_desc=이 장신구는 현재 강화 수치에서 대략 _%d_턴마다 주변에 해로운 가스를 만들어낼 것입니다. 가스는 적들이 주변에 있을 때 생길 가능성이 높으며, 근접한 장소에 생길 가능성은 낮습니다. 강화 수치가 올라가면 더 신비롭고 강력한 가스가 나올 가능성이 높아집니다. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=차원의 해시계 items.trinkets.dimensionalsundial.warning=당신의 해시계에 그림자가 드리워져 있지 않으며, 불안함이 느껴집니다. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.mossyclump.name=이끼 덩어리 items.trinkets.mossyclump.desc=이 젖은 이끼 덩어리는 당신이 아무리 쥐어짜도 수분을 머금고 있는 것 같습니다. 이 이끼 덩어리는 던전 자체에 귀속되어 있는 것처럼 보이며, 잔디와 물을 더 자주 나타나게 만들 것입니다. -items.trinkets.mossyclump.typical_stats_desc=일반적으로 이 장신구는 일반적인 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 매우 많은 양의 에너지를 사용합니다. -items.trinkets.mossyclump.stats_desc=이 장신구는 현재 강화 수치에서 일반적인 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 매우 많은 양의 에너지를 사용합니다. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=양피지 조각 items.trinkets.parchmentscrap.desc=이 작은 양피지 조각은 주문서에서 떨어져 나온 것 같습니다. 양피지 조각은 약간의 마력을 유지하고 있으며, 던전에서 등장하는 무기와 방어구에 영향을 주는 것으로 보입니다. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.shardofoblivion.name=망각의 파편 items.trinkets.shardofoblivion.desc=연금술 냄비에서 끓여낸 이후, 이 작은 저주받은 금속 파편은 아무것도... 아닌? 것으로 변했습니다. 빛이 그 주위로 휘어지는 것 같고, 들고 있지 않으면 제자리에서 맴돌고 있습니다. 이 파편은 당신의 무지에서 마법의 힘을 끌어내는 것 같으니 너무 생각하지 않는 게 좋을 것 같네요. -items.trinkets.shardofoblivion.typical_stats_desc=일반적으로 이 장신구는 당신이 착용 중인 미감정 아이템 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 자동으로 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다. -items.trinkets.shardofoblivion.stats_desc=이 장신구는 현재 강화 수치에서 당신이 착용 중인 미감정 장비 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 자동으로 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=감정한다 items.trinkets.shardofoblivion.identify_prompt=감정할 아이템을 선택하세요 items.trinkets.shardofoblivion.identify_ready=%s을(를) 감정할 수 있게 되었다. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=그 아이템은 아직 감정할 준비가 되지 않았다. items.trinkets.shardofoblivion.identify=아이템을 감정했다! items.trinkets.shardofoblivion$wandusetracker.name=감정되지 않은 마법 막대 사용 @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=당신은 최근에 감정되 items.trinkets.thirteenleafclover.name=열 세 잎 클로버 items.trinkets.thirteenleafclover.desc=연금술 냄비에서 끓이다 보니 이 클로버에 새로운 잎이 무럭무럭 자라났습니다! 이 장신구가 제공하는 것이 행운인지 불운인지 가늠하기 어렵습니다. 어쩌면 이 장신구가 당신의 운을 더 혼란스럽게 만드는 것일까요? -items.trinkets.thirteenleafclover.typical_stats_desc=일반적으로는 영웅이 공격을 가하면 평균에 가까운 값이 나올 확률이 높습니다. 일반적으로 이 장신구는 _%d%%_ 확률로 이것을 뒤집어, 오히려 당신의 공격이 최대 혹은 최소에 가까운 피해를 입힐 확률을 높입니다.\n\n이 장신구는 강화에 비교적 적은 에너지를 소모합니다. -items.trinkets.thirteenleafclover.stats_desc=일반적으로는 영웅이 공격을 가하면 평균에 가까운 값이 나올 확률이 높습니다. 이 장신구는 현재 강화 수치에서 _%d%%_ 확률로 이것을 뒤집어, 오히려 당신의 공격이 최대 혹은 최소에 가까운 피해를 입힐 확률을 높입니다.\n\n이 장신구는 강화에 비교적 적은 에너지를 소모합니다. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=함정 작동 장치 -items.trinkets.trapmechanism.desc=이것은 이 던전에 있는 함정들 중 하나의 핵심 부품으로, 바닥에서 매우 조심스럽게 떼어 내어 들고 다닐 수 있게 된 것입니다. 그럼에도 던전 자체에 마력으로 귀속되어 있는 것처럼 보이며, 지형을 더욱 위험하게 만들어 당신과 적들을 위협할 것입니다. -items.trinkets.trapmechanism.typical_stats_desc=일반적으로 이 장신구는 일반적인 층을 _%d%%_ 확률로 함정과 낭떠러지로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 비교적 적은 에너지를 사용합니다. -items.trinkets.trapmechanism.stats_desc=이 장신구는 현재 강화 수치에서 일반적인 층을 _%d%%_ 확률로 함정과 낭떠러지로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 비교적 적은 에너지를 사용합니다. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=피의 유리병 items.trinkets.vialofblood.desc=이 얇은 유리 병에는 던전 주민의 피가 담겨 있으며, 약병을 회전시키면 천천히 움직입니다. 이것이 당신에게 적용되는 치유 효과를 마법으로 강화하지만, 그 효과를 지연시키는 것 같습니다. diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 170cd6e7f..a0f471259 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Deze runesteen ontketent een explosie van elektri ###trinkets items.trinkets.chaoticcenser.name=chaotisch wierookvat -items.trinkets.chaoticcenser.desc=Na enige tijd in de alchemiepot lijkt het erop dat deze wierookbrandende wierookvat helemaal zelf rook produceert! Deze gassen hopen zich op en zullen in willekeurige richtingen en semi-willekeurige intervallen uit de wierookvat spuiten. Het lijkt in staat om allerlei soorten gassen te produceren, maar de positie waarin ze worden uitgeschoten lijkt in ieder geval waarschijnlijker in jouw voordeel te zijn. -items.trinkets.chaoticcenser.typical_stats_desc=Doorgaans zal deze snuisterij ongeveer elke _%d_ beurt een schadelijk gas in de buurt voortbrengen. De kans is groter dat het gas verschijnt als er vijanden aanwezig zijn, en het is minder waarschijnlijk dat het in besloten ruimtes verschijnt. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. -items.trinkets.chaoticcenser.stats_desc=Op zijn huidig niveau zal deze snuisterij ongeveer elke _%d_ beurt een schadelijk gas in de buurt voortbrengen. De kans is groter dat het gas verschijnt als er vijanden aanwezig zijn, en het is minder waarschijnlijk dat het in besloten ruimtes verschijnt. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=dimensionale zonnewijzer items.trinkets.dimensionalsundial.warning=Je zonnewijzer werpt geen schaduw, je voelt je ongemakkelijk. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Op het huidige niveau zal deze snuisterij a items.trinkets.mossyclump.name=bemoste massa items.trinkets.mossyclump.desc=Deze massa nat mos lijkt zijn vocht vast te houden, hoe hard je er ook in knijpt. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor de kans groter is dat gras en water verschijnen -items.trinkets.mossyclump.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat _%d%%_ van de gewone vloeren gevuld raken met water of gras.\n\nDeze snuisterij kost relatief veel energie om op te waarderen. -items.trinkets.mossyclump.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat _%d%%_ van de gewone vloeren gevuld raken met water of gras.\n\nDeze snuisterij kost relatief veel energie om op te waarderen. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=perkament rest items.trinkets.parchmentscrap.desc=Dit kleine stukje perkament ziet eruit alsof het uit een boekrol komt. Het heeft een deel van zijn magie behouden en lijkt de wapens en bepantsering in de kerker te beïnvloeden @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Op het huidige niveau zal dit sieraad de tijd items.trinkets.shardofoblivion.name=scherf van vergetelheid items.trinkets.shardofoblivion.desc=Na het stoven in de alchemiepot is dit kleine scherfje vervloekt metaal veranderd in... niets? Licht lijkt eromheen te buigen en het blijft op zijn plaats zweven als je het niet vasthoudt. Het scherfje lijkt op magische wijze kracht te putten uit je onwetendheid, dus het is waarschijnlijk het beste om er niet te veel over na te denken. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFICEREN items.trinkets.shardofoblivion.identify_prompt=Identificeer een Item items.trinkets.shardofoblivion.identify_ready=Een item is klaar om te identificeren: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Dat item kan nog niet geïdentificeerd worden. items.trinkets.shardofoblivion.identify=Je identificeert het item! items.trinkets.shardofoblivion$wandusetracker.name=Ongeïdentificeerde Toverstaf Gebruikt @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Je hebt onlangs een ongeïden items.trinkets.thirteenleafclover.name=klavertje dertien items.trinkets.thirteenleafclover.desc=Op de een of andere manier heeft het stomen in de alchemiepot ervoor gezorgd dat deze klaver een bosje extra bladeren heeft gekregen! Het is niet echt duidelijk of deze snuisterij geluk of pech brengt, misschien zal deze snuisterij je geluk chaotischer maken? -items.trinkets.thirteenleafclover.typical_stats_desc=Normaal gesproken maakt het spel bij het uitdelen of blokkeren van schade getallen die dichter bij het gemiddelde liggen, gebruikelijker. Doorgaans heeft deze snuisterij een _%d%%_ kans om dit om te keren, waardoor de kans groter wordt dat getallen dichter bij het maximum of minimum verschijnen. \n\nHet kost relatief weinig energie om deze snuisterij te upgraden. -items.trinkets.thirteenleafclover.stats_desc=Normaal gesproken maakt het spel bij het uitdelen of blokkeren van schade getallen die dichter bij het gemiddelde liggen, gebruikelijker. Op het huidige niveau heeft deze snuisterij een _%d%%_ kans om dit om te keren, waardoor de kans groter wordt dat getallen dichter bij het maximum of minimum verschijnen. \n\nHet kost relatief weinig energie om deze snuisterij te upgraden. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=valmechanisme -items.trinkets.trapmechanism.desc=Het kernmechanisme van een van de valkuilen van de kerker, zorgvuldig uit de vloer gesneden zodat deze kan worden gedragen. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor het terrein gevaarlijker wordt voor jou en de bewoners van de kerker. -items.trinkets.trapmechanism.typical_stats_desc=Doorgaans zal dit sieraad ervoor zorgen dat _%d%%_ van de gewone verdiepingen gevuld raken met vallen of afgronden.\n\nHet kost relatief weinig energie om deze snuisterij te upgraden. -items.trinkets.trapmechanism.stats_desc=Op het huidige niveau zal dit sieraad ervoor zorgen dat _%d%%_ van de gewone verdiepingen gevuld raken met vallen of afgronden.\n\nHet kost relatief weinig energie om deze snuisterij te upgraden. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=flesje met bloed items.trinkets.vialofblood.desc=Dit dunne flesje bevat het bloed van een bewoner van de kerker, het beweegt langzaam als je het flesje draait. Het lijkt op magische wijze helende effecten te versterken, maar ze ook te vertragen. diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 6ee8b1de4..700037d96 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -110,7 +110,7 @@ items.armor.classarmor.transfer_cancel=Anuluj items.armor.classarmor.transfer_complete=Właściwości bohaterskiej zbroi zostały przeniesione! items.armor.clericarmor.name=święte szaty bohatera -items.armor.clericarmor.desc=Nosząc tę mieszankę zbroi płytowej i tkaniny, Kleryk może użyć specjalnej umiejętności. +items.armor.clericarmor.desc=Nosząc to połączenie zbroi płytowej i tkaniny, Kleryk może użyć specjalnej umiejętności. items.armor.clotharmor.name=płócienna zbroja items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę. @@ -599,7 +599,7 @@ items.food.pasty.desc=To prawdziwy kornwalijski pasztecik, nadziewany tradycyjny items.food.pasty.fish_desc=Cała ryba gotowana na parze, magicznie zakonserwowana na zieleninie. Zgodnie z tradycją o tej porze roku należy zachować trochę ryby na później, tak więc zostawisz resztki, zamiast jeść wszystko na raz.\n\nSzczęśliwego Księżycowego Nowego Roku! items.food.pasty.amulet_desc=W końcu go znalazłeś, magiczny amulet - chwileczkę, to tylko owinięta folią czekolada, która wygląda jak amulet! Nie da ci nieograniczonej mocy, ale przynajmniej nasyci cię i naładuje nieco twoje artefakty.\n\nPrima aprilis! items.food.pasty.egg_desc=Wielkie czekoladowe jajko zapakowane w kolorową żółtą folię. Czekolady jest tu wystarczająco dużo, by się najeść, a cukier nieco naładuje twoje artefakty.\n\nWesołych Świąt Wielkanocnych! -items.food.pasty.rainbow_desc=Ta kolorowa mikstura jest przykładem płynnego jedzenia. Nie dość, że zaspokoi twój głód, to odrobina magii w niej zawarta uspokoi przyległego przeciwnika nie będącego bossem, sprawiając, że ten tymczasowo nie będzie chętny do walki z tobą.\n\nSzczęśliwego Pride! +items.food.pasty.rainbow_desc=Ta kolorowa mikstura jest przykładem płynnego jedzenia. Nie dość, że zaspokoi twój głód, to odrobina magii w niej zawarta uspokoi przyległego przeciwnika nie będącego bossem, sprawiając, że ten chwilowo nie będzie chętny do walki z tobą.\n\nSzczęśliwego Pride! items.food.pasty.shattered_desc=Ten duży kawałek waniliowego tortu ma kolorową posypkę i zielony lukier. Został stworzony, by świętować lata doświadczenia i zapewni ci niewielką ilość punktów doświadczenia, gdy go zjesz.\n\nShattered Pixel Dungeon zostało wydane po raz pierwszy 5 sierpnia 2014. Wszystkiego najlepszego Shattered Pixel Dungeon! items.food.pasty.pie_desc=Duży kawałek ciasta dyniowego. Jego słodki i korzenny smak z pewnością cię napełni i trochę uleczy.\n\nWesołego Halloween! items.food.pasty.vanilla_desc=Ten duży kawałek waniliowego tortu ma kolorową posypkę i niebieski lukier. Został stworzony, by świętować lata doświadczenia i zapewni ci niewielką ilość tego doświadczenia, gdy go zjesz. \n\nOryginalne Pixel Dungeon zostało wydane po raz pierwszy 4 grudnia 2012. Wszystkiego najlepszego Pixel Dungeon! @@ -971,7 +971,7 @@ items.rings.ringofevasion.upgrade_stat_name_1=Zwiększenie Uniku items.rings.ringofevasion.desc=Ten pierścień przyspiesza reakcję noszącego, ułatwiając mu unik przed wrogimi ciosami. Przeklęty pierścień ułatwi wrogom trafienie nosiciela. items.rings.ringofforce.name=pierścień siły -items.rings.ringofforce.stats=Przy braku broni wręcz i przy twojej aktualną siłą, ten pierścień zadaje _%1$d-%2$d obrażeń_. Z założoną bronią pierścień ten zwiększy obrażenia o _%3$d_. +items.rings.ringofforce.stats=Przy braku broni wręcz i przy twojej aktualnej sile, ten pierścień zadaje _%1$d-%2$d obrażeń_. Z założoną bronią pierścień ten zwiększy obrażenia o _%3$d_. items.rings.ringofforce.typical_stats=Przy braku broni wręcz i przy twojej aktualnej sile podobne pierścienie zwykle zadają _%1$d-%2$d obrażeń_. Z założoną bronią podobne pierścienie zwykle zwiększają obrażenia o _%3$d_. items.rings.ringofforce.combined_stats=Twoje pierścienie łączą swoją moc, zadając razem _%1$d-%2$d obrażeń_ bez broni lub zwiększając obrażenia wyposażonej broni o _%3$d_. items.rings.ringofforce.upgrade_stat_name_1=Obrażenia Pięściami @@ -1114,7 +1114,7 @@ items.scrolls.scrollofupgrade.name=zwój ulepszenia items.scrolls.scrollofupgrade.inv_title=Ulepsz przedmiot items.scrolls.scrollofupgrade.weaken_curse=Zwój Ulepszenia osłabia klątwę rzuconą na przedmiot. items.scrolls.scrollofupgrade.remove_curse=Zwój Ulepszenia zdejmuje klątwę z przedmiotu! -items.scrolls.scrollofupgrade.desc=Ten zwój ulepszy wybrany przedmiot. Różdżki staną się mocniejsze i zwiększy się ich liczba ładunków, bronie i zbroje będą odpowiednio zadawać bądź blokować więcej obrażeń, a efekty pierścieni zostaną wzmocnione.\n\nZwój może nawet osłabić lub czasami całkowicie rozproszyć klątwy, choć nie jest tak potężny, jak zwój zdjęcia klątwy. Niestety, magia ulepszania może również usunąć zaklęcia lub glify na wyższym poziomie sprzętu. +items.scrolls.scrollofupgrade.desc=Ten zwój ulepszy wybrany przedmiot. Różdżki staną się mocniejsze i zwiększy się ich liczba ładunków, bronie i zbroje będą odpowiednio zadawać bądź blokować więcej obrażeń, a efekty pierścieni zostaną wzmocnione.\n\nZwój może nawet osłabić lub czasami całkowicie rozproszyć klątwę, choć nie jest tak potężny, jak zwój zdjęcia klątwy. Niestety, magia ulepszania może również usunąć zaklęcia lub glify na wyższym poziomie sprzętu. @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Ten kamień runiczny wyzwala krótkotrwałą burz ###trinkets items.trinkets.chaoticcenser.name=chaotyczny trybularz -items.trinkets.chaoticcenser.desc=Po pewnym czasie w tyglu alchemicznym, ten trybularz zaczyna buchać dymem sam z siebie! Te gazy zbierają się w środku trybularza i buchają z niego w nieprzewidywalnych kierunkach i trochę bardziej przewidywalnych odstępach czasu. Wydaje się, że jest w stanie tworzyć gazy wszelkiej maści, a kierunek buchów raczej zdaje się być bardziej na twoją korzyść. -items.trinkets.chaoticcenser.typical_stats_desc=Zazwyczaj ten relikt sprawia, że w pobliżu postaci co około _%d_ tur pojawi się szkodliwy gaz. Pojawia się on częściej, gdy w pobliżu są wrogowie, a rzadziej w wąskich i małych pomieszczeniach. Na wyższych poziomach te gazy częściej są egzotyczne i potężne. -items.trinkets.chaoticcenser.stats_desc=Na obecnym poziomie ten relikt sprawi, że w pobliżu postaci co około _%d_ tur pojawi się szkodliwy gaz. Pojawia się on częściej, gdy w pobliżu są wrogowie, a rzadziej w wąskich i małych pomieszczeniach. Na wyższych poziomach te gazy częściej są egzotyczne i potężne. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=międzywymiarowy zegar słoneczny items.trinkets.dimensionalsundial.warning=Twój zegar słoneczny nie rzuca cienia, czujesz się niepewnie. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Na obecnym poziomie ten relikt sprawi, że items.trinkets.mossyclump.name=omszała kępa items.trinkets.mossyclump.desc=Ta kępka mokrego mchu zdaje się zatrzymywać wilgoć, niezależnie od tego, jak mocno ją ściśniesz. Wydaje się, że jest magicznie związana z samymi lochami, sprawiając, że trawa i woda pojawiają się częściej. -items.trinkets.mossyclump.typical_stats_desc=Zazwyczaj ten relikt sprawia, że _%d%%_ zwyczajnych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje bardzo dużo energii. -items.trinkets.mossyclump.stats_desc=Na obecnym poziomie ten relikt sprawia, że _%d%%_ zwyczajnych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje bardzo dużo energii. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=skrawek pergaminu items.trinkets.parchmentscrap.desc=Ten mały skrawek pergaminu wygląda, jakby pochodził ze zwoju. Zachował część swojej magii oraz wydaje się wpływać na broń i zbroje znalezione w lochach. @@ -1393,25 +1394,26 @@ items.trinkets.saltcube.stats_desc=Na obecnym poziomie ten relikt zwiększy czas items.trinkets.shardofoblivion.name=złoto głupców items.trinkets.shardofoblivion.desc=Po zagotowaniu go w tyglu alchemicznym, ten mały kawałek przeklętego metalu zamienił się... w nic? Fragment zagina światło i lewituje, gdy go nie trzymasz. Wygląda na to, że czerpie on moc magiczną z twojej głupoty, więc lepiej się nad nim za dużo nie rozmyślać. -items.trinkets.shardofoblivion.typical_stats_desc=Zazwyczaj ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty. _Maksymalna liczba przedmiotów_ liczących się do tego efektu wynosi _%d_. Odłamek uniemożliwi również automatyczną identyfikację sprzętu, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym. -items.trinkets.shardofoblivion.stats_desc=Na obecnym poziomie ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty. _Maksymalna liczba przedmiotów_ liczących się do tego efektu wynosi _%d_. Odłamek uniemożliwi również automatyczną identyfikację sprzętu, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTYFIKUJ items.trinkets.shardofoblivion.identify_prompt=Zidentyfikuj Przedmiot items.trinkets.shardofoblivion.identify_ready=Przedmiot gotowy do identyfikacji: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Ten przedmiot nie jest jeszcze gotowy do zidentyfikowania. items.trinkets.shardofoblivion.identify=Zidentyfikowano przedmiot! items.trinkets.shardofoblivion$wandusetracker.name=Użycie Niezidentyfikowanej Różdżki -items.trinkets.shardofoblivion$wandusetracker.desc=Niedawno została użyta niezidentyfikowana różdżka, która, na potrzeby złota głupców, tymczasowo liczy się jako założony, niezidentyfikowany element ekwipunku.\n\nPozostałe tury efektu: %s. +items.trinkets.shardofoblivion$wandusetracker.desc=Niedawno została użyta niezidentyfikowana różdżka, która na potrzeby złota głupców tymczasowo liczy się jako założony, niezidentyfikowany element ekwipunku.\n\nPozostałe tury efektu: %s. items.trinkets.thirteenleafclover.name=trzynastolistna koniczyna items.trinkets.thirteenleafclover.desc=Gotowanie w tyglu alchemicznym sprawiło, że ta koniczyna wyrosła z mnóstwem dodatkowych liści! Nie jest do końca jasne czy ten relikt przynosi szczęście, czy pecha. Może sprawi, że twoje szczęście stanie się bardziej chaotyczne? -items.trinkets.thirteenleafclover.typical_stats_desc=Zazwyczaj, gdy postać gracza zadaje obrażenia, gra sprawia, że liczby bliższe średniej są bardziej powszechne. Ten relikt zazwyczaj ma _%d%%_ szans na odwrócenie tego, sprawiając, że liczby bliższe maksimum lub minimum będą bardziej prawdopodobne.\n\nUlepszenie tego reliktu kosztuje bardzo mało energii. -items.trinkets.thirteenleafclover.stats_desc=Zazwyczaj, gdy postać gracza zadaje obrażenia, gra sprawia, że liczby bliższe średniej są bardziej powszechne. Na obecnym poziomie ten relikt ma _%d%%_ szans na odwrócenie tego, sprawiając, że liczby bliższe maksimum lub minimum będą bardziej prawdopodobne.\n\nUlepszenie tego reliktu kosztuje bardzo mało energii. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=mechanizm pułapki -items.trinkets.trapmechanism.desc=Kluczowy mechanizm jednej z tutejszych zapadni, starannie wycięty z podłogi, aby można go było przenosić. Wydaje się, że jest magicznie związany z samymi lochami, sprawiając, że teren staje się bardziej niebezpieczny zarówno dla ciebie, jak i mieszkańców lochów. -items.trinkets.trapmechanism.typical_stats_desc=Zazwyczaj ten relikt sprawia, że _%d%%_ zwyczajnych pięter zostanie wypełnionych pułapkami lub przepaściami.\n\nUlepszenie tego reliktu kosztuje bardzo mało energii. -items.trinkets.trapmechanism.stats_desc=Na obecnym poziomie ten relikt sprawi, że _%d%%_ zwyczajnych pięter zostanie wypełnionych pułapkami lub przepaściami.\n\nUlepszenie tego reliktu kosztuje bardzo mało energii. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=fiolka krwi items.trinkets.vialofblood.desc=Ta cienka fiolka ma w sobie krew jakiegoś potwora z tego lochu. Krew powoli przelewa się, gdy obracasz fiolkę. Wydaje się, że magicznie wzmacnia niektóre efekty leczenia, ale także je opóźnia. @@ -2101,7 +2103,7 @@ items.weapon.missiles.missileweapon.has_broken=Jedna z twoich broni miotanych si items.weapon.missiles.missileweapon$placeholder.name=broń miotana items.weapon.missiles.shuriken.name=shuriken -items.weapon.missiles.shuriken.desc=Te gwiaździste kawałki metalu z ostrymi jak brzytwa krawędziami są lekkie i proste do użycia w trakcie ruchu. Jeden shuriken można rzucić natychmiast po ruchu. +items.weapon.missiles.shuriken.desc=Te gwiaździste kawałki metalu z ostrymi jak brzytwa krawędziami są lekkie i proste do użycia w trakcie ruchu. Po ruchu można natychmiastowo rzucić jednym shurikenem. items.weapon.missiles.throwingclub.name=maczuga do rzucania items.weapon.missiles.throwingclub.desc=Całkiem prosta broń miotana; w zasadzie jest to wielki kamień przywiązany do patyka. Nie zadają dużych obrażeń, ale ich budowa sprawia, że są trwałe i nie będą przyczepiać się do wrogów. diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index 5af17f76e..4862c500c 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Este pedaço de tecido translúcido parece ter vin items.remains.sealshard.name=fragmentos de Selo items.remains.sealshard.desc=Estes pequenos fragmentos de cera vermelha parecem ter vindo do selo de um guerreiro caído. Ainda é possível sentir um pouco de determinação agarrada ao selo, você pode usá-lo para ganhar um pouco de blindagem. Fazer isso, no entanto, irá destruir os fragmentos de selo. items.remains.tornpage.name=página rasgada -items.remains.tornpage.desc=Esta página parece ter sido arrancada do tomo sagrado de um clérigo expirado. Ainda há um pouco de energia divina agarrada a ele, você pode usá-la para recuperar um pouco de saúde. Entretanto, fazer isso destruirá a página rasgada. +items.remains.tornpage.desc=Esta página parece ter sido rasgada do tomo sagrado de um clérigo já falecido. Ainda há um pouco de energia divina agarrada a ela, você pode usá-la para recuperar um pouco de saúde. Entretanto, fazer isso destruirá a página. @@ -1237,7 +1237,7 @@ items.spells.phaseshift.desc=Este feitiço caótico irá teleportar qualquer per items.spells.reclaimtrap.name=armazenar armadilha items.spells.reclaimtrap.no_trap=Não há armadilha lá. items.spells.reclaimtrap.desc_trap=O feitiço está atualmente pronto para ativar uma_%s._ -items.spells.reclaimtrap.desc=Esta magia contém resquícios da energia mecânica do DM-300. Quando lançado em uma armadilha ativa, o poder da armadilha será preso a você, permitindo que você use o feitiço de novo para expelir esse poder e ativar o efeito da armadilha em qualquer lugar que queira.\n\nNo entanto, algumas armadilhas podem não funcionar em todos os lugares, e apenas uma armadilha pode ser armazenada de cada vez. +items.spells.reclaimtrap.desc=Esta magia contém resquícios da energia mecânica do DM-300. Quando lançado em uma armadilha ativa, o poder da armadilha será preso a você, permitindo que você use o feitiço de novo para expelir esse poder e ativar o efeito da armadilha em qualquer lugar que queira.\n\nNo entanto, algumas armadilhas podem não funcionar em todos os lugares, e apenas uma armadilha por vez pode ser armazenada. items.spells.recycle.name=reciclar items.spells.recycle.inv_title=Reciclar um item @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de e ###trinkets items.trinkets.chaoticcenser.name=incensário caótico -items.trinkets.chaoticcenser.desc=Depois de algum tempo no pote de alquimia, este incensário parece estar produzindo fumaça sozinho! Os gases se acumulam e serão expelidos do incensário em direções aleatórias e em intervalos semi-aleatórios. Parece capaz de produzir todos os tipos de gases, mas a direção em que são disparados parece ser mais a seu favor, pelo menos. -items.trinkets.chaoticcenser.typical_stats_desc=Normalmente, este acessório gerará um gás nocivo próximo a cada _%d_ turnos. O gás tem mais probabilidade de aparecer quando inimigos estão presentes e menos probabilidade de aparecer em espaços fechados. Em níveis mais altos, os gases têm mais probabilidade de serem exóticos e poderosos. -items.trinkets.chaoticcenser.stats_desc=No nível atual, este acessório gerará um gás nocivo próximo aproximadamente a cada _%d_ turnos. O gás tem mais probabilidade de aparecer quando os inimigos estão presentes e menos probabilidade de aparecer em espaços fechados. Em níveis mais altos, esses gases têm maior probabilidade de serem exóticos e poderosos. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=relógio de sol dimensional items.trinkets.dimensionalsundial.warning=Seu relógio de sol não está projetando sombra, você se sente apreensivo. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=No nível atual, este acessório tornará t items.trinkets.mossyclump.name=moita de musgo items.trinkets.mossyclump.desc=Este aglomerado de musgo úmido parece reter sua umidade, não importa o quão forte você o aperte. Parece estar magicamente ligado à própria masmorra, tornando mais provável o aparecimento de grama e água. -items.trinkets.mossyclump.typical_stats_desc=Normalmente, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de água ou grama.\n\nEste acessório custa uma quantidade muito grande de energia para aprimorar. -items.trinkets.mossyclump.stats_desc=No nível atual, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de água ou grama.\n\nEste acessório custa uma quantidade muito grande de energia para aprimorar. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=pedaço de papiro items.trinkets.parchmentscrap.desc=Este pequeno pedaço de papiro parece ter saído de um pergaminho. Ele manteve um pouco de sua magia e parece estar influenciando as armas e armaduras encontradas na masmorra. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=No nível atual, este acessório aumentará o items.trinkets.shardofoblivion.name=fragmento do esquecimento items.trinkets.shardofoblivion.desc=Depois de cozinhar no pote de alquimia, este pequeno fragmento de metal amaldiçoado mudou para ser feito de... nada? A luz parece se curvar ao redor dele, e ele flutua estático no lugar quando você não o está segurando. O fragmento parece estar magicamente extraindo poder da sua ignorância, então provavelmente é melhor não pensar muito sobre isso. -items.trinkets.shardofoblivion.typical_stats_desc=Normalmente, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique automaticamente o equipamento, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. -items.trinkets.shardofoblivion.stats_desc=No nível atual, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique automaticamente o equipamento, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identificar um item items.trinkets.shardofoblivion.identify_ready=Um item está pronto para ser identificado: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Este item ainda não está pronto para ser identificado. items.trinkets.shardofoblivion.identify=Você identifica o item! items.trinkets.shardofoblivion$wandusetracker.name=Varinha não identificada utilizada @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Você usou recentemente uma v items.trinkets.thirteenleafclover.name=Trevo de treze folhas items.trinkets.thirteenleafclover.desc=De alguma forma, cozinhar no pote de alquimia fez com que este trevo crescesse um monte de folhas extras! Não está muito claro se este assessório dá sorte ou azar, talvez torne sua sorte mais caótica? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalmente, quando o herói causa dano, números mais próximos da média são mais comuns. Normalmente, este acessório tem uma chance de _%d%%_ de inverter isso, tornando seus ataques muito mais propensos a causar o dano máximo ou mínimo.\n\nEste acessório custa relativamente pouca energia para aprimorar. -items.trinkets.thirteenleafclover.stats_desc=Normalmente, quando o herói causa dano, números mais próximos da média são mais comuns. No nível atual, este acessório tem uma chance de _%d%%_ de inverter isso, tornando seus ataques muito mais propensos a causar o dano máximo ou mínimo.\n\nEste acessório custa relativamente pouca energia para aprimorar. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=mecanismo de armadilha -items.trinkets.trapmechanism.desc=O mecanismo central de uma das armadilhas de queda da masmorra, cuidadosamente escavado do chão para que possa ser carregado. Parece estar magicamente ligado à própria masmorra, tornando o terreno mais perigoso para você e para os habitantes da masmorra. -items.trinkets.trapmechanism.typical_stats_desc=Normalmente, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de armadilhas ou abismos.\n\nEste acessório custa relativamente pouca energia para aprimorar. -items.trinkets.trapmechanism.stats_desc=No nível atual, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de armadilhas ou abismos.