v0.6.3: fixed enemies not turning while out of view
This commit is contained in:
committed by
Evan Debenham
parent
bf280cc426
commit
0dd4c4b747
@@ -276,6 +276,7 @@ public abstract class Mob extends Char {
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sprite.move( from, to );
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sprite.move( from, to );
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return true;
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return true;
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} else {
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} else {
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sprite.turnTo(from, to);
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sprite.place( to );
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sprite.place( to );
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return true;
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return true;
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}
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}
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