v1.3.0: fixed generator deck choice not being determined by seed
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@@ -200,6 +200,8 @@ public class Dungeon {
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SpecialRoom.initForRun();
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SpecialRoom.initForRun();
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SecretRoom.initForRun();
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SecretRoom.initForRun();
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Generator.fullReset();
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Random.resetGenerators();
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Random.resetGenerators();
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Statistics.reset();
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Statistics.reset();
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@@ -224,7 +226,6 @@ public class Dungeon {
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Blacksmith.Quest.reset();
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Blacksmith.Quest.reset();
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Imp.Quest.reset();
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Imp.Quest.reset();
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Generator.fullReset();
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hero = new Hero();
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hero = new Hero();
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hero.live();
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hero.live();
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