\n\nEste acessório custa relativamente pouca energia para aprimorar. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=frasco de sangue items.trinkets.vialofblood.desc=Este frasco fino contém o sangue de algum habitante da masmorra, ele se move lentamente conforme você gira o frasco. Parece estar magicamente aumentando efeitos de cura mais fortes, mas também os retardando. @@ -1755,11 +1757,11 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Impulso de habilidade items.weapon.melee.crossbow$chargedshot.name=Carregado items.weapon.melee.crossbow$chargedshot.desc=A Duelista está concentrando poder em sua besta. O próximo ataque que ela fizer sempre acertará e aplicará um dos três efeitos:\n- Ataques corpo a corpo lançarão os inimigos a alguns espaços de distância. \n- Dardos não embebidos causarão dano adicional.\n- Dardos embebidos ganharão usos extras e aplicarão seus efeitos em uma área 7x7. Os efeitos positivos dos dardos afetarão apenas aliados e efeitos prejudiciais só afetarão inimigos. A Duelista não pode usar esta habilidade para aplicar efeitos positivos de dardos a si mesma. -items.weapon.melee.cudgel.name=Porrete +items.weapon.melee.cudgel.name=maça items.weapon.melee.cudgel.stats_desc=Esta é uma arma precisa. items.weapon.melee.cudgel.ability_name=Golpe pesado -items.weapon.melee.cudgel.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com um porrete. Esse ataque concentrado normalmente causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. -items.weapon.melee.cudgel.ability_desc=A Duelista pode realizar um _golpe pesado_ com um porrete. Esse ataque concentrado causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. +items.weapon.melee.cudgel.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado normalmente causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. +items.weapon.melee.cudgel.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.cudgel.desc=Uma pequena maça de bronze, feito mais como uma ferramenta de autodefesa para nobres do que como uma arma de aventura. items.weapon.melee.dagger.name=adaga @@ -1988,8 +1990,8 @@ items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe es items.weapon.melee.warscythe.name=foice de guerra items.weapon.melee.warscythe.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.warscythe.ability_name=ceifar -items.weapon.melee.warscythe.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune. -items.weapon.melee.warscythe.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune. +items.weapon.melee.warscythe.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano_. Esse dano é aplicado como sangramento se o alvo não for imune. +items.weapon.melee.warscythe.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e causa _ %d de dano_. Esse dano é aplicado como sangramento se o alvo não for imune. items.weapon.melee.warscythe.desc=Esta ferramenta grande e pesada foi reforçada para torná-la melhor em cortar inimigos do que colheitas. items.weapon.melee.whip.name=chicote diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index dba1a9f9f..1f2bd9172 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Этот рунный камень вызывае ###trinkets items.trinkets.chaoticcenser.name=хаотичное кадило -items.trinkets.chaoticcenser.desc=Побывав в котле какое-то время, это кадило для благовоний начало создавать дым само по себе! Эти газы накапливаются и будут выбрасываться из кадила в произвольных направлениях и полуслучайных интервалах. Судя по всему, оно способно производить все виды газов, но положение, в котором они вылетают, похоже, больше в ваших интересах. -items.trinkets.chaoticcenser.typical_stats_desc=Обычно этот аксессуар будет производить поблизости вредный газ каждые _%d_ ходов. Газ появляется чаще, когда поблизости враги, и меньше в тесных пространствах. При более высоких уровнях эти газы будут более экзотическими и мощными. -items.trinkets.chaoticcenser.stats_desc=На данном уровне этот аксессуар будет производить поблизости вредный газ каждые _%d_ ходов. Газ появляется чаще, когда поблизости враги, и меньше в тесных пространствах. При более высоких уровнях эти газы будут более экзотическими и мощными. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=межпространственные солнечные часы items.trinkets.dimensionalsundial.warning=Солнечные часы перестали отбрасывать тень. Вы ощущаете тревогу. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=На данном уровне этот а items.trinkets.mossyclump.name=комок мха items.trinkets.mossyclump.desc=Этот сгусток мокрого мха остаётся влажным, как сильно вы бы его не сжимали. Судя по всему, он магически связан с самим подземельем, из-за чего вода и трава будут появляться чаще. -items.trinkets.mossyclump.typical_stats_desc=Как правило, из-за этого аксессуара _%d%%_ обычных этажей заполняются водой или травой.\n\nУлучшение этого аксессуара требует очень большого количества энергии. -items.trinkets.mossyclump.stats_desc=На своем текущем уровне этот аксессуар заполнит _%d%%_ обычных этажей либо водой, либо травой.\n\nУлучшение этого аксессуара требует очень большого количества энергии. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=обрывок пергамента items.trinkets.parchmentscrap.desc=Этот маленький клочок пергамента выглядит так, будто его вырезали из свитка. Он сохранил часть своей магии, и, похоже, влияет на оружие и доспехи, найденные в подземелье. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=На данном уровне этот ак items.trinkets.shardofoblivion.name=осколок небытия items.trinkets.shardofoblivion.desc=После варки в алхимическом котле этот маленький осколок проклятого металла превратился в... ничто? Кажется, что свет огибает его, и он парит на месте, когда вы его не держите. Осколок, похоже, волшебным образом черпает силу из вашего невежества, так что, наверное, лучше не думать об этом слишком много. -items.trinkets.shardofoblivion.typical_stats_desc=Как правило, этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% для каждого неопознанного предмета экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает автоматическое опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. -items.trinkets.shardofoblivion.stats_desc=На данном уровне этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% за каждый неопознанный предмет экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает автоматическое опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=ОПОЗНАТЬ items.trinkets.shardofoblivion.identify_prompt=Опознать предмет items.trinkets.shardofoblivion.identify_ready=Предмет %s готов стать опознанным. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Этот предмет ещё не готов быть опознанным. items.trinkets.shardofoblivion.identify=Вы опознали предмет! items.trinkets.shardofoblivion$wandusetracker.name=Использована неопознанная палочка @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Вы недавно испо items.trinkets.thirteenleafclover.name=тринадцатилистный клевер items.trinkets.thirteenleafclover.desc=Каким-то образом при варке в алхимическом котле у этого клевера выросла куча дополнительных листьев! На самом деле не совсем понятно, приносит ли этот аксессуар удачу или нет, возможно, этот клевер сделает вашу удачу более хаотичной? -items.trinkets.thirteenleafclover.typical_stats_desc=Обычно, при нанесении и блокировке урона, игра чаще выбирает средние значения. Как правило, этот аксессуар имеет шанс в _%d%%_ изменить это, выбирая значения ближе к максимуму и минимуму.\n\nЭтот аксессуар требует относительно мало энергии для улучшения. -items.trinkets.thirteenleafclover.stats_desc=Обычно, при нанесении и блокировке урона, игра чаще выбирает средние значения. На данном уровне этот аксессуар имеет шанс в _%d%%_ изменить это, выбирая значения ближе к максимуму и минимуму.\n\nЭтот аксессуар требует относительно мало энергии для улучшения. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=механизм ловушки -items.trinkets.trapmechanism.desc=Основной механизм одной из ловушек в подземелье, аккуратно вырезанный в полу, чтобы его можно было переносить. Кажется, что он магическим образом связан с самим подземельем, что делает местность более опасной для вас и обитателей подземелья. -items.trinkets.trapmechanism.typical_stats_desc=Как правило, этот аксессуар повысит шанс появления этажей с ловушками или пропастями на _%d%%_.\n\nЭтот аксессуар требует относительно мало энергии для улучшения. -items.trinkets.trapmechanism.stats_desc=На данном уровне этот аксессуар повысит шанс появления этажей с ловушками или пропастями на _%d%%_.\n\nЭтот аксессуар требует относительно мало энергии для улучшения. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=флакон крови items.trinkets.vialofblood.desc=Этот тонкий флакон содержит кровь какого-то обитателя подземелья, она медленно перемещается, когда вы вращаете флакон. Похоже, что это волшебным образом усиливает целебные эффекты, но также их замедляет. diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index 2b043ca67..3825843e9 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Bu rüntaşı yakındaki tüm düşmanları kısa ###trinkets items.trinkets.chaoticcenser.name=kaotik rün -items.trinkets.chaoticcenser.desc=Simya kabında bir süre kaldıktan sonra bu tütsü yakma buhurdanı kendi kendine duman üretiyor gibi görünür! Bu gazlar birikiyor ve buhurdanlıktan rastgele yönlerde ve yarı rastgele aralıklarla fışkırıyor. Her türlü gazı üretme kapasitesine sahip gibi görünüyor, ancak fışkırdıkları konumun en azından sizin lehinize olması daha muhtemel görünüyor. -items.trinkets.chaoticcenser.typical_stats_desc=Tipik olarak bu biblo yaklaşık her _%d_ turda bir yakınlarda zararlı bir gaz ortaya çıkarır. Gazın düşmanlar varken ortaya çıkma olasılığı daha yüksektir ve kapalı alanlarda ortaya çıkma olasılığı daha düşüktür. Daha yüksek seviyelerde bu gazların egzotik ve güçlü olma olasılığı daha yüksektir. -items.trinkets.chaoticcenser.stats_desc=Mevcut seviyesinde, bu biblo yaklaşık her _%d_ turda bir yakınlarda zararlı bir gaz ortaya çıkarır. Gazın düşmanlar varken ortaya çıkma olasılığı daha yüksektir ve kapalı alanlarda ortaya çıkma olasılığı daha düşüktür. Daha yüksek seviyelerde bu gazların egzotik ve güçlü olma olasılığı daha yüksektir. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=boyutlu güneş saati items.trinkets.dimensionalsundial.warning=Güneş saatin bir gölge düşürmüyor, tedirgin hissediyorsun. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Tipik olarak bu biblo bütün mimik çeşit items.trinkets.mossyclump.name=yosun yığını items.trinkets.mossyclump.desc=Bu ıslak yosun kümesi, ne kadar sıkarsanız sıkın nemini koruyor gibi görünüyor. Zindanın kendisine sihirli bir şekilde bağlı gibi görünüyor, bu da çim ve suyun ortaya çıkmasını daha olası hale getiriyor. -items.trinkets.mossyclump.typical_stats_desc=Tipik olarak bu biblo normal yerleri _%d%%_ ihtimalle çimen veya su ile kaplı yapar.\n\nBu bibloyu yükseltmek yüksek miktarda enerji isteyecektir. -items.trinkets.mossyclump.stats_desc=Tipik olarak bu biblo normal yerleri _%d%%_ ihtimalle çimen veya su ile kaplı yapar.\n\nBu bibloyu yükseltmek yüksek miktarda enerji isteyecektir. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parşömen parçası items.trinkets.parchmentscrap.desc=Bu küçük parşömen parçası bir parşömene aitmiş gibi görünüyor. Büyüsünün bir kısmını korumuş ve zindanda bulunan silah ve zırhları etkiliyor gibi görünüyor. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Şu anki seviyede bu biblo, acıkman için ge items.trinkets.shardofoblivion.name=unutulmuşluk parçası items.trinkets.shardofoblivion.desc=Bu küçük lanetli metal parçası simya kazanında kaynadıktan sonra değişerek... hiçbir şeyden yapılmaz hale geldi. Işık onun etrafında bükülüyor gibi görünüyor ve siz onu tutmadığınızda olduğu yerde asılı kalıyor. Parça cehaletinizden sihirli bir şekilde güç çekiyor gibi görünüyor, bu yüzden muhtemelen en iyisi bunun hakkında çok fazla düşünmemek. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=Tanımlamak items.trinkets.shardofoblivion.identify_prompt=Bir eşyayı tanımla items.trinkets.shardofoblivion.identify_ready=Bir eşya tanımlamaya hazır: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Bu eşya henüz tanımlamaya hazır değil. items.trinkets.shardofoblivion.identify=Eşyayı tanımladın! items.trinkets.shardofoblivion$wandusetracker.name=Tanımlanmamış asa kullanıldı. @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Kısa bir süre önce tanıml items.trinkets.thirteenleafclover.name=on üç yapraklı yonca items.trinkets.thirteenleafclover.desc=Her nasılsa simya kabında demlenmek bu yoncanın fazladan yapraklar çıkarmasına neden oldu! Bu biblonun şanslı mı yoksa şanssız mı olduğu pek belli değil, belki de bu biblo şansınızı daha kaotik hale getirecektir? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalde kahraman hasar aldığında hasar puanları ortalamaya daha yakındır. Normal koşullarda bu biblo _%d%%_ oranda durumu tersine çevirmeyi, saldırılarını maksimum veya minimum hasara dönüştürmeyi sağlar.\n\nBu biblo yükseltme için nispeten daha az enerji gerektirir. -items.trinkets.thirteenleafclover.stats_desc=Normalde kahraman hasar aldığında ortalamaya yakın hasar sayısı daha sıktır. Mevcut katta bu biblo _%d%%_ oranda durumu tersine çevirmeyi, saldırılarını maksimum veya minimum hasara dönüştürmeyi sağlar.\n\nBu biblo yükseltme için nispeten daha az enerji gerektirir. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=tuzak mekanizması -items.trinkets.trapmechanism.desc=Zindanın tuzaklarından birinin çekirdek mekanizması, taşınabilmesi için zeminden dikkatlice oyulmuş. Zindanın kendisine sihirli bir şekilde bağlı gibi görünüyor, bu da araziyi sizin ve zindan sakinleri için daha tehlikeli hale getiriyor. -items.trinkets.trapmechanism.typical_stats_desc=Normal koşullarda bu biblo sıradan katların _%d%%_ tuzak veya uçurumlarla dolmasını sağlar\n\nbu biblo yükseltme için nispeten daha az enerji gerektirir -items.trinkets.trapmechanism.stats_desc=Mevcut katında bu biblo sıradan katların _%d%%_ kadarını tuzak veya uçurumlarla dolmasını sağlar\n\nbu biblo yükseltme için nispeten daha az enerji gerektirir +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=Kan şişesi items.trinkets.vialofblood.desc=Bu ince şişe zindanda yaşayan birinin kanını içeriyor, şişeyi döndürdüğünüzde yavaşça hareket ediyor. Sihirli bir şekilde daha güçlü iyileştirme etkilerini artırıyor gibi görünüyor, ama aynı zamanda bu iyileşmenin gecikmesine de neden oluyor. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 0f8beaf3b..1436a1240 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -340,7 +340,7 @@ items.artifacts.etherealchains.desc_cursed=Прокляті ланцюги об items.artifacts.etherealchains.desc_equipped=Ланцюги отримують енергію від переможених ворогів. Кожна одиниця енергії - це ланка ланцюга, яка дає сягає на одну плитку. items.artifacts.etherealchains$chainsrecharge.levelup=Ваші ланцюги міцнішають! -items.artifacts.holytome.name=святий фоліант +items.artifacts.holytome.name=священний фоліант items.artifacts.holytome.ac_cast=ЧАКЛУВАТИ items.artifacts.holytome.no_spell=Зараз ти не можеш накласти це закляття. items.artifacts.holytome.cursed=Ви не можете використовувати проклятий фоліант. @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Цей рунічний камінь випуск ###trinkets items.trinkets.chaoticcenser.name=хаотична кадильниця -items.trinkets.chaoticcenser.desc=Через деякий час у алхімічному горщику ця кадильниця, здається, виробляє дим сама по собі! Ці гази накопичуються та викидаються з кадильниці у випадкових напрямках та напіввипадковими інтервалами. Здається, вона здатна виробляти всі види газів, але позиція, з якої вони вистрілюють, здається, швидше за все, буде на вашу користь. -items.trinkets.chaoticcenser.typical_stats_desc=Зазвичай цей аксесуар породжує шкідливий газ поблизу приблизно кожні _%d_ ходів. Газ частіше з’являється, коли вороги присутні, і рідше – у закритих приміщеннях. На вищих рівнях ці гази, швидше за все, будуть екзотичними та потужними. -items.trinkets.chaoticcenser.stats_desc=На поточному рівні цей аксесуар породжує шкідливий газ поблизу приблизно кожні _%d_ ходів. Газ частіше з’являється, коли вороги присутні, і рідше – у закритих приміщеннях. На вищих рівнях ці гази, швидше за все, будуть екзотичними та потужними. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=міжвимірний сонячний годинник items.trinkets.dimensionalsundial.warning=Ваш сонячний годинник не кидає тінь, ви стривожені. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=На поточному рівні цей items.trinkets.mossyclump.name=грудка моху items.trinkets.mossyclump.desc=Здається, ця грудка мокрого моху утримує вологу, як би сильно ви її не стискали. Здається, вона магічним чином прив’язана до самого підземелля, завдяки чому частіше з’являються трава та вода. -items.trinkets.mossyclump.typical_stats_desc=Зазвичай цей аксесуар заповнить _%d%%_ звичайних поверхів водою або травою.\nПокращення цього аксесуару вимагає дуже багато енергії. -items.trinkets.mossyclump.stats_desc=На поточному рівні цей аксесуар заповнить _%d%%_ звичайних поверхів водою або травою.\nПокращення цього аксесуару вимагає дуже багато енергії. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=клаптик пергаменту items.trinkets.parchmentscrap.desc=Цей маленький клаптик пергаменту виглядає так, ніби він від сувою. Він зберіг частину своєї магії, і, здається, впливає на зброю та обладунки, знайдені в підземеллі. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=На поточному рівні цей а items.trinkets.shardofoblivion.name=уламок забуття items.trinkets.shardofoblivion.desc=Після гасіння в алхімічному горщику цей маленький уламок проклятого металу перетворився на... ніщо? Здається, що світло згинається навколо нього, і він ширяє на місці, коли ви його не тримаєте. Уламок, здається, чарівним чином черпає силу з вашого невігластва, тому, ймовірно, краще не думати про це занадто багато. -items.trinkets.shardofoblivion.typical_stats_desc=Зазвичай цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам автоматично розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. -items.trinkets.shardofoblivion.stats_desc=На поточному рівні цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам автоматично розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=ІДЕНТИФІКУВАТИ items.trinkets.shardofoblivion.identify_prompt=Розпізнати предмет items.trinkets.shardofoblivion.identify_ready=Предмет готовий для ідентифікації: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Цей предмет ще не готовий до ідентифікації. items.trinkets.shardofoblivion.identify=Ви ідентифікували предмет! items.trinkets.shardofoblivion$wandusetracker.name=Використано нерозпізнаний жезл @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Нещодавно ви ви items.trinkets.thirteenleafclover.name=тринадцятилиста конюшина items.trinkets.thirteenleafclover.desc=Якимсь чином тушкування в алхімічному горщику призвело до того, що ця конюшина виростила купу додаткових листочків! Не зовсім зрозуміло, щасливий цей аксесуар чи нещасливий, можливо, він зробить вашу удачу більш хаотичною? -items.trinkets.thirteenleafclover.typical_stats_desc=В основному під час завдання або блокування шкоди гра робить числа, ближчі до середнього, більш поширеними. Зазвичай цей аксесуар має _%d%%_ шанс перевернути це, зробивши числа, ближчі до максимуму або мінімуму, більш вірогідними.\n\nПокращення цього аксесуару вимагає дуже мало енергії. -items.trinkets.thirteenleafclover.stats_desc=В основному під час завдання або блокування шкоди гра робить числа, ближчі до середнього, більш поширеними. Зазвичай цей аксесуар має _%d%%_ шанс перевернути це, зробивши числа, ближчі до максимуму або мінімуму, більш вірогідними.\n\nПокращення цього аксесуару вимагає дуже мало енергії. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=механізм пастки -items.trinkets.trapmechanism.desc=Основний механізм однієї з пасток підземелля, обережно вирізаний з підлоги, щоб його можна було носити. Здається, він магічним чином прив’язаний до самого підземелля, що робить місцевість більш небезпечною для вас і мешканців підземелля. -items.trinkets.trapmechanism.typical_stats_desc=Зазвичай цей аксесуар призводить до того, що _%d%%_ звичайних поверхів заповнюються пастками, або прірвами.\n\nПокращення цього аксесуару коштує відносно небагато енергії. -items.trinkets.trapmechanism.stats_desc=На поточному рівні цей аксесуар перетворить _%d%%_ звичайних поверхів на пастки або прірви.\n\nПокращення цього аксесуару коштує відносно небагато енергії. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=флакон з кров'ю items.trinkets.vialofblood.desc=Цей тонкий флакон містить кров якогось мешканця підземелля, яка повільно рухається, коли ви обертаєте флакон. Здається, що це магічним чином посилює лікувальні ефекти, але водночас і затримує їх. diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index 43175ec5d..83bc2c0a4 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -1246,7 +1246,7 @@ items.spells.recycle.desc=Phép thuật này chứa một dạng nhỏ hơn củ items.spells.summonelemental.name=triệu hồi nguyên tố items.spells.summonelemental.ac_imbue=GHÉP -items.spells.summonelemental.imbue_prompt=Hòa hợp với một vật phẩm +items.spells.summonelemental.imbue_prompt=Kết hợp với một vật phẩm items.spells.summonelemental.desc=Phép thuật này truyền năng lượng của tro tàn nguyên tố được sử dụng để làm nó, và cho phép bạn triệu hồi một nguyên tố thân thiện để chiến dấu với bạn! Chỉ một nguyên tố được triệu hồi cùng lúc, nhưng phép thuật này có thể được gọi lại để đưa nguyên tố trở về với bạn miễn phí. items.spells.summonelemental.desc_newborn=Thần chú này hiện chưa được kết hợp, và sẽ triệu hồi một _nguyên tố sơ sinh_ mà không có một đòn tấn công tầm xa. Bạn có thể kết hợp nó với một lọ thuốc lửa lỏng, thuốc băng giá, cuộn giấy hồi năng, hoặc cuộn giấy biến đổi đã nhận định để cường hóa thần chú này, khiến cho các lần triệu hồi sau đó tạo ra một nguyên tố đầy đủ sức mạnh! items.spells.summonelemental.desc_fire=Thần chú hiện đang rất nóng khi chạm vào, nó sẽ triệu hồi một _nguyên tố lửa_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có. @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Viên đá rune này giải phóng một vụ n ###trinkets items.trinkets.chaoticcenser.name=lư hương hỗn loạn -items.trinkets.chaoticcenser.desc=Sau một thời gian ở trong nồi giả kim, chiếc lư đốt hương này có vẻ như đang tự tạo ra khí! Những khí này tích tụ lại và sẽ phun ra từ lu hương về một hướng ngẫu nhiên với thời gian nghỉ bán ngẫu nhiên. Có vẻ nó có khả năng tạo ra đủ mọi loại khí, nhưng ít nhất thì vị trí chúng phun ra có vẻ sẽ thường có lợi cho bạn hơn. -items.trinkets.chaoticcenser.typical_stats_desc=Thường thì phụ kiện này sẽ tạo ra một khí có hại ở gần đó khoảng mỗi _%d_ lượt. Khí có nhiều khả năng xuất hiện hơn khi có kẻ địch trong tầm nhin, và ít khả năng xuất hiện hơn trong không gian kín. Ở cấp độ cao hơn khả năng các khí này là khí hiếm và mạnh mẽ sẽ cao hơn. -items.trinkets.chaoticcenser.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tạo ra một khí có hại ở gần đó khoảng mỗi _%d_ lượt. Khí có nhiều khả năng xuất hiện hơn khi có kẻ địch trong tầm nhin, và ít khả năng xuất hiện hơn trong không gian kín. Ở cấp độ cao hơn khả năng các khí này là khí hiếm và mạnh mẽ sẽ cao hơn. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=đồng hồ mặt trời không gian items.trinkets.dimensionalsundial.warning=Đồng hồ mặt trời của bạn không đổ bóng, và bạn cảm thấy không thoải mái. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Ở cấp độ hiện tại, phụ kiện items.trinkets.mossyclump.name=cục rêu items.trinkets.mossyclump.desc=Cục rêu ướt này có vẻ như giữ lấy độ ẩm của nó bất kể bạn bóp nó chặt đến đâu. Có vẻ nó được liên kết một cách thần kì với hầm ngục này, làm cho cỏ và nước có nhiều khả năng xuất hiện hơn. -items.trinkets.mossyclump.typical_stats_desc=Thông thường, phụ kiện này sẽ biến _%d%%_ mặt sàn thông thường thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng rất lớn để nâng cấp. -items.trinkets.mossyclump.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ biến _%d%%_ mặt sàn thông thường thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng rất lớn để nâng cấp. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=phế liệu giấy da items.trinkets.parchmentscrap.desc=Mảnh vụn giấy da nhỏ này trông giống như nó là từ một cuộn giấy. Nó đã giữ lại một ít phép thuật từ đó, và có vẻ đang gây ảnh hưởng tới các vũ khí và áo giáp được tìm thấy trong hầm ngục. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=Ở cấp độ hiện tại, phụ kiện n items.trinkets.shardofoblivion.name=mảnh vỡ u minh items.trinkets.shardofoblivion.desc=Sau khi được hầm trong nồi giả kim, mảnh kim loại bị nguyền rủa nhỏ này đã thay đổi và giờ được làm từ... không gì cả? Ánh sáng dường như bị bẻ cong xung quanh nó, và nó lơ lửng tại chỗ khi bạn không cầm nó. Mảnh vỡ này có vẻ như đang lấy sức mạnh từ sự thiếu hiểu biết của bạn một cách thần kì, vậy nên có lẽ tốt nhất là không nên nghĩ về nó quá nhiều. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=THẨM ĐỊNH items.trinkets.shardofoblivion.identify_prompt=Thẩm định một vật phẩm items.trinkets.shardofoblivion.identify_ready=Một vật phẩm đã sẵn sàng để thẩm định: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=Vật phẩm đó vẫn chưa sẵn sàng để được thẩm định. items.trinkets.shardofoblivion.identify=Bạn thẩm định món vật phẩm! items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã được sử dụng @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Bạn đã sử dụng một items.trinkets.thirteenleafclover.name=cỏ mười ba lá items.trinkets.thirteenleafclover.desc=Bằng cách nào đó mà việc hầm ở trong nồi giả kim đã khiến cây cỏ ba lá này mọc thêm một đống lá! Vẫn chưa rõ rằng liệu món phụ kiện này mang đến may mắn hay xui xẻo, có lẽ nó sẽ làm vận may của bạn trở nên hỗn loạn hơn? -items.trinkets.thirteenleafclover.typical_stats_desc=Thường thì khi anh hùng gây sát thương, giá trị đưa ra sẽ gần với giá trị trung bình hơn. Thông thường, món phụ kiện này có _%d%%_ cơ hội để đảo ngược nó, làm các đòn tấn công của bạn gây sát thương gần với giá trị tối đa hoặc tối thiểu nhiều hơn.\n\nMón phụ kiện này tốn rất ít năng lượng để nâng cấp. -items.trinkets.thirteenleafclover.stats_desc=Thường thì khi anh hùng gây sát thương, giá trị đưa ra gần với giá trị trung bình hơn. Ở cấp độ hiện tại món phụ kiện này có _%d%%_ cơ hội để đảo ngược nó, làm các đòn tấn công của bạn gây sát thương gần với giá trị tối đa hoặc tối thiểu nhiều hơn.\n\nMón phụ kiện này tốn rất ít năng lượng để nâng cấp. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=cơ chế bẫy -items.trinkets.trapmechanism.desc=Cơ chế cốt lõi của một trong những cái bẫy rơi hố của hầm ngục, được đục ra khỏi sàn nhà một cách cẩn thận để nó có thể được mang theo. Có vẻ nó được liên kết một cách thần kì với hầm ngục này, khiến cho địa hình nguy hiểm hơn với bạn và các cư dân của hầm ngục. -items.trinkets.trapmechanism.typical_stats_desc=Thông thường món phụ kiện này sẽ biến _%d%%_ mặt sàn thông thường thành bẫy hoặc hố sâu.\n\nPhụ kiện này cần khá ít năng lượng để nâng cấp. -items.trinkets.trapmechanism.stats_desc=Ở cấp độ hiện tại món phụ kiện này sẽ biến _%d%%_ mặt sàn thông thường thành bẫy hoặc hố sâu.\n\nPhụ kiện này cần khá ít năng lượng để nâng cấp. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=ống máu items.trinkets.vialofblood.desc=Chiếc lọ mỏng này chứa máu của một số cư dân trong hầm ngục, nó chuyển động chậm khi bạn xoay chiếc lọ. Nó dường như tăng cường hiệu quả hồi phục một cách kỳ diệu, nhưng cũng khiến hiệu ứng này diễn ra chậm hơn. @@ -1874,7 +1876,7 @@ items.weapon.melee.magesstaff.yes=Vâng, tôi chắc chắn. items.weapon.melee.magesstaff.no=Không, tôi đổi ý rồi items.weapon.melee.magesstaff.desc=Được tạo ra bởi chính Pháp sư, cây gậy phép này là một vũ khí phép thuật đặc biệt, nó có thể được ghép với một cây đũa phép. items.weapon.melee.magesstaff.no_wand=Cây gậy phép hiện tại không có chút phép thuật nào trong nó, nó phải được _lấp đầy với sức mạnh của một cây đũa phép_ trước khi nó có thể được dùng để sử dụng phép thuật. -items.weapon.melee.magesstaff.has_wand=Cây gậy phép này được hòa hợp với một _%s._ +items.weapon.melee.magesstaff.has_wand=Cây gậy phép hiện được kết hợp với một _%s._ items.weapon.melee.magesstaff.cursed_wand=Cây gậy phép này bị nguyền, khiến cho phép thuật của nó hỗn loạn và ngẫu nhiên. items.weapon.melee.meleeweapon.ac_ability=KĨ NĂNG diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index e1ce82c73..c6fd1ce78 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -342,7 +342,7 @@ items.artifacts.etherealchains$chainsrecharge.levelup=你的锁链变得更强 items.artifacts.holytome.name=神圣法典 items.artifacts.holytome.ac_cast=施放 -items.artifacts.holytome.no_spell=你现在无法施放那种法术。 +items.artifacts.holytome.no_spell=你现在不足以施放该法术。 items.artifacts.holytome.cursed=你不能使用被诅咒的圣典。 items.artifacts.holytome.levelup=你的圣典变得更强大了! items.artifacts.holytome.desc=这本圣典能够帮助牧师引导、聚焦自身的神圣魔法,从而使牧师能够施放一系列的法术。\n\n圣典会随着牧师的使用逐步变强,给予牧师更高的最大充能数并略微提升充能速度。 @@ -509,14 +509,14 @@ items.bombs.frostbomb.name=冰霜炸弹 items.bombs.frostbomb.desc=这枚改造过的炸弹的爆炸范围更大,在2格范围内造成_%1$d~%2$d点伤害_并释放出持续冻结的冰霜。 items.bombs.holybomb.name=神圣炸弹 -items.bombs.holybomb.desc=这枚改造过的炸弹会在爆炸时在大范围内闪耀出圣光。在2格范围内的所有单位会受到爆炸的_%1$d~%2$d点伤害_,并且亡灵和恶魔类敌人还会受到圣光的50%%额外伤害。 +items.bombs.holybomb.desc=这枚改造过的炸弹会在爆炸时在大范围内闪耀出圣光。在2格范围内的所有单位会受到爆炸的_%1$d~%2$d点伤害_,并且亡灵和恶魔敌人还会受到圣光的50%%额外伤害。 items.bombs.noisemaker.name=噪音地雷 -items.bombs.noisemaker.desc=这枚改造过的炸弹会周而复始地发出噪音,直到其引信燃烧殆尽。当有什么东西碰到炸弹时,它会爆炸并在2格范围内对所有单位造成_%1$d~%2$d点伤害_! +items.bombs.noisemaker.desc=这枚改造过的炸弹会周而复始地发出噪音,直到其引信燃烧殆尽。当有什么东西碰到炸弹时,炸弹会爆炸并在2格范围内对所有单位造成_%1$d~%2$d点伤害_! items.bombs.noisemaker.desc_burning=噪音地雷引信已点燃,有东西接近就会爆炸! items.bombs.smokebomb.name=烟雾弹 -items.bombs.smokebomb.desc=这枚改造过的炸弹会在爆炸时释放出一阵浓厚的气体云。它会在2格范围内造成_%1$d~%2$d点伤害_并释放出烟幕气体。 +items.bombs.smokebomb.desc=这枚改造过的炸弹会在爆炸时释放出一阵浓厚的气体烟云。炸弹会在2格范围内造成_%1$d~%2$d点伤害_并释放暗夜迷雾。 