v2.5.0: fixed unintentional debug code giving gravity chaos a 100% rate
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@@ -120,7 +120,7 @@ public class CursedWand {
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public static void cursedZap(final Item origin, final Char user, final Ballistica bolt, final Callback afterZap){
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public static void cursedZap(final Item origin, final Char user, final Ballistica bolt, final Callback afterZap){
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boolean positiveOnly = user == Dungeon.hero && Random.Float() < WondrousResin.positiveCurseEffectChance();
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boolean positiveOnly = user == Dungeon.hero && Random.Float() < WondrousResin.positiveCurseEffectChance();
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CursedEffect effect = new GravityChaos();
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CursedEffect effect = randomValidEffect(origin, user, bolt, positiveOnly);
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effect.FX(origin, user, bolt, new Callback() {
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effect.FX(origin, user, bolt, new Callback() {
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@Override
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@Override
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