v1.4.0: BB Goo now has a mechanic to avoid overly punishing slow weps
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@@ -44,6 +44,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Camera;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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@@ -199,9 +200,13 @@ public class Goo extends Mob {
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} else {
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} else {
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pumpedUp++;
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if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)){
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if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)){
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pumpedUp += 2;
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//don't want to overly punish players with slow move or attack speed
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spend(GameMath.gate(attackDelay(), Dungeon.hero.cooldown(), 3*attackDelay()));
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} else {
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pumpedUp++;
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pumpedUp++;
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spend( attackDelay() );
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}
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}
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((GooSprite)sprite).pumpUp( pumpedUp );
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((GooSprite)sprite).pumpUp( pumpedUp );
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@@ -211,8 +216,6 @@ public class Goo extends Mob {
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GLog.n( Messages.get(this, "pumpup") );
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GLog.n( Messages.get(this, "pumpup") );
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}
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}
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spend( attackDelay() );
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return true;
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return true;
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}
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}
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}
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}
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