items.bombs.regrowthbomb.name=再生炸弹 items.bombs.regrowthbomb.desc=这枚改造过的炸弹不会爆炸,而会在3格范围内四处溅射再生药液。被药液影响的区域会迅速生长出植被,而你自己和爆炸范围内的所有盟友都会受到如同饮用治疗药剂般的治疗效果。 @@ -1147,7 +1147,7 @@ items.scrolls.exotic.scrollofantimagic.desc=使用这张秘卷会让你被包裹 items.scrolls.exotic.scrollofchallenge.name=决斗秘卷 items.scrolls.exotic.scrollofchallenge.desc=大声诵读此卷轴时,它将发出巨大的吼声,将敌人吸引到诵读者身边,同时在它们周围创建一个小型的竞技场。\n\n只要使用者在这个竞技场里,就将获得33%的伤害减免(在其它所有伤害减免计算之前),并且不会损失饱食度。\n\n竞技场的大小将随着诵读者所在区域的大小而改变。在一些Boss战区域,竞技场会格外的小。 items.scrolls.exotic.scrollofchallenge$challengearena.name=决斗区域 -items.scrolls.exotic.scrollofchallenge$challengearena.desc=一个魔力构筑的竞技场在你周围浮现,其中翻滚着猩红血雾。\n\n当你站在雾中,你的饥饿感不会增加,并且承受的任何伤害值都会减少33%%。如果你有其他伤害减免(比如护甲),它们会在33%%的伤害减免之后计算。\n\n剩余时长:%d回合 +items.scrolls.exotic.scrollofchallenge$challengearena.desc=一个由魔力构筑的竞技场在你周围浮现,其中翻腾着一阵猩红血雾。\n\n当你站在雾中时,饥饿值不会增加,并且受到的任何伤害都会减少33%%。如果你有任何其他减伤来源(例如护甲),它们会在结算33%%的减伤后再起效。\n\n剩余时长:%d回合 items.scrolls.exotic.scrollofdivination.name=预知秘卷 items.scrolls.exotic.scrollofdivination.nothing_left=没有可以鉴定的道具了! @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量 ###trinkets items.trinkets.chaoticcenser.name=混沌香炉 -items.trinkets.chaoticcenser.desc=在炼金釜中炼制一段时间后,这个本应用作烧香的香炉竟然开始自发地产生烟气!这些气体会积聚起来,并以不那么稳定的时间间隔从香炉内喷向随机的方向。它似乎会产生各式各样的有害气体,但好在气体涌出的方向看起来更合你意。 -items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_回合左右就在附近释放一次有害气体。香炉更倾向于向周围敌人而非在狭窄空间内释放气体。香炉的等级越高,越有可能释放出炼金相关的强大气体。 -items.trinkets.chaoticcenser.stats_desc=以它目前的等级,这件饰物会每_%d_回合左右就在附近释放一次有害气体。香炉更倾向于向周围敌人而非在狭窄空间内释放气体。香炉的等级越高,越有可能释放出炼金相关的强大气体。 +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=位面日晷 items.trinkets.dimensionalsundial.warning=你的日晷不再显影,这使你倍感不安。 @@ -1358,8 +1359,8 @@ items.trinkets.exoticcrystals.stats_desc=以它目前的等级,这件饰物会 items.trinkets.eyeofnewt.name=蝾螈魔眼 items.trinkets.eyeofnewt.desc=这颗黑金色的蝾螈眼球是一种常见的炼金原料,而现在已被强化为一件饰物。眼球似乎会以降低你的视力为代价换取让你以其他方式看见事物的能力。 -items.trinkets.eyeofnewt.typical_stats_desc=这件饰物通常会减少你_%1$s%%_的视野范围,但也会赋予你对_%2$d_格范围内敌人的灵视感知。 -items.trinkets.eyeofnewt.stats_desc=以它目前的等级,这件饰物会减少你_%1$s%%_的视野范围,但也会赋予你对_%2$d_格范围内敌人的灵视感知。 +items.trinkets.eyeofnewt.typical_stats_desc=这件饰物通常会减少你_%1$s%%_的视野范围,但也会提供你对_%2$d_格范围内敌人的灵视感知。 +items.trinkets.eyeofnewt.stats_desc=以它目前的等级,这件饰物会减少你_%1$s%%_的视野范围,但也会提供你对_%2$d_格范围内敌人的灵视感知。 items.trinkets.mimictooth.name=拟箱利齿 items.trinkets.mimictooth.desc=这颗大尖牙肯定是强行从某个非常倒霉的宝箱怪口中拔下来的。它似乎能影响地牢中的宝箱怪,使它们更常见,也更危险。 @@ -1367,14 +1368,14 @@ items.trinkets.mimictooth.typical_stats_desc=这件饰物通常会使所有类 items.trinkets.mimictooth.stats_desc=以它目前的等级,这件饰物会使所有类型的宝箱怪的出现频率变为_%1$s倍_,并使宝箱怪更难以被识别,而其掉落的战利品也会更加丰厚。此外,每一层还会有_%2$s%%_的概率额外含有一个隐藏的黑檀宝箱怪。 items.trinkets.mossyclump.name=苔藓丛簇 -items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎与地牢产生了魔法连结,使植被和流水更有可能出现。 -items.trinkets.mossyclump.typical_stats_desc=这件饰物通常会使_%d%%_的普通楼层遍布流水或植被。\n\n这件饰物升级所需炼金能量极多。 -items.trinkets.mossyclump.stats_desc=以它目前的等级,这件饰物会使_%d%%_的普通楼层遍布流水或植被。\n\n这件饰物升级所需炼金能量极多。 +items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎与地牢产生了魔法连结,使草木和流水更有可能出现。 +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=残魔余卷 items.trinkets.parchmentscrap.desc=这块小小的羊皮纸残片看起来来自一张卷轴。它仍附有一丝残存的魔力,并且似乎能影响在地牢中找到的武器和护甲。 -items.trinkets.parchmentscrap.typical_stats_desc=这件饰物通常会使附魔和刻印的出现频率变为_%d倍_,而武器和护甲的诅咒的出现频率变为_%s倍_。法杖、戒指和神器的诅咒不受此影响。\n\n这件饰物升级所需炼金能量较多。 -items.trinkets.parchmentscrap.stats_desc=以它目前的等级,这件饰物会使附魔和刻印的出现频率变为_%d倍_,而武器和护甲的诅咒的出现频率变为_%s倍_。法杖、戒指和神器的诅咒不受此影响。\n\n这件饰物升级所需炼金能量较多。 +items.trinkets.parchmentscrap.typical_stats_desc=这件饰物通常会使附魔和刻印的出现频率变为_%d倍_,而武器和护甲的诅咒的出现频率变为_%s倍_。法杖、戒指和神器的诅咒不受此影响。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.parchmentscrap.stats_desc=以它目前的等级,这件饰物会使附魔和刻印的出现频率变为_%d倍_,而武器和护甲的诅咒的出现频率变为_%s倍_。法杖、戒指和神器的诅咒不受此影响。\n\n这件饰物升级所消耗的炼金能量较多。 items.trinkets.petrifiedseed.name=石化种子 items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或法术作用的影响下石化了。它似乎能神奇地影响地牢中的植物群系,不时将部分种子替换为符石。 @@ -1388,16 +1389,17 @@ items.trinkets.ratskull.stats_desc=以它目前的等级,这件饰物会使稀 items.trinkets.saltcube.name=盐晶立方 items.trinkets.saltcube.desc=这块巨大的盐晶被切割成近乎完美的立方体,并且不知为何它设法吸收了炼金釜中一半的水分而非溶解于其中。它似乎神奇地脱水并保存了你的食物,延长了你得到的饱腹感,但也降低了不挨饿时的生命回复。 -items.trinkets.saltcube.typical_stats_desc=这件饰物通常会延长你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。 -items.trinkets.saltcube.stats_desc=以它目前的等级,这件饰物会延长你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。 +items.trinkets.saltcube.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。 +items.trinkets.saltcube.stats_desc=以它目前的等级,这件饰物会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。 items.trinkets.shardofoblivion.name=遗忘碎片 items.trinkets.shardofoblivion.desc=经过炼金釜的烹煮,这一小块诅咒金属碎片已经化为了...一片虚无?光线似乎在它周围弯曲,并且当你不握住它时它就会悬浮在原地。碎片似乎神奇地从你的无知中获得力量,因此最好不要想太多关于它的事。 -items.trinkets.shardofoblivion.typical_stats_desc=这件饰物通常会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你自动鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。 -items.trinkets.shardofoblivion.stats_desc=以它目前的等级,这件饰物会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你自动鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。 +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=鉴定 items.trinkets.shardofoblivion.identify_prompt=鉴定一件物品 items.trinkets.shardofoblivion.identify_ready=符合鉴定条件的装备:%s +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=鉴定这件物品还需要一些时间。 items.trinkets.shardofoblivion.identify=你鉴定了这个物品! items.trinkets.shardofoblivion$wandusetracker.name=使用未鉴定法杖 @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=你最近使用了一根未 items.trinkets.thirteenleafclover.name=十三叶草 items.trinkets.thirteenleafclover.desc=不知为何,炼金釜的烹煮导致这株三叶草长出了一堆额外的叶片!暂且不知这件饰物能否带来好运,也许它只会使你的运气变得更加混乱无序? -items.trinkets.thirteenleafclover.typical_stats_desc=一般当英雄造成伤害时,数值一般更会接近平均值。这件饰物通常会有_%d%%_的概率反转这一机制,进而使数值更接近最大值或最小值。\n\n这件饰物升级所需炼金能量较少。 -items.trinkets.thirteenleafclover.stats_desc=一般当英雄造成伤害时,数值一般更会接近平均值。以它目前的等级,这件饰物通常会有_%d%%_的概率反转这一机制,进而使数值更接近最大值或最小值。\n\n这件饰物升级所需炼金能量较少。 +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=陷阱元件 -items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地面中凿刻取出以便携带。它似乎与地牢产生了魔法绑定,使地形对你和地牢住民都更加危险。 -items.trinkets.trapmechanism.typical_stats_desc=这件饰物通常会使_%d%%_的普通楼层遍布陷阱或深渊。\n\n这件饰物升级所需炼金能量较少。 -items.trinkets.trapmechanism.stats_desc=以它目前的等级,这件饰物会使_%d%%_的普通楼层遍布陷阱或深渊。\n\n这件饰物升级所需炼金能量较少。 +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=血饮之瓶 items.trinkets.vialofblood.desc=这个细长的试管内装有地牢中某些住民的血液,当你转动瓶子时其中的血液也会缓慢流动。它似乎神奇地增强并延迟了更强的治疗效果。 @@ -1419,9 +1421,9 @@ items.trinkets.vialofblood.typical_stats_desc=这件饰物通常会增加你_%1$ items.trinkets.vialofblood.stats_desc=以它目前的等级,这件饰物会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(与英雄等级成正比)。 items.trinkets.wondrousresin.name=奇迹树脂 -items.trinkets.wondrousresin.desc=这团泛着微光的蓝色树脂看起来附有某根诅咒法杖魔能的纯化精华。炼金釜的魔力似乎在一定程度上稳定了它,而它现在正在影响你的法杖。 -items.trinkets.wondrousresin.typical_stats_desc=这件饰物通常会迫使诅咒法杖效果有_%1$s%%_的概率变得中性或正面,还会导致未诅咒法杖施法时以_%2$s%%_的概率额外发射一发中性或正面的诅咒飞弹。\n\n这件饰物升级所需炼金能量较多。 -items.trinkets.wondrousresin.stats_desc=以它目前的等级,这件饰物会迫使诅咒法杖效果有_%1$s%%_的概率变得中性或正面,还会导致未诅咒法杖施法时以_%2$s%%_的概率额外发射一发中性或正面的诅咒飞弹。\n\n这件饰物升级所需炼金能量较多。 +items.trinkets.wondrousresin.desc=这团泛着微光的蓝色树脂看起来附有某根诅咒法杖魔法的纯化精华。炼金釜中的魔力似乎在一定程度上稳定了树脂的诅咒魔法,而这种魔法现在正影响着你的法杖。 +items.trinkets.wondrousresin.typical_stats_desc=这件饰物通常会有_%1$s%%_的概率迫使诅咒法杖效果变得无害或有益,还会有_%2$s%%_的概率使无诅咒的法杖施放一次额外的无害或有益的诅咒法杖效果。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.wondrousresin.stats_desc=以它目前的等级,这件饰物会有_%1$s%%_的概率迫使诅咒法杖效果变得无害或有益,还会有_%2$s%%_的概率使无诅咒的法杖施放一次额外的无害或有益的诅咒法杖效果。\n\n这件饰物升级所消耗的炼金能量较多。 items.trinkets.trinketcatalyst.name=魔能触媒 items.trinkets.trinketcatalyst.window_text=随着魔能触媒的置入,釜中的水逐渐泛起微光。你可以就近选择一件物品,注入炼金能量并将其炼成一件魔法饰物。 @@ -1554,7 +1556,7 @@ items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法 items.wands.wandofprismaticlight.name=棱光法杖 items.wands.wandofprismaticlight.staff_name=棱光魔杖 items.wands.wandofprismaticlight.desc=这根法杖由一块实心半透明水晶构成,就像一块厚长光滑的玻璃。一粒粒彩色的光点在法杖顶端跳跃,随时准备迸射而出。 -items.wands.wandofprismaticlight.stats_desc=这根法杖射出的光线能刺破地牢的黑暗,揭露隐藏的区域和陷阱。光线能致盲敌人并造成_%1$d~%2$d点伤害_。恶魔与亡灵生物会在法杖的强光下燃烧,受到额外伤害。 +items.wands.wandofprismaticlight.stats_desc=这根法杖射出的光线能刺破地牢的黑暗,揭露隐藏的区域和陷阱。光线能致盲敌人并造成_%1$d~%2$d点伤害_。恶魔与亡灵生物会在法杖的强光下被灼烧而受到额外伤害。 items.wands.wandofprismaticlight.upgrade_stat_name_2=致盲概率 items.wands.wandofprismaticlight.upgrade_stat_name_3=照明时长 items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光魔杖近战攻击目标时,能使目标陷入随魔杖等级提升而延长的残废效果。 @@ -1565,8 +1567,8 @@ items.wands.wandofregrowth.staff_name=再生魔杖 items.wands.wandofregrowth.desc=这根法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。“春兰兮秋菊,长无绝兮终古!” items.wands.wandofregrowth.stats_desc=在施放时,这根法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命,破土而出。下一次使用它将消耗_%1$d点充能_。法杖消耗的充能越多,再生魔法的范围与效力就越大、越强。 items.wands.wandofregrowth.degradation=法杖的再生魔力将在释放_%d点充能_后开始消退,那时它将难以再次使植物或高草复生。提升英雄等级或是升级法杖能延后这种限制。 -items.wands.wandofregrowth.upgrade_stat_name_1=每充能植被再生量 -items.wands.wandofregrowth.upgrade_stat_name_2=植被再生充能限制 +items.wands.wandofregrowth.upgrade_stat_name_1=每充能再生量 +items.wands.wandofregrowth.upgrade_stat_name_2=再生充能限制 items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生魔杖近战攻击目标时,如果一方站在草地上,则战斗法师能获取伤害的一定比例的草药疗养。 items.wands.wandofregrowth.eleblast_desc=再生魔杖的元素风暴使所有目标被缠绕,并令范围内随机长出高草。 items.wands.wandofregrowth$dewcatcher.name=结露草 @@ -2175,7 +2177,7 @@ items.arcaneresin.ac_apply=强化 items.arcaneresin.level_too_high=这根法杖过于强大,树脂已经不足以对其进行进一步强化了。 items.arcaneresin.not_enough=你的树脂不够了! items.arcaneresin.apply=你将树脂包被于法杖的表面。法杖的能量愈发凝练了! -items.arcaneresin.desc=这团细腻的粉末闪烁着紫与白的微光。树脂可用于增幅法杖的魔能,提升法杖的等级!\n\n基于法杖等级,升级一根法杖分别需要消耗1、2、3个树脂。树脂最高升级法杖至+3。\n\n但是树脂升级会_被其他升级物品覆盖_(例如升级卷轴),而且这种升级不会通过灌注效果转移到魔杖上。 +items.arcaneresin.desc=这团细腻的粉末闪烁着紫与白的微光。奥术树脂可用于增强法杖魔能,提升法杖等级!\n\n基于法杖初始等级,升级一根法杖分别需要消耗1、2、3个树脂。树脂最多可以升级法杖至+3。\n\n然而,树脂的升级效果不但会_被其他升级来源覆盖_(例如升级卷轴),而且无法通过灌注法杖转移到法师的魔杖。 items.brokenseal.name=破损纹章 items.brokenseal.ac_affix=贴附 diff --git a/core/src/main/assets/messages/journal/journal_hu.properties b/core/src/main/assets/messages/journal/journal_hu.properties index 22bc4d46e..5d4e6fbc5 100644 --- a/core/src/main/assets/messages/journal/journal_hu.properties +++ b/core/src/main/assets/messages/journal/journal_hu.properties @@ -12,12 +12,12 @@ journal.catalog.melee_weapons.title=közelharci fegyverek journal.catalog.armor.title=páncélok journal.catalog.enchantments.title=bűvöletek és átkok journal.catalog.glyphs.title=varázsjelek és átkok -journal.catalog.thrown_weapons.title=dobó fegyverek +journal.catalog.thrown_weapons.title=dobófegyverek journal.catalog.wands.title=pálcák journal.catalog.rings.title=gyűrűk journal.catalog.artifacts.title=ereklyék journal.catalog.trinkets.title=kabalák -journal.catalog.misc_equipment.title=különféle felszerelések +journal.catalog.misc_equipment.title=egyéb felszerelések journal.catalog.potions.title=varázsitalok journal.catalog.scrolls.title=tekercsek @@ -30,43 +30,43 @@ journal.catalog.bombs.title=bombák journal.catalog.tipped_darts.title=bevonatos dárdák journal.catalog.brews_elixirs.title=főzetek és elixírek journal.catalog.spells.title=varázslatok -journal.catalog.misc_consumables.title=különféle fogyóeszközök +journal.catalog.misc_consumables.title=egyéb fogyóeszközök journal.document.adventurers_guide.title=A Kazamatamesterség kódexe journal.document.adventurers_guide.intro.title=Bevezetés journal.document.adventurers_guide.intro.body=Üdvözlet kalandor! A Kazamatamesterség kódexét olvasod. Ez a könyv tele van tippekkel és trükkökkel, amelyek segítenek a kezdő kalandoroknak túlélni és kitűnni!\n\nEz az útmutató leginkább arra való, hogy fellapozd, ha tudni akarsz valamit, és varázslatos módon felhívja a figyelmedet, hogy mikor jött el az ideje, hogy elolvass egy-egy bizonyos oldalt.\n\n(Amikor a jobb felső sarokban lévő naplóikon villog, az útikönyvnek valami mondanivalója van! Néhány oldal azonban mintha ki lenne tépve a könyvből, de talán megtalálod őket a kazamatákban.) -journal.document.adventurers_guide.examining.title=Vizsgálás +journal.document.adventurers_guide.examining.title=Vizsgálódás journal.document.adventurers_guide.examining.body=Az ellenség lerohanása szinte sosem a legjobb módja annak, hogy megbirkózzunk velük. Fontos, hogy tanulmányozd az ellenfeleidet és a környezetedet, hogy megtudd, hogyan győzheted le őket!\n\nA dolgok megvizsgálása még csak időbe sem kerül, ezért az a legjobb ha rászoksz, hogy ezt tedd, mikkor valami újdonsággal találkozol!\n\n(Úgy tudsz megvizsgálni valamit, hogy a nagyító gombra koppintasz, majd a vizsgálni kívánt dologra. A pozitív vagy negatív hatásokat is tanulmányozhatod, ha az ikonjukra koppintasz). journal.document.adventurers_guide.surprise_attacks.title=Meglepetés-támadások -journal.document.adventurers_guide.surprise_attacks.body=Ahelyett, hogy a harcot a véletlenre bíznád, meglepetésszerű támadással garantálhatod, hogy eltalálod az ellenséget! Ez különösen hasznos az olyan kitérő ellenségek ellen, mint a kígyók és lidércek.\n\nMeglepheted az ellenséget azzal, hogy akkor támadsz rájuk, amikor még nem láttak téged, vagy egy ajtó segítségével. Ha egy ellenség egy ajtón keresztül üldöz téged, akkor rögtön azután támadhatod meg őket, hogy belépnek az ajtón, és meglepheted őket! +journal.document.adventurers_guide.surprise_attacks.body=Ahelyett, hogy a harcot a véletlenre bíznád, meglepetésszerű támadással garantálhatod, hogy eltalálod az ellenséget! Ez különösen hasznos az olyan jól kitérő ellenségek ellen, mint a kígyók és lidércek.\n\nMeglepheted az ellenséget azzal, hogy akkor támadsz rájuk, amikor még nem látnak téged, vagy egy ajtó segítségével. Ha egy ellenség egy ajtón keresztülüldöz téged, akkor rögtön azután megtámadhatod, hogy belép az ajtón, és így meglepheted! journal.document.adventurers_guide.identifying.title=Tárgyak azonosítása -journal.document.adventurers_guide.identifying.body=Néhány tárgynak még nem tudhatod minden tulajdonságát, amikor először találod meg.\n\nAz egyes varázsitalok színe és a tekercsek szimbóluma minden egyes kazamatában más és más. Az azonosítatlan felszerelések lehetnek fejlesztettek vagy megbűvöltek, ha szerencséd van, de az is lehet, hogy meg vannak átkozva!\n\nAz azonosítótekercs, a fejlesztéstekercs vagy az átoklevétel-tekercs nagyon hasznos, ha csökkenteni akarod az azonosítatlan tárgyak használatának kockázatát.\n\n(Az azonosított tárgyak listáját a naplód tárgyak fülén találod.) +journal.document.adventurers_guide.identifying.body=Néhány tárgynak még nem tudhatod minden tulajdonságát, amikor először találod meg.\n\nAz egyes varázsitalok színe és a tekercsek szimbóluma minden egyes kazamatában más és más. Az azonosítatlan felszerelések lehetnek fejlesztettek vagy megbűvöltek, ha szerencséd van, de az is lehet, hogy meg vannak átkozva!\n\nAz azonosítótekercs, a fejlesztéstekercs vagy az átoklevétel-tekercs nagyon hasznos, ha csökkenteni akarod az azonosítatlan felszerelések használatának kockázatát.\n\n(Az azonosított tárgyak listáját a naplód tárgyak fülén találod.) journal.document.adventurers_guide.food.title=Az éhség kezelése -journal.document.adventurers_guide.food.body=Az élelmiszerek hatékony adagolása az egyik legjobb dolog, amit tehetsz a túlélési esélyeid javítása érdekében. Próbálj meg úgy gondolni az egészségre és az éhségre, mint erőforrásokra, amelyekkel gazdálkodni kell, nem pedig mindig jóllakottan tartani őket.\n\nHa nem éhezel, lassan regenerálódik az egészséged. Ha tehát teljes egészségi állapotban eszel, ez a regenerálódás kárba vész.\n\nHa az egészségi állapotod alapján ütemezed, hogy mikor eszel, az étel sokkal tovább tart. +journal.document.adventurers_guide.food.body=Az élelmiszerek hatékony adagolása az egyik legjobb dolog, amit tehetsz a túlélési esélyeid javítása érdekében. Próbálj meg úgy gondolni az egészségre és az éhségre, mint erőforrásokra, amelyekkel gazdálkodni kell, nem pedig mindig jóllakottan tartani magad.\n\nHa nem éhezel, lassan regenerálódik az egészséged. Ha tehát teljes egészségi állapotban eszel, a regenerálódás egy része kárba vész.\n\nHa az egészségi állapotod alapján ütemezed, hogy mikor eszel, az étel sokkal tovább tart. journal.document.adventurers_guide.alchemy.title=Alkímia és kabalák journal.document.adventurers_guide.alchemy.body=Ha egy bizonyos fogyóeszközt nem találsz hasznosnak, akkor inkább használd fel hozzávalóként egy alkimista üstben! A tárgyak felhasználhatók bizonyos receptekben, vagy átalakíthatók általános felhasználású alkímiai energiává. A varázsitalokat és a tekercseket egyúttal azonosítod is, mikor energiává alakítod őket.\n\nA kabala az egyetlen olyan felszerelési tárgy, amelyet alkímia segítségével készíthetsz. Különböző hasznos hatásokat eredményeznek, és csupán egy kis alkímiai energiával és egy mágikus katalizátorral elkészíthetők. A kabalák további energia felhasználásával fejleszthetők, hogy még erősebb legyen a hatásuk.\n\n(Az első alkimista üstöt a kazamaták 3. vagy 4. emeletén találod. Az üstök közelében találsz lapokat is egy alkímiai receptkönyvből.) journal.document.adventurers_guide.dieing.title=A kudarc kezelése -journal.document.adventurers_guide.dieing.body=Sajnos a kazamatázás nagyon veszélyes szakma, és a legtöbb kalandor végül a végzetét leli.\n\nBár a szerencse mindenképpen szerepet játszhat, a legjobb kalandorok azok, akik minden apró trükköt bevetnek, hogy növeljék a siker esélyeit.\n\n(Ne tántorodj el, ha sokszor halsz meg. Ne számíts arra, hogy az első néhány próbálkozásoddal nagyon messzire jutsz! Ez a játék nehéz! Koncentrálj a játék megtanulására és a folyamatos fejlődésre, ne az azonnali győzelemre). +journal.document.adventurers_guide.dieing.body=Sajnos a kazamatázás nagyon veszélyes szakma, és a legtöbb kalandor végül a halálát leli.\n\nBár a szerencse mindenképpen szerepet játszhat, a legjobb kalandorok azok, akik minden apró trükköt bevetnek, hogy növeljék a siker esélyeit.\n\n(Ne tántorodj el, ha sokszor halsz meg. Ne számíts arra, hogy az első néhány próbálkozásoddal nagyon messzire jutsz! Ez a játék nehéz! Koncentrálj a játék megtanulására és a folyamatos fejlődésre, ne csak egyből a győzelemre). journal.document.adventurers_guide.searching.title=Keresés journal.document.adventurers_guide.searching.body=A kazamaták tele vannak titkos ajtókkal és csapdákkal, amelyek első pillantásra láthatatlanok. A keresés időigényes, de nagyon hasznos, ha úgy sejted, hogy valami rejtve van.\n\nKeress a falak közelében, ha azt gyanítod, hogy egy retett ajtó van valahol, vagy a padló körül, ha azt gyanítod, hogy egy csapda rejtőzik.\n\n(A körülötted lévő összes mezőt átkutathatod, ha duplán rákattintasz a nagyító gombra. Bármi, ami ezeken a mezőkön rejtve van, láthatóvá válik. Megeshet, hogy van néhány rejtett ajtó annak a közelében, ahol ezt a lapot találtad!) journal.document.adventurers_guide.strength.title=Erő -journal.document.adventurers_guide.strength.body=Nem lesz időd gyakorolni a kazamatában talált fegyverekkel és páncélokkal, így nyers erőre lesz szükséged, hogy hatásosan használd őket.\n\nAz erőitalokkal és a fejlesztéstekercsekkel lehet a leghatékonyabban egy magasabb követelményszintű felszerelés erőigényét elérni.\n\nFontos, hogy a magasabb követelményszintű tárgyak használatára törekedj, de ne mellőzd teljesen azokat a felszereléseket sem, amelyeket hamarabb is használhatsz. Amint elég mélyre jutsz a kazamatákban, szükséged lesz a magas szintű felszerelésre a túléléshez, de sokáig túl kell élned ahhoz, hogy végre magadhoz vehesd őket! +journal.document.adventurers_guide.strength.body=Nem lesz időd gyakorolni a kazamatában talált fegyverekkel és páncélokkal, így nyers erőre lesz szükséged, hogy hatásosan használd őket.\n\nAz erőitalokkal és a fejlesztéstekercsekkel lehet a leghatékonyabban egy magasabb követelményszintű felszerelés erőigényét elérni.\n\nFontos, hogy a magasabb követelményszintű tárgyak használatára törekedj, de ne mellőzd teljesen azokat a felszereléseket sem, amelyeket hamarabb is használhatsz. Amint elég mélyre jutsz a kazamatákban, szükséged lesz a magas szintű felszerelésre a túléléshez, de sokáig túl kell élned ahhoz, hogy végre viselhesd őket! journal.document.adventurers_guide.upgrades.title=Fejlesztések journal.document.adventurers_guide.upgrades.body=Minél mélyebbre mész a kazamatában, annál fontosabb, hogy mágikusan feljavított, magas követelményszintű felszerelést használj.\n\nA magasabb követelményszintű fegyverek és páncélok a fejlesztések során jobban feljavulnak, de erőre lesz szükséged, hogy megfelelően használd őket. A pálcák, gyűrűk és ereklyék nem igényelnek erőt, de korlátozottan használhatók, vagy nem segítenek olyan közvetlenül a harcban.\n\nFontos, hogy jól válaszd meg, hogy mit fejleszthetsz, hogy túlélj a kazamata elején, és hogy később sikereket érj el benne. journal.document.adventurers_guide.looting.title=Hatékony fosztogatás journal.document.adventurers_guide.looting.body=A megkülönböztetett kamrák gyakran jobb zsákmányt tartogatnak. Némelyik ajtaja le van zárva, vagy akadály torlaszolja el, amin át kell küzdeni magad.\n\nHa akadályba ütközöl, keress a közelben megoldást. Általában ugyanazon az emeleten találsz valami használhatót.\n\nAz erőitalok és fejlesztéstekercsek kiválóan jelzik, mennyire vagy jó felfedező és gyűjtögető. A kazamatának mind azt öt emeletszakaszában 3 fejlesztéstekercset és 2 erőitalt találhatsz.\n\n(A fontosabb helyszínek és fel nem használt kulcsok listáját a naplód jegyzetek menüpontjában láthatod.) journal.document.adventurers_guide.levelling.title=Tapasztalatszerzés -journal.document.adventurers_guide.levelling.body=A tapasztalati szinted növeli a pontosságod, a kijátszásod és az egészséged, és tehetségpontokat is ad. Mindezek jelentősen megkönnyítik a harcot. Pályaszintenként legalább egy tapasztalati szintet érdemes lépni.\n\nTalán csábít a gondolat, hogy végigrohanj a kazamatákon, ne fedezz fel mindent, és kerüld a harcot, de így az ellátmánytól és a tapasztalattól is elesnél.\n\n(A karakteredről a játék kezelőfelületének bal felső sarkában látszanak az információk, többek között a tapasztalati szintje is. Még több infóért érints a hős képére.) -journal.document.adventurers_guide.positioning.title=pozícionálás -journal.document.adventurers_guide.positioning.body=Az ellenséggel való hatékony küzdelem a jó stratégiától és az erős felszereléstől függ. Az olyan rossz helyzetek, mint a bekerítés, gyakran megelőzhetők jó pozicionálással.\n\nPéldául a legtöbb kazamatában vékony folyosók vannak, amelyek kiválóan alkalmasak arra, hogy az ellenséget arra kényszerítsék, hogy egyenként harcoljanak veled. Ezekben a folyosókban gyakran vannak ajtók is, amelyeket meglepetésszerű támadásokra lehet használni!\n\nRengeteg apró lehetőség van arra is, hogy a környezeti jellemzőket, például a füvet, a vizet vagy a csapdákat a saját előnyödre használd. +journal.document.adventurers_guide.levelling.body=A tapasztalati szinted növeli a pontosságod, a kijátszásod és az egészséged, és tehetségpontokat is ad. Mindezek jelentősen megkönnyítik a harcot. Kazamataszintenként legalább egy tapasztalati szintet érdemes lépni.\n\nTalán csábít a gondolat, hogy végigrohanj a kazamatán, ne fedezz fel mindent, és kerüld a harcot, de így az ellátmánytól és a tapasztalattól is elesnél.\n\n(A karakteredről a játék kezelőfelületének bal felső sarkában látszanak az információk, többek között a tapasztalati szintje is. Még több infóért érints a hős képére.) +journal.document.adventurers_guide.positioning.title=Helyezkedés +journal.document.adventurers_guide.positioning.body=Az ellenséggel való hatékony küzdelem a jó stratégiától és az erős felszereléstől függ. Az olyan rossz helyzetek, mint a bekerítés, gyakran megelőzhetők jó helyezkedéssel.\n\nPéldául a legtöbb kazamatában vékony folyosók vannak, amelyek kiválóan alkalmasak arra, hogy az ellenséget arra kényszerítsék, hogy egyenként harcoljanak veled. Ezekben a folyosókban gyakran vannak ajtók is, amelyeket meglepetésszerű támadásokra lehet használni!\n\nRengeteg apró lehetőség van arra is, hogy a környezeti jellemzőket, például a füvet, a vizet vagy a csapdákat a saját előnyödre fordítsd. journal.document.adventurers_guide.magic.title=Mágikus támadások journal.document.adventurers_guide.magic.body=A mágikus támadások átvágnak a páncélon, és rendkívül nehéz kitérni előlük. Ez azt jelenti, hogy a pálcáid nagyon megbízhatóak lesznek, de a mágikus ellenségeket is rendkívül veszélyessé teszi!\n\nA mágikus támadásoknak azonban mindig van egy hátránya. A pálcáknak korlátozott töltése van, és a mágikus ellenségek általában nem fogják tudni használni a mágiájukat közelről.\n\nAmikor mágiát használó ellenségekkel kell szembenézned, fontos megtanulnod, hogyan akadályozhatod meg, hogy ellened használják. -journal.document.alchemy_guide.title=Alkímia kézikönyv -journal.document.alchemy_guide.potions.title=Bevezetés és Varázsitalok +journal.document.alchemy_guide.title=Alkímiai kézikönyv +journal.document.alchemy_guide.potions.title=Bevezetés és varázsitalok journal.document.alchemy_guide.potions.body=Üdvözöllek, te most az Alkímia Gyakorlati Alkalmazásait tartod a kezedben!\n\nAz alkímiai receptek segítségével a legkülönfélébb tárgyakat lehet elkészíteni egy alkimista üstben. Kísérletezhetsz, hogy recepteket találj ki, vagy tovább olvashatod ezt a könyvet a teljes receptgyűjtemény megtekintéséhez.\n\nA legismertebb alkimista recepttel fogjuk kezdeni: tégy bármilyen három magot egy alkimista üstbe, hogy főzz egy véletlenszerű varázsitalt!\n\nMinden magnak megvan a maga megfelelője a varázsitalok között, és a varázsital, amely létrejön, az egyik felhasznált magnak fog megfelelni. Több azonos magot használva növekszik az esélye, hogy annak hatása fog érvényesülni. -journal.document.alchemy_guide.stones.title=Rúnakő készítés +journal.document.alchemy_guide.stones.title=Rúnakőkészítés journal.document.alchemy_guide.stones.body=Ha egy tekercset belekeversz egy alkimista üstbe, a varázsereje átjárja az üstben lévő két követ. Ezáltal rúnakövek jönnek létre, és azonosítod a tekercset! journal.document.alchemy_guide.energy_food.title=Energia és élelem journal.document.alchemy_guide.energy_food.body=Számos recepthez kristályosított alkímiai energiára van szükség, amelyet fogyóeszközök alkimista üstben való szétbontásával állíthatsz elő. A nagyobb erejű tárgyak több energiát termelnek, és a varázsitalokat és a tekercseket egyúttal azonosítod is, mikor energiává alakítod őket.\n\nVannak energiát igénylő receptek, amelyek varázslatosak, de ezek hasonlítanak a hagyományos főzéshez. @@ -75,23 +75,23 @@ journal.document.alchemy_guide.exotic_potions.body=A varázsitalokat energiával journal.document.alchemy_guide.exotic_scrolls.title=Egzotikus tekercsek journal.document.alchemy_guide.exotic_scrolls.body=Az egzotikus tekercsek egy tekercsből és egy kis energiából készíthetők. Ezek egy kicsivel erősebbek és drágábbak az egzotikus varázsitaloknál. journal.document.alchemy_guide.bombs.title=fokozott erejű bombák -journal.document.alchemy_guide.bombs.body=Egy normál lőporos bombát össze lehet vegyíteni különleges dolgokkal, így fejlettebb bombát készíthetsz. +journal.document.alchemy_guide.bombs.body=Egy normál lőporos bombát össze lehet vegyíteni különleges dolgokkal, így fokozott hatású bombát készíthetsz. journal.document.alchemy_guide.weapons.title=fegyvertulajdonságok fokozása journal.document.alchemy_guide.weapons.body=A könnyebb vagy mágikusabb fegyverek némelyike használható az alkímiában!\n\nMinden dobófegyverből elegendő folyékony fémet nyerhető egy másik, azonos fejlettségi és küszöbszintű fegyver teljes megjavításához.\n\nEgy pálca elegendő misztikus gyantát termel két azonos fejlettségi szintű, de +3-nál nem magasabb fejlettségi szintű pálca felfejlesztéséhez. journal.document.alchemy_guide.brews_elixirs.title=Főzetek és elixírek journal.document.alchemy_guide.brews_elixirs.body=A főzetek és elixírek különböző hatású, fejlett varázsitalok, amelyek általában egyszer használatosak. -journal.document.alchemy_guide.spells.title=Varázslatok -journal.document.alchemy_guide.spells.body=A varázslatokat kristályok tartalmazzák, és különféle hatásokat biztosítanak, általában többféleképpen használhatók. +journal.document.alchemy_guide.spells.title=Varázslat tárgyak +journal.document.alchemy_guide.spells.body=A varázslatokat kristályokban lehet tárolni, és különféle hatásokat biztosítanak, így általában többféleképpen használhatók. journal.document.intros.title=Régió bemutatása journal.document.intros.dungeon.title=Kazamata journal.document.intros.dungeon.body=A fenti városból számos hős merészkedett már előtted a kazamatákba, de a legtöbbjükről soha nem hallottak többé.\n\nAzt mondják, hogy egy ősi gonosz leselkedik a mélyben, aki a mindenható Yendor-amulettet őrzi. Még most is sötét energia sugárzik alulról, és utat tör magának a városba.\n\nMeghódítod a kazamatát és megszerzed az amulettet? Itt az ideje, hogy elkezdd a saját kalandodat! -journal.document.intros.sewers.title=Csatornák -journal.document.intros.sewers.body=A kazamata felső szintjei valójában a város csatornahálózatát alkotják.\n\nAhogy a sötét energia alulról felfelé kúszott, az általában ártalmatlan csatornalények egyre vadabbá váltak. A városnak őrjáratokat kellett leküldenie ide, hogy megpróbálja fenntartani a fentiek biztonságát.\n\nEz a hely veszélyes, de legalább az itt működő gonosz mágia gyenge. +journal.document.intros.sewers.title=Csatorna +journal.document.intros.sewers.body=A kazamata felső emeletei valójában a város csatornahálózatából állnak.\n\nAhogy a sötét energia alulról felfelé kúszott, az általában ártalmatlan csatornalények egyre vadabbá váltak. A városnak őrjáratokat kellett leküldenie ide, hogy megpróbálja fenntartani a fentiek biztonságát.\n\nEz a hely veszélyes, de legalább az itt működő gonosz mágia gyenge. journal.document.intros.prison.title=Börtön -journal.document.intros.prison.body=Sok évvel ezelőtt egy börtönt építettek itt, hogy ide helyezzék a veszélyes bűnözőket. A szigora és a biztonsága miatt a föld minden tájáról ide hozták az elítélteket, hogy itt töltsék le büntetésüket.\n\nDe nem sokkal később sötét ártalom gőze szivárgott föl a mélyből, egyaránt megháborítva az őrök és elítéltek elméjét.