v2.5.0: fixed unintentional debug code giving gravity chaos a 100% rate

This commit is contained in:
Evan Debenham
2024-08-22 12:23:21 -04:00
parent 602fa2706d
commit 0d5a8dd57c

View File

@@ -120,7 +120,7 @@ public class CursedWand {
public static void cursedZap(final Item origin, final Char user, final Ballistica bolt, final Callback afterZap){
boolean positiveOnly = user == Dungeon.hero && Random.Float() < WondrousResin.positiveCurseEffectChance();
CursedEffect effect = new GravityChaos();
CursedEffect effect = randomValidEffect(origin, user, bolt, positiveOnly);
effect.FX(origin, user, bolt, new Callback() {
@Override