\n\nA növekvő káoszra reagálva a város lezáratta az egész börtönt. Senki nem tudja, mi történt azokkal, akiket e falak között hagytak meghalni... +journal.document.intros.prison.body=Sok évvel ezelőtt egy börtönt építettek itt, hogy ide helyezzék a veszélyes bűnözőket. A szigora és a biztonsága miatt a föld minden tájáról ide hozták az elítélteket, hogy itt töltsék le büntetésüket.\n\nNem sokkal később azonban sötét ártalom gőze szivárgott föl a mélyből, amely egyaránt megháborította az őrök és elítéltek elméjét.\n\nA növekvő káoszra reagálva a város lezáratta az egész börtönt. Senki nem tudja, mi történt azokkal, akiket e falak között hagytak meghalni... journal.document.intros.caves.title=Barlangok -journal.document.intros.caves.body=Ezek a gyéren lakott barlangok lenyúlnak az elhagyatott börtön alá. Ásványokban gazdag hely, mely valaha a törpék nyüzsgő kereskedelmi és iparközpontja volt, de elhagyott lett amikor a törpék a sötét mágia megszállottaivá váltak.\n\nA barlangot mára inkább földalatti lények lakják, gnollok és gazdátlan gépezetek; valószínűleg ugyanaz az erő rontotta meg őket, ami a fenti területen is jelen van. +journal.document.intros.caves.body=Ezek a gyéren lakott barlangok lenyúlnak az elhagyatott börtön alá. Ásványokban gazdag hely, mely valaha a törpék nyüzsgő kereskedelmi és iparközpontja volt, de elhagyatott lett, amikor a törpék a sötét mágia megszállottaivá váltak.\n\nA barlangot mára inkább föld alatti lények lakják, gnollok és gazdátlan gépezetek; valószínűleg ugyanaz az erő rontotta meg őket, ami a fenti területen is jelen van. journal.document.intros.city.title=Törpék metropolisza journal.document.intros.city.body=A törpék metropolisza valaha a legnagyobb törpeváros volt. Fénykorában rendkívüli gépezeteket építettek itt a törpék fém és varázslat segítségével, amitől a város rohamosan növekedett.\n\nAztán egy nap a város kapui bezárultak, és senki sem hallott többé a törpékről. Páran, akik kimenekültek a bezárt városból, meséltek egy őrült boszorkánymesterről, aki magához ragadta a trónt, és a szörnyű varázslatokról, amelyekkel felfegyverezte magát. journal.document.intros.halls.title=Démoncsarnokok @@ -99,43 +99,43 @@ journal.document.intros.halls.body=A törpék metropoliszának e mély csarnokai journal.document.sewers_guard.title=Az őr levelei journal.document.sewers_guard.new_position.title=Az új állásom! -journal.document.sewers_guard.new_position.body=Az ősz 85. napja, 375\nKedves anya és apa!\n\nMondtam nektek, hogy a kemény munka a városőrségnél kifizetődik. Most léptettek elő!\n\nMeghívtak egy speciális csapatba, amely a csatornákban dolgozik. Úgy tűnik, gondok vannak odalent a férgekkel és a törvényen kívüliekkel, és a mi feladatunk, hogy eltakarítsuk őket. Kellemetlen munka, de a csatornákban télen meleg van, és háromszor annyit fizetnek, mint a rendes őrszolgálatért!\n\nAz egész egy kicsit titokzatos, ezért nem tudom elküldeni ezt a levelet. Furcsa érzés, hogy nem írok neked, úgyhogy mégis tovább írom őket. Talán egyszer majd megmutathatom neked.\n\nA legjobbakat,\n- Sonya +journal.document.sewers_guard.new_position.body=Az ősz 85. napja, 375\nKedves anya és apa!\n\nMondtam nektek, hogy a kemény munka a városőrségnél kifizetődik. Most léptettek elő!\n\nMeghívtak egy különleges csapatba, amely a csatornában dolgozik. Úgy tűnik, gondok vannak odalent a férgekkel és a törvényen kívüliekkel, és a mi feladatunk, hogy eltakarítsuk őket. Kellemetlen munka, de a csatornában télen meleg van, és háromszor annyit fizetnek, mint a rendes őrszolgálatért!\n\nAz egész egy kicsit titokzatos, ezért nem tudom elküldeni ezt a levelet. Furcsa érzés, ha nem írhatok nektek, úgyhogy inkább folytatom a levelek írását. Talán egyszer majd megmutathatom nektek.\n\nA legjobbakat,\n- Sonya journal.document.sewers_guard.dangerous.title=Egy veszélyes állás... -journal.document.sewers_guard.dangerous.body=Az ősz 88. napja, 375\nKedves anya és apa!\n\nMost már értem, miért olyan jó a fizetés, a csatornákat ellepték a szörnyek! Az "élősködők" és "törvényen kívüliek" óriási vérszomjas patkányok és dühös gnoll falkák.\n\nSzerencsére a csapatom többi tagja tényleg tudja, mit csinál. A csapatkapitányunk, Thomas, szakértője ennek. Igyekszem gyorsan megtanulni, hogy ne legyek túl nagy teher.\n\nEz a munka sokkal veszélyesebb, mint gondoltam. Örülök, hogy ezeket most nem tudom elküldeni, nem akarom, hogy aggódj.\n\nVigyázni fogok magamra,\n- Sonya -journal.document.sewers_guard.crabs.title=Óriás rákok! -journal.document.sewers_guard.crabs.body=A tél 11. napja, 376\nKedves anya és apa!\n\nMintha a patkányok nem lennének elég rosszak, mélyebben a mélyben óriásrákok vannak! Az egyik elém rontott, és elég csúnyán megsebesítette Lee-t, mielőtt megöltük. Thomas azt mondja, nem az én hibám, de tudom, hogy csak kedves akar lenni hozzám.\n\nSzerencsére kifelé menet összefutottunk egy kalandorral, akinél volt némi tartalék napfénykenőcs. Lee talán nem élte volna túl a dolgot anélkül a cucc nélkül.\n\nLáttam, hogy a kalandor egy rózsát bámult, mielőtt elmentek, azt mondták, ajándékba kapták. Miért kockáztatnák az életüket idelent, ha valaki ennyire törődik velük?\n\nPontosan ezt teszem, nem igaz? Úgy érzem, mintha nem tudnám kezelni a helyzetet. +journal.document.sewers_guard.dangerous.body=Az ősz 88. napja, 375\nKedves anya és apa!\n\nMost már értem, miért olyan jó a fizetés, a csatornát ellepték a szörnyek! Az "élősködők" és "törvényen kívüliek" óriási vérszomjas patkányok és dühös gnoll falkák.\n\nSzerencsére a csapatom többi tagja tényleg tudja, mit csinál. A csapatkapitányunk, Thomas, szakértője ennek. Igyekszem gyorsan tanulni, hogy ne legyek túl nagy teher.\n\nEz a munka sokkal veszélyesebb, mint gondoltam. Örülök, hogy ezeket most nem tudom elküldeni, nem akarom, hogy aggódjatok.\n\nVigyázni fogok magamra,\n- Sonya +journal.document.sewers_guard.crabs.title=Óriásrákok! +journal.document.sewers_guard.crabs.body=A tél 11. napja, 376\nKedves anya és apa!\n\nMintha a patkányok nem lennének elég rosszak, mélyebben lent óriásrákok vannak! Az egyik elém rontott, és elég csúnyán megsebesítette Lee-t, mielőtt megöltük. Thomas azt mondja, nem az én hibám, de tudom, hogy csak kedves akar lenni hozzám.\n\nSzerencsére kifelé menet összefutottunk egy kalandorral, akinél volt némi tartalék napfénykenőcs. Lee talán nem élte volna túl a dolgot anélkül a cucc nélkül.\n\nLáttam, hogy a kalandor egy rózsát bámult, mielőtt elment, azt mondta, ajándékba kapta. Miért kockáztatnja az életét idelent, ha valakinek ilyen fontos?\n\nPontosan ezt teszem én is, nem igaz? Úgy érzem, nem bírom már sokáig. journal.document.sewers_guard.guild.title=A tolvajok céhe -journal.document.sewers_guard.guild.body=A tél 23. napja, 376\nKedves anya és apa!\n\nEzúttal nincsenek új szörnyek, helyette a tolvajok céhének egy kisebb csoportjába futottunk bele őrjáratozás közben.\n\nMinden, amit a céhről hallottam, rossz, de a csapatom többi tagja szinte barátságosnak tűnt velük. Thomas információt és ellátmányt cserélt az egyikükkel, mielőtt elváltak útjaink.\n\nNem értem, nem a törvényen kívüliektől kellett volna megszabadulnunk? Thomas még azt is mondta, hogy ezt ne említsük meg senkinek a parancsnokságon. Az információik és az ellátmányuk azonban nagyon hasznosak voltak, és még több harcot nem bírtunk volna elviselni.\n\nAzt hiszem, mindannyian együtt vagyunk itt lent. +journal.document.sewers_guard.guild.body=A tél 23. napja, 376\nKedves anya és apa!\n\nEzúttal nincsenek új szörnyek, helyette a tolvajok céhének egy kisebb csoportjába futottunk bele őrjáratozás közben.\n\nMinden, amit a céhről hallottam, rossz, de a csapatom többi tagja szinte barátságosnak tűnt velük. Thomas információt és ellátmányt cserélt az egyikükkel, mielőtt elváltak útjaink.\n\nNem értem, nem a törvényen kívüliektől kellett volna megszabadulnunk? Thomas még azt is mondta, hogy ezt ne említsük meg senkinek a parancsnokságon. Az információik és az ellátmányuk azonban nagyon hasznosak voltak, és még több harcot nem bírtunk volna elviselni.\n\nAzt hiszem, mindannyian ugyanabban a cipőben járunk itt lent. journal.document.sewers_guard.lost.title=Elvesztünk -journal.document.sewers_guard.lost.body=A tél 40. napja, 376\n\nThomas és én eltévedtünk. Elhajtottak minket a csapat többi tagjától, miközben gnollokkal harcoltunk. Egyikünk sem sérült meg, de az alsó csatornák olyanok, mint egy labirintus.\n\nThomas azt mondja, ismer egy kivezető utat, de az a csatornák alján lévő régi börtön bejáratánál kezdődik. Nem igazán szeretnék mélyebbre menni, de nincs fejadagunk, és sokkal gyorsabb lefelé menni, mint bolyongani az őrjárat útvonalát keresve.\n\nMinden rendben lesz. Thomas tudja, mit csinál. +journal.document.sewers_guard.lost.body=A tél 40. napja, 376\n\nThomas és én eltévedtünk. Elsodródtunk a csapat többi tagjától, miközben gnollokkal harcoltunk. Egyikünk sem sérült meg, de a csatorna alsó része olyan, mint egy labirintus.\n\nThomas azt mondja, ismer egy kivezető utat, de az a csatorna alján lévő régi börtön bejáratánál kezdődik. Nem igazán szeretnék mélyebbre menni, de nincs fejadagunk, és sokkal gyorsabb lefelé menni, mint bolyongani az őrjárat útvonalát keresve.\n\nMinden rendben lesz. Thomas tudja, mit csinál. journal.document.sewers_guard.not_worth.title=Nem éri meg -journal.document.sewers_guard.not_worth.body=Thomas és én valamiféle hatalmas trutymós szörnyetegbe futottunk bele a börtön bejáratánál. Mielőtt reagálhattunk volna, már ránk is lőtt mágiával. Thomas-t érte találat nagyobb részben. Meghalt.\n\nSemmilyen pénz nem ér ennyit. Azon az útvonalon fogok távozni, amit Thomas mondott nekem. Utána pedig fogom a pénzt, amit őrként kerestem, és arra használom, hogy a szüleimmel elköltözzünk ebből az átkozott városból. Egy részem remélni akarja, hogy a királynak van valami terve minderre, de kétlem.\n\nFigyelmeztetésként hagyom hátra ezeket a leveleket. Itt nem csak óriási patkányokról és rákokról van szó, valami nagyon nincs rendben idelent. -journal.document.prison_warden.title=A vadőr naplója +journal.document.sewers_guard.not_worth.body=Thomas és én valamiféle hatalmas trutymós szörnyetegbe futottunk bele a börtön bejáratánál. Mielőtt észbe kaptunk volna, már ránk is lőtt mágiával. Thomas-t érte találat nagyobb részben. Meghalt.\n\nSemmilyen pénz nem ér ennyit. Azon az útvonalon fogok távozni, amit Thomas mondott nekem. Utána pedig fogom a pénzt, amit őrként kerestem, és arra használom, hogy a szüleimmel elköltözzünk ebből az átkozott városból. Egy részem remélni akarja, hogy a királynak van valami terve minderre, de kétlem.\n\nFigyelmeztetésként hagyom hátra ezeket a leveleket. Itt nem csak óriási patkányokról és rákokról van szó, valami nagyon nincs rendben idelent. +journal.document.prison_warden.title=A börtönigazgató naplója journal.document.prison_warden.journal.title=Napló vezetése -journal.document.prison_warden.journal.body=A tavasz 1. napja, 362\n\nEz az első bejegyzés Kiana Smith börtönigazgató munkanaplójában. Mindazok után, ami mostanában történt, úgy döntöttem, hogy naplót indítok, hogy rendet tartsak a gondolataimban.\n\nEgy börtönt irányítani fél mérfölddel a föld alatt sosem lehetett könnyű, de mostanában úgy tűnik, mintha valamiféle szervezett zűrzavar történne. A rabok ok nélkül viselkednek, majd nem hajlandóak megmagyarázni, hogy miért.\n\nAz őrök közül néhányan azt kezdik mondani, hogy a hely kísértetjárta. Nem hagyhatom, hogy a saját embereim pletykákat terjesszenek, de nem hibáztathatom őket, amiért nyugtalanok.\n- Smith +journal.document.prison_warden.journal.body=A tavasz 1. napja, 362\n\nEz az első bejegyzés Kiana Smith börtönigazgató munkanaplójában. Mindazok után, ami mostanában történt, úgy döntöttem, hogy naplót indítok, hogy rendet tartsak a gondolataimban.\n\nEgy börtönt irányítani fél mérfölddel a föld alatt sosem lehetett könnyű, de mostanában úgy tűnik, mintha valamiféle szervezett zűrzavar történne. A rabok eszetlenül viselkednek, majd nem hajlandóak megmagyarázni, hogy miért.\n\nAz őrök közül néhányan azt kezdik mondani, hogy a hely kísértetjárta. Nem hagyhatom, hogy a saját embereim pletykákat terjesszenek, de nem hibáztathatom őket, amiért nyugtalanok.\n- Smith journal.document.prison_warden.recruits.title=Újoncok -journal.document.prison_warden.recruits.body=A tavasz 80. napja, 362\n\nAhogy ígértem, ma egy csomó új újonc érkezett. Úgy tűnik, a szokásos, néhány ígéretes, és rengeteg munkás, akik csak a fizetést akarják. Mégis, ez a sok új izom sokat segíthet a mostanában engedetlen rabokkal szemben.\n\nEgy ilyen munkában fontos tudni, hogy kiben bízhatsz. Az egyik új alkalmazott, Thomas, különösen ígéretesnek tűnik. Most minden segítségre szükségem van, szóval ha jól teljesít, akkor gyorsan előléptetem.\n- Smith +journal.document.prison_warden.recruits.body=A tavasz 80. napja, 362\n\nAhogy ígérték, ma egy csomó új újonc érkezett. Úgy tűnik, a szokásos, van néhány ígéretes, de a többség csak zúgolódó, akik csak a fizetést akarják. Mégis, ez a sok friss erős sokat segíthet a mostanában engedetlen rabokkal szemben.\n\nEgy ilyen munkában fontos tudni, hogy kiben bízhatsz. Az egyik új alkalmazott, Thomas, különösen ígéretesnek tűnik. Most minden segítségre szükségem van, szóval ha jól teljesít, akkor gyorsan előléptetem.\n- Smith journal.document.prison_warden.mines.title=A bányák lezárása journal.document.prison_warden.mines.body=A tél 54. napja, 363\n\nMa egy csapat mérnök érkezett a városból, akik azt mondták, hogy azért jöttek, hogy lezárják a lenti bányák régi bejáratát. Gondolom, a város nem akar többé a járat fenntartásával bajlódni. Engem nem tájékoztattak előre, mint mindig.\n\nA főmérnökük valami ostobaságot is mondott arról, hogy törpemágia szivárog be a bányákból. Egy szót sem hiszek el belőle.\n\nAz új személyzetünkkel sokkal jobban kézben tartjuk a helyzetet, de a probléma gyökerével még mindig nem foglalkoztunk. Valami határozottan hatással van az itteni rabokra, és néhány fal ledöntése nem fog ezen változtatni.\n- Smith journal.document.prison_warden.rotberry.title=Mállóbogyónövény journal.document.prison_warden.rotberry.body=Az ősz 23. napja, 363\n\nMa egy szép ajándékot kaptam Felixtől. Valamiféle élénkpiros bokor, amit mállóbogyónak hívnak.\n\nMég régebben említettem neki, hogy milyen sivár ez a hely, és úgy tűnik, megjegyezte. Elmondása szerint ez a növény valójában nem szereti a fényt és a vizet, és csak havonta egyszer kell visszavágnom a leveleit. A metszés azonban nagyon fontos lehet, mert tucatszor említette a levelében.\n\nPersze Felix soha semmit nem csinál ingyen. Azt mondja, hogy a magok, amelyeket ez a növény terem, kiválóan alkalmasak varázspálcák készítésére, így természetesen tartozom neki egypárral, valahányszor a növény terem valamennyit.\n- Smith journal.document.prison_warden.no_support.title=Nincs támogatás -journal.document.prison_warden.no_support.body=A tavasz 11. napja, 364\n\nMi a fenét képzel a város? Sürgős segítségkérésem után semmit sem hallottam, még egy üres bocsánatkérést sem, mint amilyet általában küldenek, amikor elutasítják a kéréseimet.\n\nEközben a rabok egyre rosszabbul vannak, és néhány őr még bajba is keveredett. Azt tervezik, hogy csak hagyják, hogy ez egyre rosszabb legyen, míg végül lázadással lesz dolgunk!?\n\nThomas legalább megbízható maradt, mint mindig. A szervezési segítsége felbecsülhetetlen volt, és az ötlete, hogy aktiváljuk azokat a régi DM-100-as egységeket, sajnálatos, de szükséges volt. Biztos vagyok benne, hogy újra a helyzet élére tudok állni, csak egy kis átkozott támogatásra van szükségem!\n-Smith +journal.document.prison_warden.no_support.body=A tavasz 11. napja, 364\n\nMi a fenét képzel a város? Sürgős segítségkérésem után semmit sem hallottam, még egy nyamvadt bocsánatkérést sem, mint amilyet általában küldenek, amikor elutasítják a kéréseimet.\n\nEközben a raboknak egyre rosszabb a magaviselete, és néhány őr még bajba is keveredett. Ezt így akarják hagyni, hogy ez egyre rosszabb legyen, míg végül lázadással lesz dolgunk!?\n\nThomas legalább megbízható maradt, mint mindig. A szervezési segítsége felbecsülhetetlen volt, és az ötlete, hogy kapcsoljuk be újra azokat a régi DM-100-as egységeket, sajnálatos, de szükséges volt. Biztos vagyok benne, hogy újra a helyzet élére tudok állni, csak egy kis átkozott támogatásra van szükségem!\n-Smith journal.document.prison_warden.letter.title=Levél Thomasnak -journal.document.prison_warden.letter.body=Thomas,\n\nNagyszerű barát voltál, ezért szívességet teszek neked.\n\nAmikor ma este elkezded a műszakodat, zárd és erősítsd meg Tengu celláját, dobd be a kulcsot valami fülkébe, és tűnj el. Nem számít, ha a többi fogoly felügyelet nélkül marad, hamarosan senki sem fogja tudni elhagyni ezt a helyet. Annak a szörnyszülöttnek azonban biztosítva kell maradnia, ha megszökik, nem tudni, mit fog csinálni.\n\nNe szólj erről senkinek, és ne is keressetek engem. Egy kapitánynak a hajójával együtt kell elsüllyednie.\n- Kiana +journal.document.prison_warden.letter.body=Thomas,\n\nNagyszerű barát voltál, ezért szívességet teszek neked.\n\nAmikor ma este elkezded a műszakodat, zárd és erősítsd meg Tengu celláját, dobd be a kulcsot valamelyik kamrába, és tűnj el. Nem számít, ha a többi fogoly felügyelet nélkül marad, hamarosan senki sem fogja tudni elhagyni ezt a helyet. Annak a szörnyszülöttnek azonban elzárva kell maradnia, mert ha megszökik, nem tudni, mit fog csinálni.\n\nNe szólj erről senkinek, és ne is keressetek engem. Egy kapitánynak a hajójával együtt kell elsüllyednie.\n- Kiana journal.document.caves_explorer.title=A felfedező naplója journal.document.caves_explorer.expedition.title=Indul az expedíció! -journal.document.caves_explorer.expedition.body=A nyár 1. napja, 308\n\nMa kezdődik a négyhetes expedíciónk az elhagyatott törpe bányákba! Maga a király bízott meg a régió felderítésével. Fő célom, hogy megtaláljam a kiaknázatlan természeti erőforrásokat, és felmérjem a barlangokat egy lehetséges börtönépítési projekthez.\n\nBár képes vagyok megvédeni magam, a király kérésére elfogadtam a városőrség kíséretét. Ez egy rakás együgyű, de amíg nem lassítanak le, a jelenlétük elviselhető.\n\nVárhatóan estére kiürítjük a csatornákat és elérjük a bányákat.\n- Archibald Drummond. Főmágus, déli varázslóintézet. +journal.document.caves_explorer.expedition.body=A nyár 1. napja, 308\n\nMa kezdődik a négyhetes expedíciónk az elhagyatott törpebányákba! Maga a király bízott meg a régió felderítésével. Fő célom, hogy megtaláljam a kiaknázatlan természeti erőforrásokat, és felmérjem a barlangokat egy lehetséges börtönépítési projekthez.\n\nBár képes vagyok megvédeni magam, a király kérésére elfogadtam a városőrség kíséretét. Ez egy rakás együgyű, de amíg nem lassítanak le, a jelenlétük elviselhető.\n\nVárhatóan estére kiérünk a csatornából, és elérjük a bányákat.\n- Archibald Drummond. Főmágus, déli varázslóintézet. journal.document.caves_explorer.gold.title=Mennyi arany! -journal.document.caves_explorer.gold.body=A nyár 4. napja, 308\n\nAz első néhány napunk valóban nagyon gyümölcsöző volt! Miután felállítottuk az alaptábort, elindultunk, hogy felfedezzük az elhagyott bánya néhány felső területét. Bár rengeteg haszontalan kacat van, amit a törpék hagytak hátra, sok barlangfal is hemzseg az aranytól!\n\nSajnos nem mi vagyunk itt az elsők. A barlangok hemzsegnek az agresszív vadállatoktól, és úgy tűnik, hogy a gnollok falkái is érdeklődnek az arany iránt. Bevallom, igazságtalan voltam az őrkíséretemmel szemben, sokkal ügyesebb felfedezők és testőrök voltak, mint vártam.\n\nMég ezzel a sikerrel együtt is sok felfedezésre váró bánya van még hátra.\n- Archibald +journal.document.caves_explorer.gold.body=A nyár 4. napja, 308\n\nAz első néhány napunk valóban nagyon gyümölcsöző volt! Miután felállítottuk az alaptábort, elindultunk, hogy felfedezzük az elhagyott bánya néhány felső területét. Bár rengeteg haszontalan kacat van, amit a törpék hagytak hátra, sok barlang fala tele van arannyal!\n\nSajnos nem mi vagyunk itt az elsők. A barlangok hemzsegnek az agresszív vadállatoktól, és úgy tűnik, hogy a gnollok falkái is érdeklődnek az arany iránt. Bevallom, igazságtalan voltam az őrkíséretemmel szemben, sokkal ügyesebb felfedezők és testőrök voltak, mint vártam.\n\nMég ezzel a sikerrel együtt is sok felfedezésre váró bánya van még hátra.\n- Archibald journal.document.caves_explorer.troll.title=Találkoztam egy trollal -journal.document.caves_explorer.troll.body=A nyár 11. napja, 308\n\nMiután megkezdtük felfedezésünket a bányák középső részén, egy barátságos arcba botlottunk! Nos... viszonylag barátságos. Egy barlangi troll felállított ott egy kis kovácsműhelyt. Mogorva és nem túl beszédes, de némi aranyért cserébe megjavította a felszerelésünket.\n\nSajnos a troll kovács arról is tájékoztatott minket, hogy ez a sok szép arany nem is olyan jó, mint amilyennek látszik. Ő "sötét aranynak" nevezi, és úgy tűnik, napfényben gyorsan romlik. Ez minden bizonnyal megmagyarázná, hogy miért nem voltak itt soha konfliktusok a nyersanyagok miatt.\n\nGondolom, kicsit mélyebbre kell ásnunk, hogy kiderítsük, van-e valami értékesebb.\n- Archibald +journal.document.caves_explorer.troll.body=A nyár 11. napja, 308\n\nMiután megkezdtük felfedezésünket a bányák középső részén, egy barátságos arcba botlottunk! Nos... viszonylag barátságos. Egy barlangi troll felállított ott egy kis kovácsműhelyt. Mogorva és nem túl beszédes, de némi aranyért cserébe megjavította a felszerelésünket.\n\nSajnos a troll kovács arról is tájékoztatott minket, hogy ez a sok szép arany nem is olyan jó, mint amilyennek látszik. Ő "sötét aranynak" nevezi, és úgy tűnik, napfényben gyorsan lebomlik. Ez minden bizonnyal megmagyarázza, hogy miért nem voltak itt soha konfliktusok a nyersanyagok miatt.\n\nGondolom, kicsit mélyebbre kell ásnunk, hogy kiderítsük, van-e valami értékesebb.\n- Archibald journal.document.caves_explorer.city.title=A város bejárata journal.document.caves_explorer.city.body=A nyár 21. napja, 308\n\nÉppen három hete indultunk útnak, és miután az elmúlt tíz nap nagy részét azzal töltöttük, hogy egyre mélyebbre hatoljunk, végre elértük a bányák alját. Találtunk különféle fémszerkezeteket és egy nagy kaput, amely elzárja a bejáratot a törpék régi metropoliszába.\n\nA kovács figyelmeztetett minket néhány ilyen gépezetre. Nyilvánvalóan területvédelemre szánták ezeket, és hajlamosak működésbe lépni, ha megzavarják őket. Nekünk nincs dolgunk a városban, és a fémnek is csak ócskavasként lenne valamicske értéke, így jobbnak láttuk, ha megfogadjuk a figyelmeztetését, és visszamegyünk.\n\nBe kell vallanom, volt bennem egy kis kíváncsiság, de biztosan nem érné meg a kockázatot odalent nyomozni.\n- Archibald journal.document.caves_explorer.alive.title=Ez él! -journal.document.caves_explorer.alive.body=A nyár 23. napja, 308\n\nAz egyik törpe gép valahogy életre kelt! Éppen csak elhaladtunk mellette, amikor ránk rontott, és hatalmas fémököllel majdnem összezúzta két tagunkat. Szerencsére nálam volt a felbomlasztó pálcám. Néhány jól irányzott csapás abból, és a szörnyeteg fémhulladékká vált.\n\nAmi engem zavar, hogy egyáltalán nem tettünk semmit, amivel provokáltuk volna a gépet. A törpék nem tervezhették a gépeket ennyire agresszívre, olyan, mintha csapdába akart volna csalni minket!\n\nLegalább most az egyszer tudtam némi segítséget nyújtani a társaimnak.\n- Archibald +journal.document.caves_explorer.alive.body=A nyár 23. napja, 308\n\nAz egyik törpe gép valahogy életre kelt! Éppen csak elhaladtunk mellette, amikor ránk rontott, és hatalmas fémököllel majdnem összezúzta két tagunkat. Szerencsére nálam volt a bomlasztó varázspálcám. Néhány jól irányzott lövés abból, és a szörnyeteg fémhulladékká vált.\n\nAmi engem zavar, hogy egyáltalán nem tettünk semmit, amivel provokáltuk volna a gépet. A törpék nem tervezhették a gépeket ennyire agresszívre, olyan, mintha csapdába akart volna csalni minket!\n\nLegalább most az egyszer tudtam némi segítséget nyújtani a társaimnak.\n- Archibald journal.document.caves_explorer.report.title=Zárójelentés -journal.document.caves_explorer.report.body=A nyár 28. napja, 308\n\nMa befejezzük a holmink összepakolását, és felkészülünk az indulásra. Épp időben, mert a csoportunkból többeknek is szörnyű rémálmai támadtak az agresszív géppel történt incidens után. Valószínűleg csak a fáradtság az oka, de a rémálmaik mind aggasztóan hasonlóak.\n\nÖsszefoglalva, a bánya felső részei meglehetősen biztonságosak. Ha a sötét aranynak találnának valami hasznát, akkor a bányászat elég jövedelmező lehet. A nagy szabad területek nagyon jól működnének a város építési terveihez is. Az alsó bányák azonban veszélyesebbek, és kerülendőek.\n\nMindezt a következő napokban beleírom a zárójelentésembe.\n- Archibald +journal.document.caves_explorer.report.body=A nyár 28. napja, 308\n\nMa befejezzük a holmink összepakolását, és felkészülünk az indulásra. Épp időben, mert a csoportunkból többeknek is szörnyű rémálmai támadtak az agresszív géppel történt incidens után. Valószínűleg csak a fáradtság az oka, de a rémálmaik mind aggasztóan hasonlóak.\n\nÖsszefoglalva, a bánya felső részei meglehetősen biztonságosak. Ha a sötét aranynak találnának valami hasznát, akkor a bányászat elég jövedelmező lehet. A nagy szabad területek nagyon jól illenek a város építési terveibe is. Az alsó bányák azonban veszélyesebbek, és kerülendőek.\n\nMindezt a következő napokban beleírom a zárójelentésembe.\n- Archibald journal.document.city_warlock.title=A boszorkánymester naplója journal.document.city_warlock.old_king.title=A király halott journal.document.city_warlock.old_king.body=A mágia korának 33. évének 2. hónapjának 5. napja van. Ha ezt egy fenti világi olvassa, akkor valamikor 264 telén járunk. A nevem Thymor Zahir, és legjobb tudomásom szerint én vagyok a törpe udvar utolsó túlélő tagja.\n\nKirályunk meghalt, helyét az egyik korábbi udvartársam vette át, aki megőrült a hatalomtól. Az udvar többi tagja bolond módon behódolt neki, és közben elvesztette a szabad akaratát. Egyedül én láttam ezt előre, és elmenekültem, mielőtt a rituáléja befejeződhetett volna.\n\nA belső kör elbukott, de az Új Király hatalma még nem ért el mindenkit. A lehető leggyorsabban ellenállást kell szerveznem. Nem hagyom, hogy dicsőséges civilizációnk ennek a megalománnak a kezébe kerüljön! @@ -144,7 +144,7 @@ journal.document.city_warlock.resistance.body=Úgy tűnik, a hír gyorsan elterj journal.document.city_warlock.failure.title=Kudarc journal.document.city_warlock.failure.body=Kiderült, hogy én is ugyanolyan bolond vagyok. Azt feltételeztem, hogy az Új Király csak az önként behódoló udvariakat tudja befolyása alá vonni, de most már látom, hogy még azokat is képes irányítani, akik ellenállnak neki.\n\nVakon a küszöbére vezettem a legerősebb ellenállókat, hogy személyesen tehesse őket a rabszolgáivá. Így most nekrotikus energiájának hullámai végigsöpörnek a városon, és a legtöbb embert azonnal a esdeklőjévé változtatja.\n\nAz a néhány, akinek még van szabad akarata, menekül. Én úgy döntöttem, hogy hátramaradok, hogy, amennyire tudom, megfigyeljem őket, és keressek valamilyen lehetőséget. A mágikus erőmmel, amellyel rendelkezem, egy ideig biztonságban és rejtve maradhatok. journal.document.city_warlock.more_powerful.title=Sokkal erősebb -journal.document.city_warlock.more_powerful.body=Nehéz követni az időt, de körülbelül egy hét telt el az utolsó bejegyzésem óta. A civilizációnk valóban összeomlott. A kapuk bezárultak, társadalmunk minden szerveződése megszűnt, és üres törpecsuhások bolyonganak a csarnokokban.\n\nMindezek ellenére az Új Király valahogy még hatalmasabbá válik. Napról napra erősebbé válik az akaratának ereje, de egyben változik is. Nem tudom leírni, de úgy érzem, mintha már nem is törpe lenne.\n\nKezdem elfogadni, hogy valószínűleg a legtöbb, amit remélhetek, hogy dokumentálhatom ezeket az eseményeket. Addig maradok itt, ameddig csak tudok, aztán visszavonulok, amint az akaratom gyengülni kezd. +journal.document.city_warlock.more_powerful.body=Nehéz követni az idő múlását, de körülbelül egy hét telt el az utolsó bejegyzésem óta. A civilizációnk valóban összeomlott. A kapuk bezárultak, társadalmunk minden szerveződése megszűnt, és üres törpecsuhások bolyonganak a csarnokokban.\n\nMindezek ellenére az Új Király valahogy még hatalmasabbá válik. Napról napra erősebbé válik az akaratának ereje, de egyben változik is. Nem tudom leírni, de úgy érzem, mintha már nem is törpe lenne.\n\nKezdem elfogadni, hogy valószínűleg a legtöbb, amit remélhetek, hogy dokumentálhatom ezeket az eseményeket. Addig maradok itt, ameddig csak tudok, aztán visszavonulok, amint az akaratom gyengülni kezd. journal.document.city_warlock.new_power.title=Egy új erő journal.document.city_warlock.new_power.body=Mi történik itt? Az Új Királyból áradó erő egyértelműen más, mint az első alkalommal, de van még valami más is. Úgy tűnik, hogy ez az új erő városunk legbelsőbb csarnokaiból sugárzik.\n\nMég rejtélyesebb, hogy a felső metropoliszban is csökkent az aktivitás. Nem tudom, mi történik odalent, de az Új Király arra összpontosítja szinte minden figyelmét.\n\nA mély csarnokokba való visszatérés veszélyes lesz, de ki kell derítenem, mi okozza ezt a változást. Talán az Új Királynak mégiscsak van egy gyenge pontja? journal.document.city_warlock.seen_it.title=Láttam @@ -153,15 +153,15 @@ journal.document.halls_king.title=??? naplója journal.document.halls_king.rejection.title=Elutasítás journal.document.halls_king.rejection.body=OSTOBÁK!\n\nAz elmúlt 33 év alatt királyságunk virágzott az új varázslatos technológiánkkal. Megtanultuk, hogyan idézzünk meg elementális szellemeket és irányítsuk őket akaratunk szerint, de valahogy most a további kísérletezés "túl veszélyes".\n\nTudom, mi folyik itt valójában. Az elméleteim elutasításának semmi köze az érdemükhöz, csak ahhoz a személyhez, aki javasolta azokat. Valószínűleg mindannyian kinevetnek a hátam mögött.\n\nNos, elég volt! Nem érdekel, mit mondanak, egyedül fogom felfedezni világegyetemünk legtávolabbi titkait, és mindent, amit felfedezek, megtartok magamnak!\n- R. journal.document.halls_king.amulet.title=Az amulett -journal.document.halls_king.amulet.body=MEGCSINÁLTAM!\n\nNem tudtam, hogy pontosan mit fogok találni, de amit odakint felfedeztem, az minden elképzelésemet felülmúlta. Annyi erő, ami csak várt, készen arra, hogy elvegyem, és mind az enyém!\n\nÍgy már az udvari bolondok közül senki sem mer ellenem fordulni. Szédülök, ha arra gondolok, hogy milyen sokféleképpen megalázhatnám őket. A pokolba is, miért állnék meg itt, elég hatalmam van ahhoz, hogy mindegyiket elpusztítsam, ha akarom! Ez talán túlzás lenne, de nem szabad túl sokáig húznom a döntést, különben gyanút fognak.\n\nAzt hiszem, ezt a nagy erőt Yendor amulettjének fogom hívni!\n- R. +journal.document.halls_king.amulet.body=MEGCSINÁLTAM!\n\nNem tudtam, hogy pontosan mit fogok találni, de amit odakint felfedeztem, az minden elképzelésemet felülmúlta. Mennyi erő, és csak várt, készen arra, hogy elvegyem, és most mind az enyém!\n\nÍgy már az udvari bolondok közül senki sem mer ellenem fordulni. Szédülök, ha arra gondolok, hogy milyen sokféleképpen megalázhatnám őket. A pokolba is, miért állnék meg itt, elég hatalmam van ahhoz, hogy mindegyiket elpusztítsam, ha akarom! Ez talán túlzás lenne, de nem szabad túl sokáig húznom a döntést, különben gyanút fognak.\n\nAzt hiszem, ezt a nagy erőt Yendor amulettjének fogom hívni!\n- R. journal.document.halls_king.ritual.title=A rituálé -journal.document.halls_king.ritual.body=Thymor ma korábban nyilvánosan szembesített engem, és ragaszkodott hozzá, hogy magyarázatot adjak az új erőforrásomra. Elutasítottam, amennyire tudtam, de érzem, hogy az udvar többi tagjának ítélkező tekintete ismét rám szegeződik.\n\nReméltem, hogy egy kicsit több időt tölthetek a vihar előtti nyugalom élvezetével, de ez nem igazán számít. Eldöntöttem, hogy mit akarok tenni. Azt fogom állítani, hogy egy új rituáléval szereztem az erőmet, és felajánlom, hogy elvégzem a többi boszorkánymesteren és a királyon. Ha a rituálé véget ér, én leszek a király!\n\nThymor persze tiltakozni fog, de ekkora hatalom felajánlásával kétlem, hogy hallgatnának rá!\n\nMINDENKI MEG FOG HAJOLNI ELŐTTEM!\n- A törpék jövőbeli királya +journal.document.halls_king.ritual.body=Thymor ma korábban nyilvánosan szembeszegült velem, és ragaszkodott hozzá, hogy magyarázatot adjak az új erőm forrására. Lekezeltem, amennyire tudtam, de érzem, hogy az udvar többi tagjának ítélkező tekintete ismét rám szegeződik.\n\nReméltem, hogy egy kicsit több időt tölthetek a vihar előtti nyugalom élvezetével, de ez nem igazán számít. Eldöntöttem, hogy mit akarok tenni. Azt fogom állítani, hogy egy új rituáléval szereztem az erőmet, és felajánlom, hogy elvégzem a többi boszorkánymesteren és a királyon. Ha a rituálé véget ér, én leszek a király!\n\nThymor persze tiltakozni fog, de ekkora hatalom felajánlása esetén kétlem, hogy hallgatnának rá!\n\nMINDENKI MEG FOG HAJOLNI ELŐTTEM!\n- A törpék jövőbeli királya journal.document.halls_king.new_king.title=Egy új király -journal.document.halls_king.new_king.body=ÉN VAGYOK A KIRÁLY, AHAHAHAHAHAAA!\n\nCsak hagyták, hogy megtegyem! Alig győzködve beleegyeztek, hogy egy nagy rituálé keretében "megosszam" velük ezt a hatalmat. Egy pillanat alatt gúnyos hangok kórusából átváltoztak az én új, néma alattvalóimból álló udvarommá!\n\nThymor a baj első jelére gyáván elmenekült. Már érzem, hogy ő is ellenállási erőt épít. Azt hiszem, megengedem neki hogy folytassa, hogy az összes összeesküvőjét egyenesen az ajtóm elé szállíthassa!\n\nNyilván a királyság sem tisztel engem, azt hiszem, ezt is helyrehozom.\n- A törpék királya -journal.document.halls_king.thing.title=A király -journal.document.halls_king.thing.body=Van egy probléma. Thymort minden erőfeszítés nélkül elküldték, de úgy tűnik, a külső síkokon való kotorászásom nem maradt észrevétlen.\n\nValami... "dolog"... vonzódott a világomhoz, és kezd átpréselődni az alsó csarnokok alján. Hogy tovább bonyolítsam a dolgokat, pontosan ott tároltam az amulettet! Micsoda rosszindulatú teremtmény, miért kell megpróbálnia megtagadni tőlem az erőmet, amikor még rengeteg van odakint, amit elvehetek?\n\nAz erőm ellenére azonban nem hiszem, hogy csak úgy beronthatok és megküzdhetek vele. A valódi ereje kifürkészhetetlen, de kell lennie valamilyen módnak, hogy korlátozzam. MEGVÉDEM A ZSÁKMÁNYOMAT! +journal.document.halls_king.new_king.body=ÉN VAGYOK A KIRÁLY, AHAHAHAHAHAAA!\n\nCsak hagyták, hogy megtegyem! Alig kellett győzködnöm őket, beleegyeztek, hogy egy nagy rituálé keretében "megosszam" velük ezt a hatalmat. Egy pillanat alatt gúnyos hangok kórusából átváltoztak az én új, néma alattvalóimból álló udvarommá!\n\nThymor a baj első jelére gyáván elmenekült. Már érzem, hogy ő is ellenállási erőt épít. Azt hiszem, megengedem neki hogy folytassa, hogy az összes összeesküvőjét egyenesen az ajtóm elé szállíthassa!\n\nNyilván a királyság sem tisztel engem, azt hiszem, ezt is orvosolni fogom.\n- A törpék királya +journal.document.halls_king.thing.title=A dolog +journal.document.halls_king.thing.body=Van egy probléma. Thymort minden erőfeszítés nélkül elintéztem, de úgy tűnik, a külső síkokon való kotorászásom nem maradt észrevétlen.\n\nValami... "dolog"... vonzódott a világomhoz, és kezd átpréselődni az alsó csarnokok alján. Hogy tovább bonyolítsam a dolgokat, pontosan ott tároltam az amulettet! Micsoda rosszindulatú teremtmény, miért akarja megtagadni tőlem az erőmet, amikor még rengeteg van odakint, amit elvehetek?\n\nAz erőm ellenére azonban nem hiszem, hogy csak úgy beronthatok és megküzdhetek vele. A valódi ereje kifürkészhetetlen, de kell lennie valamilyen módnak, hogy korlátozzam. MEGVÉDEM A ZSÁKMÁNYOMAT! journal.document.halls_king.attrition.title=Felmorzsolódás -journal.document.halls_king.attrition.body=Van egy tervem arra, hogyan fogom kezelni a dolgot. A hatalma végtelen, de az a képessége, hogy behatoljon ebbe a világba, nem az. A kegyencekre és avatárokra támaszkodik, hogy teljesítsék a parancsát, miközben megpróbál elég erőt gyűjteni, hogy elvegye az amulettet.\n\nBár az amulett fizikailag nincs a birtokomban, mégis teljes mértékben én irányítom az erejét. Mivel az egész törpe város a rendelkezésemre áll, számbeli előnyöm is van. Egyszerűen küldhetek még katonákat, hogy megakadályozzam az amulett megszerzésében, és megnyerhetem ezt a háborút a felmorzsolódás útján!\n\nÉN, RODNEY, A TÖRPÉK KIRÁNYA, TÚL FOGLAK ÉLNI, YOG-DZEWA! +journal.document.halls_king.attrition.body=Van egy tervem arra, hogyan fogom elintézni a "dolgot". A hatalma végtelen, de az a képessége, hogy behatoljon ebbe a világba, nem az. Csatlósokra és avatárokra támaszkodik, akik teljesítik a parancsát, miközben megpróbál elég erőt gyűjteni, hogy elvegye az amulettet.\n\nBár az amulett fizikailag nincs a birtokomban, mégis teljes mértékben én irányítom az erejét. Mivel az egész törpeváros a rendelkezésemre áll, számbeli előnyöm is van. Egyszerűen küldhetek még katonákat, hogy megakadályozzam az amulett megszerzésében, és megnyerhetem ezt a háborút a felmorzsolás útján!\n\nÉN, RODNEY, A TÖRPÉK KIRÁNYA, TÚL FOGLAK ÉLNI, YOG-DZEWA! journal.notes$landmark.shop=bolt journal.notes$landmark.alchemy=alkimista üst diff --git a/core/src/main/assets/messages/journal/journal_zh.properties b/core/src/main/assets/messages/journal/journal_zh.properties index 0078c5897..80bc59d3f 100644 --- a/core/src/main/assets/messages/journal/journal_zh.properties +++ b/core/src/main/assets/messages/journal/journal_zh.properties @@ -45,7 +45,7 @@ journal.document.adventurers_guide.identifying.body=地牢之大无奇不有, journal.document.adventurers_guide.food.title=与饥饿共舞 journal.document.adventurers_guide.food.body=一粥一饭当思来之不易,尤其是在这暗无天日的地牢里!\n\n提高在地牢中生还率的最基本方法之一就是合理进食。请试着根据你的当前生命值状态合理分配食物,而不是总想着吃撑——那样你的食物供给可撑不了多久。\n\n在地牢里,生命值和饥饿值都要被当做资源来看待,而后者最终会影响到前者:极度饥饿时生命值会缓慢地流失,而平时生命值则会缓慢地恢复。显然,当你的生命值全满时,来自非饥饿状态的自然回复就会被白白浪费掉。\n\n虽然因饥饿而损失生命是一件很糟糕的事情,但无论如何只要你还活着,你的冒险就不会结束;合理分配食物则能让你在这座地牢里走得更远。 journal.document.adventurers_guide.alchemy.title=炼金与饰物 -journal.document.adventurers_guide.alchemy.body=如果你找到一些用处不大的消耗品,你可以以它们作为原料放进炼金釜!这些消耗品既可用于特定的合成配方,也可以转化为万能的炼金能量。将药水与卷轴转化为炼金能量的过程也将鉴定它们!\n\n饰物是独一类通过炼金获得的装备。它们可提供各式各样的辅助效果,而仅需消耗少许炼金能量和一份魔能触媒就能炼成。消耗更多炼金能量可以升级饰物以增强它们的效果。\n\n(你可以在地牢的3、4层找到第一个炼金釜。炼金釜旁还可以找到一本炼金指南书的残页。) +journal.document.adventurers_guide.alchemy.body=如果你找到一些用处不大的消耗品,你可以以它们作为原料放进炼金釜!这些消耗品既可用于特定的合成配方,也可以转化为万能的炼金能量。将药水与卷轴转化为炼金能量的过程也将鉴定它们!\n\n饰物是独一类通过炼金获得的装备。它们可提供各式各样的辅助效果,而仅需消耗少许炼金能量和一份魔能触媒就能炼成。消耗更多炼金能量可以升级饰物以增强它们的效果。\n\n(你可以在地牢的3或4层找到第一个炼金釜。炼金釜旁还可以找到一本炼金指南书的残页。) journal.document.adventurers_guide.dieing.title=直视失败 journal.document.adventurers_guide.dieing.body=失败是成功之母!\n\n非常非常不幸的是,地牢冒险家是一个十分危险而又充满挑战的职业,而大部分从事者都会在地牢深处走到人生的终点。\n\n运气固然重要,但最老练的冒险家们真正依赖的是他们的深思熟虑,与一步又一步细微但巧妙的行动在最后累积出的巨大优势。\n\n(头几次尝试可能都会失败,毕竟这个游戏并不简单!因此,请将注意力集中在理解游戏机制上,借此稳步提升自己的技巧,这样下去相信你离最终的胜利会越来越近;而这比一心只想着赢、却从不琢磨如何才能做得更好要强得多。) journal.document.adventurers_guide.searching.title=仔细摸索 @@ -161,7 +161,7 @@ journal.document.halls_king.new_king.body=啊哈哈哈哈哈,朕即位了!\n journal.document.halls_king.thing.title=彼物 journal.document.halls_king.thing.body=有麻烦了,虽然和提穆尔没什么关系,他苍白无力的抵抗早已被迅速扑灭,不过朕在外位面的探索似乎吸引到了不必要的注意。\n\n一个...“存在”...被引到了本位面,祂正在逼近城市厅堂的最下层。麻烦的事情在于,那也正好是朕存放护符的区域!真是个可憎的造物,为何放着外位面充盈的能量不要,专门跑来试图夺走朕的东西?\n\n纵是强大如朕,也无法亲征讨伐此怪。其真实实力不可估量,但朕也有可行之策。朕必会守住护符! journal.document.halls_king.attrition.title=拉锯 -journal.document.halls_king.attrition.body=朕已有一计可应对此孽。诚然其力量几近无限,然其蚕食本位面的能力受限颇多。祂仍需其恶魔爪牙与化身的协助才能积蓄力量,一举夺走护符。\n\n护符虽不在身旁,但其神力仍寄宿于朕。掌控矮人都城本身也意味着朕有压倒性的人数优势。将兵力源源不断地送入大厅,朕就能阻止其攫取护符,通过消耗战赢得胜利!\n\nYog-Dzewa!朕,Rodney,矮人之王,才会笑到最后! +journal.document.halls_king.attrition.body=朕已有一计可应对此孽。诚然其力量几近无限,然其蚕食本位面的能力受限颇多。祂仍需其恶魔爪牙与化身的协助才能积蓄力量,一举夺走护符。\n\n护符虽不在身旁,但其神力仍寄宿于朕。掌控矮人都城本身也意味着朕有压倒性的人数优势。将兵力源源不断地送入大厅,朕就能阻止其攫取护符,通过消耗战赢得胜利!\n\nYog-Dzewa!朕,Rodney,矮人之王,才 会 笑 到 最 后! journal.notes$landmark.shop=商店 journal.notes$landmark.alchemy=炼金釜 diff --git a/core/src/main/assets/messages/levels/levels_hu.properties b/core/src/main/assets/messages/levels/levels_hu.properties index bfa43d24a..eb9960394 100644 --- a/core/src/main/assets/messages/levels/levels_hu.properties +++ b/core/src/main/assets/messages/levels/levels_hu.properties @@ -96,7 +96,7 @@ levels.traps.grippingtrap.desc=Ez a csapda a lábra záródik, sérülést okoz, levels.traps.guardiantrap.name=őrkatonacsapda levels.traps.guardiantrap.alarm=A csapdából előtörő fülsüketítő hang végigvisszhangzik a kazamatán! -levels.traps.guardiantrap.desc=Ez a csapda egy különös mágikus szerkezethez kötődik, amely őrkatonákat idéz meg, és a szinten minden ellenséget felriaszt. +levels.traps.guardiantrap.desc=Ez a csapda egy különös mágikus szerkezethez kötődik, amely őrkatonákat idéz meg, és az emeleten minden ellenséget felriaszt. levels.traps.guardiantrap$guardian.name=megidézett őrkatona levels.traps.guardiantrap$guardian.desc=Ez a kék jelenés úgy tűnik, hogy a kazamata egyik kő őrkatonájának megidézett visszhangja. levels.traps.guardiantrap$guardian.desc_weapon=Míg maga a szobor szinte testetlen, a nála lévő _%s_ valóságosnak tűnik. @@ -163,22 +163,22 @@ levels.cavesbosslevel.water_desc=A víz nem túl biztonságos a körüs-körül levels.citybosslevel.throne_name=Trón levels.citybosslevel.throne_desc=Ez a lenyűgözően hatalmas trón a törpék birodalmának székhelye, amelyet most a hatalomittas holtidéző foglal el.\n\nMintha volna valamilyen mágikus vagy mechanikus alkatrésze a trónnak, amelyből a törpék királya többleterőhöz juthat, ha rajta ül. -levels.citybosslevel.summoning_name=Idéző lábazat -levels.citybosslevel.summoning_desc=Ennek a lábazatnak egy nagy nyílás van a közepén, ami sötét energiát sugároz.\n\nA törpe király ezeket a lábazatokat használja gyújtópontként az ő halottidéző varázslataihoz. A lábazatnak töltődni kell pár körön keresztül mielőtt egy szolga feltűnik. Olyan szolga kerül megidézésre, amelyet az épület varázsereje diktál. +levels.citybosslevel.summoning_name=Idézőlábazat +levels.citybosslevel.summoning_desc=Ennek a lábazatnak egy nagy nyílás van a közepén, amelyből sötét energia sugárzik.\n\nA törpekirály ezeken a lábazatokon összpontosítja a halottidéző mágiáját, hogy csatlósokat idézzen meg. A lábazatnak néhány körön keresztül töltődni kell, mielőtt a csatlós megjelenik, akinek a típusát a létrehozásához használt mágikus erő jelzi előre. -levels.caveslevel.grass_name=Fénylő moha -levels.caveslevel.high_grass_name=Fénylő gombák +levels.caveslevel.grass_name=Fluoreszkáló moha +levels.caveslevel.high_grass_name=Fluoreszkáló gombák levels.caveslevel.water_name=Jéghideg víz -levels.caveslevel.entrance_desc=A létra a felsőbb pinceszintre vezet. -levels.caveslevel.exit_desc=A létra az alsóbb pinceszintre vezet. +levels.caveslevel.entrance_desc=A létra a felsőbb emeletre vezet. +levels.caveslevel.exit_desc=A létra az alsóbb emeletre vezet. levels.caveslevel.high_grass_desc=Nem lehet látni a hatalmas gombáktól. levels.caveslevel.wall_deco_desc=A falon ércerezet látható. Arany? -levels.caveslevel.bookshelf_desc=Kinek kellhet könyvespolc egy barlangban? +levels.caveslevel.bookshelf_desc=Ki az, akinek könyvespolc kell egy barlangban? levels.citylevel.water_name=Gyanús színű víz levels.citylevel.high_grass_name=Magas, virágba borult növények -levels.citylevel.entrance_desc=A rámpa a felsőbb pinceszintre vezet. -levels.citylevel.exit_desc=A rámpa az alsóbb pinceszintre vezet. +levels.citylevel.entrance_desc=A rámpa a felsőbb emeletre vezet. +levels.citylevel.exit_desc=A rámpa az alsóbb emeletre vezet. levels.citylevel.deco_desc=Néhány csempe hiányzik innen. levels.citylevel.sp_desc=Vastag szőnyeg borítja a padlót. levels.citylevel.statue_desc=A szobor egy hősies testhelyzetben álló törpét ábrázol. @@ -188,11 +188,11 @@ levels.hallslevel.water_name=Hideg láva levels.hallslevel.grass_name=Zsarátnokmoha levels.hallslevel.high_grass_name=Zsarátnokgomba levels.hallslevel.statue_name=Oszlop -levels.hallslevel.water_desc=Olyan mint a láva, de hideg – valószínűleg hozzá lehet érni. +levels.hallslevel.water_desc=Lávának tűnik, de hideg, és valószínűleg megérinthető. levels.hallslevel.statue_desc=Az oszlop valódi emberkoponyákból készült. Nagyszerű. levels.hallslevel.bookshelf_desc=Ősi nyelveken írt könyvek izzanak a könyvespolcon. -levels.level.hidden_trap=Egy rejtett %s aktiválódik! +levels.level.hidden_trap=Működésbe lép egy rejtett %s! levels.level.chasm_name=Szakadék levels.level.floor_name=Padló levels.level.grass_name=Fű @@ -200,37 +200,37 @@ levels.level.water_name=Víz levels.level.wall_name=Fal levels.level.closed_door_name=Csukott ajtó levels.level.open_door_name=Nyitott ajtó -levels.level.entrace_name=A pinceszint bejárata -levels.level.exit_name=A pinceszint kijárata +levels.level.entrace_name=Az emelet bejárata +levels.level.exit_name=Az emelet kijárata levels.level.embers_name=Parázs levels.level.furrowed_grass_name=Ösvényekkel barázdált növényzet levels.level.locked_door_name=Bezárt ajtó -levels.level.crystal_door_name=Kristály ajtó -levels.level.pedestal_name=Talapzat +levels.level.crystal_door_name=Kristályajtó +levels.level.pedestal_name=Lábazat levels.level.barricade_name=Torlasz levels.level.high_grass_name=Magas fű -levels.level.locked_exit_name=A pinceszint lezárt kijárata -levels.level.unlocked_exit_name=A pinceszint nyitott kijárata +levels.level.locked_exit_name=Az emelet lezárt kijárata +levels.level.unlocked_exit_name=Az emelet nyitott kijárata levels.level.well_name=Kút levels.level.empty_well_name=Üres kút levels.level.statue_name=Szobor -levels.level.inactive_trap_name=Aktivált csapda +levels.level.inactive_trap_name=Elműködött csapda levels.level.bookshelf_name=Könyvespolc levels.level.alchemy_name=Alkimista üst levels.level.default_name=??? levels.level.chasm_desc=Nem látod az alját. levels.level.water_desc=Ha égsz, lépj a vízbe, hogy eloltsd a tüzet. -levels.level.entrance_desc=A lépcsők a felsőbb pinceszintre vezetnek. -levels.level.exit_desc=A lépcsők az alsóbb pinceszintre vezetnek. +levels.level.entrance_desc=A lépcső a felsőbb emeletre vezet. +levels.level.exit_desc=A lépcső az alsóbb emeletre vezet. levels.level.embers_desc=Parázs borítja a padlót. levels.level.high_grass_desc=Nem lehet látni a sűrű növényzettől. levels.level.locked_door_desc=Az ajtó zárva van, egy beleillő kulcsra van szükséged, hogy ki tudd nyitni. levels.level.crystal_door_desc=Ez a zárt ajtó mágikus kristályból készült. Át lehet rajta látni, de a kinyitásához egy kristálykulcsra lesz szükséged. -levels.level.locked_exit_desc=Nehéz rácsok torlaszolják el a lefelé vezető lépcsőket. +levels.level.locked_exit_desc=Nehéz rácsok torlaszolják el a lefelé vezető lépcsőt. levels.level.barricade_desc=A fából készült torlaszt erősre építették, de az évek során kiszáradt. Biztos jól égne. -levels.level.inactive_trap_desc=Ez a csapda már elsült, nem jelent veszélyt többé. +levels.level.inactive_trap_desc=Ez a csapda már elműködött, nem jelent veszélyt többé. levels.level.statue_desc=Valaki díszíteni akarta ezt a helyet, de szemmel láthatóan kudarcot vallott. -levels.level.alchemy_desc=Az edényben varázsvíz van. Valami újat ki lehetne keverni! +levels.level.alchemy_desc=Az üstben varázsvíz van. Tárgyak hozzáadásával valami újat lehetne benne készíteni! levels.level.empty_well_desc=A kút kiszáradt. levels.level$feeling.chasm_title=szakadékos emelet @@ -246,7 +246,7 @@ levels.level$feeling.grass_desc=Növényillat terjeng a levegőben. levels.level$feeling.dark_desc=Ellenségek lépteit hallod a sötétben. levels.level$feeling.large_desc=Ez a kazamataszint szokatlanul nagynak tűnik. levels.level$feeling.traps_desc=A talaj különösen alattomosnak tűnik errefelé. -levels.level$feeling.secrets_desc=A hely hangulata azt sugallja, hogy számos rejtett titok van ezen a szinten. +levels.level$feeling.secrets_desc=A hely hangulata azt sugallja, hogy számos rejtett titok van ezen az emeleten. levels.mininglevel.wall_desc=Egy sima sziklafal, amely egy kicsit puhább a szokásosnál. A csákányoddal átbányászhatod, de ez némi erőfeszítésbe kerül, és egy kicsit megnöveli az éhségedet. levels.mininglevel.gold_extra_desc=Valószínűleg ki tudod bányászni a csákányoddal. @@ -258,7 +258,7 @@ levels.mininglevel.barricade_desc=A fából készült torlasz szilárdan áll, levels.prisonlevel.water_name=Sötét, hideg víz levels.prisonlevel.empty_deco_desc=Régi vérfoltok vannak a földön. -levels.prisonlevel.bookshelf_desc=Ez valószínűleg egy börtön könyvtárnak a maradványa. Vajon ég? +levels.prisonlevel.bookshelf_desc=Ez valószínűleg egy börtönkönyvtárnak a maradványa. Vajon ég? levels.sewerlevel.water_name=Zavaros víz levels.sewerlevel.empty_deco_desc=Nedves, sárgás moha borítja a földet. diff --git a/core/src/main/assets/messages/levels/levels_zh.properties b/core/src/main/assets/messages/levels/levels_zh.properties index 1e549d901..75a2d4507 100644 --- a/core/src/main/assets/messages/levels/levels_zh.properties +++ b/core/src/main/assets/messages/levels/levels_zh.properties @@ -235,18 +235,18 @@ levels.level.empty_well_desc=这座井已经枯竭了。 levels.level$feeling.chasm_title=深渊层 levels.level$feeling.water_title=流水层 -levels.level$feeling.grass_title=植被层 +levels.level$feeling.grass_title=草木层 levels.level$feeling.dark_title=黑暗层 levels.level$feeling.large_title=广阔层 levels.level$feeling.traps_title=陷阱层 levels.level$feeling.secrets_title=秘密层 -levels.level$feeling.chasm_desc=你的脚步声回荡在地牢中。 -levels.level$feeling.water_desc=你听见周围水花铺洒的声音。 -levels.level$feeling.grass_desc=空气中弥漫着浓郁的植物清香。 -levels.level$feeling.dark_desc=你依稀听到敌人在黑暗中涌动... -levels.level$feeling.large_desc=这一层的规模貌似格外庞大... -levels.level$feeling.traps_desc=这一层的地面机关密布,暗藏杀机... -levels.level$feeling.secrets_desc=诡秘的气氛正暗示这层隐藏着众多秘密。 +levels.level$feeling.chasm_desc=你的脚步声在地牢中回荡不绝。 +levels.level$feeling.water_desc=你听到周围水花四处飞溅的声音。 +levels.level$feeling.grass_desc=浓郁的草木气息弥漫在空气中。 +levels.level$feeling.dark_desc=你能听到敌人在暗中潜伏的声音。 +levels.level$feeling.large_desc=这层地牢的规模似乎不同寻常的广阔。 +levels.level$feeling.traps_desc=这层地牢的地面陷阱密布,暗藏杀机。 +levels.level$feeling.secrets_desc=这层地牢的气氛暗示着不可告人的秘密。 levels.mininglevel.wall_desc=不算太硬的平整岩壁。你可以用镐子挖过去,只是这样做很费力,会使你饿得更快。 levels.mininglevel.gold_extra_desc=你也许能用镐子把它挖出来。 diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 0baa7fa19..661c8e661 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Chasseresse Débloquée ! badges$badge.unlock_huntress.desc=Débloquez la Chasseresse en touchant des ennemis avec des armes de lancer 10 fois en une partie badges$badge.unlock_duelist.title=Duelliste débloqué ! badges$badge.unlock_duelist.desc=Débloquez la duelliste en équipant une arme de niveau 2 ou plus sans pénalité de force -badges$badge.unlock_cleric.title=Cleric Unlocked! -badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment +badges$badge.unlock_cleric.title=Clerc débloqué ! +badges$badge.unlock_cleric.desc=Débloquez le Clerc en purifiant entièrement une pièce d'équipement maudite. challenges.no_food=Au régime challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont deux tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées @@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans challenges.swarm_intelligence=Intelligence collective challenges.swarm_intelligence_desc=Attention, les monstres deviennent plus intelligents !\n\n- Quand un ennemi vous remarque, les ennemis alentour sont attirés à vous. challenges.darkness=Obscurité -challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective +challenges.darkness_desc=C'est un donjon après tout !\n\n- La distance de vision est drastiquement réduite\n- Une torche apparaît à chaque étage\n- Les autres sources de lumière ne fonctionnent qu'à 1/5eme de leur efficacité normale. challenges.no_scrolls=Runes interdites challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheureusement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés challenges.champion_enemies=Champions hostiles diff --git a/core/src/main/assets/messages/misc/misc_hu.properties b/core/src/main/assets/messages/misc/misc_hu.properties index e6c78f0e2..d849c2c60 100644 --- a/core/src/main/assets/messages/misc/misc_hu.properties +++ b/core/src/main/assets/messages/misc/misc_hu.properties @@ -50,7 +50,7 @@ badges$badge.all_bags_bought.title=Málhás szamár badges$badge.all_bags_bought.desc=Bővítsd ki teljesen a hátizsákod badges$badge.death_from_fire.title=Elégett badges$badge.death_from_fire.desc=Halj meg tűztől -badges$badge.death_from_poison.title=Mérgezett +badges$badge.death_from_poison.title=Megmérgezett badges$badge.death_from_poison.desc=Halj meg méregtől badges$badge.death_from_gas.title=Megfulladt badges$badge.death_from_gas.desc=Halj meg mérgező gáztól @@ -58,40 +58,40 @@ badges$badge.death_from_hunger.title=Éhenhalt badges$badge.death_from_hunger.desc=Halj meg éhségben badges$badge.death_from_falling.title=Összelapult badges$badge.death_from_falling.desc=Halj meg zuhanástól -badges$badge.death_from_enemy_magic.title=Meglőtt +badges$badge.death_from_enemy_magic.title=Varázslövést kapott badges$badge.death_from_enemy_magic.desc=Halj meg egy ellenséges mágikus támadástól -badges$badge.death_from_friendly_magic.title=Baráti Tüzelés +badges$badge.death_from_friendly_magic.title=Baráti tűz badges$badge.death_from_friendly_magic.desc=Halj meg a saját varázstárgyadtól -badges$badge.death_from_sacrifice.title=Egy Méltó Áldozat +badges$badge.death_from_sacrifice.title=Méltó áldozat badges$badge.death_from_sacrifice.desc=Halj meg az áldozati tűz mellett -badges$badge.death_from_grim_trap.title=Halálos Botlás +badges$badge.death_from_grim_trap.title=Halálos ballépés badges$badge.death_from_grim_trap.desc=Halj meg egy ádáz vagy porlasztó csapdában -badges$badge.death_from_all.title=Még egy szomorú halál +badges$badge.death_from_all.title=Ez is egy sajnálatos haláleset badges$badge.death_from_all.desc=Oldd fel az összes 'halál oka' medált -badges$badge.boss_slain_1.title=Nyálka Takarító +badges$badge.boss_slain_1.title=Nyálkatakarító badges$badge.boss_slain_1.desc=Győzd le a főellenséget a csatornák végén badges$badge.boss_slain_2.title=Börtönőr badges$badge.boss_slain_2.desc=Győzd le a főellenséget a börtön végén -badges$badge.boss_slain_3.title=Fémselejtező +badges$badge.boss_slain_3.title=Fémbontó badges$badge.boss_slain_3.desc=Győzd le a főellenséget a barlangok végén -badges$badge.boss_slain_4.title=Király hódító +badges$badge.boss_slain_4.title=Királyverő badges$badge.boss_slain_4.desc=Győzd le a főellenséget a város végén -badges$badge.boss_slain_1_all_classes.title=Ügyeskezű -badges$badge.boss_slain_1_all_classes.desc=Győzd le az első főellenséget minden hős osztállyal -badges$badge.boss_slain_3_all_subclasses.title=Találékony -badges$badge.boss_slain_3_all_subclasses.desc=Győzd le a harmadik főellenséget minden hős alosztállyal +badges$badge.boss_slain_1_all_classes.title=Sokoldalú +badges$badge.boss_slain_1_all_classes.desc=Győzd le az első főellenséget minden hősosztállyal +badges$badge.boss_slain_3_all_subclasses.title=Ezermester +badges$badge.boss_slain_3_all_subclasses.desc=Győzd le a harmadik főellenséget minden hősalosztállyal badges$badge.boss_slain_remains.title=Ízleld meg a bosszút! -badges$badge.boss_slain_remains.desc=Győzz le egy főnököt, miközben egy olyan hős jellegzetes tárgyát tartod a kezedben, aki meghalt az adott főnök ellen. +badges$badge.boss_slain_remains.desc=Győzz le egy főellenséget, miközben egy olyan hős jellegzetes tárgyát tartod a kezedben, aki meghalt az adott főellenség ellen. badges$badge.strength_attained_1.title=Kezdő testépítő -badges$badge.strength_attained_1.desc=Érj el 12 erő bázispontot +badges$badge.strength_attained_1.desc=Érj el 12 erőpontot badges$badge.strength_attained_2.title=Ügyes testépítő -badges$badge.strength_attained_2.desc=Érj el 14 erő bázispontot +badges$badge.strength_attained_2.desc=Érj el 14 erőpontot badges$badge.strength_attained_3.title=Szakértő testépítő -badges$badge.strength_attained_3.desc=Érj el 16 erő bázispontot +badges$badge.strength_attained_3.desc=Érj el 16 erőpontot badges$badge.strength_attained_4.title=Testépítő mester -badges$badge.strength_attained_4.desc=Érj el 18 erő bázispontot +badges$badge.strength_attained_4.desc=Érj el 18 erőpontot badges$badge.strength_attained_5.title=Testépítő nagymester -badges$badge.strength_attained_5.desc=Érj el 20 erő bázispontot +badges$badge.strength_attained_5.desc=Érj el 20 erőpontot badges$badge.food_eaten_1.title=Kezdő ínyenc badges$badge.food_eaten_1.desc=Egyél 10-szer egy játék alatt badges$badge.food_eaten_2.title=Ügyes ínyenc @@ -108,84 +108,84 @@ badges$badge.item_level_2.title=Ügyes bűvölő badges$badge.item_level_2.desc=Szerezz egy 6-os vagy magasabb szintű tárgyat badges$badge.item_level_3.title=Szakértő bűvölő badges$badge.item_level_3.desc=Szerezz egy 9-es vagy magasabb szintű tárgyat -badges$badge.item_level_4.title=Bűvölőmester +badges$badge.item_level_4.title=Bűvölő mester badges$badge.item_level_4.desc=Szerezz egy 12-es vagy magasabb szintű tárgyat badges$badge.item_level_5.title=Bűvölő nagymester badges$badge.item_level_5.desc=Szerezz egy 15-ös vagy magasabb szintű tárgyat badges$badge.victory.title=Győzelem! badges$badge.victory.desc=Szerezd meg Yendor Amulettjét -badges$badge.victory_all_classes.title=Ezermester -badges$badge.victory_all_classes.desc=Szerezd meg a Yendor amulettjét minden hős osztállyal +badges$badge.victory_all_classes.title=Mindentudó +badges$badge.victory_all_classes.desc=Szerezd meg a Yendor amulettjét minden hősosztállyal badges$badge.mastery_combo.title=Dühöngő gladiátor badges$badge.mastery_combo.desc=Érd el a 10 ütéses kombót badges$badge.items_crafted_1.title=Kezdő alkimista -badges$badge.items_crafted_1.desc=Készíts el 3 tárgyat alkímiával egy játékban +badges$badge.items_crafted_1.desc=Készíts el egy játék alatt 3 tárgyat alkímiával badges$badge.items_crafted_2.title=Ügyes alkimista -badges$badge.items_crafted_2.desc=Készíts el 8 tárgyat alkímiával egy játékban +badges$badge.items_crafted_2.desc=Készíts el egy játék alatt 8 tárgyat alkímiával badges$badge.items_crafted_3.title=Szakértő alkimista -badges$badge.items_crafted_3.desc=Barkácsolj 15 tárgyat alkímiával egy játék alatt +badges$badge.items_crafted_3.desc=Készíts el egy játék alatt 15 tárgyat alkímiával badges$badge.items_crafted_4.title=Alkimista mester -badges$badge.items_crafted_4.desc=Készíts el 24 tárgyat alkímiával egy játék alatt +badges$badge.items_crafted_4.desc=Készíts el egy játék alatt 24 tárgyat alkímiával badges$badge.items_crafted_5.title=Alkimista nagymester -badges$badge.items_crafted_5.desc=Készíts el 35 tárgyat alkímiával egy játékban +badges$badge.items_crafted_5.desc=Készíts el egy játék alatt 35 tárgyat alkímiával badges$badge.no_monsters_slain.title=Pacifista -badges$badge.no_monsters_slain.desc=Fejezz be egy pályát, anélkül, hogy megölnél egyetlen ellenséget is. -badges$badge.grim_weapon.title=Ádáz Gyilkos +badges$badge.no_monsters_slain.desc=Csinálj meg mindent egy emeleten anélkül, hogy megölnél egyetlen ellenséget is. +badges$badge.grim_weapon.title=Ádáz gyilkos badges$badge.grim_weapon.desc=Győzz le egy ellenséget egy Ádáz fegyverrel -badges$badge.piranhas.title=Szokatlan horgász -badges$badge.piranhas.desc=Ölj meg 6 piranhát egy játék alatt -badges$badge.boss_challenge_1.title=Makulátlan Győzelem -badges$badge.boss_challenge_1.desc=Győzd le a csatorna főellenségét, anélkül, hogy hagynád használni a töltéstámadását vagy gyógyulni a vízben. +badges$badge.piranhas.title=Nem szokványos horgász +badges$badge.piranhas.desc=Ölj meg 6 piráját egy játék alatt +badges$badge.boss_challenge_1.title=Makulátlan győzelem +badges$badge.boss_challenge_1.desc=Győzd le a csatorna főellenségét, anélkül, hogy használhatná a töltéstámadását, vagy gyógyulhatna a vízben. badges$badge.boss_challenge_2.title=Megvagy! -badges$badge.boss_challenge_2.desc=Győzd le a börtön főellenségét anélkül, hogy csapdák vagy veszélyek találnának el téged. +badges$badge.boss_challenge_2.desc=Győzd le a börtön főellenségét anélkül, hogy eltalálna egyetlen csapda vagy veszélyforrás. badges$badge.boss_challenge_3.title=Kicselezve -badges$badge.boss_challenge_3.desc=Győzd le a barlang főellenségét anélkül, hogy megtámadna vagy megsérülnél, miközben töltődik. -badges$badge.boss_challenge_4.title=Nincsenek Fegyverek az Ő Jelenlétében -badges$badge.boss_challenge_4.desc=Győzd le a város végén a főellenséget, anélkül, hogy valaha is közvetlenül megtámadnád fegyverrel, gyűrűvel vagy pálcával. -badges$badge.boss_challenge_5.title=Végzet Gyilkos +badges$badge.boss_challenge_3.desc=Győzd le a barlang főellenségét anélkül, hogy megtámadna vagy megsérülnél, miközben túltöltött állapotban van. +badges$badge.boss_challenge_4.title=Fegyvereket eltenni az Ő jelenlétében +badges$badge.boss_challenge_4.desc=Győzd le a város végén a főellenséget, anélkül, hogy egyszer is közvetlenül megtámadnád fegyverrel, gyűrűvel vagy pálcával. +badges$badge.boss_challenge_5.title=Végzetgyilkos badges$badge.boss_challenge_5.desc=Győzd le a végső főellenséget úgy, hogy az összes démonszaporító életben van, és a rosszabb főellenségek kihívása engedélyezve van. -badges$badge.games_played_1.title=Kezdő Kazamatázó +badges$badge.games_played_1.title=Kezdő kazamatázó badges$badge.games_played_1.desc=Játssz le 10 játékot, vagy nyerj meg 1 játékot -badges$badge.games_played_2.title=Ügyes Kazamatázó +badges$badge.games_played_2.title=Ügyes kazamatázó badges$badge.games_played_2.desc=Játssz le 25 játékot, vagy nyerj meg 3 játékot -badges$badge.games_played_3.title=Szakértő Kazamatázó +badges$badge.games_played_3.title=Szakértő kazamatázó badges$badge.games_played_3.desc=Játssz le 50 játékot, vagy nyerj meg 5 játékot -badges$badge.games_played_4.title=Kazamatázó Mester +badges$badge.games_played_4.title=Kazamatázó mester badges$badge.games_played_4.desc=Játssz le 200 játékot, vagy nyerj meg 10 játékot -badges$badge.games_played_5.title=Kazamatázó Nagymester +badges$badge.games_played_5.title=Kazamatázó nagymester badges$badge.games_played_5.desc=Játssz le 1000 játékot, vagy nyerj meg 25 játékot -badges$badge.high_score_1.title=Kezdő Pontvasász +badges$badge.high_score_1.title=Kezdő pontvadász badges$badge.high_score_1.desc=Fejezz be egy futamot 5000 vagy magasabb pontszámmal -badges$badge.high_score_2.title=Ügyes Pontvadász -badges$badge.high_score_2.desc=Fejezz be egy futamot 25,000 vagy magasabb pontszámmal -badges$badge.high_score_3.title=Szakértő Pontvadász -badges$badge.high_score_3.desc=Fejezz be egy futamot 100,000 vagy magasabb pontszámmal -badges$badge.high_score_4.title=Pontvadász Mester -badges$badge.high_score_4.desc=Fejezz be egy futamot 250,000 vagy magasabb pontszámmal -badges$badge.high_score_5.title=Pontvadász Nagymester -badges$badge.high_score_5.desc=Fejezz be egy futamot 1,000,000 vagy magasabb pontszámmal +badges$badge.high_score_2.title=Ügyes pontvadász +badges$badge.high_score_2.desc=Fejezz be egy futamot 25.000 vagy magasabb pontszámmal +badges$badge.high_score_3.title=Szakértő pontvadász +badges$badge.high_score_3.desc=Fejezz be egy futamot 100.000 vagy magasabb pontszámmal +badges$badge.high_score_4.title=Pontvadász mester +badges$badge.high_score_4.desc=Fejezz be egy futamot 250.000 vagy magasabb pontszámmal +badges$badge.high_score_5.title=Pontvadász nagymester +badges$badge.high_score_5.desc=Fejezz be egy futamot 1.000.000 vagy magasabb pontszámmal badges$badge.researcher_1.title=Kezdő kutató badges$badge.researcher_1.desc=Tölts ki 40 katalógusbejegyzést a naplódban badges$badge.researcher_2.title=Ügyes kutató badges$badge.researcher_2.desc=Tölts ki 80 katalógusbejegyzést a naplódban badges$badge.researcher_3.title=Profi kutató badges$badge.researcher_3.desc=Tölts ki 160 katalógusbejegyzést a naplódban -badges$badge.researcher_4.title=Kutatómester +badges$badge.researcher_4.title=Kutató mester badges$badge.researcher_4.desc=Tölts ki 320 katalógusbejegyzést a naplódban -badges$badge.researcher_5.title=Mesteri kutató +badges$badge.researcher_5.title=Kutató nagymester badges$badge.researcher_5.desc=Tölts ki minden katalógusbejegyzést a naplódban badges$badge.catalog_one_equipment.title=Jól felszerelt -badges$badge.catalog_one_equipment.desc=Tölts ki egy katalógusbejegyzést a naplódban szereplő minden felszerelési tárgytípushoz. +badges$badge.catalog_one_equipment.desc=Tölts ki egy katalógusbejegyzést a naplódban szereplő minden felszerelésitárgy-típushoz. badges$badge.catalog_potions_scrolls.title=Teljesen felszerelve -badges$badge.catalog_potions_scrolls.desc=Azonosíts minden normál varázsitalt és tekercset egyetlen futamban -badges$badge.all_rare_enemies.title=Nagyvad-vadász +badges$badge.catalog_potions_scrolls.desc=Azonosíts minden közönséges varázsitalt és tekercset egyetlen futamban +badges$badge.all_rare_enemies.title=Nagyvadvadász badges$badge.all_rare_enemies.desc=Tölts ki minden katalógusbegyzést minden ritka ellenségről a naplódban. -badges$badge.rodney.title=Most már nem is olyan félelmetes +badges$badge.rodney.title=Így már nem is olyan félelmetes badges$badge.rodney.desc=Ismerd meg a törpék királyának igazi nevét badges$badge.happy_end.title=Boldog befejezés badges$badge.happy_end.desc=Vidd fel Yendor Amulettjét a felszínre -badges$badge.happy_end_remains.title=Te is megcsináltad +badges$badge.happy_end_remains.title=Mindketten megcsináltuk badges$badge.happy_end_remains.desc=Hozd a felszínre egy elesett hős jellegzetes tárgyát. badges$badge.champion_1.title=Bronz bajnok badges$badge.champion_1.desc=Nyerd meg a játékot 1 vagy több kihívással @@ -198,16 +198,16 @@ badges$badge.unlock_mage.desc=Oldd fel a mágust egy fejlesztéstekercs használ badges$badge.unlock_rogue.title=Zsivány feloldva! badges$badge.unlock_rogue.desc=Oldd fel a zsiványt 10 meglepetésszerű támadás végrehajtásával egyetlen játékban badges$badge.unlock_huntress.title=Vadásznő feloldva! -badges$badge.unlock_huntress.desc=Oldd fel a vadásznőt, úgy, hogy eltalálsz 10 ellenséget, valamilyen dobó fegyverrel egyetlen játékban. +badges$badge.unlock_huntress.desc=Oldd fel a vadásznőt, úgy, hogy eltalálsz 10 ellenséget, valamilyen dobófegyverrel egyetlen játékban. badges$badge.unlock_duelist.title=Párbajhős feloldva! -badges$badge.unlock_duelist.desc=A párbajhős feloldásához használj egy 2. vagy magasabb követelményszintű fegyvert úgy, hogy rendelkezel a viseléséhez szükséges erővel. +badges$badge.unlock_duelist.desc=Oldd fel a párbajhőst úgy, hogy egy 2-es vagy magasabb követelményszintű fegyvert viselsz, és rendelkezel a viseléséhez szükséges erővel badges$badge.unlock_cleric.title=Térítő feloldva! -badges$badge.unlock_cleric.desc=A térítő feloldásához vedd le teljesen az átkot egy átkozott felszerelésről +badges$badge.unlock_cleric.desc=Oldd fel térítőt úgy, hogy teljesen leveszed az átkot egy átkozott felszerelésről challenges.no_food=Fogyókúrán challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ételek és a bőségszaru egyharmadnyi hatékonysággal csillapítják az éhséged!\n- A jóllakottságnak nincsenek egyéb forrásai challenges.no_armor=A hit a páncélom -challenges.no_armor_desc=Szükséged lesz az önbizalmadra, mert a páncélod nem sokat ér!\n\n- Minden páncél kisebb alapvédelmet biztosít, kivéve a szövetpáncélt.\n- Minden páncél védelme csak nagyon kis mértékben javul a fejlesztés hatására.\n- Az agyag őrkatonák védőereje is jelentősen csökkentett. +challenges.no_armor_desc=Hinned kell magadban, mert a páncélod nem sokat ér!\n\n- Minden páncél kisebb alapvédelmet biztosít, kivéve a szövetpáncélt.\n- Minden páncél védelme csak nagyon kis mértékben javul a fejlesztés hatására.\n- Az agyag őrkatonák védőereje is jelentősen csökkentett. challenges.no_healing=Gyógyszeriszony challenges.no_healing_desc=A gyógyító italok biztos jól jönnének, de sajnos allergiás vagy rájuk!\n\n- A gyógyitalok, illetve a gyógyitalt összetevőként tartalmazó készítmények, valamint a napgyümölcs megmérgezik a hőst, ahelyett, hogy gyógyítanák.\n- A kiszámíthatatlan főzetek sem megmérgezni, sem gyógyítani nem tudják véletlenszerűen a hőst.\n- Ezek a tárgyak továbbra is normálisan működnek más karaktereken. challenges.no_herbalism=Terméketlen vidék @@ -215,14 +215,14 @@ challenges.no_herbalism_desc=Egy csepp tiszta víz sem maradt ebben az átkozott challenges.swarm_intelligence=Csordaszellem challenges.swarm_intelligence_desc=Vigyázat, a kazamata szörnyei okosabbak lettek!\n\n- Amikor egy ellenség észrevesz, a közelben lévő ellenségek is odavonulnak challenges.darkness=Sötétség -challenges.darkness_desc=Ez mégsicsak egy kazamata!\n\n- A megszokott látótávolság drasztikusan csökken\n- Minden pinceszinten található egy fáklya\n- Az egyéb fényforrások 1/5 olyan tartósak +challenges.darkness_desc=Ez mégsicsak egy kazamata!\n\n- A megszokott látótávolság drasztikusan csökken\n- Minden emeleten található lesz egy fáklya\n- Az egyéb fényforrások 1/5 olyan tartósak challenges.no_scrolls=Tiltott rúnák -challenges.no_scrolls_desc=Egy bizonyos rúnát nehezebb megtalálni. Sajnos ez mindig az, amire a leginkább szükség volna.\n\n- A kazamata fejlesztő tekercseinek fele eltávolítva +challenges.no_scrolls_desc=Egy bizonyos rúnát nehezebb megtalálni. Sajnos ez mindig az, amire a leginkább szükség volna.\n\n- A kazamata fejlesztéstekercseinek fele eltávolítva challenges.champion_enemies=Ellenséges bajnokok -challenges.champion_enemies_desc=Nem csak te tudsz szintet lépni!\n\n- Az ellenfelek 1/8 eséllyel valamilyen bajnoki képességgel tűnnek fel.\n- A bajnokok felébrednek, ha netán alva tűntek volna fel\n- A hősöd felismeri, amikor egy bajnok feltűnik\n- A bajnokokat nem lehet lezülleszteni\n\nA bajnokoknak hat típusa van:\n_Lángoló (narancs):_ +25% közelharci sebzés, meggyújt az ütése, halálakor lángot szór, nem tudja meggyújtani a vizet\n_Kivetüléses (lila):_ +25% közelharci sebzés, +3 közelharci hatótáv\n_Mágiaellenes (zöld):_ -50% sérülés, immunis a varázslatokra\n_Óriás (kék):_ -80% sérülés, +1 közelharci hatótáv, nem fér át a folyosókon\n_Áldott (sárga):_ 4x pontosság és kijátszás\n_Erősödő (piros):_ +20% pontosság, kijátszás, sebzés, és HP. Ezek 4 körönként 1%-kal nőnek. +challenges.champion_enemies_desc=Nem csak te tudsz szintet lépni!\n\n- Az ellenfelek 1/8 eséllyel valamilyen bajnoki képességgel tűnnek fel.\n- A bajnokok felébrednek, ha netán alva tűntek volna fel\n- A hősöd felismeri, amikor egy bajnok feltűnik\n- A bajnokokat nem lehet lezülleszteni\n\nA bajnokoknak hat típusa van:\n_Lángoló (narancs):_ +25% közelharci sebzés, meggyújt az ütése, halálakor lángot szór, nem tudja meggyújtani a vizet\n_Kivetüléses (lila):_ +25% közelharci sebzés, +3 közelharci hatótáv\n_Mágiaellenes (zöld):_ -50% sérülés, immunis a varázslatokra\n_Óriás (kék):_ -80% sérülés, +1 közelharci hatótáv, nem fér át a folyosókon\n_Áldott (sárga):_ 4x pontosság és kijátszás\n_Erősödő (piros):_ +20% pontosság, kijátszás, sebzés, és életpont. Ezek 4 körönként 1%-kal nőnek. challenges.stronger_bosses=Rosszabb főellenségek -challenges.stronger_bosses_desc=A főellenségek sokkal nehezebbek ezzel a kihívással!\n\n_Ragacs:_ +20% élet\n_-_ A vízben való gyógyulás fokozódik, 3-ra egy kör alatt\n_-_ 1 kör alatt pumpálja fel magát 2 helyett\n_Tengu:_ +25% élet\n_-_ 1. fázis: A csapdák sokkal halálosabbak\n_-_ 2. fázis: A képességek sokkal gyakoribbak \n_DM-300:_ + 33% élet\n_-_ Az oszlopok sokkal nehezebbek, és 3 aktiválódik\n_-_ A képességek sokkal erősebbek és gyakoribbak\n_-_ A DM-300 gyorsabb, ha túl van töltve\n_-_ Kétszer gyakoribbak a szabadon álló vezetékek\n_Törpekirály:_\n_-_ A szolgák az összes fázisban erősebbek\n_-_ 1. fázis: gyorsabb képességek és idézés\n_-_ 2. fázis: 2-vel több szolga körönként\n_-_ 3. fázis: 2-ször több élet, gyorsabb idézés\n_Yog-Dzewa:_\n_-_ Egyszerre 2 ököl van megidézve!\n_-_ +60% lézer sebzés\n_-_ Erősebb szolgák +challenges.stronger_bosses_desc=A főellenségek sokkal erősebbek ezzel a kihívással!\n\n_Ragacs:_ +20% élet\n_-_ A vízben való gyógyulás fokozódik, 3-ra egy kör alatt\n_-_ 1 kör alatt pumpálja fel magát 2 helyett\n_Tengu:_ +25% élet\n_-_ 1. fázis: A csapdák sokkal halálosabbak\n_-_ 2. fázis: A képességek sokkal gyakoribbak \n_DM-300:_ +33% élet\n_-_ Az energiaoszlopok sokkal erősebbek, és 3 aktiválódik\n_-_ A képességek sokkal erősebbek és gyakoribbak\n_-_ A DM-300 gyorsabb, ha túl van töltve\n_-_ Kétszer gyakoribbak a szigetelés nélküli vezetékek\n_Törpekirály:_ +50% élet\n_-_ A csatlósok az összes fázisban erősebbek\n_-_ 1. fázis: gyorsabb képességek és idézés\n_-_ 2. fázis: 2-vel több csatlós körönként\n_-_ 3. fázis: 2x több élet, gyorsabb idézés\n_Yog-Dzewa:_\n_-_ Egyszerre 2 ököl lesz megidézve!\n_-_ +60% lézersebzés\n_-_ Erősebb csatlósok -rankings$record.something=Valami megölt. +rankings$record.something=Valami megölt rankings$record.won=Megszerezted Yendor Amulettjét rankings$record.ascended=Feljutott az Amulettel! diff --git a/core/src/main/assets/messages/misc/misc_in.properties b/core/src/main/assets/messages/misc/misc_in.properties index cbca4a3c4..1e353bcd1 100644 --- a/core/src/main/assets/messages/misc/misc_in.properties +++ b/core/src/main/assets/messages/misc/misc_in.properties @@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Pemburu Terbuka! badges$badge.unlock_huntress.desc=Buka kunci Pemburu dengan menyerang musuh dengan senjata yang dilempar 10 kali dalam satu pertandingan badges$badge.unlock_duelist.title=Duelis terbuka! badges$badge.unlock_duelist.desc=Buka Duelis dengan menggunakan sebuah senjata dengan tingkat 2 atau lebih tanpa penalti kekuatan -badges$badge.unlock_cleric.title=Cleric Unlocked! -badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment +badges$badge.unlock_cleric.title=Ulama Terbuka! +badges$badge.unlock_cleric.desc=Buka Ulama dengan bersihkan sepenuhnya kutukan pada setiap perlengkapan yang terkena kutukan. challenges.no_food= Sedang diet challenges.no_food_desc=Makanan sudah langka, kau harus memperhatikan porsi makanmu!\n\n- Makanan dan terompet kecukupan sepertiga lebih efektif dalam memuaskan rasa lapar\n- Sumber rasa kenyang lainnya tidak terpengaruh @@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Nampaknya tidak ada lagi air bersih di ruang bawah challenges.swarm_intelligence=Kecerdasan gerombolan challenges.swarm_intelligence_desc=Hati-hati, monster di ruang bawah tanah semakin cerdas!\n\n- Saat satu musuh melihatmu, musuh-musuh terdekat akan datang ke lokasi itu. challenges.darkness=Menuju kegelapan -challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective +challenges.darkness_desc=Ya namanya juga ruang bawah tanah!\n\n- Jarak pandang berkurang secara dramatis\n- Obor muncul di setiap lantai\n- Sumber cahaya yang lain hanya efektif 1/5 saja challenges.no_scrolls=Tulisan terlarang challenges.no_scrolls_desc=Beberapa gulungan akan lebih sulit ditemukan. Sayangnya, gulungan tersebut akan selalu gulungan yang berguna.\n\n- Setengah gulungan peningkatan yang ada di ruang bawah tanah dikurangi challenges.champion_enemies=Jagoan Berbahaya diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index 596eb77b2..58911d53b 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Parece não haver água limpa nesta maldita masmorr challenges.swarm_intelligence=Inteligência do bando challenges.swarm_intelligence_desc=Cuidado, os monstros da masmorra estão ficando mais espertos!\n\n- Quando um inimigo avista você, os inimigos próximos são atraídos para esse local challenges.darkness=Na escuridão -challenges.darkness_desc=É uma masmorra afinal!\n\n- Distância visível regular drasticamente reduzida\n- Uma tocha aparece em cada andar\n- Outras fontes de luz tem 1/5 da efetividade +challenges.darkness_desc=É uma masmorra afinal!\n\n- Distância visível regular drasticamente reduzida\n- Uma tocha aparece em cada andar\n- Outras fontes de luz têm 1/5 da efetividade challenges.no_scrolls=Runas proibidas challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre a mais útil.\n\n- Metade dos pergaminhos de aprimoramento da masmorra são removidos challenges.champion_enemies=Campeões hostis diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index a4bc0b986..4df481132 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -202,7 +202,7 @@ badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十 badges$badge.unlock_duelist.title=解锁决斗家! badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个2阶或更高阶的武器以解锁决斗家 badges$badge.unlock_cleric.title=解锁牧师! -badges$badge.unlock_cleric.desc=完全净化一件任何装备的诅咒以解锁牧师 +badges$badge.unlock_cleric.desc=完全净化任何一件被诅咒装备的诅咒以解锁牧师 challenges.no_food=缩餐节食 challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n-使用各类食物与丰饶之角的饱腹效果为原本的三分之一\n-其他恢复饥饿的机制不受影响 diff --git a/core/src/main/assets/messages/plants/plants_hu.properties b/core/src/main/assets/messages/plants/plants_hu.properties index e1c1551c8..065a8b8b8 100644 --- a/core/src/main/assets/messages/plants/plants_hu.properties +++ b/core/src/main/assets/messages/plants/plants_hu.properties @@ -1,23 +1,23 @@ plants.blandfruitbush.name=szelídgyümölcs -plants.blandfruitbush.desc=A mállóbogyó távoli rokona. A szelídgyümölcsbokor körte formájú termésének íze hasonlít a túlsütött porhoz. A méretes gyümölcs nem túl tartalmas, de nem is mérgező. Talán meg lehet főzni. +plants.blandfruitbush.desc=A mállóbogyó távoli rokona. A szelídgyümölcsbokor körte formájú termésének íze hasonlít az összeállt porhoz. A gyümölcs gusztustalan és nem is tápláló, de nem mérgező. Talán meg lehet főzni. plants.blandfruitbush$seed.name=szelídgyümölcs magja plants.blindweed.name=vakgyom -plants.blindweed.desc=A vakgyom érintésre nagy fényvillanással eltűnik. A villanás olyan nagy erejű, hogy utána több másodpercen át nehéz tájékozódni. -plants.blindweed.warden_desc=_A vadőr_ dezorientáltság helyett a vakgyom energiáját átömleszti egy átmenetileg láthatatlanná tévő lepelbe. +plants.blindweed.desc=A vakgyom érintésre nagy fényvillanással eltűnik. A villanás olyan nagy erejű, hogy utána több másodpercen át zavarodottságot okoz. +plants.blindweed.warden_desc=_A vadőr_ zavarodottság helyett a vakgyom energiáját felhasználva átmenetileg láthatatlanságba burkolózik. plants.blindweed$seed.name=vakgyom magja plants.mageroyal.name=mágusrózsa plants.mageroyal.refreshed=Felfrissültél. -plants.mageroyal.desc=A mágusrózsa szúrós virágai olyan vegyi anyagot tartalmaznak, amely erős semlegesítő tulajdonságairól ismert. Bármi, ami ebbe a növénybe lép, megtisztul számos negatív hatástól. +plants.mageroyal.desc=A mágusrózsa szúrós virágai olyan vegyi anyagot tartalmaznak, amely erős semlegesítő tulajdonságairól ismert. Bármi, ami erre a növénybe lép, megtisztul számos negatív hatástól. plants.mageroyal.warden_desc=A semlegesítő hatáson kívül _a vadőr_ átmenetileg védett lesz minden területhez kötött hatással szemben, amikor mágusrózsára lép. plants.mageroyal$seed.name=mágusrózsa magja plants.earthroot.name=földgyökér -plants.earthroot.desc=Ha egy lény megérinti a földgyökeret, a gyökerei egy mozdíthatatlan természetes páncéllal veszik őt körbe. -plants.earthroot.warden_desc=A földgyökér gyökerei mozognak _a vadőrrel_, mobil kéregbőr páncéllal látják el. +plants.earthroot.desc=Ha egy lény megérinti a földgyökeret, a gyökerei egy helyhez kötött természetes páncéllal veszik őt körbe. +plants.earthroot.warden_desc=A földgyökér gyökerei _a vadőrrel_ együtt mozognak, és mozdítható kéregbőrpáncéllal látják el. plants.earthroot$seed.name=földgyökér magja -plants.earthroot$armor.name=gyógynövény páncél +plants.earthroot$armor.name=gyógynövénypáncél plants.earthroot$armor.desc=Egyfajta természetes, helyhez kötött páncél, amely fakéregből és zsinegből készült.\n\nEz a növényi páncél %d fizikai találat által okozott sérülést blokkol, amíg végül el nem használódik, és össze nem omlik.\n\nMivel a páncél nem mozdítható, ha megmozdulsz, szét fog hullani, és így elveszíted\n\nMaradék páncél: %d. plants.fadeleaf.name=illólevél @@ -27,17 +27,17 @@ plants.fadeleaf$seed.name=illólevél magja plants.firebloom.name=tűzvirág plants.firebloom.desc=Ami hozzáér a tűzvirághoz, az lángra lobban. -plants.firebloom.warden_desc=Ha _a vadőr_ tűzvirágra tapos, enyhe tüzes érzés járja át a lángolás helyett. +plants.firebloom.warden_desc=Ha _a vadőr_ tűzvirágra tapos, rövid időre tüzes erő járja át az ártalmas hatás helyett. plants.firebloom$seed.name=tűzvirág magja plants.icecap.name=jégsüveg plants.icecap.desc=Érintésre a jégsüveg fagyasztó virágport pöffent ki magából. Nedves környezetben a fagyasztó hatás sokkal erősebb. -plants.icecap.warden_desc=Ha _a vadőr_ jégsüvegre tapos, enyhe jeges érzés járja át a fagyás helyett. +plants.icecap.warden_desc=Ha _a vadőr_ jégsüvegre tapos, rövid időre jeges erő járja át az ártalmas hatás helyett. plants.icecap$seed.name=jégsüveg magja plants.plant.warden_desc=Ennek a növénynek nincs különleges hatása, ha a vadőr használja. plants.plant$seed.seed_of=%s magja -plants.plant$seed.ac_plant=ELÜLTETEM +plants.plant$seed.ac_plant=ELÜLTET plants.plant$seed.info=Dobd ezt a magot oda, ahol szeretnéd, hogy a növény kinőjön.\n\n%s plants.plant$seed$placeholder.name=mag @@ -48,17 +48,17 @@ plants.rotberry$seed.name=mállóbogyó magja plants.sorrowmoss.name=szomorúmoha plants.sorrowmoss.desc=A szomorúmoha valójában egy virág (nem moha), halálos méreggel borított, borotvaéles szirmokkal. -plants.sorrowmoss.warden_desc=Ha _a vadőr_ szomorúmohára tapos, enyhe mérgezett érzés járja át a sérülés helyett. +plants.sorrowmoss.warden_desc=Ha _a vadőr_ szomorúmohára tapos, rövid időre mérgezőerő járja át az ártalmas hatás helyett. plants.sorrowmoss$seed.name=szomorúmoha magja plants.starflower.name=csillagvirág plants.starflower.desc=A csillagvirág ritka növény. Úgy tartják, hogy szent erőt ad annak, aki megérinti. -plants.starflower.warden_desc=Az áldás mellé _a vadőr_ jelentős varázspálca újratöltést is kap, amikor rátapos egy csillagvirágra. +plants.starflower.warden_desc=Az áldás mellé _a vadőr_ jelentős varázspálca-töltődést is kap, amikor rátapos egy csillagvirágra. plants.starflower$seed.name=csillagvirág magja plants.stormvine.name=vihartő -plants.stormvine.desc=A gravitáció furcsán hat a vihartőre, suhogó kék indái „lógnak” a levegőben. Bármi keveredjen is az indák közé, a hatás miatt zavarttá válik. -plants.stormvine.warden_desc=_A vadőr_ képes irányítani a vihartő gravitációs hatását és hirtelen felemelkedik amikor rátapos egyre. +plants.stormvine.desc=A gravitáció furcsán hat a vihartőre, és suhogó kék indái „lógnak” a levegőről. Bármi keveredjen is az indák közé, a hatás miatt zavarttá válik. +plants.stormvine.warden_desc=_A vadőr_ képes irányítani a vihartő gravitációs hatását, és hirtelen felemelkedik amikor rátapos egyre. plants.stormvine$seed.name=vihartő magja plants.sungrass.name=napfű @@ -72,5 +72,5 @@ plants.swiftthistle.name=gyorsbogáncs plants.swiftthistle.desc=Ha rátaposol, a gyorsbogáncs hirtelen felgyorsítja az idő folyását maga körül, lehetővé téve a rátaposónak, hogy jópár mozdulatot azonnal megtehessen. plants.swiftthistle.warden_desc=Amellett, hogy cselekvései nem vesznek igénybe időt, _a vadőr_ egy rövid időre sietség hatása alá is kerül, amikor a gyorsbogáncsra tapos. plants.swiftthistle$seed.name=gyorsbogáncs magja -plants.swiftthistle$timebubble.name=idő buborék +plants.swiftthistle$timebubble.name=időbuborék plants.swiftthistle$timebubble.desc=Egy kis buboréknyi felgyorsított idő, amely lehetővé teszi a cselekvések azonnali végrehajtását. Támadás vagy varázslat használata azonban megtöri ezt a hatást.\n\nHátralévő körök: %s. diff --git a/core/src/main/assets/messages/plants/plants_pl.properties b/core/src/main/assets/messages/plants/plants_pl.properties index a54685cf2..e45005baf 100644 --- a/core/src/main/assets/messages/plants/plants_pl.properties +++ b/core/src/main/assets/messages/plants/plants_pl.properties @@ -51,10 +51,10 @@ plants.sorrowmoss.desc=Jadomech jest kwiatem (nie mchem) z ostrymi jak brzytwa p plants.sorrowmoss.warden_desc=Po nadepnięciu na jadomech _Strażniczka_ zostanie chwilowo nasycona mocą trucizny, zamiast zostać skrzywdzoną. plants.sorrowmoss$seed.name=nasiono jadomchu -plants.starflower.name=kwiat paproci +plants.starflower.name=gwiazdokwiat plants.starflower.desc=Rzadkie znalezisko, o którym mówią, że udziela błogosławieństwa komukolwiek, kto go dotknie. -plants.starflower.warden_desc=Po nadepnięciu na kwiat paproci, oprócz błogosławieństwa, _Strażniczka_ otrzyma też znaczącą ilość tur ładowania różdżek. -plants.starflower$seed.name=nasiono kwiatu paproci +plants.starflower.warden_desc=Po nadepnięciu na gwiazdokwiat, oprócz błogosławieństwa, _Strażniczka_ otrzyma też znaczącą ilość tur ładowania różdżek. +plants.starflower$seed.name=gwiazdokwiat plants.stormvine.name=sztormobluszcz plants.stormvine.desc=Grawitacja dziwnie oddziałuje na pnącza sztormobluszczu, pozwalając, by jego delikatnie niebieskie wici "wisiały" w powietrzu. Cokolwiek zostanie schwytane w te pnącze doświadczy podobnego efektu i zostanie zdezorientowane. diff --git a/core/src/main/assets/messages/scenes/scenes_hu.properties b/core/src/main/assets/messages/scenes/scenes_hu.properties index e6c344984..0870ee60c 100644 --- a/core/src/main/assets/messages/scenes/scenes_hu.properties +++ b/core/src/main/assets/messages/scenes/scenes_hu.properties @@ -1,22 +1,22 @@ #scenes.aboutscene.= scenes.alchemyscene.title=Alkímia -scenes.alchemyscene.text=Keverj össze alapanyagokat és készíts valami újat! +scenes.alchemyscene.text=Keverj össze alapanyagokat, és készíts valami újat! scenes.alchemyscene.select=Válassz egy tárgyat scenes.alchemyscene.energy=Energia: scenes.alchemyscene.add=Tárgyak hozzáadása -scenes.alchemyscene.no_items=Abban a zsákban nincsenek alkimizálható tárgyak. +scenes.alchemyscene.no_items=Ebben a zsákban nincsenek alkimizálható tárgyak. scenes.alchemyscene.craft=Készítés scenes.alchemyscene.guide=Útikönyv scenes.alchemyscene.energize=Tárgyak energizálása scenes.alchemyscene.cancel=Összetevők visszavonása -scenes.alchemyscene.repeat=összetevők újrahozzáadása +scenes.alchemyscene.repeat=Összetevők újbóli hozzáadása scenes.amuletscene.exit=Mára ennyi scenes.amuletscene.stay=Még nem végeztem -scenes.amuletscene.text=Végre a kezedben tartod Yendor amulettjét! Ennek az amulettnek az erejével semmi sem állhat az utadba! Meghódítottad a kazamatákat, és sikerrel járt a küldetésed!\n\nVagy talán még nem végeztél? Dönthetsz úgy is, hogy csak megtartod az amulettet, még egyszerű halandó maradsz, és inkább régimódian hagyod el a kazamatákat... +scenes.amuletscene.text=Végre a kezedben tartod Yendor amulettjét! Ennek az amulettnek az erejével semmi sem állhat az utadba! Meghódítottad a kazamatát, és sikerrel járt a küldetésed!\n\nVagy talán még nem végeztél? Dönthetsz úgy is, hogy csak megtartod az amulettet, még egyszerű halandó maradsz, és inkább régimódian hagyod el a kazamatát... -scenes.changesscene.title=Változások Előzményei +scenes.changesscene.title=Változási előzmények scenes.changesscene.new=Új tartalom scenes.changesscene.changes=Változások scenes.changesscene.buffs=Erősítések @@ -24,31 +24,31 @@ scenes.changesscene.nerfs=Gyengítések scenes.changesscene.bugfixes=Hibajavítások scenes.changesscene.misc=Egyéb változások scenes.changesscene.language=Nyelvi javítások -scenes.changesscene.right_title=Részletek változtatása -scenes.changesscene.right_body=Válassz ki egy ikont a bal oldalon, ha az adott frissítés változtatásairól szeretnél olvasni. -scenes.changesscene.lang_warn=A módosítások részleteit a fejlesztő írja, és csak angol nyelven érhető el. +scenes.changesscene.right_title=Változások részletezése +scenes.changesscene.right_body=Válassz ki egy ikont a bal oldalon, hogy megnézhesd a változásokat az adott frissítés kapcsán. +scenes.changesscene.lang_warn=A változások részletezését a fejlesztő írja, és csak angol nyelven érhető el. -scenes.gamescene.descend=Leérkeztél a kazamaták %d. szintjére. -scenes.gamescene.spawner_warn=Olyan érzésed támadt, mintha démoni energia forrása lenne fölötted... -scenes.gamescene.spawner_warn_final=Démoni energiák sugárzását érzed itt az előző szintekről! +scenes.gamescene.descend=Lemész a kazamata %d. emeletére. +scenes.gamescene.spawner_warn=Démoni energiaforrást érzel fölötted... +scenes.gamescene.spawner_warn_final=Úgy érzed, démoni energiák sugároznak ide a korábbi emelekről! scenes.gamescene.warp=A falak megvetemednek és elmozdulnak körülötted! -scenes.gamescene.return=Visszatértél a kazamaták %d. szintjére. -scenes.gamescene.resurrect=Valahol ezen a szinten öltesz testet: %d. -scenes.gamescene.secret_hint=Bizonyos vagy afelől, hogy ezen a szinten van valahol egy titkos kamra! +scenes.gamescene.return=Visszatérsz a kazamata %d. emeletére. +scenes.gamescene.resurrect=Valahol a kazamata %d. emeletén testet öltesz. +scenes.gamescene.secret_hint=Bizonyos vagy afelől, hogy ezen az emeleten van valahol egy titkos kamra! scenes.gamescene.choose_examine=Mit vizsgálsz meg? scenes.gamescene.multiple_examine=Több érdekes dolog is van itt, melyiket szeretnéd megvizsgálni? scenes.gamescene.dont_know=Nem tudod, mi van ott. -scenes.gamescene.multiple=Többszörös Tárgyak -scenes.gamescene.go_here=Menj Ide -scenes.gamescene.interact=Interakció -scenes.gamescene.attack=Támadás +scenes.gamescene.multiple=Több tárgy +scenes.gamescene.go_here=Odamegy +scenes.gamescene.interact=Cselekszik +scenes.gamescene.attack=Támad scenes.gamescene.pick_up=Felvesz scenes.gamescene.purchase=Vásárol scenes.gamescene.trample=Letapos -scenes.gamescene.examine=Vizsgálat -scenes.gamescene.tutorial_move_mobile=Érints meg egy helyet a mozgáshoz és az interakcióhoz. -scenes.gamescene.tutorial_move_desktop=Használd az egeret, a WASD vagy a nyílbillentyűket a mozgáshoz és az interakcióhoz. -scenes.gamescene.tutorial_move_controller=Válassz ki egy helyet, vagy használd a bal botkormányt a mozgáshoz vagy az interakcióhoz. +scenes.gamescene.examine=Vizsgál +scenes.gamescene.tutorial_move_mobile=Érints meg egy helyet, hogy odamenj és cselekedj. +scenes.gamescene.tutorial_move_desktop=Használd az egeret, a WASD vagy a nyílbillentyűket a mozgáshoz és a cselekvéshez. +scenes.gamescene.tutorial_move_controller=Válassz ki egy helyet, vagy használd a bal botkormányt a mozgáshoz vagy a cselekvéshez. scenes.gamescene.tutorial_guidebook_mobile=Koppints a villogó naplógombra, hogy elolvasd az éppen felvett könyvet. scenes.gamescene.tutorial_guidebook_desktop=Válaszd a villogó naplógombot (%s), hogy elolvasd az éppen felvett könyvet. scenes.gamescene.tutorial_ui_mobile=A hősre vonatkozó információk a bal felső sarokban találhatók. A hátizsák, a gyorsrekeszek és a játék cselekvési lehetőségei alul vannak. Sok szerencsét! @@ -56,26 +56,26 @@ scenes.gamescene.tutorial_ui_desktop=A hősre vonatkozó információk (%1$s) le scenes.heroselectscene.title=Válassz hőst scenes.heroselectscene.start=Indulás -scenes.heroselectscene.options=Játék Beállítások -scenes.heroselectscene.custom_seed=Kód választott futamhoz -scenes.heroselectscene.daily=Napi Futam +scenes.heroselectscene.options=Játékbeállítások +scenes.heroselectscene.custom_seed=Futamkód +scenes.heroselectscene.daily=Napi futam scenes.heroselectscene.daily_desc=Minden nap egy új játék válik elérhetővé, amely mindenki számára ugyanaz! Ez a "napi futam" ugyanazt a kazamatát generálja minden egyes játékos számára, aki játszik vele (feltéve, hogy ugyanazt a játékverziót használja).\n\nA napi futamok befejezéséhez annyi időt vehetsz igénybe, amennyit csak akarsz, de egyszerre csak egy lehet aktív. _A napi futamokkal nem szerezhetsz jelvényeket, és külön eredménylistára kerülnek._\n\nSzeretnéd a mai napi futamot az éppen kiválasztott hősöddel és kihívásokkal kezdeni? scenes.heroselectscene.daily_yes=Igen scenes.heroselectscene.daily_no=Nem scenes.heroselectscene.daily_repeat=A mai napit már lejátszottad. Ha szeretnéd, újrajátszhatod, de csak rangsorolatlan gyakorlófutamként.\n\nMiután befejezted az újrajátszást, a napi eredménylista ablakban még egy rövid ideig megtekintheted, mielőtt a tétel törlődik.\n\nSzeretnéd újrajátszani a mai napi futamot az éppen kiválasztott hősöddel és kihívásokkal? -scenes.heroselectscene.daily_unavailable_long=Úgy tűnik, hogy egy olyan napi küldetést indítottál, ami a jövőben van! Ez akkor fordulhat elő, ha nemrég váltott időzónát, vagy ha megváltoztatta a rendszer óráját. _A következő napi küldetésed %d napon belül elérhető lesz._ +scenes.heroselectscene.daily_unavailable_long=Úgy tűnik, hogy egy olyan napi küldetést indítottál, ami a jövőben van! Ez akkor fordulhat elő, ha nemrég váltottál időzónát, vagy ha átállítottad a rendszer óráját. _A következő napi küldetésed %d napon belül elérhető lesz._ scenes.heroselectscene.daily_existing=Már folyamatban van egy napi futam. Azt a futamot be kell fejezned, mielőtt egy másik napi futamba kezdenél. scenes.heroselectscene.daily_nowin=Minden nap egy új játék válik elérhetővé, amely mindenki számára ugyanaz! Ez a "napi futam" ugyanazt a kazamatát generálja minden egyes játékos számára, aki játszik vele (feltéve, hogy ugyanazt a játékverziót használja).\n\n_Meg kell nyerned legalább egy játékot, mielőtt napi futamot játszhatnál._ scenes.heroselectscene.custom_seed_title=Add meg a választott futam kódját scenes.heroselectscene.custom_seed_desc=A játék egy kódot használt a kazamatageneráláshoz, és ugyanaz a futamkód és játékverzió mindig ugyanazt a kazamatát generálja! _Választott futamkódos játékokban nem szerezhetsz jelvényeket, nem számítanak a lejátszott játékokba, és az eredménylista alján jelennek meg._ scenes.heroselectscene.custom_seed_duplicate=Ezzel a futamkóddal már folyamatban van egy közönséges játék. A választott futam kódjának használata előtt be kell fejezned azt a játékot. -scenes.heroselectscene.custom_seed_nowin=A játék egy számkódot használt a kazamatageneráláshoz, és ugyanaz a futamszám és játékverzió mindig ugyanazt a kazamatát generálja!\n\n_Legalább egy játékot meg kell nyerned ahhoz, hogy választott futamszámot adhass meg._ +scenes.heroselectscene.custom_seed_nowin=A játék egy számkódot használt a kazamatageneráláshoz, és ugyanaz a futamszám és játékverzió mindig ugyanazt a kazamatát generálja!\n\n_Legalább egy játékot meg kell nyerned ahhoz, hogy választott futamkódot adhass meg._ scenes.heroselectscene.custom_seed_set=Választ scenes.heroselectscene.custom_seed_clear=Töröl -scenes.heroselectscene.challenges_nowin=A kihívások választható módosítások, amelyek megnehezítik a játékot. Egyes kihívások veszélyesebbé teszik a kazamatákat, mások csökkentik a képességeid vagy a tárgyaid erejét.\n\n_Meg kell nyerned legalább egy játékot, mielőtt kihívásokat állíthatnál be._ +scenes.heroselectscene.challenges_nowin=A kihívások választható módosítások, amelyek megnehezítik a játékot. Egyes kihívások veszélyesebbé teszik a kazamatát, mások csökkentik a képességeid vagy a tárgyaid erejét.\n\n_Meg kell nyerned legalább egy játékot, mielőtt kihívásokat állíthatnál be._ -scenes.interlevelscene$mode.descend=Leereszkedsz -scenes.interlevelscene$mode.ascend=Felkapaszkodsz +scenes.interlevelscene$mode.descend=Lemész +scenes.interlevelscene$mode.ascend=Felmész scenes.interlevelscene$mode.continue=Betöltés scenes.interlevelscene$mode.resurrect=Feltámadsz scenes.interlevelscene$mode.return=Visszatérés @@ -87,13 +87,13 @@ scenes.interlevelscene.continue=Folytatás scenes.journalscene.title=Napló -scenes.newsscene.title=Hírek a játékból +scenes.newsscene.title=Hírek a játékról scenes.newsscene.read_more=Olvass tovább scenes.newsscene$newsinfo.english_warn=A friss híreket a fejlesztő szerkeszti és csak angolul olvashatók. -scenes.newsscene$newsinfo.metered_network=Az új hírek olvasása nem lehetséges, amíg forgalmi díjas kapcsolaton vagy, például mobilhálózaton. -scenes.newsscene$newsinfo.enable_data=Ellenőrzés mobilhálózaton -scenes.newsscene$newsinfo.no_internet=Az új hírek olvasása nem lehetséges. Csatlakozz az internetre. -scenes.newsscene$newsinfo.news_disabled=Letiltottad a friss hírek figyelését, ezért itt most nincs semmi. +scenes.newsscene$newsinfo.metered_network=Az új hírek lekérése nem lehetséges, amíg forgalmi díjas kapcsolaton vagy, például mobilhálózaton. +scenes.newsscene$newsinfo.enable_data=Lekérés mobilhálózaton +scenes.newsscene$newsinfo.no_internet=Az új hírek lekérése nem lehetséges. Csatlakozz az internetre. +scenes.newsscene$newsinfo.news_disabled=Letiltottad a friss hírek lekérését, ezért itt most nincs semmi. scenes.newsscene$newsinfo.enable_news=Hírek engedélyezése scenes.rankingsscene.title=Eredmények @@ -125,11 +125,11 @@ scenes.titlescene.about=Névjegy scenes.titlescene.support=A játék támogatása scenes.titlescene$changesbutton.title=Elérhető egy frissítés! scenes.titlescene$changesbutton.versioned_title=Elérhető frissítés: %s -scenes.titlescene$changesbutton.desc=A Shattered Pixel Dungeon rendszeresen frissül nagyjavításokkal, a meglévő tartalmakhoz, vagy teljesen új tartalmakkal!\n\nA játék egyensúlya is gyakran tökéletesedik a játék frissítéseivel, így az egyes tárgyak/hősök/ellenségek se nem túl erősek, se nem túl gyengék.\n\nA frissítések tartalmazhatnak hibajavításokat, és egyéb különféle stabilitás növeléseket. -scenes.titlescene$changesbutton.update=A frissítésekhez +scenes.titlescene$changesbutton.desc=A Shattered Pixel Dungeon rendszeresen frissül nagyjavításokkal a meglévő tartalmakhoz, vagy teljesen új tartalmakkal!\n\nA játék egyensúlya is gyakran tökéletesedik a játék frissítéseivel, hogy az egyes tárgyak/hősök/ellenségek se nem túl erősek, se nem túl gyengék ne legyenek.\n\nA frissítések tartalmazhatnak hibajavításokat, és egyéb különféle stabilitásnöveléseket. +scenes.titlescene$changesbutton.update=Tovább a frissítésekhez scenes.titlescene$changesbutton.changes=Aktuális változtatások -scenes.titlescene.patreon_body=A Shattered Pixel Dungeon egy teljesen ingyenes játék, ami azt jelenti, hogy a készítésének támogatása a nagylelkű játékosokon múlik.\n\nA támogatás legjobb módja ha patrónusként teszed azt. A patrónus egyenletes bevételi forrást jelent számomra és lehetővé teszi, hogy visszaadjak valamit annak, aki támogat!\n\nA patrónusok exkluzív blog bejegyzéseket kapnak minden héten, amiből mindenkinél hamarabb tudni fogják min dolgozom.\n\nPillants rá a patrónus oldalamra a legfrissebb jutalmak miatt! Köszönöm hogy fontolóra veszed!\n\n(A patrónus jutalmak csak Angol nyelven érhetők el) -scenes.titlescene.patreon_button=Patrónus oldal +scenes.titlescene.patreon_body=A Shattered Pixel Dungeon egy teljesen ingyenes játék, ami azt jelenti, hogy a készítésének támogatása a nagylelkű játékosokon múlik.\n\nA támogatás legjobb módja, ha Patreonon keresztül teszed azt. A Patreon állandó bevételi forrást jelent számomra és lehetővé teszi, hogy visszaadjak valamit annak, aki támogat!\n\nA patrónusok exkluzív blogbejegyzéseket kapnak minden héten, amelyekből mindenkinél hamarabb tudni fogják, min dolgozom.\n\nPillants rá a Patreon-oldalamra a legfrissebb jutalmak miatt! Köszönöm, hogy fontolóra veszed!\n\n(A Patreon-jutalmak csak angol nyelven érhetők el) +scenes.titlescene.patreon_button=Patreon-oldal scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon! scenes.welcomescene.update_msg=A v2.5.0 a napló teljes átdolgozását, néhány új kabalát, valamint rengeteg kisebb finomítást és kiegyensúlyozást tartalmaz.\n\nÚj átvezetőképek is készültek minden egyes emeletszakaszhoz, amelyek a töltőképernyőkön lesznek láthatók! Mindenképpen nézd meg a változáslistát a teljes részletességért. @@ -137,13 +137,13 @@ scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott! scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol. scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít. scenes.welcomescene.patch_balance=Ez a javítás kiegyensúlyozottabbá teszi a játékmenetet. -scenes.welcomescene.patch_msg=Ebben a javításban van néhány kisebb beállítás és teljesítmény javítás. +scenes.welcomescene.patch_msg=Ebben a javításban van néhány kisebb finomhangolás és teljesítményjavítás. scenes.welcomescene.what_msg=Úgy tűnik, a jelenleg mentett fájlod a Shattered Pixel Dungeon egy újabb verziójával készült!\n\nÓvatosan! A mentésedben lehetnek olyan dolgok, amelyek ebben a verzióban még nincsenek meg, és ez nagyon kellemetlen hibákat okozhat. scenes.welcomescene.lang_warning_title=Félkész fordítás scenes.welcomescene.lang_warning_msg=Több, a frissítésben megjelent új tartalom nincs még lefordítva.\n\nNéhány mondat lehet, hogy angolul van.\n\nA fordítócsapat már dolgozik rajta, hamarosan elkészül a teljes fordítás.\n\nKöszönet a türelmedért. scenes.welcomescene.continue=Folytatás scenes.welcomescene.changelist=Változások -scenes.welcomescene.save_warning=A Shattered Pixel Dungeon nemrég megszakadt a játékadatok mentése közben. A Shattered beépített védelemmel rendelkezik ez ellen, így a játékadatoknak nem lesz semmi baja.\n\nEz általában akkor fordul elő, ha a készüléked hirtelen elveszíti az áramellátást, vagy ha a Shattered úgy fejezi be a játékot, hogy nem záródott be rendesen. Az akkumulátorkímélő funkciók gyakran okozhatnak ilyet a mobileszközökön. A készülék újraindítása is segíthet, ha gyakran látod ezt a hibát. -scenes.welcomescene.controller_title=Vezérlő bevitel +scenes.welcomescene.save_warning=A Shattered Pixel Dungeon nemrég bezáródott a játékadatok mentése közben. A Shattered beépített védelemmel rendelkezik ez ellen, így a játékadatoknak nem lesz semmi baja.\n\nEz általában akkor fordul elő, ha a készüléked hirtelen elveszíti az áramellátást, vagy ha a Shattered úgy fejezi be a játékot, hogy nem záródott be rendesen. Az akkumulátorkímélő funkciók gyakran okozhatnak ilyet a mobileszközökön. A készülék újraindítása is segíthet, ha gyakran látod ezt a hibát. +scenes.welcomescene.controller_title=Vezérlős irányítás scenes.welcomescene.controller_body=Vezérlővel játszol? Használd a jobb botkormányt a képernyőn megjelenő kurzor irányításához.\n\nNyomd meg az RT/R2 vagy a jobb botkormányt a kurzorral történő kiválasztáshoz. scenes.welcomescene.controller_okay=Rendben diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index 569f5a85f..61141b53d 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -6,7 +6,7 @@ scenes.alchemyscene.select=Wybierz przedmiot scenes.alchemyscene.energy=Energia: scenes.alchemyscene.add=Dodaj Przedmiot scenes.alchemyscene.no_items=W tej torbie nie ma przedmiotów dających się przekształcić. -scenes.alchemyscene.craft=Wykonaj +scenes.alchemyscene.craft=Stwórz scenes.alchemyscene.guide=Przewodnik scenes.alchemyscene.energize=Przemień Przedmioty w Energię scenes.alchemyscene.cancel=Anuluj Wybór Składników diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index a73846e01..c318b1055 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -59,7 +59,7 @@ scenes.heroselectscene.start=开始 scenes.heroselectscene.options=游戏选项 scenes.heroselectscene.custom_seed=自定义种子 scenes.heroselectscene.daily=每日挑战 -scenes.heroselectscene.daily_desc=每天都有一局对所有人都一样的新游戏!“每日挑战”会为所有人生成相同的地牢(前提是他们所玩的游戏版本相同)。\n\n每日挑战不限时长,但一次只能进行一局挑战。_每日挑战中无法获得徽章,而享有独立的排名榜页面。_\n\n你想以当前选择的英雄与挑战开启今日挑战吗? +scenes.heroselectscene.daily_desc=每天都会有一局对所有玩家都一样的新游戏可供游玩!“每日挑战”会为所有玩家生成相同的地牢(前提是他们所玩的游戏版本也相同)。\n\n你可以不受时限地完成每日挑战,但每日挑战一次只能进行一局。_每日挑战无法获得徽章,而享有独立的排行榜页面。_\n\n你想以当前选择的英雄与挑战开启今天的每日挑战吗? scenes.heroselectscene.daily_yes=出发! scenes.heroselectscene.daily_no=算了 scenes.heroselectscene.daily_repeat=你已经游玩过了今天的每日挑战。你当然可以反复游玩它,但仅有练习的意义,只有第一次游玩的数据能参与排位。\n\n当你再次完成今天的每日挑战之后,你依旧可以在排位界面查看其数据,只是该数据会很快被删除。\n\n你想要使用当前选中的英雄与挑战重玩今天的每日挑战吗? diff --git a/core/src/main/assets/messages/ui/ui_hu.properties b/core/src/main/assets/messages/ui/ui_hu.properties index 6d3c5dc40..b23774d57 100644 --- a/core/src/main/assets/messages/ui/ui_hu.properties +++ b/core/src/main/assets/messages/ui/ui_hu.properties @@ -5,16 +5,16 @@ ui.customnotebutton.desc=A jegyzetek segítségével bármit feljegyezhetsz a na ui.customnotebutton.new_text=Új szöveges jegyzet ui.customnotebutton.new_text_title=Adj címet ennek a jegyzetnek ui.customnotebutton.new_floor=Új kazamataszint-jegyzet -ui.customnotebutton.new_floor_prompt=Válaszd ki a kazamatának azt a szintjént, amelyhez ezt a jegyzetet társítani szeretnéd. -ui.customnotebutton.new_floor_title=Adj címet ennek a(z) _%d. emelethez_ társított jegyzetnek : +ui.customnotebutton.new_floor_prompt=Válaszd ki a kazamatának azt az emeletét, amelyhez ezt a jegyzetet társítani szeretnéd. +ui.customnotebutton.new_floor_title=Adj címet ennek a jegyzetnek, amely a kazamata _%d. emeletéhez_ tartozik: ui.customnotebutton.new_inv=Új felszerelésitárgy-jegyzet ui.customnotebutton.new_inv_prompt=Válassz ki egy jegyzetet -ui.customnotebutton.new_item_title=Adj címet ennek a tárgyhoz tartozó jegyzetnek: _%s_ +ui.customnotebutton.new_item_title=Adj címet ennek a jegyzetnek, amely ehhez a tárgyhoz tartozik: _%s_ ui.customnotebutton.new_type=Új tárgytípusjegyzet -ui.customnotebutton.new_type_prompt=Válaszd ki azt a tárgyat, amelyhez ezt a jegyzetet társítani szeretnéd. -ui.customnotebutton$customnotewindow.edit_title=Cím szerkesztése -ui.customnotebutton$customnotewindow.add_text=Szöveg hozzáadása -ui.customnotebutton$customnotewindow.edit_text=Szöveg szerkesztése +ui.customnotebutton.new_type_prompt=Válaszd ki azt a tárgytípust, amelyhez ezt a jegyzetet társítani szeretnéd. +ui.customnotebutton$customnotewindow.edit_title=Cím átírása +ui.customnotebutton$customnotewindow.add_text=Szöveg beírása +ui.customnotebutton$customnotewindow.edit_text=Szöveg átírása ui.customnotebutton$customnotewindow.delete=Törlés ui.customnotebutton$customnotewindow.delete_warn=Biztosan törölni akarod ezt a jegyzetet? ui.customnotebutton$customnotewindow.confirm=Jóváhagyás @@ -44,5 +44,5 @@ ui.toolbar.examine_prompt=Érintsd újra a kereséshez\nÉrints meg egy mezőt, ui.updatenotification.title=Frissítés ui.updatenotification$wndupdate.title=Elérhető egy frissítés! ui.updatenotification$wndupdate.versioned_title=Elérhető frissítés: %s -ui.updatenotification$wndupdate.desc=A Shattered Pixel Dungeon rendszeresen frissül nagyjavításokkal, a meglévő tartalmakhoz, vagy teljesen új tartalmakkal!\n\nA játék egyensúlya is gyakran tökéletesedik a játék frissítéseivel, így az egyes tárgyak/hősök/ellenségek se nem túl erősek, se nem túl gyengék.\n\nA frissítések tartalmazhatnak gyorsjavításokat, és egyéb különféle stabilitás növeléseket. -ui.updatenotification$wndupdate.button=A frissítésekhez +ui.updatenotification$wndupdate.desc=A Shattered Pixel Dungeon rendszeresen frissül nagyjavításokkal a meglévő tartalmakhoz, vagy teljesen új tartalmakkal!\n\nA játék egyensúlya is gyakran tökéletesedik a játék frissítéseivel, hogy az egyes tárgyak/hősök/ellenségek se nem túl erősek, se nem túl gyengék ne legyenek.\n\nA frissítések tartalmazhatnak hibajavításokat, és egyéb különféle stabilitásnöveléseket. +ui.updatenotification$wndupdate.button=Tovább a frissítésekhez diff --git a/core/src/main/assets/messages/ui/ui_zh.properties b/core/src/main/assets/messages/ui/ui_zh.properties index cf934f7d3..67a962cf3 100644 --- a/core/src/main/assets/messages/ui/ui_zh.properties +++ b/core/src/main/assets/messages/ui/ui_zh.properties @@ -1,22 +1,22 @@ -ui.customnotebutton.title=撰写新的文本记录 -ui.customnotebutton.limit_title=记录页数已达上限 -ui.customnotebutton.limit_text=你可以删除已有的记录页来给新的记录页腾出空间。 -ui.customnotebutton.desc=你可以在日志中撰写记录以写下任何你想要记录的东西。\n\n它们可以仅仅是单独的文本,也可以是对地牢楼层、你身上的一件物品又或者是一种药剂/卷轴/戒指的备注、标记或额外说明。 -ui.customnotebutton.new_text=撰写独立文本记录 -ui.customnotebutton.new_text_title=为这一页记录写上标题: -ui.customnotebutton.new_floor=备注一个地牢楼层 -ui.customnotebutton.new_floor_prompt=选择一个地牢楼层并为其备注。 -ui.customnotebutton.new_floor_title=为_第%d层_的记录页写上标题: -ui.customnotebutton.new_inv=标记一项背包物品 -ui.customnotebutton.new_inv_prompt=选择一项物品并将其标记 -ui.customnotebutton.new_item_title=为_%s_的记录页写上标题: -ui.customnotebutton.new_type=标记一个物品种类 -ui.customnotebutton.new_type_prompt=选择一项物品种类并将其标记。 +ui.customnotebutton.title=添加自定记录 +ui.customnotebutton.limit_title=记录已达上限 +ui.customnotebutton.limit_text=你可以删除已有的记录以为新的记录腾出空间。 +ui.customnotebutton.desc=你可以在日志中自定记录,记下任何你想记录的东西。\n\n自定记录可以只是独立的文本,也可以是关联于地牢楼层、背包物品或是药剂/卷轴/戒指类别的文本。 +ui.customnotebutton.new_text=新建独立文本记录 +ui.customnotebutton.new_text_title=为这页记录写上标题: +ui.customnotebutton.new_floor=新建地牢楼层记录 +ui.customnotebutton.new_floor_prompt=选择要记录的地牢楼层 +ui.customnotebutton.new_floor_title=为_第%d层_的记录写上标题: +ui.customnotebutton.new_inv=新建背包物品记录 +ui.customnotebutton.new_inv_prompt=选择要记录的背包物品 +ui.customnotebutton.new_item_title=为物品_%s_的记录写上标题: +ui.customnotebutton.new_type=新建物品类别记录 +ui.customnotebutton.new_type_prompt=选择要记录的物品类别 ui.customnotebutton$customnotewindow.edit_title=编辑标题 -ui.customnotebutton$customnotewindow.add_text=添加正文 -ui.customnotebutton$customnotewindow.edit_text=编辑正文 +ui.customnotebutton$customnotewindow.add_text=添加文本 +ui.customnotebutton$customnotewindow.edit_text=编辑文本 ui.customnotebutton$customnotewindow.delete=删除 -ui.customnotebutton$customnotewindow.delete_warn=你确定要删除这一页记录吗? +ui.customnotebutton$customnotewindow.delete_warn=你确定要删除这页记录吗? ui.customnotebutton$customnotewindow.confirm=确定 ui.customnotebutton$customnotewindow.cancel=取消 diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index 197151d97..f1a0e292f 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -40,10 +40,10 @@ windows.wndchoosesubclass.no=No, lo decidiré luego. windows.wndclass.mastery=Maestría windows.wndclericspells.cast_title=usar un hechizo -windows.wndclericspells.info_title=detalles del hechizo +windows.wndclericspells.info_title=detalles de hechizo windows.wndclericspells.cast_desc_desktop=Selecciona un hechizo para usarlo, click derecho para ver detalles o asignar un hechizo a uso rápido. -windows.wndclericspells.cast_desc_mobile=Selecciona un hechizo para usarlo, mantén presionado para asignar un hechizo a uso rápido, o presiona el botón de detalles para cambiar al modo de detalles. -windows.wndclericspells.info_desc=Selecciona un hechizo para aprender sobre él, o presiona el botón de detalles para cambiar al modo de uso. +windows.wndclericspells.cast_desc_mobile=Selecciona un hechizo para usarlo, mantén presionado para asignar un hechizo a uso rápido, o presiona el botón de información para cambiar al modo de detalles. +windows.wndclericspells.info_desc=Selecciona un hechizo para aprender sobre él, o presiona el botón de información para cambiar al modo de uso. windows.wndclericspells.cast=Usar windows.wndclericspells.info=Detalles windows.wndclericspells.quick_cast=Uso Rápido diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index 60fa34b7f..f51c32fdb 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Non, je déciderai plus tard. windows.wndclass.mastery=Maîtrise +windows.wndclericspells.cast_title=lancer un sort +windows.wndclericspells.info_title=informations du sort +windows.wndclericspells.cast_desc_desktop=Sélectionnez un sort pour le lancer, cliquez droit pour en connaitre les détails ou l'assigner au lancer rapide. +windows.wndclericspells.cast_desc_mobile=Sélectionnez un sort pour le lancer, appuyez longtemps sur un sort pour l'assigner au lancer rapide, ou appuyez sur le bouton d'information pour passer au mode information. +windows.wndclericspells.info_desc=Sélectionnez un sort pour en connaitre les détails, ou appuyez sur le bouton d'information pour passer au mode lancer. +windows.wndclericspells.cast=Lancer +windows.wndclericspells.info=Informations +windows.wndclericspells.quick_cast=Lancer rapide + windows.wndcombo.title=choisir un mouvement combo windows.wndcombo.combo_req=(%d combo) diff --git a/core/src/main/assets/messages/windows/windows_hu.properties b/core/src/main/assets/messages/windows/windows_hu.properties index ffc92619d..846e3f263 100644 --- a/core/src/main/assets/messages/windows/windows_hu.properties +++ b/core/src/main/assets/messages/windows/windows_hu.properties @@ -1,25 +1,25 @@ windows.wndblacksmith.prompt=Oké, az alku az alku. Megmondom, mit tehetek érted. Csak azonosított és átok nélküli tárgyakkal dolgozom.\n\n_Jelenlegi szívesség: %d_ windows.wndblacksmith.pickaxe=_Csákány (%d szívesség):_ Azt hiszem, visszaadhatom a csákányt, ha akarod. Nekem van még bőven. -windows.wndblacksmith.pickaxe_verify=Biztos, hogy ezt a régi dolgot akarod? A kőzet itt nem olyan puha, mint a bányában, így nem tudsz majd többet ásni vele. -windows.wndblacksmith.pickaxe_free=Eh, elég jó munkát végeztél, ingyen odaadom neked. +windows.wndblacksmith.pickaxe_verify=Biztos, hogy ezt a régi vackot akarod? A kőzet itt nem olyan puha, mint a bányában, így nem tudsz majd ásni vele ettől kezdve. +windows.wndblacksmith.pickaxe_free=Csudába is, elég jó munkát végeztél, ingyen odaadom neked. windows.wndblacksmith.pickaxe_yes=Igen, akarom. -windows.wndblacksmith.pickaxe_no=Nem érdekes. +windows.wndblacksmith.pickaxe_no=Nem érdekel. windows.wndblacksmith.reforge=_Újrakovácsolás (%d szívesség):_ Két azonos típusú azonosított tárgyat tudok újrakovácsolni egy magasabb minőségűvé. windows.wndblacksmith.harden=_Keményítés (%d szívesség):_ Egy azonosított fegyvert vagy páncélt meg tudok keményíteni, így könnyebben megtartja a bűvöletet vagy varázsjelet. windows.wndblacksmith.upgrade=_Fejlesztés (%d szívesség):_ Ha van egy +2 szint alatti tárgyad, akkor fel tudom fejleszteni neked. -windows.wndblacksmith.smith=_Kovácsolás (%d szívesség):_ Megpróbálhatok neked fegyvert, vagy páncélt kovácsolni találomra. Magasabb szintű lesz, és valószínűleg fejlesztett, és lesz némi beleszólásod, hogy milyen legyen. +windows.wndblacksmith.smith=_Kovácsolás (%d szívesség):_ Megpróbálhatok neked teljesen új fegyvert, vagy páncélt kovácsolni. Magasabb szintű lesz, és valószínűleg fejlesztett, és lesz némi beleszólásod, hogy milyen legyen. windows.wndblacksmith.smith_verify=Rendben, bemelegítem a kovácsműhelyt, aztán kiválaszthatod, amit akarsz. windows.wndblacksmith.smith_yes=Oké, melegítsd fel a kovácsműhelyt. -windows.wndblacksmith.smith_no=Nem érdekes. -windows.wndblacksmith.cashout=_Készpénz (minden szívesség):_ Adhatok neked egy kis rendes aranyat, ami nálam van. 1 minden egyes szívességpontért. -windows.wndblacksmith.cashout_verify=Oké, ez %d aranyat ér. De ezek után nem csinálok több munkát neked! +windows.wndblacksmith.smith_no=Nem érdekel. +windows.wndblacksmith.cashout=_Készpénz (minden szívesség):_ Adhatok neked rendes aranyat is abbó', ami van itt nekem. 1-et minden egyes szívességpontért. +windows.wndblacksmith.cashout_verify=Oké, ez %d aranyat ér. De ezutá' nem csinálok több munkát neked! windows.wndblacksmith.cashout_yes=Add ide az aranyat. -windows.wndblacksmith.cashout_no=Nem érdekes. -windows.wndblacksmith$wndreforge.message=Oké, újra tudok kovácsolni két azonos típusú azonosított tárgyat. A gyengébbet elpusztítom, hogy az erősebbet fejleszthessem. Ha azonos szintűek, akkor megtartom a bal oldali tárgyat. -windows.wndblacksmith$wndreforge.prompt=Kovácsoltass újra valamit +windows.wndblacksmith.cashout_no=Nem érdekel. +windows.wndblacksmith$wndreforge.message=Oké, újrakovácsolhatok neked két azonos típusú azonosított tárgyat. A gyengébbet elpusztítom, hogy az erősebbet fejleszthessem. Ha azonos szintűek, akkor a bal oldali tárgyat őrzöm meg. +windows.wndblacksmith$wndreforge.prompt=Mit kovácsoltatsz újra? windows.wndblacksmith$wndreforge.reforge=Újrakovácsolás -windows.wndblacksmith$hardenselector.prompt=Keményíts meg valamit -windows.wndblacksmith$upgradeselector.prompt=Fejlessz valamit +windows.wndblacksmith$hardenselector.prompt=Mit keményítesz meg? +windows.wndblacksmith$upgradeselector.prompt=Mit fejlesztesz? windows.wndblacksmith$wndsmith.prompt=Jó'van, én ezeket tudom megcsinálni neked. A kohó már elég forró, úgyhogy válassz gyorsan. windows.wndchallenges.title=Kihívások @@ -37,21 +37,21 @@ windows.wndchoosesubclass.are_you_sure=Biztos ezt az alosztályt választod? windows.wndchoosesubclass.yes=Igen, meghoztam a döntést. windows.wndchoosesubclass.no=Nem, majd később eldöntöm. -windows.wndclass.mastery=Mester +windows.wndclass.mastery=Szakterület windows.wndclericspells.cast_title=varázsige mondása windows.wndclericspells.info_title=Tudnivalók a varázsigéről windows.wndclericspells.cast_desc_desktop=Jelölj ki egy varázsigét az elmondásához, kattints rá jobb gombbal, ha többet szeretnél tudni róla, vagy ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd. windows.wndclericspells.cast_desc_mobile=Jelölj ki egy varázsigét az elmondásához, nyomd hosszan, ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd, vagy nyomd meg a tudnivalók gombot, hogy lásd a tudnivalókat. windows.wndclericspells.info_desc=Jelölj ki egy varázsigét, hogy többet megtudj róla, vagy nyomd meg a tudnivalók gombot, hogy lásd az elmondáshoz szükséges felületet. -windows.wndclericspells.cast=Elmondás +windows.wndclericspells.cast=Elmond windows.wndclericspells.info=Tudnivalók windows.wndclericspells.quick_cast=Gyors varázsige windows.wndcombo.title=Válassz egy kombót windows.wndcombo.combo_req=(%d kombó) -windows.wnddailies.title=Napi Előzmény +windows.wnddailies.title=Napi előzmény windows.wnddailies.date=Dátum windows.wnddailies.score=Pontszám @@ -60,8 +60,8 @@ windows.wnddocument.missing=hiányzó lap windows.wndenergizeitem.prompt=Energizálj valamit windows.wndenergizeitem.energize=Alakítsd %d energiává -windows.wndenergizeitem.energize_1=Egyet %d energiává alakít -windows.wndenergizeitem.energize_all=Az összeset %d energiává alakít +windows.wndenergizeitem.energize_1=Alakíts 1-et %d energiává +windows.wndenergizeitem.energize_all=Alakítsd az összeset %d energiává windows.wnderror.title=HIBA @@ -79,11 +79,11 @@ windows.wndgameinprogress.exp=Tapasztalat windows.wndgameinprogress.str=Erő windows.wndgameinprogress.health=Élet windows.wndgameinprogress.gold=Gyűjtött arany -windows.wndgameinprogress.depth=Elért mélység +windows.wndgameinprogress.depth=Legmélyebb emelet windows.wndgameinprogress.dungeon_seed=Kazamata futamkódja windows.wndgameinprogress.custom_seed=_Választott futam kódja_ -windows.wndgameinprogress.daily_for=Napi Szint -windows.wndgameinprogress.replay_for=_Újrajátszás_ +windows.wndgameinprogress.daily_for=_Napi futam dátuma_ +windows.wndgameinprogress.replay_for=_Újrajátszott futam dátuma_ windows.wndgameinprogress.continue=Folytatás windows.wndgameinprogress.erase=Törlés windows.wndgameinprogress.erase_warn_title=Biztosan törölni szeretnéd ezt a mentést? @@ -99,33 +99,33 @@ windows.wndhero$statstab.exp=Tapasztalat windows.wndhero$statstab.str=Erő windows.wndhero$statstab.health=Élet windows.wndhero$statstab.gold=Gyűjtött arany -windows.wndhero$statstab.depth=Elért mélység +windows.wndhero$statstab.depth=Legmélyebb emelet windows.wndhero$statstab.dungeon_seed=Kazamata futamkódja windows.wndhero$statstab.custom_seed=_Választott futam kódja_ -windows.wndhero$statstab.daily_for=Napi Szint -windows.wndhero$statstab.replay_for=_Újrajátszás_ +windows.wndhero$statstab.daily_for=_Napi futam dátuma_ +windows.wndhero$statstab.replay_for=_Újrajátszott futam dátuma_ windows.wndheroinfo.talents=tehetségek windows.wndheroinfo.talents_msg=A hős mindig kap egy tehetségpontot, amikor szintet lép. A magasabb szintű tehetségpontok a második főellenség legyőzése után jelennek meg. windows.wndheroinfo.subclasses=alosztályok windows.wndheroinfo.subclasses_msg=Egy alosztály választható a második főellenség legyőzése után. -windows.wndheroinfo.abilities=páncél képességek -windows.wndheroinfo.abilities_msg=Egy páncél képesség választható a második főellenség legyőzése után. +windows.wndheroinfo.abilities=páncélképességek +windows.wndheroinfo.abilities_msg=Egy páncélképesség választható a negyedik főellenség legyőzése után. -windows.wndimp.message=Ó, igen! Te vagy a hősöm!\nAmi a jutalmadat illeti, nincs most nálam pénz, de van valamim számodra, ami annál is jobb. Ez a gyűrű családi örökség: a nagyapám szedte le egy halott lovag ujjáról. +windows.wndimp.message=Igen, ezaz! Te vagy a hősöm!\nAmi a jutalmadat illeti, nincs most nálam pénz, de van valamim számodra, ami annál is jobb. Ez a gyűrű családi örökség: a nagyapám szedte le egy halott rendlovag ujjáról. windows.wndimp.reward=Elteszem a gyűrűt windows.wndinfocell.nothing=Nincs semmi érdekes itt. windows.wndinfotalent.upgrade=Tehetség fejlesztése -windows.wndinfotrap.inactive=Ez a csapda inaktív, nem fog már bekapcsolni. +windows.wndinfotrap.inactive=Ez a csapda működésképtelen, nem fog már bekapcsolni. windows.wndjournal$guidetab.title=Útmutató a kazamatákhoz windows.wndjournal$alchemytab.title=Alkímiai útmutató windows.wndjournal$guidetab.missing=hiányzó lap windows.wndjournal$notestab.title=Kalandozási feljegyzések -windows.wndjournal$notestab.desc=A kazamatákon való átkelés közben automatikusan feljegyzed ide a lényegesebb dolgokat. +windows.wndjournal$notestab.desc=A kazamatán való átkelés közben automatikusan feljegyzed ide a lényegesebb dolgokat. windows.wndjournal$notestab.custom_notes=Jegyzet windows.wndjournal$notestab.floor_header=%d. emelet windows.wndjournal$catalogtab.title=Katalógusok @@ -138,8 +138,8 @@ windows.wndjournal$catalogtab.not_seen_enchantment=Egyik futamodban sem talált windows.wndjournal$catalogtab.not_seen_glyph=Egyik futamodban sem találtál és azonosítottál még ilyen varázsjellel rendelkező páncélt. windows.wndjournal$catalogtab.not_seen_enemy=Egyik futamodban sem győzted még le ezt az ellenséget. windows.wndjournal$catalogtab.not_seen_ally=Egyik futamodban sem találkoztál még ezzel a karakterrel. -windows.wndjournal$catalogtab.not_seen_trap=Egyik futamodban sem vizsgáltad meg vagy hoztad működésbe még ezt a csapdát. -windows.wndjournal$catalogtab.not_seen_plant=Egyik futamodban sem vizsgáltad meg vagy tapostad még le ezt a növényt. +windows.wndjournal$catalogtab.not_seen_trap=Egyik futamodban sem vizsgáltad meg, vagy hoztad működésbe még ezt a csapdát. +windows.wndjournal$catalogtab.not_seen_plant=Egyik futamodban sem vizsgáltad meg, vagy tapostad még le ezt a növényt. windows.wndjournal$catalogtab.upgrade_count=Ezt a tárgyat összesen _%,d_ alkalommal fejlesztetted. windows.wndjournal$catalogtab.trinket_count=Ezt a tárgyat összesen _%,d_ alkalommal fejlesztetted vagy készítetted el. windows.wndjournal$catalogtab.use_count=Ezt a tárgyat összesen _%,d_ alkalommal használtad. @@ -154,25 +154,25 @@ windows.wndjournal$badgestab.title_main_menu=Medáljaid windows.wndjournal$badgestab.this_run=Ez a futam windows.wndjournal$badgestab.overall=Összesen -windows.wndkeybindings.controller_info=A bal oldali kar mozgatja a karaktert\nA jobb oldali kar a képernyőn megjelenő mutatót irányítja +windows.wndkeybindings.controller_info=A bal oldali botkormány mozgatja a karaktert\nA jobb oldali botkormány a képernyőn megjelenő mutatót irányítja windows.wndkeybindings.ttl_action=Művelet windows.wndkeybindings.ttl_key1=Billentyű 1 windows.wndkeybindings.ttl_key2=Billentyű 2 windows.wndkeybindings.ttl_key3=Billentyű 3 -windows.wndkeybindings.default=Alapértelmezett összerendelés +windows.wndkeybindings.default=Alapértelmezett kiosztás windows.wndkeybindings.confirm=Jóváhagyás windows.wndkeybindings.cancel=Mégse windows.wndkeybindings.none=Semmi windows.wndkeybindings.back=Vissza -windows.wndkeybindings.left_click=Kattintás bal egérgombbal -windows.wndkeybindings.right_click=Kattintás jobb egérgombbal -windows.wndkeybindings.middle_click=Kattintás az egér görgőjével +windows.wndkeybindings.left_click=Bal egérgomb +windows.wndkeybindings.right_click=Jobb egérgomb +windows.wndkeybindings.middle_click=Középső egérgomb windows.wndkeybindings.menu=Menü windows.wndkeybindings.hero_info=Tudnivalók a hősről windows.wndkeybindings.journal=Napló -windows.wndkeybindings.wait=Vár +windows.wndkeybindings.wait=Várakozás windows.wndkeybindings.examine=Vizsgálat -windows.wndkeybindings.rest=Pihen +windows.wndkeybindings.rest=Pihenés windows.wndkeybindings.inventory=Hátizsák windows.wndkeybindings.inventory_selector=Hátizsákrekesz-választó windows.wndkeybindings.quickslot_selector=Gyorsrekeszválasztó @@ -187,32 +187,32 @@ windows.wndkeybindings.bag_2=Tároló 2 windows.wndkeybindings.bag_3=Tároló 3 windows.wndkeybindings.bag_4=Tároló 4 windows.wndkeybindings.bag_5=Tároló 5 -windows.wndkeybindings.tag_attack=Támad -windows.wndkeybindings.tag_danger=Ellenség váltás -windows.wndkeybindings.tag_action=Különleges művelet -windows.wndkeybindings.tag_loot=Felvesz +windows.wndkeybindings.tag_attack=Ellenség megtámadása +windows.wndkeybindings.tag_danger=Ellenségváltás +windows.wndkeybindings.tag_action=Különleges cselekvés +windows.wndkeybindings.tag_loot=Tárgy felvétele windows.wndkeybindings.tag_resume=Mozgás folytatása windows.wndkeybindings.cycle=Következő célpont / Következő lap -windows.wndkeybindings.zoom_in=Nagyítás / Lefelé Görgetés -windows.wndkeybindings.zoom_out=Kicsinyítés / Felfelé Görgetés +windows.wndkeybindings.zoom_in=Nagyítás / Legörgetés +windows.wndkeybindings.zoom_out=Kicsinyítés / Felgörgetés windows.wndkeybindings.n=Északra windows.wndkeybindings.e=Keletre windows.wndkeybindings.s=Délre windows.wndkeybindings.w=Nyugatra -windows.wndkeybindings.ne=ÉK -windows.wndkeybindings.se=DK -windows.wndkeybindings.sw=DNy -windows.wndkeybindings.nw=ÉNy -windows.wndkeybindings.wait_or_pickup=Várakozás / Tárgy Felvétel -windows.wndkeybindings$wndchangebinding.desc_first=Nyomj egy billentyűt, hogy megváltoztasd az elsődleges összerendelést:_%s_. -windows.wndkeybindings$wndchangebinding.desc_second=Nyomj egy billentyűt, hogy megváltoztasd a másodlagos összerendelést:_%s_. -windows.wndkeybindings$wndchangebinding.desc_third=Nyomjon meg egy billentyűt a harmadik billentyű kiosztásának megváltoztatásához: _%s_. -windows.wndkeybindings$wndchangebinding.desc_current=Aktuális összerendelés:_%s_ -windows.wndkeybindings$wndchangebinding.changed_bind=Új összerendelés:_%s_ -windows.wndkeybindings$wndchangebinding.warning=Ez a billentyű leválasztásra kerül erről _%s_. +windows.wndkeybindings.ne=ÉK-re +windows.wndkeybindings.se=DK-re +windows.wndkeybindings.sw=DNy-ra +windows.wndkeybindings.nw=ÉNy-ra +windows.wndkeybindings.wait_or_pickup=Várakozás / Tárgy felvétele +windows.wndkeybindings$wndchangebinding.desc_first=Nyomj egy billentyűt, hogy megváltoztasd az elsődleges kiosztást ehhez:_%s_. +windows.wndkeybindings$wndchangebinding.desc_second=Nyomj egy billentyűt, hogy megváltoztasd a másodlagos kiosztást ehhez:_%s_. +windows.wndkeybindings$wndchangebinding.desc_third=Nyomjon meg egy billentyűt, hogy megváltoztasd a harmadlagos kiosztást ehhez: _%s_. +windows.wndkeybindings$wndchangebinding.desc_current=Jelenlegi kiosztás:_%s_ +windows.wndkeybindings$wndchangebinding.changed_bind=Új kiosztás: _%s_ +windows.wndkeybindings$wndchangebinding.warning=Ez a billentyű leválasztásra kerül erről: _%s_. windows.wndkeybindings$wndchangebinding.error=Ez a billentyű már hozzá van rendelve ehhez a művelethez. windows.wndkeybindings$wndchangebinding.unbind=Billentyű leválasztása -windows.wndkeybindings$wndchangebinding.cant_unbind=Legalább egy kulcsot kell kötnöd ehhez a művelethez. +windows.wndkeybindings$wndchangebinding.cant_unbind=Legalább egy billentyűt ki kell osztanod ehhez a művelethez. windows.wndkeybindings$wndchangebinding.confirm=Jóváhagyás windows.wndkeybindings$wndchangebinding.cancel=Mégse @@ -231,13 +231,13 @@ windows.wndranking$statstab.challenges=Kihívások windows.wndranking$statstab.score=Pontszám windows.wndranking$statstab.str=Erő windows.wndranking$statstab.duration=Játékidő -windows.wndranking$statstab.depth=Elért mélység -windows.wndranking$statstab.ascent=Legfeljebb jutás +windows.wndranking$statstab.depth=Legmélyebb emelet +windows.wndranking$statstab.ascent=Feljutás csúcspontja windows.wndranking$statstab.seed=Kazamata futamkódja windows.wndranking$statstab.custom_seed=_Választott futam kódja_ -windows.wndranking$statstab.daily_for=Napi Szint -windows.wndranking$statstab.replay_for=_Újrajátszás_ -windows.wndranking$statstab.enemies=Megölt lény +windows.wndranking$statstab.daily_for=_Napi futam dátuma_ +windows.wndranking$statstab.replay_for=_Újrajátszott futam dátuma_ +windows.wndranking$statstab.enemies=Megölt lények windows.wndranking$statstab.gold=Összegyűjtött arany windows.wndranking$statstab.food=Elfogyasztott étel windows.wndranking$statstab.alchemy=Készített tárgyak @@ -247,50 +247,50 @@ windows.wndranking$statstab.copy_seed_copy=Használd ezt a futamkódot windows.wndranking$statstab.copy_seed_cancel=Mégse windows.wndresurrect.title=Feltámadás -windows.wndresurrect.message=Ahogy elpusztulsz érzed, hogy az ankh visszavezeti a szellemedet e világ felé. Újabb esélyt ad neked, hogy meghódítsd a kazamatát!\n\nKét tárgyad magaddal viheted, de a többi ott marad, ahol elpusztultál. Melyik tárgyat választod? +windows.wndresurrect.message=Ahogy elpusztulsz, érzed, hogy az ankh visszavezeti a szellemedet e világ felé. Újabb esélyt ad neked, hogy meghódítsd a kazamatát!\n\nKét tárgyadat magaddal viheted, de a többi ott marad, ahol elpusztultál. Melyik tárgyakat választod? windows.wndresurrect.prompt=Válassz ki egy tárgyat -windows.wndresurrect.confirm=Ezeket megtartom +windows.wndresurrect.confirm=Ezeket tartom meg windows.wndresurrect.warn_title=Hiányzó tárgyak windows.wndresurrect.warn_body=Nem választottál ki két elemet. Biztos vagy benne, hogy két elem nélkül akarsz feltámadni? windows.wndresurrect.warn_yes=Igen, biztos vagyok benne -windows.wndresurrect.warn_no=Nem, hadd gondoljam át újra. +windows.wndresurrect.warn_no=Nem, hadd gondoljam át újra windows.wndsadghost.rat_title=LEGYŐZTED A POSHADÓ PATKÁNYT windows.wndsadghost.gnoll_title=LEGYŐZTED A SZÉLHÁMOS GNOLLT windows.wndsadghost.crab_title=LEGYŐZTED AZ ÓRIÁSRÁKOT -windows.wndsadghost.rat=Köszönöm, hogy megölted ezt a borzalmas patkányt és végre nyugalomra térhetek... Kíváncsi lennék, miféle gonosz varázserő hívott életre egy ilyen mocskot... -windows.wndsadghost.gnoll=Köszönöm, hogy megölted ezt az áskálódó gnollt és végre nyugalomra térhetek... Kíváncsi lennék, miféle gonosz varázserő tette ilyen agyafúrttá... -windows.wndsadghost.crab=Köszönöm, hogy megölted az óriásrákot és végre nyugalomra térhetek... Kíváncsi lennék miféle gonosz varázserő tette ilyen hosszú életűvé... -windows.wndsadghost.give_item=Kérlek, fogadd el az egyik tárgyat, nekem már úgysincs szükségem rájuk... Talán segíthetnek az utad során...\n\nMég valami... Elveszett ebben a börtönben még valami, ami nagyon kedves nekem... Ha egyszer... megtalálnád a... rózsámat...... +windows.wndsadghost.rat=Köszönöm, hogy megölted ezt a szörnyű patkányt, és végre nyugalomra térhetek... Kíváncsi lennék, miféle gonosz varázserő hívott életre egy ilyen mocskot... +windows.wndsadghost.gnoll=Köszönöm, hogy megölted ezt az ravasz gnollt, és végre nyugalomra térhetek... Kíváncsi lennék, miféle gonosz varázserő tette ilyen agyafúrttá... +windows.wndsadghost.crab=Köszönöm, hogy megölted az óriásrákot, és végre nyugalomra térhetek... Kíváncsi lennék, miféle gonosz varázserő tette ilyen hosszú életűvé... +windows.wndsadghost.give_item=Kérlek, fogadd el az egyik tárgyat, nekem már úgysincs szükségem rájuk... Talán segíthetnek az utad során...\n\nMég valami... Elveszett ebben a börtönben valami, ami nagyon kedves nekem... Ha egyszer... megtalálnád a... rózsámat...... windows.wndsadghost.confirm=Jóváhagyás windows.wndsadghost.cancel=Mégse windows.wndsadghost.farewell=Isten veled, kalandor! -windows.wndscorebreakdown.title=Pontszám Lebontás +windows.wndscorebreakdown.title=Pontszám lebontása windows.wndscorebreakdown.progress_title=Előrehaladás -windows.wndscorebreakdown.progress_desc=Az elért mélység és a hős szintje alapján. +windows.wndscorebreakdown.progress_desc=Az elért legmélyebb emelet és a hős szintje alapján. windows.wndscorebreakdown.treasure_title=Kincs windows.wndscorebreakdown.treasure_desc=Az összegyűjtött arany és a birtokolt tárgyak értéke alapján. windows.wndscorebreakdown.treasure_desc_old=Az összegyűjtött arany alapján. windows.wndscorebreakdown.explore_title=Felfedezés windows.wndscorebreakdown.explore_desc=Az olyan emeletek alapján, amelyen megtaláltad az összes tárgyat, felfedezted az összes titkot, valamint megoldottad az összes rejtvényt. windows.wndscorebreakdown.bosses_title=Főellenségek -windows.wndscorebreakdown.bosses_desc=A legyőzött főellenségek alapján, csökkentve a főellenféllel való harcok során elkerülhető támadásokban való helytállással. +windows.wndscorebreakdown.bosses_desc=A legyőzött főellenségek alapján, csökkentve a főellenségekkel folytatott harcok során elkerülhető támadásokból szerzett sérülésekkel. windows.wndscorebreakdown.quests_title=Küldetések -windows.wndscorebreakdown.quests_desc=Teljesített küldetések alapján -windows.wndscorebreakdown.win_multiplier=Győzelmi Szorzó -windows.wndscorebreakdown.challenge_multiplier=Kihívás Szorzó -windows.wndscorebreakdown.total=Összes Pont +windows.wndscorebreakdown.quests_desc=A teljesített küldetések alapján. +windows.wndscorebreakdown.win_multiplier=Győzelmi szorzó +windows.wndscorebreakdown.challenge_multiplier=Kihívásszorzó +windows.wndscorebreakdown.total=Összes pontszám windows.wndscorebreakdown.old_score_desc=A v1.3 előtt megkezdett játékokban kevesebb pontozási kategória van, de a fejlődés ~50%-kal nagyobb és a kincsek felső határa magasabb. -windows.wndsettings$displaytab.title=Kijelző beállítások +windows.wndsettings$displaytab.title=Kijelzőbeállítások windows.wndsettings$displaytab.fullscreen=Teljes képernyő windows.wndsettings$displaytab.saver=Energiatakarékos windows.wndsettings$displaytab.saver_desc=Az energiatakarékos mód kisebb méretben rajzolja meg a játékot és a képernyőd méretéhez igazítja a képet.\n\nEttől a grafika kevésbé lesz éles, a felhasználói felület kissé megnő, ugyanakkor javul a teljesítmény és az akkumulátor üzemideje.\n\nA változtatások alkalmazásához indítsd újra a játékot. windows.wndsettings$displaytab.okay=Rendben windows.wndsettings$displaytab.cancel=Mégse -windows.wndsettings$displaytab.portrait=Váltás állómódra -windows.wndsettings$displaytab.landscape=Váltás fekvőmódra +windows.wndsettings$displaytab.portrait=Váltás álló módra +windows.wndsettings$displaytab.landscape=Váltás fekvő módra windows.wndsettings$displaytab.brightness=Fényerő windows.wndsettings$displaytab.dark=Sötét windows.wndsettings$displaytab.bright=Világos @@ -299,14 +299,14 @@ windows.wndsettings$displaytab.off=Ki windows.wndsettings$displaytab.low=Alacsony windows.wndsettings$displaytab.high=Erős windows.wndsettings$displaytab.camera_follow=Kamera követési intenzitása -windows.wndsettings$displaytab.screenshake=Képernyő rázás -windows.wndsettings$uitab.title=Kezelőfelület beállítások -windows.wndsettings$uitab.ui_mode=Kezelőfelület mód -windows.wndsettings$uitab.scale=Kezelőfelület skála +windows.wndsettings$displaytab.screenshake=Képernyő rázása +windows.wndsettings$uitab.title=Kezelőfelület-beállítások +windows.wndsettings$uitab.ui_mode=Kezelőfelület típusa +windows.wndsettings$uitab.scale=Kezelőfelület mérete windows.wndsettings$uitab.mobile=Mobiltelefon windows.wndsettings$uitab.full=Teljes -windows.wndsettings$uitab.toolbar_settings=Eszköztár Beállítások -windows.wndsettings$uitab.mode=Eszköztár típus: +windows.wndsettings$uitab.toolbar_settings=Eszköztár-beállítások +windows.wndsettings$uitab.mode=Eszköztár típusa: windows.wndsettings$uitab.split=Osztott windows.wndsettings$uitab.group=Csoportos windows.wndsettings$uitab.center=Középen @@ -319,22 +319,22 @@ windows.wndsettings$uitab.off=Ki windows.wndsettings$uitab.high=Erős windows.wndsettings$uitab.vibration=Rezgés windows.wndsettings$inputtab.title=Beviteli beállítások -windows.wndsettings$inputtab.key_bindings=Billentyű összerendelések -windows.wndsettings$inputtab.controller_bindings=Vezérlő kapcsolók -windows.wndsettings$inputtab.controller_sensitivity=Vezérlő mutató érzékenysége -windows.wndsettings$inputtab.movement_sensitivity=Tartsd lenyomva az érzékenység beállításához +windows.wndsettings$inputtab.key_bindings=Billentyűkiosztás +windows.wndsettings$inputtab.controller_bindings=Vezérlőkiosztás +windows.wndsettings$inputtab.controller_sensitivity=Vezérlő mutató-érzékenysége +windows.wndsettings$inputtab.movement_sensitivity=Húzd az érzékenység beállításához windows.wndsettings$inputtab.off=Ki windows.wndsettings$inputtab.high=Erős -windows.wndsettings$datatab.title=Kapcsolat beállítások -windows.wndsettings$datatab.news=Hírek -windows.wndsettings$datatab.updates=Frissítések -windows.wndsettings$datatab.betas=Béta frissítésekkel -windows.wndsettings$datatab.wifi=Ellenőrzés csak Wi-Fi-n -windows.wndsettings$audiotab.title=Hang beállítások +windows.wndsettings$datatab.title=Kapcsolatbeállítások +windows.wndsettings$datatab.news=Hírek lekérése +windows.wndsettings$datatab.updates=Frissítések lekérése +windows.wndsettings$datatab.betas=Béta frissítések engedélyezése +windows.wndsettings$datatab.wifi=Lekérés csak Wi-Fi-n +windows.wndsettings$audiotab.title=Hangbeállítások windows.wndsettings$audiotab.music_vol=Zene hangereje windows.wndsettings$audiotab.music_mute=Zene némítása -windows.wndsettings$audiotab.sfx_vol=SFX hangereje -windows.wndsettings$audiotab.sfx_mute=SFX némítása +windows.wndsettings$audiotab.sfx_vol=Hanghatások hangereje +windows.wndsettings$audiotab.sfx_mute=Hanghatások némítása windows.wndsettings$audiotab.ignore_silent=Csendes mód figyelmen kívül hagyása windows.wndsettings$audiotab.music_bg=Zene lejátszása a háttérben windows.wndsettings$langstab.title=Nyelvi beállítások @@ -351,7 +351,7 @@ windows.wndsupportprompt.intro=Helló, remélem élvezed a Shattered Pixel Dunge windows.wndsupportprompt.close=Bezárás windows.wndtradeitem.buy=Megveszem %d aranyért -windows.wndtradeitem.steal=Lopás %1$d%%eséllyel.\nFelhasznált töltet: %2$d +windows.wndtradeitem.steal=Lopás %1$d%%eséllyel.\nFelhasznált töltés: %2$d windows.wndtradeitem.steal_warn=A karszalagodban nincs elég töltés ahhoz, hogy garantálja a tárgy ellopását. Ha nem sikerül, a bolt bezár. Biztos vagy benne, hogy meg akarod próbálni ellopni? windows.wndtradeitem.steal_warn_yes=Igen, biztos vagyok benne windows.wndtradeitem.steal_warn_no=Nem, meggondoltam magam @@ -370,12 +370,12 @@ windows.wndupgrade.curse_infusion=Ha megtisztítod a tárgyat az átoktól, töb windows.wndupgrade.enchant=Fejlesztéskor ez a tárgy %d%% eséllyel el is veszítheti a bűvöletét! windows.wndupgrade.glyph=Fejlesztéskor ez a tárgy %d%% eséllyel el is veszítheti a varázsjelét! windows.wndupgrade.harden=Fejlesztéskor ez a tárgy %d%% eséllyel el is veszítheti a keményítését! -windows.wndupgrade.resin=Ezt a pálcát misztikus gyantával fejlesztették, a normál fejlesztések felülírják a gyanta fejlesztéseket! +windows.wndupgrade.resin=Ezt a pálcát misztikus gyantával fejlesztették, a normál fejlesztések felülírják a gyantafejlesztéseket! windows.wndupgrade.damage=Sebzés windows.wndupgrade.blocking=Blokkolás windows.wndupgrade.weight=Súly windows.wndupgrade.durability=Tartósság -windows.wndupgrade.zap_damage=Lövéssebzés +windows.wndupgrade.zap_damage=Varázslövéssebzés windows.wndupgrade.corrosion_damage=Marás okozta sebzés windows.wndupgrade.ward_damage=Oltalmazósebzés windows.wndupgrade.charges=Maximális töltés @@ -384,7 +384,7 @@ windows.wndupgrade.upgrade=Fejlesztés windows.wndupgrade.back=Vissza windows.wndvictorycongrats.title=Győzelem! -windows.wndvictorycongrats.start_text=Gratulálok a kazamata meghódításához! Feloldottál néhány új funkciót, amelyek a hős kiválasztásakor lesznek elérhetőek: +windows.wndvictorycongrats.start_text=Gratulálok a kazamata meghódításához! Feloldottál néhány új funkciót, amelyek a hőskiválasztáskor lesznek elérhetőek: windows.wndvictorycongrats.challenges=Mostantól engedélyezheted a _kihívásokat!_ Ezek opcionális módosítók, amelyek különböző módon nehezítik a játékot. windows.wndvictorycongrats.custom_seeds=Mostantól megadhatsz _választott futamkódokat!_ Ugyanolyan futamkód és játékverzió esetén mindig ugyanabban a kazamatában játszhatsz. windows.wndvictorycongrats.dailies=Mostantól részt vehetsz a _Napi futamokon!_ Minden nap van egy új napi futam, ami minden játékos számára ugyanaz! diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index 860b0b051..4cf21a28e 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -40,10 +40,10 @@ windows.wndchoosesubclass.no=Não, eu decidirei mais tarde. windows.wndclass.mastery=Maestria windows.wndclericspells.cast_title=Lançar um feitiço -windows.wndclericspells.info_title=Informações dos feitiços -windows.wndclericspells.cast_desc_desktop=Selecione um feitiço para lança-lo, clique com o botão direito para informações ou para definir um feitiço para lançar rapidamente. -windows.wndclericspells.cast_desc_mobile=Selecione um feitiço para lança-lo, segure para definir um feitiço para lançar rapidamente, ou aperte o botão de info para mudar para o modo de informação. -windows.wndclericspells.info_desc=Selecione um feitiço para aprender sobre ele ou aperte o botão de info para mudar para o modo de lançar +windows.wndclericspells.info_title=Info de feitiço +windows.wndclericspells.cast_desc_desktop=Selecione um feitiço para lançá-lo, clique com o botão direito para informações ou para definir um feitiço para lançar rapidamente. +windows.wndclericspells.cast_desc_mobile=Selecione um feitiço para lançá-lo, segure para definir um feitiço para lançar rapidamente, ou aperte o botão de info para mudar para o modo de informação. +windows.wndclericspells.info_desc=Selecione um feitiço para aprender sobre ele ou aperte o botão de info para mudar para o modo de conjuração. windows.wndclericspells.cast=Lançar windows.wndclericspells.info=Informação windows.wndclericspells.quick_cast=Lançar Rapidamente diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index aa6f7a834..83bbb98cc 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -39,7 +39,7 @@ windows.wndchoosesubclass.no=Ні, я вирішу пізніше. windows.wndclass.mastery=Майстерність -windows.wndclericspells.cast_title=накласти заклинання +windows.wndclericspells.cast_title=накласти закляття windows.wndclericspells.info_title=інформація про заклинання windows.wndclericspells.cast_desc_desktop=Виберіть заклинання, щоб його застосувати, клацніть правою кнопкою миші для отримання інформації або для швидкого застосування заклинання. windows.wndclericspells.cast_desc_mobile=Виберіть заклинання, щоб його застосувати, натисніть і утримуйте, щоб швидко застосувати заклинання, або натисніть інформаційну кнопку, щоб перейти в режим інформації. diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index 834d80a5e..8f1ad23a1 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -40,12 +40,12 @@ windows.wndchoosesubclass.no=不了,我稍后决定。 windows.wndclass.mastery=专精 windows.wndclericspells.cast_title=施放一个法术 -windows.wndclericspells.info_title=法术详情 -windows.wndclericspells.cast_desc_desktop=选择一种要施放的法术,右键查看详情或为一种法术设置快捷施法。 -windows.wndclericspells.cast_desc_mobile=选择一种要施放的法术,长按为一种法术设置快捷施法,或按详情键切换为只读模式。 -windows.wndclericspells.info_desc=选择一种要了解的法术,或按详情键切换为施法模式。 +windows.wndclericspells.info_title=法术信息 +windows.wndclericspells.cast_desc_desktop=选择一个要施放的法术,右键单击获取信息或为法术设置快捷施法。 +windows.wndclericspells.cast_desc_mobile=选择一个要施放的法术,长按为法术设置快捷施法,或按信息按钮切换为信息模式。 +windows.wndclericspells.info_desc=选择一个要了解的法术,或按信息按钮切换为施法模式。 windows.wndclericspells.cast=施法 -windows.wndclericspells.info=详情 +windows.wndclericspells.info=信息 windows.wndclericspells.quick_cast=快捷施法 windows.wndcombo.title=选择连击战技 @@ -360,22 +360,22 @@ windows.wndtradeitem.sell_1=卖出1个以获得%d金币 windows.wndtradeitem.sell_all=全部卖出以获得%d金币 windows.wndupgrade.title=升级一件物品 -windows.wndupgrade.desc=升级这件物品可以永久提升如下属性: -windows.wndupgrade.remaining=你还有_%d_个升级物品可用。 -windows.wndupgrade.unided=你不知道这件物品的具体性质,此处显示的是其未被升级的状态。 -windows.wndupgrade.unknown_ring=你不知道这枚戒指的具体效果,因此不知道升级对其有什么影响。 -windows.wndupgrade.cursed=升级这件物品还有33%的概率清除其诅咒。 -windows.wndupgrade.cursed_weaken=升级这件物品不仅会弱化其诅咒,还有33%的概率将其完全净化。 -windows.wndupgrade.curse_infusion=如果诅咒被净化,诅咒棱晶对物品的加成将会消失! +windows.wndupgrade.desc=升级这件物品会永久提升其如下属性: +windows.wndupgrade.remaining=你还有_%d个_可用的升级用物品。 +windows.wndupgrade.unided=你并不知道这件物品的属性,此处显示的是其未被升级的状态。 +windows.wndupgrade.unknown_ring=你并不知道这枚戒指的效果,因此无从得知升级对其有何作用。 +windows.wndupgrade.cursed=升级这件物品还有33%的概率净化其诅咒。 +windows.wndupgrade.cursed_weaken=升级这件物品不仅会弱化其诅咒,还有33%的概率完全净化其诅咒。 +windows.wndupgrade.curse_infusion=如果诅咒被净化,这件物品将会不再享有诅咒菱晶的升级效果! windows.wndupgrade.enchant=升级这件物品还有%d%%的概率消除其附魔! windows.wndupgrade.glyph=升级这件物品还有%d%%的概率消除其刻印! windows.wndupgrade.harden=升级这件物品还有%d%%的概率消除其硬化! -windows.wndupgrade.resin=这根法杖被奥术树脂强化过,正常的升级手段会覆盖树脂效果导致树脂带来的升级效果被移除! +windows.wndupgrade.resin=这根法杖已被奥术树脂强化,一般的升级效果将会覆盖树脂的升级效果! windows.wndupgrade.damage=伤害 -windows.wndupgrade.blocking=防御 +windows.wndupgrade.blocking=护甲 windows.wndupgrade.weight=重量 windows.wndupgrade.durability=耐久 -windows.wndupgrade.zap_damage=施法伤害 +windows.wndupgrade.zap_damage=魔法伤害 windows.wndupgrade.corrosion_damage=酸蚀伤害 windows.wndupgrade.ward_damage=哨卫伤害 windows.wndupgrade.charges=充能上限 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 667e8a8a8..151170814 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -202,9 +202,9 @@ public class WelcomeScene extends PixelScene { } - message = "Greetings Beta testers, and welcome to an early beta for the Cleric!\n\n" + - "The new hero is fully playable, but with only one subclass and one armor ability currently. I'm going to be taking things a bit easy over the holidays, so expect things to start filling out in the new year!\n\n" + - "As always, read the changelog for full change details, and let me know what you think of the new hero!"; + message = "Greetings Beta testers, the Cleric beta continues!\n\n" + + "Apologies for the delay in getting the rest of the Cleric online, there have been some delays with implementation. Expect another beta in a few more days with the Paladin, and the armor abilities to follow a bit after that.\n\n" + + "Meanwhile this beta includes some bugfixes and balance adjustments to non-Cleric content. As always, read the changelog for full change details."; } else { message = Messages.get(this, "what_msg"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index f4f5e4da3..4e9b67835 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -64,10 +64,45 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("BETA-1.4", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.CHAOTIC_CENSER), "Trinket & Weapon Ability Buffs", + "Overall trinket balance is in a much better place since v2.5, but there are still some that can do with being more powerful or fun to use:\n" + + "\n" + + "**- Chaotic Censer** now only spawns gasses when enemies are present, and gives a warning one moment before the gas is spewed.\n" + + "**- 13 Leaf Clover** slightly redesigned, now has a 15% chance to set damage to max and 10% chance to set damage to min per level. This results in ~10% more average damage at +3.\n" + + "**- Mimic Tooth** ebony mimics now have normal mimic stats, down from +25%, but still deal full damage on surprise attack.\n" + + "**- Trap Mechanism** now also makes 10% of a level's traps spawn visible per level.\n" + + "**- Shard of Oblivion** now prevents ID effects such as scroll of ID and wells of knowledge. Items are instead set to be ready to be IDed by the shard.", + + "The Duelist continues to do better following all the changes in v2.X updates. A couple of weapon abilities are still lagging behind though, and so I'm giving them a little help:\n" + + "\n" + + "**- Combo Strike** ability damage boost buffed by 25% for Gauntlets. 33% for Sai, 50% for Gloves.\n" + + "**- Charged Shot** knockback +1, base bonus damage on untipped darts +1.")); + + changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.MOSSY_CLUMP), "Trinket & Talent Nerfs", + "Despite nerfs in v2.5 the Mossy Clump is still far and away the strongest trinket. For now I'm going to experiment with adjusting the ratios on the floors it grants.\n" + + "\n" + + "**- Mossy Clump** now generates grassy floors 1/3 of the time and water floors 2/3 of the time, instead of 1/2 each. This will usually result in one fewer grassy floor over a whole run.", + + "Thrown weapons aren't an especially popular category of item to upgrade, and I would like to make more extensive changes to them in the future, but for the moment I'm making a targeted adjustment to the Shared Upgrades talent. The bonus damage it provided wasn't tied to the tier of thrown weapon used, which made T2 thrown weapons disproportionally powerful for the Sniper.\n" + + "\n" + + "**- Shared Upgrades** now grants 2.5%/5%/7.5% bonus damage per upgrade per tier, instead of a flat 10%/20%/30% bonus damage per upgrade. Functionally, this means -50% bonus dmg for T2 thrown weapons, -25% for T3, no changes for T4, and +25% for T5.")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "**-** Holy weapon and ward now work without a weapon or armor. Mainly this is to prevent antisynergy with the ring of force.\n\n" + + "**-** Updated Translations")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "**Caused by BETA:**\n" + + "**-** Character visual effects (burning, illuminated, etc.) persisting after death in various cases\n" + + "\n" + + "**Existed Prior to BETA:**\n" + + "**-** Exploits involving juggling salt cube to get slower hunger with full regen\n" + + "**-** Disarming traps not teleporting the hero's weapon in some cases where they should")); + changes = new ChangeInfo("BETA-1.3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -130,21 +165,6 @@ public class v3_X_Changes { "**-** Rare cases where game win scene wouldn't trigger immediately\n" + "**-** Minor text errors")); - /*Balance: - - Cleric Tome charge speed increased by 33% - - Priest illuminated trigger buffed: dmg now equal to hero level - Talents/Spells: - - searing light up to 4/6 dmg from 3/5 - - shield of light now lasts a static 4 turns and gives 2-4 / 3-6 armor - - bless now gives 6/10 turns of bless on self-cast, up from 4/6 - - sunray dmg up to 4-8/6-12 from 2-8/3-12 - - radiance stun duration up to 3 from 2 - divine intervention changed: - - cost down to 5 from 6 - - shielding adjusted to 150/200/250/300 from 200/250/300/350 - - now also extends ascended form for 1/2/3/4 turns - */ - changes = new ChangeInfo("BETA-1.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -267,9 +287,6 @@ public class v3_X_Changes { changes.hardlight(CharSprite.POSITIVE); changeInfos.add(changes); - changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SOMETHING), "Nothing yet!", - "While there are no other balance changes in v3.0 currently, I do plan to go over some balance numbers from v2.5.4 and make adjustments here during the beta.")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "nerfs"), false, null); changes.hardlight(CharSprite.NEGATIVE); changeInfos.add(changes);